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Sharn Cutthroat

Vaughn Elliot's page

1,131 posts. Alias of Bofus Beerswizzler.

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M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Hmmmm, strange. Maybe we should wait until we see some sort of counterattack from within before making our move?


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

;-)


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

I'm with you Kenta. We'll keep the heat off Kyren. Berry, you would be very useful to us in the fight, but you could also help Kyren if he gets into a jam. You decide where you should go, OK? I'll trust you! We three... Vaughn pauses, then pats Bunta ..FOUR, I mean, will get to fightin.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

we should at least check the first few. If thsoe are empty, we head up. If not...we don't.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Hmm, I'm not liking this. Let's get inside quickly.

As soon as we approach the rear door, Vaughn pulls out a couple potions/oils and drinks/applies them.

Potion: Barkskin
Oil: Shield

current AC: 30


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Nice facade, Kenta! I like it!!

Vaughn gets up, shakes out quickly, and also goes out into the street. OK, let's get into position in the back of the place. I'm ready.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Well, he may be an idiot, but he's OUR idiot. :-)

To Tal'Zeneb: Oh, woldn't that just be a *#%_ing shame!!


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3
Kenta Gushiken wrote:
Mood dimmed somewhat he seems a bit petulant... as though Vaughn had stolen something that would have given him great pleasure.

Vaughn gives Bobo a pat on the shoulder. Then he nods Kenta aside a bit.

Kenta, Bobo is harmless, if he's watched. Yeah, he can bluster and be a little bit, er, noisy--but he's got a good heart, and he keeps us well fed and housed. Don't sweat it too much, OK? Let's go get ready for battle. Vaughn gives his forearm to Kenta, inviting a clasp.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Vaughn smirks a bit at this exchange between the newly emboldened Bobo and the two seasoned warriors. He lets the tension hang for a bit (assuming Bobo hesitates at Kenta's challenge--heck, even Vaughn would hesitate!) then steps up and puts an arm across Bobo's shoulders. Time for the "good cop"...

Bobo, no one doubts you're brave, and tough in your own way. We all have parts to play, and they're all important. Your part is here. We need to know we have someplace safe for the chit'lins to come back to, to get a warm meal in their bellies. If we don't know that's ready for them, we'll be distracted and our attack might fail. Here he looks up at Kenta and Al. Right guys??

I'm sure you were impressive with the Council. Just don't get too big for your britches, OK? Do what needs to be done. We need you here.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

After hearing the report from Al and Kenta, and their conclusions, Vaughn sums up.

So, to sum up--you're suggesting we simply attack the rear while the front is occupied. Hmmm, I do like the simplicity. It's the one part of the "posing as kitchen staff" that I don't like: the fact that if we're caught, it's going to make everything a lot harder. If we can time it correctly, we shoudl be able to hit the rear guards quick and quiet-like while the zombies are making a ruckass out front. With most of the attention on the undead horde, we shoudl be able to slip in almost unnoticed, even with violence.
.
Yeah, I think I like it. I'm on board--unless Kyren can convince me otherwise.
.
but we also need to think one step ahead. Once we free these kids, what are we going to do with them??


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Vaughn is dinig easy rounds at the Revive, assisting in getting the place back together and nursing a drink. He stops, and looks at Tal'Zaneb and Berry.

...we forgot about something. We're going to rescue a bunch of kids, which is great...but what do we DO with them once we HAVE them??Bringing one girl out of town to a home is one thing, but how many are we talking here? Damn, we need to think about this!!


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

I'll stay here, help keep an eye on the place.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Well, we've got a horde of creatures already going to assault. That's why we're waiting for the necromancers to strike. Al, you said you could get us through stone or earth; how about brass?


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Shifty, are these PFS games you're running? Because if not, you could always institue a "X hours (maybe 48?) of no posting and you're autopiloted." We do 24 hours in one of our games, everyone agrees, it works.

If trhey're PFS, then you cna't really autopilot. At least, the DM can't; I wonder if the players can???


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

I think it's a great idea!! Although I prefer to chop meat. Long pork is my specialty. Heh.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

And if we accidentally stab a couple dozen cultists, I certainly won't lose any sleep.

Vaughn clasps wrists with Al, (Welcome back, thanks for taking care of the little one!) and reaches out to pet Blaze--but not encroaching on her space unless she moves forward to accept it...

But we should come up with some sort of plan, shouldn't we? I mean, if we can actually be inside when the assault starts, we'll be that much better off to start freeing the children. Should we think about that cooking employee plan Kyren suggested before?
.
And, we should also have some sort of roles in mind. Kyren is probably the best to be the one to actually free the children--his magic can help overcome lots of pesky obstacles like locks. And he's a lot less, um, intimidating than any of us, so in the kerfuffle the kids will more likely follow him. The rest of us run interferance and keep the cultists and undead off them. And Kyren can still use his magic to aid us in battle, right?


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Seconded. I don't have any moey for purchases or anything...


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

From what Kenta told me on the way, the necros will be sending us some form of word 2 days from now. The expectation is that we're both going to attack at the same time. We should try to infiltrate so we're already inside when the corpses hit the fan, and we should just try to free as many little 'uns as we can before engagin in wholesale slaughter--agreed?


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3
Kenta Gushiken wrote:
Shall we do the time-warp so we can get cute, cuddly and scratchy back in the mix?

Whadayamean?!?! I'm right here!!


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Hmm, yes, I hate it when the cross is doubled--bad news. Well done, though--glad to see you're both walking out of there without being commnaded by a necromancer! Let's go report back.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Well, if Vaughn were not hiding, and were talking to the necromancers, he'd say somehting like

Let's put it this way. We'll be ready in 2 days right? Will Al be back by then?? After that--you tell us when you want to attack. We'll just happen to be there and ready when you do. Our goal is to get the children out, but we're more than happy to cause some mayhem to the cultists on the way. We don't want to specifically coordinate an assault with you, but we certainly would take advantage of the chaos you'll create--and we'll also serendipitously aid you with adding our own brand of chaos. Can you work with that?

But since he's not there... :-)


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

I'm find with you reading it. Things can get confusing--and slow--enough without having to do double exposition!


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

I don't really think that allowing players to leave/join in the middle of a scenario is viable, or fair. One of the rewards is Prestige. typically there's one PrP (Prestige Point) for completing the overall scenario, and an additional faction-based PrP that is possibel not to get.

(interesting fact: I was in what we believe to be the veyr first group who ever got 2 PrPs in one PFS session, back in Session 0!! W00000t)

If a player joings a PFS session after the window for their faction's mission is closed, they can't get that PrP.

also, gold rewards are given out to the entire group, based on the obstacles overcome. If someoen joined halfway through, they're going to be rewarded for the entire scenario, that is, rewarded for stuff they didn't actualy do (unless youkeep very, very careful notes--blarg).


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Dragonblood: condolences. I hope it wasn't too great a surprise/shock, and that you and yours will remember her life rather than dwell upon her death.

Shifty: I'm pretty involved in PFS. I came in at the ground floor back in GenCon of--what year was that?? Um, 2009 or so? Season 0. I've got a PFS number less than 3000, yo!! Doing GenCon again this year, bringing both my PFS characters.

I only just started PFS as PBP and it seems to wokr well. One thing you need to get a handle on right away is character expenditures. You need to be METICULOUS about wealth, as that's the real reward. NO REPEAT NO REPEAT NO CHEATING. Everyone has to account for every gold piece. Your standing as a DM depends on it, really.

What we've started doing is a "wealth change" spoiler in any post in which wealth change occurs. Then at the end of the scenario it's easy to add it all up.

there are very specific rules for a lot of stuff (feats, classes, etc) but otherwise it's Pathfinder through and through.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

corpsequistadors:
PERFECT!!! w000t


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3
Meowzebub wrote:
I always tell people it is like playing chess while physically assaulting your opponent....good fun.

my college coach always called it "moving chess" (right after saying "it's a stupid sport--you're poking each otehr with steel!")


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Al brought Albright to safety and is on his way back. Vaughn and Kenta brought Bobo to the necromancer's meeting, in order to determine when they were plannin on attacking the child cult headquarters, so we cna use that attack to cover our own. Kyaren and Tal wen to Tal's headquarters to report what Tal found out and find out what he can. once we gather back together, we'll formulate a plan of how to get the kids out of the child cult clutches!!


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

bobos guards:
vaughn will get as close as practical to bunta, with the intent to release him at the first sign of trouble


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

i prefer pistol grips to french myself. and epee is DANG hard. no room for error.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3
Mark Sweetman wrote:
Take care Twilightrose... and I've now found that the muscle soreness sets in two days after the event in question. Which means my Tuesday isn't going to be fun after getting soundly thrashed in the epee tourney today.

Oh, a fencer?!?! awesome!! i fenced foil in college, wife did epee. (she got her B rating in USFA, quite a feat IMHO) if you ever feel like discussing fencing, pm me. im out of touch but still love the sport)


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

understood. i just want to be close enough that i think i could hear, and respond to,, anu kerfuffle within, im not looking to shadow my buddies too closely.

stealth: 1d20 ⇒ 7


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Vaughn will give climbing a go, in an unobtrusive spot if possible.

climb: 1d20 + 7 ⇒ (3) + 7 = 10
hmm must be outta practice...
climb: 1d20 + 7 ⇒ (14) + 7 = 21


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

necronomicon:
well stealth is not Vaughn's forte (0)--does he think sneaking past the ogre zombie is even feasable? if theres a chance, ill give it a go...if not, i'll fly over the gate later if needed!


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

necrodudes:
trusting his Quick Draw reflexes, vaughn holda a potion of fly in one hand, an oil of shield in the other. if things go south, throwing down will require every trick in the book, and he'll be damned if hes not ready!


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

OK Kenta, once we approach, i'll hang back and lurk outside. if you need help, make enough noise so i hear it. i think bunta is luod enough to carry...

i'll find a place to loiter near where they're meeting, and be ready to barge in if necessary.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Good luck, boys. Kenta, we're trusting you with our little cousin here. Hey--how about i trail along, hide out nearby in case you run into any trouble and need a hand?

Vaughn makes to follow, unless theres objections...


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Hey folks. Heads up: my posting will be lite over the next 2 weeks or so. i'm having some surgery on my dominant arm and won't be very good at typing with it until I'm out of the sling!

ZDM: do you listen to the Rolling STones' Tattoo You album for the entire convention???


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3
Zyren DM wrote:
While you sit and discuss your plan in the taproom of the Revive (when did you change the location?^^)

Kyren's "Friday 11:26 PM post" above. I'm guessing he did it out of force of habit and forgot that's not where the others were gathered.

Vaughn blinks and stares at Bobo. REally?? Wow, that's great!! Yeah, find that out, man!! This is a workable plan!! The only thing I'm really worried about is keeping the children safe...


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3
Kenta Gushiken wrote:
Shrugging "Always time for 'accidents' at end of party once little ones gone. Plus where else you get free ticket go see big metal man smash walking dead ones?"

HA! Kenta, you're my favorite!!

-thinking-

If we could find out the approximate timing--even just the day--of when the necromancers want to assault, if that is in fact what they intend, then we wouldn't have to work with them. All we'd have to do is time our little kostume kitchen koffee klatch to koincide with the kommotion. We could let the cultists and necromancers fight, while we sneak around and free the kids. Any way we can get that info? Because if we had that, we'd be golden!
.
And as a bonus, once we get the kids out and the battle is well underway, we can join in and kill off as many of the weakend bad guys--in this case, BOTH sides--as we can!! Then we bolt in the chaos, and no one is the wiser.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Hm, I'm with Tal here. As much as I relish the thought of seeing cultists' guts on the floor, I'm really in it for the little 'uns. We can't let them get caught in the crossfire. It makes sense, though, to let the necromancers do their thing and take some of the cult heat off of us.
.
I know that Al would balk at this...but maybe we should consider, um, coordinating our efforts. "Enemy of my enemy" and all that? I mean, if we can agree that we get the kids, they get the adults, everyone is happy?


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Kooking Kyren and Ginsu Guy:
Huh. Yeah, this could work. We just have to figure out how we operate once we're inside--what the specific objectives are. Vaughn turns to Laion and extends his hand. Thanks. You're a good man, and you've helped children this day. once this is over, you'll have to come for a drink or three at the Revive for a Better Life as our honored guest. Can we talk again tomororw, find out if we can get "hired" as "cooking staff?" Is that enough time for you? Then turning to Kyren...We should report back to the guys with this news, and start planning, yes?


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3
1 person marked this as a favorite.

Ya know . . . I wish they had made the blood "stay" in 300. I felt the blood effects were way too cartoon-ey (and not in a good way). I was also ticked at the fact that they managed to catch exactly ONE Immortal in their dead bodies trap, rather than the many they got in the graphic novel. Not worth the effort to just get one.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Kyren and Vaughn:
[b]We'd also like to know what kind of defenders the place has. We know about the iron golem already, but what else--aside from the cultists themselves--might we be facing in an all-out brawl?


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

The Diplomacy Contingent:
Vaughn has been silent to this point, waiting for the right moment to add his own flavor of drama. Kyren speaks true, we want to set things right. And believe me when I say that, no matter what you say here, *I'm* going to try to set things right. If that means I have to barge in there and cut every throat I see to save those children, so be it. I have no doubt that I'd die doing that, but make no mistake--I'll do a HELL of a lot of damage before they bring me down. I hope none of the ones I kill are friends of yours.

Vaughn pauses, and looks Laion in the eye. We know you want to save those kids. Help us do just that.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Vaughn gives the bugbear gang a smile and thumbs up.

OK, Kyren, that gang was more *my* specialty. Your tongue is more refined than mine. I'll let you approach this guy, and I'll only jump in if necessary.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3
Kyren Tosscobble wrote:
"That was very impressive words, my friend! When you put on that intense face and called him ugly, you had me a little scared. Have you ever considered a career in hostile negotiations? Well, I suppose you've dealt with that sort before. Huh?"

Well, thanks--I guess. ;-) But I prefer negotiations of a more straighforward nature. And yeah, I grew up with bullies and thugs. It's useful to remember the language sometimes. Thye just need to know that if they start something they CAN'T win--so it's best to not start.

Quote:
"What a creepy job it must be to be an undertaker. I mean how much fun is it to handle a bunch of dead bodies all the time? Then you've got to try and make somebody who looks as ugly as my aunt Mildew and try and make her look like the beau of the ball after she's dead. I mean, the expectations on you have got to be very high. I imagine the stress is unbelievable. I think it would be easier to try and cast an illusion over the corpse, than to try and make it look happy and healthy."

Stress? Mmmm, maybe. But I figure that the worst that can happen is maaaaaybe you'll get a pulse.

.
Wait, you had an aunt Mildew?


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

No. Definitely not beating him up, got that Slim? I just want to talk with him--a very friendly chat. I think we can find a place to hang out and wait for him. thanks for your help.

Vaughn takes a look around to see if there's anything resembling a storefront of some kind where he and Kyren could loiter and keep an eye on the street leading to the building oru quarry lives in.


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Vaughn gives Kyren a quick wink, then gives the gang a look that says "OK, that's better--I won't kill you out of hand"

A nice gent by the name of Laion. Lives here, goes to the pyramid every day. You know him?


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Kyren and Vaughn:
Vaughn steps in front of Kyren, not wanting the halfling's good nautre to be taken as weakness from these street thugs. he puts on his best "game face," knowing he can take this entire lot without breaking a sweat--and wanting them to believe it too.

I'm looking for someone--someone not as ugly as you. What's it to you, Slim?

Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21


M Human Fighter / 6 AC: 23 Touch: 16 HP 70/70 Init: +3

Just watch yourself in these fights. They're pretty much a free-for-all and death is not unheard of!

Vaughn looks over at Kyren. shall we?

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