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Organized Play Member. 100 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Silver Crusade

The idea can be good or bad, that is irrelevant.
The execution is what is important, if you do it well, you will have an interesting atmosphere, on the contrary, you will have lost session time.

Since this is a "cut-scene" because it wont be real, i advise to go full "fake rolls" on this one. Just throw the dice and make up the number, that way you can control how the combat will go from the POV of your monsters.

Let them kill some of the monster so they dont realize the truth, or if you want them to suspect throw something weird like "im sure it hits but it does not make any damage" kinda of stuff.

I would suggest that after the party has used all of their resources and are either half dead, or almost TPK, throw something big, a big explosion, the arrival of a demons which kills everyone on their first turn, your personal BBEG doing something evilly awesome. Then they wake up.

Regards.-

Silver Crusade

How can i get women to play in my campaign?

You go in front of any person who identifies herself as women, and ask her if she would be interested in playing.

Try to present the campaign as it is, bloody, holy, murdering hobos, political war, settlement development, etc.

If she is interested, she will play, if not, she wont.

You should not worry about selecting players based on anything except their interest in playing. Have a session 0, clarify their questions and make a statement saying that this is a game, no harass of any kind should be allowed, not having fun is forbidden, and enjoyment is a must.
If anyone is not agreed with that, that person can leave.

Personally i have played some games with different genders, there was nothing new that specific genders could add to the game that i havent seen on other players, regardless of gender.

Regards.-

Silver Crusade

1.- Should we make our questions here or send them by email.

2.- How to deal with many-skills monster for DMs ?. That means, how can a DM effectively use monster that have several skills/special attacks/magic.

3.- Should i try to solve the balance problem (Martial vs magic) with houserules directly to the core rules, or by trying to integrate every character with different task so they dont feel useless (the martials).

Regards.-

Silver Crusade

I think everything has been told about strategie.

I can only add, use the week to discipline your militia. How to form ranks, make a shield wall, fire in order, recognize level of threat and defenses positions around town.

None strategie will get done if the militia starts running around burned buildings and stepping on each other, they should understand that the best posibility to survive they have, is by working together.

This should be priority, since with a good Char-check, you should be able to motivate the folks and they should follow your commands in a military fashion. After that, just every strategie explained before.

Regards and good luck.

PS: Also, I am asumming you are sending Raiders to the most closest city to help you defend. Every DM loves the cavalry on the hills scene.

Silver Crusade

Nicos wrote:
MuertoXSky wrote:

Don't play a fighter, is dumb, boring and uninteresting ...

I think I've seen your username in the past in some other forum...do yu know sociedadnocturna by chance?

Yeah, I used to play there, until all the players left and all the DM where I played aswel.

Back to the OP question : "Dont play rol games in forums ... "

Another piece of advice I was given, but decided to ignore.

Silver Crusade

1.- Let them try the new Feat for a couple of session then allow retrain at anytime for chosen feat.

2.- Have them roll an INT or SAB check for "general knowledge" or "memory recall" about something similar, past experiences, Insight or cunning. These could grant a small hint regarding the given situation, but not more than that, make them exercise the Pro and Con of each decision they take.

3.- Deliver some crucial and personal information to your new players about themselbes, something that may embarass them, or create a leverage for the other players against them, or, if they are good aligned, some secrets they have to keep in order to save the whole party. This way they will have to edit this information, and the more experienced players will have to roll a SM, which will make the whole situation more intense, which is always nice. If you want to add some flavor, give them some false information aswel.

Regards!.-

Silver Crusade

Franz Lunzer wrote:
MuertoXSky wrote:
Dont play a fighter, is dumb, boring and uninteresting ...

Well, don't play a class. Play a character.

Have the fighter have skill ranks in a skill you don't need (like perform (percussion) or something, even if it's just 1 point in 3 or 4 levels) and have him bang his weapon on his armor before engaging in battle.
Work with the GM to have your character be recognized for that trait.
I'd give a player and his allies a morale bonus if the perform check is good.

Oh, dont worry i did that and much more. However, the firsts levels, which IMO are the most entertaining, were sooo boring.

Besides, the OP asked for an advice we wished to have, thats what i did.

Silver Crusade

Ring of Provisions

The ring provides a Ring of sustenance per charge, (Max: 1 charge).

In order to recharge the ring the user must spend 3 rations and 6 hours (can be while resting) to regain the benefit.

Pretty handy for races without mouth and that have to eat ... i guess.

Silver Crusade

2 people marked this as a favorite.

Dont play a fighter, is dumb, boring and uninteresting ...

Should have received that advice long ago before starting a homebrew campaign two years ago.

Silver Crusade

That is a good point indeed.

I think i would make this same exercises but with skills points rather than with Attributes. The specialization in our world is a common thing.

Thank you for the thought.

Silver Crusade

Yes, I think that was my mistake.

I apologyze. Anyway, with a cleric and a Sorcerer, you shouldnt have much problems anyway.

Silver Crusade

GoodJobJohnny wrote:

That Akbar is awesome.

GM just got back to me, the most recent ruling is: "core only".
Too bad, but it makes my decisions easier.
Consider me convinced that Trapfinding/Disable Device isn't all that important. I'll go straight Ranger, unless there's any core dips that are worth it?

As i said before, traits . Get the trait of +1 DD an it is a class skill.

Of course, only if the DM allows it and you havent taken any other trait.
Edit: Damn it, I though traits were core ... silly me.

Regards.-

Silver Crusade

Im interested hahahaha =).

Please give me you email, thanks. Of course, only if you have a place, otherwise i understand.

Regards!.-

Silver Crusade

Orfamay Quest wrote:
MuertoXSky wrote:
You can improve your intelligence,

I didn't say anything about improving intelligence. I merely pointed out that you don't need once in a generation intelligence to do things that people outside the field regard with awe (like understanding special and general relativity).

You don't need to be a genius to be a physics major, and majoring in physics doesn't make you one. You don't need to be superhuman to cast 9th level spells, although you do need to be pretty damn bright. But most of what you need to be a physics major or a ninth-level spellcaster is simply enough experience with the material.

Which, aparently, everyone can easily achieve. That is my point.

Also, is there any in-game Character in Golarion able to cast 9th level spell?.

Silver Crusade

Orfamay Quest wrote:
Orfamay Quest wrote:


Quote:


Now, with what i am left is the capacity to naturally cast these spells. If we compare the type of Intelligence between these worlds, the more intelligence, the more things you can understand. So, what is our "9th level spells", do you think that Relativity, spring theory, wave theory, gravitatory waves are?.

Goodness, no. Those can be learned by any physics major.

Yeah, I know, replying to my own post. But this gets back to what I was saying earlier about IQ and intelligence.

Yes, physicists are generally very intelligent. They usually top out the league tables of majors-sorted-by-IQ. But the average IQ of a typical physics major is "only" around 13-135, well below the standard cutoff of 140 that most people use to represent "genius."

And anyone with a physics degree is supposed to have a basic understanding of those topics. The really high-level strange stuff -- the "9th level spells," if you will -- typically involve years of training beyond the basic B.S., and are as much a function of how much time you have to acquire the knowledge as raw intelligence.

Which is to say, any relatively competent physics Ph.D. is expected to be able to contribute new knowledge to the canon. That's a basic degree requirement. If you work long enough, you'll learn enough to be able to understand what everyone else has done, at which point you can start doing new stuff.

Which seems also to be true for wizards. If you work long enough (gain enough levels), you will be able to cast any spell in the book.

I agree with you, though I would say going to a few classes of an interesting topic is different from mastering it.

You can improve your intelligence, i agree with that. The main issue i propose here, is that, aparently, everyone has improved their intelligence to the point of achieving what i have said before.
Also, there are different kind of intelligences, so yeah, you could have different intelligences, it is possible.

Silver Crusade

The Mortonator wrote:
MuertoXSky wrote:

So, in pathfinder with a 19 INT you can cast spell of the 9th level.

These spells are the highest level of spells, yes more INT more bonus to spells and the saving throw is higher, however in order to "naturally" cast them, you need at least 19 INT.

I would actually propose that your premise is false. To achieve understanding of any form requires exposure. In d20 games conceptually your character does a lot of research and training during adventures. They don't "naturally" know spells so much as learn more about discovered magic. In fact there are rules for creating spells that if you wished to play in a world without discovered magic I would suggest using for spells we view as typical.

In the real world we learn by exposure as well. A high intelligence is only needed to grasp concepts, not invent them. We often assume people today are smarter than the past. But, ancients did many amazing feats and plenty of people are unremarkable. We just have the advantage of a far more advanced record.

Also, none of us have Wizard levels IRL. :p That's kinda needed for spells.

What i mean with "naturally" know spells is that, with that INT score, they are able to cast the spells of that level, while without it, it is impossible without something enhancing it. So in the example, everyone should be able to master these topics, because they have a lot of intelligence.

I would say you need high Intelligence to invent concepts, you need INT to solve new problems, new problems can be considered potential "concepts".

And of course, this is a mental exercise, sadly no one has Wizard levels IRL, i think ...

Silver Crusade

I wouldnt switch spells for the traps, but if you are exclusevely trying to get DD, yeah, that works.

What about traits?, were you allowed to use traits?, can you ask to obtain your 2 mandatory traits?.
If so, just go with the trait +1 DD and DD is always a class skill, and any other skill your party is missing, which, with that composition, i would say Knowledge(Local).

Keep in mind that with that option, you dont delay anything.

Regards!.-

Silver Crusade

MeanMutton wrote:
MuertoXSky wrote:
I have enjoyed all the repleis here, all i have to say ... I f****** love Scry and fry.
My classical understanding of "Scry and Fry" - use Scry, buff, then teleport to the target of your Scry - is no longer valid. Rules in Ultimate Intrigue make it clear that it doesn't work.

oohh :(.

could you attach a link to verify that?.
Still, it is a valid option, perhaps not in this case.

Silver Crusade

1 person marked this as a favorite.

I have enjoyed all the repleis here, all i have to say ... I f****** love Scry and fry.

Silver Crusade

The Mortonator wrote:
Wonderstell wrote:
The Mortonator wrote:
MuertoXSky wrote:

Do you really think that, considering 10 as the average of human being, 12~13 CON makes you never sick?.

Do you guys understand what a 19~20 INT would be?.

It's all a matter of scales. Mean, median, and mode.

I tend to think of 10 as like the mode of Pathfinder. Whereas 12-14 the values ascribed to them are very much around the mean of the human race in general. Very few people drop as low as 7, and even then there's those racial bonus stats flying around. With the abilities ascribed to 18+ stat points in some categories those are very achievable goals.

Lots of people have 20, or maybe even more, Int without being anything special. That's just a piece of how life works.

Well, 20 int by the pathfinder standard would be "Genius" and "probably the smartest person many people know". So saying that lots of people have 20 int without being anything special may be stretching it.

Except there are a LOT of people in the world. Lots of people are geniuses without being recognized for it. Heck, even consider how many of the geniuses we recognize now as the greats mind of X were just some bloke. Or how many of the great female inventors have gone without recognition throughout the ages.

When you think realistically, the actual greatest mind of all time is not necessarily who we decide is such, but it could've been some poor teen that died too soon or someone in a third world country without the resources or training to use their intellect.

Interesting, I would like to make the following analogy.

So, in pathfinder with a 19 INT you can cast spell of the 9th level.
These spells are the highest level of spells, yes more INT more bonus to spells and the saving throw is higher, however in order to "naturally" cast them, you need at least 19 INT.
Basically, if you have 19 INT as a wizard, you know you will be able to cast these "Crafting worlds" spells, of course, only if you ever meet the level (experience) and have the resources to do so.
Now, with what i am left is the capacity to naturally cast these spells. If we compare the type of Intelligence between these worlds, the more intelligence, the more things you can understand. So, what is our "9th level spells", do you think that Relativity, spring theory, wave theory, gravitatory waves are?. I would say that, no, they are not, perhaps they are one of the most difficult topics in human science, but there are a lot of people who study them, is it natural for them to understand them?, I would say that no, at all, they dedicate a vast amount of time in order to have a clear idea of these topics. And many understand them, but even though i like these topic so much, they are are not our "Crafting worlds" type of thing.
Imho I would give these topics a 6th or 7th spell level, yes this is subjective, however Im saving 8th and 9th spell levels as things humanity has not yet faced, such as terraforming, black holes experimenting, sun energy levels and variations, and so on.
So what everyone is here saying, is that here, in the paizo forums everyone can "naturally" understand Relativity, spring theory, wave theory, gravitatory waves and so on. So it is just a thing of picking up a book, some PhD thesis, and having some time off, and you can easily write essays about them?. Im not saying that you guys dont, i just dont believe it.
If you believe so, then you have more faith in humanity than i do hahaha :).

Anyway, great mental exercise,

Best regards!.-

Silver Crusade

Drahliana Moonrunner wrote:
MuertoXSky wrote:

Im impressed nobody wants to play a Tier 1 class, i mean i understand that they dont want to play a specific rol, but why not a cleric.

Not everybody looks at classes as Tiers. Specifically many players tend to look at a cleric not as a nine-level spellcaster, but as "Nurse".

And many guys don't want to play "Nurse".

Indeed, Im impressed that "Band Aid" is still a thing.

Silver Crusade

Can you email me pls?.

I had the same problem, i tried to pm you, but it didnt work hahaha.

Spoiler:
scuitino.c@gmail.com

Silver Crusade

I agree with Clerics, Oracle, Paladins and so son, dont have to be ordained.

I would say Investigators could be like a Medic-forense kind of guy. You can give your "Drugs" to other, and some of these stuff has the CLW or CMW, and also you would have heal ...

Also the Ranger has Divine spells available at 4th level, so I guess you could have him healing, but that would be waaaay sup-optimal, but you could i guess.

Plus some UMD you could do something valuable.

Also remember that the "Band Aid" is a thing of the past, you can have a very nice Cleric withouth having to be the Band aid.

If it is for Lore purpose, you can have a Divine caster that is not a Priest, it is not mandatory to do so ... so I dont know...

Regards.-

Silver Crusade

Im impressed nobody wants to play a Tier 1 class, i mean i understand that they dont want to play a specific rol, but why not a cleric.

I think what your players dont want is a "Aid band" class, that is understandable. But a Cleric can be easily built without that, in fact, healing in-combat or preparing a Character only for Healing is sub-optimal. You should remember that to your players, specially Spontaneuos Casting, so the future Cleric knows that he can prepare all the spells he wants, and if necessary change them to Aid band.

I would go with 1, and suggest your friends to hire an Aid Band.
Another option is recruiting a Druid, wich is also very good at healing.
In both these options i would never have the DM controlling the Character, Tier 1 Druid and Cleric have very strong posibilities, and you will find yourself very often playing an NPC character, for the party and solving everything they need for yourself, which is not the point.

Perhaps you could go with 2, but Houserul Leadership and tell your players that someone has to take it. Still, Cohort Cleric is a real WTF for me.

Anyway, remember that Clerics are highly versatil and one of the best classes, so perhaps they having one is too OP for them, therefore making the campaign too easy.

Regards.-

Silver Crusade

So, GabrielBreen, interested in one more player?.

hahahaa,

Regards!.-

Silver Crusade

Umbral Reaver wrote:
Am I supposed to stat myself or the flesh that is my prison? These are very different things.

Cool, that is a :

INT: 13
WIS: 14
CAR: 12

In my book.

Silver Crusade

Wow, a lot of people here think very Highly about themselfs, I am indeed impressed. I would be more realistic to make it interesting.

Do you really think that, considering 10 as the average of human being, 12~13 CON makes you never sick?.
Do you guys understand what a 19~20 INT would be?.

Well, here goes nothing:

STR: 10. Average strenght of a Human being.
DEX: 11. Slightly better than average because i made competitive swiming when i was younger.
CON: 12. Similar to the above plus I have gained some weight.
INT: 13. Master degree in Electronic Engineering.
WIS: 12. I reflect a lot, it is in my nature.
CAR: 12. I try to do stuf diplomaticly, and 51% of the time it works.

Well, I blame your super higher Stats to the "No child left behind" thing.
Have some fun.

Regards!!

Silver Crusade

GabrielBreen wrote:
MuertoXSky wrote:


Where in Germany do you play this glorious campaign?.

Regards!.-

We are playing in the area around Kaiserslautern, in the southwest of Germany.

But it´s true, a lot of people i know, that play pathfinder only play pregenerated campaigns. ;)

I thought about keeping it a secret, but in my innocence I thought they would consider what kind of monsters they create if they have to fight them later on. Wow was I wrong.

Oh nice, do you play in English ?, Would you consider having one more player for your good campaign?. Im dieing to play a homebrew campaign.

Also I live in Mannheim, it is a bit too far, but who knows hahaha.

PM me pls!

Regards!!.-

Silver Crusade

I thought Leadership gave you 1 Cohort and several followers, meaning:

Cohort : 1 NPC with class level maximun 2 levels lower than you.

Followers: Lots of NPC with NPC class level.

That means that your NPC at level around 8 will be useless for combat, 1 fireball and good bye. Even if you buff them, because I dont think you will be encountering low level enemies , they will end up dead really fast.

However, it is a good feat. Normally I believe npc work as Work power, they mantain your keep, vessel, airship, castle, fortress etc, and can make great guards, innkeepers, etc. Even some specialist could work as informants or Local town spies, following the mayor, the guard captain, without having to engage in combat.

The Cohort is great, given you have enough buff with bard and cleric, I think that another class giving you more buff will be redundant. I would suggest going Blunt-force-trauma, Barbarian or fighter.

But that is just me.

Regards!.-

Silver Crusade

Wow, i thought germans didnt do Homemade campaigns ... ahahaha jk where i played pfs in Germany they have never done one.

This is a really nice idea, though I would have kept the secret about this bad characters being the endbosses for the next campaign, but i understand. Made some similiar idea in a homebrew and it worked perfectly.

Where in Germany do you play this glorious campaign?.

Regards!.-

Silver Crusade

I can be wrong but i think your description of CE assasin is more close to NE than to CE. Basically you set your own rules about killing, but you dont follow them as strict as a Legal character would. I dont see the Chaotic part, that part where there are no rules, no plans just the mindless destruction and innovative ways of satisfaying your personal lust for killing.

On the other hand, I think the greater achievement for a Paladin would be to vanquish evil by trasforming that evil force into a Good force. So basically if he could convince the Assasin to stop his mindless evil doings, and focus his efforts into the good things of the world, that would be the Real victory for the paladin. Of course, depending on the DM the assasin should fullfil some kind of justice-system.

At least, that is the way I see it as a DM. If Paladin can turn evil into good, best achievement ever, if not, kill it. But be aware that you must be able to kill it.

Regards.

Silver Crusade

I believe that not, smite evil does not apply to magic missile.

It was discussed in another similar topic, where the OP presented a very high damage with a Wand of MM+Smite evil, (app 3d4+110 dmg).

I believe the reason was that Special qualities and special abilities from classes do not stack with Use magic device. For example, having a Wand of fireball and a sorcerer with Enlarge spell (feat), you can not enlarge the spells originated from the wand. Though I dont remember exactly where the explanation is, you could search the forum.

However, multiclassing could work but It was not so effective as when using a wand.

Regards!.

Silver Crusade

If High level paladin, burn the city to the ground, without thinking about children and innocents, assuming everyone is guilty.

If low level, extract revenge for something done to you.

Alternative: When you are about to level up, imagine yourself that you went crazy, take a level of barbarian and kill as much people as possible. This should change your aligment and, therefore, make you fall.

Silver Crusade

Killing innocent = Bad, bad people inspire people to arms ...

So generally, when players do stupid stuff such as depopulating an area, I punish them with vengeance. If they survive or not is another thing, but generally, the Hobgoblins try their vengeance, the goblins and the orcs aswel, and if they made the mistake to assault more than one tribe ... there is the high chance this tribes come to an agreement for vengeance.

Silver Crusade

I prefer to play martials, specially if it is a low magic world. But, Core fighters ?, never again, what a waste.

Full caster I would play only druid, because mother nature.

2/3, Havent had the chance to try one, but i hope to play an Investigator soon.

Silver Crusade

Multiclass 1 Bard or 1 rogue level, lots of skill points and lots of skills.

You could cover a couple of sides where you are feeling weak.

Silver Crusade

I understand that arquetypes give some kind of flavor to the game but i dont like them.

Why arquetype?, go core Druid full tier 1 full wisdom and enjoy one of the bests classes in the entire world.

Do you want to know how viable a full caster druid is?, is one of the best, simple as that.

Secondary role?, please, buff + wild shape and go into melee, wild shape into something that fly and start casting, or take something small and be support for a while. Or just summon animals with CC and decent stats and overwhelm the enemy.

Reach level 9 and comune with nature and start grinding the whole forest.

IMO, the wizard´s got nothing on the Druid.

That, of course, is subjective, i enjoy mother earth.

Have fun with a druid =).

Silver Crusade

1 person marked this as a favorite.
Grond wrote:
I'd do one module to get them some experience with characters and combat then if they like it go with an AP like Rise of the Runelords. Makes things easier for all plus it is a fun AP.

+1.

Usually i always start with the "Falcon´s Hollow" module. Free, fast, simple and well done.

And if you can link it to any AP, you can have your players start the AP from second level which is a nice plus for new players. Eventually it balances with the AP, so it should not be a problem.

Silver Crusade

Nice topic.

I would say combat-based campaign, a Fighter for beginners should be good enough.

A more prepared campaign + combat, Ranger is fun, lots of skills and different ways to solve problems.

Paladins are, well, paladins, you dont decide to choose a paladin for this campaign, you feel the calling. Anyway, paladin could also be used for guiding beginners.

What really bothers me for the issue of Fighters and beginners, is that the Fighter has little to offer in problem solving skills, utility, etc. So, after the beginner understands the most important mechanics and can focus on the narrative and problem solving in the game, he will see why it is better to be other class for almos everything, since he has almost nothing to help him not related to combat.

This usually happens around the second or third session, where the new players tries to acompany the explorer of the party, and fails, sees he has no spells, not enough skill points to be the face, and has to choose practically between Knowledge (Engeneering) and Intimidate, and that would be it.

Of course, IMO.

Silver Crusade

Fighter has feats going for him now.

Am i the only one who wants 4+INT Ranks and would be happy?.

Silver Crusade

Also the books that give you +6 to attributes on consume would be important.

But yeah, all the +4/5 stuff.

Personal opinion: A transportable circle of teleportation, dunno, i love teleporting.

Silver Crusade

So ... these are some of the mechanics that are not very popular...

All of them ...

Silver Crusade

The fighter and the Druid stand in front of every noble f the kingdom and the fighter shouts:

"Ok, who is the traitor around here".

Druid´s perception and Sense motive, natural 20 plus a lot.

"Nice, i guess we have a winner".

Follow him at night, discover evil rite in his house. Mistery solved in 15 minutes.

"That is what I call efficiency".

Silver Crusade

I must say that your handle of the format is very nice.

I like the idea and the structure of the guide, gJ.

Regards.-

Silver Crusade

Oh, of course. My "why would you" questions were honest, perhaps you had a different approach to the gameplay and I wanted to know.

But clarify me this, what you are looking for is to know if either fantasy grounds or roll20 have the support for pathfinder, meaning, for example, that you could look in both, find a Goblin and that the goblin comes with the full description ?. Is it right?, Because, if there is such system, I want it too!.

Plus, High resolution maps, which im guessing will be a problem for both systems, if needed to be exported from pdf.

Finally, a personal opinion, i found out that, in roll20, trying to automatize all your options is not the way to go. It could work for some cases, but it is basically trying to make a giant code that is solved by just switching 2 times between tabs.

Regards!.-

Silver Crusade

Callum wrote:
Pretty much all the PRD material is already available in Fantasy Grounds, at no extra cost. It's fairly quick and easy to grab a map out of a PDF (if you have one) and pop it into Fanatasy Grounds. Alternatively, if you're running an AP that someone else has already put into Fantasy Grounds, and you can prove you own the AP, then they may be willing to share their work with you.

Interesting, I had some experience with fantasy grounds when it was still new.

Have you probed roll20?, would you say it is better?.
What are the most impressive features fantasy grounds now has?, under your opinion, of course.

It didnt convince me years ago, maybe y could try it now.

Regards!.-

Silver Crusade

mmmm, interesting.
I keep a table of the creatures in my games, i dont actually fill ALL the information of the creature in the roll20 system, why would i do that, i dont understand, maybe you could have only the most important information in the description, but for AP or modules, most of the creatures in the pdf material have the description already digitalized, so why would you need it in the roll20?. Plus, you can find the bestiary free in the paizo/prd. Why would you need it in the roll20?.
I have exported the maps from the modules i own, succesfully, i mean, is not 10.000x7530HXextrasuperpower resolution, but it gets the job done quiet good. Even, my first experience with the free module from Falcons Hollow, i just pasted the map in the roll 20 and enlarge it a little bit, is not a video game, it is a rol playing game.
I am sure that with some software or someone more experienced in the internet, you could find a way to extract the image in high resolution.

In my experience, for home material it works perfectly fine, but normally i mix home-made with oficial material from modules and it still looks great.
Regards!.-

Silver Crusade

1 person marked this as a favorite.

Supersticion:

-There is a goblin team named "Good maintenance team", it is, of course, a myth.

Silver Crusade

So, i play roll20.net aswel, and i do not know if you have made some research about it but, there are modules in roll20 that you can attach to your game which allows some of the pathfinder options.

I do not use them (personal choice), but i know they are there. For example, the character sheet, i know for a fact that is there (at least 2 months ago it was).

Now, if you are looking more specific customization of the game into roll20 at least, i would say that not, it wont and it should not happen.
However, there are some levels of customization that you can achieve such as specific dice roll related to a skill, hidden rolls, and many others related to a general way to play rol playing games, not only for pathfinder.

I am highly satisfied with roll20 (thinking on paying for it because I want the automatic FOW), and so far I have had ZERO problems trying to use all of the options of pathfinder into the game, plus i love the use of a web search engine to find images to use as background maps. That helps to make the preparation a lot faster.

Regards!.-

Silver Crusade

Just a Guess wrote:

If you want a fighter that can use magic items, instead of investing into UMD you can just be a half-elf with the arcane training (see below) alternate racial trait.

It costs you your favoured class bonus but that may or may not be better than the UMD hassle.

Arcane Training: wrote:
Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.

Or else just dip into a casting class. And classes that gain spellcasting later in their career still give you wand usage at 1st level.

So a Fighter X/Ranger 1/ Bloodrager 1 can use all ranger and bloodrager wands without UMD. If you play him 'till level 20 the dips hurt. But if you end the game early it's not such a big deal. Especially as both classes do not lose BAB but significantly increase versatility when compared to the fighter.

Thanks, i understand that but was not the idea of the topic.

Is not that i Want to do that, is just a specific thought, and i want some feedback on that.

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