If that's the way you'd like to play it. It tends to make things all or nothing, however. You might roll stellar for everything, or not have a clue across the entirety of your knowledge base. More rolls equals more chances for a good one.
Jon is able to provide the information that the Crescent Forest used to be much more expansive, covering most of two valleys, judging from the lay of the land and the common sight of great stumps in the area. It's current shape is likely due to settlement and expansion, pushing the treeline north and away. The forest is thinnest at its points, of course, which coincide with the largest population centers in the area: Dunshale and Three Oaks. The mighty trio at the center of the latter may have once been the heart of the wood.
As for this being the will of Kurnan, that might be a debate for greater theologians than the party boasts. However, what seems certain is that kith and kin in both settlements are potential targets of these attacks, all on the word of this druid that the Horned God Himself leads them.
Hmm...lemme check my contract...
No NDA, but I also don't want to spoil anything. So, just a teaser: I wrote a total of ten sound-based spells--level 0 through 9th--usable by a variety of classes. As a player, I most definitely would not want to be on the receiving end of the 9th level spell.
While some of these posts are usefull and others not as much, the question of their ransom value remains unanswered.
Considering there is no hard and fast set of rules on ransoming nobility, that's a GM call. Since these paracounts/countesses appear to be more powerful, politically, than their non-prefixed counterparts (no pun intended), it would stand to reason that kidnappers would demand high ransoms. How much, however, would depend on varying factors: Is the family known to be wealthy? How smart are the kidnappers? How much in liquid assets could the house feasibly gather together in a short amount of time? Would the kidnappers be aware of that fact?
Psionics Unleashed wrote:
Healing: Psychometabolism powers of the healing subdiscipline can remove damage from creatures. However, psionic healing usually falls short of divine magical healing, in direct comparisons.
Doing a quick pdf search for healing, it seems most of the powers are psychometabolic and only have a range of "personal." The ones that do work on others don't heal hp damage, they just restore ability damage, regrow limbs, etc. The revivify power's text states that it acts just like a raise dead, and none of the exceptions seem to counteract the idea that it would affect undead the way the spell would do so.
However, that said, there's nothing about positive energy anywhere. This is more mind-over-matter type stuff. If you had an undead psionic creature, it should be able to use its own psionic abilities to heal.
If you click on the "events" button on the Paizocon page, it takes you there. Lottery events. There are only so many official games with only so many seats available. In order to be fair about who gets in on the games, a lottery is held. Each person attending goes through the list of events and rates them from 0 (not interested) to 4 (most interested). Now that the lottery is closed, they'll select people for the games based on their interests.
Come Friday at 2:00, any remaining open slots in the games will be up for grabs. First come, first served. During that time, people can also trade with other people to get the events they want.
That aside, there are tons of Pathfinder Society organized play games going on available to PFS members. If you're not a member, I do believe they can register you on the spot and they have computers available to roll up characters on using one of the popular software programs.
And like I said, lots of open gaming of various sorts, plus just being able to hang out with a whole lot of good people. I can understand your reservations though, that's a lot of money to shell out. You could always see about finding a convention closer to home this year and make plans for Paizocon next year. That way you're better prepared, better informed, and you'd have a better chance of getting into games that might interest you and your friends.
Q: What's a paracountess?
Well, you've missed entry into the lottery for the official events, at least until people have been chosen for games, then you'd have a shot at unfilled positions.
On the bright side, there's lots of open gaming as well. If you've got people that aren't into Pathfinder you'll likely find more to do there as all sorts of games are run.
If you do want to do Pathfinder, there's also the official Society games which go on all weekend.
Forlorn, forsaken, forklift...one of those stupid elves. Damn pointy-eared things shouldn't be adventuring anyway. They should be at home, sitting up in their trees eating daisies and singing all day long.
The PRD, "Using Skills" wrote:
The PRD "Special Attacks" wrote:
The PRD, "Environment" wrote:
Looking at the portions of the PRD that directly refer to your question, there seems to be no direct RAW that says multiple people can open a door. Aid another rules specifically talk about skill checks and combat. Opening stuck doors is an ability check, so it does not fall under either category. I also checked the old 3.5 SRD. Nothing there either.
That said, what you mention is something I've always used since 3rd edition. Depending on the width of the door, usually at least one other person can attempt to aid to break the door open.
Just some food for thought.
From the Online Etymology Dictionary wrote:
Eric "Boxhead" Hindley wrote:
I will most assuredly be at PaizoCon, can't wait to see you guys! We'll have to have a beer and I have this sure fire, no miss idea for a book about cats...;)
You have the beer. I'll stick with my Jack and Coke. There aren't going to be hairless cats in this book, are there? Those things creep me out.
My Knot of Thorns game is a go and now available for selection in the lottery. The characters provided are from Adventure Path Iconics: Path of the Wicked by Louis Porter Jr. Design. Play the villains in the opening installment of Pathfinder's first evil adventure path, using characters tailored for maximum evil and style--four humans, four races from the NeoExodus: A House Divided campaign setting--all ready for vengeance against the forces of good.
As had already been said, I think you made the best of a bad situation, Hama. RPGs aren't some people's cup of tea. Your player made a bad call bringing her along. Now he's facing some guff from his girlfriend because the situation has made an "us or them" situation come up. It happens. She may feel at odds with your group, as she was asked to leave, and may take any time your player spends with you as a slight towards her. Things will work out, or they won't.
Gaming when your young is great. No job, little to no relationship worries, and all the energy, enthusiasm, and time in the world. Then people grow up, have to work, have relationships, have children. If you love the hobby you work around all that as best you can. Just don't let the hobby come between you and your friends. We have a player that can't always get a sitter for game night. The kids come along and we accommodate them as best we can rather than telling her to stay home. Sometimes it becomes a distraction, but it's worth it to keep things all-around happy. People who have significant others that aren't into gaming usually plan "together" time for other times, and their partners go do something they enjoy during game time.
There is no moon forest, at least by that name, however the Crescent Wood is a narrow woodland that curves over the northern expanse of the area--thicker in the middle, hence its name--its western tip ends north of Dunshale, it's eastern tip northwest of Three Oaks.
Monkplayer, you'll want to choose your events in the lottery before the 14th. Otherwise you'll be registering for what's left after the lottery is over. The point you make about popular games is the whole reason the lottery exists. Hence the reason the con page states "Signup for any remaining open slots will begin Fri, Jun 14, 2013, 02:00 PM."
So if you want into Mona's game, or anything else that catches your fancy, register your buddy and rank your games.
Weigh anchor and set sail. Most ships have a speed equivalent to a sahuagin's swim speed. If a ship makes a double move as a full round action, then any sahuagin keeping pace with the ship won't be able to attack, as they'll have to make a double move to do so.
Depth charges would be expensive. I'd just use lightning bolt and target the water around the ship. Bzzzzt!!!
Joex The Pale wrote:
No, because spells don't work that way. For example, you could cast haste on your party and give them a +1 dodge bonus to AC. However, if you cast the spell again the next round, the only thing it will do is "reset" the duration of the spell, because they're already under the effects of haste. Spells don't stack with themselves.
The PRD wrote:
Dodge Bonuses: Dodge bonuses represent actively avoiding blows. Any situation that denies you your Dexterity bonus also denies you dodge bonuses. (Wearing armor, however, does not limit these bonuses the way it limits a Dexterity bonus to AC.) Unlike most sorts of bonuses, dodge bonuses stack with each other.
From the PRD, emphasis mine.
Well, since Paris is getting all fancy-schmancy with his...
Friday, July 5th, 2pm-6pm
Knot of Thorns, featuring Path of the Wicked Iconics
The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. Herein is the story of how you burned this insipid paradise to the ground.
It's only fair. They burned you first.
They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders pray they'll be rid of you.
They've given you three days. The fools, that's more than you need to break out. And then, it will be their turn to face the fire.
This is Knot of Thorns, the first adventure in the Way of the Wicked AP, by Fire Mountain Games. The characters provided are from Adventure Path Iconics: Path of the Wicked by Louis Porter Jr. Design. Play the villains in Pathfinder's first evil adventure path, using characters tailored for maximum evil and style--four humans, four races from the NeoExodus: A House Divided campaign setting--ready to run. Prizes provided by Fire Mountain Games and LPJ Design.
I prefer my first run-through to be spoiler-free. Good GMs can steer players into choices and backstory that will pay off in the long run without giving away the surprises in an adventure. Adventure paths are even better for this as the campaign traits are good for that. If the adventure is a good one, then running through it again knowing what's in store is still fun. However, those initial "oh wow" moments are gold and I wouldn't want to be denied.
As for other forms of media, spoilers have a shelf-life. You don't get to crap on someone for posting about a movie in the appropriate thread for that movie without spoiler tags if the movie has been out for a decade. It's your own fault for reading about the movie before you see it. Totally different scenario than waiting in line for a movie only to have people coming out from a previous showing blurt stuff out.
As part of my Indiegogo fundraiser to get to Paizocon, I said that if I were fully funded, I'd share the love and share my hotel room. I'm making good on that.
I'm not staying at the Mariott, but I do have a room for Friday and Saturday night at the Rodeway Inn Sea-Tac, which is about 1000 feet away on the same street. I've booked a room with two queen-sized beds. If someone needs a room for those two nights, you can stay with me. Gratis.
Edit: Just a quick mention. The hotel offers free breakfast (probably just continental), free parking, and free wifi in both room and lobby.
Magnus: Despite your hunch, the man does not appear to be under any magical compulsion. The brain injury he suffered when Master Ironhead mashed his thinky-bits is the likely cause of his strange behavior.
As for the moon forest, go ahead and give me Knowledge (local) rolls, if you've got the skill.
The man mumbles a bit. Jon thinks he's attempting to say something in Druidic, but the words appear to escape him, so he slips back into the Common Tongue.
"Kuh-Kurnan. Here. Among us. Lead us against the spoilers. In...in muh-moon forest. Uh-others...move against Duh-Dun..." He trails off, his mouth closing in a thin line as he seems to notice Stilgar again.
Auric Ironwright wrote:
To clarify: The bleed effect stopped with Stilgar's spell, so the potion won't be needed. However, the damage has been done and the guy probably wasn't the sharpest sword in the armory to begin with.
Liam: I'll get there. Patience, grasshopper. Just don't expect a Shakespearean monologue from the guy.
Jon: The guy focuses on you as you speak and gives a nod.
"Kuh- Kurnan wants to kill the spoilers. Return lands to the wild. He has come. He leads us. He sends beasts of the land to do his bidding. Soon we kill them. Duh-drive them away. All chattel that follow them and the fire god. Ones that nuh-kneel to Kurnan are spared."