Looking to make a dumb Dwarf for society play. Really, really silly stats on this one:
Str 18 Dex 16 Con 16
Int 07 Wis 09 Cha 05
I might consider dropping Str to 17 and push Wis to 12, but that'll probably be that. I will have the racial alternate trait that lets you reroll failed saves against charm and compulsions and gives a +2 bonus against those.
1 Two Weapon Fighting, Quick Draw
2 Power Attack
3 Improved Sunder
20 light hammers
2 Light Maces
1 Dwarven Longhammer (if it is a hammer)
At least to start. Combat tactics would be quickdrawing light hammers and chucking them at range. Quickdrawing a Warhammer and a light mace for close combat, an Earthbreaker for sundering, and perhaps a dwarven longhammer for some reach. A few questions:
How do I even carry all those things? Is there a weapon rack backpack thing in ultimate equipment or do weapons come with sheathes? I'm aiming to be comically overloaded in hammers and jangling everywhere I walk, potentially even using a different weapon for each hit just for giggles. I will have one or two decent magic weapons; the earthbreaker for sundering and the warhammer general use.
Also, Any guarantee the longhammer is actually a hammer? I can't find it in any current fighter group list. (That should really be spelled out in the weapon synopsis.)
Thanks for your advice. Feat selection down the road is welcome. I will probably bump Dex at some point for improved two weapon fighting.