Khash'telek
|
So two nat-20 checks? I guess it's worth it. Double the odds...
Fortitude Save + good hope + beacon of luck: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Fortitude Save + good hope + beacon of luck: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Nope, super dying.
Swift action arcane pool for +3
Spell Combat! Casting haste. Targeting the 6 PCs/pets in range + Melee Sage and time dragon.
5 ft. step to miss ghost then... Full attack with haste, good hope, and ferver for +2 to hit
1st Attack: 1d20 + 15 + 3 + 1 + 2 + 2 - 1 ⇒ (10) + 15 + 3 + 1 + 2 + 2 - 1 = 32
1st Damage: 1d6 + 10 + 3 + 2 ⇒ (3) + 10 + 3 + 2 = 18
Haste Attack: 1d20 + 15 + 3 + 1 + 2 + 2 - 1 ⇒ (1) + 15 + 3 + 1 + 2 + 2 - 1 = 23
Haste Damage: 1d6 + 10 + 3 + 2 ⇒ (2) + 10 + 3 + 2 = 17
2nd Attack: 1d20 + 15 + 3 + 1 + 2 + 2 - 1 ⇒ (9) + 15 + 3 + 1 + 2 + 2 - 1 = 31
2nd Damage: 1d6 + 10 + 3 + 2 ⇒ (3) + 10 + 3 + 2 = 18
Dice luck continues!
Edit: Forgot negative level.
Seldanna Marzanna
|
Seldanna, relieved to see some of the sages returning back to the real world, turns to Sinuhotep. "Yes, we all need to work together if we going to overcome this. Perhaps you can help deal with that div? I'll try and help free the rest of the sages!"
The lich simply nods and moves toward the big cat-like creature, using Kan-Yeh for cover as he gets close enough to strike him.
"Wait! Let me try and weaken his resolve a little first!" The witch then gives the big kitty an evil stare, even worse than the ones she usually reserves for her bird. She then rushes around to get closer to Padrym's jewel, casting an anxious eye across to Tahiri
Evil Eye on Big Kitty (-4 Saves) 11 rounds (DC22 for 1 round)
Sinuhotep then lets loose with his readied strike, reaching out and clawing at the big div, aiming to paralyze the evil creature.
8 Damage and Paralysis (FORT DC19)
Gunari Maximoff
|
Tahonikepsu moves up to be next to the ghost, who has been causing the team no end of difficulty. The tight quarters, for a dragon, are causing her no end to difficulty. She breathes in deeply, and releases a brilliant cone of lightning, striking both Tahani and the leonid!
35 electricity, DC24 reflex for half
She would take AC/saves for the fervor since she cannot full round attack
| GM Chie |
5 ft. step to miss ghost then... Full attack with haste, good hope, and ferver for +2 to hit
Hey Khash! How are you swinging at the ghost from the ground? She is currently floating 15 feet in the air to safely cast spells! If you would like to go to a different target, you can use those rolls!
Seldanna glares at the big kitty... Will: 1d20 + 14 ⇒ (19) + 14 = 33 and receives a deadly gaze back. Sinuhotep's attack catches a fistful of fur, not even scratching the Lioness' hide. Didn't get past DR.
Tahonikepsu's electric breath washes over Tahari, Dhiara and the Big Kitty. The Sapphire Jewel Flashes, and a Burst of Vigor makes her slightly more nimble.
Tahari: 1d20 + 7 ⇒ (2) + 7 = 9 Tahari Reroll: 1d20 + 7 ⇒ (8) + 7 = 15
Big Kitty: 1d20 + 15 - 4 - 2 ⇒ (11) + 15 - 4 - 2 = 20
A portion of the Electricity dissipates in the Big Kitty's fur, proving to be less effective than anticipated.
RETCON: Dhiara is Surprisingly Nimble, even when trapped under the power of Tahari! Improved Evasion!
BOLD May Go!
Big Kitty -31, Grappled, -4 on Saves
Jaswinder -27, Inside a Cloudkill!
Pratvah -48 / -4 NL Grappled!
Aryana Tahari -19 Moved
Dhiara -27, Trapped
Khash'telek -27, 1 NL, Reconsider Action?
Gunari -30, Sickened, Fatigued, Staggered
Grandmaster Torch -27, Trapped
Sinuhotep -27
Amenopheus -27, Trapped
Seldanna -27, Fatigued
Tahonikepsu -27
Ardelenau -27, Sickened
Kan-yeh -60, Sickened, Fatigued, Grappled!
Ermias Dalla -106 Grappled, Pinned!
Gunari Maximoff
|
Seeing the effects her attack of opportunity and her lightning, Tahonikepsu yells out, "She can be hurt! Rally, Pathfinders, and cleanse this tomb of her foul presence!"
Paladin Ardelaneu Zakath
|
"Ermias Dalla!" Ardelaneu calls out, drawing within reach. "I release you from your torment, and may Osiris welcome you home!"
Gamin the Reforged on Antipaladin: 1d20 + 17 ⇒ (12) + 17 = 29
Smite Damage on Antipaladin: 1d8 + 23 ⇒ (1) + 23 = 24
Hover Check: 1d20 ⇒ 17
Gamin the Reforged Iterative on Antipaladin: 1d20 + 12 ⇒ (16) + 12 = 28
Smite Damage on Antipaladin: 1d8 + 13 ⇒ (5) + 13 = 18
Gamin the Reforged Hasted on Antipaladin: 1d20 + 17 ⇒ (15) + 17 = 32
Smite Damage on Antipaladin: 1d8 + 13 ⇒ (1) + 13 = 14
Smiting the div too, because Iomedae is generous with justice.
Kan-Yeh Far-Seeing
|
Because of Ablative Barrier, 10 points of that damage are converted to non-lethal. Grappled huh? Well. Let's see what we can do here.
Kan-Jeh flexes his muscles, grabbing onto the creature's paws and pulls, channeling the Blessing of Fervor to aid his prowess in combat.
CMB vs CMD (Grapple): 1d20 + 15 + 2 + 2 + 2 - 2 - 2 ⇒ (6) + 15 + 2 + 2 + 2 - 2 - 2 = 23
His grip slips though and he finds himself unable to break through!
| GM Chie |
Ermias wails, between Pratvah's Crushing Assault and and Ardelenau's vicious attacks. Looking to Kan-Yeh, the sheen drops from his eyes. "Thank you, Brother. May my hand guide you to slay that Monster!" he shouts before crumbling to dust in his armor. Ermais' Flail drops to the ground with a loud CLANG, the Holy Symbol of Osiris glowing brightly on the Dark Tarnished metal. A gift from a Tortured Paladin! Maybe it's Helpful!
As Khash casts HASTE on the party, he can feel the magic seep from his body, draining his strength further.
Fading Light DC 23 Negates: 1d2 ⇒ 1 Negative Levels.
As the first Attack from Khash connects with the Alpha Female Lioness, a cloud of dust erupts from her coat Granting Concealment vs the second attack.
1-20 Misses: 1d100 ⇒ 14
His Hasted Assault misses entirely, and the third Strike can't land solidly from the dust cloud's appearance.
Keeping a firm Grip on Kan-Yeh, The Alpha Female tears and shreds into Him, refusing to let go! Her claws get caught on his armor for the first rake, but the second tears into the flesh and blood beneath.
Confirm Grapple: 1d20 + 26 + 5 - 4 ⇒ (4) + 26 + 5 - 4 = 31
Rake 1: 1d20 + 21 - 4 ⇒ (1) + 21 - 4 = 18 Rake Dam: 1d8 + 9 + 8 ⇒ (3) + 9 + 8 = 20
Rake 2: 1d20 + 21 - 4 ⇒ (2) + 21 - 4 = 19 Rake Dam: 1d8 + 9 + 8 ⇒ (3) + 9 + 8 = 20
BOLD May Go!
Big Kitty -49, Grappled, -4 on Saves
Jaswinder -27, Inside a Cloudkill!
Pratvah -48 / -4 NL
Aryana Tahari -26 Moved
Dhiara -27, Trapped
Khash'telek -27, 1 NL, Fort DC 23
Gunari -30, Sickened, Fatigued, Staggered
Grandmaster Torch -27, Trapped
Sinuhotep -27
Amenopheus -27, Trapped
Seldanna -27, Fatigued
Tahonikepsu -27
Ardelenau -27, Sickened
Kan-yeh -70 / 10 NL, Sickened, Fatigued, Grappled!
Ermias Dalla Dead, but not forever!
Khash'telek
|
More random Fort saves + good hope: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
that figures.
Jaswinder Aniljit
|
Jaswinder maintains his bardic performance (free action), moves out of the mist (move action), and calls his carpet back to him (move action).
Then, seeing that Pratvah has ground her quarry into dust, he calls out to her (free action, Maneuver Trick).
"Great goodness, Pratvah! You wonderful serpent! Now, please go help our very much endangered Zenj friend again!"
| GM Chie |
Pointing her finger at Gunari, the Flaming sphere rolls its way over, before slamming into the back of his Armor.
Ref DC 20 or Fire Damage + Dazed: 4d6 ⇒ (4, 2, 5, 2) = 13
A moment later, she 5 foot steps into the wall before casting Dimension Door.
BOLD May Go!
Big Kitty -49, Grappled, -4 on Saves
Jaswinder -27
Pratvah -48 / -4 NL
Aryana Tahari -26 Where did she go?
Dhiara -27, Trapped
Khash'telek -27, 2 NL
Gunari -30, Sickened, Fatigued, Staggered
Grandmaster Torch -27, Trapped
Sinuhotep -27
Amenopheus -27, Trapped
Seldanna -27, Fatigued
Tahonikepsu -27
Ardelenau -27, Sickened
Kan-yeh -70 / 10 NL, Sickened, Fatigued, Grappled!
Ermias Dalla Dead, but not forever!
Gunari Maximoff
|
The ball of fire slams into the warpriest, but the fiery ball doesn’t touch him, as he is still, barely, protected by his spell of resist fire (20 fire resist).
He will not take a chance with dazing. He uses the beacon of luck.
reflex with blessing of fervor: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
reflex with blessing of fervor: 1d20 + 1 + 20 ⇒ (15) + 1 + 20 = 36
He looks around, calling out, ”Jaswinder! What are you doing?”
keeps on AC, Attack, Reflex
’Glad I cast that spell, he thinks’
”Seldanna, didn’t you create a cure for the disease?” he asks, before entering Amenopheus’s mindscape.
He sees a weary and worn Amenopheus sits alone in a room before a pile of books and scrolls. The Ruby Prince Khemet III enters, sick and frail. Amenopheus grasps at scroll after scroll, but each crumbles to dust at his touch. Khemet III turns away in disgust. Grandmaster Torch enters and presents two sage jewels, one deep green and the other brilliant yellow. Amenopheus eagerly trades everything he has for them, only to watch the jewels fracture in his hands. Tahonikepsu enters, knocks Amenopheus to the floor, and takes his chair. He lies crumpled on the ground, then the scene flickers and repeats.
”Old man! ” he calls out, chuckling, as he attempts to ge the attention of the Sapphire Sage. ”Are you not the one who led us here, and all of the Sages? This is not real, the damnéd ghost has ensorceled you!
”This is the time to rise up, and to save the world! If we fall, here, today, plagues will run rampant across Golarian. She would have you wallow in misery, only to awake to a destroyed world, because she knows your magical prowess will, carry the day!
“Stand up! Fight next to Tahonikepsu! I promise you a celebration such that the world has ever seen! Your Prince Khemet will be proud of you. ”
Due to his “agent uncovered” boon, heresy of man 1,his special Wayfinder gives him +2 bluff, diplomacy, or intimidate when presented to another Pathfinder. I forgot this with Tahonikepsu!
Additionally, with his "Pathfinder's Excellence (Skill) he can roll twice on a skill, with two checkboxes.
No time like the present to blow all of his boons.
use the once per scenario +1, and roll twice.
diplomacy,previous bonuses/penalties, +2 and +1: 1d20 + 21 + 2 + 1 ⇒ (2) + 21 + 2 + 1 = 26
diplomacy,previous bonuses/penalties, +2 and +1(roll2): 1d20 + 21 + 2 + 1 ⇒ (4) + 21 + 2 + 1 = 28
ARGH! Wasted!
Roll twice again
diplomacy,previous bonuses/penalties, +2: 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30
diplomacy,previous bonuses/penalties, +2(roll2): 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34
This one is critical, I will invoke the Paragon for +5 before the roll.
diplomacy,previous bonuses/penalties, +2 and paragon: 1d20 + 21 + 2 + 5 ⇒ (20) + 21 + 2 + 5 = 48 Of course!
Upon the invocation of the Ruby Prince, Amenopheus looks up at Gunari, who grins. "That's right! Let's do this!"
Gunari leaves the mindscape (hopefully having freed the Sapphire Sage), and looks over to Torch. He shrugs, as if to say, 'should I free him?'
He then thinks a moment, and again calls upon the power of the Drunken Hero. He calls into effect his favorite blessing of Cayden Cailean, encompasing himself in the very luck of the Lucky Drunk! (fervor cast divine favor [+4 due to fate's favored])
EDIT: He cast that last round
Seeing trouble Kan-Yeh was in, the drunken warpriest says, "Free yourself!" and casts liberating command on the bloodrager (immediate action to cast, immediate to make an escape artist check at +20
Gunari Maximoff
|
The Diamond Sage looks confused by ghost disappearing, but then shrugs and flies up to destroy the big kitty (18 magic/piercing/slashing damage)
20% miss chance... high you die!: 1d100 ⇒ 7
Gunari Maximoff
|
The Sapphire Sage, so newly freed, readies himself to let fly with a barrage of magic missiles should he see the ghost casting in his sight.
Paladin Ardelaneu Zakath
|
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Landing astride the fallen armor of the graveknight, Ardelaneu releases Gamin's hilt, extending a hand to touch Kan-yeh. "May Iomedae ease our wounds." he prays, holy energy cleansing both the Mwangi warrior and himself. Catching Gamin on his foot, he kicks the blade back up into his hand. "I should find a strap like that for you, right Gamin?"
"Not into being tied down, wise guy." Gamin snaps back.
Lay on Hands on Kan-yeh, Remove Fatigue: 5d6 ⇒ (3, 5, 5, 6, 3) = 22
Lay on Hands on Ardelaneu: 5d6 ⇒ (1, 4, 3, 6, 2) = 16
Standard to heal Kan-yeh, swift on Ardelaneu, move action to retrieve Gamin.
Seldanna Marzanna
|
”Seldanna, didn’t you create a cure for the disease?” he asks, before entering Amenopheus’s mindscape.
Yes, Seldanna created 8 cures, I think (that business in the lab was a bit confusing but I assume it ended in a success). One for everyone and the pets. She would have distributed these ASAP after creating them.
Unless GM says otherwise, I would assume we all have one in our possession (or two for those with animal buddies)
| GM Chie |
Yep, you created the cures Successfully! I'll give you that you would distribute them!
Now that you bring it up, Could you make a Heal check DC 23 to identify the Disease Seldanna? I'll tell you what it Doooooes! And even the Specifics of exactly what is going on with you!
Gunari Maximoff
|
Assuming Gunari can check as well
heal check: 1d20 + 9 ⇒ (13) + 9 = 22 Really RNG? You taunt me! You taunt me!
| GM Chie |
Amenopheus is Freee!
BOLD May Go!
Big Kitty -49, Grappled
Jaswinder -27
Pratvah -48 / -4 NL
Aryana Tahari -26 Where did she go?
Dhiara -27, Trapped
Khash'telek -27, 2 Negative Levels
Gunari -30, Sickened, Fatigued, Staggered
Grandmaster Torch -27, Trapped
Sinuhotep -27
Amenopheus -27, Readied Magic Missile
Seldanna -27, Fatigued
Tahonikepsu -27
Ardelenau -11, Sickened
Kan-yeh -48, Sickened, Grappled!
Ermias Dalla Dead, but not forever!
Kan-Yeh Far-Seeing
|
Alright, so another 5 of that damage would be non-lethal, which still brings Kan-Jeh to 65/15 NL. But, when Ardelenau heals him, not only does he heal the 15 non-lethal as its own pool of hit points, he also heals 22 + another 2 for every die of healing rolled, as Kan-Jeh was born among the spirits of Mwangi and is a Fey Foundling. So, that would bring me to 33 damage taken this fight, or 36 unhealed from our arrival on site.
Kan-Jeh realizes that the creature will not release him. And the abomination that was the antipaladin has returned to Osiris' light. Whatever an Osiris may be.
"Ya know what cat-lady mon? I hate ya!"
The cowled figure from before makes way to another, with a top-hat perched nonchalantly upon his head. An ephemera, disappearing into smoke before Kan-Jeh brings his armored fist back and begins to pummel the creature in the face with his cestus.
Mwk Cestus vs Kitty (PA, HT, Rage) - Sickened, Haste: 1d20 + 16 + 2 + 2 - 3 - 2 + 2 + 1 ⇒ (2) + 16 + 2 + 2 - 3 - 2 + 2 + 1 = 20
Damage: 1d4 + 5 + 9 + 3 + 2 ⇒ (4) + 5 + 9 + 3 + 2 = 23
Mwk Cestus vs Kitty (PA, HT, Rage) - Sickened, Haste: 1d20 + 11 + 2 + 2 - 3 - 2 + 2 + 1 ⇒ (18) + 11 + 2 + 2 - 3 - 2 + 2 + 1 = 31
Damage: 1d4 + 5 + 9 + 3 + 2 ⇒ (2) + 5 + 9 + 3 + 2 = 21
Mwk Cestus vs Kitty (PA, HT, Rage) - Sickened, Haste: 1d20 + 16 + 2 + 2 - 3 - 2 + 2 + 1 ⇒ (17) + 16 + 2 + 2 - 3 - 2 + 2 + 1 = 35
Damage: 1d4 + 5 + 9 + 3 + 2 ⇒ (2) + 5 + 9 + 3 + 2 = 21
The first blow strike the armored skin without overcoming it's toughness. The second however, slams straight into it's jaw, before the Zenj grabs it by the ears and headbutts her straight into her snout.
Dunno if that got lost as well, but Hateful Aura is still active.
Gunari Maximoff
|
Kan-Yeh, you had an immmediate escape artist from me!I
Khash'telek
|
Khash will use Spell Combat, but decide what to do with it just after his last normal attack. If the kitty isn't dead yet, he'll cast shocking grasp and attack. If the kitty dies before that, he'll cast shield
Full attack with haste, +3 from arcane bond thingy, good hope, and ferver for +2 to hit, -2 from negative levels
1st Attack: 1d20 + 15 - 2 + 3 + 2 + 2 - 2 ⇒ (14) + 15 - 2 + 3 + 2 + 2 - 2 = 32
1st Damage: 1d6 + 10 + 3 + 2 ⇒ (4) + 10 + 3 + 2 = 19
Concealment: 1-20 misses: 1d100 ⇒ 54
Haste Attack: 1d20 + 15 - 2 + 3 + 2 + 2 - 2 ⇒ (10) + 15 - 2 + 3 + 2 + 2 - 2 = 28
Haste Damage: 1d6 + 10 + 3 + 2 ⇒ (5) + 10 + 3 + 2 = 20
Concealment: 1-20 misses: 1d100 ⇒ 45
2nd Attack: 1d20 + 10 - 2 + 3 + 2 + 2 - 2 ⇒ (7) + 10 - 2 + 3 + 2 + 2 - 2 = 20
2nd Damage: 1d6 + 10 + 3 + 2 ⇒ (3) + 10 + 3 + 2 = 18
Concealment: 1-20 misses: 1d100 ⇒ 7
Concentration to cast intensified shocking grasp (rod) defensively; DC 17: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Weapon + Spell Attack: 1d20 + 15 - 2 + 3 + 2 + 2 - 2 ⇒ (19) + 15 - 2 + 3 + 2 + 2 - 2 = 37
Weapon Damage: 1d6 + 10 + 3 + 2 ⇒ (3) + 10 + 3 + 2 = 18
Spell Damage: 9d6 ⇒ (1, 3, 6, 6, 3, 4, 3, 4, 6) = 36
Concealment: 1-20 misses: 1d100 ⇒ 74
Crit Threat! +8 to confirm from Critical Focus and Critical Perfection; spending 2 arcane pool points to increase crit multiplier from x2 to x3;
Weapon + Spell Attack: 1d20 + 15 - 2 + 3 + 2 + 2 - 2 + 4 ⇒ (2) + 15 - 2 + 3 + 2 + 2 - 2 + 4 = 24
Weapon Damage: 1d6 + 10 + 3 + 2 ⇒ (1) + 10 + 3 + 2 = 16
Weapon Damage: 1d6 + 10 + 3 + 2 ⇒ (2) + 10 + 3 + 2 = 17
Spell Damage: 9d6 ⇒ (1, 4, 4, 6, 6, 1, 1, 4, 1) = 28
Cast Shield
Fort Save for magic sapping disease: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
EDIT: Swift action to pull the "cure" into his hand with his tail
Seldanna Marzanna
|
Heal-Aid Gunari : 1d20 + 4 ⇒ (14) + 4 = 18
Been having site problems all night now it is too late to post proper turn. Will take move in the morning.
Khash'telek
|
Kan-Yeh Far-Seeing wrote:Mwk Cestus vs Kitty (PA, HT, Rage) - Sickened, HasteKhash'telek wrote:Full attack with haste, +3 from arcane bond thingy, good hope, and ferver for +2 to hit, -2 from negative levelsDon't forget the +1 attack/damage from Inspire Courage ^_^
Oh yeah! Potentially 2-5 more damage overall. Thanks!
There's so much going on and so many buffs and crap, I don't know how you keep track of it all over the several weeks it takes to get through a scenario.
Paladin Ardelaneu Zakath
|
I update my Herolab portfolio with all the changes. :) But it does get out of hand in the high tiers.
Gunari Maximoff
|
Rolling per GM
Kan Yeh Escape Artist, Liberating command, heroism, Good Hope, sickened: 1d20 + 20 + 2 + 2 + 2 - 2 ⇒ (11) + 20 + 2 + 2 + 2 - 2 = 35
Hopefully this means he is free!
| GM Chie |
I try and do my best for Debuffs and Whatnot, but keeping track of Buffs in Hightier is... Madness at best. That's why I was keeping track of Time instead. I trust that you each know how to run your High Level character better than I do!
On the same note, I also don't have a problem making adjustments when I am wrong! Speaking of:
Kan-yeh: Total HP Adjusted to what it should be!
Khash, How were you holding the rod? I'm guessing some Tiefling Tail stuff? In addition, I'll need an SR check, DC 23!
The +1 from Performance is just enough to confirm the crit, but I still need that SR to see if the Kitty still stands.
Through Kan-Yeh's assault, and Khash'telek's fanatical swordplay, the Kitty Still Stands! Through each of the attacks, more dust fills the air around her.
Edit: Oooo, Just shy Gunari!
BOLD May Go!
Big Kitty -142, Grappled, Maybe electrocuted?
Jaswinder -27
Pratvah -48 / -4 NL
Aryana Tahari -26 Where did she go?
Dhiara -27, Trapped
Khash'telek -27, 2 Negative Levels SR Check
Gunari -30, Sickened, Fatigued
Grandmaster Torch -27, Trapped
Sinuhotep -27
Amenopheus -27, Readied Magic Missile
Seldanna -27, Fatigued
Tahonikepsu -27
Ardelenau -11, Sickened
Kan-yeh -33, Sickened, STILL GRAPPLED!
Ermias Dalla Dead, but not forever!
Khash'telek
|
Holding the rod with Arodon's Spellsword, it's in the scimitar.
Caster Level check: 1d20 + 9 ⇒ (12) + 9 = 21
Nope... missed by 2 and continuing to be near-useless.
Kan-Yeh Far-Seeing
|
I wouldn't say that! Every little bit counts!
Edit:Doh, the Escape Artist check! I completely missed that. Also, if 35 doesn't make it, I'm definitely brawling this one out with her/it.
Seldanna Marzanna
|
Sorry for the delay guys. Hit a busy couple of days at work and then when I sat down last night to update my games, the site was dropping in and out and I couldn't get through them.
Posting now. Seldanna is planning on entering Padrym's mindscape. Any suggestions for Sinuhotep? He obviously can't get past the kitty's DR. Any lingering Magical effects he could try to Dispel?
Oh, and yeah keeping track of all the buffs/defbuffs has been pretty brutal. This is Seldanna's first 10-11 game and has made it crystal clear I'll need to be more proactive keeping track of these effects going forward for any future high tier games.
Gunari Maximoff
|
Sinuhotep!" calls out Gunari. "Can you ready a dispel magic to counterspell anything she casts when she comes back? Or tell us where she went? Or both!"
Seldanna Marzanna
|
"Where did Tahiri go?" Seldanna asks anxiously, expecting the evil woman to pop up somewhere she is least expected or wanted.
Trying to put that out of her mind, the witch then jumps into one of the last remaining mindscapes, the one belonging to the dwarf, Padrym.
Diplomacy, Knowledge (history or religion), or Perform (oratory)
Watching the various incidents where Padrym could have perhaps done something to stop Tahir's rise to madness and power, Seldanna feels pity on the dwarf.
The only way she knows how to try and comfort him is by recounting several examples from Osirian history where great leaders or heroes learned from their mistakes to achieve victories, great discoveries or other successes.
"Padrym! Don't beat yourself up. Don't look to the past. Think of the present and the future!"
Kn. History: 1d20 + 19 ⇒ (6) + 19 = 25
Kn. History: 1d20 + 19 ⇒ (12) + 19 = 31
Kn. History: 1d20 + 19 ⇒ (18) + 19 = 37
Seldanna Marzanna
|
Sinuhotep looks across to Gunari and nods. "Yes, should she try and cause anymore mischief, I'll do my best to dispel it!"
Ready Dispel Magic on first magical effect to be cast by Tahiri should she return.
Gunari Maximoff
|
Seldanna, did you take into consideration Good Hope on that, for an additional +2?
Seldanna Marzanna
|
No, I did not apply Good Hope bonuses to those rolls. Please add +2 to them all in that case. I (good) hope that will now be enough.
| GM Chie |
Awesome News Seldanna! You removed one of the Better Buffs!
Bad News Seldanna! You now have a Nemesis!
Padrym nods at Seldanna before she jumps out of the Mindscape. "This could not have been my fault. What is done, is done. Now we shall finish her for good!" A Telepathic scream echoes through the chamber, as the Shira continues to rip apart Kan-yeh's chest.
Grapple: 1d20 + 26 - 4 ⇒ (7) + 26 - 4 = 29
Rake 1: 1d20 + 21 - 4 ⇒ (18) + 21 - 4 = 35 Damage: 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23
Rake 2: 1d20 + 21 - 4 ⇒ (4) + 21 - 4 = 21 Damage: 1d8 + 9 + 8 ⇒ (4) + 9 + 8 = 21
BOLD May Go!
Big Kitty -148, Grappled!
Jaswinder -27
Pratvah -48 / -4 NL
Aryana Tahari -26 Where did she go?
Dhiara -27, Trapped
Khash'telek -27, 2 Negative Levels
Gunari -30, Sickened, Fatigued
Grandmaster Torch -27, Trapped
Sinuhotep -27
Amenopheus -27, Readied Magic Missile
Seldanna -27, Fatigued
Tahonikepsu -27
Ardelenau -11, Sickened
Kan-yeh -63 / 10 NL, Sickened, STILL GRAPPLED!
Ermias Dalla Dead, but not forever!
Jaswinder Aniljit
|
Divs are his favored enemies ^_^
Jaswinder steps closer (5 foot step), continues his performance (free action), and unloads a plethora of Planar arrows at the Kitty (full attack).
Favored +4, Inspire Courage, Point Blank Shot
Many Shot: 1d20 + 12 + 4 + 1 + 1 ⇒ (1) + 12 + 4 + 1 + 1 = 19
Damage: 2d6 + 10 + 4 + 1 + 1 ⇒ (3, 4) + 10 + 4 + 1 + 1 = 23
Damage: 2d6 + 10 + 4 + 1 + 1 ⇒ (2, 2) + 10 + 4 + 1 + 1 = 20
Rapid Shot: 1d20 + 12 + 4 + 1 + 1 ⇒ (1) + 12 + 4 + 1 + 1 = 19
Damage: 2d6 + 10 + 4 + 1 + 1 ⇒ (5, 3) + 10 + 4 + 1 + 1 = 24
Iterative: 1d20 + 7 + 4 + 1 + 1 ⇒ (1) + 7 + 4 + 1 + 1 = 14
Damage: 2d6 + 10 + 4 + 1 + 1 ⇒ (4, 2) + 10 + 4 + 1 + 1 = 22
| Pratvah |
Jaswinder, why are you shooting the ceiling? Is there something I should know?
Grapple, Grapple, Grapple the Kitty!: 1d20 + 25 + 4 + 2 + 1 + 1 ⇒ (1) + 25 + 4 + 2 + 1 + 1 = 34
Constrict, Constrict, Constrict the Kitty!: 1d4 + 15 + 4 + 2 + 1 ⇒ (1) + 15 + 4 + 2 + 1 = 23
Yep. That's FOUR 1s in a row >.>
| GM Chie |
As Jaswinder and Pratvah stumble, the cloudkill continues to waft toward the exit of this Massive Library, slowly revealing Tahari from her Hiding place. Amenopheus's Magic missiles fire from his hands, buffeting against a circle of force floating near Tahari.
Weaving her hands together in Complex arcane patterns, and speaking command words in Ancient Osiriani, she begins to weave together a Sirocco, before Sinuhotep attempts to break her concentration.
CasterLevel Check DC23: 1d20 + 11 ⇒ (20) + 11 = 31 Wooo! You guys got this!
Tahari, wails again in frustration, and Gestures toward Seldanna. "You are ruining EVERYTHING! I will delight in draining the life out of you!" The Dazing Flaming Sphere rolls over toward her, smacking her dead in the chest.
Reflex! DC20: 1d20 + 8 ⇒ (19) + 8 = 27 Oof. Ok folks! Show her what you are made of!
BOLD May Go!
Big Kitty -148, Grappled!
Jaswinder -27
Pratvah -48 / -4 NL
Amenopheus -27
Sinuhotep -27, Dispel MVP
Aryana Tahari -26, Super Grumpy.
Dhiara -27, Trapped
Khash'telek -27, 2 Negative Levels
Gunari -30, Sickened, Fatigued
Grandmaster Torch -27, Trapped
Seldanna -27, Fatigued
Tahonikepsu -27
Ardelenau -11, Sickened
Kan-yeh -63 / 10 NL, Sickened, STILL GRAPPLED!
Ermias Dalla Dust in Armor... But that Cool Flail!
Gunari Maximoff
|
While Amenopheus sees his missiles splash against the shields of the ghost, he grumbles in disgust. "Sinuhotep, can you do anything about that?"
Gunari Maximoff
|
Though Gunari is typically the one to be dealing damage, he realizes that his best contributions to this fight have been to free the sages. As he personally has no grudges against Grandmaster Torch (though he understands why many do), he enters the mindscape of this "sage".
A harried warrior bearing an illuminated wayfinder runs across a chasm alongside a woman in leather armor, and an emerald spectre trails behind them. The warrior urges the other Pathfinder toward the entrance just before the apparition mutters a terrible curse that engulfs him in flames. A flask of holy water strikes the spectre from behind as the woman returns and tries to carry the man to safety, shoving him toward the entrance as the ghost’s rage collapses part of the ceiling onto her. The man staggers outside into a sandstorm, terribly burned and alone. He pulls out a barely intact scroll and reads the incantation, struggling to speak, then forces out a message for the spell to carry: “It’s Ven. Everyone’s dead. I’m just west of the site. Send an extraction and recovery team. Please hurry.” He waits in the desert, staring down at his wayfinder. No response comes.
Gunari steps up to the harried man, puts a hand on his shoulder, and says, "We are here, now, Ven. Your help has arrived. The Pathfinder Society is here, and you are with us, as a Jeweled Sage, and we are fighting to save the world from an ancient evil.
"I am truly sorry you and your team were abandoned so long ago. I'd like to say that the Pathfinder Society has changed, and it has, but we still have a ways to go. Once, you helped guide us as a moral compass, but you left. Come back, and be that compass. Lead us to defeat Tahani, and let us restore your faith in the Society."
diplomacy w/ good hope: 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
diplomacy w/ good hope: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
diplomacy w/ good hope: 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
He looks to Torch and beckons him to follow.
Once out of the mindscape, he will heal himself once more.
Fervor to heal: 3d6 ⇒ (3, 6, 4) = 13
Gunari Maximoff
|
Her breath weapon not ready for use, Tahonekepsu does the next best thing, and lays into the "kitty" with claw and tooth.
miss chance, >20 hits: 1d100 ⇒ 9 20 magic piercing/slashing, due to good hope.
Paladin Ardelaneu Zakath
|
Bah. Should have been Ardelaneu what done that. You weren't even Shadow Lodge! :P At least it makes this turn easy.
Seeing all of his allies in range and Gunari breaking the Grandmaster free, Ardelaneu flips Gamin up to free his sword hand to present his holy symbol once more. "Iomedae, may your light preserve us!" he prays, channeling positive energy into this unholy space. Releasing his holy symbol, he catches Gamin on his way down.
"You keep that up, I'm gonna get dizzy!" the sword complains.
Channel Positive to Heal: 5d6 ⇒ (4, 5, 4, 6, 2) = 21 Can't select the kitty out, but that shouldn't be a problem for our team. Still maintaining Allying on Pratvah. I can try to free Dhiara next turn or just lay some smackdown on one of the baddies.
Khash'telek
|
Yay, healing!! Ok...
Spell Combat! Casting scorching ray. Target depends on if the "kitty" falls.
Full attack with haste, good hope, and ferver for +2 to hit, +1 inspire courage, minus spell combat and NLs
1st Attack: 1d20 + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (9) + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 = 29
1st Damage: 1d6 + 10 + 3 + 2 + 1 ⇒ (5) + 10 + 3 + 2 + 1 = 21
Haste Attack: 1d20 + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (20) + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 = 40
Haste Damage: 1d6 + 10 + 3 + 2 + 1 ⇒ (3) + 10 + 3 + 2 + 1 = 19
Haste Attack CONFIRM: 1d20 + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 + 8 ⇒ (17) + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 + 8 = 45
Crit Damage: 1d6 + 10 + 3 + 2 + 1 ⇒ (2) + 10 + 3 + 2 + 1 = 18
2nd Attack: 1d20 + 10 + 3 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (16) + 10 + 3 + 1 + 2 + 2 + 1 - 2 - 2 = 31
2nd Damage: 1d6 + 10 + 3 + 2 + 1 ⇒ (3) + 10 + 3 + 2 + 1 = 19
2nd Attack CONFIRM: 1d20 + 10 + 3 + 1 + 2 + 2 + 1 - 2 - 2 + 8 ⇒ (13) + 10 + 3 + 1 + 2 + 2 + 1 - 2 - 2 + 8 = 36
2nd Crit Damage: 1d6 + 10 + 3 + 2 + 1 ⇒ (5) + 10 + 3 + 2 + 1 = 21
If the "kitty" is dead, then 5 ft. step toward Tahari and target her. Otherwise, targetting the grappled kitty and ft. step down closer to Tahari.
1st Scorching Ray: 1d20 + 13 + 1 + 2 + 2 - 2 - 2 ⇒ (9) + 13 + 1 + 2 + 2 - 2 - 2 = 23
1st Damage: 4d6 + 2 + 1 ⇒ (3, 5, 5, 3) + 2 + 1 = 19
Fort Save from anti-magic disease: 1d20 + 8 + 2 - 2 ⇒ (17) + 8 + 2 - 2 = 25
2nd Scorching Ray: 1d20 + 13 + 1 + 2 + 2 - 2 - 2 ⇒ (16) + 13 + 1 + 2 + 2 - 2 - 2 = 30
2nd Damage: 4d6 + 2 + 1 ⇒ (2, 1, 4, 4) + 2 + 1 = 14
CL check, if needed: 1d20 + 9 ⇒ (12) + 9 = 21
EDIT: Almost forgot bard song.