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Sam "Torch" McQuarry's page

719 posts. Alias of Shisumo.


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male half-elf ranger (guide) 2 / rogue 3

Dropped. I'm now at -3. Stabilization check: 1d20 - 2 ⇒ (10) - 2 = 8. No dice. -4.


male half-elf ranger (guide) 2 / rogue 3

Oh, hey. I'm at 6hp and have no way out of the flank without provoking. I wonder what I should play next?

Torch barely registers the massive wounds at first, so quickly do they cut and slash at him. He looks down though, and thinks, "That's quite a lot of blood. I really don't think I hit him that hard..." just before he staggers slightly and nearly falls over. Forcing himself to stay upright, he focuses his full attention on the wounded spriggan, hoping to at least escape their trap before he dies.

Ranger's focus on the wounded one. Also, praying. Scimitar 1d20 + 8 ⇒ (11) + 8 = 19, damage 1d6 + 6 ⇒ (3) + 6 = 9; cestus 1d20 + 8 ⇒ (11) + 8 = 19, damage 1d4 + 5 ⇒ (2) + 5 = 7


male half-elf ranger (guide) 2 / rogue 3

Difficult terrain makes this a rather unpleasant situation, but oh well.

Torch turns toward the spriggan Ralf managed to wound and follows up with blade and fist.

Full attack. Scimitar 1d20 + 6 ⇒ (19) + 6 = 25, damage 1d6 + 4 ⇒ (6) + 4 = 10; crit confirm 1d20 + 6 ⇒ (12) + 6 = 18, crit damage 1d6 + 4 ⇒ (4) + 4 = 8; cestus 1d20 + 6 ⇒ (5) + 6 = 11, damage 1d4 + 3 ⇒ (4) + 3 = 7


male half-elf ranger (guide) 2 / rogue 3

Aerys, do you have any way to move at full speed through difficult terrain?


male half-elf ranger (guide) 2 / rogue 3

Back from GenCon. New posts tomorrow.


male half-elf ranger (guide) 2 / rogue 3

Oh, and the Knowledge check to recognize the spriggans: 1d20 + 10 ⇒ (17) + 10 = 27


male half-elf ranger (guide) 2 / rogue 3

Init 1d20 + 6 ⇒ (8) + 6 = 14. Are Gelik and I able to attack or is the trance still effective?


male half-elf ranger (guide) 2 / rogue 3

Torch walks slowly into the jungle, completely lost in the sound.


male half-elf ranger (guide) 2 / rogue 3

Will save: 1d20 + 2 ⇒ (4) + 2 = 6, +3 more if it's a compulsion (which it sounds like it is).


male half-elf ranger (guide) 2 / rogue 3

Torch shrugs. "My bow's got a stronger pull than that already," he murmurs. He also looks uncomfortable with the mask and spear, although not for the same reason as Aerys.

Think we're ready to move along.


male half-elf ranger (guide) 2 / rogue 3

Torch frowns down at the bodies. "If there's a local tribe watching over this tomb, they might appreciate it if we put them back," he muses. "Although it would be interesting to examine the tomb, maybe take some notes for future study..."


male half-elf ranger (guide) 2 / rogue 3

Torch drops his scimitar and grabs for his bow, firing a pair of arrows at the necromancer.

First shot gets sneak attack, I believe, since he's stunned - I think he's technically not stunned as soon as he finishes his turn, though, so I don't think the second one gets it. With those assumptions in mind...

First arrow: 1d20 + 7 ⇒ (2) + 7 = 9, damage 1d8 + 3 ⇒ (5) + 3 = 8 plus 2d6 ⇒ (4, 1) = 5 sneak.
Second arrow: 1d20 + 7 ⇒ (15) + 7 = 22, damage 1d8 + 3 ⇒ (3) + 3 = 6.


male half-elf ranger (guide) 2 / rogue 3

AoO 1d20 + 10 ⇒ (7) + 10 = 17, damage 1d6 + 4 ⇒ (5) + 4 = 9 plus 2d6 ⇒ (5, 1) = 6 sneak.


male half-elf ranger (guide) 2 / rogue 3

Torch turns to the necromancer. "Not sure who you are," he says in Polyglot, "but I already know I don't like you."

Since I appear to already be in flank...
Scimitar attack with flank 1d20 + 8 ⇒ (2) + 8 = 10, damage 1d6 + 4 ⇒ (4) + 4 = 8 plus 2d6 ⇒ (2, 5) = 7 sneak.
Cestus attack with flank 1d20 + 8 ⇒ (20) + 8 = 28, damage 1d4 + 3 ⇒ (1) + 3 = 4 plus 2d6 ⇒ (6, 2) = 8 sneak; crit confirm 1d20 + 8 ⇒ (9) + 8 = 17, crit damage 1d4 + 3 ⇒ (2) + 3 = 5.


male half-elf ranger (guide) 2 / rogue 3

"Fall down, monster," Torch grunts angrily. "Your existence is abomination!" He cuts and jabs, trying to keep the thing's claws away from him.

Scimitar: 1d20 + 8 ⇒ (15) + 8 = 23, damage 1d6 + 6 ⇒ (5) + 6 = 11
Cestus: 1d20 + 8 ⇒ (15) + 8 = 23, damage 1d4 + 5 ⇒ (4) + 5 = 9


male half-elf ranger (guide) 2 / rogue 3

Torch continues to lay into the undead troll, leaving the shaman to his friends to deal with.

Scimitar: 1d20 + 8 ⇒ (18) + 8 = 26, damage 1d6 + 6 ⇒ (4) + 6 = 10; crit confirm 1d20 + 8 ⇒ (3) + 8 = 11, crit damage 1d6 + 6 ⇒ (1) + 6 = 7
Cestus: 1d20 + 8 ⇒ (19) + 8 = 27, damage 1d4 + 5 ⇒ (2) + 5 = 7; crit confirm 1d20 + 8 ⇒ (4) + 8 = 12, crit damage 1d4 + 5 ⇒ (1) + 5 = 6


male half-elf ranger (guide) 2 / rogue 3

W00t! Because I totally, totally was.


male half-elf ranger (guide) 2 / rogue 3

Will save 1d20 + 2 ⇒ (5) + 2 = 7

Fear takes hold of Torch's heart and begins to squeeze.


male half-elf ranger (guide) 2 / rogue 3

Looks like I've got a charge lane on the troll - let's use it.

Torch rushes forward, bringing his blade down on the undead monstrosity before it can threaten his allies.

Swift action to declare the troll my ranger's focus target, then charging two-handed attack with the scimitar. Attack 1d20 + 12 ⇒ (5) + 12 = 17, damage 1d6 + 7 ⇒ (3) + 7 = 10 plus 2d6 ⇒ (5, 6) = 11 sneak. I end up in J15.


male half-elf ranger (guide) 2 / rogue 3

Can we determine what the augury said? (Also, I didn't get an answer - did we have the stuff to make Dex or Str belt?)

Init 1d20 + 6 ⇒ (7) + 6 = 13


male half-elf ranger (guide) 2 / rogue 3

Do we have the resources for a +2 Str or Dex belt?

Torch nods agreement with Ralf's assessment. "Worth checking out, or borrowing trouble?" he asks the others.


male half-elf ranger (guide) 2 / rogue 3

"No idea," Torch answers. "Some kind of possessing spirit, I guess. Ghost of a priest, maybe?"


male half-elf ranger (guide) 2 / rogue 3

Torch quirks an inquisitive eyebrow at Ralf as he hands over the ring, but the movement is briefly interrupted when it reminds the half-elf of his still-bruised rib.


male half-elf ranger (guide) 2 / rogue 3

The wounds that had closed from Ralf's magic are promptly torn back open again, and Torch grinds his teeth, trying to focus past the pain.

Scimitar again: 1d20 + 8 ⇒ (6) + 8 = 14, damage 1d6 + 5 ⇒ (5) + 5 = 10


male half-elf ranger (guide) 2 / rogue 3

"We're on the right track!" Torch says through gritted teeth, taking another swing at the ephemeral horror.

Scimitar attack again: 1d20 + 8 ⇒ (11) + 8 = 19, damage 1d6 + 5 ⇒ (2) + 5 = 7


male half-elf ranger (guide) 2 / rogue 3

Torch slashes at the thing with his scimitar, hoping the enchanted blade will prove more effective than Aerys' sword.

Scimitar attack 1d20 + 8 ⇒ (17) + 8 = 25, damage 1d6 + 5 ⇒ (6) + 5 = 11; if ranger's focus still applies, add +2 attack and damage.


male half-elf ranger (guide) 2 / rogue 3

Torch launches a full attack at the demonic crocodile, knowing that he has real wounds despite what Ralf claims.

Scimitar: 1d20 + 6 ⇒ (16) + 6 = 22, damage 1d6 + 4 ⇒ (3) + 4 = 7
Cestus: 1d20 + 6 ⇒ (4) + 6 = 10, damage 1d6 + 4 ⇒ (2) + 4 = 6
Will save (with the pointed-out-illusion bonus) 1d20 + 6 ⇒ (20) + 6 = 26


male half-elf ranger (guide) 2 / rogue 3

Knowledge (planes) 1d20 + 7 ⇒ (7) + 7 = 14
Will save 1d20 + 2 ⇒ (1) + 2 = 3

"What in the Nine Hells is that?" Torch cries out, just before massive jaws snap around his leg.


male half-elf ranger (guide) 2 / rogue 3

Adjusting his position to take advantage of the ape's focus on Aerys, Torch slashes again with his sword and also pummels it with his cestus.

Should be able to five-foot into flank now, yes? With that assumption in mind...

Scimitar attack 1d20 + 10 ⇒ (9) + 10 = 19, damage 1d6 + 6 ⇒ (1) + 6 = 7 plus 2d6 ⇒ (6, 5) = 11 sneak attack.
Cestus attack 1d20 + 10 ⇒ (1) + 10 = 11, damage 1d4 + 5 ⇒ (1) + 5 = 6 plus 2d6 ⇒ (4, 5) = 9 sneak attack.


male half-elf ranger (guide) 2 / rogue 3

If Aerys fails and runs, Torch will move up to take her place - otherwise he will circle to try to get into a flank.

"Face me, slave of Angazhan!" Torch cries, hurling himself forward.

Leaning a bit on my Mwangi Scholar and Scholar of the Great Beyond traits there, but I think it's the assumption Torch would make. No idea if he's right.

Swift action to declare the ape my hunter's focus, then move and two-handed attack with the scimitar. Scimitar attack 1d20 + 10 ⇒ (3) + 10 = 13, damage 1d6 + 7 ⇒ (2) + 7 = 9. If I can flank with Aerys, add +2 to the attack and 2d6 ⇒ (5, 3) = 8 to the damage.


male half-elf ranger (guide) 2 / rogue 3

Torch grips his scimitar, freeing the blade. "I think we're about to find out," he mutters in reply to Ralf, knowing the old salt can't hear him.

Initiative 1d20 + 6 ⇒ (2) + 6 = 8


male half-elf ranger (guide) 2 / rogue 3

My damage was a total of two points too high last time (1 point regular, 1 point crit) because I was using the two-handed version of my scimitar damage. My mistake.

Torch continues to pummel the hippo, hoping that Ralf can help Aerys the way he helped him.

Scimitar attack with flank and ranger's focus: 1d20 + 10 ⇒ (16) + 10 = 26, damage 1d6 + 6 ⇒ (5) + 6 = 11 plus 2d6 ⇒ (5, 1) = 6 sneak.
Cestus attack with flank and ranger's focus: 1d20 + 10 ⇒ (14) + 10 = 24, damage 1d4 + 5 ⇒ (3) + 5 = 8 plus 2d6 ⇒ (4, 1) = 5 sneak.


male half-elf ranger (guide) 2 / rogue 3

Torch staggers under the hippo's assault. He feels ribs fracture within, and spits out blood. He throws a mute glance at Ralf, hoping for aid, but then he returns all his focus to the fight.

Full attack, since Aerys moved into flank for me. Swift action to declare the hippo the target of my ranger's focus.

Scimitar attack with all the bonuses: 1d20 + 10 ⇒ (18) + 10 = 28, damage 1d6 + 7 ⇒ (5) + 7 = 12 plus 2d6 ⇒ (6, 2) = 8 sneak; crit confirm 1d20 + 10 ⇒ (17) + 10 = 27, crit damage 1d6 + 7 ⇒ (3) + 7 = 10.
Cestus attack with all the bonuses: 1d20 + 10 ⇒ (5) + 10 = 15, damage 1d4 + 5 ⇒ (2) + 5 = 7 plus 2d6 ⇒ (1, 1) = 2 sneak.


male half-elf ranger (guide) 2 / rogue 3

Uh...oh..


male half-elf ranger (guide) 2 / rogue 3

Initiative: 1d20 + 6 ⇒ (1) + 6 = 7


male half-elf ranger (guide) 2 / rogue 3

Knowledge (nature) 1d20 + 10 ⇒ (18) + 10 = 28; Survival 1d20 + 9 ⇒ (17) + 9 = 26

"No, Ralf is right," Torch whispers. "These things are some of the deadliest animals in the jungle, believe it or not. I'd rather not upset them."


male half-elf ranger (guide) 2 / rogue 3

Torch would prefer to stabilize them, bind them, take their stuff and leave them with a dagger to free themselves once they wake up.


male half-elf ranger (guide) 2 / rogue 3

Torch matches her swing for swing.

Scimitar and cestus full attack, with flank.
Scimitar: 1d20 + 8 ⇒ (6) + 8 = 14, damage 1d6 + 4 ⇒ (5) + 4 = 9 plus 2d6 ⇒ (4, 1) = 5 sneak.
Cestus: 1d20 + 8 ⇒ (17) + 8 = 25, damage 1d4 + 3 ⇒ (2) + 3 = 5 plus 2d6 ⇒ (2, 1) = 3 sneak.


male half-elf ranger (guide) 2 / rogue 3

Sounds like time to turn the tables on that then.

Torch turns toward the last two, circling to put the wounded man with the axe between himself and Aerys. He slashes again with his sword, hoping his luck holds.

Scimitar attack with flank: 1d20 + 10 ⇒ (3) + 10 = 13, damage 1d6 + 5 ⇒ (5) + 5 = 10 plus 2d6 ⇒ (1, 1) = 2 sneak.


male half-elf ranger (guide) 2 / rogue 3

Turning his attention to the other archer, already burning from Gelik's spell, Torch slashes again with his blade.

Move to the other one. I'm assuming there's enough distance between them I can't 5 ft step.

Scimitar attack: 1d20 + 8 ⇒ (16) + 8 = 24, damage 1d6 + 5 ⇒ (2) + 5 = 7.


male half-elf ranger (guide) 2 / rogue 3

Torch runs forward to protect Gelik, aware of the gnome's vulnerability. He takes a firm grip on his scimitar and lashes out at the nearest archer. Scimitar attack: 1d20 + 8 ⇒ (10) + 8 = 18, damage 1d6 + 5 ⇒ (6) + 5 = 11


male half-elf ranger (guide) 2 / rogue 3

Torch calls out a warning to the others as he assumes a defensive posture. "Who are you?" he shouts into the forest. "What do you want here?"

Going full defense until I can confirm hostility.


male half-elf ranger (guide) 2 / rogue 3

Armed? Armored?


male half-elf ranger (guide) 2 / rogue 3

Init 1d20 + 6 ⇒ (14) + 6 = 20


male half-elf ranger (guide) 2 / rogue 3

*sigh* I suppose I can let the water delving slide... this time... *sigh*


male half-elf ranger (guide) 2 / rogue 3

Neither Ralf nor Aerys have any special night vision, so how about having them double-up on their watch? And if possible, Gelik and Ralf should get an uninterrupted 8 hours, so how about this: Gelik first, Torch in the middle and Aerys and Ralf the last one?

Perception 1d20 + 11 ⇒ (15) + 11 = 26


male half-elf ranger (guide) 2 / rogue 3

Now is when Kamal's aboleth lung spell would come in handy...


male half-elf ranger (guide) 2 / rogue 3

"Sunken treasure?" says Torch musingly, waving his hat at some buzzing flies. "We're on time, or maybe even a little ahead of schedule... I know we've got some trouble on our trail, but we've handled it so far, and I'd hate to pass up the chance to learn what secrets the lake might be keeping. We might well never get another opportunity for this kind of exploration! What do you say we give it a shot?"


male half-elf ranger (guide) 2 / rogue 3

Works for me.


male half-elf ranger (guide) 2 / rogue 3

How much actual sleep did we get?

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