Pathfinder Roleplaying Game: Condition Cards (PFRPG)

***** (based on 38 ratings)
Pathfinder Roleplaying Game: Condition Cards (PFRPG)
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Never miss a modifier again!

With Condition Cards, it's easy for players and GMs to keep track of the Pathfinder RPG's most common conditions. Did the bard fascinate your party? Is your wizard invisible? Is the fighter bleeding out? Simply hand out the appropriate condition cards to have all the rules for each condition at your fingertips. This set of 52 hilariously illustrated, full-color cards allows you to play faster and more easily than ever before.

There are 4 copies each of 13 different cards, with different (but related) conditions on each side:

  • blinded/deafened
  • dazed/stunned
  • exhausted/fatigued
  • grappled/pinned
  • shaken/frightened
  • sickened/nauseated
  • staggered/paralyzed
  • helpless/flat-footed
  • dazzled/fascinated
  • confused/entangled
  • bleed/dying
  • prone/unconscious
  • incorporeal/invisible

Also included is a new spell, soothing word.

ISBN-13: 978-1-60125-285-2

Condition Card Errata: The "Confused" card's second sentence "You treat all creatures as neither allies nor enemies." should be read as "You treat all creatures as enemies." and the "Fatigued" card's reference to "you move at half speed" should be ignored. The cards with textual changes are pictured below.

Errata-ed cards are not included in the current reprints of the Condition Cards.

Note: This product is part of the Pathfinder Cards Subscription.

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Pathfinder Roleplaying Game: Condition Cards (PFRPG) Pathfinder Roleplaying Game: Condition Cards (PFRPG)

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Print: Ships from our warehouse in 1 to 7 business days.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (38)
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***** (based on 38 ratings)

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I've been using the Pathfinder Condition Cards for a few years now, so obviously I think they're a helpful addition to the game. The idea with the cards is that they provide a quick rules "shortcut" about the different status conditions that characters in the game can suffer from, like being knocked prone from getting tripped, paralyzed by a ghoul's touch, or fatigued from force marching. Conditions like this are extremely important, but it can be easy to forget a character is suffering from one and it can be even harder to remember exactly what the mechanical implications are.

Each card is double-sided, and the designers were clever: where possible, one side is a less serious condition than the more serious related condition on the other side (for example, "fatigued" and "exhausted" will be on opposite sides of the same card, and the same for "sickened" and "nauseated"). Not all conditions come in escalating pairs, of course, but the combinations chosen are still logical, like putting "blinded" and "deafened" on opposite sides of a card or "invisible" and "incorporeal" on opposite sides. There are four individual cards for each pair of conditions, which should be plenty for most tables; you can simply hand a player a card if their PC is suffering from the condition, or prop it up in front of them so everyone can see. Each of the type of cards has a different colour background and a different humorous picture of a goblin suffering from that condition (so the "helpless" goblin is tied to a stake, the "fascinated" goblin is entranced by a jewel, etc.). The cards are standard playing cards size, and have held up just fine to a lot of use.

Each deck also comes with an extra card that has an explanation of the deck on one side (common sense really) and a new spell, Soothing Word, on the other side. It's frankly odd to introduce a new spell to the game through a deck of cards like this, but the spell is actually extremely useful, as it reduces a serious condition (like "stunned") to its less serious counterpart ("dazed").

I have only one minor complaint about the deck: there are some conditions listed in the Core Rulebook that are not present in the cards: Cowering, Disabled, Energy Drained, Panicked, Petrified, and Stable. I would rather have paid a dime more for a 55 card pack and had these covered.

Still, all in all, these cards save a *lot* of flipping through the book trying to remember the effects of different conditions, and they've become something I make sure I have on the table every time I play Pathfinder.

They are a must use!


They make old and new games so easy to play its incredible. With new groups its easy to show them and effect and make them understand and with experienced high level groups its perfect to keep track of stacking effects. The most helpful product I've bought. I hope they make a comprehensive buff card pack as well.

Good product. It could be improved

****( )

First my experience: I purchased this product May 3, 2015 and I received an old edition deck (no "roleplaying game" writing on the box, just "pathfinder cards") with errors on the two incriminated cards. Not sure why Paizo still prints and ships old products. I was disappointed but luckily you can easily cancel the wrong statements with a marker.

EDIT: Paizo staff noticed the error in my comments in the forum and they immediately shipped a new deck. Sadly, this deck was an old edition too. It happened that Paizo actually made an error in the printing process.

The arts are very good, goblins are a pleasure to see. Many of the cards have the same drawing on both sides, so for example the pinned/grappled card presents the same goblin for the two conditions. Few cards present a different art on the two sides (e.g. invisible/incorporeal). I think it would have been much better if every condition had its own art (4 stars mainly due to this).

I'm sure these cards will be useful in my game sessions.

Mandatory Luxury Item


This is a great product, making the Pathfinder RPG even easier to play or GM. While not essential to game play, I really consider it a "Mandatory Luxury Item" at the game table.



I use my deck literally every session. Not only does it have the rules for these conditions at the ready, but it is a great reminder to make the adjustments. Useful both as a player and as a GM.

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