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I'm fairly certain Jason intends (and I'm fully committed) to still producing a single hardcover with the entire AP. It's just that it will take longer to produce (aka finance) without the full, initial funding via the Kickstarter. But we don't know yet what that picture looks like until we get there.
This time last year 25% of our backers and funding on the Mythic Mania Kickstarter came thru in the final 4 days. So, there's still plenty of time for Legendary Planet to fully meet its goals. Of course, that doesn't mean everyone can sit on their laurels and think that'll just magically happen without your active participation. By that, I mean we still need people to convince their friends and other gaming social circles to back us, too. The more networking you do, the better crowd-sourcing works.
Not just a planet, but a gas giant with many moons--each one it's own little special Hitchcock-ian nightmare. The adventure is titled Mind Tyrants of the Merciless Moons after all. If that's not a sword-and-planet inspired name, I don't know what is...and Tim is very well grounded in the genre. I'm really looking forward to seeing his chapter fund and what he comes up with.
Thanks for the shout-out!
We've got just 18 days left to fund what we hope will be over 700 pages of a sword-and-planet Adventure Path for 1st thru 20th level characters. So, please consider throwing some coin our way and spread the word. In fact, I'd like to call in any markers or favors from all my friends and colleagues in the RPG community. If you've ever enjoyed something I've written for Paizo or Legendary Games...or, if you've ever found any of my support during RPG Superstar useful over the years...please consider giving back by sponsoring this project. It's a concept I've wanted to pursue for a long time, but I need everyone's help to get it off the ground.
I think for the purposes of the Adventure Path, we'll likely just focus on "points of light" across a regional map of an important area on a given planet to that particular adventure. Yet, when we get around to the actual campaign setting (which wouldn't be until this Kickstarter is completely fulfilled), I could see a new image of a world map (at least with continents and oceans) depicted for each planet. And, in terms of knowing about the stars and the various positions of the planets to one another, I think something like a night-sky map of the constellations visible from a given world...marking the points that its gates can reach...might be a worthwhile endeavor. Regardless, we've got plenty of time between now and then to work that out.
Brother Fen wrote:
This update blew me away. I can't believe you guys got Erik Mona to write fiction for you. I can only imagine a slight homage to Expedition to Barrier Peaks in there but that's just because the gremlins in my mind have to fill in the blanks. I'm sure it will be completely different and awesome in every way.
From the Department of Expectation Management: Erik's writing the introduction to the Adventure Path, which is very different from writing fiction. Not that we'd be averse to Erik trying his hand at some sword-and-planet fiction, of course. ;)
Squeezing rules come into play...
Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.
Sounds like you've chosen an appropriate avatar name, Anguish. ;)
This is where we truly need everyone to exercise their social circles (online and in real-life) to spread the word. We're prepared to make this thing rock...HARD...all the way to 20th level with a dash of mythic in there, too. But we need backers to make it happen. So get out there and bring in more folks who will pledge. We're only 63 backers away from hitting our next backer stretch goal. And, if most of those pledge for the hardcover, that would take us past $40K and deep into Chapter 5 (which, for how we've laid it out, is about as far as most regular APs get to, level-wise).
That was certainly in my thoughts, but we also widened the market by appealing to 5e enthusiasts, as well. We also recognize that the current consumers of APs (whether through Paizo or other 3PPs who've produced one) aren't always GMs. Sometimes, they just enjoy them for the stories and the possibility that they too might someday run it for another gaming group.
If you visit our Kickstarter page, you can see that our basic funding goal was just $6K...and that would allow us to publish both the prequel adventure (40 pages of content) and Chapter 1 of the Adventure Path (64 pages of content). Thereafter, with each additional $2K, we've been "unlocking" various bonus/stretch goals to allow us to add more content. With the next three bonus goals we increase each chapter from 64 pages to 96 pages (with a 10-page bestiary, 10-page gazetteer, and 12-pages of supporting articles). But the $2K intervals keep going from there. So, at $12K, we "unlocked" the first 64 pages of Chapter 2 in the Adventure Path. Then, the additional $2K stretch goals allow us to add in the other 32 pages to bring them up to 96, as well. And so on.
Thus, at $28K, we "unlocked" Chapter 4, which is titled "Confederates of the Shattered Zone." And, we actually just crested the $30K threshold, so that means we added a 10-page bestiary on top of the base 64 pages of the adventure. We're currently working on reaching $32K, which will add another 10-page gazetteer to that chapter. And so on. Once we reach $58K, the entire 700-page Adventure Path will be funded. That's inclusive of the 40-page prequel adventure and all 7 chapters of the larger AP (with all of their individual bonus articles). The final product will take characters from 1st thru 20th level and lay the groundwork or a pretty epic storyline while also setting the stage for an eventual campaign setting we're calling Legendary Worlds.
Hope that helps explain, and please considering backing us if you haven't already...
I just realized we never answered Neongelion's question in any official capacity. Right now, I don't know that we can. We definitely haven't included Earth as part of the Legendary Planet Adventure Path. But, for the larger Legendary Worlds Campaign Setting (which wouldn't manifest until we test the waters with the AP), it's certainly possible. That said, I think there might be a way for us to suggest how to handle a PC from Earth in a Player's Guide. The easiest way would be to define it in similar terms to Flash Gordon, Starlord, or just a simple alien abduction into a larger multiverse. In other words, we've got options, and we can certainly explore them.
So, the short answer is...::shakes magic 8-ball::..."Reply hazy. Ask again later."
We're all psyched! And we've now hit the halfway point on funding the entire AP just 6 days into the Kickstarter. To say we're extremely happy--not just with this development, but also the contributions of so many friends and colleagues in the industry--would be a colossal understatement. We still have 36 days to kick this thing into an even higher orbit, so please help us bring Legendary Planet to life by continuing to spread the word. There are more bonus goals to unlock, even at the backer pledge levels, so the more people who jump on this rocketship, the better.
Damien Wilmann wrote:
Also, PMed Neil Spicer. He said he'd have a read if he managed to find the time.
I've read through most of it, skipping ahead to see how certain encounters played out. Seems like Damien is doing just fine. It's up to every GM to tailor these adventures to their players, and he's certainly found ways to hook, entice, and entertain you guys. I hope you're having fun. Keep on gaming, and I may still check in from time to time just to see how things are coming along.
My two cents,
P.S. Be wary of mirrors and birds. ;)
Ooooh! I think I may want to do some funding for this ... glad I have a little time ... finances are ... strained right now. :)
Go ahead and pledge now so others can see the funding level going up and be inspired to jump on, too. If your funds fall short of your pledge level as the Kickstarter winds down, you can always adjust it however you see fit. But, if you hold off on funding us until the very end (when you've saved up and know you have the money on hand), the Kickstarter may not climb high enough to inspire others to pledge, as well...in which case, the product you hoped to buy, might not materialize as fully as you expected.
We'll walk the narrow path between the two extremes. And, when we get to higher level play (which admittedly not everyone reaches), we may ratchet it up a bit more.
But, in all honesty, when folks request "Super challenging!" versus "No TPKs!" I tend to tune that out, because, more often than not, that's more of a reflection of your GM (i.e., what she or he allows, and how they run the game at the table) as well as your experience level (and how optimized you tend to be in making characters) than how a particular scenario is written by its author. So, in my opinion, it's really the responsibility of anyone who runs an Adventure Path to preview it, compare its design to the known playstyle and experience level of you and your individual players, and then tailor it accordingly.
We simply can't map to everyone's preference, because we'll leave behind half our consumer base. So, to satisfy "most of the people, most of the time" it's best that we shoot for something in between. That way, any of the outliers on that scale have less customizations to make to bring it more in line with their preferred game. That's always been my philosophy in how I write for Paizo APs. And, as lead developer, that's what I'm shooting for on the Legendary Planet AP.
Iconic #3...cleric / monk...Will this be a new class / archetype or something like that.
We aren't planning any new class or archetype builds for the AP yet, but when the campaign setting rolls around (hopefully sometime next year), who knows? Maybe? A lot of that will depend on how successful this Kickstarter turns out and what kind of interest we generate for more designs. So, if you'd like to see something like that eventually happen, help us get out the word on the current AP, and we'll see.
For those looking for more insight into the new, playable, alien races, they do indeed correspond to our four iconic PCs seen battling on the cover of "To Worlds Unknown." While the individual species and characters are as yet unnamed, here's a little information on them:
Iconic #1 - Male half-construct fighter with an articial swordarm, two mechanical legs, and couple of other hidden enhancements which aren't quite as obvious.
Iconic #2 - Female half-plant sorcerer (verdant bloodline) living in symbiosis with the vegetation growing within her like a dryad carrying her own tree.
Iconic #3 - Male four-armed alien cleric with a stoic, monk-like faith capable of pulverizing anyone trying to impede his freedom or threatening his friends.
Iconic #4 - Male saurian rogue with elements of draconic, lizardfolk, and dinosaur ancestry, as well as vestigial wings useful for gliding and taking down prey.
One option you could take is to have Aisa leave the basement to join Hetna upstairs just as the PCs are starting their assault. That way, as your PCs are allying with the ex-paladin and defeating the bloodknight, it alerts both witches to their presence. Then, once the PCs make their way upstairs and confront the charmed guards and Hetna, you could make it so that Aisa brings in the demon to serve as her bodyguard, rather than the bloodknight. The same scenario of Hetna fleeing to rejoin her sister could still play out, leading Aisa feeding on her prior to the PCs' arrival for the final battle...wherever that might take place.
My two cents,
Jason Nelson wrote:
Separate versions for each.
Basically, we have an ambitious (and talented) team member who's willing to do the conversion work so we can have it in both formats. Hopefully, that helps widen the appeal. So, if you have any friends who are exclusive 5e players and you think they'd be interested in a full-scale, sword-and-planet Adventure Path, send them our way! The more backers, the merrier!
Pledge early, pledge often, and pledge high. We really do need as many backers as we can get to help fill out the entire Adventure Path. And, I think this is going to be the most nerve-wracking thing I've ever contemplated doing. So, please...
...please consider helping a brother out and backing us at whatever pledge level you can.
My two cents,
For the campaign setting/meta-setting, how are you handling gods? Since it is meant to be useable around any campaign world, are you just going to assume people will use the pantheon from their usual campaign setting (a la Planescape)? Are you going to introduce your own pantheon, but make it relatively easy to swap them out for the GM's pantheon of choice?
Yes. Pantheons from their usual campaign setting will still be available. And, we'll also be introducing our own pantheon, too. The latter will have an even higher degree of interplanetary influence, whereas gods from some of the pre-existing campaign settings may only be focused on one world...though, we'll include advice on how to expand the interests of pre-existing deities across our newer worlds, too.
In other words, wherever possible, I'm working to provide maximum flexibility so the Legendary Planet Adventure Path and the overarching Legendary Worlds Campaign Setting can seamlessly fit with anything else that's out there. That way, you can easily expand your existing campaign setting to link up with ours. Or, if you want to totally start out directly in our campaign setting with no hooks to a different one, you can do that, too. There'll be material to support you either way.
My advice would be to examine the expanded timeline in the Inner Sea World Guide for the Age of Destiny and look at all the happenings which were going on from -3470 AR to 1 AR. There were a lot of ancient civilizations undergoing a lot of change during that time, so there should be no shortage of material from which to draw inspiration.
Jason will likely chime in soon with a definitive answer, but I believe the GCC hardcover contained virtually all the collected PDFs we did as plug-ins on that AP. You may find several of the Mythic Monsters product line to your liking, though, as there are a few thematically-appropriate ones (i.e., Undead and Mythos comes to mind).
Also, please consider providing a review of the GCC here on the Paizo webstore to let others know what useful elements you were able to glean from it. We're always very appreciative of anyone who takes the time to offer feedback and encourage others to check out our handiwork.
I'm glad to see continued enthusiasm for the LP AP. I just put one of our freelancers to work on defining four new playable PC "races" (which are really aliens). They'll also represent our 4 iconics for the art appearing throughout the AP. And I'm gearing up another article to define the deities and god-like powers of our multiverse campaign setting. There should be more revealed about that during the Kickstarter itself.
Any chance for some new pieces of information, a teeny tiny sneek peek maybe? Pretty please? :)
PaizoCon attendees (59 of them, in fact) got a giant sneak peek when we ran 2 tables of our prequel adventure (The Assimilation Strain by Tom Phillips and yours truly), as well as 8 tables of Part 1 of Chapter 1 in the actual AP (To Worlds Unknown by Jim Groves). Both of these adventures are in their development cycle. We expect to have them ready by GenCon. Feedback from those who played them was very positive.
Doug Benson wrote:
We all loved the Legendary Special “To Worlds Unknown” and plan on spending our money on the AP.
That's exactly the kind of interest we hoped the event would generate! Thank you for playing. We're looking to launch the Kickstarter in mid-June. That should let it run through the days leading up to GenCon, where Legendary Games will also be sharing a booth in the dealer's hall with Kobold Press and TPK Games.
Andrew Christian wrote:
I loved it, too, because it gave third-party publishers (like Legendary Games) an opportunity to fill that assumed "void" with several tables of our own special event to showcase the upcoming Legendary Planet Adventure Path we're doing. We got a lot of great feedback and participation, seating 59 players across Friday, Saturday, and Sunday. And, I think a lot of those players might have been busier with PFS if the midday break hadn't existed. So, it helped give third-party publishers a window in which to shine, as well. If possible, I think it'd be cool to do that again next year, and maybe other publishers can run a slate of games and panels during that time, too.
We've run 10 tables so far for 59 total players at PaizoCon. They've either experienced "The Assimilation Strain" or "To Worlds Unknown" and every game has been an absolute blast. Not just for the players either. Our volunteer GMs are having a great time with these scenarios, as well. Mission accomplished. Can't wait to Kickstart this AP and get it into everyone's hands.
I strongly suggest that you use the mythic rules only for creature encounters and antagonists. You're going to have tech already and high level characters, that's enough already to balance out for the harried GM.
Hey, LazarX! I know a lot of people likely share your view on this topic, but I'd ask that you please reserve judgment until you see what we do with mythic in this AP. We already have plans to come at it from a couple different directions than folks have seen in the past. And, you can rest assured that the greatest mythic threats will be invested in the creature encounters and NPC antagonists...not the PCs.
That said, the PCs will get their own taste of mythic ability as they gain experience, but it won't be dialed all the way up for them, unlike some of the opponents they'll be facing. In addition, we've already published quite a few mythic supplements for Legendary Games, and they'll be tailored for AP play with a careful eye towards maintaining game balance. This is a challenge we don't take lightly, as there's a lot of value to the mythic rules if they're used the right way. And that's exactly what we intend to do with this Adventure Path and campaign setting. Hopefully, given our track record, we've earned everyone's patience and trust. So, don't give up on mythic just yet. We aim to make it work, and work well.
Also, in terms of the technology factor, we won't be going full-bore with that. This is meant to pay tribute to the sword-and-planet genre. So, much of the "tech" is going to have more of a magi-tech or alien feel to it than engineered electronics, blaster rifles, power armor, and robots. So, that'll help tamp down the power creep a bit, as well.
Has an author list been announced?
As a lead-in to PaizoCon (and because some of our contributors are already teasing their involvement), I'll share the first few authors of the Legendary Planet AP (including the prequel adventure):
Prequel - The Assimilation Strain by Tom Phillips and Neil Spicer
Chapter 1 - To Worlds Unknown by Jim Groves
Chapter 2 - The Scavenged Codex by Mike Shel
Chapter 3 - Dead Vault Descent by Matt Goodall
I hope to talk through a general synopsis of these adventures (and the ones which follow in the later chapters of the AP) at our "What's New With Legendary Games?" PaizoCon panel on Friday afternoon at 3PM. So, if you're going to be in Seattle and you can take an hour of your time to check us out, please drop by. We've got a lot to share about all our upcoming products, and that certainly includes Legendary Planet/Legendary Worlds.