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We basically have a series of Mythic plug-ins for monsters, mythic path abilities, spell collections, and so on. A lot of that material is standalone...i.e., won't appear in the Mythic Mania books. Whereas some of that material actually will make it into the books. We're continuing to develop new mythic content with every new PDF and print product. However, the final Mythic Mania books (which include a bestiary, spell compendium, and heroes' handbook) only have a certain page-count to them. So, they can't contain everything we've produced. They will, however, have some special content you can only get in the hardcovers which came out of the backer pledges.
As for an ETA on a straight purchase, I let Jason speak to the progress the team has made. And, if you really want in on the Kickstarter, I think he was willing to add people to the mix if he could take your payment via PayPal or something similar. Just ask him about it. Or, he'll find his way here and indicate if that option is still available.
No, but seriously, an Investigator? Iron Gods doesn't really seem like the type of AP that would really benefit from one, at least as far as I understand both it and the Investigator class. What am I missing here?
The investigator is a mash-up of the rogue and alchemist class with some handy abilities for studying his opponents so he can find innovative ways of overcoming them in combat. For someone who's going to be tasked with facing strange, new traps, creatures, constructs, and alchemical hazards while plumbing the depths of a starship that crashed over 5,000 years ago, he's an ideal character to bring along. On top of that, there are numerous mysteries to unravel all throughout thisAP, from the reasons behind why things work they way they do, to the secretive (and manipulative) wizards controlling things from the capital. Trust me, this investigator will be a good match. And, after you get an understanding of his particular background, you'll have even more reasons why.
I like to see in metal heroes a kind of warforged race character who can a first level have a permanent armor like the adamantine body feats of eberron. And attachement stuff too.
These pregen products aren't the right venue to introduce new races. That's not what they're meant to do. Instead, they just use existing material from the PRD. So...with that in mind...would it help if I said there's an android? And an oread? Not exactly "warforged" but they can certainly play around with similar themes, if you choose to take such a character in that direction.
...from that spoiler, I really have to wonder about the third ACG class you mention for the second in the works Heroes product. Really? For that AP? The first one, maybe, the second one, of course, it's almost demanded, but the third? Why not just a pure Alchemist instead?
Who's to say there's not also a pure alchemist in the mix? ;)
...Are there any plans for some more "?..Heroes" products? With the advent of the Advanced Class Guide, I was thinking it would be great to see some arcanists, slayers and hunters make an appearance. :)
There are two more "Heroes" pregen products in the works right now. Each is about half-finished and I'll get them wrapped up as soon as I can. They're one of the last, lingering assignments I have on my plate at the moment. But they're also coming at a time when I've significantly scaled back my writing to focus a bit more on family stuff. Of course, if more people did reviews for these products, maybe that might give me further motivation to get them out sooner. ;)
In the meantime, if you want to know which APs they'll cover, here you go...
The first one will be "Nautical Heroes"...and it's meant to go with a certain Pirate-themed Adventure Path. We announced this product at PaizoCon. We even included a bit of early art for it at GenCon. There'll only be one hybrid class in this one, though. I had already settled on waiting until the ACG was out before completing it, because I specifically wanted to include a swashbuckler once Paizo had the final version set in stone.
The second one will be "Metal Heroes"...and it's meant to go with a certain Super-science Adventure Path. We announced this product at PaizoCon, too, I believe. Though, technically, we indicated it earlier during our Mythic Mania Kickstarter, since one of the backer goals was that anyone who pledged at a particular level could work with me on one of the character concepts during the design process, thereby ensuring their take on a chosen pregen PC would make it into the product. I'm happy to say that someone did pledge at that level and I've been working with them to craft something cool and interesting. As for hybrid classes making an appearance in this one, I've got an arcanist, bloodrager, and investigator on tap.
For both of these products, my preference would be to wait to release them until the ACG officially makes it into the PRD. But, in the meantime, I'm working on them wherever and whenever I can.
Hope that helps,
Hobgoblin Shogun wrote:
This is sort of big picture for Meyanda's arc. But what about the short term? Are the PCs suppose to suddenly decide that murdering bad guys is wrong and try to take the high road by nonlethaling her into unconsciousness, then take her to prison? I suppose I could really drive home this theme to make the PCs doubt their actions.
That's ultimately up to you and how your players choose to handle it. Meyanda is clearly the BBEG in control of all those lower-level minions, and she's the source of the troubles plaguing Torch...from the extinguished forge-flame to the headaches her transmitter is causing the population. Even greater than that, her actions will ultimately lead to full-blown meltdown of the buried reactor and an explosion which will absolutely devastate Torch, blow up a large portion of its population, and draw immediate attention from the Technic League. So, given all of that, the PCs should have lots of obvious reasons to take her out.
However, characters more concerned with the long-term may get it into their heads that Meyanda herself must be serving a larger cause of some kind. Something lead her to Torch and the buried reactor. She obviously knows more about that kind of technology than anyone in Torch...and most people in Numeria. Consequently, she has a wealth of information stored in her brain. Getting her to part with some of it is the challenge. And, the first step in that would be subduing her rather than killing her. That certainly makes for a more difficult proposition, but most PCs are resourceful enough to stabilize an enemy at the end of a battle so they can capture and interrogate them. Many go on to execute their captives once they're done, but it's up to your players (and the PCs) to decide that course. On the wasteland frontier of Numeria, the law is strongest at the centers of civilization, but becomes far more murky the further out you go. The PCs can clearly choose to turn Meyanda over to the authorities of Torch. And, given the town's councilors already set them on the path of investigating the mystery in the Black Hill's caves, they'll likely be coming back to them for their assistance in understanding Meyanda's motives and connections.
So, if the players subdue Meyanda, they've got two choices: 1) interrogate her themselves before killing her or letting her go, or 2) take her back to Torch to be jailed, interrogated, and ultimately judged by the town council. Either way, they can get vital information out of her for Chapter 2 of the Iron Gods AP. But, if you really want to encourage the PCs to redeem her, they'd need to follow more of the latter course than the initial one, because it'll take far more time and social interaction among the flesh-and-blood people of Torch for Meyanda to come around than what a simple, on-the-spot interrogation laced with threats from the PCs could ever foster. Making her cooperative through interrogation is one thing. Making her into an active ally through redemption is another.
But that's just my two cents,
One technological "item" missing from the PRD would be robots and android. Currently, the rules for playing an android as a PC race...and even a bestiary write-up for them (including robots)...appear in non-PRD sources like People of the Stars, the Inner Sea Bestiary, etc. Is there any kind of timeline for getting it included in the actual PRD? Will they be part of a Bestiary 5 down the road?
GM 8574 wrote:
What's giving me hope for the possibility is the phrase, "In time" in her description. The challenge is knowing how much time will pass over the course of the AP. Thoughts on this?
Ideally, you'd want it to happen between Chapters 1 and 2 so she could share information about Hellion and Scrapwall with them. There should be enough downtime between the two adventures to reasonably pull that off. The "time" variable will depend greatly on how much effort the PCs put towards interrogating her and how they interrogate her. It'll also depend on how much kindness they show her, despite what she knows were wholly careless, murderous acts on her part. She cared nothing for the people of Torch...or even the biological cultists under her command. So, if the PCs show her kindness and patience...and she observes some of the better interactions between them and those they care about in Torch (like Khonnir during his recovery and Val's devotion to him)...that should shorten things considerably in completing her redemption.
Hobgoblin Shogun wrote:
That said, I still want a good line of thinking for redeeming Meyanda. The Book says its possible. And I think killing her would be wasting a HUGE opportunity. But the Book also says she's a fanatic. Soooooo, I'm stuck.
Even fanaticism can be overcome with patience and care. Just remember that Meyanda was born into a world of fire and ruin. Hellion represented the first sense of stability and purpose and similarity to herself that she encountered. And the reinforcement of wielding the AI's divine power never allowed her to pause and question his doctrine or her role within it.
But, over time, and given the opportunity to witness the reasons behind why biological creatures behave the way they do (including emotions, relationships, etc.), it may wean Meyanda away from her fixation on mechanical "life" and help her identify more strongly with biological lifeforms (as her android physiology equally supports). It wouldn't happen overnight. Instead, redeeming her would have to be something that takes place between Chapters 1 and 2 of the AP.
If you want a more concrete idea, you could specifically create some interactions between the PCs, Khonnir, Val, and even Joram in front of Meyanda. Their interactions may lead her to ask questions about them. And, depending on how the PCs answer the android's questions, it could plant the seeds of redemption. In the end, it would still have the be the PCs' choice to trust her. And that, is probably the biggest step that would lead her to question her fanaticism and rethink her life.
You could make it so that Nurah initially plans on completely duping the party, especially after spinning such a believable lie. Yet, their continued concern for her well-being and genuine moves to try and keep her from harm might finally touch that one last point of light somewhere in her heart. Even as she slips away from her supposed house arrest, you could have her shadow them into Drezen anyway (primarily the citadel itself moreso than the city). At first, she'd plan on the ultimate betrayal. But, their care for her would continue to gnaw at her and she'd become less inclined to carry through with her plan. At some point, inside Citadel Drezen, the PCs should come across Nurah and one of her fiendish masters (Staunton, Chorussina, or Eustoyriax would be the logical choices). At that point, depending on how the PCs play out that encounter...either by attacking her outright or trying one last attempt to redeem her...should decide how she finally acts.
But that's just my two cents,
Keep Calm and Carrion wrote:
Perhaps Ustalavic wise women advised them that hiding the bones would leave the hag powerless, but if the bones were destroyed, Oothi could come back from the grave as a witchfire.
I approve of this explanation! ^_^
Especially since there were already some witchfires that wanted revenge on Oothi and her coven hanging out at the abbey in the latter half of the adventure.
The Mythic Minis will certainly be some of the content which goes into the Mythic Mania hardcovers. However, that'll only be a subset of the Mythic Mini content. They'll each still have mythic monsters that don't make it into the Mythic Monster Manual, for instance. So, while there's some overlap, each product will have its own unique content, as well.
Darius Silverbolt wrote:
Is Paizo allowed to sell material in the Area where PFS is played?
I'm not sure they could pull that off. Part of the reason everything is sold in the dealer's room is so GenCon can lock all that merchandise up every evening for all of the exhibitors. And, with gaming going on almost around the clock in the PFS area, they wouldn't be able to keep to the same schedule for the upstairs ballroom...which means, Paizo would have to lug all the merchandise they intended to sell upstairs and across the entire convention center each and every day, once in the morning and again in the evening, to ensure it was secured at all times. And that's not even taking into consideration whether or not GenCon and the convention center can provide the same system access for payment processing up there.
Interesting perspective Neil. I had just kind of assumed the line was at least two hours or more. Perhaps some signs indicating that it moves faster than you might think, like the art show had, would be useful.
I know whenever I was there, I did my absolute best to keep folks informed of the wait times. A lot of them asked when they were directed my way by the guys manning the ropes at the booth. So, everytime I counted more people through, I'd ask the person I stopped (i.e., at the front of the line) how long they had waited so far. I'd then use that time to set the expectations of anyone else who asked. I even got help from others who were deeper in the line. All of them would give advice on how long they had waited so far...or that the line was moving at a pretty good clip. It was only that first day that the crush caused the line to pile up. And, even then, the wait times didn't get too far above one hour. Certainly never in the two-hour range...or, at least, not that I ever heard from anyone.
They added an extra station Saturday morning. I'm not sure what hoops they had to go through to set it up (if they had to purchase one, power & internet setup, etc).
They pulled that off with a laptop computer and an internet connection to the webstore, but they could only process credit transactions at that station. Still, every little bit helped them keep that checkout line moving. Of course, it moved faster at some times than others, but that was mainly because of the volume of each purchase. If someone showed up with a massive collection of products (either as a new purchase or as part of their subscription pickup), it slowed things down. But, when you had folks going through with just an item or two, the checkout line moved at a really fast clip with those four stations going.
One interesting element Jason Bulmahn added was his "Crit the Line!" schtick. He basically walked down the line with a purple Paizo D20. The first person to roll a natural-20 would be allowed to quit the line and he'd personally escort them into the booth. It made for a lot of smiles and, on two different occasions, he literally had people who were last in line roll a crit. And no one begrudged them their success, either, because all the people in line were actually quite cool and understanding. Again, the level of community support and camaraderie among the Paizo fanbase is light-years ahead of most companies.
As someone who helped organize and shepherd that line for the better part of several hours, here's my two cents on the subject...
First and foremost, as Lisa indicated, lining up outside the dealer's hall was something GenCon dictated, not something Paizo arbitrarily decided to do on its own. The past two years, the line on Day 1 (and Day 2) was just as long. The main problem was that everyone jammed the entire booth, grabbed a bunch of product, and then lined up for the checkout line...which, ultimately, took them completely outside the booth area and into the red carpeted area which attendees are supposed to use to navigate between other booths. With that kind of overflow, Paizo was basically restricting the flow of foot traffic around a big portion of the hall, while also creating a potential fire hazard. Thus, that's why GenCon dictated something different had to be done. And, the best way for removing that mass of bodies from the immediate area surrounding the Paizo booth was to simply line them up outside the hall and count them in as room became available to let them through.
That brings me to a different point. In the past, the booth was always so jam-packed that you were shouldering your way through people just to browse the wares, select the products you wanted to purchase, and, in some cases, to have a conversation with the Paizo staffers. This year, by lining people up in the hall outside, it immediately brought the traffic flow and overcrowdedness under control. You actually had room to freely check out every product line, select your purchases, and talk with any of the Paizo staffers. I had a number of people tell me later (while I was inside the booth), that they really appreciated the elbow room for moving about. It was quieter, cooler, less crowded, and a better overall shopping experience for them. I also had many of the GenCon volunteers...not just the ones who watch the doors to check badges, but the actual GenCon organizers who wrangle those massive crowds outside the doors at 10AM every morning...tell me they really appreciated how capably, responsibly, and professionally Paizo was handling traffic management to their booth. As much as some people complained about the line, it was universally praised by those who understood the logistical challenge presented by the crush of people trying to get into the booth.
In addition, I think a lot of folks who took exception to the line kept forgetting one very important thing. They were going to wait in a long line regardless. That's because the cashier stations (except for the last day) were at capacity the entire time. They literally couldn't take people's money fast enough. Thus, even if everyone had been allowed to overren the booth and grab what they wanted to buy, they were still going to have to line up for the checkout line. The only difference was they were going to be standing in a much more crowded area, a much hotter, louder environment, and all while holding a bunch of stuff in their hands for pretty much the same total amount of time. They'd just be spending it inside the booth area rather than outside in the much cooler hall. In fact, if people had longer memories they'd realize that was the exact same scenario over the past couple of years. I used to wrangle the long line that wrapped around the wall inside the dealer's hall, and people waited just as long to buy product regardless of where they lined up. The only difference was they felt better about it, because they had the product in their hands, and could therefore feel relieved that they hadn't "missed out" because a product sold out faster than they could grab it.
Now, none of that is to say there can't be improvements in the line management situation. For instance, having a quicker way for picking up subscriptions would be nice, and it would also give the additional benefit of reducing the number of people in the regular line if that could be handled elsewhere. Even if just a single cashier line was designated to process subscriptions, that might move things faster for some people. But, that said, the problem with that comes when those same people also want to buy other stuff that's not in their subscription (i.e., an impulse buy). At that point, you've got a regular customer who just happens to be picking up a subscription in addition to whatever else they've decided to buy. And, it's unfair to let that person go ahead of someone else who's just making a purchase without a subscription. The only way to keep that equitable would be to designate an area where you only pick up subscriptions. And, if you wanted to buy something else, you'd have to get back in line with everyone else. If that happens, I expect there'll be an additional outcry as folks complain about having to spend time in two lines just to get all the stuff they want. And so on...
So, there's no silver bullet here. Paizo and Pathfinder's popularity is at an all-time high. That's a good problem to have. Yet, everyone rushing the booth on the very first day creates this huge backlog regardless of where they line up (i.e., outside the hall before being allowed in the booth or inside the hall in a massive checkout line that impedes traffic). Timing is basically everything. For instance, the worst day was Thursday. While wrangling the line in the early morning, the wait times climbed as high as an hour just to get into the booth. However, around lunch-time, the wait time dropped to 10 minutes or less. Savvy shoppers took advantage of that. On Friday, the line was instituted again. Wait times were reasonably low in the early going, but started climbing to 30 minutes fairly quickly and stayed there for awhile. It got better at lunch-time again as well as the late afternoon before the dealer's hall closed. I thought Saturday was going to be worse (because more people show up at the convention when the work week is done), but it was actually very manageable. By lunch-time there was no line to manage. The ropes came down. And folks were allowed free run of the booth again. Unfortunately, a few of the products people were most interested in buying had already sold out. That created a whole other wave of disappointment. Those who refused to stand in line the first couple of days lost out to those who did.
So, what more can be done to aid this situation next year? I still think there's way more value in having the line outside than creating traffic jams inside. Thus, I expect the line management next year to take the same approach. To help alleviate fears of missing out on product if you don't stand in the massive line, the warehouse guys will need to figure out a way to ship/re-stock the more popular products after the first couple of days. Secondly, I think the Paizo line needs to be advertised very early in advance of the show. Hopefully, most folks will know what to expect next year, but more communication might help things. Hopefully, this rundown here will help that, too...at least with the forum regulars. Thirdly, although the Paizo booth grew in size this year (to accommodate more attendees), it might require even further room to help the line move faster. That'll only work if more cashier stations can be included to keep up with the increased traffic, though. In the past, Paizo had also instituted a "get out of line by paying cash" operation where Lisa and others would go down the line to more quickly move things along. That could be done during the busiest times again and that might get more people out of the booth so the lines (both inside and outside) can move more quickly. Lastly, I already recommended one other enhancement to the Paizo line operation. If the same checkerboard tiles can be used outside the dealer's hall to create a surface on which the Paizo customers can line up, it would more clearly designate what the line was for (i.e., I had a LOT of confused people come up and ask me about the long line)...and, it would also create a more cushioned surface for folks standing in line for a long time (including those of us watching over it).
Anyway, those are my thoughts on the subject. I thought the line outside the dealer's hall was the best way Paizo had available to manage the situation. There'll be lots of lessons learned from it, but it'll likely be back next year. Hopefully, everyone can continue the same good spirit the Paizo community is famous for in supporting their efforts.
But that's just my two cents,
...Do the players have to save vs the Blindheim's Blinding Gaze only once, or once per round (Likely on the Blindheim's turn) while they remain within 30 ft of it?
I've always interpreted a blindheim's blinding gaze as essentially a cone-like effect with a 30-foot range. As a gaze attack, it basically affects you if you're looking at a blindheim who's using it. Thus, anyone within that 30-foot area facing it would have to continue saving vs. the effect.
Just my two cents,
Hey guys, I notice in Meyanda's gear she doesn't have a holy symbol listed, I suggest adding a silver holy symbol of Hellion worth 50 gp to her equipment.
Hmmm...that's odd. I could've sworn I included that in her gear. But, I double-checked my turnover and I apparently left that out. My bad. But, sounds like you have it in hand. A silver holy symbol of Hellion would definitely be the way to go.
It's entirely your choice. Oothi basically just cast a spell so her skin transformed into spider swarms in an effort to fool the townspeople. They had no idea she was still alive. They found her bones, assumed she was dead, had them dispersed (just in case), and figured they'd seen the end of her. There's nothing special about the bones that protects them from being destroyed. The townsfolk just didn't think that was necessary. Instead, they assumed there might be some terrible curse waiting within them. So, rather than destroy them, they simply tried sending them to different parts of Ustalav.
So, if your players seek to actually destroy them, there's nothing preventing them from doing that...unless, you decide otherwise. It's your game. Feel free to give them invulnerability due to the power of her magic. Or, let them reconstitute as her body constantly seeks to pull itself back together. Alternatively, make it so that Hetna has them restored somehow (via wish, etc.). Entirely your call...
My two cents,
It has been two days since Khonnir has gone into the caves - I'm sure he had it when they went in, but it would have expired by now. And by two days, thats at the start of the adventure. It'll probably be another day or two before the players rescue him.
Yep. It definitely will have expired, and that'll present an all new challenge in getting him out. The same goes for the PCs if they don't track how much time they spend in the caves below Torch. It's all part of the hazards of being an adventurer. ;-)
Considering Khonnir's good friend, Joram the priest of Brigh, offered to cast water breathing on the PCs so they could explore the caves, wouldn't it stand to reason he did something similar for earlier adventurers (including Khonnir)? Even failing that, it's fair to assume Khonnir could have had his own alchemical means of getting past the water "hazard." As for his scrolls, just assume he had a water-tight container of some kind. He's savvy enough to plan ahead even if we didn't include every little piece of gear.
Well I just bought all of the Jeggare and Radovan books, Death's Heretic, Redemption Engine, and Crusader's Road (5 stars on 6 reviews slipped it in on me!). Here goes nothing!
Money well spent. I've kept up with all the Pathfinder Tales fiction so far, and those particular books are among the very best they've done. You should also check out Pirate's Honor, Plague of Shadows, and Blood of the City.
Adam Daigle wrote:
...If we wanted to get that detailed, we'd just make 10 pregens and give advice for leveling. (No, we're not going to do that in the future.)
I'm already working on a set for a future Legendary Games product that could fit this bill. It'll be called Metal Heroes, contain 8 pregens, and include advice for leveling up through 4th level. It'll be part of our Adventure Path Plug-In series. And one of the backers for our Mythic Mania Kickstarter "won" a pledge reward that'll give him a chance to offer some input into one of them. Should be released in a couple of months, though. So, hopefully folks don't get too far into the AP before they have a chance to check them out.
I, for one, am outraged that no one invited me to contribute to this new Adventure Path! Not even a heads-up or anything from a single developer! Instead, it was cloaked in the guise of being a rules supplement hardcover! Now I have to /ragequit freelancing for an indeterminate amount of time until my anger recedes and I can regain a sense of equilibrium...
Totally kidding. No biggie. Please keep me in mind for future APs...hardcover or otherwise. ;)
If you're going to screw up the logo, you should at least make sure it says EXPLOSIVE RUNES!!! or something.
So, having never picked up one of these, how exactly does it work? Are they just pre-genned level 1 characters with backgrounds or does the collection also include their advancement at various levels? I ask because while the former is interesting the latter becomes much more useful as a GM.
They're pre-genned 1st level characters, but I always make sure to include a paragraph of advancement notes taking them up to 4th level (which is enough to adventure through the first chapter of just about any AP). After that, I leave it to individual players to decide on how they want to customize and advance the character thereafter. And the notes I include aren't super-detailed. They're just what choices they might make if they multiclass, how they spend their skill points, what feat choices they make and any feat chains they're generally pursuing, what spells they select as they advance, as well as any equipment or magic items they might seek out once they've accumulated a bit of wealth.
In my own mind, I was imagining "the Bull" nickname sprang from others (i.e., fellow competitors, pit-fight organizers, fight enthusiasts, audience members, etc.) being derisive towards her and thinking she was just bs'ing her way into the ring. And then, once she put the complete beatdown on all comers, someone with a healthy respect and appreciation for her actual skill made the remark that she wasn't a bs'er at all. Instead, she was "The Bull."
Neil Spicer wrote:
I really enjoyed working on that one. I got to put on my researcher hat and do a deep-dive on the subject to ensure I pulled in everything Paizo has communicated about them in prior products, as well as stuff James had speculated on in his "Ask James Jacobs" thread when people had asked him questions about the Shory...and all while also adding all new, cool stuff. Thanks to Daigle for giving me the opportunity and to Wolfgang for letting me pick his brain a bit (i.e., the Shory were originally his creation). ::thumbs up::
Citadel Drezen: Up and to the left of F9 is a room full of rubble and a breach in the wall....Is this breach supposed to be passable, giving the PCs an easy way in, or is it supposed to be collapsed?
If you're looking for alternative ways in (other than the front door), there's the ruined tower at F23 (which Soltengrebbe used as his lair) and the ruined parapet at F14 (which is still guarded by a host of brimoraks). You could also try to breach the doors at F9b or F11b. All of these locations would require a means for accessing the ramparts there (i.e., spider climb, levitate, fly, difficult Climb checks, etc.).
1. There should be some kind of newbie official gathering IMO.
This might be something interesting to pursue. As Tom (Majuba) indicated, there has always been a Meet-and-Eat event at every PaizoCon the day before the official convention gets underway. It's usually held off-site...i.e., away from the hotel. But, as the convention has grown over time, the Meet-and-Eat event has grown along with it, and essentially outgrown any single venue (though the AFK Elixirs and Eatery sure gave it a try this year).
But the Meet-and-Eat has traditionally been for everyone...not just the newbies to PaizoCon. As such, it might warrant setting aside the very first track of the convention as something which the brand new attendees could add to their schedule. Then, someone knowledgeable about "all things related to PaizoCon" could give them the full rundown. Someone to go over the schedule, the hotel layout, the PFS gaming process, expectations for the various panels and the preview banquet, and so on. Newcomers could elect to attend this track or simply bypass it and navigate the con on their own. Meanwhile, those who elected to attend that first session would also have an opportunity for their own little pre-con meet-and-greet.
Food for thought,
Thomas LeBlanc wrote:
...My second game, which I won in the lottery, was Neil Spicer's Shadow of the Fellnight Queen and it is a great prelude/foreshadow to Realm of the Fellnight Queen. I had a merry time as a gnome that grew a few inches and spent half the adventure staggering around drunkenly. Someone should look into getting it published (nudge, nudge). My favorite game of the Con.
Glad to have you in the game, Thomas.
Evil Midnight Lurker wrote:
Any ETA on Ultimate War?
Last I'd seen from Jason, Ultimate War was back on the front burner for him, but he hadn't set a definitive delivery date yet. Regardless, he fully intends to prioritize that one. Most of the stuff he's updating here are things that were already in the hopper and just now coming out of the chute. Why the larger delay on Ultimate War when it was announced so long ago? I know Jason had indicated elsewhere that he needed time to pull away from it for a bit and regather his creative juices, since he wants it to be as complete a resource as Ultimate Rulership and Ultimate Battle. Rest assured, it'll rock when it comes out. And we'll be trumpeting its availability to one and all.