Meghan Schmidt 86 |
In one of the recent times when I actually played (instead of GMed) a scenario, I was given a mission that my character, flat out, would not do. The (un)fortunate part was that the other player in the same faction (both of us Shadow Lodge playing as Chelaxians) also would not do once I explained the mission fully. Although we probably could have convinced one of the other party members to do the mission, we just took the loss of the point since both of our characters were opposed to the very idea of the mission.
However, I do have another item to bring in relation to the line of questioning. Do you do anything to inform the player if the secrecy/lack thereof is in disagreement between the player handout and the GM notes. I saw this in several scenarios where the GM notes specified that the mission must be performed secretly, while the player handout made no such mention of that requirement. I've taken to the habit of reading over the handout before I give it to the players just so I know what info they have versus what I have.
-Michael
I remember that game. and much respect for not taking the point.
I will remind players once(after that it's on them) that it needs to be done secret or some something like "where are you doing this...are you sure that's a good idea... wink wink" cause as much as I don't like to give the points away for free I don't want to be a jerk about it.-Meghan