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Hand of the Inheritor

ajs's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 180 posts. 3 reviews. No lists. 1 wishlist. 2 Pathfinder Society characters.


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Andoran

Pathfinder Adventure Path Subscriber

encounter info:
I used Fargo Vitterande as a template for an encounter I had in a home-brew game, this week. It was really fun! It happend on the road instead of on a ship. Fargo's analog was a half-elven female who the party trusted, but had been hired to "try" to kill them. Her approach was mostly Fargo's. She isolated the healer by luring him across a river that had access via a fallen log. She then blew up the log using the wand of lightning bolts and began attacking the party. Sadly, I botched the encounter by forgetting about damage resistance entirely, but the result would simply have been delayed. Our combat monster tore her apart and once the healer returned, much healing was dispensed... It did make a nice spells-per-day sink before the more powerful duo of assassins (based on the Black Sisters from Kingmaker) attacked, that night, though!

Andoran

Pathfinder Adventure Path Subscriber
Dragon78 wrote:
I was very disapointed in this book. There wasn't any of the things I was looking for Dhampirs in this one except the vampire bloodlines. No racial feats for dhampirs that granted them things like bat/wolf forms, gasious form(Su-1 round increments per level), spider climb(Lv11), Fast Healing 1 (lv9), etc. I really wish that this book line would have alternate racial traits as well that you could swap out like Advanced players Guide and Advanced Race Guide does.

But... those are all things that you can build trivially. A dhampir sorcerer with the undead bloodline would have access to everything you describe. Wanting it all crammed into one racial template just feels like munchkining to me. Heck, you really only need this book for flavor. Everything else it could possibly do is almost certain to be easily achieved using the existing rules.

One note: fast healing isn't really pertinent to the classic vampire tropes (which, I think, makes more sense as a source for swords and sorcery fantasy vampires). Damage resistance is much more along the lines of what was described in legends and lore associated with vampires. Only in modern, TV/film vampires have we started to see the "closing wound" sort of healing, and that's mostly a result of the fact that having your "heroic" vampire character running around being an action hero archetype in form-fitting latex doesn't work so well if they know that any damage that gets through will "leave a mark" (props to Joss Whedon's decision to leave Paul Rubins' arm gone).

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'm concerned that this is a misstep (though a great AP, I'm sure, given Paizo's usual standards). The Hobbit comes out in two parts starting in December. Having an adventure path come out right around that time that reminds players of Pathfinder's Tolkienesque roots would be wise. A Five Kings Mountains themed adventure would have, perhaps, gathered more new subscribers than a second tour of the wintery parts of Golarion in less than two years (since the middle part of Jade Regent was a trek over the top of the world).

Five Kings Mountains has everything that someone exploring tabletop roleplaying for the first time is likely to want: dwarves, proximity to orcs and elves and humans, underground communities and a wealth of lore that is, thus far, not terribly well explored in Paizo's offerings.

I'm assuming it's too late to turn the ship 'round, but perhaps you could keep this in mind for the second half of next year?

Andoran

Pathfinder Adventure Path Subscriber

In a recent thread we discovered from F. Wesley Schneider that Paizo is working on an upcoming line of Prawnfinder books, starting with the Prawnfinder Adventure Path. I'm excited by this turn, and thought a thread for speculation on upcoming books might benefit the community (and I wouldn't be further derailing the thread about excellent artwork).

Let me get the ball rolling:

Prawniary 1

From Prawn to Wereprawn to Prawnmen to Half-Prawn to Prawnfolk, a bestiary full of all things prawn!

Shell & Tail: Ultimate Exoquipment

The last word in every adventurer's carapace-related needs!

Player Companion: Blood of Prawns

With parentage hailing from the Celestial realm of the 7 Prawny Seas, these adventurers have a bit of a tail to tell...

Prawnfinder Campaign Setting: The Obari Ocean

You won't be able to tell your home campaign from a clam bake when it comes from the rich spawning grounds of the Obari Ocean! The first Campaign Setting book to devote an entire chapter to the tides and currents of Golarion!

Andoran

Pathfinder Adventure Path Subscriber

Humans in the Inner Sea tend to be literate, and literate humans tend to communicate their knowledge via books. Even those who are likely able to develop their natural gifts of magic toward sorcery are more often than not likely to becomes wizards by trade/training in the Inner Sea. In other, less literate and more primitive human cultures, sorcerers are likely more common because information is likely conveyed in a more personal way, rather than by books.

Either way, I would expect both classes to exist in all areas to some extent, and SOME high level casters of each type, but I wouldn't expect the balance to be even everywhere... not by a long shot.

Andoran

Pathfinder Adventure Path Subscriber

I think Golarion as a setting does well using "common" in a generic way to describe the sort of "most common trade gestalt of the inner sea". It's not that there aren't plenty of places where no one speaks "common," nor that there aren't plenty of places where the local "common" isn't the same as the Inner Sea.

Saying that you don't like the whole "common" thing is kind of like saying you don't like the whole "English" thing in our world. I can go to places in Quebec, Louisiana, New Mexico or Puerto Rico where, if people do speak English, they won't necessarily be willing to speak it to me... The same thing probably occurs in plenty of parts of Varisia, Cheliax, Qadira and others...

But where trade goes, common languages tend to develop, especially in regions where insular religions aren't the primary vector of education, and since religion is more a matter of alignment (in the generic sense, not the game mechanic sense) in the Inner Sea, a more fluid communication is more likely.

Andoran

Pathfinder Adventure Path Subscriber

Callipogon longhorn beetle.

I could see giant versions crawling around in Garund...

Andoran

Pathfinder Adventure Path Subscriber

Hmm... I'm not sold.

It sounds, to me, like the goal of this creature is to pose a challenge to a PC that's been amped up to the point that they are as much out of the league of a normal PC as a normal PC is to an NPC-class character.

I generally get this, but it has several problems:

* It divides the organized play world into mythic and non-mythic, which dilutes the player base in areas where there are limited numbers of games.

* It's only one additional tier, so now you have NPC, PC and MPC. Why not have PC[0] (NPC), PC[1] (traditional PC), PC[2] ("mythic") and so on, in a modular way?

* It's not clear to me that this interacts well to alternate systems of "character development currencies" such as gold (and thus gear), PA and feat-based add-ons such as Leadership.

* It brings the status and benefit of Adventure Paths into question. Do people who want to play Mythic have to avoid APs? Do people who don't want Mythic have to avoid APs? Are APs padded out with lots of "to apply Mythic to this encounter..." rules?

* Similar question to above with respect to Bestiaries

* It feels as if every well-known NPC in Golarion would need to be written up as Mythic in order to make sense. No one source book has ever been a requisite for EVERY major NPC except for the Core Rulebook (though, granted APG is certainly common).

All of these points could be addressed, but I'd still be uneasy about the impact on the community.

I'll wait and see and hope to be pleasantly surprised...

Andoran

Pathfinder Adventure Path Subscriber

Hmm... interesting that this got moved to a different messageboard. I guess with everyone responding to the stuff about other products, and not my question about what people think this could mean for PATHFINDER, that makes sense, but it's still a shame my original point got derailed...

Andoran

Pathfinder Adventure Path Subscriber
Jeremy Smith wrote:
It's pretty crazy how well Kickstarters have been doing, although they're still at like a 50% success rate.

I think people may have missed the point of what I was identifying.

Of the currently extant Kickstarters that have "pathfinder" in their description, one looks like it might not make it.

I didn't list a LOT of previous (successful and unsuccessful) projects because there isn't time for me to transcribe all that data while I eat lunch. There were at least 5-6 pages of them!

But it really does look like, at least right now, Pathfinder projects have a very strong likelihood of being funded; much more so than the average. Hence my song quote. I think there's a ground-swell of enthusiasm that I lay at the competent feet of Jason Bulmahn most specifically (because he has yet to produce a book that doesn't absolutely captivate me), but all of the amazing folks at Paizo for having not just created a compelling d20-based system and setting, but for having the organization, discipline and industry savvy to get to market and attract people to their game.

To answer my own question about what Kickstarter means for Pathfinder, let me speculate a bit: I think Paizo should seriously consider taking some small number of books per year and putting them up as Kickstarters.

Personally, I think the best candidates would be: hardcover adventure path reprints (with stretch goal bonuses like follow-on adventures); bonus adventure paths and perhaps Golarion-based setting gazetteers like Dragon Empires (with stretch goal bonuses like more content, hardcover, adventures, etc).

Andoran

Pathfinder Adventure Path Subscriber

To quote from a song, "there's something happening here... what it is, ain't exactly clear."

I just did a search on Kickstarter for "pathfinder". Results:

Red Dragon Inn - 117% funded, 4 days to go
Ultimate Psionics - 669% funded, *31 days to go*!
Unnamed Pathfinder e-module - 102% funded, 7 days to go
Kaldan Campaign Setting - 151% funded, 10 days to go
Obsidian Apocalypse Campaign Templates - 231% funded, complete
Pure Steam - Pathfinder Compatible RPG Setting - 139% funded, complete
Adventures in Awesfur - 7% funded, 16 days to go
Journeys to the West: A Pathfinder RPG Voyage - 367% funded, complete
The Terah Project: Steampunk for Pathfinder Role-Playing - 188% funded, complete
Free RPG Day Shadowsfall Adventure for Pathfinder RPG - 172% funded, complete
It Came from the Stars: Bringing the Weird to Pathfinder RPG - 114% funded, complete
Free RPG Day NeoExodus Adventure for Pathfinder RPG - 111% funded, complete

Other projects of note that didn't come up on the first page:

Rappan Athuk megadungeon - almost 1000% funded at nearly $250k
Pathfinder Online Technology Demo - 615% funded at $307k
The Gamers: Hands of Fate - 110% funded at $355k with 32 hours to go

All told, there's well over a million dollars worth of money that gamers have pledged to Pathfinder-related Kickstarters.

Edit: it strikes me that the joke was too distracting from the topic. Removed. But I'd love to hear speculation (humorous and not) on what Kickstarter will mean to Pathfinder in the future...

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Looks like Paizo is helping out (or at least lending their name) with a sequel to The Gamers: Dorkness Rising called The Gamers: Hands of Fate. This is great news! I loved Dorkness Rising! It was definitely exactly what a gamer movie should be like.

The kickstarter is here (75% funded, 10 days to go):

http://www.kickstarter.com/projects/zombieorpheus/the-gamers-hands-of-fate

To quote:

"For years, fans asked us if we would consider using the Pathfinder Roleplaying Game in the next Gamers film. We heard you! Paizo has not only cleared us to use their awesome gaming system, but will be co-sponsoring The Gamers Live at Gen Con Indy, assisting us with distribution, and letting us steal Sean Reynolds for the following tie-in project." ...

I'm just pleased as punch, and can't wait for my copy!

Andoran

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
In my games, I've always treated the "one step rule" for clerics as an exception. The vast majority of clerics are the same alignment as their deity, since that's the whole point of being a cleric.

I have to disagree, here. Golarion has an advantage over the real world, in that communing with your deity in order to get clarification on the ground-rules (if you're high enough level) is possible, but most clerics of a deity are going to be focused on some aspect of that deity that "speaks" to them. For example, a cleric of Desna might by particularly focused on Desna's dream aspect. This might have only the loosest bearing on the character's alignment.

In general I picture most clerics being so devoted to their view of their deity that they have trouble relating to the world with a consistent "alignment" and that might make them more prone to simply emulate their deity, I don't think it's the rare exception that will do otherwise.

Andoran

Pathfinder Adventure Path Subscriber
ajs wrote:

Read the short novel The Shadow Over Innsmouth by H. P. Lovecraft and I think you'll see how Paizo has been using the Skum in Golarion...

I should be clear that in Golarion the Qlippoth and Dark Tapestry have no direct connection as written, however, both being closely related to Lovecraftian horror, it is my own assumption that there is a tacit connection, which is why I draw a dotted line from Skum to the Dark Tapestry through the Qlippoth (more specifically, the ex-Qlippoth demon lord Dagon and some of his demon and Qlippoth associates) in my own campaign.

Andoran

Pathfinder Adventure Path Subscriber
Suz wrote:

@ajs

Why Skum? aren't they in the same kinda category as Goblins/Sahuagin/Lizardfolk.

Read the short novel The Shadow Over Innsmouth by H. P. Lovecraft and I think you'll see how Paizo has been using the Skum in Golarion...

Andoran

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Mind Flayers make perfectly decent homebrew Lovecraftian villains.

If your campaign has a decent body of water in proximity, you might also want to consider Skum and perhaps my own campaign's half-Skum, half Qlippoth-Spawn Tiefling:

Andoran

Pathfinder Adventure Path Subscriber
ajs wrote:
In South Korea, there's this guy. His name is Jung and he works for LG and lives in Seoul. He wonders if the tech world is Seoul-centric. After all, he uses a cell phone that his company made (and competes against another cell phone brand from just down the street); every cool new startup he's heard of is here in the valley; he works on a desktop that was made by Samsung, which is just down the street. So, clearly the center of the tech universe is Silicon Valley.

Oops, that was supposed to be "... heard of is here in South Korea;..." and "... clearly the center of the tech universe is South Korea."

Obviously, I cut-and-paste the paragraph and then forgot to edit part of it.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

So, for an alternate perspective on this, let me get all real-worldy on you:

There's this guy. His name is Ralph. He works for Google and lives in Silicon Valley. He wonders if the tech world is silicon-valley-centric. After all, he uses a cell phone that runs his company's operating system (and competes against another cell phone brand from just down the street); every cool new startup he's heard of is here in the valley; he works on a desktop that was made by HP, which is just down the street. So, clearly the center of the tech universe is Silicon Valley.

In South Korea, there's this guy. His name is Jung and he works for LG and lives in Seoul. He wonders if the tech world is Seoul-centric. After all, he uses a cell phone that his company made (and competes against another cell phone brand from just down the street); every cool new startup he's heard of is here in the valley; he works on a desktop that was made by Samsung, which is just down the street. So, clearly the center of the tech universe is Silicon Valley.

They're both right, of course.

The interesting thing to ask is: what's the equivalent of the Silicon Valley resident who thinks about where his phone's OS was made, but gives no thought to where the phone's hardware was made? I'll note that there are many deities and powerful outsiders in Golarion's pantheon who are called out as being particularly strange and alien. Perhaps they are the core deities on other worlds? Are the central gods of some alien, aquatic world Gozreh (who alternates between all 10 genders) and Dagon (whose mastery over the Abyss is only rarely challenged by obscure land-dwelling demons of strange and alien origin)?

Andoran

Pathfinder Adventure Path Subscriber

Hmm... no responses as yet. Should I read that as a lack of interest in this project? I've been holding off putting more time into it until I get a sense of how interested people are. I'll need some of this, as the climax of my current campaign is in Absalom, but there's no reason to follow through with lots of extra detail if no one is going to use it.

Andoran

Pathfinder Adventure Path Subscriber

I'm starting a side project that's part of my Golarion-based campaign, "On Golarion's Roads" called "Nano-Gazetteers". These are short documents which chronicle small locations like a specific street or hill, and try to give as in-depth an account as possible of what goes on there. My focus is on maintaining continuity with existing source materials, while fleshing out as much detail as possible.

The first such document is still a work in progress, but I thought I'd share it as I get started and see what people think. Would you use a reference like this in your campaign?

Work in Progress: Nano-Gazetteer: North Stair to Misery Row, Absalom

Andoran

Pathfinder Adventure Path Subscriber

A great recap. I wish he'd had more time, as clearly he rushed through the end of it after getting all misty-eyed about Eve ;)

Andoran

Pathfinder Adventure Path Subscriber

Why do you keep trying to know things?!

Andoran

Pathfinder Adventure Path Subscriber

My take is that the kobolds aren't actually attacking. They're arranged around the edge of our point of view because they've been shoved along the cave toward the exit by an expanding wall of a cube of force. The adventurers are trying to figure out what's going on. The dwarf is saying:

"Either mime is the new bard among kobolds, or things are about to get unpleasant..."

Andoran

Pathfinder Adventure Path Subscriber

I've written up a guide for buying Pathfinder books. It's obviously not a complete list, but it's meant to give a new GM ideas for what to pick up. I left out quite a lot, and I'm sure everyone has a favorite book they'd like to see added, but I'm happy with it as is.

So you'd like to... Run a Pathfinder game

Andoran

Pathfinder Adventure Path Subscriber
Kolokotroni wrote:
It would be hard to overstate how much I dont want to see a new version of pathfinder yet. Thankfully paizo staff has repeatedly said that discussions about 2.0 arent even on the table yet. Heres hoping htey stay away for a long while.

Why does a version number scare you? I'd probably buy an updated Core and maybe the APG, but that's about it. I'd keep the vast majority of the books I already have, and continue to subscribe to whatever's new.

Pathfinder simply cannot produce an incompatible edition at this point. The nature of the Adventure Paths and Pathfinder Society is just too cumulative and their community is built too strongly on the resentment of an entire shelfload of books being invalidated by WotC.

However, that has nothing to do with producing a new edition of the rules, only with their compatibility.

APG introduced lots of rules updates and no one seemed to get upset.

How much could you improve on Pathfinder without invalidating the existing rules?

Andoran

Pathfinder Adventure Path Subscriber
Buri wrote:
ShadowcatX wrote:
So you think the best time to alienate customers by requiring them to purchase a whole new set of expensive books is when your biggest competitor is alienating theirs as well? Bad, bad idea.
I agree with this statement. Also, making movements simply because a competitor is making movements also displays a lack of confidence in one's own product. You should keep a watchful eye, sure, however, you don't need to release a whole new version just because they do.

Ok, so you've read the replies but not my OP? That seems odd...

Anyway, no breaking of compatibility is required. Just because D&D has broken compatibility at every edition mark doesn't imply that Pathfinder needs to. I've outlined several ways that could be approached and still add value. I'd love to see some responses to what I actually wrote if it's all the same...

Andoran

Pathfinder Adventure Path Subscriber
ShadowcatX wrote:
So you think the best time to alienate customers by requiring them to purchase a whole new set of expensive books is when your biggest competitor is alienating theirs as well? Bad, bad idea.

I'm ready to declare a winner in the "fastest post without reading the OP" category...

Try again, sir.

Andoran

Pathfinder Adventure Path Subscriber

Now that you-know-who is preparing for a marketing blitz around 5th edition, I think it's time for Pathfinder 2nd ed. Mostly, I think this would be a good way to capitalize on a larger marketing budget, but I could see some real value coming out of it.

Some things I think would be required:

1) Everything is backward compatible: Pathfinder has too much source material to just invalidate it all.

2) Focus on extracting common elements. For example, unify all the Wis casters into a single class with existing variations like Oracle being specific builds of the generic base.

3) Generic treasure rules are key. Make magic items a sort of character that you can build from a set of basic attributes modified by additional features.

4) Create a richer system of specialization for skills

5) Bring psionics and firearms into the core (maybe coordinate with an Adventure Path that does the same for Golarion?)

6) Demote what doesn't work well from the core, out into a new APG and move what works best from the existing APG into core.

7) Make a "as Characters" book as part of the basic set of rules books which collects all of the playable races.

Andoran

Pathfinder Adventure Path Subscriber
Stefan Hill wrote:
Who cares really who makes 5e as long as it is good? Paizo make great products that make me happy, as soon as Paizo makes bad products that make me unhappy I'll stop buying from them. No malice against Paizo will ever be generated. Same goes for WotC, make something I want and BINGO, I buy stuff.

I won't be buying WotC games without stopping and considering the move very, very carefully. This is not because I hate WotC. It's also not because I don't think their products are good (I don't like 4e all that much, but I've played it, and it's no worse than 2nd ed, IMHO)

No, I just don't trust WotC. I spent hundreds of dollars on a shelf full of 3e and 3.5e books. I built a campaign around the Dungeon Adventure Paths. What did WotC do? They yanked Paizo's license for Dungeon and invalidated that entire shelf of books. Sure, I could still use them, but few gamers have an interest in joining a game based on unsupported rules, and that definitely extends to my local gaming group.

Steve Jackson Games did roughly the same thing with GURPS, but compatibility was maintained enough between editions that I could at least use all of my old books as source material and hack up the stats with only small amounts of pain.

I should have learned my lesson with WotC when they declared all of my M:tG cards illegal for tournament play, back in the early 1990s.

Andoran

Pathfinder Adventure Path Subscriber

I just submitted feedback to Amazon.com, and I suggest that others do the same. Here's where you can submit:

Amazon's "Contact Us" link

and here's what I said:

Quote:

At this category:

http://www.amazon.com/gp/bestsellers/books/16211/ref=pd_zg_hrsr_b_1_3_last

There are sub-categories for: Dungeons & Dragons, Mage, Strategy, Vampire and Werewolf. However, looking on the sidebar to the right I see that most of the most popular items in this category are Pathfinder Roleplaying Game items.

It seems as if it's time for Pathfinder to have it's own sub-category, here, perhaps replacing one of the three White Wolf sub-categories (Mage, Vampire and Werewolf), since I'm fairly certain that all three see far fewer sales than Pathfinder's constant torrent of new items...

Side note: Congrats to Paizo for Pathfinder being so astoundingly popular on Amazon. Wizards and White Wolf products don't even appear in the side-bars for gift ideas and most wished for, and on the first page of 20 best sellers, 6 of them are Paizo products (#1 is a mis-categorized electronic game, so really Paizo occupies slots #s 1 and 2). Nice work, everybody!

Andoran

Pathfinder Adventure Path Subscriber

I'm having a hard time in my game with inn names. My party is currently in Korvosa, and I'm using the source book on Korvosa, which has a number of inn names. Every one of which results in 2-4 minutes of pause in my game while everyone laughs. Names like "Sticky Mermaid" come across as kind of silly to my gamers, who are all adults, mind you.

So, I'm thinking of working out my own inn names for future cities that they travel to (the campaign is a sort of Wizard of Oz riff with the party traveling across most of the northern inner sea).

Anyone have any thoughts for useful names or systems for coming up with them? Some ideas I've had:

Traveler's Inn (they won't all have a clever name, after all)
Tin Fed Harp (anagram for Pathfinder)
Cup, Crust and Crumhorn (why wouldn't they advertise the drink, food and entertainment in the name?)
Donovora's (simply naming inns for the family)
Dawnview Fields (regional highlights)

Any of those that you would think wouldn't work? Any that you'd use instead? Let me know.

Andoran

Pathfinder Adventure Path Subscriber
Sean K Reynolds wrote:
Galnörag wrote:
So Ultimate Equipment doesn't contain new magic and mundane items? Just reprints, rule updates and tables?
There will be plenty of new nonmagical and magical equipment in the book. It's not "half the stuff you've seen before, half random magic item tables." Because that would suck.

Would it? If it collected every item from the PFS modules, public modules, APs, Companions, Settings books and everything else outside of Core, APG and *ahem* Armory, then I think I'd buy it.

I object when a book reprints discrete items that I could have gone out and gotten (if, for example, the Inner Sea book had just re-published the writeups for nations that had appeared in the APs). But when you're talking about such small bits of material, sprinkled liberally through dozens of books... then there's a lot of value in collecting them together. I'd say the same goes for NPCs. I'd love to see a collection like the one that appears in JR#1, but for all of the AP books, modules and PFS modules.

Andoran

Pathfinder Adventure Path Subscriber

I'm trying something experimental, and we'll see if my players bite. I'm putting adventure session summaries up after each game on Google Docs and then inviting all of the players to comment using the new "discussion" feature, giving their in-character perspective. I'll publish the results at some point on www.ajs.com/pathfinder once we get a feel for how it does.

Andoran

Pathfinder Adventure Path Subscriber
brock wrote:
From the circular arcs of the coastlines to the West and North East, it looks like Golarion was hit by a much larger object than the Starstone a lot longer back in its history.

There are a number of reasons that this might be the case. An impact of the magnitude you're talking about is one possibility (Earth is believed to have had such an impact which may have created the Pacific basin and/or Pangaea, while ejecting matter that would eventually coalesce into our moon.

However, there are other possibilities. First off, we don't know what projection's being used, so this could be a very misleading map.

Also keep in mind that the active presence of deities makes the shape of the world likely more fluid than that of Earth. Was it an impact? Was it two gods (or obscenely powerful mortals) fighting that created a pressure wave, driving the continents apart?

Also, we don't know the geology of Golarion. On Earth, we have one primary upwelling rift, several hot-spots and several subduction zones along with a smattering of smaller versions of all of the above. Golarion might have a couple of large upwelling rifts that are fairly short compared to our mid-Atlantic one. This could easily produce the two oceans on either side of the central land-mass along with the bowed shape of the two outer continental land-masses.

Andoran

Pathfinder Adventure Path Subscriber
Joshua Stevens wrote:
Wandslinger (Wizard)

I think some of the above comments aren't quite justified. The "front-loading" problem is, I think, fairly minor, given what class features are being replaced. For example, I could just as easily say that Wizards are too front-loaded, and list all of the abilities that are replaced by this archetype.

However, I'm definitely with Sean K. Reynolds, here. There is too much about this that doesn't quite hold together. I'd love to see a gunslinger-like character. Wands might be the right way to go (or guns, since they aren't outside of Pathfinder's purview), but this just isn't it.

Definite points for trying, Joshua!

Andoran

Pathfinder Adventure Path Subscriber
Ryan Dancey wrote:

Recommendation: Not recommended for advancement

...
This is a character from a novel, not a character in an adventure game. Disguises, suggestions, and charming people are a tough fit into most games and since this is the focus of the archetype the player is going to be trying to do them all the time.

I have to take some exception to this. Essentially what this boils down to, is you're going to give a thumbs-down to any non-combat-oriented character. While I'd agree that this character archetype would not be ideal for your typical adventure path or published module, it's an excellent roleplaying option, and I could see it fitting in brilliantly to any roleplaying-heavy game. In fact, I'll probably point my players here for that very reason.

Would I point a new gamer here? Probably not. RP-heavy characters should be carefully selected by players that know what they're getting into, but I think it's worth evaluating an archetype in the spirit in which it was clearly intended.

Andoran

Pathfinder Adventure Path Subscriber
Jason Bulmahn wrote:
Interesting ideas everyone, please keep them coming.

OK, here's one for you (but on a more general topic):

The Paizo blog has lots of amusing little (and sometimes large) articles. It will now have new rules tidbits. The site hosts an annual contest of user-submitted material that runs throughout the year. You have a section for original fiction. There's a ton of great art. You have several products that you regularly want to get the word out about in a line which is at least one of the most popular pen-and-paper RPGs in the world, and by one measure, THE most popular.

All of this leads me back to an idea which I'm sure has been voiced before: You have all of the content that would traditionally make up and justify publishing a physical magazine.

Now, I actually don't think that's a good idea on the face of it. There are a lot of reasons, but the core reason is the simplest: the era of the magazine is past (Kobold seems to have a small but core following, which is great, but I'm not sure how sustainable or scalable that model is these days). That said, a bi-monthly or quarterly book with articles, columns, sneak-peaks, fiction, rules, and Q&A would be one I'd subscribe to in a heartbeat (I just had to drop Setting because the cost was too variable, so this would really hit the spot). The key difference between the magazine model and the book subscription model is the reliance on advertising, and if there's very little or no advertising in the Paizo / Pathfinder Bi-Monthly Door Stop, then you don't have to worry about where your next meal is coming from as long as you have subscribers.

Call it a magazine if you wish, but then the Adventure Paths are a magazine too, and they're doing just fine it seems.

A side note, and I know that those who have been around for the "long haul" will know where this is going: incorporate stuff from the store blog too. That makes it less about Pathfinder and more about gaming, which expands your potential audience.

Andoran

Pathfinder Adventure Path Subscriber
Lisa Stevens wrote:
The free PDF was established to convince people to maintain their subscriptions rather than cherry-picking the products that they wanted. So the only way to get the free PDF is to be a subscriber when that products ships.

It seems to me that you should have a middle-of-the-road option. For example, come up with a bundle price for book+PDF that costs more than just the book, but less than the book and the PDF separately. Even getting the PDF for a sharp discount like 20% of the stand-alone price would still encourage subscription.

Just a thought, but then I'm the guy who just had to cancel this sub because it was costing too much, so I have an inherent bias ;-)

Andoran

Pathfinder Adventure Path Subscriber
WelbyBumpus wrote:
Rumor has it this will be available for Pathfinder Society play. I'm looking forward to more information about that!

See today's Paizo blog post, "How About Some Pathfinder Society for the Holidays?," for details. To quote:

Quote:
It's a longer adventure and doesn't conform to many of the standards of Pathfinder Society scenarios, and thus requires additional rules to supplement its play for PFS credit. We've put together a free PDF document that includes these additional rules and the module's Chronicle, which will be available on the module's product page by the end of the week.

Andoran

Pathfinder Adventure Path Subscriber
Matrixryu wrote:
An unarmed combat magus

And while we're at it, a Spellstrike Monk archetype wouldn't be bad, though it would require some careful balance work. In fact, I'd love to see a bunch of the class feature of the APG and UM base classes used to create archetypes for all of the core classes. Can you imagine the Holy Hand Grenade Paladin (Paladin + Alchemist Bomb); Exotic Bloodmaster (Summoners who use the blood of summoned creatures to gain special abilities -- Summoner + Alchemist Mutagen); Wild Combat Master (A teacher from a barbarian tribe -- Barbarian + Cavalier's Tactician and Challenge with slower Rage progression); Interrogation Expert (Rogue with many of the class features of an Inquistor with slower Sneak Attack progression);... there are lots of fun ways to combine these.

Andoran

Pathfinder Adventure Path Subscriber
ajs wrote:

Here's one that tweaks the class in the direction of a Cleric/Magus hybrid:

Arcane Zombie Hunter

One thing I didn't do was evaluate the spell list. Skewing it toward anti-undead spells would make sense. Possible candidates could include Light Lance (per the spell, but forming any light, no pun intended, weapon), Searing Light, Disrupting Weapon, etc.

There's endless fun you could have massaging the two classes together, and I figure you could probably fork about 3 or 4 templates from the one idea without too much trouble.

Andoran

Pathfinder Adventure Path Subscriber
Stephen Radney-MacFarland wrote:
what kind of magus archetypes would you like to see in Ultimate Magic and beyond? Post your ideas here!

Here's one that tweaks the class in the direction of a Cleric/Magus hybrid:

Arcane Zombie Hunter

In the rural villages of Ustalav, those who practice and teach the skills of an undead-hunting cleric live dangerous and often brief lives. In contrast, arcane spell casters are often left to their own devices. As a result, some who wish to challenge the tide of undead in that benighted realm have learned to bend arcane magics to the task. The Arcane Zombie Hunter is one result. Often the product of a horrifying childhood, beset by the undead, these nearly maniacal opponents of the walking dead are capable of abilities often only found in divine spell casters.

Channel Arcane Energy
At 5th level, the Arcane Zombie Hunter gains the cleric Channel Energy(su) 1d6 class feature, but it may only be used to harm undead creatures. This is an arcane effect, but may be enhanced using feats normally available to divine casters who get the Channel Energy ability. Channel Arcane Energy may be used as per Channel Energy to create a wave of damage vs. undead or via Spellstrike against a single target. An Arcane Zombie Hunter may channel arcane energy a number of times per day equal to 3 + his Intelligence modifier. This class feature replaces the Bonus Feat at 5th level. At 8th level, the the Arcane Zombie Hunter gains Channel Arcane Energy 2d6 instead of Improved Spell Combat, which is instead gained at level 9 instead of a Magus Arcana. At 11th level a Bonus Feat is replaced by Channel Arcane Energy 3d6. At 14th level, the Arcane Zombie Hunter gains Channel Arcane Energy 4d6 instead of Greater Spell Combat, which is instead gained at 15th level in place of a Magus Arcana. At 17th level a Bonus Feat is replaced with Channel Arcane Energy 5d6.

True Zombie Hunter(su):
At 20th level, in place of True Magus, the Arcane Zombie Hunter gains this modified version of the ability. The bonuses gained other than the change to concentration checks for defensive fighting are only gained when fighting undead targets. In addition, the Channel Arcane Energy ability is raised to 6d6.

Andoran

Pathfinder Adventure Path Subscriber
Psiphyre wrote:
I wasn't too happy with the crunch aspect of the book in the context of its use with other sourcebooks. I don't think the "each angelic race is also a playable race!" aspect of it needs to be repeated - at least not for Pathfinder.

Perhaps that's a fine thing for generic Pathfinder games, but it's certainly a fun place to riff on In Nomine using Pathfinder...

Andoran

Pathfinder Adventure Path Subscriber
Russ Taylor wrote:

There are still issues.

Here's some issues some observations...

... snip ...

That's what I've found that appears to not be in the errata...

I have an additional errata. Russ's name does not have a golem next to it. Please fix. ;-)

Thanks Russ!

Andoran

Pathfinder Adventure Path Subscriber
Generic Villain wrote:
Steve Geddes wrote:
On a related note - any ideas on when we'll here about late 2011 releases?
I'm not sure, but I seem to recall Paizo showing their next batch of releases every 4 months.

I think what he was getting at was the pre-order listings ala the Campaign Setting list You can get to these by going to any product from the side-bar and in the list of products, click the sorting pull-down menu and select the "Newest first" option.

I don't know when that update that, but obviously, with Carrion Crown being next and -- so far -- Jade Regent coming after that, I would expect lots of tie-ins like Pathfinder Player Companion: Ghasts of Golarion: A View from the Other Side of a TPK and Pathfinder Campaign Setting: Endangered Eastern Enemies Exposed! ;-)

Andoran

Pathfinder Adventure Path Subscriber
Vic Wertz wrote:
The place to get the best picture of upcoming releases is our Product Schedule page.

Almost snorted my Coca-Cola out of my nose! How have I been a Pathfinder subscriber for months (came back after hiatus since PFAP#6) without knowing about this?! Thank you!

If I may venture a suggestion, please link to this from the Subscription page.

Quote:
Regarding the two groups listed for February, frankly, that's a long way off, and very much subject to change... but if you have more than one subscription, you have a couple of choices (which you can make on the My Subscriptions page) on how to group them.

Yep, I was definitely aware of the grouping. I had to un-bundle one book this month via customer service request in order to get it in time for some player prep, so that's why I was asking about Feb. ... that and the fact that the dates on the subscription page keep floating around.

But this is just me obsessing over every last detail of the game I'm starting up. Please understand that I'm a very satisfied customer, and the fact that you're willing to take the time to respond keeps me jumping up and down at my various gaming groups singing your praises!

Andoran

Pathfinder Adventure Path Subscriber

Not complaining at all, but I would love to hear what the current thinking on this book's delivery is. mid-late Feb used to be the estimate, but I notice there are now 4 campaign setting books in Jan+Feb in my sub, and this one isn't in that list.

Jan:
Campaign Setting: Lost Cities of Golarion
Campaign Setting: Serpent's Skull Poster Map Folio

Feb:
Campaign Setting: Rule of Fear
Campaign Setting: Inner Sea Poster Map Folio

Oddly, the sub for Campaign Setting itself says next-to-ship is Pathfinder Campaign Setting: Book of the Damned—Volume 2: Lords of Chaos, but that doesn't appear in the big list for the next 3 months, or in downloads. The interface really is confusing to me, and I've been doing ecommerce on the Web since I wrote a subscription billing system in the late 1990s.

Presumably this means March or late enough in Feb that those of us who batch our deliveries will either have to special-request or get it the next month?

I ask because my campaign starts in early Feb, and while the first two sessions don't require this book (they'll be introducing the setting in broad enough strokes that it won't matter if I'm using the older, less detailed material), I'd love to have the expanded and updated material to work with when I'm moving on from the introductory stuff to the meat of the campaign.

Andoran

Pathfinder Adventure Path Subscriber

Sigh...

I wish this advice had come before I posted my Gozreh’s Baresman to the SIaC thread. I came up with a replacement, but I just don't like it nearly as much. The whole idea of the baresman to me is introducing a kind of religious "magic item" that I've never seen in a fantasy game before (there's a lot I haven't read, so maybe someone did use it), even though it's a real world item. My replacement idea was a cloak, and that just feels so... done.

The advice in this thread does help, though. Going back, I'd probably re-write the whole central paragraph about how the spell works and give it a lot more flavor. Wind and wave themed ideas are popping into my head ... perhaps:

Quote:
On command, the baresman summons a standing wave of sea water once per day as the Aqueous Orb spell (Advanced Player’s Guide), as if cast by an 11th level divine caster. Unlike the base spell, the baresman creates a wave which acts only on an initial command. Once summoned, it either moves outward, white-capped, seemingly blown in a powerful storm (the summoner gestures outward while issuing the command-word in order to cause this) or stands in place anywhere within the 210 ft range where the baresman was pointed, the wave constantly appearing to break and re-form.

I also think I have the pricing wrong (that's sale price, if I'm not mistaken).

Anyway, I'm home sick and have a backlog of work I should be getting to if I feel up to it. Perhaps next year.

Andoran

Pathfinder Adventure Path Subscriber
Quote:

The guy on the right is intended to be a gnome?

needs some colour in his hair!

The guy on the right is a halfling, I believe. The old male in the robes is a gnome suffering from the bleaching (just a bit taller than the halflings, so not human). I'm sure he'd agree about needing color in his hair, but not for aesthetic reasons....

The staff appears to be his. I don't think the mother would be clumsily holding the staff while she holds her newborn, and the gnome does have his hand outstretched to where he could be holding it.

I read an interesting bit by a fantasy artist at one point about the notes he (or was it she?) got back on some art for a book... lots of "it's not clear whose arm that is," "change the cloak so that it's not obscuring the hordes in the background," kind of things. It was a real eye-opener with respect to the editorial process for art. Frankly, the staff confusion should have been caught in this piece, but it's a relatively minor point, and other more pressing art-related editorial issues may have obscured it.

Andoran

Pathfinder Adventure Path Subscriber

A nice image from this AP in the P-Blog!

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