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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 43,528 posts (45,513 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Paizo Employee Creative Director

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FormerFiend wrote:

In The Great Beyond: Guide to the Multiverse, it's mentioned that among those trying to claim Aroden's domain there are several dragons; specifically both chromatic and metallic dragons.

As this particular chronicle predates the creation of primal, imperial, and outer dragons, would it be safe to say that some of these dragons are also vying for control of Aroden's domain?

Yes.

For control of the realm he once ruled, NOT for anything associated with his divinity. Dragons don't care about some dead god of humanity. They just want his stuff he left behind after he died.

Paizo Employee Creative Director

Ross Byers wrote:
Why do so many monster races worship demon lords instead of proper deities? (Or, inversely, why are so many monster gods 'mere' demon lords? Why is Flauros the demon lord or fire, instead of a CE elemental lord, or simply God the Salamanders?)

Because there's a HUGE number of demon lords out there, so it's a self-fulfilling prophecy to a certain extent. More demon lords = more worshipers overall.

Why are there so many demon lords? It's always been that way in the game. And the fact that I like them the best of the various types of demigods certainly helps their proliferation.

Paizo Employee Creative Director

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The Fox wrote:
James, is there a Mesoamerica-style culture on Golarion? If so, where is it?

There's shades of it in the Shackles, with the ancient cyclopes empire... but there's certainly more of this going on over on Arcadia.

Paizo Employee Creative Director

Aberzombie wrote:

James,

If I recall correctly, today is the release for the new Godzilla on DVD/Bluray/etc.

Will you own it before you even get to work?

I advance ordered it from Amazon. And it actually just showed up on my desk while I was writing the response to the previous question but before I read this one. Ha.

Paizo Employee Creative Director

Axial wrote:

James, I've formulated a theory, that as the writer of Herald of the Ivory Labyrinth you may be able to confirm or deny.

My idea is that the Templars of the Ivory Labyrinth are a reference to Satanism, particularly as imagined by religious fundamentalists and pop culture stereotypes. My evidence is as follows...

*The Templars worship Baphomet, who was used as a symbol by Anton LaVey. Baphomet's holy symbol in PF and the Church of Satan's symbol are the same.
*The way they're described in the Baphomet article seems kind of like stock satanic cultists: they meet in secret, use code-words, and enjoy feasts, orgies, and human sacrifice.
*They're infiltrating Mendevian society, corroding the morals of the crusaders and spreading corruption throughout their ranks. Kind of like how christian fundamentalists like Pat Robertson believe in some kind of nebulous satanic conspiracy that's destroying America.
*D&d was ensnared in the whole "Satanic Panic" in the 80's, so it would be kind of ironic or subversive to include a group of villains who are basically satanists in a Pathfinder game.

Well, first off, I'm just the developer of Herald of the Ivory Labyrnith. Wolfgang Baur is the writer of tha tone.

The reason you're seeing parallels there is because of the real-world mythology and history surrounding the real-world templars and Baphomet. Those parallels significantly influenced the work we did on Baphomet, because I find that history more interesting then him just being a minotaur god... and that's his role in D&D, so I kind of wanted to veer away from that role anyway to establish our own version of him.

Paizo Employee Creative Director

Remco Sommeling wrote:
Is there a (reasonable) chance that Paizo will be writing adventures for D&D 5th edition if it turns out to be popular or is this unlikely to happen for a variety of reasons ?

Nope. We've got our own very popular game right now, and we'll be focusing on supporting it. Regardless of how popular 5th turns out. I hope it IS popular, since that helps to strengthen the overall presence of the industry.

Paizo Employee Creative Director

leo1925 wrote:

Question:

Do adamantine weapons bypass the hardness of robots? (assuming it's less than 20)
The adamantine special material says that it bypasses DR X/adamantine and the hardness of objects (those that are less 20).
On the other hand, as James said above, the hardness of robots isn't the same as the hardness of objects.

Yes, adamantine weapons bypass all hardness less than 20. A robot who has hardness 20 doesn't get bypassed like this.

Hardness is hardness, across the board.

Objects have different rules than creatures. Don't confuse that with hardness, which is a separate thing that both objects AND creatures can have. Hardness itself—the capacity to reduce damage of any nature and that can sometimes be bypassed by adamantine—has nothing to do with an object's "half damage from energy and ranged attacks" rule.

The adamantine special material is apparently worded a bit poorly, as a result... it should say that it bypasses hardness of less than 20, and not actually mention objects at all.

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leo1925 wrote:
Also if your players are good with the rules and know the gameplay/system then you are going to need to made serious work, especially at high levels, don't be surprised if you have to rebuild nearly all the encounters in books 5 and/or 6. If you don't let them go crazy and/or tell them to tone it down, your job will be a lot easier and require a lot less adjustments/rebuilding.

Alternately, you can have your really good with the rules players use a 10 point buy for their characters. They're experienced gamers. They should be playing the game on "hard" mode anyway!

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Gregory Ironside wrote:

Hello,

I apologize if this has been answered before, it's a very long thread to read through.

Can a level 2 Magus, as a full-round action, use Spell Combat and Spellstrike together to effectively make 2 attacks with his main-hand weapon as well as cast a touch spell? That seems to be supported by the text for spell combat and spellstrike in Ultimate Magic, but I've gotten some pushback from my local GMs saying that I can't attack with my mainhand weapon twice in a full action until BAB +6.

Thanks for your time.

Your GM is right.

The question is misphrased. You can attack twice with your main weapon if you are casting a touch attack spell such as shocking grasp, because the spell itself gives you a free attack which spellstrike allows you to do through the sword. You must succeed in the concentration check for the spell, as if it does not go off, you don't get that second physical attack.

What you can't do is attack twice with the sword and then do a melee touch with the spell.

In any event, if you're not willing to go with "The GM is right," you should ask rules questions like these in the rules forums or in the appropriate book's feedback thread, so that they can get tagged with an FAQ as appropriate.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
LazarX wrote:


How many catgirls do you think were killed by this line of questioning?

Uhhh... zero?

I'm not sure what the discussion had to do with catgirls at all until you brought it up, in fact...

You've never heard of the saying that everytime someone goes overboard with science in a fantasy discussion, somewhere a catgirl dies?

I have not. Those poor catgirls!

Paizo Employee Creative Director

ikarinokami wrote:
well there at some point be APs that are set entirely in the distant past or far future of Golarion?

No.

Paizo Employee Creative Director

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The closest you'll get to a "written statement" is the core rulebook, which indicates that the "standard fantasy" point buy is 15 points. The APs are designed with that expectation—that, and 4 players using the medium XP track. The more you deviate from those norms, the more you'll need to adjust the encounters.

Paizo Employee Creative Director

LazarX wrote:


How many catgirls do you think were killed by this line of questioning?

Uhhh... zero?

I'm not sure what the discussion had to do with catgirls at all until you brought it up, in fact...

Paizo Employee Creative Director

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Squeakmaan wrote:
So more like the xenomorphs from the Alien series and other H. R. Giger style stuff?

That's a better comparison, yes. They're not intended to be the actual xenomorphs though, of course.

"Valley of the Brain Collectors" will reveal a lot. There's more tidbits in "Occult Mysteries" as well.

Paizo Employee Creative Director

Gregory Ironside wrote:

Hello,

I apologize if this has been answered before, it's a very long thread to read through.

Can a level 2 Magus, as a full-round action, use Spell Combat and Spellstrike together to effectively make 2 attacks with his main-hand weapon as well as cast a touch spell? That seems to be supported by the text for spell combat and spellstrike in Ultimate Magic, but I've gotten some pushback from my local GMs saying that I can't attack with my mainhand weapon twice in a full action until BAB +6.

Thanks for your time.

Your GM is right.

Paizo Employee Creative Director

I'll add something...

The Dominion of the Black is NOT Lovecraft stuff. In fact, they often war against the minions of the Great Old Ones and Outer Gods.

This does not make either of them our friends, though.

Paizo Employee Creative Director

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Constantine wrote:
James Jacobs wrote:
JustynThyme wrote:

Heya, James. Can you settle a disagreement between my GM and I? He says that gunslingers can't load for free multiple times in a round with the Lightning Reload deed and Rapid Reload/alchemical cartridges, and I say they can. Who is correct?

Also, can you sort out the issue with kobolds with the alternate racial trait Gliding Wings and the kobold feat Draconic Glide (thread here), please?

Thanks!

Sure! Your GM is right! He/she gets to decide how many times is too many times for a free action.

And no... not gonna wade into that thread to set a precedent as being the guy who tries to solve rules conflicts. This thread here is a big enough consumer of my messageboard time on its own. ;-)

Flag it for a FAQ and it'll get handled in due time.

Isn't the whole point of a free action that you can perform multiple free actions in a round? If you couldn't, wouldn't it be called a swift action?

I mean, of course, the GM is the final arbiter, and maybe I'm wrong, but lets make sure the guy has the right rules info to make a decision on...

The point of a free action is that the time it takes to perform is relatively insignificant... but it DOES still take time to drop a sword or shout a warning or do any of the other numerous actions.

If, for example, you do a 1-minute long real world soliiquy to the bad guys on your turn in combat... the GM is justified in pointing out that talking for 1 minute is not a free action because it takes longer than a combat round to finish.

It's kind of a catch-all category, and it doesn't benefit from overcomplication. The GM should be free to make rulings as he/she sees fit.

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prototype00 wrote:

Hi James,

Was just thinking about Dragon Empires and high level foes in general. Roughly how many Void Yai Oni (including Voidlords) would you say there are operating in Golarion?

Is it closer to dozens or hundreds?

prototype00

Closer to dozens.

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Kevin Mack wrote:
Hi I was wondering if there were any summoning traditions amoungst the shontai whether spirit or animal?

Summon nature's ally is common among their traditions. Summon monster less so. Actual summoners are not part of Shoanti tradition at all.

Paizo Employee Creative Director

Haladir wrote:
Have you ever create a name you later regretted you let get into print? If so, care to share?

Yes, and not really.

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Adam Ross wrote:
James Jacobs wrote:
Yeah, the inferno pistol, being specific to the first adventure of Iron Gods, is not in the PRD. It was created specifically to hand out what's essentially a low-powered laser pistol for low level characters, in any event.
I like the idea of a "low-level" laser. But, requiring a nanite canister (at 500gp)to fuel the thing is rough. When everything else uses Silverdisks, why would the device made for a lower level character have 5x more expensive ammo? It will take someone a while to build up the 5k for the pistol. Having to keep up with 50gp a shot is rough for even higher level characters.

Also by design. It's meant to be a slow introduction to the idea of weapons like this, after all, and something that doesn't immediately overwhelm your game with a strange new flavor. It's a sip, not a gulp. The gulping comes later.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Is there anything you'd say is 2SPOOKY4U?

Haven't found it yet if there is.

Paizo Employee Creative Director

Alleran wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
How do spells that heal injuries or treat disease interact with cancer? I'm under the impression that Golarion's medical technology is still pre-germ-theory, so how do they deal with things like that?
Cancer is a disease, so magic that cures disease fixes cancer.

Since cancer is out-of-control cell division, wouldn't some sorts of healing (regeneration, fast healing etc.) be able to make it worse? I can't imagine rapid abnormal cell division and growth interacting well with magic that regenerates lost tissue, because regenerating that tissue would have to require some sort of cell division/creation (or just cloning the cells with magic, but that's not good either because the cells cloned would be just as susceptible as non-cloned ones, assuming the spell didn't clone cancer cells as well).

If a cure disease spell can get rid of it, would it get rid of it for good? Or, like in real life, is it perfectly capable of coming back months or years afterward?

I suppose the question is in part "what is healing magic exactly"? Does it speed up/accelerate the body's own natural healing processes by giving it an energy boost of sorts, is it directly turning "magical energy" into the new skin, flesh, bones and so on (and what genetic map is it using to create the new tissue?), or something else?

Remove disease would indeed get rid of it... but you can absolutely develop it again. Remove disease only cures the sickness, it doesn't change the conditions that allow the sickness to happen in the first place.

I've always viewed healing magic as superfast regeneration.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
How do spells that heal injuries or treat disease interact with cancer? I'm under the impression that Golarion's medical technology is still pre-germ-theory, so how do they deal with things like that?
Cancer is a disease, so magic that cures disease fixes cancer. Magic that heals injuries has no effect on cancer.

Can cancer be identified as such by skilled clerics and medical practitioners?

And on an unrelated note, does the name "Askaan" sound more Kellid or Shoanti to you? Or Mwangi, I dunno. Can't figure out what human ethnicity this name fits best with.

Yes, just as any other disease. We've not yet statted up cancer yet though as far as I know.

Askaan sounds more Kellid to me... but I can't think of it without thinking of "Ass Can." Call it the editor's curse of having to have a filthier mind than all of your writers...

Paizo Employee Creative Director

thorian wrote:
The Greater Make Whole spell mentions that it repairs constructs, but the target specifies objects up to 5 lbs./level. Is the spell only meant to heal very light constructs?

If used to heal constructs, it targets one construct to heal the damage. The pounds are meant to limit only repairs to objects. Constructs are not objects.

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ulgulanoth wrote:
James do you think its fitting to give story feats to NPCs? such as the true love feat?

Absolutely.

Paizo Employee Creative Director

Kajehase wrote:
Are there any robot vacuum cleaners in Numeria?

Probably.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
How do spells that heal injuries or treat disease interact with cancer? I'm under the impression that Golarion's medical technology is still pre-germ-theory, so how do they deal with things like that?

Cancer is a disease, so magic that cures disease fixes cancer. Magic that heals injuries has no effect on cancer.

Paizo Employee Creative Director

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Odraude wrote:

Figured I'd ask here since the devs are looking at this one.

I've asked this before, but no one ever answered it. The one thing I have on my mind is, with GenCon coming earlier, and the ACG being what it is because of rushing, is anything going to be looked at so that Occult Adventures doesn't suffer similar issues? I like Paizo, but I don't want to buy a hardcover that will have the same (or more) editing errors that the ACG had. The ACG may have been a singular drop in quality, but it is one that has the chance of repeating itself again next year. And I've been waiting for psionics to come out, so I am a lot more invested in Occult Adventures than the ACG.

So what can we expect from Occult Adventures and avoiding the same editing issues that plague the ACG? Is GenCon coming early being looked at as a potential issue?

Yes. We are absolutely doing things to try to let us do a better job on Occult Adventures.

Paizo Employee Creative Director

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bugleyman wrote:
James Jacobs wrote:
Scribbling Rambler wrote:

Mark's post on negative conditioning has implications well beyond the FAQ.

For example, when I see a particular community member who posts negative comments on every single AP, it is much harder to recognize any valid criticsms they may have. So my eyes tend to slide past their posts.

Quoted for truth... for better or worse.
So THAT explains why you never read my posts. ;-)

Did someone say something?

Weird. My computer indicated someone made a post to this thread... but I'm not seeing anything.

Hmm. Must have been the wind!

Spoiler:
:-P

Paizo Employee Creative Director

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Scribbling Rambler wrote:

Mark's post on negative conditioning has implications well beyond the FAQ.

For example, when I see a particular community member who posts negative comments on every single AP, it is much harder to recognize any valid criticsms they may have. So my eyes tend to slide past their posts.

Quoted for truth... for better or worse.

Paizo Employee Creative Director

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Sebastian Hirsch wrote:

Is there any chance of paizo taking a good look at MA and finding a way to make it more compatible with the Adventure Path? Not asking for anything extensive, just something reasonably short for us to point out to GMs asking if the AP is playable. Call it a mod if you will.

I know that Paizo is incredibly busy, but this could seriously reduce the level of complaints.

Not without sacrificing the quality we're hoping to give for our current projects. Which would be self-defeating and cause more problems than it would (in theory) solve.

Paizo Employee Creative Director

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They're nonmagical, yes... but they're built and balanced and priced and treated treasure-wise as if they WERE magic items.

The fabricate spell shouldn't give an end-run around this fact.

You cannot make a high-tech item from Technology Guide with fabricate. If your GM does allow it as a house rule, your GM should also allow the creation of full-fledged magic items with the spell as well, because the impact on the game is the same.

Paizo Employee Creative Director

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The whole point of not having the adventures be canon is to simplify entry into the world for new players, new GMs, and new authors.

What happened at the Worldwound depends on your version of Golarion, in other words. We just give you the tools you need to determine that is all.

NOTE: The Pathfinder Society organized play campaign is NOT canon for Golarion. It is, like your home game and my home game, canon only for itself. The fact that, unlike my home game and your home game this particular campaign has thousands and thousands of players does kind of muddy the waters... but a campaign's size is irrelevant when it comes to answering the question of what is canon for baseline Golarion.

The answer to that is "What's in the campaign setting line, and what's presented in adventures as historical material, but NOTHING of the current events of any adventures."

Which, of course, lets you play them in any order. And more important to us, means that we don't obsolete the older adventures whenever we publish a new one.

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magnuskn wrote:
Skeld wrote:

Lesson learned.

-Skeld

Did they? We'll see.

Iron Gods's new rules were written by the same guy who's developing Iron Gods.

Hell's Rebels and Giantslayer aren't linked to ANY new rules in any significant way.

Make of that what you will.

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Kajehase wrote:
So where's this Ben Wootten beauty from?
An upcoming unpublished but soon to BE published product.
Would it be Monster Codex or Gnolls of Golarion?

Since said artwork didn't appear on our site with the source revealed, I'm not going to say. Have patience. You'll see it soon enough.

Paizo Employee Creative Director

Kajehase wrote:
So where's this Ben Wootten beauty from?

An upcoming unpublished but soon to BE published product.

Paizo Employee Creative Director

FormerFiend wrote:
James Jacobs wrote:
FormerFiend wrote:
What's your opinion on the goliath player race, in terms of concept more so than mechanics?
Not a fan.
Any particular reason(s)?

Yes... plenty. Don't really want to get into that type of discussion (public criticism of other published products) here though.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
How much "uniqueness" can a character have before you'd decide they're "Mary Sues" that wouldn't fit in the campaign. I'm always concerned when I create a character that I won't be accepted because, even if it's only a first level character, the character's too much of a speshul widdle snowfwake that seems unrealistic for the setting, or is like a Drizzt clone or something?

Everyone has a different threshold for that kind of thing.

And if a PC isn't a special snowflake... as far as I'm concerned, the player's doing it wrong! ;-)

AKA: You're SUPPOSED to like your character!

Paizo Employee Creative Director

Alexander Augunas wrote:
James Jacobs wrote:
Alexander Augunas wrote:
Its been said that Golarion's Asmodeus and Lamashtu are the same beings as Earth's Asmodeus and Lamashtu. Are Golarion's Dagon (the demon lord) the same as Earth's Dagon (or to be more specific, Lovecraft's Dagon)?

No.

Mythological Dagon, Lovecraft's Dagon, and Golarion's Dagon are 3 different things. One of those three inspired the other two to exist, but which one it is depends on your frame of reference.

Do all three Dagons "exist" in the Golarion cosmos?

Nope. Just the Demon Lord.

Paizo Employee Creative Director

leo1925 wrote:
Doesn't the use of mending affect the aesthetics (of technology, especially timeworn tech) in a bad way? What i mean is that with mending affecting them, doesn't it mean that there aren't a lot of items with minor cracks or with small bits missing or bented etc.?

That's precisely what timeworn items look like, really, so no, it wouldn't cause a problem at all. Furthermore... not everyone has access to mending or make whole anyway, so it's not like every technological item that is found is guaranteed a touchup from these spells.

Paizo Employee Creative Director

Alexander Augunas wrote:
Its been said that Golarion's Asmodeus and Lamashtu are the same beings as Earth's Asmodeus and Lamashtu. Are Golarion's Dagon (the demon lord) the same as Earth's Dagon (or to be more specific, Lovecraft's Dagon)?

No.

Mythological Dagon, Lovecraft's Dagon, and Golarion's Dagon are 3 different things. One of those three inspired the other two to exist, but which one it is depends on your frame of reference.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Neongelion wrote:

Hello hello!

I know rules questions isn't what you'd preferred to be asked, but I wanted to ask: one of my players for Iron Gods, an android wizard, wants to switch to an alchemist and take the prestige class technomancer. I'm a bit confused, since alchemists don't "cast" spells, so does that mean they cannot take the prestige class? If so, do you think I should allow the player to take the prestige class anyway, since they seem to fit perfectly together thematically?

As written, they can't really take the class because they don't cast spells, but it won't break anything by bending those rules to allow it.

That said... the class itself is, in world, all about the Technic League. It, and the way it interacts with technology, makes things play out different story-wise... so consider that too before you give permission.

So in world technomancers learn their craft from the Technic League? Hmm...May have to tweak my Iron Gods character idea a bit. Was originally planning on a native Kellid who, after being changed by a tech encounter decides that his native ways and the tech don't need to be in opposition and together can be even greater. If the technomancers basically "the league's PrC" I think he'd be better as a rebel leaguer, kinda like Khonir.

This "straddles the line between two worlds but greater than both" theme seems to be becoming a pattern for me, isn't it?

In world a technomancer who did NOT learn their trade from the Technic League (or from someone who was once part of the league but fled) would be a one-of-a-kind unique individual. Which is actually kind of where PCs thrive.

Paizo Employee Creative Director

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Thurston Hillman wrote:

I've been researching Tian Xia a fair bit recently, and I was wondering if there's any additional information on the fall of Lung Wa? For such a momentous event (one of the biggest surrounding the death of Aroden), there isn't much information.

I'm guessing this is left intentionally vague, but I'm looking at running a new game set around the fall of Lung Wa and generationally grow the PCs in a game akin to Romance of the Three Kingdoms.

My current plan is to have the PCs be away from the capital and hear dozens of conflicting rumors about what exactly happened. Does that sound about right for the dissolution, or did everyone have a sense of what was happening when Lung Wa fell?

What's in Jade Regent and Dragon Empires Gazetteer is pretty much all we've said about the fall of Lung Wa so far. There's not much information about it because we haven't done much with Lung Wa or central Tian Xia yet is all... we might do more some day, but until we do, yes, it was left intentionally vague because we didn't have the time or resources to detail it much more than we already had.

Lung Wa fell quite a while ago, in any event, which means that there's absolutely time to hear lots of conflicting rumors or historical notes.

Paizo Employee Creative Director

Pillbug Toenibbler wrote:
{reading between the lines of the lines between the lines} So, if the batteries are so recent, and the Technic League isn't making them, someone/something else is.

Note also that the passage of time does not automatically mean something becomes timeworn either. If it's somewhere safe and protected, the item (batteries INCLUDED in this case) can stay fully functional for a long time.

Paizo Employee Creative Director

Deathunseen wrote:

James, i have an incident in my group and it has caused one of my players to want to betray everyone in the party and kill them all. he feels its because the group betrayed him, but hes the only one who sees it that way. how do i deal with this person without making the PERSON resent me.

P.S. i want to remove him from the game altogether, like have his character die or something but he wants to plot revenge WHAT DO!?!?

Take the player aside and explain to him that it wasn't a betrayal, and try to find out why the player feels that it was. You might find the solution in there. Try to explain to the player that the game isn't about PVP, and try to come up with a solution to fix what the PC lost in a way that has his character regain it in a less internally destructive way.

If that doesn't work, the only real solution, alas, is to ask the player to leave the group, because the player is being disruptive. That might make the person resent you, of course, but that's a MUCH BETTER solution than just killing his character off, because the player will just make a new character who's even more bitter.

Another possible solution, but not one I recommend in this case...

Spoiler:
Let the players play out the betrayal. This only works if your group is really mature and if all the players are capable of separating themselves from their characters, and their characters from any FUTURE characters other players might play. If you opt for this, do it all at the table, no die rolls behind screens, and let the chips fall where they may. It sounds like this solution would be a terrible and destructive one for your particular situation, though, since it sounds like the player who feels betrayed is already overreacting and faced with having to fight against many others at the table, he won't have a chance and will feel like you set his character up for a no-win situation. Even if, in game, that'd be the same end result.

Paizo Employee Creative Director

justmebd wrote:

How easy/hard would it be for you to pull the strings to arrange an AP in the flavor of Temple of Elemental Evil or The Lost Temple of Tharizdun written by (In No Particular Order):

1. Greg A. Vaughan (His patients be damned, there are PCs to be killed!!)
2. Richard Pett
3. Neil Spicer
4. Brandon Hodge
5. Mike Shel
6. Tim Hitchcock

This might cause several gamers (and developers) to go insane before it was over due to the amount of fictional carnage these guys are capable of creating.

Seeing as how Greg and Brandon and Neil are currently SUPER BUSY and/or taking a writing break... I wouldn't except anything along these lines anytime soon.

Paizo Employee Creative Director

ibayboy wrote:
The smitter wrote:

Hello Again,

I was listing to the audio book of At the Mountains of Madness and in it it says "the migo or the abominable snowmen" so does this mean that the migo are the abominable snowmen or was that a list of monsters.

Also while I am on the topic of that book. Do you thing it is possible that the professor was mad and his story is not as it seems? He seems to know just a little to much about everything related the eldar things for a short trip into there city.

Hi James, related to the above question, have you listened to any Lovecraft audio books? I like David McCallum reading Rats in the Walls. I almost crapped my pants listening to The Dunwich Horror on headphones in the middle of the night (when I was younger).

Yup! I've listened to a LOT of them. My favorite is Thomas Fuller's Shadow over Innsmouth. The Dark Adventure Radio Theater ones put out by HPLHS are excellent too.

Paizo Employee Creative Director

FormerFiend wrote:
What's your opinion on the goliath player race, in terms of concept more so than mechanics?

Not a fan.

Paizo Employee Creative Director

Slithery D wrote:

One also presumes the Technic League is using their production labs (the cheaptest/simplest kind) to prioritize making enough batteries for their own needs. I think it works out to one crafting day per battery at a small cost, and while mass production probably isn't possible, the cost is low enough that you could theoretically batch produce several in a day if your GM/campaign background allowed/required it.

Or if you want a custom explanation: If batteries are so ubiquous a requirement for this tech and they break so often, it's a reasonable background assumption that Divinity had plenty of capacity for making new ones and the Technic league found those specialized facilities and used/uses them to churn out more to the limits of required materials or the specialized production aparatus eventually breaking.

Actually, the Technic League generally uses generators, not batteries, to recharge or power their stuff.

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