Viorian Dekanti

Kovok's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. Organized Play Member. 58 posts (91 including aliases). No reviews. No lists. 1 wishlist. 10 Organized Play characters. 1 alias.


Grand Lodge 3/5

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What if it were possible to give one of your other characters of a same or higher level as the character played access to special items on chronicle sheets? It wouldn't fix the issue of boons etc, but at least we wouldn't have a mob of angry druids and monks after receiving a cool talking sword.

Grand Lodge 3/5

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Why do we need this? I thought core was going to trim things down, and here we are trying to get more stuff into it?

Grand Lodge 3/5

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When I played...:
My Dhampir character kept one foot in the negative energy goo and took the last boss down in 3 rounds. He also failed his will save and ate one of the decaying corpses, but apparently has an iron stomach.

Grand Lodge 3/5

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Christopher Rowe wrote:
thejeff wrote:

Well, there's the answer the thread was looking for.

Or at least the answer to the question, if not the one I'd hoped for.

Well, to be sure, he didn't say anything about the use of tablets or laptops or anything else, just that physical sheets are also required. Since maintaining and presenting ones physical Chronicles has always been a requirement (nobody seems to be contesting that point), this seems to me just a matter of, as others have said upthread, simply printing out two or three more sheets from whatever program you're using and having them in the folder and ready to present if needed.

Doesn't seem like that onerous a requirement to me.

See if you're at a convention, how do you print an updated character if you're using herolabs? Or will it be required to manually fill in a blank sheet?


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I imagine that only oracles will make use of Divine Protection, after all what other divine caster would have a charisma of 14+?

Grand Lodge

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I very much discourage the generic "I use diplomacy on him!" approach. Instead, I allow the players to say what they want to say, and then I determine whether it falls into bluff, diplomacy or intimidate. It encourages people to talk to their characters strengths and gives a compelling reason why that goblin might want to give himself up instead of doing it because a dice told him to.


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Uggug, Orc Fighter lv1.

Couldn't hold his liquor and perished in a game of heave, all for 60gp.

3/5

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To encourage people to GM more often I run a monthly GM Appreciation game that won't be played anywhere else in regular rotation. This month it's Day of the Demon. Next month I plan to start working through Thornkeep with my GMs. The day I offered this I had 3 people step up to GM so they could get in before the end of the month.

Grand Lodge

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Here's how I see it:

When you attack you fire your rifle/pistol. This has a chance to misfire. If you get a critical hit, you roll again to confirm it, but you aren't actually firing the rifle/pistol a second time. One attack, one bullet, one misfire chance.

Grand Lodge

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Oops, forgot I had this thread going! This is one of my favourite dungeons, namely because of what happens below it later on. That and I don't think I'll be able to make all the other dungeons I want to as they would be well over 5ft by 5ft.

We played the game, it went over great! Koruvus went down the hallway and managed to nail most of the players with his breath, and Erylium almost wiped out the entire party. Here's the finished map without the accessories on it, I made them detachable so that if anyone saw it there wouldn't be too much given away.
Finished build

Next stop: Thistletop

Grand Lodge

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This will be the last update before this section is completed. As you can see I've done away with the round rooms to make it simpler to play on and to build. All that remains to be done is the pit room, the collapsed stairwells, building up the walls, and the meditation room. And then it all needs painted and detailed. All before Tuesday night.

Taking shape now

Grand Lodge

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First of all, if you're going to play in this AP, go away. Don't ruin the surprises for yourselves.

As my miniatures have arrived and my players have returned to school I've decided that now is the perfect time to start RotRL. Inspired by Pirate's 3D maps for Serpent's Skull, which we just finished the first book for, I've decided to something similar for RotRL. I'll try and keep documenting the build process, but sometimes I get carried away and forget to take pictures.

My builds start with the dungeon complex under the Glassworks. I thought about making a model of Sandpoint, but I realised it would be nothing more than the map of it in the player's guide is already. The Glassworks doesn't have too many encounters in it, and has a lot of detail I just don't really want to have to make just to have the players blast through it in a half hour.

My primary materials are Hirst Arts blocks dyed grey and pink foam. Here's the first picture for your viewing pleasure.

Pic 1


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I'd like to make a suggestion: change the name. I think that 'Mythic Rulebook' would suit it better, as then it sort of parallels the Core Rulebook.

Edit: Unless of course the 'Adventures' part is the beginning of a new line of products.

3/5

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CanisDirus wrote:

I really dislike the idea of "reporting" about GMs.

I'm not saying that because I GM, but because being a GM in Pathfinder Society is a volunteer job - yes you're getting rewards for running a game, but it's still you giving up your time pre-game and during-game to read over a scenario (which is then more difficult to play in yourself since you know what it is), prepare for it, draw maps, fill out paperwork, etc. I'm not trying to suggest that it's a difficult job per se, but it is "work" that GMs do, and get nothing more than what players get for participating in it.

That being said, if it turns out that I'm in the minority and people feel there *must* be some way to report things about GMs, I think the best method would be something qualitative, not quantitative - no ratings systems, no 3/5 or 7/10 scores, no numbers. The point of "reporting" a GM, good or bad, should be to give creative criticism and give GMs feedback so they can assess their style vs those of the players they interact with.

Minus the "scoring system", a setup like "rate my professor" for college instructors would be ideal - players "log in" with their PFS number and event code, post what scenario they played in and the GM's PFS number and detail their experience. The GMs get the feedback anonymously without an event code or ID from a player, so all they know is that someone they actually ran game for said X, and they can use that to learn from, or not, as they wish.

No matter what though, I do not think that "public rating/ranking/scoring" of GMs is a good idea, and runs the risk of causing people who volunteer their time to GM now to do so less and less, which hurts the organization as a whole.

I agree with this. Feedback should go to GMs so they can improve their game. Questions like: What was one thing your GM did best? What was one thing they could change or improve upon? GMs can choose to ignore it (which is fine, they just won't grow or improve) or they can act upon it.

If a GM really doesn't seem to know what he's doing, then instead of taking the time to write up a report about it, message them and let them know what you thought or give them some pointers to make their next game better. Sometimes it's just an error in communication.

Grand Lodge

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Sorry, should have been more specific. My usual style is to ask them how they aid someone. I don't do this for combat, but for social skills, I'll ask them what they say. This doesn't determine success or failure, but if the answer is "I don't know, I just use the skill" I have a problem with that.

Hakken: I don't ignore character stats, for example there's no way people with low scores are having an easier time of it by roleplaying their way out of a scenario, the roll still reflects that, I just require my players to accompany their bluff roll with a little bit of roleplaying. However, sometimes no matter how hard you push, some people just don't want to do it.

I've only adjusted the DC for a society scenario once, in fact I gave him a bonus instead, and that was because it was an ingenious solution to a very tough problem.

Grand Lodge

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I'd buy a book about this stuff

Grand Lodge

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I second the above comment. Still, it would be nice to have something like this for my favourite characters in various campaigns. I'd look into laminating one of these.

Grand Lodge

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Just having that celestial allosaurus tear a Daughter of Urgathoa to shreds in one round was glorious. If ever an undead experienced fear, it was then.

Grand Lodge

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Here's a question: What's the result of a successful fortitude save for this spell? Black Ray of Fleshparting One of the PC's has become quite attached to it and we had a discrepancy with it. He rolled a 19 to hit on a maximized version of the spell, and I ruled that if a save is made the crit is negated and it only does half damage. What's the official ruling?