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Jason Bulmahn's page
Lead Designer. Pathfinder Society Member. 2,457 posts (2,493 including aliases). No reviews. No lists. No wishlists. 2 aliases.
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Ha... the joys of google. Thanks Odraude!
Jason

I posted this little bit up over on my fanpage on facebook and thought I would share it here as well. Enjoy!
Jason Bulmahn
Lead Designer
Paizo Publishing
Heartsick Arrow
Aura moderate enchantment; CL 9th
Slot none; Price 1,848 gp; Weight 1/10 lb.
DESCRIPTION
This elegant arrow has a fine silver tip and bright red fletching. It is treated as a +1 silver arrow that deals nonlethal damage. When it strikes a living creature, it falls madly in love with the next target it sees, unless it succeeds on a DC 17 Will save. If there is more than one creature in range, determine randomly which creature it sees first. This functions as charm monster, with the viewed creature acting as if it charmed the creature hit by the heartsick arrow. If the viewed creature does not properly display its affection to the target of this arrow within one round, the charm ends and the creature goes into a rage as per the spell for 1 minute, seeking only to harm and attack the former target of its affection. If the affection is recognized and the target treated with kind words and loving suggestions, the charm remains in effect for 1 day. This is a mind-affecting effect.
CONSTRUCTION
Requirements Craft Magic Arms and Armor; charm monster, rage; Cost 928 gp
This was a fun interview. Im glad I got a chance to share some of my rambling thoughts with all of you.
Jason Bulmahn
Lead Designer
Paizo Publishing
Anybody got a Zamboni I can borrow? Its looking to be about the only way I could make my way to work...
Jason
You can imbue a staff with magic weapon enhancements (see staff of power), but this should generally be done at an increased cost, multiplying the lower costed abilities by 1.5 is the typical rule.
Jason Bulmahn
Lead Designer
Paizo Publishing
This is ultimately a DM call based on the situation, but yes the rules do not disallow you climbing a wall of force, but the face that it is smooth and invisible make it hard to adjudicate using the Climb rules. It clearly has defined boundaries though, and these boundaries are not so thin as to act like a razor, so I think that most GMs should come down allowing a rope and grapple to enable climbing, but the DC should probably be higher than the norm due to the unusual circumstances.
Jason Bulmahn
Lead Designer
Paizo Publishing
This is one case where the spell overrides the more general rules from the school description. Create Water can make it rain.
Jason Bulmahn
Lead Designer
Paizo Publishing
Lisa's not the only die hard Packer fan, and as much as I chuckled, it is not the Green Bay Goblins.
Jason
Wow everyone. Just wow. Stories like these make it all worth it.
Jason Bulmahn
Lead Designer
Paizo Publishing
Welcome Aboard Mr. Gerbik!
And thanks to Azure_Zero for providing some handy links. Those should get you started.
Jason Bulmahn
Lead Designer
Paizo Publishing
Ravenbow wrote: I probably posted in the wrong area but some questions:
Moving on from the BB I thought it would be easy to just jump into the "EFlame" module, but I read through it yesterday and I was completely staggered by the amount of "huh" and "wtheck" moments.
I will hide them behind spoiler buttons
Question #1:
Question #2:
Question #3:
Question #4:
Question #5:
Hope that helps sort out some of the more tricky background parts of the module.
Jason Bulmahn
Lead Designer
Paizo Publishing
Hey there folks,
To be clear, this is the only round of playtest we are having on this particular rules system. Thank you for participating.
Jason Bulmahn
Lead Designer
Paizo Publishing
Lady Ophelia wrote: deinol wrote: It already says in the blog post this won't be legal for PFS. I assume that means in either the playtest or final form. Just too much potential for abuse without a GM's direct oversight. Well, I guess that ends that. But I will say this, if there isn't a modified form available for PFS, I have a feeling a lot of people are going to jump ship from PFS because that would be really unfair to make me buy a 60 dollar book that no one who plays PFS would be allowed to use. There will be a great deal in this book that is PFS legal. This system is just one part of a much large book.
Jason Bulmahn
Lead Designer
Paizo Publishing
cappadocius wrote: On an initial read-through, only humanoid races are permissible? So, octopodes, flumphs, pseudodragons, blink dogs, and leng spiders are right out with the "Advanced" race guide? Let me just comment on this real quick. There are a lot of mechanical issues with playing extremely non-humanoid races. What magic item slots do you have? How do you price out the various limbs? How do you deal with some of the rather powerful inherent type bonuses? The problem comes down to one of space. We have X number of pages to allocate to this system and during design, we realized that building all of these options into the system was just not in our space budget. They are a little to complicated to explain and still give a robust and balanced system.
Jason Bulmahn
Lead Designer
Paizo Publishing
Hi there folks,
This thread is for you to propose new Racial Abilities that could get added to the document. Please be sure to list a point cost and the appropriate category.
Lets keep critique and discussion out of this thread so as to not obscure the ability posts (start another thread for that).
We look forward to seeing what you come up with.
Jason Bulmahn
Lead Designer
Paizo Publishing
Azure_Zero wrote: Can we toss in some ideas of abilities to add for the official book, with a full description of it's bonuses etc. Yes you can.. I will start a new thread for that.
Jason Bulmahn
Lead Designer
Paizo Publishing
This thread is for posting up your sample races.
POST ONLY SAMPLES HERE!
If you want to comment or critique a sample, please start a new thread using the race's name in the title (and copy that race to the new thread).
For races posted here, please be sure to give the race a name, simple description, total point cost, and a complete list of all racial abilities and decisions.
We look forward to seeing what you come up with.
Jason Bulmahn
Lead Designer
This forum is here for you to post all of your ideas and feedback concerning the Race Creation rules which can be found here. Make sure to read the entire document before posting and please take a look through existing threads to see if your issue has already been addressed before starting another thread. Also note that there is a sticky thread for you to post all of your sample races built using these rules. Please use it to post up sample races only. If you want to critique a sample, start a new thread with that race's name as the title. This messageboard will be open for two weeks, until Tuesday, October 17th.
Thanks for participating in this thread. The design team looks forward to your feedback.
Jason Bulmahn
Lead Designer

Michael Brock wrote: Pathfinder Society of Georgia is pleased to announce we will be hosting a special charity event at Dragon Con this year ran by none other than Jason Bulmahn
Dungeon of the Dead
By Jason Bulmahn, Lead Designer of Paizo Publishing
The dead are rising! Stalking from their tomb in the hills outside Absalom, brave heroes are needed to put an end to the threat before the tide of undead threatens the great city. Only one can claim the skull of the Bonelord!
This special charity event lasts four hours, during which players try to survive for as long as possible. The party will consist of 6 PCs. When a PC dies, that player exits the event and a new player (with a new PC) takes the empty space. The exiting player can participate again, but must go to the back of the line. Each "turn" costs a generic ticket. Bring your own 1st level Pathfinder character, built using the Pathfinder Society Organized Play rules (paizo.com/pathfinderSociety). Or, you can use a Pre-Gen PC that can be acquired at Gaming Registration. It will start on Sunday at 1pm and be run at a specially designated table just outside Gaming Registration.
All proceeds from this event will be donated to the official convention charity: The National Inclusion Project.
Note this is not an official PFS event. There will be prizes for those that score the highest! Generic Tickets only.
So, due to some serious scheduling conflicts (and me not wanting to interfere with the cheese grinder event), this event has been cancelled.
This is my fault for overcommitting. I want to make sure that all of my scheduled events happen without a hitch and taking time to make sure this happens right would make me less prepared for all of my other seminars and events.
That said, I am hoping to do some special thing for Pathfinder players throughout the show. I will post my schedule here later on today.
My apologies to all and I look forward to seeing you at the show.
Jason Bulmahn
Lead Designer
Paizo Publishing
Its the fountain. The water loses its potency shortly after being removed, unless consumed.
Jason Bulmahn
Lead Designer
Paizo Publishing
Hey there Everybody,
I was wondering why the new preview thread was not getting too many posts, now I see why. As with all of our major book releases, I ask that folks who have gotten their PDFs early refrain from posting whole sections of text. You can answer questions and summarize bits, but lets not spoil the entire book before the release date.
Thank you. And I am glad it looks like most are really happy with what they are seeing in Ultimate Combat.
Jason Bulmahn
Lead Designer
Paizo Publishing

Quandary wrote: Quote: Murderer's Circle (Combat, Performance)
After savaging your foe, you circle like a hunter ready for the kill.
Prerequisites: Dodge, Acrobatics 4 ranks.
Benefit: When you spend a swift action to make a performance combat check after scoring a critical hit or performing a combat maneuver, and you are adjacent to the target of the critical hit or combat maneuver, you can move to any other space that is adjacent to the target without provoking attacks of opportunity. You must have a clear path to that space and the ability to reach it by spending a move action. If you end this move in any space other than the one where you started, you gain a +2 bonus on the performance combat check.
What does the latter bolded part MEAN? Is it trying to say that the first bolded part functions as a Move Action (in a wierd indirect way)? Or is it saying that you must have a Move Action available, even though this movement doesn´t use any action (since it´s triggered by the stated events, and says ´you can move´ when those occur)? Or that this movement must be within your normal move speed/distance? Or something completely different?
Since it uses a Swift Action, it sounds like this Performance check is something that must happen on your turn...?
Otherwise/Overall, this book seems very cool... :-) It means that the space you wish to reach must be one that you could reach if you spent a move action to do so. In other words, it might not allow you to reach the opposite side of a colossal creature, since you do not have the move to get all the way around it. The movement itself is still free.
Jason Bulmahn
Lead Designer
Paizo Publishing
malebranche wrote: You guys may or may not have based the Crane Style tree/picture on the Karate Kid, but that's what it reminded me of... One of my favorites! I just restructured my next character to include those feats. :) C'mon now, don't make me sweep the leg!
Jason Bulmahn
Sensei
Cobra Kai Dojo
So.. it kinda feels like the OP got his answer and the rest of this thread has devolved into a rather pointless debate and mild flaming.
The final answer is, the rules do not, as currently written, disallow armor on a snake. Your GM might say otherwise, as is their discretion.
This thread is closed.
Jason Bulmahn
Lead Designer
Paizo Publishing

Hey there folks,
We've said this a number of times before but it bears repeating. It is quite hard to create archetypes for classes without a number of class features to work with (being that there is little to swap). You can start swapping out core class features, but then the class becomes less and less recognizable and you run into a mountain of balance issues. This makes the cleric, sorcerer, and wizard all a bit tricky to create archetypes for.
The sorcerer itself is where I actually got the idea for archetypes in the first place. While most do not see bloodlines in this way, if you were to take arcane as the base for all sorcerers (as was our original intent), all the rest are archetypes of that base.
All that said, we are intent on giving options to all the classes. It is impossible to make them all perfectly balanced in terms of quantity, but we try to keep things close at the very least. Due to the complexity of our rules set, these options sometimes take different forms, but they are certain there.
I am sure you will find the options in Ultimate Combat to be a lot of fun and a good addition to your game, even if it is not filled with sorcerer archetypes.
Jason Bulmahn
Lead Designer
Paizo Publishing
Sebastian wrote: please let it be something fatal, please let it be something fatal
Look at that.. Sebastian and I are in total agreement.
Jason

Hey there folks,
There seems to be a lot of arguing about how to properly argue in this thread. Lets know that out right now.
Next up, although I think it a bit comical, the rules do allow for armor for non-humanoid creatures, of which a snake would certainly qualify. So, barring a clear rule on the matter, it comes down to GM interpretation (as it does in most corner cases).
If it were me, I would probably disallow it, as a snake does not really have much of anything to attach armor to and wearing such gear is not within the animals nature. But that would be my call. Its a bit odd that we have a slightly more codified understanding of how creatures interact with magic items, in that they have to have the requisite slot physiologically to use the item, but when it comes to something like this, it is decidedly less clear.
I will investigate the issue a bit, but I doubt we will be able to craft a "catch all" guideline for such a variable question.
Please play nice folks. I dont want to have to lock this thread.
Jason Bulmahn
Lead Designer
Paizo Publishing
Erik Mona wrote: Liz Courts wrote: Mok wrote: The artwork is... a bit too anime for me, in fact it just seems to be your typical mecha suit recolored and detailed for a fantasy setting. Please note that it is just one art preview of the book...there's a lot more new art in Ultimate Combat that might be more to your tastes! I'd also say this is, by far, the most manga-y art in the entire book. There are far, far more examples of more "traditional" Pathfinder art, so you needn't fear.
This is of course, quite true. I just wanted to show off a piece of awesome paladin art!
Jason Bulmahn
Take from that what you will
Momar wrote: This has already been covered, but why does the wizard get some new archetypes and such while higher BAB classes (oracles and summoners) get left out? The iconic status, I suppose? Will there be new mysteries or evolutions in the book?
I have hope that the knight of the sepulcher will make a decent stand in for the Eberron bone knight.
We really wanted to make sure to include the "gun mage" idea in the book. Since things are laid out in two-page spreads, we came up with a few other concepts to fill the spread. Oracles and summoners did get the same treatment (and both got a good sized section in UM).
Jason Bulmahn
Lead Designer
Paizo Publishing
Ravingdork wrote:
I am really disappointed in the new weapons. As you can clearly see, most already exist within the rules.
We had a similar discussion in house, but in the end, we decided to go with diversity. This was a precedent set by the core rules and we saw no reason to change it in this tome. Most of the weapons in UC are set off into categories meant to be introduced as a group to a campaign, probably in lieu of other groups, to prevent too much option bloat.
Jason Bulmahn
Lead Designer
Paizo Publishing
Razz wrote: Can you folks at Paizo meet halfway? How about offering a feat that allows you to take one ability from another archetype? (with prereqs obviously being of the same class level as the feature you want). A feat cost sounds reasonable to me. I understand your concern, but note that not all class features are created equal and in some cases we balance at different points, so that you might be trading a weaker at one point for a more powerful one later, etc.
That said.. its your game and you can certainly allow that with GM oversight.
Jason Bulmahn
Lead Designer
Paizo Publishing
Gignere wrote: Wow so no sorcerer love? Worry not, there is plenty in this book for Sorcerers, just not in the way of archetypes. There are spells and feats, not to mention a bunch of different combat systems that might benefit a sorcerer (and all the other classes that did not get archetypes).
Jason Bulmahn
Lead Designer
Paizo Publishing
Folks,
We are aware of the issues with this feat. We are still weighing options. Folks need to play nice or I am going to have to start locking some threads.
Just a quick note.
Jason Bulmahn
Lead Designer
Paizo Publishing
Hey there Everybody,
Alright everybody. Lets just take it down a notch. I got a few quick points.
- We are currently looking into the whole armor spike/misc non-hand weapons and how they threaten. This was a slightly bigger issue than I first thought when I gave an off the cuff opinion.
- The thing to remember here, that I want to stress, is that generally speaking, the only places where a PFS judge is required to follow rulings is the rulebooks, updates, FAQ posts, and PFS rules documents. Everything else is left to judge discretion at the table. There is no way around this. We cannot ask our judges to be familiar with every ruling or thought from every messageboard post, even if it comes from a staff member.
- For you home game, you don't even have to pay attention to the above sources. Its your game after all.
I hope to get a FAQ on this issue soon.
Jason Bulmahn
Lead Designer
Paizo Publishing
BYC wrote: I figured you guys would have previews. Not promoting new products is never done by any company unless that product is just terrible.
But I felt like UC was playtested and talked about way less than AGP and UM, and I do fear it will be a rush job. Of course, Paizo already has my $$$ on this, so it doesn't really matter for this release.
The APG, on that I would agree, but not with UM, which aside from Words of Power, the only thing that saw playtest from that book was the Magus.
Ultimate Combat is not a rush job by any means. If anything, we spent extra time on this book, every minute we could, before it went to the printer.
Does that mean it won't have warts, no. Every book has it problems, but I feel pretty confident that it is a good book that people will enjoy having as part of their game.
The previews start next week.
Jason Bulmahn
Lead Designer
Paizo Publishing
Folks,
The preview of Ultimate Combat start next week on Tuesday. No need to panic.
Jason Bulmahn
Lead Designer
Paizo Publishing
Brian Byars 406 wrote: Question: I drew a card for my character that said -1 attack rolls until the next critical hit. There was no other time indication. So is this beyond the encounter, day, etc.? Could potentially go for a few weeks with that penalty? Just want to make sure I understand the card correctly.
Just as a point of references, earlier in the same encounter, an ally drew a similar card, but it was for 1d4 days. He rolled 4, but that was still shorter than the journey back to town, so his character is already free of the penalty.
In absence of a specific time frame, this in general would mean until the next time you score a crit, which could be a while. However, I think it is perfect valid to set a limit.. such as the next time you gain a level, the next time you rest, or even the next combat. Its up to your GM
Jason Bulmahn
Lead Designer
Paizo Publishing
Characters are automatically proficient with any natural weapons they possess (pg 141). While the rules call this out with the caveat "possessed by their race", I think it is a fine and fair assumption to add to any gained due to a spell or class feature (the polymorph subschool calls this out in fact, pg 212).
Just thought I would clear that up
Jason Bulmahn
Busy guy
When I built the Vital Strike feat chain, it was designed specifically to speak to the need for martial characters to be able to take a move action and still do a reasonable amount of damage in a single turn. The decision was made to limit this chain to make it a character decision point, as opposed to just making it part of a larger "must have" feat stack to make "The Baddest Fighter on the Block".
In hindsight, it might be a bit to restrictive, but RAW that is the way it currently functions.
Jason Bulmahn
Lead Designer
Paizo Publishing
Hobbun wrote: Jason Bulmahn wrote: I peruse the boards daily and while I may not take time to post, I do elevate issues for the rules team to discuss.
Any chance on that list of rules issues that have been 'elevated'?
:D No.
There is no need to start up a meta-discussion about our internal process here. Move along folks.. move along.
Jason Bulmahn
Busy Guy
Sir_Wulf wrote:
I prefer the interpretation that the PC can move at his full swim speed (normally 1/4 his land speed) without making Swim checks, and can move at full land speed along the bottom. He would be immune to underwater currents, poor footing, or magical impediments.
What do you guys think?
This is a very good interpretation and the one that I typically use. Granting a swim speed is beyond the bounds of what this spell can do.
Jason Bulmahn
Lead Designer
Paizo Publishing
Generally speaking, you need to permanently have a score, feat, or ability to meet the prerequisites of a feat or prestige class. In the case of a magic item that boosts an ability score, you need to be wearing the item full time for it to be considered a permanent bonus for this purpose. It is one of the few ways you could take a feat that you later do not meet the prereqs for.
Personally, I would say that have claws for a few rounds per day does not meet the prereqs for a feat that requires a claw attack. Just like being able to cast beast shape once per day would not grant you the prereqs. Note though that this is an off the cuff opinion. I would need to investigate further.
Jason Bulmahn
Lead Designer
Paizo Publishing
I am going to look into adding this to the FAQ, but here are a few notes (subject to change).
1. It is not necessary to call me out by name to get my attention. I peruse the boards daily and while I may not take time to post, I do elevate issues for the rules team to discuss.
2. As for this particular issue, I think the intent here of this spell was to keep the subschool limitations. Without them, this spell is probably too good, seeing as its 80% limitation would not really apply (or would have to be creatively applied) to a number of spells outside the subschool limitation. For now, that is the way I would play it, and that is certainly the way I am leaning toward with any clarification.
Jason Bulmahn
Lead Designer
Paizo Publishing
Yeah.. this old thread is full of suppositions that I do not believe to be true. I am going to lock this one down. If folks want to discuss... start a new thread.
Jason Bulmahn
Lead Designer
Paizo Publishing
vagrant-poet wrote: Have these temporarily or permanently replaced design tuesdays?
These are cool, but I really liked design tuesdays.
They are just a temporary thing while we sort a few things out.
Jason Bulmahn
Lead Designer
Paizo Publishing
Regardless of which example you use (ring or ioun stone), I think it is pretty clear that we value unlimited healing a bit more than what the base formula would normally allow.
There is a bit of art to magic item design, and a bit of science. But, all told, this is mostly off topic for this particular thread, so I will say no more on it.
Jason Bulmahn
Lead Designer
Paizo Publishing
As a side note to some of the other disagreements in this thread...
When pricing magic items (such as those that grant continuous or endless healing effects), remember that the formulas in the book are a guideline only (Core Rulebook, page 549, last paragraph) and that a GM should always compare an item against other similar items.
In this case, I suggest looking at the ring of regeneration which provides continuous healing. It costs 90,000 gp. I get why GMs handwave healing for story considerations, but from a purely rules perspective, such an ability is quite valuable.
Jason Bulmahn
Lead Designer
Paizo Publishing

Fozzy Hammer wrote: Actually no. I'm pretty much a "If Paizo wanted to say it, they would have said it in the rules text" kind of guy. What some developer, be it James, Jason, Sean, whoever, says after the text is printed is pretty much irrelevant. Unless, and until they decide to issue errata.
Hunting through blog posts for some random comment from a developer is way too much effort when trying to play a game. The rules are what the rules say that they are.
If you want to rule otherwise at your table, I have absolutely no problem with that. As long as you make it clear up front where you have decided to ignore the printed text. Both of my Pathfinder GM's have documents where they outline where they differ from printed text. I have no problem with that. If I want to take a feat combination that I feel might have powerlevel problems, I'll try to bring this up as early as possible so that we all know what I'm planning, and I haven't wasted part of a character's career preparing for an ability that the GM will later shoot down. No problem at all.
There's rules. And there's opinion. The rules are in the book, and in the errata. The rest is opinion. No matter who is stating it.
So.. when it comes to what you do at your home game, you are absolutely correct. What is posted here does not, by any means, have to make it to your game table. It is, after all, your game table. I'll even go one step further. Even once it is in a rulebook, it does not have to be a part of your game, so long as you and your players agree. Once again, its your game, do with it what you will.
However, if you are playing PFS, and the most current, up to date, PFS rules document says a certain rules works slightly differently, or not at all, then we expect you as a PFS player or GM to abide by that ruling. To work any other way is to invite chaos. If you want to debate this, I suggest you take it over to the PFS boards.
Jason Bulmahn
Lead Designer
Paizo Publishing
Alright folks,
Lets all just calm down a bit.
Unlimited healing at the cost of a feat and an orison slot is just too good. This is a fix. It is neither elegant, nor my preferred solution (which would have been to catch this before it went to print, but mistakes do slip through), it is simply a fix for the OP system.
I am looking into other ways to do fixes like this that do not require a book reprint, but that is a dangerous ground to walk into, especially unprepared, but that is a topic for another thread.
This fix will go into official campaign documentation, unless Mark and Hyrum decide that instead a ban is more appropriate. I leave that for them to decide.
Jason Bulmahn
Lead Designer
Paizo Publishing
I had a truly great weekend at Kublacon, playing games and giving some fun seminars. Special thanks go out to Azmyth and Cherry Pie for arranging my appearance and showing me around. If you have never been to this show, I highly recommend. I know I hope to go again next year.
Jason Bulmahn
Lead Designer
Paizo Publishing
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