Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Shalkeshka

Shadowborn's page

RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 7,849 posts (9,383 including aliases). 9 reviews. No lists. No wishlists. 1 Pathfinder Society character. 14 aliases.


RSS

1 to 50 of 7,849 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Qadira

Well, it is the same company that brought us Sharknado, so it would be silly to expect another Walking Dead. SyFy has a habit of doing campy, low-budget stuff.

That said, I got to film a couple of scenes as an extra in one of the later season 1 episodes, so I'm watching just for the "Oh! There I am!" moment. I was impressed that the zombies looked so good in post-production. The make-up was Halloween costume level in daylight.

They're still filming here, so I'm hoping to get called back again. Keeping my fingers crossed that one of these times I'll be able to actually get into the zombie makeup, or at least get killed by zombies.

Qadira

It's an interesting thought, and that would be funny to see, but the wording of the item doesn't seem to agree. If that were the case, then the boot would make one effectively immune to paralysis, as the wearer could simply slide around at a 10 ft. move. Those would have to be soemething different... boots of inertia, maybe.

Qadira

The boots don't get exhausted, the character does. The character's speed is X+10 ft. with the boots on. Exhausted means the character moves at 1/2(X+10) ft.

Qadira

The alternate damage system we're instituting is a mechanical change, yes, but it could apply to spell damage just as it does to weapon damage. You can also use the regular Pathfinder system damage rules for a less brutal option. The classes are all done in typical, 20 level progression, Pathfinder style, and most are riffs off of existing classes, with changes made where necessary. The only class pretty much built from the ground up was the hacker, and even there we've borrowed some mechanics from the sorcerer and wizard, since what the hacker does is the closest thing to magic in Interface Zero (well, except maybe for the cybermonk.)

At the risk of speaking for Dave and the rest of the team, this isn't about excluding magic. It's about taking the Interface Zero world and making it accessible to Pathfinder fans without making them learn a new system to play it. I can see turning it into a PF version of Pathfinder with very little trouble. In fact, I have an old D&D urban campaign that I was thinking of converting to a futuristic setting (with magic) when d20 Modern came out, but never got around to it because although it was d20, Modern was too far removed from D&D. With Interface Zero, it would be really easy.

Great, now I've just given myself another personal project to interfere with my work. Here comes Sahl Senara 2090...

Qadira

Well, if you wanted to create a Shadowrun style world, since this is all PF compatible, you could add in the fantasy races you want from the PF books, as well as the magical classes with little trouble.

Qadira

BigDTBone wrote:
Khelreddin wrote:
Shadowborn wrote:
I'm surprised no one has posted a link to this yet.
Funny, they seem to be playing without any dice on the table. Maybe RPG's were considered cool enough, but dice weren't.
Maybe I'm remembering incorrectly, but wasn't there a point when the DM did all the rolling?

Not unless that was some sort of a weird house rule.

Qadira

I'm surprised no one has posted a link to this yet.

Qadira

2 people marked this as a favorite.

Next stretch goal up: The Hand of Nakresh

Here's a preview.

Forty-Fingered Nakresh is the simian demon-god of wizards and thieves. His eight hands grasp all there is to take and hold. It is said he reserves his lowest left hand for the boldest and most daring of his thefts. Thus it is that this cult--a pentarchical assemblage of the region's most infamous scoundrels and their followers--revere their god by emulating this behavior. These five crime lords plot the most audacious and spectacular thefts in order to appease their god and outdo the other members of their organization.

The Five, leaders of the cult.

Lord Vermin: daring roachling rogue, mutant and crimelord.

Master Kiprak: kobold alchemist, steals anything to further his experiments.

Mognyr Dunestalker: gnoll ranger, a cunning and vicious bandit and expert ambusher.

Sister Starkfeather: this albino huginn (tengu) cleric currently holds the position of Exalted, leader of the cult, and has no plans to lose it to any of her layperson brethren

Zheita the Magicmonger: derro sorcerer, savant, specializing in theft of enchanted items. In order to outdo her fellow cultists, she has a mad plan: to steal the very essence of magic itself!

Qadira

Maybe just the word count info from the top 15 or top 10 then.

Qadira

Submission guidelines for the next issue are always found at the back of the current issue, plus there's always a thread posted here in the Pathfinder Campaign Setting forum when the call goes out for a new issue. Here's the one for issue #12.

Back on topic, I'd be interested in seeing what the average word count for the entries is, and perhaps highest/lowest word counts for entries.

Qadira

What Eric said. There's nothing in the submission guidelines that says you need to be a professional to submit to the magazine.

Qadira

Read the text of the spell.

"Increase its speed by 30 feet."

"Speed" is the term for how far you can move in a move action.

The exhausted condition says: "An exhausted character moves at half speed... ."

Therefore, since the character's speed is now 60, and the exhausted condition makes him move at half speed, then he can move at a speed of 30, his original number.

Qadira

3 people marked this as a favorite.

Some of them come up from the depths...thirty stories high...

Qadira

1 person marked this as a favorite.

This conversation seems to be working itself into a tight spot.

Qadira

Anthony Adam wrote:
Uh-oh, mine wasn't one of the popular alignments >.<

Repeat after me: Popular does not always equal good.

Qadira

The Hand of Nakresh cult piece I wrote is the 36k stretch goal. This one was perhaps my favorite piece. I went a little gonzo on this one. Think the Legion of Doom on Midgard.

Qadira

1 person marked this as a favorite.

For those looking for something for the dark folk, keep an eye on Rogue Genius Games announcements later this month (fingers crossed) or early next.

Qadira

Changing Man wrote:
ooh, I've always liked Selket/Serqet :) Ever since I saw that one statue in the museum... Bonus points if there's a write-up for a hidden Cult of Selket operating as good guys somewhere in the desert with their own unique take on the Desert Scorpion Style... Maybe vigilantes, even...

Good guys? Well, not really, no...but you could certainly run them that way. My job was to create stuff for PCs to strive against.

Qadira

kevin_video wrote:
Shadowborn wrote:
It's like dealing with the Internet. A lot of people are jerks. Eventually, you just learn to ignore them and move on, or the 'net becomes a place of eternal pain and suffering.
I don't know that, that's a good comparison. Depending on the site, you have upwards of 90% of the people you deal with there are trolls telling you that they're first or second, to go kill yourself, to stfu, pics or it didn't happen, you're not talented so just take off your clothes already and show off the goods, or to die in a fire. But yes, I do consider the 'net to essentially be a form of purgatory.

Well, it was a comparison that fit for me because I tend to stick with sites where the trolls are at a minimum. When I go someplace to read an article, I read the article but rarely read the comments if it allows them. Inevitably, they devolve into name-calling, threats, stupidity, and spam. I grab the info I came for and ignore the rest.

The judges will provide good feedback. Here on the Paizo boards, feedback from the masses is usually positive and constructive. The community here is why I always come back. There are inevitably bad apples, but they're in the minority.

Qadira

kevin_video wrote:
Shadowborn wrote:
Anthony's got the right of this. As a writer one needs to practice a sense of detachment (thick skin is usually the way this is termed). You're not your writing. Any good writer always puts a piece of themselves into the writing, but it's no longer attached, so to speak. So long as a person is critiquing your work in a constructive manner (not just telling you what's wrong, but why it's wrong and how to correct/improve it; not just saying they don't like it but expressing why it doesn't wow them so you at least can tell if it's something to be concerned about or just a personal opinion being expressed, etc.) you should accept it graciously.
And I can accept that without issue. It's the stuff in brackets that make me wince.

That's where you just have to teach yourself to not take it personally. It's like dealing with the Internet. A lot of people are jerks. Eventually, you just learn to ignore them and move on, or the 'net becomes a place of eternal pain and suffering.

If I get criticism from someone that isn't worth the read, I usually just thank them for their input and move on to the stuff that I can use to improve my writing.

Qadira

Woot! The Emerald Order is unlocked! I'm stoked, because I had a lot of fun writing that one. A great group to use as an ongoing enemy in a campaign.

Qadira

motteditor wrote:


The average CR for the monsters we received was 7.475. They ranged from a low CR of 2 to a high of 18.

Wow. That's quite the range.

Qadira

Anthony Adam wrote:

And if you post them publicly for feedback, you will find those of us taking the time to provide that feedback do so not only to help you learn and grow but also to do the same for ourselves.

This means that although we may say things we didn't like or disagree with decisions you made on your design, it doesn't make anything you have done wrong, it's just different to what we would have done. We provide the feedback so that you can think about the differences next time you do a design.

I also find anyone taking the time to give good feedback usually also refers to what they like and agree with, sometimes even saying "I wish I had thought of that!".

I know that I try to. Finding the excellent in a design is equally, if not more, important than recognizing miss-steps.

Anthony's got the right of this. As a writer one needs to practice a sense of detachment (thick skin is usually the way this is termed). You're not your writing. Any good writer always puts a piece of themselves into the writing, but it's no longer attached, so to speak. So long as a person is critiquing your work in a constructive manner (not just telling you what's wrong, but why it's wrong and how to correct/improve it; not just saying they don't like it but expressing why it doesn't wow them so you at least can tell if it's something to be concerned about or just a personal opinion being expressed, etc.) you should accept it graciously.

And remember, a lot of criticism doesn't mean it's not good. If it truly weren't worth improving, most people wouldn't bother to take the time.

Qadira

Retcon, schmetcon. Canon, schmanon. I still like what I like.

Qadira

Best of luck, everyone.

Qadira

Unseelie wrote:
How far is this new hotel from the SeaTac Marriott, where Paizocon has been previously held? I'm a Marriott rewards member, so I'm inclined to stay there rather than at the Doubletree if it's close enough?

According to Mapquest, 1.12 miles away. Head down the hill from the Mariott, hang a left on International Boulevard, and drive for two minutes, or walk for several more.

Edit: Apparently, you have to drive past it until you can get to a turnaround and come back up on the right side of the street, so the walking distance is actually shorter.

Qadira

1 person marked this as a favorite.
GeraintElberion wrote:
The last episode should have been good because it was written by Mark Gatiss.

Fixed that for you.

Qadira

1 person marked this as a favorite.

My favorite explanation is in Vault of Souls where

Spoiler:
the souls of atheists turn into gems that are kept in Pharasma's tower, where they repel Groetus (who orbits as a giant, skull-faced moon above) and keep the universe from coming to an end.

Qadira

runslikeawelshman wrote:
What is the wind speed of a creature such as an Air Elemental using its Whirlwind ability? How does it interact with Obscuring Mist and similar spells/effects?

There's no text in the rules I can find that specifically addresses this, but given that the whirlwind is strong enough to cause damage, I'd say it qualifies as a strong wind for purposes of spells like obscuring mist.

Qadira

3 people marked this as a favorite.

The hatred of trees is integrated early in dwarven culture, I see.

Qadira

Male Human(ish) Level 3 RPG Monkey

Magnus notes the sound of shouting coming faintly from the distance. Whisperwing hears it also, and can see light from several torches in the distance, further into the hills.

Whisperwing/Kalaya:
Whisperwing notes Magnus, during a brief rest stop, take the time to move away from the party and check on the bag that contains the fungus, and pack more soil into it before moving on.

Qadira

3 people marked this as a favorite.

You guys want to keep it down? I'm reading the article about Russian physicists turning lead into gold.

Qadira

Male Human(ish) Level 3 RPG Monkey

Magnus:
The thing seems to be about 30% larger than before.

Go ahead and give me Perception checks, all around.

Qadira

Male Human(ish) Level 3 RPG Monkey

He's wearing shoes, trousers, and a shirt, all in darker colors. Over them he has on an apron that appears stained, perhaps by food. A port wine birthmark sits on his bald head just over his left eyebrow.

The man's face reddens as he sputters angrily. "I don't know nothin' 'bout any missing person! And I've never seen that before! Mayhaps you lot dug into my cellar to steal my stock! I should call the guard on you!"

Qadira

DeathCon 00 wrote:
It's unfortunate since throwing knives are so deadly in the movies.

Had to fix this. Carry on.

Qadira

Freehold DM wrote:

Went shopping this evening. Stopped by the dessert aisle to discover a huge 50% MORE!!!! sign on the 6 pack of pudding. I looked closer to discover that that the sign on the package proudly proclaimed that it held 50% more than the competition's pudding 4 pack.

More proof that the numbers will say anything if you torture them enough.

Well, at least it's honest advertising.

Qadira

If you're looking for flavor and info on the deity, then go here.

If you're looking for the rules on how to run a cleric, then go here.

Qadira

1 person marked this as a favorite.
Freehold DM wrote:
I hate math more so than Joss Whedon, Alton Brown and Mark Zuckerberg combined.

Wait, wait, wait...you hate Alton Brown as well? What sort of a monster are you? (Hating Zuckerberg is totally normal.)

Qadira

Spoiler:
They were at 83%, after hauling slab after slab of gold "circuit boards" so big it took two robots to carry one, and then that little gold arrow was enough to boost them into orbit... :/

This was one of my least favorite DW episodes since the series restarted with #9. The bit at the end was good, but for the most part it exceeded the maximum silly factor by several degrees.

Qadira

Male Human(ish) Level 3 RPG Monkey

You trudge uphill for a couple of hours, your progress hindered not only by debris from the impact and mud from the storm, but by strange vegetation as well, shrubs and trees twisted into strange forms and colors.

The trail leads into the hills and then merges with a clear trail. The other tracks likewise seem to have taken this path.

Magnus:
You're fairly certain your new bundle is significantly heavier than it was before you left the camp at the crater.

Qadira

Male Human(ish) Level 3 RPG Monkey

As Master Parisos stretches his senses for magical emanations, Broderick discovers that the sacks are filled with onions, potatoes, and yams.

A rattling sound from the far side of the room catches your attention. A metal accordion gate slides back as light spills into the room. A portly, bearded fellow holding a lantern steps into the room, humming to himself off-key. When he catches sight of your group, the hum dies away. He gives a conscious blink, as if not sure he's actually seeing you. Then he takes a step forward, pointing his finger at you.

"Hey! What're you lot doing in my cellar?"

Qadira

1 person marked this as a favorite.

I'm sorry I came up with the idea for a story casting you as an inquisitor charged with ferreting out the notorious sorcerer Baba Ji, who is terrorizing the good citizens of the city.

I'm still writing it anyway, so I guess this isn't an apology so much as a notice.

Qadira

1 person marked this as a favorite.

The fire damage is all applied by the same attack, so fire resistance only applies once to the total damage roll. So it would take 14 points of fire damage.

As for the burning effect, fire resistance is applied to any effect that causes fire damage, so it would apply to each set of 3d6 on a given round.

Qadira

Longest 3 hours of my life...

Qadira

Male Human(ish) Level 3 RPG Monkey

After a second or two of straining, there's an audible snap, and the wooden obstacle swings out like a hinged door. Peering through, the party sees what appears to be someone's cellar. Racks with kegs and bottles line the walls, and bulging burlap sacks hang from hooks affixed to support beams in the ceiling.

Qadira

Male Human(ish) Level 3 RPG Monkey

Master Parisos is unable to push it out of the way, and it seems larger than the hole it covers, so it won't pull in. He does not immediately note any mechanism to open it.

Broderick steps forward, crowbar in hand, and works one wedged end in between the stone of the opening and the wooden barrier.

Strength check, +2 for the crowbar. If Master Parisos pitches in and puts a shoulder to it, he can make a check as well, and add it to Broderick's total.

Qadira

1 person marked this as a favorite.
Drejk wrote:
I wonder if I manage to find something for me and design it in time...

Less wondering, more doing. Chop-chop!

Qadira

Kthulhu wrote:
Shadowborn wrote:
wicked cool wrote:
question on last dalek episode? Why did he turn down the request?
The Doctor isn't big on soldiers.
Tell that to several of his former companions, some of whom WERE soldiers or warriors. Hell, tell that to the Brigadier.

I'm well aware of them. However, this Doctor doesn't seem to be big on soldiers. I'll stick with his explanation until a better one comes along.

Qadira

wicked cool wrote:
question on last dalek episode? Why did he turn down the request?

The Doctor isn't big on soldiers.

Qadira

Male Human(ish) Level 3 RPG Monkey

Upon closer examination, it appears to be a hole blocked by some large, wooden object, perhaps a shelf or cabinet.

1 to 50 of 7,849 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.