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Sharn Cutthroat

Vaughn Elliot's page

1,541 posts. Alias of Bofus Beerswizzler.


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M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn shifts over for the flank, and goes Full Tilt Boogie on blue.

Attack: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Damage: 1d4 + 8 ⇒ (3) + 8 = 11

Attack: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Damage: 1d4 + 7 ⇒ (2) + 7 = 9


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn gives Seri a nod and a good-luck wink. He then dashes in between the fracas, trusting that the attackers' blindness will keep them from striking at him as his guard is lowered. As he passes Ray, he calls out DON'T WORRY!! I'm here to save you!!

He's about to flank the blue one with Ray, but Viv's missiles dig into Green, so the warrior decides that's his best opportunity. He gives it a stab (flanking w/golem) as Viv warns to try not to kill them.

Uuuhh...hard not to kill them by making my holes just small enough, ya know??

Attack: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d4 + 7 ⇒ (4) + 7 = 11


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Blinking at the bright light, Vaughn looks around to see the enemies covering their eyes.

Seri--Ray needs help, and with them blinded I can get there. Can you take this guy??


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I've seen stuff like that before, where there's a normally disallowed weapon ability the class ability allows. Good time to bring it up!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I should have taken Blind Fighting...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Please note taht during conversation, I'd have switched back to Amu of Natural Armor, once the threat of swarm has past!

Vaughn steps out to join Seri, drawing daggers as he goes.

stabitty: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d4 + 7 ⇒ (4) + 7 = 11


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn trusts his friends; ability to talk them out of trouble...but in case things go south, he pulls off his amulet of Natural ARmor, drops it, and pulls out his Swarmbane Clasp (remembering that Seri said something about the golem attacking "like a swarm of rats..."), getting ready to put it on. (that' would be "round 2")


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

In order to provide cover, Vaughn doesn't hesitate...he slips into the room taking up a defensive position--but weapons NOT drawn. (Hands near, but not on, daggers)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

i'm going to be doing a little research/reading on our group items over the next day or 2, and claim a few things as missile weapons.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

GML--tx for the teaser. I'll stay patient.

Viv--I think you're right. Saves save lives. :-)

i'd gladly offer suggestions, but I've never played a psychic so my free advice would be worth face value, possibly less.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Looking for suggestions.

I'm planning on going straight fighter. I'm all leveled, except for the feat.

I'm thinking either Quick Draw or Iron Will. (I'm still sitting on the free Exotic WP reward, so there's that to think about...bastard sword might be fun..) Leaning toward Iron Will, taking QD at 7.

thoughts? Suggestions?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I have CI and silver melee. Can anyone prep Ghostbane Dirge?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I second Viv's suggestion. I'd vote for a rest, unless Selkania is itchin' for the Hermit pronto, in which case I'd defer

nice wand!!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Maybe if we were to bring Whiskifiss back, his sister's aid might include more information?

I know, not what anyone else voted for...but it seems logical to me!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

While the more well-spoken folks talk to our new Rat Friend, Vaughn hefts the magical greatclub.

Huh. not bad... He gives it an experimental swing... WHOOOOOSHHHHH


1 person marked this as a favorite.
M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Why is everyone always thirsty on Christmas?

...

..

.

Because there ain't no water when there ain't Noel!

have a great holiday everyone!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Ray!! TAKE HIM!!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

SH1T!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn casts about, assessing the situation. He wants to help with the ogre, but it's a long way around those tables. The newcomers, though, are in a bottleneck. Decision made, he hustles over to the smilers and stabs BLUE. Ill hold the door--take that brute down!!

attack: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d4 + 7 ⇒ (3) + 7 = 10


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Dr N...don't forget your littlest storm cloud...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

VIV!! GET AWAY!!

Vaughn, still badly injured, desperately pulls out a dose of Soothe and slaps some on his worst burns--hoping that his pausing will give Selkania enough time to try to convince this brute to stand down...

Soothe: 1d8 ⇒ 4


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
GM Lari wrote:
Another bolt zaps the necromancer. She is panting heavily, but remains fighting.

Vaughn winks at Seri, then grins at the necromancer, both daggers at the ready. What you got now, b1tch??


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

The spell nearly drops Vaughn, but Selkania's healing brings him back from the brink. He hesitates for a moment, about to pull out a dose of Soothe--but he figures killing the hobgoblin will be a better bet--healing can come once the fight is over. Not afraid of being struck physically, he simply charges.

Chaaaaarrrrge: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
damage: 1d4 + 7 ⇒ (4) + 7 = 11


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

thanks for the clarification Lari. I'd like to be just south of Seri, just west of Selkania--I'll assume that's acceptable...?

Im gonna hafta use some of that soothe when this is over...
Vaughn starts stabbing Yellow. if he goes down, 5' step and hit the other one

AC is currently 22due to traits

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 + 6 ⇒ (4) + 6 = 10


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Serithial wrote:
GM's post makes it seem like the rust-risen between Vaughn and Seri is gone, but maps says it's still there.

Can we get confirmation whether this zombie is still up? My action will depend on the answer...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Ref: 1d20 + 4 ⇒ (2) + 4 = 6 <--frick on a stick with a brick...

Vaughn staggers with the lightning bolt...at 1 hp! <--ops, 7 hp


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn manages to bring his left dagger to intercept the jaws that nearly connected (due to feats & class abilities, Vaughn's AC is 22 while full-attcking w/2 weapons, so the bite missed). the warrior continues his assault on the last zombie in the room.

Note: if the first attack drops the zombie, Vaughn will move to help Ray--giving Seri a fist bump on the way. If the 2nd attack drops him, he 5' steps in that direction, again with the fist-bump

Attack: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d4 + 6 ⇒ (3) + 6 = 9


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn takes full advantage of Seri's flank, and tries to bury both daggers to their hilts!!

Attack: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 Damage: 1d4 + 7 ⇒ (1) + 7 = 8 Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Damage: 1d4 + 6 ⇒ (1) + 6 = 7

but not so much. wow are those some craptastic rolls.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
"Doctor N" wrote:
Doctor N uses her free hand to wind the air around the closest undead Blue into a cloud of electricity.

Neat!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
GM Lari wrote:

[dice=Drill Baby Drill]1d20+5-1

[dice=Damage]1d6+3+2

who is this targeting, please?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Thinking the tube zombie is the greatest threat, Vaughn stabs at him, then shifts over next to Fire dude

if it goes down, any balance attacks go to the Fire dude

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 + 6 ⇒ (2) + 6 = 8


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Selkania wrote:

unable to move my character on the map

moved ya

Ray wrote:
Ray, observing his images last for a shorter duration than Vaughn's attention span,...

HEY!!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Oh boy...this is tough. I can get inside the room, but draw 3 times. Or, I can stand next to Ray without drawing, but no one else gets in until we clear out some chaff.

VAughn blanches at the sight of the undead swarming. He considers staying safely in the doorway, but can't allwo Ray to take that much heat.

Whelp...this is why I bought armor!!

He lets out a battle cry, then leaps into the room, jostling Ray aside, to stand next to the pistol-wielding fiend. this way, Pistol Boy can't 5' step & fire, he's going to draw from me no matter what, muahaha

This action is a double mvoe, and draws from Green, blue, and red. current AC is 20.

POINT OF ORDER: can we retcon any healing?? I totally forgot I was even wounded after that last fight...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

OK, this is over-the-line disturbing. Aren't undead bad enough?? Someone had to tinker with them like that? GROSS!!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Hmmm... you must have a newer set of rules. Mine only goes up to #171.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Yeah, I'm with Ray...you don't want me doing the scouting. I'll tell you what. I'll stay here, and maybe even poke around for clues about this ghost situation.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Serithial wrote:
He then divvies out the soothe so that each person has 2 doses.

Vaughn looks at the proffered bottles of pink gel (after having what they are and how they work explained to him) as if Seri is holding out a dead snake for him to snack on. Uhh...nnnnoo?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

first thing: free those prisoners, as soon as I'm given the "all clear and not contagious" sign from the more health-minded members of the group.

What the blazes goes on here??

aside to the group we should make sure these folks have their gear back before we loot the rest...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn grunts against the pistol shot, and advances grimly. Seri! Help Selkania, I got this chump...

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 6 ⇒ (2) + 6 = 8


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Serithial wrote:
"I'll be there in a bit Vaughn!" Seri genuinely smiles as he slides over to stab the man with the purple scarf.

You're referring to purple on the map? I thought he was down...am I mistaken? If he's still up I'd have gone for him with 2 hits...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Seeing how badly (we hope!!) Selkania just burned two guys, Vaughn moves to cut off the incoming troops from the other side...close with black and stab.

attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Current AC: 20


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I love it when the only one to be disadvantaged by something, like a dropped portcullis & a wall, is only mildly inconvenienced by it :-)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

You are just a bunch a slack-jawed f&+&%&s!!!. (I'm joking of course you guys are all kind of awesome)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn grunts against the hit, draws his daggers, and takes a stab at the flanked foe

attack: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
damage: 1d4 + 6 ⇒ (3) + 6 = 9


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

What the ffff....

Ref: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

Vaughn takes advantage of his proximity to his friends, and pushes his forearm lightly against Seri to aid him dodging the dropping portcullis. I shifted 5' as part of that--is that OK?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

That's fine...this was really an attempt at RP. As a young street tough, I think it's very reasonable to show bluster and bravado to the bad guys, but a very (un)healthy fear to plague.

The young warrior seems a bit distressed, but ceases his objections.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn blinks a couple times. YEAH! Contagion...empirical...operating distance...auditory function! Like that!! He nods forcefully while pointing at Ray.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Wait!!

Vaughn puts a hand out to stop his friends from entering.

He said they were under quarantine. Maybe we should respect that, and at least do a perimeter first? I mean, if they've shut down the fort...

he's clearly nervous and apprehensive about entering.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

with 5840 each from the start, I'll subtract out 3000 as I purchased a +1 dagger and +1 cloak of res, leaving 2840. I'll take the Swarmbane Clasp (stored) and the Natural Armor amu (worn) for 2500, leaving me 340. I'll put that into the pot for MOAR CLW WANDZZZ!!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 50/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Ray, your shopping list is...extensive. I don't think Lari meant 5.4 K per person, but in toto--am I correct in that?

We need more healing, in any case, right? At least one wand CLW, perhaps 2 (is there such a thing as too much clw??)

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