Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Sharn Cutthroat

Vaughn Elliot's page

1,565 posts. Alias of Bofus Beerswizzler.


RSS

1 to 50 of 1,565 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

my updates will be spotty over the weekend, due to TotalCon attendance.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

As Denethor said...

I wish that


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

viv, STOP!! You don't know what's down there!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I'm really sorry guys...but I have to role-play this correctly!!

Vaughn's eyes widen as Vivialis bolts into unexplored areas. He looks around, not able to see any nasties, his own stomach's butterflies barely contained by Selkania's spell. He looks apologetically at Seri for a brief moment, then with a muttered SH1T!takes off after the fleeing girl.

I simply cannot imagine Vaughn not doing this.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Selkania wrote:
Selkania casts remove fear on Vaughn as she sees him beginning to shake !

So...did that happen before/during/after I ran away?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

INTERJECTION: I need healing. I don't wanna just say "I'm healed..." what method is best to use? CMW wand? chanelling?

also...Will vs fear: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 <--dammit

ROUND 1

Vaughn is startled by the now invisible horrors, and is so spooked that he turns and runs back the way we'd come.

duration:
1d4 ⇒ 2

great start!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Wow, very comprehensive, Ray!! Definitely worth doing, and I don't have the wherewithal...

One correction: weapon needs +1 enhancement before it can get Adaptive, so add 2000 gp to that bow price :-)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I would take the bow, as I don't have any good ranged options apart from thrown daggers. dice for it if necessary: 1d20 ⇒ 2

I think 1 EP potion for me is good. Other, either Ray or Seri.

I'm set for a backup blunt weapon.

Question on the "gunslinger pistols:" does that mean that they are "battered" and thus pretty much worthless to everyone but the (now dead) gunslingers?

i hate to get rid of the crossbow & magical bolts...can anyone use them?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

no matter what, I need more injury relief! I hvae not been keeping track of any of the curative wands, I hope y'all have. Kindly hit me up.

I say EXPLOSIVES!! Let's make like Crazy Harry the muppet.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Glad I asked! *tips hat*


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Hey GML...that bow had a lot of plusses for damage. Does it happen to have the "mighty" quality as well as the +1?

that was a nice, exciting fight :-)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

right on brutha!

CMW: 2d8 + 3 ⇒ (5, 8) + 3 = 16

Vaughn's eyes flutter open and he grabs for his daggers, before realizing the danger is over.

Holy...MAN that guy hit hard! That bow is pretty nice, I think I'll use it! He slowly gets himself on his feet. Everyone else OK?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Stabilize: 1d20 + 2 - 5 ⇒ (8) + 2 - 5 = 5 <--FAIL

Vaughn is bleeding out aggressively.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Kroikey!! 28 damage with a single arrow?!?! wtf is he using for loads?? Edit: must be human bane arrows. Dam.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

As the smiler falls, Vaughn mutters something. Hard to make out...

Perception DC 20:
You shoot my girl, that's what you f*#cking get!!

He then runs to the still-active brouhaha, through the door, and takes a stab at the new shooter, with his still-bleeding arm.

Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d4 + 6 ⇒ (4) + 6 = 10


1 person marked this as a favorite.
M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

that's how we roll!! (pun intended--thanks for not rolling like that last night in Shattered Star)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn glares at the pistol-wielding Smiler, strides up to him with purpose, and slashes at his gun-hand, trying to make him drop the weapon.

Disarm: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

My action will depend on whether Red is still standing


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

For some reason, that's a very comical visual for me. tx for the smile :-)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Save vs. Poison: 1d20 + 7 ⇒ (9) + 7 = 16

Vaughn heard, but didn't register, Selkania's admonition to "try not to kill the Steel Hawk"...until after his last blade hit home. Fak!! he gives Selkania a guilty look.

He glances at the cuts on his arm, bleeding profusely--that will be a problem, eventually--then hears Viv cry out as the shot hits her. He jumps forward, pushing her back behind him (relative to the shooter) as he closes with the Steel Hawk, but his gaze is on the Smiler, and there is murder in his eyes.

the warrior tries sock the Steel Hawk with a dagger pommel, rather than stab him.

Attack, non-lethal: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Damage, non-lethal: 1d4 + 7 ⇒ (3) + 7 = 10

Current AC=21, 14 touch


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

AoO: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Vaughn continues to attack Yellow, trying to bring him down. if the first--or the AoO--kills him, other attacks go on the PURPLE tumbleweed thingy

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d4 + 8 ⇒ (4) + 8 = 12

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d4 + 7 ⇒ (4) + 7 = 11


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I'm assuming that Vaughn won't be able to draw & attack with both daggers on the first round--but that he could draw both, and attakc once

Seeing no good place to go with Seri and Ray, Vaughn just shrugs and stabs at Yellow.

Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d4 + 6 ⇒ (4) + 6 = 10


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Same here. Take 10 on climb = 18 for Vaughn


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

uh-ohhh....

stealth: 1d20 - 1 ⇒ (19) - 1 = 18

Whew!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn shifts over for the flank, and goes Full Tilt Boogie on blue.

Attack: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Damage: 1d4 + 8 ⇒ (3) + 8 = 11

Attack: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Damage: 1d4 + 7 ⇒ (2) + 7 = 9


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn gives Seri a nod and a good-luck wink. He then dashes in between the fracas, trusting that the attackers' blindness will keep them from striking at him as his guard is lowered. As he passes Ray, he calls out DON'T WORRY!! I'm here to save you!!

He's about to flank the blue one with Ray, but Viv's missiles dig into Green, so the warrior decides that's his best opportunity. He gives it a stab (flanking w/golem) as Viv warns to try not to kill them.

Uuuhh...hard not to kill them by making my holes just small enough, ya know??

Attack: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d4 + 7 ⇒ (4) + 7 = 11


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Blinking at the bright light, Vaughn looks around to see the enemies covering their eyes.

Seri--Ray needs help, and with them blinded I can get there. Can you take this guy??


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I've seen stuff like that before, where there's a normally disallowed weapon ability the class ability allows. Good time to bring it up!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I should have taken Blind Fighting...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Please note taht during conversation, I'd have switched back to Amu of Natural Armor, once the threat of swarm has past!

Vaughn steps out to join Seri, drawing daggers as he goes.

stabitty: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d4 + 7 ⇒ (4) + 7 = 11


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn trusts his friends; ability to talk them out of trouble...but in case things go south, he pulls off his amulet of Natural ARmor, drops it, and pulls out his Swarmbane Clasp (remembering that Seri said something about the golem attacking "like a swarm of rats..."), getting ready to put it on. (that' would be "round 2")


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

In order to provide cover, Vaughn doesn't hesitate...he slips into the room taking up a defensive position--but weapons NOT drawn. (Hands near, but not on, daggers)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

i'm going to be doing a little research/reading on our group items over the next day or 2, and claim a few things as missile weapons.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

GML--tx for the teaser. I'll stay patient.

Viv--I think you're right. Saves save lives. :-)

i'd gladly offer suggestions, but I've never played a psychic so my free advice would be worth face value, possibly less.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Looking for suggestions.

I'm planning on going straight fighter. I'm all leveled, except for the feat.

I'm thinking either Quick Draw or Iron Will. (I'm still sitting on the free Exotic WP reward, so there's that to think about...bastard sword might be fun..) Leaning toward Iron Will, taking QD at 7.

thoughts? Suggestions?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I have CI and silver melee. Can anyone prep Ghostbane Dirge?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I second Viv's suggestion. I'd vote for a rest, unless Selkania is itchin' for the Hermit pronto, in which case I'd defer

nice wand!!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Maybe if we were to bring Whiskifiss back, his sister's aid might include more information?

I know, not what anyone else voted for...but it seems logical to me!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

While the more well-spoken folks talk to our new Rat Friend, Vaughn hefts the magical greatclub.

Huh. not bad... He gives it an experimental swing... WHOOOOOSHHHHH


1 person marked this as a favorite.
M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Why is everyone always thirsty on Christmas?

...

..

.

Because there ain't no water when there ain't Noel!

have a great holiday everyone!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Ray!! TAKE HIM!!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

SH1T!!


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaughn casts about, assessing the situation. He wants to help with the ogre, but it's a long way around those tables. The newcomers, though, are in a bottleneck. Decision made, he hustles over to the smilers and stabs BLUE. Ill hold the door--take that brute down!!

attack: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d4 + 7 ⇒ (3) + 7 = 10


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Dr N...don't forget your littlest storm cloud...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

VIV!! GET AWAY!!

Vaughn, still badly injured, desperately pulls out a dose of Soothe and slaps some on his worst burns--hoping that his pausing will give Selkania enough time to try to convince this brute to stand down...

Soothe: 1d8 ⇒ 4


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
GM Lari wrote:
Another bolt zaps the necromancer. She is panting heavily, but remains fighting.

Vaughn winks at Seri, then grins at the necromancer, both daggers at the ready. What you got now, b1tch??


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

The spell nearly drops Vaughn, but Selkania's healing brings him back from the brink. He hesitates for a moment, about to pull out a dose of Soothe--but he figures killing the hobgoblin will be a better bet--healing can come once the fight is over. Not afraid of being struck physically, he simply charges.

Chaaaaarrrrge: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
damage: 1d4 + 7 ⇒ (4) + 7 = 11


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

thanks for the clarification Lari. I'd like to be just south of Seri, just west of Selkania--I'll assume that's acceptable...?

Im gonna hafta use some of that soothe when this is over...
Vaughn starts stabbing Yellow. if he goes down, 5' step and hit the other one

AC is currently 22due to traits

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d4 + 6 ⇒ (4) + 6 = 10


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Serithial wrote:
GM's post makes it seem like the rust-risen between Vaughn and Seri is gone, but maps says it's still there.

Can we get confirmation whether this zombie is still up? My action will depend on the answer...


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 14/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Ref: 1d20 + 4 ⇒ (2) + 4 = 6 <--frick on a stick with a brick...

Vaughn staggers with the lightning bolt...at 1 hp! <--ops, 7 hp

1 to 50 of 1,565 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.