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Sharn Cutthroat

Vaughn Elliot's page

1,472 posts. Alias of Bofus Beerswizzler.


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M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn rushes in to help deal with the Musk-Rat quickly, so they only have one foe to handle at a time.

stabbity: 1d20 + 7 ⇒ (19) + 7 = 26 <--threat!!
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

stabbity confirm: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Oh--I didn't note this on my char sheet, but where is Ray's bec de corbin? I carried it once, do I stil have it? Would be a better weapon against Frankenbot over there...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn moves to club one of the downed ratfolk with a dagger pommel--making sure his nap time is extended Let's get that gun guy before he can sound the alarm and raise a defense!

Non-lethal coup des grac: 2d4 + 10 ⇒ (1, 1) + 10 = 12

Wouldn't Shazam be a verbal component/trigger for Shocking Grasp or Lightning Bolt?? :-)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn grins at his strike, but is flash-blinded by the color spray from Vivialis. A second of blinking, and he's shocked to see both rats on the ground, drooling. He looks at Viv, and gives her a big smile. NICE one!!

Then, his wounds all knit, and he gives Selkania a big nod. NICE ONE!!

Hearing Seri call for help, he turns quickly, letting out a swear. He sees Dr. N take aim, but only hears a dry click rather than the BOOM he's used to...and he swears again, a bit louder.

The warrior makes another sprint across the deck, yelling loudly, getting opposite the two rats accosting his elf friend.

I believe that I cannot charge due to my position relative to Ray--is that correct? If I *can* charge, here's the roll. If not, then just double move. If I'm not mistaken, these guys can't be flanked, so I'm not including flank bonus here.

Charge: 1d20 + 2 + 7 ⇒ (4) + 2 + 7 = 13
damage: 1d4 + 5 ⇒ (1) + 5 = 6


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Sorry, been too preoccupied to post!!

Vaughn casts back and forth, looking between the hallway where the gunfire is coming from, and the ratfolk attacking Ray. He's not sure where to go...but Ray is in trouble *now* and it will take some time for the other rats to get up here, so...

Seri, you holler if you need me, savvy?? Vaughn charges at the pair of rats, trying to draw some of their ire.

C'MON ya snaggle-tooth turd burglars!! RIGHT HERE!!!

if I can tell which one is more injured, that's the one I stab

Charge attack: 1d20 + 2 + 7 ⇒ (16) + 2 + 7 = 25
damage: 1d4 + 5 ⇒ (1) + 5 = 6


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Will: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Will: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6 <-waa WAAAAA
Will: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21

Vaughn is put out of countenance by this new foe. He knows about were-creatures, but isn't sure about these buggers...he glances at Viv.

silver weapons??


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn can't hide a bit of a self-satisfied smirk, and does the neck-flex thing in reaction to Viv's praise. He joins her at the next corridor, taking the other side, trying to listen for pursuit/exploration thence.

Perception: 1d20 ⇒ 9


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

ref: 1d20 + 4 ⇒ (20) + 4 = 24

Vaughn's reflexes hold true

good work! Sel, I'm a bit singed. I'm down 6


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
"Doctor N" wrote:
Doctor N reloads...She fires a bullet at

Vaughn glances back, grins somewhat maniacally, and yells BLAM!!


1 person marked this as a favorite.
M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
Serithial wrote:

"I'm on it! I hope"

Seri runs down the hall and, leading with the rapier, attempts a flecheattack

I thought I taught you only to flèche on a riposte?!?!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn glances over his shoulder as he sees the longspear make a good swing, but not quite connect. He smiles a bit. What's a nice girl like you doing in a place like this?? He continues to assault Blue, hoping it keeps its attention on him.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

He sees the other robot skittering away. SERI!!! Stop that one!!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Reflex: 1d20 + 4 ⇒ (12) + 4 = 16

Vaughn dodges the worst of both blasts, coming away only a little singed.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Selkania--we'll take this one!. Vaughn brings daggers to bear on Red

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

If it goes down, 5' step toward yellow. If the first hit took it down, close w/yellow


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

was there ever a decision on the amu of armor, cloak of res, and broach of pest control?


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
"Doctor N" wrote:


"'Torch's days always been numbered' you say? Knew this the whole time, didn't you? Still came and invested? Still stayed? You're a gambler then, just consider one more play. The biggest scores happen right when the odds look the worst."

Liking the direction Dr. N is going, Seri pipes in to help. HA! Just so!! Who ever heard of a big win coming from a cut-and-run??

Diplomacy, Aid: 1d20 + 4 ⇒ (5) + 4 = 9


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Oh hells yeah, my friend! Forbidden Fruit and all that!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn shrugs, looking at the others with a meh, don't like it but... expression.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Posting for Seri, as Vaughn isn't nearly as silver-tongued...

Seri does his best to hide the discomfort the jarring noise is putting him in as he speaks, moving toward the top of the stairs to close with the apparent source of the voice.

This box-device, Garmen...do you know what it is? And, are you at liberty to discuss who this, er "acquaintance" insert air quotes here might be?


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

POSTING FOR SERITHIAL

Seri, his rapier having been drawn while the lock was taken care of, strides next to Vaughn and levels the point at Blue.

Yield, sir! We have the advantage...

Ready an action to DISARM Blue if he makes any offensive action.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I'll do you right. In fact, I have a good idea for an opener...will post this evening (6 hrs)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn, daggers out, steps in front of Viv after her spell, giving her a glance while whispering stay back, Viv! Don't be TOO brave!. He faces Blue, magic dagger held in a clear threat. the gun and knife have you cold, mate. Don't be stupid.... And he throws a wink to Doc.

Ready action to attack if/when The Doc's pistol goes off

readied attack:
dagger: 1d30 + 7 ⇒ (18) + 7 = 25damage: 1d4 + 5 ⇒ (4) + 5 = 9


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

This might matter for our current combat: who is getting the cloak, amu, and clasp? I'd like to have amu (I'll dice off with someone). Others ..we'll see!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

In the 30 seconds to unlock the door...

so what's the play? Talk, knock out, or To The Death?. Vaughn draws our daggers, looking to the smarter party members' opinions...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

good thing I don't use those...

Vaughn winces and puts a heel of one hand to his temple. GAH!! What the blazes?!?!...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Purchasing a +1 dagger should be 1,340 with the double discount, leaving 460.

I'll pick up 2 pots of CLW (at a 20% discount that's 80 gp) leaving 380 pocket change. I'll keep that on Gift Certificate, Mr. Sajak. Edit: actually, I had some money already, so I'll also get a breast plate (holding out for mithril yo).

Swarmbane clasp: since Viv, Selkania, and Ray cast spells, it seems the clasp would best go to Vaughn, Seri, or The Doc.

Natural armor: probably Vaughn, Ray, or Seri is my first thought.

Cloak: anyone!

should we cast lots for these 3 things?


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Already played that one :-(


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Swarmbane clasp could save the party. Not to sound greedy, but it *seems* like it would be best on Vaughn (multiple lower-damage attacks).

I would buy the amulet, as I'm always going to be in melee. A res cloak is one of my "I always always get one ASAP".

maybe some of you (which is everyone) more experienced folk can give me some ideas. I'd like to consider a new type of weapon, what with a free EWP feat to burn. The way I figure it, the sooner the better so I don't sink too many feats into dagger and have to retrain (as it is, i'd want to retrain WF:Dagger to whatever the new weapon is).

I don't have any good ideas for a light exotic weapon that's better than a dagger (or maybe a kukri...if i'd realized those were martial i'd have picked that instead of dagger!!). Thoughts? I like the "double wield the same weapon" so my feats are better spent, but I could be convinced to pick a one-handed exotic weapon and pair itwith a dagger.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Besides, death is pretty permanent. I'd think you would rather err on the side of mercy--if we were wrong, that can be corrected!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

im for that, if it doesn't detract too much from our mission!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I'm a fan of community pot and conformism (not so much that second one but it fit the idiom). In my other campaigns where I keep track, I include "group treasures" like expensive spell components that could benefit anyone (diamond dust) and general use items in the "group pot" spoiler on my profile. But I digress...Opt 2 for the Unanimity Vote


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

sorry, not much post time...but that MW dagger is YOINK


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I and my daughter will be at GenCon's 50th next year, but not this year (she'll be entering any costume events she can...)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
GM Lari wrote:
No problem. Viv or Vaughn, if either of you is interested in a Core table in the 3-5ish range, there's an opening with many of the same people you're playing with here. Figuring out which scenario to play next (either high tier 1-5 or low 3-7)

I appreciate the offer and will consider. My only core PFS is a low (1 I think!) lvl bard, so I'm not sure yet...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

id assume Seri would Aid again since his weapon is light...

attack: 1d20 + 8 + 3 ⇒ (10) + 8 + 3 = 21
damage: 2d8 + 9 ⇒ (4, 1) + 9 = 14


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn takes another swing, bolstered by Seri's Magic and Seri's blade

attack: 1d20 + 8 + 3 ⇒ (2) + 8 + 3 = 13
damage: 2d8 + 9 ⇒ (3, 4) + 9 = 16


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn, recognizing this things toughness, drops daggers, pulls out Ray's pole-arm, and swings. The increased size of the normally big weapon causes the typical "whoosh" to become nearly a ROAR...

attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 2d8 + 9 ⇒ (5, 5) + 9 = 19


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

One of the reasons I like a dagger wielded is because daggers are so ubiquitous...so hopefully we'll find some magical ones. I'd like to get some decent armor...


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I have no problem with the change of weapon, it's definitely the correct choice here. My calculations say with Enlarge and Bull's Str (thanks for that!!) I'm at +8 to hit and 2d8+9 damage


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I want to try to flank with seri or Ray and full-attack


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Very good, I'll come out of delay

Seeing The Doc hit breaks Vaughn's indecision. He squeezes into the room and stabs at the robot

howzabout you acquire THIS??

attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 5 ⇒ (5) + 5 = 10


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

unless I misjudge, it doesn't look like I can fit into there at this time...

Vaughn, daggers already out from before, looks eagerly over his friends' heads. What's in that box-thing, making all that noise??

Delay


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn will never say no to Vivilaas making him larger. (this is said with a perfectly straight face)


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

cant she stop casting, without blowing it?


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Vaughn starts at the gore and corpses. As Viv begins spellasting, he does, in fact, remain calm and stand between her and the construct, daggers drawn. Go probe yourself!


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

burn it


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

I agree on focus vs pen. I usually don't take spell own until lvl 6+


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Taking a little family vacation...my posting will be a little light until Thursday.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

Lvl completed. Took EWP(TBD)

L3 feat: dodge
Gain Defensive Flurry +1 AC when dual-wielding
Skills: escape artist & climb


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
GM Lari wrote:

Retraining can definitely happen, but the first real opportunity probably won't be until the end of the book. At the moment, Khonnir's still missing, so it's not a good time to the take time off.

Part of the logic behind the bonus feats was to make it easier to take advantage of some of the unique stuff this AP offers. Technologist and EWP can both feel like feat taxes, so I don't want them to stand in your way. Skill Focus is a relatively minor benefit, but just in case neither of the others helps you.

Oh, I wasn't thinking retraining NOW. More like if/when the EWP comes into play. Glad to know it's an option.


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]

15 minute day, took over a month...I'm good with a rest!!

As far as the feat...I will likely take EWP(TBD)--especially if Lari might consider retraining at some point (weapon focus feat retrain)

Those blades are interesting...

On Viv's suggestion of the cloak...Vaughn blushes at Viv's praise (regardless if it's not for him exclusively). Thanks, but we were all at risk! We should decide who it helps most


M Human Fighter 2 AC: 19/21 Touch: 13/15 FF 16 HP 28/31 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+7[/dice] [dice=Damage]d4+5[/dice] [dice=Attack]d20+7[/dice] [dice=Damage]d4+4[/dice]
Serithial wrote:
Seri takes his sweet time searching the room before leaving (Take 20 Perception for 28)

I'll help you look, brother.

Perception, Aid: 1d20 ⇒ 18

Make your result a 30 :-)

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