|Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut|
Relating to one of the Creatures in the Bestiary:The Tauslek Matriarch is statted up as a Mythic Creature yet I see no Mythic Surge values? And in the Tactics section of the Timed Event, it states that the Matriarch uses her Mythic Initiative to gain an additional action... am I missing something here? I don't see an ability or feat that would allow it to do that?
This appears to be a bit of errata we'll need to clean up before we print the hardback compilation. The tauslek matriarch should have mythic power (1/day, surge +1d6) under Special Attacks and dual initiative (which should make its Init +26/+6).
Relating to the Second / Third Part of the Adventure:I am sure that when my group arrive at Zel-Argose they are going to want to go shopping for cool technological items... to what extent does the Legendary Worlds Campaign Setting assume that Zel-Argose has access to things like Laser Guns, etc? And how widely available would that technology be?
A lot of folks have mistaken Legendary Planet as a full bore sci-fi campaign akin to the types of technology that appears in Paizo's Iron Gods Adventure Path, but that's not the direction we've chosen to go. Firmly seated within the sword-and-planet genre, we're keeping our "technology" a bit more abstract. As such, there won't necessarily be "laser guns" per se, but there will be alien firearms that mimic the in-game effects of such weapons. Likewise, we're not introducing starships or hard sci-fi computers and cybertechnologies. But, we do have half-construct aliens, clockwork, and other alien magi-tech that'll allow us to explore similar story elements. If you've watched John Carter of Mars or read Edgar Rice Burroughs' Barsoom-series, you'll have a better understanding of the types of alien technology we'll feature. And, while that means there may be certain items that get introduced, most of them will function on a level that's just as magical as they are technological.
So, I say all of that to support much of what Rednal shared earlier:
The Legendary Worlds Campaign Setting is primarily a "Sword and Planet" genre. As noted in the Player's Guide, though, the players can expect to encounter many different types of technology during the course of their travels... and Zel-Argose is a massive center of trade....technological items would be available there, so long as they're not reliant on any external systems - they're likely imported in limited quantities from tech worlds, not manufactured in the city or anything. As the GM, it's ultimately as available as you want it to be...relatively low-cost tech items (at or below the city's base value) are available, but anything above that should be treated like a magical item and either rolled for or special-ordered. Weapons, in particular, may be more tightly-controlled, and so perhaps have a percent markup on their price.
And, in general, any weapons or equipment you make available from the Technology Guide should be re-skinned in a way that makes them seem more alien and half-magical/half-technological rather than a hard sci-fi version of them.
Also relating to the Second / Third Part of the Adventure:I notice in the stats for Zel-Argose that there are no Androids specifically identified in the 'Races Present'... are Androids a 'thing' in this Campaign Setting or is one of my players going to be truly unique?!?!?
Androids will likely make an appearance in a future chapter of the Legendary Planet AP, but for the moment (or, at least on Argosa), the half-construct auttaine fill that sci-fantasy niche for us. In addition, when (and if) we do introduce them, they'll have a plausible backstory that weaves them into the sword-and-planet genre rather than rely on hard sci-fi explanations for how they came to be. Sorry to be vague on this one. It's still something I'm exploring for the next couple of chapters that are currently in development. Ideally, I want to make sure that androids (as a playable species) make sense for where and how we use them. Their most likely appearance would be in Chapter 3, Dead Vault Descent.
Hope that helps,