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Shalkeshka

Shadowborn's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Society Member. 8,865 posts (10,547 including aliases). 10 reviews. No lists. No wishlists. 1 Pathfinder Society character. 14 aliases.


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The Exchange

Male Human(ish) Level 3 RPG Monkey

Auric sees a lot of folk that look like they'd be comfortable on a boat, but since he's never lived anywhere with a body of water large enough for a ship, he's not sure what to look out for.

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4 people marked this as a favorite.

Finished another project. Jack Daniels flows! Celebrate, for tomorrow we start on the next one.

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Don't forget the vigilantes that occurred before Batman.

Zorro.

The Scarlet Pimpernel.

The secret identity in order to fight against the order while living inside is well established.

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*grump*

*grumble*

*slouch*

Pfeh.

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1 person marked this as a favorite.
PIXIE DUST wrote:
Shadowborn wrote:

Geez, clickbait much?

*blows raspberry at OP*

congratulations on a mature comment. How about actually contributing? The simple fact of the matter is that the class is horridly broken, and its kinda heart breaking because the class LOOKS cool. It SOUNDS cool. I mean the class IS freaking cool... until you try it and find it rather lack luster...

Thanks. I try really hard to be uplifting, much like your clickbait title and gloom-and-doom post lacking any real constructive criticism. I gave it what I consider the deserved response.

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Seems like scarification might be symbolic/important in this one.

Spoiler:
You've got the scarring on the CHP officer, then they had that shot of the waitress in the bar, that had an ugly one around her eye that got a nice highlight in the shot of her serving Colin Farrel. Then there's the city manager with his eyes burned out.

That said, I wasn't knocked out by the first episode. There's a lot missing, visually and script-wise, compared to Season 1.

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TGMaxMaxer wrote:
That line is there because as a conjuration spell it could be construed as permanent (many conjuration spells are), and you would have had someone trying to make a fortune with apprentices chained up in the basement sweat-shopping acid flasks.

I concur. No multiple castings of acid splash into flasks to provide free and infinite supply of splash weapons is probably what was intended.

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Create Mr. Pitt wrote:
I'm four different characters, table!

Only if you're playing both the sidekick and the vigilante PC that is her mentor. You could, you know, let another player have one of them.

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Male Human(ish) Level 3 RPG Monkey

A single gold piece will get the entire party places to bed down in a common room, of which the inn has four, all with heated floors. There are only three private rooms, which are all currently occupied. An additional gold will take care of your animals and cart, so a grand total of 2 gp.

The place is relatively clean, if old and timeworn...though you can't get away from the fishy smell. In fact, the food here consists of fish stew full of leeks, tubers, and an assortment of what you can only assume to be fish (which is actually not bad) served with small, hard rolls and a hard, crumbly cheese. The alcohol of choice appears to be a ginger beer which is the highlight of the meal.

The old man who runs the place simply goes by "The Old Man." You note that shortly after your arrival, the place begins to fill up. You'd guess that many of them are here to get a look at you.

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Extra Anchovies wrote:
A lot of good stuff...

Thanks for your feedback. I'll see if some updates can be made to the material in the next day or so, including adding Mentor to the 1st level abilities to help clarify the relationship between sidekick and mentor.

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Male Human(ish) Level 3 RPG Monkey

The soldier shrugs. "Coin werks. We use it fer trade wit' outsiders."

Oglan turns to the group and says "This is the Fisherman's Rest. You can find food and drink here. It is also an inn where visitors from across the Tindal Sea bed down when they do not stay on their ships. You might find the master of that vessel to discuss passage here, or perhaps one of the crew."

"Klerval has other duties to attend to, but he has asked that I return later to see how you fare. May your stay be peaceful and productive." He smiles, revealing three teeth crafted of gold on the left side of his mouth, and favors the group with a bow from his saddle, before your entourage turns and begins heading for the rise at the center of town that holds a small wooden keep.

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Bandw2 wrote:
or just get the leadership feat...

This is an archetype. It's meant to be a PC, not a cohort. Though a vigilante with a cohort for a sidekick could work. I wonder which ability would be appropriate to switch out for that?

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Blayde MacRonan wrote:

I don't know if it's just my copy or not, but the Take Up the Mantle ability isn't complete. In fact, it ends mid sentence during the second paragraph.

The last line of the take up the mantle ability should read: "The former sidekick must still take the necessary steps to gain renown in her social identity."

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Male Human(ish) Level 3 RPG Monkey

The houses within the town are made of logs and sod. The streets, such as they are, are mostly mud. The place has a pervasive odor of fish and smoke. Folk--mostly women and children--have come out to stare at you as you pass by. Their clothing is mostly leather and fur, with some homespun cloth here and there. All the population that you see as you pass is human.

It's hard to judge, with so many crammed within its palisade, but you think the population here might be equal to that of Three Oaks. You've seen no sign of any farming in the area, but there are small gardens within the walls, and signs of wild vegetation that has been harvested from the wilderness--roots, tubers, wild onions, mushrooms, and the like.

Oglan, Klervan, and the soldiers lead you through the town toward the docks, where you find yourselves before a long, single-story building near the docks. A cleverly painted sign shows a gray-bearded man asleep in a chair, a net thrown over him like a blanket and a mug in his hand tipping to spill its contents upon the floor.

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Lost Races: Elves looks to take elves back to their pre-Tolkien roots in Norse/Germanic/Celtic mythology. While it's designed for the NeoExodus: A House Divided Campaign Setting, the racial subtypes in it could easily port to other campaigns.

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If you've taken 13 Con damage, then your Con is currently 1. You can go to -1 before dying. Penalty for a 1 Con is -5. That's 7 less than your normal, so -7*3=-21, which puts you at 6 hit points. I suggest you don't get hit, and hope your party members plan an excellent rescue mission.

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It says right in the description of the feat you linked: "When using the charge action, you deal an additional +2d6 points of damage with a melee weapon on a successful attack. Do not multiply this damage in the case of a critical hit."

On a charge, add +2d6 to damage. Do not multiply the damage on a critical hit. Pretty self-explanatory.

Also:

Quote:

Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.

Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.

Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.

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Kit Harrington says he won't be returning next season as Jon Snow. That may mean he's really dead. However, it wouldn't be the first time people on a show said one thing and did another.

Besides, there's a priestess of the Red God nearby. When they put their mind to it, dead people don't stay dead.

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DragoDorn wrote:
Are there any plans to make $9000 and $10,000 stretch goals?

They're already there. Scroll down the page.

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Male Human(ish) Level 3 RPG Monkey

The dwarf's face settles into a smile, eyes narrowing, as if something in Auric's plea has satisfied him. He leans over and murmurs to the bearded man once more, who responds merely with a nod. The dwarf turns back to the group, speaking this time in Common, his dialect one you are familiar with from the Marches.

"Good Klerval welcomes you to his town. You may make what accommodations you will and rest as you please. Be at peace."

With this proclamation, the group of militia parts so that the headman and his dwarven companion can turn and ride back to the drawbridge, then close ranks and follow thereafter. The two gate guards stand staring at the party for a moment, before the woman gestures with her spear towards the bridge.

"Wot yew waitin' fer, den? Off'n ye gew."

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I'll just stick with Durkula.

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Male Human(ish) Level 3 RPG Monkey

More hushed conversation follows between man and dwarf before the reply.

"Hvis det er slik, hva har det å gjøre med byen vår? Vi så stjernen høsten. Noen sier det er et dårlig tegn. Andre håper det knust herskerne av Marches. Vi vet ikke dette Wayland du snakker om, og heller ikke denne Varras, som jeg allerede har fortalt deg."

Dwarven:
"If this is so, what has that to do with our town? We saw the star fall. Some say it is an ill omen. Others hope it crushed the rulers of the Marches. We do not know this Wayland you speak of, nor this Varras, as I've already told you."

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Male Human(ish) Level 3 RPG Monkey

The dwarf seems taken aback by Stilgar's response, and he sits there a moment, blinking, before turning to the bearded man and murmuring to him. They exchange words for a bit, then the dwarf turns back to Stilgar, frowning.

"Da har du ikke representerer presteskapet i denne saken? Eller en eller flere av kongene? Navnet du snakket betyr ingenting for oss. Hvis dette Varras har flyktet marsjene, hvorfor satse på ham?"

Dwarven:
"Then you do not represent the clergy in this matter? Or one or more of the Kings? The name you spoke means nothing to us. If this Varras has fled the Marches, why pursue him?"

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Male Human(ish) Level 3 RPG Monkey

The two guards stand tensely watching the party for several minutes, while you can see activity in the towers along the town's palisade. Then the drawbridge lowers and a contingent of armed folk tromp out and across the water on the floating bridge. Perhaps thirty men and women, armed and armored as the two that stand before you, approach. In front of them are two mounted figures. The first is a man with dark hair and beard, mounted on a roan horse. The other is a dwarf, bearing the clear marks of an outcast of the Marches upon his face, mounted on a fat, shaggy pony.

The dwarf is oddly clean-shaven, which makes his face seem rounder. The tattoos on his face are angled around the eyes and across the forhead, faded by time. He speaks in Dwarven directly to Stilgar.

Dwarven:
"I am Oglan, advisor to Klerval, headman of Whitefish Cove. If you have come to treat with the headman, I shall interpret for him. What is your business here, so far from the ancestral halls and lands?"

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Game day!

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I recall reading somewhere that common thought was that succubi would seduce men into intercourse, storing their seed inside them. When they tempted women in male form, they would impregnate them with the stolen seed.

Seems like a awfully convenient way to avoid blame for affairs and resulting illegitimate children, by pointing the finger at nasty, supernatural forces.

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To-do List:

  • Finish piece for Wayward Rogue Games
  • Finish 15 pregenerated characters for Interface Zero 2.0 playtest document
  • Finish piece for Legendary Games
  • Make pasta salad for dinner
  • Finish pulling weeds in backyard/driveway

I'd say "go big or go home," except that I'm already doing this at home, so...go big or...not, I guess.

The Exchange

Male Human(ish) Level 3 RPG Monkey

As the guards get a good look at Stilgar, their eyes widen and the woman's jaw actually drops open. She elbows the other guard.

"Ere, look at this un den! 'E ain't got the marks 'tall, dun he? No outcast, e's un a dem lil' masters, sure!"

The two guards share a look between them for a long second, then their stance shifts, becoming more soldierly, though not actively aggressive. The male guard pulls a horn from his belt and toots off a series of three short blasts, followed by one longer note.

The female guard, after glancing over the party, looks out over the hills, as if watching for more arrivals.

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Not quite the same thing, but there was a 3.5 book that had outsiders that were essentially the opposite of undead, the souls of the unborn. Might have been a Monte Cook production...the Book of Hallowed Might, I think?

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Freehold DM wrote:
Glad that show didn't kill his career.

You're getting sloppy, Freehold. As any true geek knows, you can't truly hate something unless you know as much about it as those that love it. Lack of obsession just shows you don't truly hate the Whedonverse and its creator, you're simply a fair-weather hater. Now get out there and rent the show and the subsequent movie and don't come back until you're properly seething. It's sad to see you get this sloppy.

On a side note, I was hoping he'd be considered for the role of Black Panther, but I'm perfectly happy to see him play the antagonist again, especially if they give the role some depth and he can really make it shine.

The Exchange

DM_Blake wrote:
Shadowborn wrote:
the ultimate answer is always Rule Zero.

Not in this forum. It shouldn't be.

If THAT is the final answer on everything, then just delete this forum and, while we're at it, throw those pesky rule books into the nearest recycle bin.

The books have rules.

THIS forum is to discuss them.

Saying "Yeah, but 'Rule Zero' means the ACTUAL rules don't matter" is contradictory and counterproductive to actually understanding what the books really say.

*sigh* Yes, and as I said the ultimate answer, meaning after everything has been covered, quoted, repeated, and run round just one more time to the point of nausea, is going to be Rule Zero, because no one is going to play a game strictly by the rules as written if those rules don't provide the experience you want from the game. Either the GM sticks with the rules as they are, or makes the change necessary to make the rules work the way they need to work to keep the game fun and playable for all concerned.

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You betrayed the RAW!!! er, I mean...law!!!

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DM_Blake wrote:


If this were the "Advice" forum, or the "House Rules" forum, it wouldn't matter.

But it's not. It's the "Rules Questions" forum and when people come into this forum and post their house rule in a matter-of-fact tone, as if it were actually a game rule, then it's misleading to everyone who reads this forum to learn the real rules of the game.

Maybe these posters don't even realize it's a house rule. Maybe they think (mistakenly) that they are playing by the rules. It could just be a misunderstanding. Or they could be fully aware of the fact that they're posting a house rule but they simply think it's a better rule and so they post it but fail to label it as a house rule. Or maybe they just think that Jason Bulmahn's endorsement that the developers meant it to work this way is enough justification to call it a rule instead of a house rule.

In any other forum, all of that would be fine.

Just not in the "Rules Questions" forum.

Oh, and Judge Dredd is cool.

True, but like most posts in this forum, the original post's question was answered correctly according to the rules, then spun uncontrollably into an argument about other related rules that weren't even needed to answer the original question, bringing up the eternal RAW vs. RAI debate, to which, unless one is playing in an organized play game, the ultimate answer is always Rule Zero.

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DM_Blake wrote:
Serum wrote:
If you are unobserved, then they are unaware of you, and they can't use their dexterity modifier to react to you.

Not RAW.

You're making a conclusion, a very valid one, that is actually not stated by RAW. Sometimes a combatant might be aware of an enemy that they cannot observe, such as right after an observed enemy darts into a small cloud of smoke and tries to hide there - the combatant KNOWS his enemy is in there and even if he cannot observe him at this moment, he is certainly aware of him.

Jason Bulmahn himself said this is not RAW. He also said they intended for it to be RAW but didn't include it that way. So the best we have is that it's RAI, confirmed by the lead designer, but it's not RAW.

This argument always reminds me of this argument if you just replace "law" with "RAW." Technically correct, but pointless, if mildly amusing.

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Yes. As per the rules on Stealth:

Quote:
Against most creatures, finding cover or concealment allows you to use Stealth.

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Just finished up a writing project. On to the next one...

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I had homemade pasta salad. Still too hot to cook.

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James Jacobs wrote:
Shadowborn wrote:

I really have only one beef with this book, but it's a big one. At least, it is a size-related one. Weapon sizes for tech weapons. Really, guys? Really?! Technology, the great equalizer, is going to succumb to the weapon size rules?

Halflings with laser pistols do less damage than humans with laser pistols.

Halflings with lasers do less damage than humans with lasers. Why? Because the laser beams are smaller? This is ridiculous.

At least with firearms you could argue that weapons for Small-sized characters have smaller caliber ammunition, and therefore do less damage.

What exactly is the reasoning behind using this system for technology?

I honestly don't think the game suffers at all if you remove the size categories from weapons. It exists because that's the way our game handles weapon sizes, for better or worse.

If you instead wanted to think of the laser pistol as the little version and the laser rifle as the big version (and the laser cannon from Iron Gods #5 as the BIG version), that works perfectly fine. It's easy enough to ignore the size rules if you want. It's what I do when I use these weapons in my games.

Jury-rigging weapon sizes was my first house rule when the CRB was released. I just had a hard time believing it got carried over to tech. Seems like one of those times where an exception to the rule would be in order.

The Exchange

I really have only one beef with this book, but it's a big one. At least, it is a size-related one. Weapon sizes for tech weapons. Really, guys? Really?! Technology, the great equalizer, is going to succumb to the weapon size rules?

Halflings with laser pistols do less damage than humans with laser pistols.

Halflings with lasers do less damage than humans with lasers. Why? Because the laser beams are smaller? This is ridiculous.

At least with firearms you could argue that weapons for Small-sized characters have smaller caliber ammunition, and therefore do less damage.

What exactly is the reasoning behind using this system for technology?

The Exchange

1 person marked this as a favorite.
Freehold DM wrote:
LordSynos wrote:
Howdy every-FaWtL! I hope everyone is having a lovely day today. :) A bit of sunshine this week hereabouts, everyone enjoying the brightness while it's here. Hope you all are getting a bit too. :)

It is going to be 89 degrees today.

EIGHTY F$*#ING NINE DEGREES.

I am on strike until sensible temperatures return.

It's been in the mid-90s here most of the week. Thankfully we should be dropping into the high 70s by the weekend.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The man gives a gap-toothed smile in response, then turns to the woman and mutters something quietly that you don't make out from this distance. Whatever he says causes the two to laugh. Then he spits off the roadside, leaning on his spear and waiting for the group and their cart to reach the gate house.

"'Ere den, oo're ye en watter ye aboot den?" he asks when the party reaches the pair of guards.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The group heads downhill, reaching a road of packed, rutted earth that leads to the edge of the water, where one of the floating bridges starts. The breeze shifts slightly, and a distinct odor of fish wafts from the town ahead.

A small stone structure sits near the bridge, and as the party approaches a pair of figures emerge from an open door. A man and a woman, both human, hold spears and wear leather coats sewn with iron rings. They stand, alert but easy, awaiting the group's arrival at the bridge.

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1 person marked this as a favorite.
Drejk wrote:

977 posts?

No. I am so not going to check what was said in the last 69 posts...

A sound plan. Nothing to see there. Move along.

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1 person marked this as a favorite.
TriOmegaZero wrote:
By the page grid or by the bit distance?

I don't think that matters. The thread just keeps growing. We're going to need some serious FAWTL level physics to determine the DC for an answered, but still growing thread.

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Tinkergoth wrote:

I've finally had a chance to play Interface Zero 2.0, and I'm loving it. Only just started the game, but it's been a lot of fun already.

Probably would still say that Cyberpunk 2020 as a system is more genre faithful, but Interface Zero is pretty damn close. Based on Savage Worlds as well, so mechanics are very easy.

Since you're already familiar with the setting, we'd love to have your feedback when the Pathfinder conversion playtest document becomes available. We're shooting for some time near the end of the month.

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1 person marked this as a favorite.

What's the DC to jump a 19 page Rules forum post?

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Ermagherd, stahp!

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3 people marked this as a favorite.

It has three points, actually.

You can use it one handed, allowing for a shield or a net, or whatever.

This is like asking what the point of weapons are when there's magic in the game.

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Aydin D'Ampfer wrote:


Also, whats to say that 'denied its Dexterity bonus' in the pinned condition wasn't meant as a descriptive for the pinned condition as well? Where the writer understood that the pinned creature's DEX goes to 0 and they lose all of their DEX bonuses.

Because being denied your Dexterity bonus is a known mechanical condition, which causes certain types of effects, such as sneak attack, to be applicable. It is a completely different thing than having an effective Dexterity of 0.

If you compare the mechanical effects of the helpless and pinned conditions, they are not identical.

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Quote:
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Emphasis mine.

If the elven druid spends a feat to take Martial Weapon Proficiency in the elven curved blade, then yes, the druid can use the weapon without penalty. Otherwise, the druid takes a -4 nonproficiency penalty to use the weapon.

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