Looking for an update on order 3419835. It's been 2 weeks since the order was placed, and I've just sent a second email after the first was not responded to. Just curious what's making this order take so long to get sent out. My previous order was the same, taking about 2 weeks I think to get to the point of processing payment.
Christopher Rowe wrote:
See if you're at a convention, how do you print an updated character if you're using herolabs? Or will it be required to manually fill in a blank sheet?
I very much discourage the generic "I use diplomacy on him!" approach. Instead, I allow the players to say what they want to say, and then I determine whether it falls into bluff, diplomacy or intimidate. It encourages people to talk to their characters strengths and gives a compelling reason why that goblin might want to give himself up instead of doing it because a dice told him to.
I knew I was forgetting something, this thread to be exact... What I did was build the layer of blocks on a piece of foam. Then I cut out other pieces of foam and glued them on top, around the structure, to make the blocks look like they are recessed. For the parts that go deeper, I cut out the spaces for them and built the parts separately, so that when it came time to add the layers together I could do it all at the same time. I'd say total cost would be around $50.
I achieved the colour I did by mixing concrete colorant with the plaster and simply drybrushing the finished product with a tan colour. This was done so that if it chips it won't be noticeable. Thistletop is coming, just need to get midterms out of the way. Looking at bringing it to Paizocon if I can get out there this year.
Oops, forgot I had this thread going! This is one of my favourite dungeons, namely because of what happens below it later on. That and I don't think I'll be able to make all the other dungeons I want to as they would be well over 5ft by 5ft. We played the game, it went over great! Koruvus went down the hallway and managed to nail most of the players with his breath, and Erylium almost wiped out the entire party. Here's the finished map without the accessories on it, I made them detachable so that if anyone saw it there wouldn't be too much given away.
Next stop: Thistletop
This will be the last update before this section is completed. As you can see I've done away with the round rooms to make it simpler to play on and to build. All that remains to be done is the pit room, the collapsed stairwells, building up the walls, and the meditation room. And then it all needs painted and detailed. All before Tuesday night.
Work continues slowly, as I'm sort of putting off having to buy the 6" round tower mold. As many of you who follow Bruce Hirst's website will know, he is releasing a set of three inn and market accessory molds, which I must have, but I'd rather order all my stuff at the same time to save on shipping, and get a nice discount. And then I'll have to wait 3 weeks for it to show up here, which I think we'll be done this part by the time it gets here. I'm torn. But here's a small update on what I've done. Brick walls are going up while I wait for my casts of the floor tiles to dry. The recessed area will actually be recessed another inch down. You can see one slight change from my first picture, the lower hallway was in the wrong place so I had to correct that. I'm also still mucking around with some custom blocks to make the diagonal tiles work nicely.
The grid and round rooms are a pain in the behind. I've already made a custom piece that allows round pieces to be attached to a straight wall but leaving a 1" gap, without making it look like an oval. I've also made a half tile, all that remains is for me to make the molds. Looks like I'll also have to make a whole floor section for these round rooms. I've also made a few small changes to the layout of the dungeon. I've removed the stairs in those long passageways as it would make it too tall for me, and I've also rotated the Cathedral of Wrath a little to make it fit within the boundaries of my board. Seeing as we're starting pretty soon I'd better get my arse in gear.
First of all, if you're going to play in this AP, go away. Don't ruin the surprises for yourselves. As my miniatures have arrived and my players have returned to school I've decided that now is the perfect time to start RotRL. Inspired by Pirate's 3D maps for Serpent's Skull, which we just finished the first book for, I've decided to something similar for RotRL. I'll try and keep documenting the build process, but sometimes I get carried away and forget to take pictures. My builds start with the dungeon complex under the Glassworks. I thought about making a model of Sandpoint, but I realised it would be nothing more than the map of it in the player's guide is already. The Glassworks doesn't have too many encounters in it, and has a lot of detail I just don't really want to have to make just to have the players blast through it in a half hour. My primary materials are Hirst Arts blocks dyed grey and pink foam. Here's the first picture for your viewing pleasure.
Ran a game tonight where the party found a wand of cure light wounds. They proceeded to use this wand to heal themselves up, and drank some of the potions they found. Then it came time to do the chronicle sheets. Should I recalculate earned gold based on the drunk potions and now almost depleted wand or do I ignore it? Or does one person have to say they buy the wand? This is one thing I've never really got my head around.
Sorry, should have been more specific. My usual style is to ask them how they aid someone. I don't do this for combat, but for social skills, I'll ask them what they say. This doesn't determine success or failure, but if the answer is "I don't know, I just use the skill" I have a problem with that. Hakken: I don't ignore character stats, for example there's no way people with low scores are having an easier time of it by roleplaying their way out of a scenario, the roll still reflects that, I just require my players to accompany their bluff roll with a little bit of roleplaying. However, sometimes no matter how hard you push, some people just don't want to do it. I've only adjusted the DC for a society scenario once, in fact I gave him a bonus instead, and that was because it was an ingenious solution to a very tough problem.
In my games, if someone wants to aid another they actually have to do something that helps, not just say "I aid him!". I also do the same for diplomacy and bluff, using what they say to judge the DC of bluff or if they are very compelling, lowering the DC for diplomacy. In fact the same goes for all skills. The thing that really started this for me was stealth. I got tired of players saying "I use stealth" when they should be saying "I creep alongside the wall staying in the shadows trying to remain unseen." And yes, the "I aid him" thing bugs the crap out of me.
I've tried using Facebook to organize games but people don't want to use it and never actually say if they are attending or not. Then I tried Warhorn, which was even worse because people don't like signing up for stuff. Summers are particularly brutal here as everyone has different schedules. What I'm trying to set up is an email mailing list, that way there is no signup involved and you get a reminder when the next game is. As for the group too large issue, when you get that 8th person you're at the perfect number to split into two groups. The GM will have to NPC a character, but it still works. I also second the idea of We Be Goblins, and even the First Steps I because it's so simple and self contained.
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