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Shalkeshka

Shadowborn's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Society Member. 8,907 posts (10,611 including aliases). 10 reviews. No lists. No wishlists. 1 Pathfinder Society character. 14 aliases.


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The Exchange

Male Human(ish) Level 3 RPG Monkey

"Not to, just around. I told you, only a madman would attempt to sail the Shards. This plan has merit, but let's see if we can't lose our pursuers first. If they gain on us, we can try the discarded cargo trick and see if they take the bait. Besides, the further south we sail, the less ice to avoid. Might even have time to harvest some gannets from the islands down there. Ever had gannet? If not, you're in for a treat!"

Some of the crew audibly groan and mutter at the last comment, but Captain Wilde seems not to notice, as he smacks his lips in appreciation for this apparent delicacy.

The Exchange

Tissue paper is not a wall. Neither is a curtain. I'd rule that those provide concealment, but not cover. If I can put an arrow through it, then it's not cover.

If you look at cover, it talks about blocking line of effect. In order to block line of effect, you need a "solid barrier." Rice paper doors and cloth curtains do not fit that definition, unless you'd rule that they'd stop a lightning bolt.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Captain Wilde puts on a crooked grin.

"Sounds like someone has a plan. Care to let me in on it? Making the barrels look heavy won't be a problem, as we're fully stocked and nary an empty in the lot. Don't care to lose cargo if we don't have to. That's the whole point of outrunning pirates."

The Exchange Marathon Voter 2013, Marathon Voter 2014, Marathon Voter 2015 aka Shadowborn

2 people marked this as a favorite.
Kobold Cleaver wrote:

Every year.

Every year, I look over at the RPG Superstar button, all shiny and proud and glittery and probably a waste of my time but maybe not and it'd still be nice to make something for a change and why not at least try?

Every year I tell myself, "Yes. This year. This year I'll try. I'll really give it a shot. No guts, no glory. Let's do it. This time, it's personal. For real this time. All in. Any second now."

And every year I don't do s%#$. Every year I say, "Eh, maybe next year."

Well, no more. I figure I can't be the only one who's procrastinated on these, and next year I'm actually going to put in my submission. Most likely, I'll end up moping about being left out afterward, but I will be moping in a much better crowd!

So here's the thread for those of us who have a tendency to waffle. It's time to stop waffling and say, unequivocally, with no margin for error, "I will give it a shot!...as long as nothing crazy comes up, like me getting super sick or my dog dying or my roof being caved in by falling sperm whales! Huzzah!"

No more excuses for me. If I don't put in a submission next time...well, people know where to find me.

Just do it!

The Exchange

The black raven wrote:


Come to think of it, the spawn cannot create another one. So at the moment, only Durkula can create other vampires.

He only creates vampire spawn with the energy drain from his slam attack. He's draining the cleric, and anyone with more than 4 hit dice rises killed that way will rise as a full vampire and can create spawn of their own. I'm thinking Durkula could control at least one other one besides the high priest, but he could also release control since the other dwarf would likely be agreeable to his plans.

The Exchange

Those two vampires make two more, those four make eight, etc, etc, and boom, a whole temple full of Hel worshipers.

The Exchange

Speaking of unclosed tags, on the Universal Monster Rules page, everything from Fortification to the end of the page is bolded.

The Exchange

Gun Metal Games (the makers of Interface Zero 2.0 for Savage Worlds) is doing a Pathfinder conversion. We have an open playtest document that's currently in layout. I'm hoping it will be complete and ready for download within about a week. If you'd like to give it a try, there will be a thread up in the Third Party Publisher Product Discussions with a link to the download.

We're designing this strictly as a cyberpunk setting, but since it is fully compatible with the Pathfinder rules, there's no reason why you couldn't just add in elves, dwarves, orcs, and select classes and do Shadowrun.

The Exchange

As a writer, one of the things I tend to do is use the resources I have on hand. The first one I use in my writing is the PRD, so I get the proper mechanics, terminology, and OGL material in front of me while I work.

Then I hit d20pfsrd, specifically to search for any references to the subject matter from third party materials. That way I can avoid heading down roads that have been thoroughly explored by someone else and not repeat material that is already published.

For example, I had to scrap an archetype idea in a recent project, because the concept had already been done, and done well, in RGG's Monster Menagerie: The Construct Companion.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Mister Thorne snorts.

"Wouldn't last a minute in that water. Too cold. If it were high summer, he might last two. Besides, they're too far out. It will take an hour or two at least before we can even make out men on the decks without a spyglass."

The time during the chase is strange, as the tension of pursuit is hard to maintain given the long period of time where nothing actually happens. The ship sails, Captain Wilde checks on your pursuit occasionally, and once or twice calls for course changes to steer clear of one of the great floating mountains of ice. The crew goes about it duties, though there is obvious tension.

In the meantime, the great dark blot on the southern horizon grows. It resolves itself into towering black clouds, occasionally shot through with flashes of lightning. There are distant rumblings that reach you on the wind. Some of it sounds like thunder; some of it sounds like...something else, definitely not thunder. It reminds Jon of the sounds you hear before an avalanche. The wind picks up and the crew gets a lot more active, constantly adjusting sails as the helmsman, rather than standing idle and holding course at the wheel, sends the ship turning this way, then back again. The mood intensifies as the sails in pursuit grow larger over time.

Captain Wilde paces the deck, looking like he's about to start chewing on the rigging.

"Winds are too unpredictable here. We have to keep tacking into it to hold our course. Too slow...they'll get close enough that they won't give up and go away, then they'll dog us all the way round the Shards."

The Exchange

Male Human(ish) Level 3 RPG Monkey

"That's not rude, merely prudent. I'll refer you back to my previous talk of iceberg-stranding. Not good for business. Besides, it's all still on the ship. If I don't get you to your destination, it won't be. Or rather, it may be, but it will be on the bottom of the Tindal with the ship and us. Or the ship and us will be on the bottom, and the pirates will have it all. My point is that I'll either get you there, or I won't get you anywhere. Whether one small part of your frozen milk happens to be sitting on the deck rather than below deck shouldn't matter to you...unless it matters to me, and it may...in which case it will matter to you, but in a good way, savvy?"

The captain definitely seems sincere in his deal to get you to Fardusk. As to the rest of it, that's for you to figure out. He's definitely eccentric, but you see no signs that he wants to swindle or betray you in any way.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Captain Wilde extends a hand.

"Your offer of payment is accepted, as is your offer of aid should we not be able to outrun these scalliwags. If you would be so kind as to procure a sack from Mister Thorne and bring my payment up in advance, I'd be most appreciative."

The Exchange

Mark,

At the risk of being repetitive, as I don't want to wade through 2,600+ posts...

How is your last name pronounced? I know I heard it said at Paizocon this year, but it didn't stick. Thanks to my high school German, I want to pronounce it with a long "i" sound.

The Exchange

Male Human(ish) Level 3 RPG Monkey

"In as much as we may have to divert course and take a run around the entirety of the Shards, hopefully losing our pursuers in the inclement weather thereabouts, it may well add a week onto our travels, doubling the time it takes to reach port in Fardusk."

The Exchange

Male Human(ish) Level 3 RPG Monkey

Wilde gives another noncommittal grunt, still peering through the spyglass.

"Let me spin a tale for you. It involves a wretched dwarf with a marked face, toadying to a human wrought of a cloth nearly as bad as the dwarf. They pay close attention to those going in and out of their little fishy town. When people come through with interesting cargo, say, or going to interesting destinations, say, then they speak to friends of theirs. These friends are the type to take things from others without asking, and poke bloody holes in people that balk at handing over what they have. In exchange for knowing where and when they might find people to take things from, they provide a split of the profits to a certain headman and his mark-faced toad."

That said, he lowers the spyglass and snaps it shut, turning on his heel and barking orders.

"Hard to port! Lay on the sail! Bosun, open the arms locker and arm the crew! Snap to it, we need to run and run fast! Lay in a course south by southwest!"

Then he turns back to Auric and company, a polite smile on his face, hands clasped before him in a rather contrite pose.

"I'm afraid your trip to Fardusk might run a little longer than expected. You have my sincere apologies for the delay. I hope this will not reflect poorly on me or my crew, or affect any adjustment in your thoughts toward appropriate payment for the voyage. Speaking of which, perhaps now would be a good time to get exacting arrangements on that."

The Exchange

1 person marked this as a favorite.

It's a fine choice, to be sure.

And yes, the content in this book is geared towards tosculi as a PC choice, where in the Southlands I believe they're dealt with mainly as a threat and the info there is more the purview of the GM. I had a lot of fun writing this one.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Captain Wilde lets out a noncommittal grunt, scanning the right of the ship with his spyglass.

"Let me ask you, did you happen to bandy words with the headman back over in 'Fishtown?' And, if and when you did, did you happen to talk about your cargo, or where you were headed?"

The Exchange

Male Human(ish) Level 3 RPG Monkey

Narok: "Not much in the way of raidin' anywhere we make port. Guess they contented themselves with looting dwarven lands this winter. No offense meant, o' course!"

Fardusk: Captain Wilde scratches idly at his beard as he ponders the question. "Aye, Fardusk. It's a most civilized place, it is. A regular bastion of civilization. Now, if you know anything about civilization, you'll know that's just a fancy way of sayin' that the place will chew you up and spit you out, but it will use a napkin to clean its mouth afterwards and thank you for the meal. My crew have standing orders never to venture out of the docks district. That's where most of the uncivilized foreigners stay and do their business. Safest place in the city. If someone wants your purse, they'll show you the knife and make their demands known clearly. Man knows where he stands in the docks. Could get knifed elsewhere in the city, or burned to ash, without so much as a how-do-you-do or a reckoning as to why. Still, should be able to fetch a pretty pile o' coin for your box of frozen milk."

Thorne's thoughts on the place are a tad more helpful, if no less bleak. "It's a s%%+hole, but you can get good drinks there. Just don't expect things like charity, well-meaning, and honesty while you're there. Fardusk is a hard place, full of hard people. Watch your fellows' backs, make sure they watch yours, and you may get out with your hides and souls intact."

An old salt called Gabby, one of the friendliest of the crew, has a different take. "Sure, it can be a dark and scary place, if'n yer not used ta it, but there's good folk there yet. Got a place I like to go when we're in port, good inn. It's right near the docks, with hot food and decent drink at reasonable prices. Odd name, so it's easy to remember: the Six with Eight Tails. Owner of the place, Hansi Mancino, he's a good guy, very accomodating and always looking for new business. You need a place to stay while you're in town, look him up and tell him Ol' Gabby sent you. He'll fix you up right, anything you need."

The storm: Jon notes that it definitely looks like a storm front, but after examining it for some time, also notes that it isn't going anywhere. It doesn't move. Captain Wilde notes Jon's interest and moves to the rail.

"Ah, I see you've found the one point of interest upon the Tindal, besides all the ice. That there is the place we call The Shards. I'm afraid you won't be getting a closer look, because it's best to avoid it. Only a madman would go in there on purpose."

On your third day out, just as Magnus is planning on jumping into Tuboo for a little looksee around the ship, there's a call from the masts above. "Sails! Sails, Captain!"

"Where away?!" he cries back.

"One off the starboard bow! Two more to starboard!"

Captain Wilde pulls a leather tube from his belt, expands it, and looks through the smaller end. Then he jerks it away, blinking madly, as he puts it to his other eye (the one without the enlarged pupil) and scans the starboard side of the ship.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The crew appears used to unusual animals on board. A few comment that they've seen critters like Tuboo before, though not of his color. Most aren't worried, though the riggers suggest Magnus keep his familiar out of the ropes, as they don't want to get nipped whenever they need to work on the rigging. They also suggest there should be plenty for him to hunt up to eat below decks.

Captain Wilde is definitely an odd duck, but the crew seem to accept his eccentricities and appear loyal. Thorne, the first mate, seems particularly fond of him, but also the most exasperated by his oddities.

The captain and crew inform you that the Tindal is a freshwater inland sea, fed by the Plain of Moving Ice to the north, the great glacier that is home to the Narok tribes. The main danger on the Tindal, especially this far north, are the icebergs. Thorne says a wide berth is necessary, as they are significantly larger beneath the surface and a solid impact could make for a bad journey. She also makes a note of mentioning that the Flounder has a pair of bilge pumps and that in the event of such a collision, your group might have a vested interest in manning those pumps until the ship makes land again. Smirking, she says that it might earn you a slight discount on your passage for the hazard. Diplomacy checks to gather anything more about the crew, ship, or the Tindal Sea, and for anything about Fardusk.

Stilgar notes that the weather for the first two days out is mostly clear, and thankfully all the clouds are white, fluffy, and non-menacing. The winds are brisk and cold, but the sea itself is calm. On the morning of the third day, however, there is a mass of darkness off the port side, some distance to the south, looking much like an encroaching storm.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Just to clarify, you aren't confined below decks for the whole voyage; that's just where you sleep and stow your gear. Let me know if there's anything you want to do during the voyage.

The Exchange

Male Human(ish) Level 3 RPG Monkey

"Excellent! I appreciate men who can think on their feet! They make the best dancers."

On that odd note, he motions to the woman in the fur vest and waves at your cart. She begins shouting orders to the crew, who quickly use a cargo crane aboard the ship to lift the cart and its contents up off the dock and down into the hold after you unhitch Janet and follow the captain aboard. The sailors take charge of her and get her stowed in a pen below deck.

The captain turns, doffing his hat to reveal an unruly mop of gray hair shot through with red, he bows.

"Welcome, gentlefolk, aboard the Flounder. I am Jack Wilde, your captain and host. Now if you will excuse me, I have a few last minute details to attend. My first mate will show you to your quarters. You will, of course, dine with me this evening? Excellent. Mister Thorne! Take our passengers to their accomodations."

"Aye, sir," says the woman in the fur vest to the captain's back. She grins at the group and says, "Follow me.

Your accommodations are below decks, a curtained off area of the cargo hold with folding bunks bracketed to the walls. Your wagon sits surrounded by a secured cargo of barrels and crates. The smell of fish, both salted and smoked, is very strong.

The Exchange

Male Human(ish) Level 3 RPG Monkey

"Well, there really isn't anything between here and there," he says, grandly sweeping his arms towards the town, then back towards the sea. "If you don't pay my fee, what shall I do, cast you off on the nearest iceberg? Fine reputation that will garner me. I could just say no, leave you and your pretty, pretty metal here with the fishmongers and their greedy headman and his stunted advisor, until the next ship comes into port..."

The Exchange

Male Human(ish) Level 3 RPG Monkey

I don't think I gave you an actual amount, but Ulli and Dromi gave you half their haul by way of thanks, so we'll say a small crate of ingots. Total value: 5,000 gp.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The captain reaches back and runs his fingers along the tops of the bars a moment more, then pulls his hands away quickly as if he'd suddenly been burned.

"Tell you what, lad. The tide waits for no one. So let's get you, your friends, and this mighty interesting cargo aboard first and weigh anchor. We can discuss terms along the way." The eye with the larger pupil squints a bit, perhaps due to the morning sunlight streaming over Auric's shoulders.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The captain seems genuinely excited. In fact, he prances down the gangplank and races over to your cart. You note his cloak is fur-lined, and his boots likewise, though he appears to have put on boots from two different pairs, as one is black and the other a deep blue.

Rather than waiting to see who Stilgar is and wait for the holy symbol to be presented, he pulls back the cover on your cargo and looks at one of the crates of ingots.

"Oooh, pretty," he says, running long slim fingers along one of the bars, "like frozen milk. Trade some of these for passage, will you?"

He turns back to Auric with the question. At close range, Auric thinks that the fellow has two different colored eyes. However, on a second look it appears that the pupil of his left eye is much larger than the right, thus the eye shows much less color and appears darker.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The captain raises his eyebrows.

"Oooooh! Can I touch it?"

The Exchange

Male Human(ish) Level 3 RPG Monkey

The woman pauses a moment, looking over your group, then your wagon. Her eyes roll up towards the sky and her cheeks puff up and exhale an audible sigh before she answers.

"Wait here. I'll fetch the captain," she says, before leaving the rail.

A short while later she returns, accompanied by a gangly man in motley garb. He has prematurely graying hair sticking out to the sides of his head from beneath his hat. He leans on the rail and looks down at your group.

"Hmm...passengers," he says, in a noncommittal tone.

He eyes the cart.

"Cargo?" he asks.

The Exchange

Male Human(ish) Level 3 RPG Monkey

A woman, her skin ruddy from wind and sun, stops to lean over the rail and look over your group. She wears a fur vest, but her arms are bare. She points away from the shore and towards the great expanse of water.

"That way," she says with a grin, "and who wants ta know?"

The Exchange

Neurophage wrote:
Milo v3 wrote:
Quote:
It seems to me that people like to point out Paizo employees making comments around the likes of "Martial characters can't do that, because it is physically impossible."
I actually have never seen that.
You don't remember that time a Paizo employee (I don't remember who. Maybe Jason B.) made a blog post about how their inability to catch a mouse in their hand after tying the cord to their wrist was proof that fantastically-skilled Gunslingers shouldn't be allowed to use weapon cords to shoot their guns multiple times in one full attack? Personally, my problem with the weapon cord nonsense is that I don't see a problem with them reloading their weapons even when their hands are full because reloading a pistol while juggling another is just stylish.

My answer to this particular ruling is: I don't care if Jason Bulmahn can do it. Let Jackie Chan try and tell me whether or not he can do it.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The group makes its way to the docks, where the ship sits at anchor. Most of the smaller boats are gone, and some can be seen out on the water, with the fishermen aboard casting out their nets. Meanwhile, there's a bustle of activity on board the ship, where sailors are securing things aboard deck, handling ropes, and a dizzying array of other activities which baffle you landlubbers.

The Exchange

Thanks, OSW. Much appreciated.

The Exchange

Leto sounds good as the Joker, but I still don't like the look. Overall the trailer didn't win me over. Too many faces to throw together, not enough screen time to really establish anything concrete except for the basic plot, and that's from expository dialogue. Joker gets more screen time than anyone other than Harley, and near as I can figure he's supposed to be a secondary character.

The Exchange

1 person marked this as a favorite.

I think an added problem is they're using the same style of cinematography. The aerial shots of the Louisiana bayou were beautiful and eerie. Aerial shots of L.A. set me to thinking that I'll be landing soon and hopefully my connecting flight won't be delayed.

The Exchange

4 people marked this as a favorite.

Big project coming together nicely. With a little luck added to a competent crew, this playtest doc should see the light of day soon.

*happy dance*

The Exchange

I might give this one more episode. I'm just not really invested in anything the main characters do. Somehow Vince Vaughn's character has managed to garner a sliver of sympathy, but not enough to keep me watching unless there's a serious shift in momentum. The weirdness of season 1 seemed steeped in everything. Here, it seems tacked on almost as an afterthought, or maybe it's because of the setting. Weird, kinky sex stuff just doesn't seem out of place in L.A.

The Exchange

Male Human(ish) Level 3 RPG Monkey

The morning meal consists of a slice of pickled fish on a thick slice of toasted bread, with leeks and boiled potatoes. You note that men dressed for fishing file in quickly after the "bell" is rung, mostly young ones, with a gray-haired fellow here or there. They eat quickly with little talk, some still sending side-long glances towards the party.

As you eat, the innkeeper sidles up next to Auric, refilling mugs and gathering up empty plates. As he does so, he says quietly.

"If'n yew wan'ta be on that shep, yew'd best spek ter the cap'n soon. Heard dem crewfolk say dey wus leavin' wit the tide."

The Exchange

Male Human(ish) Level 3 RPG Monkey

Auric rushes out to find the proprietor near the open door to the inn, where a large iron hoop hangs from a rope. The innkeeper has an iron bar in his hand, and is flailing away along the inside of the circle.

As he finishes, he turns and sees Auric.

"Ah, good, yer up. Breekfest is ready," he declares.

The Exchange

Male Human(ish) Level 3 RPG Monkey

When nothing comes of their baiting, the locals eventually get bored and the place empties out except for the die-hard regulars, who studiously ignore the party and keep to their cups, and a group of men and women sitting apart from the rest, who spend the evening singing riotous songs before staggering out as a group. Eventually, you head off to the common rooms, finding that you're the only folk in them, providing plenty of space and privacy.

Come morning, you're awakened by a clangorous sound, like someone beating frantically on a cooking cauldron with a pair of maces.

The Exchange

DM Under The Bridge wrote:

If "betray" is enabled then pvp is enabled. Party should just kill the character and say "Fool me once, shame on you; fool me twice, shame on me. Or in this case, us."

Then kill his next character just so he gets the message and knows what the path of vengeance will lead from this time forward. Then welcome him back and adventure together with conviviality.

Or perhaps rather than encouraging this behavior from anyone, the GM can just step in and say "I'd like to run an adventure, not a PvP tournament. How about everyone cooperate like a successful adventuring party? Otherwise, those that aren't interested can leave and I'll make some calls to fill the empty seats."

The Exchange

8 people marked this as a favorite.

Happy Traitor's Day, ungrateful colonials!

The Exchange

Male Human(ish) Level 3 RPG Monkey

Whoops. Wrong avatar. Man, the heat is really baking the stupid into my brain.

The Exchange

1 person marked this as a favorite.

1. I am a wizard.

2. I want to take the Scouting Summons feat as my next feat.

3. I need to have the ability to cast magic jar.

4. As a wizard, I cannot cast magic jar, even if I own a spellbook with the spell in it, unless I'm at least 9th level.

4. If I do not have magic jar in my spellbook, or at least a spellbook, then I cannot prepare and cast magic jar, even if I am 9th level.

5. Therefore, in order to take this feat, I must be a wizard of at least 9th level with magic jar in a spellbook from which I can prepare spells.

5a. If I want to utilize this feat, then I need to be able to cast a spell that summons a single creature, which I can then possess "as per magic jar (but with no receptacle necessary)."

Gaining the feat seems straightforward enough. However, the wording of the use of the feat is a bit unclear. It seems to say that you can possess the summoned creature without actually casting magic jar, rather than saying you can cast magic jar on the creature without using a receptacle.

The Exchange

Male Human(ish) Level 3 RPG Monkey

Auric sees a lot of folk that look like they'd be comfortable on a boat, but since he's never lived anywhere with a body of water large enough for a ship, he's not sure what to look out for.

The Exchange

4 people marked this as a favorite.

Finished another project. Jack Daniels flows! Celebrate, for tomorrow we start on the next one.

The Exchange

Don't forget the vigilantes that occurred before Batman.

Zorro.

The Scarlet Pimpernel.

The secret identity in order to fight against the order while living inside is well established.

The Exchange

*grump*

*grumble*

*slouch*

Pfeh.

The Exchange

1 person marked this as a favorite.
PIXIE DUST wrote:
Shadowborn wrote:

Geez, clickbait much?

*blows raspberry at OP*

congratulations on a mature comment. How about actually contributing? The simple fact of the matter is that the class is horridly broken, and its kinda heart breaking because the class LOOKS cool. It SOUNDS cool. I mean the class IS freaking cool... until you try it and find it rather lack luster...

Thanks. I try really hard to be uplifting, much like your clickbait title and gloom-and-doom post lacking any real constructive criticism. I gave it what I consider the deserved response.

The Exchange

Seems like scarification might be symbolic/important in this one.

Spoiler:
You've got the scarring on the CHP officer, then they had that shot of the waitress in the bar, that had an ugly one around her eye that got a nice highlight in the shot of her serving Colin Farrel. Then there's the city manager with his eyes burned out.

That said, I wasn't knocked out by the first episode. There's a lot missing, visually and script-wise, compared to Season 1.

The Exchange

TGMaxMaxer wrote:
That line is there because as a conjuration spell it could be construed as permanent (many conjuration spells are), and you would have had someone trying to make a fortune with apprentices chained up in the basement sweat-shopping acid flasks.

I concur. No multiple castings of acid splash into flasks to provide free and infinite supply of splash weapons is probably what was intended.

The Exchange

Create Mr. Pitt wrote:
I'm four different characters, table!

Only if you're playing both the sidekick and the vigilante PC that is her mentor. You could, you know, let another player have one of them.

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