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Shalkeshka

Shadowborn's page

RPG Superstar 6 Season Marathon Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. Pathfinder Society Member. 9,411 posts (11,242 including aliases). 10 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 14 aliases.


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Aberzombie wrote:
MMCJawa wrote:
Also I think Cisco IS going to go villain at this point. His vibe moment was misinterpreted: He is the bad guy in that scene.
Didn't they already fulfill that little bit of vision prophecy? When he and Caitlin duked it out while she was being overcome by the Killer Frost persona. He was definitely the good guy in that sequence.

I'm pretty sure it wasn't the same scene. What Cisco vibed had trees in the background. When he stopped her, they were standing on a street with cars and houses in the background.

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Mob Template from the Advanced Bestiary

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Interesting question, considering I made a thrifty necromancer NPC for the third level of Infinite Dungeon that glommed on to this idea.

If you don't mind your undead being blind, you could go for a blind beheaded, a headless (and handless) zombie, two isitoq, and a pair of crawling hands.

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Male Human(ish) Level 4 RPG Monkey

Master Mancino wrings his hands and puts on another smile. "Well, consider the room cost compensated. It's certainly not your fault that the delivery couldn't be completed," he says, shooting another dagger-glance across the room at his wife.

"As for Captain Harrenhal, gods safeguard his soul on its final journey, he and I were friends. I can certainly provide you a letter of introduction to his widow."

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Cyborgs, by Legendary Games?

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This Lini art shows a definite point to the ear. Also this one. And this.

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In the Designing Spells section of Ultimate Magic, specifically under "Choosing Descriptors," the link under the curse descriptor does not link to a list of spells with that descriptor. Rather it links to a list of curses. Likewise, the link under the disease descriptor links to the list of diseases rather than to a list of spells with this descriptor.

Link to section.

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doc the grey wrote:
Rolling through this again and I have a question. Can nanoweave be used to created armors and if so what benefits does it impart to the wearer?

When I wrote nanoweave, I had in mind the type of lightweight, carbon fiber materials that provide lightweight, durable material to make items necessary to survival in hostile environments while taking up a minimum of space and carrying capacity. To be honest, it hadn't occurred to me to look at its use in armor.

While durable, nanoweave is meant to withstand environmental stress, rather than blades and focused blows. However, layering enough of it to serve as armor seems feasible. A quick way to do it would be to give it properties equivalent to mithral as a manufacturing material.

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Male Human(ish) Level 4 RPG Monkey

Hansi puts on another smile. "Friends, this box has been making the rounds of Fardusk for decades. It is said the soul of a very cruel and intolerable soul was imprisoned within it by a wizard it had wronged. The names have been lost, though storytellers that care to share the tale insert their own to suit their purposes. The tales say that the owner of the box is cursed, though what that curse is changes with the telling. What remains the same in each story is that one can only take ownership of the box. Should someone put it in another's pouch without them knowing, the box will find its way back to the owner. That has been proven to be true, from what I've heard. The other main point in the tales is that it should never be opened, and to my knowledge that has never happened. These days it has become a way to get one over on another, a game, you might say. Some owners have met...unfortunate ends, but certainly nothing that would not be explained by an accident, or crime, or disease, or any other number of perfectly reasonable circumstances."

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Male Human(ish) Level 4 RPG Monkey

The box is old, stained, and dirty. It was once rather exquisite looking, with intricate carvings now difficult to see due to wear and a build up of grime. Fine silver chains, tarnished nearly black, hold the lid closed. A large, red gemstone caps the lid itself.

Kalaya:
The box radiates strong enchantment magic. Judging from what you can see of the remaining visible carvings, the box may have been crafted to keep something contained within it.

Meant to get more in, but my ride is here. Headed out to the movies. Will post the rest later tonight.

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Male Human(ish) Level 4 RPG Monkey

If possible, Hansi's face turns an even darker shade of red. "Er, yes, I suppose, and no I'll not have it back, thank you. I'm not even certain there is a curse, but I'll not take a chance, given its history. This wasn't supposed to happen, him getting advanced warning. It should have been so easy..." He trails off, shooting a dagger glance at his wife, who is laughing with a few people at her table. "Are you sure you want to go through the trouble? Given the size of that gem on it, you could likely get some coins from the next person off a ship that's never heard of it before."

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david grubbe 586 wrote:
I'm surprised there is no monk option.

I had considered doing a monk archetype, but figured the martial artist archetype would be a perfect fit for the trius vrai.

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Improved Counterspell. That feat goes a long way towards making that tactic worthwhile. A chance to play defense for a change goes a long way too.

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Tanglefoot bag
color spray
forcecage
sleep
web
beguiling gift combined with oil of taggit (Note that the onset time of the poison is 1 minute, so you'll have to find another way to deal with the enemy until the poison takes effect.)
Grappling and weapons with the grapple ability.
iron bands of binding

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Male Human(ish) Level 4 RPG Monkey

The smile fades from Hansi's face.

"He...he didn't? Why not? Something shiny twinkles in that fop's view and he snaps it up like a packrat. There's no reason for him not to take it unless..."

The innkeeper trails off and his face reddens. Whirls around, eyes searching the common room. From across the way, Mrs. Mancino graces him with a big smile, followed by a wave and a blown kiss. He growls and turns back to the group.

"Well...no harm done, I suppose. I can just...well, hmm." He stares off into space, rubbing his chin so hard he might start taking off skin.

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Male Human(ish) Level 4 RPG Monkey

The fellow who was conversing with Stilgar beams a wide smile. "Well, what a pleasure it is to see wayward companions finding each other once again! Perhaps a drink to celebrate? I'll see to it personally!"

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At least half the people that have ever posted in the Succubus in a Grapple thread. Probably more.

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Only $270 until the art goal is met. $5k more after that to unlock the Black Goat's Flock.

130 backers needed to upgrade the Pathfinder version of the book to hardcover. That would put us $3770 closer to the next stretch goal.

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I'll preface this by saying that I don't own Emerald Spire, but I've seen bits and pieces as well as played individual levels at cons.

I own the 3E version of Rappan Athuk, before it was redone in one volume for Pathfinder. It's huge. Immense. Sprawling. There's an entire city in one cavern on one level. I'd say it's a safe bet that it is bigger than the Emerald Spire.

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In most of the adventures I've run where this comes up, it's a pretty simple formula. Example: "If more than ### lbs. is on the bridge, then it collapses." Just fill in the number and you're set.

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Male Human(ish) Level 4 RPG Monkey

Stilgar & Kalaya:
Stilgar hears a familiar voice. "Stilgar? I can't tell you how glad I am to see you." This is punctuated by a soft hoot. You see Kalaya approaching your seat. Hansi smiles, taking the time to dust off the stool next to you and offer it.

Jon & Auric:
You look across the room to the end of the bar and spot Hansi speaking to a dwarf. Sitting next to the dwarf is a female form with an owl perched on her shoulder. Hansi spots the two of you as you stand there and waves you over, a large grin on his face.

I think I've set a spoiler tag record.

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scary harpy wrote:
Shadowborn wrote:
scary harpy wrote:

I am looking forward to Malena and Chernobog.

Quick question about the Flock of the Black Goat: is it her?

You mean the Queen of Decadence, the Whisperer in the Woods, the Wicked One, Patron of the Goblins, the Mother Whose Loins Bring Forth

Multitudes, Piper of the Midnight Sun, Father of Mayhem? That "her?"

Maybe...

Also, I just noticed we're calling her Malena. It's actually Marena in the Campaign Setting.

Malena is the Sisterhood of Blood.

I was wondering the Flock of the Black Goat is the Black Goat of the Woods...her.

Right, but the name of the goddess is actually Marena.

And yes, that Black Goat.

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scary harpy wrote:

I am looking forward to Malena and Chernobog.

Quick question about the Flock of the Black Goat: is it her?

You mean the Queen of Decadence, the Whisperer in the Woods, the Wicked One, Patron of the Goblins, the Mother Whose Loins Bring Forth

Multitudes, Piper of the Midnight Sun, Father of Mayhem? That "her?"

Maybe...

Also, I just noticed we're calling her Malena. It's actually Marena in the Campaign Setting.

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Male Human(ish) Level 4 RPG Monkey

Kalaya:
Kalaya steps in and moves toward the dwarf. As she gets closer she can hear the sound of Stilgar's familiar voice. The man behind the bar smiling and nodding in response.

Auric and Jon:
The two of you backtrack your way to the Six, winding through a steadily growing amount of traffic. The common room is filling with sailors and others. You note that Pliska seems to have arrived before you, sitting at the end of one of the long tables with a bowl of chowder on the table before her that she is dutifully working her way through.

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Zhern wrote:
The update made just a bit ago on the project made mention of the Inner Circle of Starry Wisdom. Interesting. Great Old Ones...Wasted West...might that be a hint? (Please say yes, please say yes, please say yes)

I can tell you that none of the cults I wrote featured the Great Old Ones, though one has a peripheral connection to the Mi-Go.

That said, if Wolfgang decided he wanted something on the Black Goat of the Woods, I would not be adverse to it.

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Male Human(ish) Level 4 RPG Monkey

Auric:
You focus your attention on the box, and your stomach gives a turn and cramps. There's a foul smell from the box, and it feels wrong in your hand to the point where it is a physical effort not to toss the thing away. Strong aura of evil emanating from the box.

Jon:
Auric focuses on the box for a moment and a grimace crosses his face, as if he'd smelled something bad.

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Male Human(ish) Level 4 RPG Monkey

When I have a bit of time, I'll compile a list of campaign notes for handy reference. Place names, a who's who of NPCs, and others.

Kalaya:
Ham grins back. "No trouble, ma'am. I'd rather cart you around than the load o' barrels I have to drag back with me." He waves a broad hand before heading into the warehouse.

After following the porter's directions, Kalaya indeed finds a large building built on the docks, with a wooden sign hanging on chains above the doors. No words are scribed there, just a single image burned into the wood.

Coming through the door, you take a moment for your eyes to adjust to the dimmer interior, as there only appear to be windows to either side of the door to let light into the common room. Many long trestle tables and benches take up most of the space, with wrought iron chandeliers holding candles hanging above. Seated at the end a long bar is a familiar looking dwarf, mug in hand, having a conversation with a man behind the bar.

Jon & Auric:
The first thing you notice about the box Auric pulls out is the large jewel affixed to the top of it, which looks like it may well be valuable. The rest isn't so impressive. Tarnished silver chains secure the lid of the weathered wooden box. The hinges look loose, and the paint in the inlays on the box itself have mostly worn away, leaving it looking like a shabby relic of an older time.

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Ultimate Flumph.

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Timitius wrote:
I don't think goblins can carry an entire issue, really.

They could set it ablaze quite easily enough.

There was a monster issue not that far back, but would an evil humanoid (goblins, orcs, ogres, et al) be different enough?

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Male Human(ish) Level 4 RPG Monkey

Stilgar:
"I know very little of your homeland. From what I understand, yours is an insular culture and without steady trade, we know next to nothing of your land. I happen to have made the acquaintance of two dwarven folk from your land. Outcasts. What little knowledge I have of your home comes from them. Some of what they describe is...unpleasant. However, knowing them to be exiles, I expect bitterness to color their recollections. I'm sure it's a fine place."

"Baal? Ah, we call him Baalok here. He is well known. The Crafters Guild in particular are fond of him. We are a city of many peoples, hence many gods are represented on the Street of Gods. Temples and shrines exist in abundance. If you have spiritual needs to attend, you will have no problem doing so."

This is a line break to test something. For some reason, spoilers that come second in line don't seem to want to open when I do the preview. I'm putting this in to bump the others down a bit and see if that helps. Yes, it did. Apparently I just have to bump the second one down below my avatar.

Kalaya:
Ham sets a steady pace, providing a slightly bumpy but tolerable ride. He points out places of interest during your trip, but you note that all the locations he bothers to mention he praises for their drink, or occasionally food. The city seems to go on forever. So many people, moving about the streets, you imagine being on the sea again, tossed about in a little boat, but the waves are made of faces.

Your progress seems to be all downhill. Eventually, the ride levels out and the mixture of smells in the air is dominated by fish. Merchants sell it; fresh, smoked, pickled, kippered, they yell to be heard over the clamor of the others as well as the general noise of the docks.

Ham pulls the cart to a stop near the doors of a large, long building.

"Here's my stop, ma'am. The Six is just down this road on the left. Big stone and timber building. Sign is wood with the six wit' eight tails burned into it. I wouldn't mind wetting my whistle, so you can either wait while I do my business here and I kin' take you over so's I can have a pint before heading back, or you can head there now. I don't mind either way."

Auric & Jon:
Go ahead and let me know your plans when the two of you are done catching up.

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Male Human(ish) Level 4 RPG Monkey

Kalaya:
Marza gives a half smile. "You seem like a good sort. Yer bird's not messy either. I'll admit I was worried. We had this sea captain staying once, in the old place, and he had this parrot," she grimaces. "Nasty mess. I'd have cooked the thing on a spit if I'd half the chance, and could find anyone that would actually eat it. I'll tell Ham ta collect you when he's ready to head out."

Not much later, a large, beefy fellow with a bald head and crooked nose comes up and introduces himself as Ham. He leads you out to the side of the building where a handcart awaits and offers for you to sit in it while he hauls it down to the docks.

Jon & Auric:
As Jon moves across the market towards the two, he sees Pliska scowl and put something in his hand before stalking off into the crowd. Auric meets Jon halfway across the crowded space, and half the party is once again reunited! Huzzah!

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Male Human(ish) Level 4 RPG Monkey

Jon:
The tent appears to be a tea shop. They have a bewildering array of teas which, as Pliska noted, are amazingly expensive. A pot of some of the rarer teas cost more than a tankard of ale. They also have an assortment of biscuits and other things to nibble on while you drink your tea. There are tables out front of the tent as well, offering a decent view of Cerys' tent. You are able to catch sight of Pliska leading Auric into the tent a couple of hours later, only to emerge a short time later.

Auric:
"Depending on where my charges need to go, I could be anywhere. O'course, with the clink yer addled plant wizard friend dropped in my hands, I could afford to stick around if ye needed my help..." She runs a hand through her unruly mop of hair. "Nine Hells, he's practically bought me outright! I can't just...Mitras' honeypot! Here!" She reaches into her cloak, fumbling around a bit, before producing three ceramic chits. "You tell him to take these and hang onto 'em. The rest he gave me will get ye my exclusive services fer at least the next moon." She glares at you. "Well, what are ye waitin' fer? Go meet yer friend, already."

Stilgar:
Hansi nods sagely. "Best the people who do best have the power. Those that need to be led are still led, and not just because some jackanape had the good fortune to be born of a particular bloodline." He stops to rush off and greet some new visitors, laughing with them and sharing a bit of conversation before returning to your table. [b]"Fardusk is self-ruled, yes, and claims much of the arable land around it. There are other nearby settlements. Many accept Fardusk law, and thus are provided its protection in exchange for the proper trade rights and tariffs." He dips a finger into his mug and traces a map on the tabletop.

"South of here, the Tindal empties into the ocean. West of that point are what some call the Jewel Cities." He snorts. Bit of wishful thinking if you ask me. They cling to the coastline of a stinking morass of a swamp, surviving mostly through trade with us and other more fortunate places. Why the folk there never moved to more hospitable climes is beyond me."[/b]

I'm the spawn of a sad, sad, ow.

Kalaya:
Marza wrinkles her nose. "I know the place. Ye'd be better off finding your friends and bringing them back here, unless you've a need to stay near the docks. I hear the Six is full of thieves." She scratches idly at the shiny scar tissue of her burned arm. "I got a man bein' sent down that way to pick up a shipment from the docks today. He can show you where to go. It's not far off his way."

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Male Human(ish) Level 4 RPG Monkey

Stilgar:
Not as such, no. I hear you dwarves still have true kings. Here in Fardusk, we have two councils, the High and the Low. The High Council elects an illustrious individual to the position of Overseer for eight years, provided there is no majority objection from the Low Council. The Overseer makes decisions regarding most everything not related to trade, though the Councils can overrule the Overseer with enough votes. It's a bit more complicated, but works out well for the city in the end, I think. The nobility have the perks and comforts that wealth affords, but without a position on the High Council, they have no more power than a common peddler."

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Male Human(ish) Level 4 RPG Monkey

Jon:
Cerys writes out a return note, seals it with a signet ring, and hands it to you, along with another coin. "I thank you for your service and your swift delivery of this letter." That done, he turns back to oversee the laborers setting up shop, not sparing you another glance. Pliska shrugs and inclines her head towards another tent across the way.

"I hear they serve good tea, if yer one what can afford it." There's a long pause, as she seems occupied with a stone she's nudging with the toe of her shoe. "If ye wanted to wait fer yer friend there, I kin run that letter back to the Six, get him here an' be sure you know when he shows."

Auric:
Pliska inclines her head toward a large green and gold tent across the way. "I sent him ta wait fer ye over there. I hear they got good tea, if ye kin afford it."

Stilgar:
"Why yes," says Mancino with a hint of surprise. "I assumed that's why you and your companions are here. It's up on the Heights, the cliffs that rise up above the city above the Nobles' Quarter, along with the towers of all the other prominent wizards that live here, and the Overseer's Palace, of course, along with a few rich folk that value prestige over prudence, building their homes so close to wizards. If you wish, I can take you to the roof later. You can see it from there."

Kalaya:
Marza shrugs the shoulder of her good arm and gives a noncommittal grunt. "I have my good and bad nights. Kess said ye might need help makin' yer way around the city. Where you headed?"

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Kou_Kagerou wrote:
Striogi wrote:

Spell index page:

Filter by books is not working in Chrome, Firefox and IE.

If I attempt to uncheck any of the boxes (e.g. Core Rulebook) the related spells are not filtered out (e.g. Magic Missile)

All other filters appear to work.

I am able to confirm that the Filter by Books options still do not work for at least Firefox 48.0.1

Example: If I narrow the options down to Sorcerer/Wizard spells from Core Rulebook only (with all Spell Levels and all Schools checked), spells like Ablative Barrier and Wooden Phalanx are still displayed.

I can confirm. Was using it this morning (also using the Firefox browser, not sure what the latest update is, but I applied it this morning) and specifically blocked out the Technology Guide, but the spells from the book were still displayed.

Edit: After a bit more playing around, it looks like checking or unchecking books does nothing to change the contents of the index.

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Male Human(ish) Level 4 RPG Monkey

Stilgar:
Your explanation for your interest leaves Mancino momentarily open-mouthed and speechless. He takes another long pull from his mug, then goes to take a second, only to find that it is empty. He gestures patience and pulls two more mugs, handing one to you. You find upon taking a swallow that it is obviously the good stuff he normally holds in reserved. Not watered at all. He sits across from you and leans forward conspiratorially.

"Var-- rather, the aforementioned personage can be summed up by this particular story. As one of the most powerful wizards in Fardusk, perhaps the most powerful, depending on who is ranking them, he is quite used to doing what he likes, when he likes, without care to whom he causes displeasure. It is said that a few years ago he violated a certain monastery, devoted to the Queen of Air and Darkness. As a goddess of vengeance, it is not surprising that retribution was swift and harsh. It is said that he was cursed with a terrible wasting disease. No healer could halt its progress, and no cleric could counter the magic, save the followers of the goddess herself. No cleric of Hers would do so until Var--he atoned for his crime. It is said he left the city and was gone for months, searching for a way to lift the curse without bowing to the will of Mitras. Now it's said he's returned and the curse no longer has power over him. I don't know if that's true, but strange lights and sounds have been seen from the windows of his tower on the heights, which have been dark since he left, so he certainly has returned."

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Male Human(ish) Level 4 RPG Monkey

Auric:
The man, despite the confident sneer that crosses his face when you mention Mancino's name, still takes a step back as you reveal the box and the jewel set in its lid sparkles in the lamplight. He raises both hands in a warding gesture.

"Oh, no. Mancino will not make a fool of me. His offer is as unappealing as that great, crumbling ruin of an inn he owns. Take it back to him and tell him he'll need to be a great deal more clever to pull one over on Ceryl. Now unless you intend to buy something, I suggest you leave." The smile returns to his face, gold tooth flashing.

Stilgar:
The smile remains fixed on Mancino's face, but somehow does not reach his eyes. "That would be a name that many know. He is a personage of some...renown, here in Fardusk. What...what sort of business would you have with Varras? The tales about him recently have been, well, quite fascinating." He takes the time to pour himself a drink and takes a long pull off of it while listening to your answer.

Jon:
The man turns and approaches, taking the letter when you offer it. He smiles, and a gold tooth glitters in the light. He holds the letter to his nose and inhales, smiling again. Taking a small knife from his belt, he cracks the seal and begins reading. As his eyes scan the lines, the smile fades. He begins scowling. As he finishes reading, he seems to control himself and the scowl fades, replaced with an arrogant sneer.

"I see. I thank you, sir, for this timely delivery." He fishes around in the pouch at his belt and hands you a silver coin. "For your troubles. There will be another for you if you will abide while I write a note in return and deliver it back to your mistress."

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Torches.

Had a party that was so used to using magical lighting, that when they needed actual fire they discovered to their dismay that no one in the party was carrying any torches. They had to go back and loot bodies for wood and cloth (one was actually carrying oil for some reason) to craft a makeshift torch.

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Male Human(ish) Level 4 RPG Monkey

Stilgar:
The ale passes quickly enough, and you are offered a second for a mere four shields. The serving boy quickly points out the copper coins in your handful as you sort through them, apparently hoping to hurry you along. Later you see a great, jaundiced-looking beast of a man lumber into the common room with a large cudgel over his shoulder. Hansi quickly moves to confer with the brute before leaving him to wander over to a chair by the door, where he begins gobbling up a great trencher full of seafood stew.

Later, Hansi comes over to your table. "I conferred with my doorman again, and I'm afraid Reef noted no one resembling your friends other than Auric. He has standing orders to notify me when he does."

Auric:
Pliska shrugs. "Suit yerself. Easiest way to be rid of it would be to pawn it off on some rube. I kin give ye a list o' folk who'd deserve it. I kin take ye ta the Street o' the Gods right enough, but it's a bit of a hike. Ye'll likely want to be ready to part with yer clink as well. Miracles don't come cheap, I hear."

As you reach the Wharf Market, you find the space is crammed full of merchant stalls, each clamoring and calling to potential customers. You find the din incredible, as if every person in your village had gathered together and started yammering away. Pliska leads you through the shoppers to a large, blue tent with all manner of rugs and carpets draped over frames, rolled and sitting in piles before the entrance. A bored looking fellow in a chain shirt holding a staff stands guard at the entrance, watching over the wares. Pliska brushes past him into the tent with you in tow. Inside a man with an olive complexion whose black hair and beard glisten in the lamplight looks up at your approach. He gives a quick glance to Pliska and seems to dismiss her presence, focusing instead on you as he beams a large smile, exposing an expanse of white teeth save for one that appears to be made of gold.

"Ah, welcome, my friend! What can I offer you this fine day?"

Jon:
Pliska leads you to a large, open space broken up by rows of wooden stalls and cloth tents. More are being set up, while others are being stocked, workers unloading and stacking goods under the watchful eye of merchants and their guards. Pliska stops to ask a question here and there, before leading you to a large, blue tent on the far side of the square. A pair of broad men are offloading carpets from a wagon, carrying them inside or arranging them out front at the direction of a well-dressed man. His hair and beard are black and curly, and glisten in the early morning sun.

Pliska gives a nod in his direction. "He's the one yer lookin' for."

Kalaya:
Kalaya's meal is uninterrupted. She sits and watches folk come in and eat, others simply grabbing food, paying, and walking out again with it. Other travelers come down and settle their tabs before leaving. Eventually she's alone with a couple of the staff who busy themselves with cleaning and other chores.

Footsteps on the stairs draw her attention. She sees one of the sisters descending. After seeing the withered arm, she realizes it is Marza. She notes your attention and gives you a nod before moving to the bar.

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Eric Hinkle wrote:
Jason Nelson wrote:
Thanks for the review, Eric!
Welcome, and I hope you do more products like this for other prestige classes.

If Jason is up for it, I might be able to turn out a couple more. Any suggestions on which prestige classes really need a tune-up to be prestigious?

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Male Human(ish) Level 4 RPG Monkey

Auric:
Pliska listens to your explanation of Jon. She shakes her head. "Hard to wrap my mind around that sort of thing, but ye know him, so I'll take yer word for it. In the city, if you've got magic, then you've got power. Most folk that can do tricks like he did when we got...er, bothered by some locals, that gets you set up nice, either as a major mover, or as the bully boy for one of 'em."

At the mention of temples, she frowns. "Aye, you go uptown to the Street of the Gods, an' you can't throw a stone without hitting an idol. A lot of 'em don't like...my kind of people. There's likely some what would put up with me bein' around, but I don't know who they'd be. Know of a couple of folk who are versed in the arts that aren't complete a*&!~@%@s. They might be able to help you for a bit o' clink, or at least tell you how you might rid yerself of it. I know the easiest way is to give it away to someone who takes it of their own free will. Then the curse passes with it."

Jon:
"Who? The folk over at the Six? Hansi's the owner and operator. He likes to think of himself as a man o' the people. Keeps building up his fortunes so he might get himself on the City Council someday, or so they say. His wife's runs a bit hot, both in temper and appetite--an' I mean both her eatin' and the other sort. Word is she's cuckolding him regular. Might be yer runnin' one o' her love letters," she says with a grin. "They got a bunch o' staff to wait tables, cook, clean, pour drinks, all that stuff, plus some bully boys to keep order and break skulls when its needed. Main one's Reef. They say he's the bastard offspring of o' merrow."

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Male Human(ish) Level 4 RPG Monkey

Kalaya:
Your night's sleep is interrupted only once, and that by a nightmare of wandering down to the common room in the wee hours to find all its residents sitting at tables with the tops of their heads gone and their brains missing. The morning brings daylight that burns away the night's terrors, along with the smells of food from downstairs. Whisperwing is careful to lean out the narrow window rather than soil the room when nature calls.

You see no sign of Kess or Marza, but the staff tells you they should be awake in a couple of hours. In the meantime, there is warm bread from a bakery down the street, as well as cheese and fruit ready to be had.

Auric:
Pliska shrugs. "Usin' you, yeah. Messing, I don't think so. They don't even know you. You're a means to an end. Mancino jus' figured you'd get the thing to his wife's lover and cause him some grief. Wife figured she could use yer friend ta stop it, not caring what happens to the messenger. I don't even know what it does. Word on the street lets a tout know not to mess with it and not to take it as payment for services. I've never even seen the thing. Supposed to be cursed, by a wizard or a demon or some such."

She keeps walking for a time, then slows, looking over her shoulder at you and biting her lip before speaking. You can see she has rather pronounced canines to go with the horns.

This friend o' yers, Jon. What's his game? He's got all kinds of powerful magic, but then hires me like he's just some lost rube, tossing me handfuls o' money like he's got no sense of its worth nor wit to suss it out. Is he playin' me? I feel like I got my head on backwards an' I don't like it."

Jon:
Pliska nods. "Wharf market? I'll have ta ask, but I can find him well enough. Lookin' fer some new tapestries for yer castle? There's better weavings ta be had uptown."

Stilgar:
Hansi smiles back. "There's a positive attitude! That wins half the struggle. You'll be reunited with one friend soon. The others should follow sure enough. Have a seat here and I'll see that you're taken care of. I can offer you a room with a lovely view of the docks for a mere three Towers. Your first tankard is on the house, as a friend of a friend." Master Mancino hustles off, and shortly thereafter a boy drops off a tall tankard. The ale tastes a bit watered to you.

The Exchange

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Anthony Adam wrote:

Actually, if we ignore the Foreword from Neil Spicer, you have written THE SAME article count as Neil and could overtake him in the forthcoming issues! Challenge made :P

Oh, and you are beating Neil on the 3/3, you have done that twice to his once in #7.

Is now wondering if Neil is going to let that stand or allow you to take the lead! :P

I wouldn't ignore it. Being asked to do the foreword counts as a pretty big deal to me.

I'm sure Neil could blow me out of the water, if he had a mind to. I'm just going to focus on getting some new magic, tech, and magitech items finished before the deadline for #16.

The Exchange

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Snorter wrote:

I've still a long way to go, to catch up with you in general, Jeff.

That's a long list of credits you've got in the 3PP-sphere.

I got a free copy of your recent Heraldry book from Flaming Crab, thanks indirectly to Kalindlara gifting hers to one of the other first responders, making me lucky #10.
I don't know who wrote what in that book, but so far I'm liking the ability chains built on the heraldic beasts.

There may be a chance for me to return the free book favor later in the year, not sure when, as Alex split one proposed book into several smaller parts.

But enough of this non-Paizo distraction!
Back to the scrivening desk!

I don't recall exactly, except that we split the beasties evenly and developed the feats and items focused on our particular heraldic creatures. I had the allocamelus, the yale, and the murder bunnies (lepus hostili).

The Exchange

Male Human(ish) Level 4 RPG Monkey

Jon:
Pliska sighs, sopping up stew with a crust of bread and wolfing it down, before downing a swallow from her mug and stuffing two more pieces of black bread into her satchel. "Awright then. I don't tout without cash up front, but you paid well for the first trip so I'll ignore that rule this once. Where to?"

Auric:
She catches the silver coin and makes it disappear after giving it a quick glance. "Name's Pliska. Ye run with a tall, scraggly plant-wizard name o' 'Jon Commoner.'" She snorts. "Cheeky thing ta call yerself when ya can make plants grow and choke the life outta people. 'Commoner.'" She makes a rude noise before continuing. "Anyway, story is that yer pal Jon came inta the Six early this morn, guided by yers truly. Happened to overhear an exchange 'tween him an the mistress o' the house. The missus sent yer pal to warn Ceryl, so he won't take what it is yer carryin' if ya give it to him. Means yer stuck wit' the cursed thing. Jon's waitin' on you ta show, but he don't know nothin' bout any of this. Jus' carried the letter from the missus warnin' Ceryl 'bout it. I asked 'round 'bout it. Seems whatever yer carryin' ta give ta Ceryl is bewitched. Some dark thing what puts a curse on the one that carries it."

Kalaya:
"Only two Brightblades in the world: me and my sister. I'm told I've a bigger heart than Marza, but that's not true. She's just got a gruffer exterior. Speaking of which, make sure the bird don't make a mess of the room. She'll have a fit. Rest well." The night passes without incident unless there's anything else you wish to do during your time here.

Stilgar:
Master Mancino's face takes on a sad air as he shakes his head. "Alas, no, unless my staff has been lax in informing me. I've passed the description of good Auric's companions to them with orders to notify me should someone matching them enter the establishment. The gnome...Magnus? He would be most easily spotted. Not many of their folk come into Fardusk. The kobolds in the Undercity are not kind to them, and they have sway with the Lower Council, so the gnomish folk tend to avoid...ah, but you aren't here to listen to me ramble on politics. Your friend Auric should return soon and I'll bring any others of your companions to you should they be made known. Meanwhile, sit! I'll have any refreshment you require brought. Consider this your home away from home. My prices are reasonable and I strive to be a gracious host. When Reef rolls his lazy carcass off his cot, I'll check again to be sure none came in late after I retired."

The Exchange

Snorter wrote:
Anthony Adam wrote:

Ok,

Top 7 writer credits...

20 credits Spicer, Neil
19 credits Lee, Jeff
13 credits Turner, Ian
11 credits Costello Jr., Ryan
11 credits Crenshaw, Paris E.
11 credits Fox, Guy
11 credits Gimmler, Christoph

So...close...must...type...faster...

Can we get a doping test, on Neil and Jeff?

I'm actually surprised. I hadn't realized I'd written that many pieces for Wayfinder, especially since I didn't get anything into an even-numbered issue until...#6, I think? Possibly #8.

The Exchange

1 person marked this as a favorite.

I was intrigued. If this gets picked up for a season, I'll definitely be watching. I like how it's more strongly tied to the story and characters from the comic and the animated series. Jackie Earle Haley as the Terror cracked me up.

The Exchange

Erethrin wrote:
its a npc book or also contain a pc class ?

Hi, Erethrin.

The Demon Cults series provides material for the GM to use. Each one features a different cult, including its goals, organization, and stat blocks for its leaders and other prominent members. Not much in here for players, unless your GM is looking to run an evil campaign.

The Exchange

Male Human(ish) Level 4 RPG Monkey
Shadowborn wrote:
Well that was weird. I previewed the post and couldn't get Jon's spoiler to open when I clicked on it. Had to place it in its own post.

So I had the same thing happen to Auric's spoiler in this last post. Adding an extra couple of returns between that one and the one above solved the problem.

I'd just like to observe that this group has an amazing facility for avoiding trouble. That could come in handy in a place like Fardusk.

The Exchange

Male Human(ish) Level 4 RPG Monkey

Kalaya:
Kess nods. "That I can understand. Sleep well. We brook no trouble to our customers. If you see those rough types again, tell 'em you work for the Brightblades. It might not sway them, but then again it might. If it does, then maybe you'll do some work for us in the future to pay back the favor."

Auric:
She palms the coins and makes them disappear somewhere. When you ask your question, she nods. "He's an oily, powdered ponce. He's also doing the deed with yer landlord's missus. I also know more than that, but it'll cost you extra, including some head-coin...information, that is." She gives a quick glance over her shoulder, her face a mask, then looks back in the direction of your walk. "I understand if you want to keep to yerself, but know it's the only time I'll offer. You don't do the exchange, things might get a bit confusing later."

Stilgar:
The man makes an extravagant bow in return. "Well met, Stilgar, Worthy of Baal! It is an honor to make your acquaintance. I am Hansi Mancino, master of this house, and I bid you welcome to the Six with Eight Tails! Your arrival has been expected. Good Master Auric is currently staying here and has asking after you and your companions. He'll be relieved to hear that you've arrived safely. I'm afraid he stepped out this morning after breakfast to run a small errand for me, in gratitude for my hospitality. I'm sure he'll return shortly. In the meantime, allow me to see to your needs."

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