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My only major snark at this point is that some of the items on my personal Top 32 were cut in the final cull, leaving me to reevaluate my list. That, and certain items are still in it which leave me scratching my head, but I suppose there's no accounting for taste. It's definitely going to be an interesting final run. Looking forward to tomorrow's results.
It's okay. I often pine for the good old days, where there were no solid crafting rules, and you just had to have the DM give you a list of archaic ingredients to hunt down--usually hacked off parts off of monsters you killed or weird things found in extremely distand and dangerous places--and combining them in a long, drawn-out, and typically infuriating ritualistic fashion before losing XP to gain your item.
Nickolas Floyd wrote:
Your minimum caster level for a magic item, is the lowest level that the required spells can be cast by, OR the minimum caster level required by the item creation feat required. Whichever is higher. You can't have a caster level that low because no legal item creation feat has a caster level that low. No vote from me.
Actually, this is incorrect. All the Core Rules say about item caster level is:
The Core Rulebook wrote:
Also, I refer you to the hat of disguise, with its CL of 1st. Which is below the minimum CL 3rd you need to take the Craft Wondrous Items feat.
Can someone explain what, if anything, some of the things signify? I notice that some of the cells are shaded green, others gold, others left unshaded. I'm guessing that having an X in the row underneath the culls means it's still in. Anything else I'm missing?
Colors simply relate to whoever changed the cell last, I believe. And yes, if there's an X in the cull column, that means it was seen after the cull, on the day specified in the cell to the left.
Just remember, people, your item isn't necessarily bad just because it was taken out in a cull. I'm having to revise my personal Top 32 list because items I thought were worthy to advance were culled. Public opinion can be fickle.
Utilize the Critique Your Item thread, and those who are willing to give you honest feedback. Learn from your mistakes, learn from the mistakes of others, and pay attention to what people think makes a winner. Come back stronger next year.
Jason Dandy wrote:
Who said they're being downvoted for the word "filigree?" I certainly didn't. I just snark about it because after you read some words time and time again, over and over, they cease to have any meaning. Just because a person snarks about an item, it doesn't follow that they're never voting for the item. I, and most voters, I'd like to think, vote for the better of each pair, whether or not they have to groan over an overused word or turn of phrase, such as "this item is prized by...".
Also, I don't believe I'm voting for the best items. Hopefully no one believes that. What you should be confident in is that you're voting for the best item out of a pair. Every time. That's what makes the system work. Sometimes I may be voting between two of the worst items in the contest, but the better of the two always gets the vote, whether or not it has filigree on it.
Male Human(ish) Level 3 RPG Monkey
Ah, yes. There it is. My mistake.
Jon's scythe scrapes along the creatures jaw. sloughing off some dangling hide, but doing no real harm to the undead beast.
Also, it appears that your captain has pointed the ship directly at the Shards, and the vessel is making good time towards the dark, forbidding place.
Will Huston wrote:
As someone who's new to this, by filigree, you don't mean literal filigree, do you?
Yes, filigree. It's been used so often, especially in recent years, as part of item description that it's become something of a running joke.
Clearly some other voters and I disagree on what makes good items, I thought some of these items should have been culled in cull 1 or 2, not still here after 4 culls.
The wonders of public voting. You get a variety of opinions, many of which will not coincide with, and often are in direct opposition to, your own.
For those of you feeling disappointment and frustration, I can empathize.
This competition has been going on for 9 seasons now. I've entered all but one. I've never made it to the Top 32. I'm bitter about it every year. Every single one. In the years since the public voting on items started, there have been items in the Top 32 that I've looked at askance, not seeing what the judges saw in them. Some of those designers went on to do some really good stuff in later rounds, so I'll stick with the judges' take on them.
I was chosen as an alternate in 2013, which was probably the worst year of all, as I was literally one bad case of stomach flu or car accident away from being in the competition, which really would not be how I'd like to get in. Worse yet, one of the judges messaged me to praise the archetype I'd submitted for round 2, saying that they saw a lot of potential. Then I was actively wishing for someone to get the stomach flu, and I'm not proud of that.
My point is that it is natural to feel bad about it. You may even want to rail at the system or ponder the "unfair advantages" some entrants have. (Which they don't. A few people workshopping items together isn't going to be able to skew voting with the system that's in place.) However, what you do after this is entirely up to you. You can continue to be bitter or you can be professional about it. Ask for criticism on your item at the appropriate time. Plenty of people on the boards will happily comply, including some of the judges. Take what they say into consideration. If you're too attached to your item as it is, and can't allow yourself to find fault in it, then you need to step back and detach yourself. It's not your baby. It's a piece of game design, in which there is always room for improvement in some way or another. Pay attention to what people praise about the winners, as well as what they dislike about them. Learn from your mistakes. Learn from the successes and missteps of others. Come back stronger next season.
Your item didn't make it. If you let that be the sum of what you take away from this experience, then you're missing out on a lot of potential growth as a designer and, I think, as a person.
Workshopping: a group of people each design individual things. They then critique each other's things. Each individual uses the critique to improve their thing, or not, as they see fit.
The Raven Black wrote:
This is the snark thread. I'll snark on your snark if I snarking well want to. That's what you get for posting unacceptable snark before I've had my coffee. Snark.
Thomas LeBlanc wrote:
I knew I should have made a magic bag that turns all treasure and magic items in a 500 ft. radius ethereal and then sucks them into the bag, where they return to normal. (The bag has twice the volume of a portable hole, by the way).
"Well, that's this dungeon looted. Let's move on to that ruined temple we've been hearing about."
I'm thinking it will be my opening post in this year's joke item thread.
Eric Morton wrote:
Soooo many items this year could have been salvaged if their visuals weren't so derpy looking. Why can't your item let me do the coolest mechanical thing in the history of the game without covering me in purple polka dots and surrounding me in an aura of continuous circus clown music?
*jots down notes for polka-dotted circus apparatus*
And I see you've read Moby Dick. Not going to report you but boy are you skirting that line.
People at Paizo have also read Moby Dick, which is why we have this. Besides, it's in the public domain, so it's fair game.
Male Human(ish) Level 3 RPG Monkey
The creature surges forward, taking a straight line to catch up to the ship as it slows during its turn. The front of its body comes up in a rush, striking the ship with its body as its two heads rear up out of the water with a roar. The sound of creaking and cracking timbers accompanies the roar, the jolt of impact sending sailors careening into rigging or grasping for the rails. The ship's listing is only momentary, however, as Captain Wilde clings to the wheel and holds the Flounder steady. Wilde straightens her out and the ship again pulls away from its pursuer. It makes no attempt to attack the crew this round, illusory or otherwise.
Jon can take his attack on the creature after its attempt to capsize the ship.
Not when there's still a good chance your item could be seen, no. One of the key elements to successful humor is timing.