Katapesh Sailor

Jaswinder Aniljit's page

132 posts. Organized Play character for Nefreet.


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The Exchange

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Thank you for GMing!

Day Job was a 28.

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I'm reading the spell linked to the PRD. If I fail my save, I begin to suffocate. On the round following that, I drop unconscious.

Note that these are different rules from Suffocating, where you fall unconscious on the *first* round (as opposed to the *following* round).

But, like I mentioned earlier, it's moot now.

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You quoted it yourself. On the target's next turn, he falls unconscious.

I can't speak for that round, but I can still full attack.

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GM Chie wrote:
Per suffocation, if you fail your save (or Saves, in your case) you drop to 0, and fall unconscious on your turn. It's a Really rough 5th level spell.

That specifically happens next round. I have a single round to act before dropping unconscious.

EDIT: just read the next post. I guess it doesn't matter in this case.

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Fort Save: 1d20 + 11 ⇒ (11) + 11 = 22

Jaswinder abruptly ceases his performance.

Saving Finale?: 1d20 + 11 ⇒ (8) + 11 = 19

And then he begins to cough and choke.

At least he has Lingering Performance, so you all still have two rounds left of Inspire Courage)

"!!!"

Full Attack, Seeking, Improved Precise Shot, Gravity Bow, Hero's Feast, Ghost Blanch Arrows, Inspire Courage, Point Blank Shot.

Many Shot: 1d20 + 12 + 1 + 1 + 1 ⇒ (12) + 12 + 1 + 1 + 1 = 27
Damage: 2d6 + 10 + 1 + 1 ⇒ (6, 4) + 10 + 1 + 1 = 22
Damage: 2d6 + 10 + 1 + 1 ⇒ (2, 3) + 10 + 1 + 1 = 17

Rapid Shot: 1d20 + 12 + 1 + 1 + 1 ⇒ (19) + 12 + 1 + 1 + 1 = 34
Damage: 2d6 + 10 + 1 + 1 ⇒ (4, 2) + 10 + 1 + 1 = 18

Iterative: 1d20 + 7 + 1 + 1 + 1 ⇒ (16) + 7 + 1 + 1 + 1 = 26
Damage: 2d6 + 10 + 1 + 1 ⇒ (2, 2) + 10 + 1 + 1 = 16

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Yeah ghosts are difficult for Witches to handle.

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Psst... Silence has a 1 round casting time...

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I'm standing on one half of my carpet if someone wants to join me ^_^

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I think Jaswinder and Pratvah were in range of the Channel as well.

"You despicable fiend! Your tyranny ends this very instant!"

Full Attack, Seeking, Improved Precise Shot, Gravity Bow, Hero's Feast, Ghost Blanch Arrows, Inspire Courage, Point Blank Shot.

Many Shot: 1d20 + 12 + 1 + 1 + 1 ⇒ (15) + 12 + 1 + 1 + 1 = 30
Damage: 2d6 + 10 + 1 + 1 ⇒ (1, 1) + 10 + 1 + 1 = 14
Damage: 2d6 + 10 + 1 + 1 ⇒ (2, 3) + 10 + 1 + 1 = 17

Rapid Shot: 1d20 + 12 + 1 + 1 + 1 ⇒ (8) + 12 + 1 + 1 + 1 = 23
Damage: 2d6 + 10 + 1 + 1 ⇒ (6, 3) + 10 + 1 + 1 = 21

Iterative: 1d20 + 12 + 1 + 1 + 1 ⇒ (18) + 12 + 1 + 1 + 1 = 33
Damage: 2d6 + 10 + 1 + 1 ⇒ (5, 3) + 10 + 1 + 1 = 20

+4 attack/damage if she still counts as Human.

"Pratvah! You did very good my dear. Why don't you warm yourself upon that massive tiger div. We will be done shortly."

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Divs are his favored enemies ^_^

Jaswinder steps closer (5 foot step), continues his performance (free action), and unloads a plethora of Planar arrows at the Kitty (full attack).

Favored +4, Inspire Courage, Point Blank Shot

Many Shot: 1d20 + 12 + 4 + 1 + 1 ⇒ (1) + 12 + 4 + 1 + 1 = 19
Damage: 2d6 + 10 + 4 + 1 + 1 ⇒ (3, 4) + 10 + 4 + 1 + 1 = 23
Damage: 2d6 + 10 + 4 + 1 + 1 ⇒ (2, 2) + 10 + 4 + 1 + 1 = 20

Rapid Shot: 1d20 + 12 + 4 + 1 + 1 ⇒ (1) + 12 + 4 + 1 + 1 = 19
Damage: 2d6 + 10 + 4 + 1 + 1 ⇒ (5, 3) + 10 + 4 + 1 + 1 = 24

Iterative: 1d20 + 7 + 4 + 1 + 1 ⇒ (1) + 7 + 4 + 1 + 1 = 14
Damage: 2d6 + 10 + 4 + 1 + 1 ⇒ (4, 2) + 10 + 4 + 1 + 1 = 22

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Just realized I never posted this.

GM Chie wrote:
For the ONYX Jewel (Padrym) every feat, trait, or class feature that imposes a code of conduct grants you an additional bonus.

0

GM Chie wrote:
For the SPINEL Jewel (Mnesoset) Each language the PC knows beyond the PC’s racial starting languages grants the PC a bonus.

6

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Normally if I GM I would try to post buffs/debuffs in the Initiative count, so everyone can just reference one location, but yeah at high tier it can be difficult still to track everything. I haven't GMed a high tier game over PbP.

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Kan-Yeh Far-Seeing wrote:
Mwk Cestus vs Kitty (PA, HT, Rage) - Sickened, Haste
Khash'telek wrote:
Full attack with haste, +3 from arcane bond thingy, good hope, and ferver for +2 to hit, -2 from negative levels

Don't forget the +1 attack/damage from Inspire Courage ^_^

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Jaswinder maintains his bardic performance (free action), moves out of the mist (move action), and calls his carpet back to him (move action).

Then, seeing that Pratvah has ground her quarry into dust, he calls out to her (free action, Maneuver Trick).

"Great goodness, Pratvah! You wonderful serpent! Now, please go help our very much endangered Zenj friend again!"

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If I'm not mistaken, the mist should move past Jaswinder on Tahari's next round, right? It wasn't moved last round. If that's the case, he'll delay until after Tahari goes, but Pratvah will continue to act normally.

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Many blessings upon you and yours on this most momentous occasion ^_^

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Touché.

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I have Seeking .

Ironically the cloud is the safest place for Jaswinder.

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My first guess, being that she used a diamond, was that she had Stoneskin up; but my arrows did more than 10 each, so it must be something else.

I can fire on the kitty next. I'd honestly forgotten it was there, and figured Pratvah had the Graveknight taken care of.

Saving finale is quite handy, though ^_^

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Jaswinder looks at his bow in disbelief.

"Well I am not sure what foul defense that was, but I have other tricks up my sleeves!"

Jaswinder pulls out his darkwood pungi from earlier (move action) and starts playing a rhythmic and upbeat Vudrani melody (standard action).

INSPIRE COURAGE!
+1 Attack/Damage (competence bonus)
+1 Saves vs. Fear (morale bonus)

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I failed to identify Tahari and Ermias earlier, but didn't roll for Kitty...

Kn.(planes): 1d20 + 8 ⇒ (17) + 8 = 25

"Pratvah, just keep squeezing the life out of the one you already have. The Tiger only hunts 'civilized' prey, and after watching you eat I am sure it will not think you are such a foe!"

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Full attack Tahari: +3 Seeking Composite Longbow, Ghost Blanch Arrows, Improved Precise Shot, Heroes Feast, Gravity Bow.

Even if she's a Human Ghost, I don't think my Favored Enemy kicks in; if you think it applies, add +4 to my attack/damage.

Many Shot: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17
Damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16

Rapid Shot: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17

Iterative: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15

Well, that's underwhelming =(

"Pratvah! You're going to have to jump down and help our friends. Why don't you start on that ugly thing facing off against Mister Kan-yeh?"

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GM Chie wrote:
For the case of Incorporeal spells...I'm going to continue running as is.

That's understandable. Hopefully it gets clarified better for 2.0. I personally don't run incorporeal that way but have seen it run your way before.

Regardless of how GMs run it, I wonder how the author intended it to be run? Will be interesting to read through the GM Discussion thread after playing through this.

My guess is that's why this scenario has such a deadly reputation. Hopefully this difference doesn't result in ours ^_^

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Gunari Maximoff wrote:
Jaswinder, Pratvah doesn’t have magic fang?

No, for a combination of reasons:

Magic Fang is only 1 min/level.
• I failed to identify Tahiri as Incorporeal anyways.
Greater Magic Fang is 1 hr/level, but I don't have a 3rd Level spellslot available to cast it.
• I would have the money to up my Wisdom for such a slot if I'd never bought that carpet =\
• Snakes don't get the Neck Item slot for an Amulet of Mighty Fists.
• Even if all of this happened, incorporeal creatures cannot be grappled or constricted anyways.

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Most of the posts I found were from 2013 or 2014, and nothing newer, so it's possible a newer edition removed this language, but HERE are two quotes referencing "Likewise, its spells or spell-like abilities deal only half damage to corporeal creatures".

My guess is that this boss *seems* powerful because GMs aren't going by the idea that incorporeal can only affect corporeal half of the time.

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Everything is equally reversed; incorporeal can harm other incorporeal just as corporeal can harm corporeal, but either targeting the other is at half effect.

I realize that particular entry may not explain it; I'll look to see where it comes from.

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Jaswinder cast Delay Poison on himself at the beginning and it's good for 7 hours ^_^

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Jaswinder is a skills generalist. He'd probably be best just shooting people rather than Mindscaping.

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Moved myself ^_^

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Knowledge to Identify Tahiri: 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge to Identify Unknown: 1d20 + 8 ⇒ (6) + 8 = 14

"I apologize profusely, Pratvah, but I don't know anything about these wretches. Why don't you see if you can wrap your coils around the uglier one."

Jaswinder steps back five feet, casts Gravity Bow (standard), commands his carpet to fly next to Tahiri (move), and orders Pratvah to use the Maneuver (Grapple) Trick (free action).

I'll post her actions in a moment.

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Oh hells no, Lol.

GM Reroll Initiative: 1d20 + 4 + 5 ⇒ (16) + 4 + 5 = 25

I'll wait to see the map before I post.

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Okay. The way you had written it earlier seemed like only the Sages had taken the damage.

How big is the room we're occupying for this ritual? Do we have a chance to "ready for combat"?

If we do, I'd like myself back in a corner and Pratvah on the carpet, ten feet underneath her, somewhere in the middle.

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GM Chie wrote:
Magical Feedback, No save: 10d6 ⇒ (2, 3, 2, 5, 1, 6, 1, 3, 2, 2) = 27

Wait, did WE take this damage? Or just the Sages?

And could we just walk down the hall to the next room to cast spells? What is the radius of this "magic has consequences" effect?

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GM Chie wrote:
Jaswinder Aniljit wrote:
May we Take 10?
If you feel confident!

That sounds like another subtle suggestion ^_^

Jaswinder takes out a strange-looking, bulbous flute made of darkwood. As he plays a distinctly Vudrani melody, even Pratvah begins to "dance".

Perform (wind): 1d20 + 19 ⇒ (20) + 19 = 39

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May we Take 10?

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Jaswinder hops on his carpet to get an aerial view.

Perception: 1d20 + 19 ⇒ (14) + 19 = 33

"Oh! Yes! There is a big sort of what do you call it over there, and some of this over there, and some of that right behind you!"

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Haha. That's tricksy. Give us Antiplagues with a 1hr duration, Sages won't come for another hour >.>

"Seldanna, I can try to be of some minor assistance. An extra pair of hands is always beneficial!"

Craft, Aid: 1d20 + 3 ⇒ (16) + 3 = 19

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At this point, what buffs do we have still running?

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Shall I assume that's a subtle suggestion to roll rather than Take 10? ^_^

Disable Device: 1d20 + 24 ⇒ (19) + 24 = 43

"I am fairly certain that the rest of our passage here should be safe and secure!"

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Kan-Yeh Far-Seeing wrote:
If yes, I'll knock off two charges.

Sure!

Then just two charges from my end.

"Oh, yes, indeed, thank you very much! You know, outside of that infernal country, I have seen no end of fuss about their ways of healing. So long as it puts scales back on a snake, I am sure no snake would mind."

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Well. That's morbid =\

I guess we know the end of that storyline.

Jaswinder frantically pulls out his wand of Cure Light Wounds and sets to work on mending Pratvah (6 charges average).

"You know, Pratvah, weren't you just telling me that after this endeavor, it was time for you to shed off your skin? Now you don't have to pull it all off on your own!"

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Jaswinder lowers the carpet to the floor.

"Pratvah, my dear, would you be so ever kind as to fetch that bright little object down there at the bottom of the pool? Just pretend it's a frog or some such. But don't swallow it!"

As she slithers off of the carpet he hops on board.

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Jaswinder peaked under the rug:
Will save: 1d20 + 9 ⇒ (16) + 9 = 25

"I would highly advise that nobody else do that! Worse than thousands of years of dusting."

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With Aid that'll be a 36 for Traps.

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Jaswinder nods, and once again elevates Pratvah up on the carpet.

"Yes, indeed! Many colorful metaphors shall be scrolled upon her grave I am sure. Let us proceed!"

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When Jaswinder and Pratvah exit into the town center, he rubs his forearms together as though he were chilled.

"What extreme sadness that was! A child and his beloved pet, being led by that trickster to their doom! But at least I got a good glimpse of Tahiri. She was wearing a very intricate pendant. I won't forget how it glinted in the sunlight."

To Marouf, Jaswinder asks, "Would it be permitted for all of us to enter a door together? We are all well aware by now that this Tahiri is a mastermind at making things appear as they are not."

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GM:
1d7 ⇒ 2
After witnessing Marouf guiding Gunari through the doors Jaswinder would probably be amenable to guidance himself.

If this Marouf happens to be an Evil Outsider, or Human in disguise, the Sense Motive check would be +4, for what it's worth.

Also, Pratvah has Sense Motive, and can speak with Jaswinder right now. I'll have her roll.

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Jaswinder taps his chin thoughtfully.

"You know, if it were anyone else at all, I might be worried, but seeing him stumbling about from door to door... I believe there is some Cayden parable about that or some such."

Jaswinder takes out a scroll made of scaly vellum and reads it (speak with animals).

"Pratvah, I realize I have told you time and time again NOT to climb down a hole when you aren't sure whether you can back your way out, but this time I am going to ask you to trust me," Jaswinder says as he guides his carpet, and Pratvah, into the Mindscape with him.

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"Gunari??! Come on, now! This is not the time to be impersonating your deity's ascendance!"

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Spellcraft to Aid Gunari: 1d20 + 7 ⇒ (11) + 7 = 18

Taking 10 disables the trap.

"Amenopheus, does this job your memory maybe a little bit?"

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