Vaughn smiles and punches a fist in the air. YEAH! Well done Berry & Al!
seeing that Kyren and Tal are much better suited to getting the children to safety, Vaughn locks eyes with Kenta and nods toward the entrance of the room. Vaughn hustles over to the entrance they came in on--leaving room for Kenta and Bunta--pulls out his bow, draws, and gets ready to fire on anything nasty that tries to come in. He spares quick glances toward his other friends to check their progress, and is ready to run back once all the kids are safe and it's the adventurers' turn.
heh--I had the following assumption:
Vaughn lets out a grunt of satisfaction, sheathes his weapons, and turns to the kids. Alright girls, we're here to rescue you. You all need to follow the nice kitties here and get out of this pyramid, OK? No screaming, no crying--just moving really fast. Al, Blaze, please--lead our charges out of here. I'll bring up the rear and make sure there aren't any stragglers.
Knowing he's not the most charming fellow, Vaughn turns to Kyren. Help me keep them calm and moving, OK Stretch? He calls over to Tal and Berry. You two should lead with Al, in case our allies get a little overzealous. Then, he puts a hand on Kenta's shoulder. How about you move rear guard with me? Between the three of us, we should be able to carry any of the kids who are having trouble.
Vaughn tries to get the girls organized in following the cats, priest, and alchemist. lets make a line here, go ahead--follow right behind the cats, they'll keep you safe...go ahead, hurry up now!!
If there are any particularly young/helpless ones, he'll load them up either on Bunta's back, or his own shoulders.
Assuming that we can get a flank going here. Current conditions: Haste, Shield. AC=27
Vaughn rips up one side and down the other of the Sentry.
Attack (Frost Burst): 1d20 + 18 ⇒ (12) + 18 = 30
Attack: 1d20 + 18 ⇒ (11) + 18 = 29
Attack (Frost Burst): 1d20 + 13 ⇒ (15) + 13 = 28
Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Haste Attack (Frost Burst): 1d20 + 18 ⇒ (7) + 18 = 25
Vaughn dodges the bomb hurled by Berry, and gives her a wink. The brutal wounds of the Sentry's sword start to knit and close under Tal's healing magic, and Vaughn gives the priest a tight grin of thanks. He then turns flinty eyes to the wounded sentry, and his hands flash in a violent whirlwind.
IF the first sentry goes down, any remaining attacks will go to the other sentry (5' step to get to it if necessary) if it can be reached. I'm assuming there's no flank with the 2nd sentry, so if that's the case, take -2 hit and -1 damage from any of those attacks.
Attack (Frost Burst): 1d20 + 18 ⇒ (13) + 18 = 31
Attack: 1d20 + 18 ⇒ (4) + 18 = 22
Attack (Frost Burst): 1d20 + 13 ⇒ (16) + 13 = 29
Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Haste Attack (Frost Burst): 1d20 + 18 ⇒ (12) + 18 = 30
Both huge swings hit Vaughn, hard. The first strikes him across the neck, and only the quick reactions granted by Haste allow him to roll with it enough from taking his head off (crit did not confirm). But those two hits were ghastly; one more like that and the warrior may be carrying his guts home in a bag...
He grunts at both hits, takes a quick look at the captive children huddling in the corner, and grits his teeth against the pain. The grimace turns into a snarl of hatred and battle lust as he regains his feet from the blows, and moves in to finish the sentry off with a defiant roar!
Vaughn unloads on the injured Sentry he's flanking with Al (or is it Blaze?), trying to take it down quickly. If it drops at any time in this exchange, Vaughn takes a 5' step toward the other sentry, and if he can reach, any extra attacks go to him, with a -2 hit and -1 damage as there is probably no flank)
Current Conditions: Haste, Shield, flank: +3 hit, +1 damage, current AC=27
Attack (Frost Burst): 1d20 + 18 ⇒ (10) + 18 = 28
Attack: 1d20 + 18 ⇒ (5) + 18 = 23
Attack (Frost Burst): 1d20 + 13 ⇒ (16) + 13 = 29
Attack: 1d20 + 13 ⇒ (17) + 13 = 30
Haste Attack (Frost Burst): 1d20 + 18 ⇒ (17) + 18 = 35
Current conditions: Haste, Shield; AC=27
Following the volley of bomb, arrow, and spell, Vaughn charges at the sentry who's been shot, burned, and...burned to add his own flavor of injury: biting cold!
Attack: 1d20 + 14 + 1 + 2 ⇒ (13) + 14 + 1 + 2 = 30
ZDM: this will either be a charge attack, or a flanking attack depending on how Al and/or Blaze are positioned. If it's flaking, please add +1 damage due to "Dirty Fighter" trait.
and the next round, of course, the full-round-attack-with-haste fun begins!!
Kenta Gushiken wrote:
Kenta was waiting with Vaughn for buff-age... but moving things along.
Yes, that's what I was waiting for. After Berry and Kyren take their actions, Vaughn will close. Target will be the same pyramid guardian Kenta shot. If he can position himself to flank, or near-flank, with Al or Blaze, he'll do it (with Haste he should be able to), but I can't make that call as there isn't a map...
Mark, I've seen that movie a couple times. I was at a college meet once, and we had 3 foils for the 4-man foil team for the entire day. The first competitor broke TWO of them in the first bout. !!!!
I also saw a guy get stabbed by the broken end of a saber, reasonably nasty stab wound in his lower left abdomen (about a quarter inch deep). He's lying on the ground, and they're taking off his stuff, and my coach (who was officiating the bout) walked up to him, and said, "sorry, but 'touch left' "(meaning his competitor's stab was a legal hit, which won the bout). At least he didn't have to forfeit, he lost fair and square (and bloody)
Vaughn has weapons out, and is bouncing on his toes, ready to charge but will delay until all spellcasters and alchemists have gone! at the nearest pyramid guardian that he can flank with Al and/or Blaze (or team Kenta/Bunta if they charge first...)
Acrobatics: 1d20 ⇒ 20 <--keep footing and look good doing it!!
Vaughn shifts for the briefest of moments, but immediately compensates with the skills of a street tough!! He charges forward, daggers springing into his hands as if by magic, and closes with the closest pyramid head.
Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Current AC: 27
As they reach the top of the stairs, Vaughn rips off the blindfold. Seeing the girls and the enemies at the well, he immediately takes out an Oil of Shield and dumps it over his head. (he waits a beat before speaking, in case any of his friends have similar preparations to make)
Your cult of death is over. He points to the huddled children THEY are coming with us, safe and sound. You can bleed first--or you can let them go. Your choice.
Vaughn then mutters to his friends Take down one of those guardians at a time--everyone concentrate on bringing one down, then the other!
Zyren DM wrote:
Do I get to add the +4 to my result, making it 17--if so, is that enough? Or do I get a new save at +4 maybe?
what the HELL!?!? RRRrrrrrr!!!
Vaughn casts about in frustration, not knowing what to do or how to get to the next level to get to the children. He looks at the staircase with fury rising in his veins, determined to simply will through whatever glammer is there...
actively disbelieve an illusion save?
y'all realize it's been TWO WEEKS dealing with this ONE TRAP?!?!
This potion is only going to last 3 minutes, so let's hurry...we'll have to find another way to get around this coming back, but for now, let's move!! Vaughn takes Berry's infusion and ferries the cats and boar to safety.
NOW let's save those kids!!
ZDM, I believe Berry was asking whether her giving Vaughn an infusion of Ant Haul would make Vaughn strong enough to transport Al and Bunta (and Blaze?).
Vaughn can carry 400 lbs max load with his current strength. (and yes, he's ferried everyone over who allowed him to carry them, and whom he can carry) So---1,200 lbs? Could probably take Bunta, I'm guessing.
Vaughn shakes his head, and quaffs his potion of Fly. He then takes off, carrying Kyren with him. I'll be back for the rest of you, just hang tight.
Vaughn will carry each party member over the trap to the stairs, one at a time. Kyren, Al, and Berry. I'm sure Vaughn can carry Kenta--but I'm not so sure about Buta...
With a straight face, Vaughn replies to Kyren What makes you say that?
Vaughn then pulls out a potion. I can fly up there, and maybe carry someone else--if I can do that, I can just ferry us up one at a time.