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Shalkeshka

Shadowborn's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Society Member. 8,732 posts (10,376 including aliases). 10 reviews. No lists. No wishlists. 1 Pathfinder Society character. 14 aliases.


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The Exchange

As a static piece of art, I find the photograph of Leto as the Joker interesting. As a character concept for a live-action show/movie/whatever character...not so much. All the "prison ink" done like comic book writing is just too meta.

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Glad to hear it. I've been combing various mythology to find new menaces for adventurers to face. It's pretty challenging, considering how many Paizo has already snatched up for the Bestiaries.

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Male Human(ish) Level 3 RPG Monkey

Kalaya's hex falls on the giant, and its piggish eyes close as it drops into a sitting position, head resting on its chest as it begins to snore.

It's somewhat singed partner slobbers something in Giant and draws a javelin from its back, hurling it at Magnus, who shifts aside at the last second, and the head drives into his shoulder rather than his head. 12 hp damage.

Giant:
"The little one breathes fire! Stop up its mouth!"

The one that netted Auric brings up its club, grazing the trapped paladin as he struggles to free himself. 11 hp damage. The last one, roaring, moves around the flaming sphere and swings at Stilgar, the club smashing into his shield and driving him back a foot, an eye-watering pain shooting through his arm and shoulder from the impact. 20 hp damage.

The Exchange

1 person marked this as a favorite.

And in case anyone needed any extra entertainment, this thread looks promising.

The Exchange

1 person marked this as a favorite.
Dr. Jan Jansen III, Turnip King wrote:
Now I'm pondering the new options now available with Succubus Unchained...

Unless of course the succubus prefers the chains (and she probably does.)

The Exchange

Male Human(ish) Level 3 RPG Monkey

Initiative Order:

Stilgar
Magnus
Auric
Jon
Kalaya
Opponents

Stilgar stands up and arms himself, as Magnus raises his head and breathes a cone of flame, catching two of the giants, who let out howls of pain and surprise. In the sudden light, the party sees four crude, beady-eyed giants in ratty furs, wielding enormous clubs, with crooked, yellow teeth jutting from their leering mouths.

Auric struggles but is unable to free himself from the net that was cast on him. Jon's spell brings a burning orb into existence before rising, which rolls into the giant that entangled Auric. The ball barely comes to the thing's knees, but it gives a yelp as clothing and flesh singe with the contact.

Kalaya's up.

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Male Human(ish) Level 3 RPG Monkey

I'll let each PC determine that for themselves. I'll assume Auric is armored for his watch.

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Male Human(ish) Level 3 RPG Monkey

Oh, and if you want to state actions as well, go ahead. Except Auric, you're all lying around the fire, with four giant figures looming in out of the darkness, about 15 feet away from all of you, with one 10 feet from Auric (I'll go ahead and take Auric's action as attempting to free himself).

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Male Human(ish) Level 3 RPG Monkey

Initiatives, then we'll start combat. Everyone but Auric, the enemies, and familiars are prone at this point.

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Male Human(ish) Level 3 RPG Monkey

Auric Perception check: 1d20 + 4 ⇒ (7) + 4 = 11

Auric:
Auric notes the faint lightening of the eastern sky from black to gray during his watch, knowing dawn is just a couple of hours off. The banked embers of the fire glow warmly at his back. Aside from the sigh of the wind and the breathing of his companions, all seems calm. Right until a large chunk of the darkness detaches itself from the rest of the night and a net falls heavily over him. Other large shapes move into the faint glow of the coals, headed towards his sleeping companions.

The Exchange

If you want to rules lawyer sleep, then you go right ahead. I'll go ahead and continue to use common sense. People are unconscious when they sleep. People that fall asleep don't tend to remain standing. Horses, cows, and some other animals do.

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How many people do you know that sleep conscious and standing up?

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Keep an eye on future releases from Gun Metal Games. The Pathfinder version of their Interface Zero 2.0 cyberpunk setting is due out for open playtest soon, and there's talk of doing a more general future setting manual.

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Male Human(ish) Level 3 RPG Monkey

Stilgar's perusal of the map shows that once out of the pass, the group will be in another valley, though one outside the Marches. It indicates goblin tribes to the northwest, and marks a possible barbarian tribe to the south. West indicates further valleys, though not much about them other than a notation that says "wyverns?" The north of the valley indicates that this may be a path through which the Narok--fearsome barbarians from the Plain of Moving Ice--make their seasonal raids on the Marches.

Jon gathers some food, including some edible mushrooms, berries for his spell, and some wild ramps and tubers. Not much of a haul, but a nice supplement to dried and preserved foods.

Magnus notes no signs of pursuit. The group settles in for the night.

If you could arrange a watch list I can refer to for purposes of encounters, that would be great.

The Exchange

Pan wrote:

or agents of shield... lawlz

** spoiler omitted **

Spoiler:
Not entirely sure, unless they just didn't know where it was, didn't have the tools and materials necessary to affect repairs (which Rackham's ship would have carried,) or just didn't have the manpower due to the disease that hit them, or some combination of those.
The Exchange

Spoiler:
That's what Rackham was saying. They found the Walrus and repaired her because they needed the extra cargo space to haul back all the gold. There's no way Jack would have survived an encounter with Flint after he was told that the gold being gone was a lie. He had that "I'm going to tear someone apart with my bare hands" crazy look in his eye again.

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Spoiler:
They didn't meet. The Walrus was left behind when they took the man-of-war. The Walrus crew was with Flint in Charleston.

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Male Human(ish) Level 3 RPG Monkey

You won't have to get closer. You're within range from the cart.

You push on through the pass. When shouts come up from around the campfire, Magnus unleashes his spell and the stand of trees is lit up by a series of flashes and bursts from the fire. You rumble away as you watch the giant figures stumble around. They give half-hearted pursuit, but with your lead they don't seem inclined to follow when they have food back at their camp.

Just before the last light fades, you find an area to park the cart and set up a camp. There are cut stones here, remnants of walls and foundations, though what these buildings were and who built them is nothing but guesswork as little remains of the ruins. Still, some large trees provide shelter from the wind. Jon figures that you should clear the pass by midday tomorrow if you start at daybreak.

Let me know what preparations you'd like to make for your first night outside in the wilds.

The Exchange

I'm still uncertain who SHIELD originally answered to in the first place. The show implies that they're connected to the U.S. military and/or government, while the movies (even though they adopt "homeland" for the "H") make it seem independent of any one government.

The Exchange

Well, he went directly against the instructions given by Morse, who appeared to be in charge of that group when the jet landed, anyway. Problem is that if this "real" SHIELD is run by council, they definitely don't seem to be on the same page as far as what needs to be done.

The Exchange

It was pretty ironic, him going on about Fury's penchant for secrets and lies being what destroyed them in the first place, only to use secrets and lies to infiltrate Coulson's team in order to take them down. And we know at least one person on their team isn't playing by the rules, given that he tried to shoot Skye with a real gun.

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Damon Griffin wrote:


00:52 Who's the blonde with all the monitors? Are we getting Oracle?

That's Felicity Smoak.

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Rynjin wrote:
Well, when he changed the timeline everything turned out for the better, and he didn't do anything to go against that second bit of advice, so I think your premise is kinda thin.

Yes, he did. He started getting snarky with Wells and West had to cover for him. Wells/Thawne is incredibly intelligent. Barry is a horrible liar. If Wells doesn't have his suspicions yet, he will soon.

New timeline: They stop one villain, but three others are on the loose. Instead of the captain dying, several people die in a casino heist. One of the most dangerous villains knows his true identity. Caitlin had to come up with a ridiculous lie about "lightning psychosis" to cover up Barry's dumb "I love you" move, which means that either Caitlin is a terrific liar, or the Eddie (a detective) and Iris (a reporter) are gullible. The reporter, the one who probably had the most damning collection of evidence against Wells, is now dead and his information lost. "Turned out for the better?" That's pretty subjective.

The Exchange

I realize Barry is young, but sometimes I get really tired of him--whenever someone gives him sound advice--turning around and ignoring it.

Wells: "Don't change the timeline. It's dangerous."

Barry: "Okay." Immediately goes out and changes everything.

West: "We'll get him, but you need to be patient."

Barry: "Okay." Immediately starts giving Wells the grumpy face and dropping vague comments in his grumpy voice.

It has gotten to the point that whenever someone older and wiser is speaking to him, I can rely on him to do the exact opposite, thus providing added conflict for that episode. I really enjoy the show, but that part is getting tired and predictable.

The Exchange

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And the search function for the PRD is operational again. Thank you so very much!

The Exchange

Male Human(ish) Level 3 RPG Monkey

The widest berth you are able to afford is to keep moving past along the pass and hope they don't notice your passing, unless you wish to take the cart up the opposite slope into the rough.

The Exchange

2 people marked this as a favorite.
Stebehil wrote:
Voadam wrote:

So Servant of the White Ape has the noble Joseph Kortz who is corrupted "after entering the dark heart of the southern continent".

Is Jeff Lee a big fan of Kurtz from Joseph Conrad's Heart of Darkness?

I´m sure that this is all a coincidence...

Indeed. I've never taken inspiration from anything I've read, nor do I give nods to things I've enjoyed or would have been inspired by, if indeed I was ever inspired by anything, which I am clearly not.

Spoiler:
I'm a complete liar (and a bad one, apparently). Yes, Conrad definitely was on my mind when I was working on this one.

The Exchange

2 people marked this as a favorite.

His name was Kurtz in the original draft, and a definite nod to Conrad's novella. Apparently my homage was too on-point for the final edit.

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Cloudy, with a high chance of killer robot scorpions.

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Male Human(ish) Level 3 RPG Monkey

Auric momentarily halts as a sudden rain of water splashes down in front of him, seemingly out of mid-air.

Magnus:
Sitting around the fire are four giants, great brutish things with small, beady eyes set into their large faces. They wear crudely stitched hides and have massive clubs at their sides and javelins the size of spears upon their backs. A whole deer is spitted over the fire. They are passing around a large clay jug, talking with one another, laughing, and occasionally slapping or punching one another, especially if the other is too slow in passing the jug.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Auric and Magnus move towards the light of the fire, while Jon moves on ahead a distance until the trees are thick enough for brachiation. He then proceeds cautiously towards the camp while the other two catch up.

Jon:
You get close enough to see the camp and begin smelling the roasting meat. As you move stealthily, Auric and Magnus begin to pass below you at their slightly greater speed. As you catch your first glimpses of the figures in camp, their stooped, hulking forms give the definite impression that they are not human.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Jon finds a finch that's willing to go over there for a handful of berries and seeds. It flits off, returning a short while later with a tale of what it has seen. It sits on Jon's shoulder and chirps away fervently.

Jon:
"Four big two-leg predators! They have fire! Animal is burning on the fire! Stinky! I scolded them, then one threw a rock and I flew away!"

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Congratulations, Monica!

The Exchange

Male Human(ish) Level 3 RPG Monkey

Stilgar manages to get his spell off, freezing the giant in place as you rumble away. You see the giant begin to move again, breaking the power of the spell over him, just before you lose sight of his ugly frame behind the rise of land behind you.

You're now in the wilds, beyond any civilization that you've known. You spend the rest of the day making your way down out of the pass, into some rough hills dotted with pines. The sun settles down towards the peaks ahead of you. Ahead in some distant trees, you can make out firelight and a thin stream of smoke heading up above the treetops.

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Great. First we had to worry who in SHIELD was actually a Hydra agent. Now we're going to have to worry about whether they're Cylons or not.

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An excellent addition to an Obsidian Apocalypse campaign. However, if you're looking for haunts to use in another campaign world, even your own homebrew, it's easy to tailor these to suit your needs. Great work, Drejk!

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Will we ever see the SHIELD agents trembling before the power of the mighty Unicorn?

No, probably not. Unicorn was lame.

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ShadowcatX wrote:
Odraude wrote:
For the arroz con pollo, I should have put the stuffing. I don't know how I forgot that lol. That's my fault, sorry. It's stuffed with red and green peppers, some seasoning and some panko and cilantro and garlic. It's really delicious. For the final draft, I will add that to the description.
I'd eat the heck out of that. Glad I picked it. :)

Agreed. Sounds really good.

The Exchange

Male Human(ish) Level 3 RPG Monkey

If you want to, go ahead, though you'll need a concentration check to pull it off.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

2 people marked this as a favorite.

Can't think of a better reason to have to drop out of RPG Superstar.

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Male Human(ish) Level 3 RPG Monkey

The group continues along the pass, cart rattling along and hooves churning, passing the giant before it can reach the bottom of the slope. As they retreat, it takes another rock from its bag and lobs it with its vestigial arm. The rock bounces on the ground behind the cart before glancing harmlessly off a back wheel.

Rather than pursue, the giant looks toward the boulders blocking the pass. Beyond them, you can hear the clash of arms as the other giants engage Ten-Deep and his soldiers.

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Christopher Mathieu wrote:
Simply put, the heroes should go to Thistletop because they are the heroes.

That's pretty much the point right there. If you don't want to adventure, then why are you even playing the game?

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Male Human(ish) Level 3 RPG Monkey

It will likely take the giant 2 rounds to get into melee, as the slop is difficult terrain. And I'm laughing at the CN character reminding the rest of the group to follow orders.

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1) Mojo Cerdo
2) Sauce sounds really good. Plus, fried plantains.
3) Pollo Guisado
4) Sounds bland and mushy.

Additional Note: Arroz con Pollo also sounded good, but it doesn't say what the chicken is stuffed with.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Initiative for Kalaya: 1d20 + 2 ⇒ (6) + 2 = 8

Magnus waits as Auric digs into his gear and retrieves a torch, then sets about striking steel to flint, trying to get it to light [ooc](full round action, so it will be lit next round). Meanwhile, the giant clambers halfway down the slope. As it does so, a third arm, long, mishapen and spindly, reaches around its back, produces a large stone from a sack at the giant's side, and lets fly. His aim doesn't seem very good, as the stone bounces off the side of the cart with a loud crash.

Stilgar dismounts and readies his shield, as Jon moves up beside him, stomping a hoof and letting out a defiant bray. Kalaya looses her hex, watching as it does its work, snarling the threads of fate that weave around and through the giant.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The party bolts ahead, hanging on for dear life as the cart bumps and rattles along behind the mules, with Jon trailing along behind. Large forms begin to move behind rocky outcroppings on the cliff sides, and rocks begin to roll down, shifting scree and rattling into the pass. Stilgar urges the mules onward as the first boulders are dislodged and begin rumbling down. Behind you, the dwarves open fire with their crossbows, peppering the giants with bolts. The boulders come crashing down into the pass just behind the party, who nearly lose sight of Jon in a cloud of dust and debris, but he pulls through.

The giants begin to descend into the pass. Most closing in on the dwarves, but one ugly specimen slides down the hillside towards your group, a gap-toothed grin on his beetle-browed face and an immense, gnarled club in his hands.

The Exchange

Male Human(ish) Level 3 RPG Monkey

I thought you guys had bought a cart, but if its just you guys and the mules, then just change the instructions to "run as fast as you can."

The Exchange

Speaking of steps, that's one area where a horse is going to have trouble: stairs. Short flights up or down aren't much of a problem, but try getting a horse up or down a spiral staircase without magic. Hopefully the druid has reduce animal handy, so you can pick it up and carry it.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Everything seems calm and peaceful as you move along, except for Magnus, who notes a glint of metal in sunlight high above the pass ahead, on the northern mountainside.

As Stilgar takes the map, the commander sits with a bland smile on his face, eyes forward on the trail. He continues in a conversational voice, as if discussing the weather.

"When I say now, I want you to kick your animals into a gallop and go forward through the pass as fast as you can. Don't stop for anything. The giants up there are going to try and cut us off, maybe roll some boulders down to block the way. We'll keep them off you. Troops, split and scatter for cover. Crossbows until they come down to engage. Three on, unless I order otherwise. Leave the leader to me."

A couple of tense seconds pass with nothing but the clop of hooves and rumble of the cart's wheels, then...

"Now."

Initiatives, and a driving check (which will likely be a straight Wis check, unless the person at the reigns has the skill) from whoever is controlling the wagon.

The Exchange

Roomie acquired. :)

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