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Shalkeshka

Shadowborn's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Society Member. 8,705 posts (10,334 including aliases). 10 reviews. No lists. No wishlists. 1 Pathfinder Society character. 14 aliases.


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The Exchange

1 person marked this as a favorite.

His name was Kurtz in the original draft, and a definite nod to Conrad's novella. Apparently my homage was too on-point for the final edit.

The Exchange

1 person marked this as a favorite.

Cloudy, with a high chance of killer robot scorpions.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Auric momentarily halts as a sudden rain of water splashes down in front of him, seemingly out of mid-air.

Magnus:
Sitting around the fire are four giants, great brutish things with small, beady eyes set into their large faces. They wear crudely stitched hides and have massive clubs at their sides and javelins the size of spears upon their backs. A whole deer is spitted over the fire. They are passing around a large clay jug, talking with one another, laughing, and occasionally slapping or punching one another, especially if the other is too slow in passing the jug.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Auric and Magnus move towards the light of the fire, while Jon moves on ahead a distance until the trees are thick enough for brachiation. He then proceeds cautiously towards the camp while the other two catch up.

Jon:
You get close enough to see the camp and begin smelling the roasting meat. As you move stealthily, Auric and Magnus begin to pass below you at their slightly greater speed. As you catch your first glimpses of the figures in camp, their stooped, hulking forms give the definite impression that they are not human.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Jon finds a finch that's willing to go over there for a handful of berries and seeds. It flits off, returning a short while later with a tale of what it has seen. It sits on Jon's shoulder and chirps away fervently.

Jon:
"Four big two-leg predators! They have fire! Animal is burning on the fire! Stinky! I scolded them, then one threw a rock and I flew away!"

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Congratulations, Monica!

The Exchange

Male Human(ish) Level 3 RPG Monkey

Stilgar manages to get his spell off, freezing the giant in place as you rumble away. You see the giant begin to move again, breaking the power of the spell over him, just before you lose sight of his ugly frame behind the rise of land behind you.

You're now in the wilds, beyond any civilization that you've known. You spend the rest of the day making your way down out of the pass, into some rough hills dotted with pines. The sun settles down towards the peaks ahead of you. Ahead in some distant trees, you can make out firelight and a thin stream of smoke heading up above the treetops.

The Exchange

4 people marked this as a favorite.

Great. First we had to worry who in SHIELD was actually a Hydra agent. Now we're going to have to worry about whether they're Cylons or not.

The Exchange

An excellent addition to an Obsidian Apocalypse campaign. However, if you're looking for haunts to use in another campaign world, even your own homebrew, it's easy to tailor these to suit your needs. Great work, Drejk!

The Exchange

Will we ever see the SHIELD agents trembling before the power of the mighty Unicorn?

No, probably not. Unicorn was lame.

The Exchange

ShadowcatX wrote:
Odraude wrote:
For the arroz con pollo, I should have put the stuffing. I don't know how I forgot that lol. That's my fault, sorry. It's stuffed with red and green peppers, some seasoning and some panko and cilantro and garlic. It's really delicious. For the final draft, I will add that to the description.
I'd eat the heck out of that. Glad I picked it. :)

Agreed. Sounds really good.

The Exchange

Male Human(ish) Level 3 RPG Monkey

If you want to, go ahead, though you'll need a concentration check to pull it off.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

2 people marked this as a favorite.

Can't think of a better reason to have to drop out of RPG Superstar.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The group continues along the pass, cart rattling along and hooves churning, passing the giant before it can reach the bottom of the slope. As they retreat, it takes another rock from its bag and lobs it with its vestigial arm. The rock bounces on the ground behind the cart before glancing harmlessly off a back wheel.

Rather than pursue, the giant looks toward the boulders blocking the pass. Beyond them, you can hear the clash of arms as the other giants engage Ten-Deep and his soldiers.

The Exchange

Christopher Mathieu wrote:
Simply put, the heroes should go to Thistletop because they are the heroes.

That's pretty much the point right there. If you don't want to adventure, then why are you even playing the game?

The Exchange

Male Human(ish) Level 3 RPG Monkey

It will likely take the giant 2 rounds to get into melee, as the slop is difficult terrain. And I'm laughing at the CN character reminding the rest of the group to follow orders.

The Exchange

1) Mojo Cerdo
2) Sauce sounds really good. Plus, fried plantains.
3) Pollo Guisado
4) Sounds bland and mushy.

Additional Note: Arroz con Pollo also sounded good, but it doesn't say what the chicken is stuffed with.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Initiative for Kalaya: 1d20 + 2 ⇒ (6) + 2 = 8

Magnus waits as Auric digs into his gear and retrieves a torch, then sets about striking steel to flint, trying to get it to light [ooc](full round action, so it will be lit next round). Meanwhile, the giant clambers halfway down the slope. As it does so, a third arm, long, mishapen and spindly, reaches around its back, produces a large stone from a sack at the giant's side, and lets fly. His aim doesn't seem very good, as the stone bounces off the side of the cart with a loud crash.

Stilgar dismounts and readies his shield, as Jon moves up beside him, stomping a hoof and letting out a defiant bray. Kalaya looses her hex, watching as it does its work, snarling the threads of fate that weave around and through the giant.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The party bolts ahead, hanging on for dear life as the cart bumps and rattles along behind the mules, with Jon trailing along behind. Large forms begin to move behind rocky outcroppings on the cliff sides, and rocks begin to roll down, shifting scree and rattling into the pass. Stilgar urges the mules onward as the first boulders are dislodged and begin rumbling down. Behind you, the dwarves open fire with their crossbows, peppering the giants with bolts. The boulders come crashing down into the pass just behind the party, who nearly lose sight of Jon in a cloud of dust and debris, but he pulls through.

The giants begin to descend into the pass. Most closing in on the dwarves, but one ugly specimen slides down the hillside towards your group, a gap-toothed grin on his beetle-browed face and an immense, gnarled club in his hands.

The Exchange

Male Human(ish) Level 3 RPG Monkey

I thought you guys had bought a cart, but if its just you guys and the mules, then just change the instructions to "run as fast as you can."

The Exchange

Speaking of steps, that's one area where a horse is going to have trouble: stairs. Short flights up or down aren't much of a problem, but try getting a horse up or down a spiral staircase without magic. Hopefully the druid has reduce animal handy, so you can pick it up and carry it.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Everything seems calm and peaceful as you move along, except for Magnus, who notes a glint of metal in sunlight high above the pass ahead, on the northern mountainside.

As Stilgar takes the map, the commander sits with a bland smile on his face, eyes forward on the trail. He continues in a conversational voice, as if discussing the weather.

"When I say now, I want you to kick your animals into a gallop and go forward through the pass as fast as you can. Don't stop for anything. The giants up there are going to try and cut us off, maybe roll some boulders down to block the way. We'll keep them off you. Troops, split and scatter for cover. Crossbows until they come down to engage. Three on, unless I order otherwise. Leave the leader to me."

A couple of tense seconds pass with nothing but the clop of hooves and rumble of the cart's wheels, then...

"Now."

Initiatives, and a driving check (which will likely be a straight Wis check, unless the person at the reigns has the skill) from whoever is controlling the wagon.

The Exchange

Roomie acquired. :)

The Exchange

3 people marked this as a favorite.

Never assign the rookie to the big gun.

The Exchange

4 people marked this as a favorite.

Given the opening scene of last episode, does anyone else think that putting Sasha in a tower with a sniper rifle is a really, really bad idea?

The Exchange

Male Human(ish) Level 3 RPG Monkey

The commander chuckles. "I'm wondering if folks have forgotten me as well. I realize the sky is falling, but the least they could do is send a small relief force so I can rotate out some of my men. Doesn't do to keep them on the wall too long."

He hands Stilgar rolled piece of parchment.

"This is a map I've been making of the area. Plenty of blank space to fill in, if you've a mind. I'd be pleased to have it back with some extra pictures on your way back."

The land rises higher, taking you into a chillier area where gray-white snow still clings in heavy drifts to the slopes. The sky is clear but for a few scraps of cloud and a drifting black silhouette of a bird riding the winds.

Perception checks all around.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The commander snorts. "I can't very well have a cleric of Baal die within earshot of my walls."

One of the guardsmen grins. "Not like you need the rest of us, with Ten-Deep himself riding escort." The commander grimaces, but does not contradict his man.

The Exchange

Thanks for the thread, Caleb.

Looking for a room.

Ideally, I'd like to stay Thursday through Monday night. If you have a Paypal account, I can transfer my share of the room cost to you that way, or just bring cash with me if you prefer. If you're staying in another hotel nearby, that will work too, if it's within a few minutes walking distance.

You can PM me for my email address so we can work out details. I'm open to rooming with anyone. I'm a cis male, if that matters. If you snore, let me know so I can bring earplugs. Otherwise, I'm good with anything.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The following day, with the sky still gray in the hours before sunrise, you are all roused and let out of your rooms. Once you are assembled in the courtyard, your packs, weapons, and animals (including Jon) are brought to you so you can saddle up. To your surprise, the commander and a half dozen dwarves also prepare, their shaggy ponies saddled and weapons stowed.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Yes, yes it is.

The Exchange

Bullet point #2 should read "Charioteer."
Bullet point #6 should read sickening elfshot.

The Exchange

Male Human(ish) Level 3 RPG Monkey

:) That's okay. They're not stripping anyone out of their armor anyway.

Stilgar:
The commander sits listening to your story, stone-faced and unreadable, until Wayland's name is mentioned. Then he breathes a sigh and runs a scarred hand through his hair.

"By the fires of Baal, I wish you'd mentioned him in the first place. You're right that he's not just a man. Though what he is, I have not the faintest notion, except that I owe him a debt. Looks like this is where I even the score."

He stands and moves over to a map on the wall, jabbing a finger at a mark upon it.

"I'll have you returned to your room. Your companions will be brought to me in turn. I'll inform them that you'll be going through. I want to keep up appearances with my men. In the morning, before dawn, you'll have your gear and mounts returned to you and I'll head an escort that will get you through the pass. Our information on the area outside is limited to about 20 miles. I've never heard of this Fardusk you speak of, but if the information comes from the Waylander, then he knows something I don't. You'll want to run due west to the edge of our known map, then head south and southwest before returning to your course. There's tribes to avoid. Mainly orcs, but also some ogres and hill giants. There's a sea or lake in your path. If Fardusk is a major settlement, it will likely be on the shore, or beside a major waterway that empties into it. Keep your weapons at hand always, and if you're outnumbered, you should run. Keep your talk simple and to the point. The lot of you are terrible liars," he finishes, with a lopsided grin.

The rest of you.:
As each of you is taken from your room in turn and brought to the commander's office, you are left alone with the battle-scarred dwarf. He stands silently, staring holes into you, for a time long enough to be uncomfortable. Then he says, simply, "You will be our guests for the night. You'll be awakened before dawn, so get what rest you can. Then you will assemble at the west gate, where your goods will be returned to you and we'll see you on your way. You'll be confined to quarters until the morning. That is all." He then calls the guardsmen to return you to your room.

The Exchange

Spoiler:
I'm waiting to see what's with the young girl (Enid?). They said she's another survivor from outside. Where is her family? The people that traveled with her? It's unlikely she survived on her own. If she did come in on her own, then she's probably a plant, sent in to scope out the place ahead of an attack. If they just put her in as a romantic interest for Carl, I would be sorely disappointed.

The Exchange

Male Human(ish) Level 3 RPG Monkey

They don't remove the mithral shirt and they're going for visible weapons, unless the detect magic indicates something might be hidden.

The Exchange

Male Human(ish) Level 3 RPG Monkey

When the dwarves he summoned arrive, the commander remands custody of the mocking to the guardsman who originally brought the creature to his office. "Put it in a cell until we can determine what it is and what should be done with it."

"Aye, Ten-Deep."

The four dwarves, a pair of identical female twins and two males, he sets to the task of relieving the group of their weapons and offensive magical items. The one called Rogan casts a spell and notes any magical devices on your person, taking any scrolls or wands they find. Everything is logged in a book before being locked away. You note that the commander carries the key. Let me know if anyone wants to use Sleight of Hand to conceal anything, or any other tactic of that sort.

Then you're led to your rooms, where they confiscate your stowed gear. You are locked in, awaiting your interview with the commander. Stilgar, you are brought out first to see him.

Stilgar:
"All right. Give me the story from the beginning. Don't leave anything out. I'm giving you some leeway here, given your position in the church, but things as they are I can't afford to overlook suspicious circumstance. This right here is plenty suspicious."

Each of you will be brought in, in turn, to give your statements. He will be asking you to explain the reason for your group going beyond the wall. You can post your response here if you wish to be forthcoming. Otherwise, we can RP it depending on how you want to go about the encounter. Please spoiler your posts.

The Exchange

Male Human(ish) Level 3 RPG Monkey

With the mocking manacled, the commander moves over and examines it, a look of fascination on his face. A moment later, that look vanishes, as his features go hard and he moves his steely gaze from one party member to another. Several long moments pass, then he speaks, addressing the guardsman that brought in the mocking.

"Send me Agna and Ingra, Hargrim, and Rogan.. Then take half our remaining force and organize them into pairs. Sweep the place from top to bottom. If you find anyone you don't recognize, take them into custody. If they resist, kill them." The guardsman, wide-eyed, salutes and leaves in a rush. Then the commander turns his attention back to you lot.

"When my people arrive, you will disarm yourselves and place any weapons and potentially harmful magic in that locker to the left of the door. You will then be escorted back to your rooms and locked inside. Make yourselves comfortable. I will have each of you brought to me in turn to provide a full accounting and explanation of what your friend Magnus just said. If I am fully satisfied, then you will be released from confinement. Then, and only then, will I decide whether you are to be allowed into the pass. When you leave the fort, no matter which gate you take, out or back whence you came, your weapons and goods will be returned to you. Any questions?"

The Exchange

Coming in at number one with 24 favorites, my response to a post about the slayer class, which asked: "How would a novel or film adaptation indicate that a character is a slayer and not one of the other two, assuming an audience familiar with fantasy tropes but with no knowledge of the mechanics of roleplaying games?"

My response:

"In every generation there is a Chosen One. She alone will stand against the vampires, the demons, and the forces of darkness. She is the Slayer."

The Exchange

Male Human(ish) Level 3 RPG Monkey

Auric locks its arms and slams it face down on the desk. It continues to struggle, but is unable to get free. Commander Ironfist helpfully removes the axe from its hand and replaces it on its mount on the wall, speaking as he does.

"There are manacles in the drawer on the left. Someone want to explain how this...thing got in my fort?"

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Unlike the other entries, I'm not seeing Monica's map for some reason. Am I alone in this?

Edit: Never mind. I navigated away from the page and came back 45 minutes later and it is showing up just fine. Weird. I could see every other map but this one. Anyway, problem solved.

The Exchange

Male Human(ish) Level 3 RPG Monkey

It continues to struggle in Auric's grip. Auric, grapple check to pin the thing if you'd like to keep it contained long enough to subdue it.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Stilgar's blow sends the mocking back a step, and Auric grabs it. It struggles fiercely in his grasp, but is unable to break the big man's grip.

The Exchange

I'm just hoping he doesn't look quite so washed out. Maybe some blues and more prominent golds in the costume, because it appears that the only thing DC took away from their failure with the Green Lantern movie is: 1) the colors were too bright, so we need to tone those down, and 2) people don't want humor in their superhero movies.

Seriously, the Wonder Woman promo shot looks like Xena goes to Hell, and this one is one step away from a black and white photo. I really want to be optimistic about this one, but it's difficult. DC does better TV (at least until Daredevil is released, maybe). Marvel still owns the silver screen.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Jon:
Naked Stilgar is led away by the guards, presumably to be taken inside the fort. The ponies would like you to freshen their water and perhaps put some more grain in the troughs. Janet concurs.

Commander Ironfist's mouth quirks up a bit at the corner when Magnus displays his magic. Perhaps this is what passes for a smile. But it quickly disappears as he considers the gnomes words.

"So you've got some magic. Then there is Stilgar, of course," he says with a deferential nod to the cleric, "But I'm not certain that's quite the number you make it out to be." He gives both Kalaya and Auric an appraising gaze, lingering long enough for his appraisal to become almost uncomfortable, before breaking eye contact and turning to respond to Stilgar.

"I'd thought of that, but I'm not inclined to let in a mob of giants to gawk at it. This falling star has certainly brought a host of troubles, enough on its own that all the doomsaying and prophecy about it hardly seem worthwhile. I'd like to be sure..." His last thought goes unfinished, as there is a knock at the door. The commander calls for the knocker to enter.

The door opens at the hand of one of the fortress warriors. "Ten-deep, I found this fellow wandering the wall. Erm, he doesn't seem quite in his right mind, and..."

He is interrupted by the person behind him, a dwarf wrapped in the guard's cloak, who suddenly pushes past and into the room. Except for a notable lack of clothing, he's the spitting image of Stilgar. He makes a rush towards the cleric, grabbing an axe off the wall in passing and making an overhand chop at Stilgar at the end of his charge. However, Stilgar is able to move his head at the last second, feeling the blade kiss his hair before it bites deep into the back of the chair!

The Exchange

105. Feed them to bears, because the circle of life and all that.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The commander raises bushy eyebrows.

"Indeed? Surprising. I thought the church's opinion was that anything outside of our territory was too much risk of contamination to be worth talking to. I can say that you won't find much west of here if you're seeking trade. Nothing but human barbarians, goblins, giants, and worse."

"Of course, I don't put much stock in tales of contamination. I've been covered in 'contaminated' blood up to my eyeballs and had no lasting harm done to me. Still, going out there is a risk. As it is, I'd have to make a concerted effort to drive those giants off before I could let anyone out there. Last thing I need is to have a bunch of citizens slaughtered just out of sight of my walls. And led by a priest at that? I'd be lucky to get the headsman's axe. More likely they'd tattoo my face up and cast me out."

The Exchange

1 person marked this as a favorite.

Now all Momoa has to do is nail a casting for Namor in an upcoming Marvel movie, and he can be King of Atlantis in two different universes.

The Exchange

Hama wrote:
To me, Fury was always white, with a mustache, perpetually smoking and wearing green.

Mustache? Wearing green? I think you're mixing Nick Fury with General Ross.

Fury

Ross

The Exchange

Apparently I was mistaken about the development of Grodd's abilities. Maybe all that scratching on the walls is just him learning to read and write...or the start of a case of megalomania.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Ugh. Sorry about your dog. We have a 14 year old dog as well, and for the last few months she hasn't been doing well. Symptoms point to Cognitive Dysfunction Syndrome (basically "doggy dementia"). Not much to be done, as the only medication to treat it is expensive and not guaranteed to be effective. Just have to watch her closely and make life as comfortable as possible.

Congratulations on the election win, though.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

Congratulations, Top 8! I look forward to seeing your encounters.

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