Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Sharn Cutthroat

Vaughn Elliot's page

1,449 posts. Alias of Bofus Beerswizzler.


RSS

1 to 50 of 1,449 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Purchasing a +1 dagger should be 1,340 with the double discount, leaving 460.

I'll pick up 2 pots of CLW (at a 20% discount that's 80 gp) leaving 380 pocket change. I'll keep that on Gift Certificate, Mr. Sajak. Edit: actually, I had some money already, so I'll also get a breast plate (holding out for mithril yo).

Swarmbane clasp: since Viv, Selkania, and Ray cast spells, it seems the clasp would best go to Vaughn, Seri, or The Doc.

Natural armor: probably Vaughn, Ray, or Seri is my first thought.

Cloak: anyone!

should we cast lots for these 3 things?


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Already played that one :-(


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Swarmbane clasp could save the party. Not to sound greedy, but it *seems* like it would be best on Vaughn (multiple lower-damage attacks).

I would buy the amulet, as I'm always going to be in melee. A res cloak is one of my "I always always get one ASAP".

maybe some of you (which is everyone) more experienced folk can give me some ideas. I'd like to consider a new type of weapon, what with a free EWP feat to burn. The way I figure it, the sooner the better so I don't sink too many feats into dagger and have to retrain (as it is, i'd want to retrain WF:Dagger to whatever the new weapon is).

I don't have any good ideas for a light exotic weapon that's better than a dagger (or maybe a kukri...if i'd realized those were martial i'd have picked that instead of dagger!!). Thoughts? I like the "double wield the same weapon" so my feats are better spent, but I could be convinced to pick a one-handed exotic weapon and pair itwith a dagger.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Besides, death is pretty permanent. I'd think you would rather err on the side of mercy--if we were wrong, that can be corrected!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

im for that, if it doesn't detract too much from our mission!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I'm a fan of community pot and conformism (not so much that second one but it fit the idiom). In my other campaigns where I keep track, I include "group treasures" like expensive spell components that could benefit anyone (diamond dust) and general use items in the "group pot" spoiler on my profile. But I digress...Opt 2 for the Unanimity Vote


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

sorry, not much post time...but that MW dagger is YOINK


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I and my daughter will be at GenCon's 50th next year, but not this year (she'll be entering any costume events she can...)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
GM Lari wrote:
No problem. Viv or Vaughn, if either of you is interested in a Core table in the 3-5ish range, there's an opening with many of the same people you're playing with here. Figuring out which scenario to play next (either high tier 1-5 or low 3-7)

I appreciate the offer and will consider. My only core PFS is a low (1 I think!) lvl bard, so I'm not sure yet...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

id assume Seri would Aid again since his weapon is light...

attack: 1d20 + 8 + 3 ⇒ (10) + 8 + 3 = 21
damage: 2d8 + 9 ⇒ (4, 1) + 9 = 14


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn takes another swing, bolstered by Seri's Magic and Seri's blade

attack: 1d20 + 8 + 3 ⇒ (2) + 8 + 3 = 13
damage: 2d8 + 9 ⇒ (3, 4) + 9 = 16


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn, recognizing this things toughness, drops daggers, pulls out Ray's pole-arm, and swings. The increased size of the normally big weapon causes the typical "whoosh" to become nearly a ROAR...

attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 2d8 + 9 ⇒ (5, 5) + 9 = 19


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

One of the reasons I like a dagger wielded is because daggers are so ubiquitous...so hopefully we'll find some magical ones. I'd like to get some decent armor...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I have no problem with the change of weapon, it's definitely the correct choice here. My calculations say with Enlarge and Bull's Str (thanks for that!!) I'm at +8 to hit and 2d8+9 damage


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I want to try to flank with seri or Ray and full-attack


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Very good, I'll come out of delay

Seeing The Doc hit breaks Vaughn's indecision. He squeezes into the room and stabs at the robot

howzabout you acquire THIS??

attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 5 ⇒ (5) + 5 = 10


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

unless I misjudge, it doesn't look like I can fit into there at this time...

Vaughn, daggers already out from before, looks eagerly over his friends' heads. What's in that box-thing, making all that noise??

Delay


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn will never say no to Vivilaas making him larger. (this is said with a perfectly straight face)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

cant she stop casting, without blowing it?


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn starts at the gore and corpses. As Viv begins spellasting, he does, in fact, remain calm and stand between her and the construct, daggers drawn. Go probe yourself!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

burn it


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I agree on focus vs pen. I usually don't take spell own until lvl 6+


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Taking a little family vacation...my posting will be a little light until Thursday.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Lvl completed. Took EWP(TBD)

L3 feat: dodge
Gain Defensive Flurry +1 AC when dual-wielding
Skills: escape artist & climb


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
GM Lari wrote:

Retraining can definitely happen, but the first real opportunity probably won't be until the end of the book. At the moment, Khonnir's still missing, so it's not a good time to the take time off.

Part of the logic behind the bonus feats was to make it easier to take advantage of some of the unique stuff this AP offers. Technologist and EWP can both feel like feat taxes, so I don't want them to stand in your way. Skill Focus is a relatively minor benefit, but just in case neither of the others helps you.

Oh, I wasn't thinking retraining NOW. More like if/when the EWP comes into play. Glad to know it's an option.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

15 minute day, took over a month...I'm good with a rest!!

As far as the feat...I will likely take EWP(TBD)--especially if Lari might consider retraining at some point (weapon focus feat retrain)

Those blades are interesting...

On Viv's suggestion of the cloak...Vaughn blushes at Viv's praise (regardless if it's not for him exclusively). Thanks, but we were all at risk! We should decide who it helps most


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
Serithial wrote:
Seri takes his sweet time searching the room before leaving (Take 20 Perception for 28)

I'll help you look, brother.

Perception, Aid: 1d20 ⇒ 18

Make your result a 30 :-)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Yes, mucho thanks EM. :-)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
Vivilaas wrote:
They wouldn't be gods if we could understand them. Vivilaas replies to Vaughn. A frown remains on her face however. Though their timing could be better.

Vaughn gives a genuine laugh at this quip, cut short with a wince as he grabs his ribs


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn fairly leaps up once healed, grasping for his daggers and casting about for several second before realizing the threat is finally neutralized. He breathes a deep sigh, cut short by his injuries.

He limps toward the zombie, gives the corpse a spiteful kick, then, his frustration not sated, winds up and kicks it again, even harder. He then picks up the other blade, testing it as Seri is testing its mate. Wonder if I can use these...

Well, good teamwork there...we're all walking away so THAT'S something. You're right Seri, Desna must be smiling--she sure was mocking us for that fight!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

the high AC + DR is killing us.

on 1: I'm reminded of 8-bit theater when Thief had a huge bag over his shoulder in the town the pirates had already raided. When asked how he got that much swag...

"They took everything not bolted down. I did not make that distinction."

on 3: even with gang tactics, we aren't hitting hard enough to do the job. High AC + DR + multiple attacks = we is dead. blarg. Maybe I should carry a greatsword, until daggers do more damage (magical + specialization etc)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I'm still bitter about having lost a post (due to bad network at work) that had 1 hit and 1 confirmed crit about 3 rounds back. This would be over, I'll wager, had those "taken." grrrr


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

flank, 2 aids, spells= +9 total!

From hells heart I stab at thee!!!

Attack: 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 17
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Attack: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

tx...I'm on phone and can't move pog. Plz move 5' north. I'm sure Seri will at least move 5' to flank again...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn grunts in frustration and pain at the last hit--and spares a smiling wink in thanks to Vivialis. He gears up for what may well be his last try to take this beast down, as he is clearly on his last legs

getting flank, 1 aid, bless (forgot that last time), and Blessing of Faithful. Net +7 (!!!) to my normal +5. Will wait for Seri and Sel's actions before posting attacks...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn feels Ser's blessing, and directs the power to his daggers. He steps over Ray's inert body, and tries to FINISH THIIIIISSSS!!!

Current conditions:flank, blessing of faithful, aid. Net +6 bonus

Attack: 1d20 + 6 + 5 ⇒ (1) + 6 + 5 = 12
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Attack: 1d20 + 6 + 5 ⇒ (4) + 6 + 5 = 15
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

ARE YOU EFFING JOKING RIGHT NOW?!?!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

that map is NOT right...yesterday before my failed attack, I'd stepped forward to flank with Seri, but I wasn't able to actually move my pog because I was on my phone (my bad for not spelling that out). Zombie is now currently where I was supposed to be standing.

*sigh* I guess I'll suck it up.

Vaughn can't flank this time, but he preps to flank in a second...assuming he stays on his feet.

Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Attack: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

This has to be some sort of record. We're coming up on 1 month to fight 1 creature...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn shifts over to flank with Seri...
Attack: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d4 + 4 ⇒ (4) + 4 = 8


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

OK, quick conference...what's our best bet: Ray's one (potentially) big hit, or my two smaller hits?


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

that's the best idea we've got so far!!


1 person marked this as a favorite.
M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Traviiiiis...behave yourself!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Point taken--but the third attack still misses due to the trait AC bonus. :-)

Vaughn is rendered punch-drunk by the zombie's first strike, but only for a moment as Selkania's divine power reinvigorates him.

RAY!! TAKE THIS THING DOWN, WILL YA?!?!

He makes a few stabs & feints, trying to give Ray an opening.

Aid Another: 1d20 + 5 ⇒ (7) + 5 = 12 <--+2 on Ray's next attack

So far, that's +2 aid, +2 flank, +1 bless. Can we pile on some more??


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Only the first 1 of them hit...due to Viv's Aid to AC last turn, and my Heart of the Streets trait, current AC is 21. I am at 0 and staggered.

So, Selkania--thanks, but make a different action! Maybe a CLW wand instead?

i'll hold off on action until that's resolved :-)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

That sounds like Ray...my damage is only decent on a crit


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn shifts 5' to stand next to Seri, then STRIKES!!!

Attack: 1d20 + 1 + 5 ⇒ (10) + 1 + 5 = 16
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Attack: 1d20 + 1 + 5 ⇒ (5) + 1 + 5 = 11
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Or not :-(((


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

heh. I *wish* you had a roc!!

Holding off on my attacks, in case Seri decides to try to close for the flank

Vaughn dodges and weaves, evading all the blades and fists. He spares an eye at Vivialis. Step back, Viv! Let me get there.

if we swap, or if you just 5' step back and I 5' step right, I can get the flank with Seri. Also, I get an AC bonus for being adjacent to 2 friends.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
GM Lari wrote:

Ray's swing glances off the creature's shin, while Vaughn continues to chink away at the creature.

19

Seri and Selkania are up.

did this fight just go "19" on us??


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

What the...I posted the attacks earlier...one was a crit even!!! Where'd it go???

Attack: 1d20 + 5 + 5 ⇒ (10) + 5 + 5 = 20
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Attack: 1d20 + 5 + 5 ⇒ (10) + 5 + 5 = 20
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

NNNNOOOOOO...I had a hit and a crit before. I'm Sofa King pissed!!!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I'd prefer an immoral bonus if you got one...

Vaughn grins through the pain of his wound and moves forward to continue his assault!

Flank, aid, and bless. Net +5


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 31/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

i want to give Seri a chance to decide whether he wants to try the same thing (gland + aid) before I go...

1 to 50 of 1,449 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.