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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 53,995 posts (56,445 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Purple Dragon Knight wrote:
Could an elf's sleep immunity be related to their interplanetary origins, whence alternative day hours occurred and thus sleep magic is not able to key in properly due to their ancestors' different sleep cycles / pineal gland's melatonin production?

Nah... that'd just mean they're on a different day/night cycle, and would open up all sorts of complications about tracking different day/night cycles for creatures from other planets, which as annoying as that would be for Pathfinder, would be a cluttering of obnoxiousness to an epic degree for Starfinder.

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Purple Dragon Knight wrote:

It is interesting to note that Pathfinder RPG rules allow for the swapping of "Elven Immunities" for another ability (including but not limited to Blightborn, Dreamspeaker (which mentions prescient reverie, by the way: they lose immunity to sleep but can use dream 1/day and add +1 to DC of their own sleep spells), Elemental Resistance, Lightbringer, Memories Beyond Death, Perfect and Slender).

Therefore, sleep immunity in Pathfinder may no longer be the 'norm' in some parts of Golarion, depending on elven bloodlines and affinities.

If you had to take a guess, in which parts of Golarion would you place elves that are 90%+ immune to sleep?

It's still the norm. The whole "swapping racial abilities" is pretty much a PC only thing. We almost never use those options when making NPCs.

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Archpaladin Zousha wrote:
What do you do when you've got two interesting character ideas and can't decide between the two?

Ummm... flip a coin?

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Jessica Price wrote:
James Jacobs wrote:
DrDeth wrote:

2. Tuatha Dé Danann, aes sídhe, daoine sídhe: a type of Irish/Celtic "elf".

2) No. We've got elves already. We might look to using the word for a name for a monster at some point in the future, but there's no particular plans to do so now.
We did. :-)

Oh yeah! That's right! Thanks!

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MMCJawa wrote:
James Jacobs wrote:
AmbassadoroftheDominion wrote:

I really wish that I had thought of these before they went to the printer.

Tolkien's Watcher in the Water (from the Fellowship of the Ring) and Maupassant's Horla (from The Horla)

The watcher is not in the public domain, so we can't use it. Use a kraken instead.

As for the horla, I've been trying to get it into a bestiary more or less since Bestiary 2. Turns out, when I'm in charge of a bestiary, I don't have to worry about the horla getting left behind. AKA: The horla is in Bestiary 6.

Horla? NICE I like me some nice public domain horror lit monsters

I am wrapping reading up the last collected annotated volume of Clark Ashton Smith's short stories. Too bad the more of his work isn't in public Domain. The Tomb Spawn in particular has a couple of creatures that would be perfect for this bestiary.

While it's not in the public domain, we did work a deal with Chaosium to stat up several of his creatures in the Strange Aeons adventure path recently. No tomb spawn, but there are formless spawn in that AP...

Also, there's a pretty scary monster called the "Whisperer" which is fully inspired by Algernon Blackwood's "The Willows." And plenty of Lovecraft critters as well. Monsters from literary sources are often my favorites, and it's always a delight to get them in print as creatures for Pathfinder.

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The Gold Sovereign wrote:
James Jacobs wrote:
Wes did not write the Archdevil stats in Bestiary 6, but rest assured they're plenty powerful. As for their CRs, you can expect the ones who rule upper layers of Hell to be less powerful than those who rule lower layers of hell. AKA: Mephistopheles is the most powerful of the arch devils, and the rest descend from him in power... Although not necessarily all the way down to CR 26...

Firstly, thanks again for your replies Mr. JJ.

I'm really anxious to see how powerful Mephistopheles is, as the strongest Archdevil, and I'm already satisfied to know none of them are bellow CR 27. To hold their position against the Dukes of Hell and also fight the celestial forces, indeed they would need to be plenty powerful.

This leaves Geryon with CR 28-29, depending if Mephistopheles is the only CR 30 Archdevils, a position I supposed The Lord of Flies would also hold. As there are eight of them, things could go perfectly like this: 27 Barbatos, 27 Dispater, 28 Mammon, 28 Belial, 29 Geryon, 29 Moloch, 30 Baalzebul, 30 Mephistopheles.

That's a lot of assumptioning you're making there... but you'll find out what the exact CR breakdown is when the book's out in a few months! :-)

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Ardad Lili wrote:

I liked "Angels of Vengeance" myself.

Still, can't complain.

They're not angels and I'd rather not confuse things by calling them that. Furthermore, they're not all about vengeance.

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Yeah, do not assume that earth traditions are accurate for Golarion. In Korvosa, if a king or queen dies, the surviving king or queen has the lawful claim to the throne. This is, in fact, relatively standard for most monarchies in Golarion. Regardless of whether there's a child or not, and regardless of who was King or Queen first.

I suppose I should have made that clear, but that was such a primal underlying assumption that the entire AP is based on I thought it was obvious.

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Neil Spicer wrote:
James Jacobs wrote:
DrDeth wrote:
...4. New campaign, we are in a backwoods forest region of Golarion (dont exactly know where, yet). My PC got sorta picked to be the cleric, and of the domains the DM said were available to him, I choose Animal and Healing. Any Good aligned Golarion demi-deities or such match these?
...4) That doesn't mesh with how I run things. A GM should tell you what gods are available to choose from, not what domains. That feels like the GM isn't really invested in the deities or the faiths of the world, which if I were playing a cleric, would frustrate me. None of the core deities of the setting grant those two domains. In fact, very few deities grant that combo; a glance through the deity tables in Inner Sea Gods confirms it. There are none.
He's not a current deity in Golarion any longer, but, given that Curchanus was a god who reigned over beasts, travel, and endurance, is it possible that he embodied the Animal and Healing domains (in addition to Travel) prior to his demise at the hands of Lamashtu? The myths and legends of Curchanus seem to imply that humanity had a stronger bond with animals before Lamashtu's theft of his dominion over beasts, and they only saw mankind with suspicion and mistrust afterward. So, perhaps in a caretaker role during Curchanus's hey-day, his followers could access the Healing domain to look after one another as well as the animals in their care?

Nah. Plus, he's dead anyway. So even if... it wouldn't help.

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DrDeth wrote:
James Jacobs wrote:

1) Not as a category that is identified as "Elder Gods." In a way, every deity that isn't an Outer God is an Elder God, though, so if you want to have the Elder Gods in your game, then just use that phrase to indicate "Deity level powers that exclude the Outer Gods."

2) Since I have no idea what your'e talking about when you say "Sidthe," I'll say "Very Unlikely."

3)

4)

1. What I more meant was if Nodens or any of those will show up as deities that are worshiped. Domains, the whole bit. Obviously they arent commonly worshipped....

2. Tuatha Dé Danann, aes sídhe, daoine sídhe: a type of Irish/Celtic "elf".

3. That is a great answer, thanks!

4. I agree, but I was hopeful there was some minor deity that matched. Oh well. thanks.

1) Nodens is a deity from real-world mythology/religion; he wasn't someone Lovecraft made up, and as such he's always felt outside of the actual "Lovecraft mythos" to me. He certainly behaves differently than most of his other deities, and as such, it was something of a no-brainer to omit Nodens from what we use of Lovecraft's writings in print. Not everything he wrote is appropriate for everything, in other words. Beyond Nodens, I'm pretty sure NONE of the other creatures that we gamers quantify as "Elder Gods" as far as Lovecraft is concerned were created by him—that element is mostly apocryphal and was added into the game by other authors like August Derleth and Brian Lumley... writers whose works are not yet in the public domain anyway. So... no, no plans to include Nodens or the rest anytime soon. If you want a deity to fill the role of "anti-Outer God alien deity who is friendly to humans" then go with Desna. She's all about that.

2) No. We've got elves already. We might look to using the word for a name for a monster at some point in the future, but there's no particular plans to do so now.

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Scythia wrote:
We've seen from several responses on this very thread that elves in Golarion sleep. It made a certain sense for elves to be immune to magical sleep when they themselves did not sleep at all, but clearly that isn't the case in Golarion. I was curious what the lore explanation is for why Golarion's elves are immune to magical sleep.

Elves have always slept in Golarion; that's the assumption for all living creatures, and when it's not the case, we'll say in print. (That's why you see beds on maps of elven buildings, for one thing.) We don't have an official lore reason for this yet as far as I know, but my preference is that elves are simply more in tune with their subconscious minds and can control when they do or don't sleep more easily than most other races.

The notion that elves don't sleep but instead "trance" or whatever is 100% Forgotten Realms/D&D, and as such is non-open content intellectual property of Wizards of the Coast. But since D&D is such a powerful flavor in the industry, often when that game introduces a flavor element, it's easy for gamers to assume that is the way it works across all gaming.

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Rysky wrote:

When did you decide to transition the Erinyes Queens current moniker to Queens of the Night?

Thankies, btw ^w^

Months ago. It's something I've wanted to do for a long time, but it got pushed to the forefront again when we put them on the deity tables in Inner Sea Gods. That book went to print too soon to do the change, but going forward, myself and pretty much everyone else here have been eager to fix it ASAP. I believe Adventurer's Guide is gonna be the first point where we mention them in print again in this context.

And semi-clear credit where credit is due... it was Amanda and/or Wes who came up with the "Queens of the Night" name for them. (As with a lot of the things we create here, it can get tricky keeping track of who came up with what after the fact.)

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Berselius wrote:
Quote:
They are demigods. So, CR 26–30. Same tier of power as Archdevils. Also, we're in the process of transitioning their name to "Queens of the Night," which is the group that they call themselves rather than deferring to the name "Whore Queens" which is the name the misogynistic archdevils refer to them as. That said, they don't have stats in this book.
Queens of the Night huh? That sounds too First Worldish for my taste. I think I'll stick with "Queens of Hell", "Princesses of Hell" or "Queens of the Damned" when it comes to my campaign. Still, glad your changing their name. The title Whore Queens is kinda offense to female players of the game.

For what it's worth, "Queens of the Night" are playing somewhat with the implications in "Prince of [b]Darkness[b]." Night and darkness have long been associated with Hell. For example, all devils can see in darkness. It's pretty on-point as far as I'm concerned... but that said, feel free to call them what you want in your game.

They're the Queens of the Night officially going forward though.

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Plausible Pseudonym wrote:
James Jacobs wrote:
Wannabe Demon Lord wrote:

What CR-range would Outsider "lords" of the following types be?

Rakshasa Immortals
Oni Daimyos
Asura Ranas
Kyton Demagogues
Sakhil Tormentors
Unique Divs besides Ahriman? If those exist?
Manasaputra Kumatras
Psychopomp Ushers
Protean Lords
Primal Inevitables

Haven't really decided for any of those yet.
Do you think this question was a subtle trick to get you to indirectly confirm none of these will appear in Bestiary 6?

I do now. Every day, the internet teaches me that I should trust it less.

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TheAlicornSage wrote:

What exactly are spell componants? (somatic, verbal, etc)

Personally, I like thinking of them as focus aids to help keep the magic on track (just like counting on fingers is easier than without, and how people will mumble their count), but other ideas have been presented, some don't make sense.

For example, somatic componants have been described as doing sign language, but this doesn't make sense as it implies magic can only be cast by 5 fingered people. Of course, if that sign language was actually created to aid spellcasting, rather than being a requirement of, than that makes more sense, but it also means that those without human style hands can have their own version that works equally well, but this also means that a human could design an alternative to make it harder for others to idenify their spells.

So how do you see the componants?

This is all described in the Core Rulebook on page 213 under the section titled "Components."

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DrDeth wrote:

Hey James!

1. Elder Gods, do they exist in Golarion?

2. Sidthe, any chance of them becoming a race?

3. I had a character come in from Greyhawk, where he worshiped Kelanen, who would be the Golarion equiv? (He is LN, but a fighter)

4. New campaign, we are in a backwoods forest region of Golarion (dont exactly know where, yet). My PC got sorta picked to be the cleric, and of the domains the DM said were available to him, I choose Animal and Healing. Any Good aligned Golarion demi-deities or such match these?

1) Not as a category that is identified as "Elder Gods." In a way, every deity that isn't an Outer God is an Elder God, though, so if you want to have the Elder Gods in your game, then just use that phrase to indicate "Deity level powers that exclude the Outer Gods."

2) Since I have no idea what your'e talking about when you say "Sidthe," I'll say "Very Unlikely."

3) There's not really an obvious example. Gorum would be a not bad choice for the swordplay element, but he'd be a terrible choice for a lawful neutral character. Iomedae might work well, since she's about swordfighting. Kurgess might also be a good choice; he's about bravery,competition, and sport, so you COULD have him include swordfighting in a competition sort of way. Frankly, the best solution would be to have him continue to worship Kelanen. We can't use him in print because he's copyrighted material, but deities can reach worshipers anywhere in the universe and the amount of worshipers they have on a world doesn't really impact much in their power, so feel free to keep worshiping Kelanen with the character. THAT would be my preference if I were in your shoes or if I were your GM.

4) That doesn't mesh with how I run things. A GM should tell you what gods are available to choose from, not what domains. That feels like the GM isn't really invested in the deities or the faiths of the world, which if I were playing a cleric, would frustrate me. None of the core deities of the setting grant those two domains. In fact, very few deities grant that combo; a glance through the deity tables in Inner Sea Gods confirms it. There are none.

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Wannabe Demon Lord wrote:

What CR-range would Outsider "lords" of the following types be?

Rakshasa Immortals
Oni Daimyos
Asura Ranas
Kyton Demagogues
Sakhil Tormentors
Unique Divs besides Ahriman? If those exist?
Manasaputra Kumatras
Psychopomp Ushers
Protean Lords
Primal Inevitables

Haven't really decided for any of those yet.

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2 people marked this as a favorite.
AmbassadoroftheDominion wrote:

I really wish that I had thought of these before they went to the printer.

Tolkien's Watcher in the Water (from the Fellowship of the Ring) and Maupassant's Horla (from The Horla)

The watcher is not in the public domain, so we can't use it. Use a kraken instead.

As for the horla, I've been trying to get it into a bestiary more or less since Bestiary 2. Turns out, when I'm in charge of a bestiary, I don't have to worry about the horla getting left behind. AKA: The horla is in Bestiary 6.

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nighttree wrote:
So....still no word as to if Ushers are included in this volume ???

They are not. We haven't yet gotten a good point to do more with them yet. Maybe some day.

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Spellbound wrote:
The Gold Sovereign wrote:
James Jacobs wrote:

Nope; no exceptions. At least not yet. That's merely has a typo. An Empyreal Lord is, by defintion, a demigod in the CR 26 to CR 30 range. They are intended to be analoges to the Horsemen, demon lords, archdevils, Great Old Ones, and other demigods.

The CR 21-25 range is for quasi-deities, such as nascent demon lords, maelbranche, qlippoth lords, mythic characters with the divine source ability, and others.

Infernal dukes are the weirdos that cross that barrier; most of them are CR 21 to 25, but a few are higher than CR 25. Those who are above CR 25 are demigods and could, in theory, some day be an archdevil.

So now we can use the term quasi-deities for these lesser beings with a small spark of divinity. Thanks Mr. Jacobs! It's actually refreshing to know that there's no chance that Ragathiel (or any of the empyreal) is a CR 25 creature. =P

I can't express how much I appreciate when you Mr. Jacobs (and many other members of the staff) come here to clarify our doubts and dilemmas. (*-*)b

Just a clarification question, do the Whore Queen fall in the quasi-deity category, or are they full fledged demi-gods? They are stated to be equal rank to the Infernal Dukes within Hell, but as you've stated individual Dukes can end up on either side. Thank you for your time.

They are demigods. So, CR 26–30. Same tier of power as Archdevils. Also, we're in the process of transitioning their name to "Queens of the Night," which is the group that they call themselves rather than deferring to the name "Whore Queens" which is the name the misogynistic archdevils refer to them as. That said, they don't have stats in this book.

Wes did not write the Archdevil stats in Bestiary 6, but rest assured they're plenty powerful. As for their CRs, you can expect the ones who rule upper layers of Hell to be less powerful than those who rule lower layers of hell. AKA: Mephistopheles is the most powerful of the arch devils, and the rest descend from him in power... although not necessarily all the way down to CR 26...

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Cayden Cailean, The Drunken God wrote:
1. Does Andoran have anything resembling the right to religion? As in, its citizens have the right to worship any gods they like even if their Evil like Rovagug, Asmodeus, etc? The sourcebooks don't really cover this.

Andoran is all about freedom, and that includes the freedom to worship who you will. When that worship threatens freedom or peace, it's not tolerated. Pretty much means that if you want to worship an evil religion in Andoran you have to be sneaky about it.

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Ed Reppert wrote:
I'm having a little trouble grasping the concept of "orders" in Golarion. Orders of knighthood, military orders, religious orders. Maybe there's other kinds. They seem somewhat akin to medieval European (military, mostly) orders, but also ... different somehow. I sometimes get a sense that somewhere along the way (not necessarily just in Pathfinder, maybe it dates back to some version of 'that other game') somebody just thought "hey, the Knights Templar were pretty cool, let's throw something like that in here". There was a background history that led to the European orders, though, including the existence and historical development of "knights" in the first place, and I'm not sure if there was such a history in Golarion. Is there any such background postulated, maybe in a "developer's guide" somewhere, or have things just pretty much evolved from "let's have an order of knighthood" without such considerations?

"Order" means one of two things in the game. It could mean the mechanical rules element for a cavalier, or it could be a generic word as used in the English language to denote a group in world. In that context, we mix and match that word with things like faction, religion, group, society, organization, and more as a synonym with no rules baggage attached to it. There isn't a centralized set of design guides or anything like that. We've done a LOT of work on all sorts of these things though in our products. Sometimes in articles in Pathfinder Adventure Path. Sometimes as Player Companions. Sometimes in the Campaign Setting Line. The upcoming Adventurer's Guide focuses on lots of these groups/guilds/orders/whatever, but mostly in the context of player options they offer.

There is no "developer's guide" out there, and if there were, it would be for developers, not the public.

When we want a group of knights, we just start building them. The Hellknights are the ones we've done the most work on. Check out "Path of the Hellknight" for the most detailed info for them.

But as for a "concept" that you're looking for? Doesn't exist.

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Purple Dragon Knight wrote:
James Jacobs wrote:
They kickstarted a big Pathfinder Mythos book a while back, and since then, I've been fortunate enough to join the group working on bringing that book to life! It's not a Chaosium book.
Is it set in Golarion? can you provide a link for this? thanks!

It's not a Paizo book, and so it has nothing to do with Golarion.

Here's the Kickstarter page.

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Paladinosaur wrote:

James,

I) Is there a quasi-deity group for celestials?
II) Do you think that a Peace deity in a RPG can work or would it be too problematic to build characters that worship said deity?

I) Probably, but we haven't done much with that category at all and no plans to do so anytime soon.

II) I don't think it'd be problematic at all.

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baron arem heshvaun wrote:

Thank you James.

I guess I was looking for other more unique, Empyreal Lords' sponsored Holy Orders other than those you stated (which are wildly known) as those above are already well defined.

Whats your cartoon fix then these days?

Ah, well, I don't create new content on this page. When and if we do more with new Empyreal Lord holy orders, we'll do so in a book in print.

I don't really have a regular cartoon fix. Archer, I guess, when it has a season going, and Venture Brothers, with periodic binges on entire Family Guy seasons when they're complete, but that's pretty much it.

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MeanDM wrote:

Hi James!

I saw you mentioned the freelance work you are doing for Sandy Peterson.

Can you tell us more about it? Is it a product using the Chaosium rules, or a OGL Pathfinder rules? Can you tell us what the product is about?

Thanks in advance!

It's for Sandy's company, Petersen Games—the same company that did Cthulhu Wars. They kickstarted a big Pathfinder Mythos book a while back, and since then, I've been fortunate enough to join the group working on bringing that book to life! It's not a Chaosium book.

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baron arem heshvaun wrote:

Hello James,

A variant of a question I had asked, of the Empyreal lords, who sponsors the most Holy Orders and Knights Militant on Golarion? Are there any renowned Orders of significance.

Bonus question, did you see Mr. Montgomery Burns invoke 'By Lord Cthulhu's briney beak' in the Simpsons tonight?

Varies widely, but there are plenty of holy orders and knights on Golarion. The Knights of Ozem and the Eagle Knights and the Hellknights are the three that immediately come to mind. None of those three are directly sponsored by Empyreal lords, really. The knights of Ozem are linked to Iomedae and the Empyreal Lords to Andoran and a powerful agathion named Talmindor and the Hellknights to themselves but take inspiration from Hell. Every lawful good deity and demigod, and some neutral good and lawful neutral ones, have paladin orders as well, while most faiths have orders of warpriests and crusader types.

Haven't watched the Simpsons in many years.

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Cubed wrote:
What are your most recent non-Paizo projects? Any chance that you'll show up on Patreon or something like it?

My most recent non-Paizo thing was a short essay for one of Kobold's collections. The Sandy Petersen Mythos book is my largest non-Paizo thing since Elder Evils for Wizards of the Coast.

I've considered starting up a Patreon, perhaps for some short story fiction or Unspeakable Futures development that could perhaps some day lead to a kickstarter, but haven't started one up yet in part due to being busy with other stuff and in part due to nervousness about the whole thing. Would folks be interested in me doing something like that?

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IDTheftVictim wrote:

1. How would you design a Wild Hunt like enemy or force?

2. I have an idea for an Arctic Redcap, who wears a blood-soaked wool coat that grants the effects of rage. Good idea or bad one?

1) See Bestiary 6 in a few months.

2) Shrug. Redcaps have a real-world mythological history, and there's not a lot to support arctic redcaps that wear wool. Still, the game benefits from having variety. My preference for variety in this case, though, would be to either design a from-the-ground-up arctic themed fey, or to look to Inuit mythology for inspiration about a new fey.

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The Gold Sovereign wrote:
Rysky wrote:
Dragon78 wrote:
Last I remember all Empyreal Lords are demi-gods and all demi-gods are CR26-30.
Yeah, pretty sure that's the rule, so to speak.

Well, there are some exceptions to this rule, and these would be the "demidemigods" - nascent demon lords (CR 25 Treerazer and CR 24 Nightripper), daemonic harbingers (CR 21 Zelishkar) and qlippoth lords (CR 24 Yamasoth).

At least, so far, these are the only demigod like outsiders capable of granting spells with CR bellow 26. And that's reasonable, as they are practically lesser versions of the stronger demigods from their plane.

If there are empyreal lords bellow CR 26, I'm guessing they are minor empyreal lords. None of the three confirmed in B6 are among the "lesser" list from CotR, and indeed there's no saying that the lesser lords have CR 21-25 or something like that.

Nope; no exceptions. At least not yet. That's merely has a typo. An Empyreal Lord is, by defintion, a demigod in the CR 26 to CR 30 range. They are intended to be analoges to the Horsemen, demon lords, archdevils, Great Old Ones, and other demigods.

The CR 21-25 range is for quasi-deities, such as nascent demon lords, maelbranche, qlippoth lords, mythic characters with the divine source ability, and others.

Infernal dukes are the weirdos that cross that barrier; most of them are CR 21 to 25, but a few are higher than CR 25. Those who are above CR 25 are demigods and could, in theory, some day be an archdevil.

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Phylotus wrote:
Does a person's religion trump their actions to a certain extent for determining where they go in the afterlife? For example, if a person did a lot of altruisticly good deeds (edit: because they felt it was the right thing to do rather than to earn brownie points), enough to classify them as Neutral Good, yet also devoutly worshiped Pharasma, would they end up in Nirvana or in the Boneyard as their final destination?

It can, but it also varies. Typically, if you're devout, you'll end up in your deity's realm though. Not always. There is no room for hyperbole in the afterlife.

Paizo Employee Creative Director

Paladinosaur wrote:
James Jacobs wrote:
Paladinosaur wrote:

James,

Are black dwarves with red hair a thing in golarion?
I have no idea what you're talking about, but it's triggering my "are you being racist?" reflex, so I hope I'm at least wrong there...

I'm sorry, that was not my intention. What I meant to ask you is are there dwarves with black skin in Golarion, as I don't remember seeing any art of that, AND if they could have red hair and beards, or that would be too uncommon. I've seen some art of dwarves like that in other places and I always liked it.

Again, sorry if I was offensive.

Whew, I didn't THINK you were trying to be offensive, but I couldn't think of why black dwarves with red hair was an issue at all.

There certainly could be dwarves with dark skin. We haven't illustrated any yet, alas. Red hair is certainly common, regardless of skin color.

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MGX wrote:
When Areelu Vorlesh is in her Demoniac form, what does it look like? If it's the illustration by her stats, then when she isn't in this Demonic form, she looks like a normal human woman?

Its' what she looks like in the illo; succubusy. In human form, she looks like that but no wings or horns or other succubus parts.

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AramilNuren wrote:

Question about a certain cursed item.

Periapt of Foul Rotting

Aura moderate abjuration; CL 10th

Slot neck; Weight —

DESCRIPTION

This engraved gem appears to be of little value. If any character keeps the periapt in her possession for more than 24 hours, she contracts a terrible rotting affliction that *permanently drains* 1 point of Dexterity, Constitution, and Charisma every week. The periapt (and the affliction) can be removed only by application of a remove curse spell followed by a cure disease and then a heal, miracle, limited wish, or wish spell. The rotting can also be countered by crushing a periapt of health and sprinkling its dust upon the afflicted character (a full-round action), whereupon the periapt of foul rotting likewise crumbles to dust.

Is this different than normal ability drain? Is there any way to cure it?

It's a curse. The drain lasts as long as the curse lasts, and cannot be cured, save for by the method described right there in the text you quote.

Paizo Employee Creative Director

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MageHunter wrote:

What are your favorite kind of questions to answer?

Hopefully this one! :P

My favorites are questions about subjects I'm passionate about. There's lots of them; you can tell when you get one cause I write a lot. I prefer single questions to complex lists, though, since lists take a long time to answer, especially if each question in the list is super complex...

Paizo Employee Creative Director

TheAlicornSage wrote:

What would you think of supplemental material for mice sized games in Golarion?

Something like Mouseguard or redwall, but in Magnimar or somewhere, where players are trying to survive in a world created and run by massive giants (normal pc races) that would not notice stepping on you by accident.

Not a fan.

Paizo Employee Creative Director

TheAlicornSage wrote:
James Jacobs wrote:
TheAlicornSage wrote:

I think you mentioned this before but I can't find it,

How do you think other cartomancy might fit in Golarion, such as tarot, three dragon ante, or a custom deck (which I was recently inspired to make)?

How about one such deck being affiliated with a religion or monastary and have teachings and lessons throughout.

Golarion is built to be able to model most sorts of fantasy elements, including elements from other games, your homebrew, or the real world. I think that things like the tarot or three dragon ante or the Tarroka or any other similar thing would fit in fine, but it would be on you the GM to do the fitting. I wouldn't fit them in in print or in my home game at all because I prefer the Harrow.

I understand that a home game can include whatever the gm allows, that should be a given. But many gm's don't want to include anything unless there is some source official or non-official-but-reliable (like you) says there is a place. No, I'm not asking you to counter a gm's decision, but this came up because another player actually didn't want me to use tarot because he didn't know of any material that allowed stuff other than harrow, and while we have it resolved in that game, it'd be nice to know for the future.

Especially for pfs games.

Personally, I have a severe distaste for harrow (not exactly rational. Intellectually, I think it is a good thing as I see how making it fit the mechanics adds a useful base for cartomancy centered material, such as the archetypes or spells. But it just makes me shudder to even look at harrow.), so I normally use tarot or minchiate.

So the question is less about what can be included in a home game with a gm that'll add anything, and more about whether there is anything official or semi-official that could say or even imply that other cartomancy decks can be found in Golarion for pfs games or for gms that are sticklers for official material based fluff. Note, this is not for use with mechanics really, aside from rare Proffesion (fortuneteller) checks, but mostly just fluff, bg, and character making references in speech.

So in that sense, and sorry for not being clear the first time, is there anything official or semi-official that states or implies that other forms of cartomancy exist in Golarion?

If so, what are some of the most likely places in Golarion to find alternate cartomancy traditions?

Should such a thing be allowed in pfs games?

Nope.

Paizo Employee Creative Director

Paladinosaur wrote:

James,

Are black dwarves with red hair a thing in golarion?

I have no idea what you're talking about, but it's triggering my "are you being racist?" reflex, so I hope I'm at least wrong there...

Paizo Employee Creative Director

Drahliana Moonrunner wrote:
I once spent the summer at a friend of mine's place and their father who was a Hungarian who played the Hammer Dulcimer at Ukrainian places in New Brunswick NJ. His instrument was awesome... but definitely not something you'd pack as an adventurer.

Let's keep non-me posts to questions, please. This thread does not benefit by getting derailed into non-question discussions.

Paizo Employee Creative Director

TheAlicornSage wrote:

I think you mentioned this before but I can't find it,

How do you think other cartomancy might fit in Golarion, such as tarot, three dragon ante, or a custom deck (which I was recently inspired to make)?

How about one such deck being affiliated with a religion or monastary and have teachings and lessons throughout.

Golarion is built to be able to model most sorts of fantasy elements, including elements from other games, your homebrew, or the real world. I think that things like the tarot or three dragon ante or the Tarroka or any other similar thing would fit in fine, but it would be on you the GM to do the fitting. I wouldn't fit them in in print or in my home game at all because I prefer the Harrow.

Paizo Employee Creative Director

edduardco wrote:

Hello Mr. James Jacobs

This question may seem a little bit late but I still hope you can answer it nonetheless.

During the Mythic playtest it was mentioned that Mythic could be used to run adventures with a solo PC but at the end it did not appear in the final book. Could you share how it was supposed to function or at least the idea behind using Mythic for solo characters?

Thanks in advance.

I can't. I wasn't part of the playtest or the creation of Mythic Adventures to that extent. To my knowledge, the design team never made much headway in developing solo mythic rules in that regard.

Paizo Employee Creative Director

Linea Lirondottir wrote:
Do all deities maintain their own afterlives for their worshippers? Or do some deities dump all of their worshippers in some other deity's afterlife to deal with or otherwise avoid that responsibility?

Most deities maintain a realm for their worshipers, but not all.

Paizo Employee Creative Director

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Aenigma wrote:

10. I thought I read somewhere in a book that Pharasma judged Aroden's soul, but now I couldn't find it. Where can I find it?

11. If Pharasma judged him, he would have gone to Axis, right? Then does that mean somewhere in the Eternal City of Axis, the PCs can find the petitioner Aroden?

12. A petitioner loses his memory. Does that mean those damned to hell, or those that became abyssal larvae, lose their memory too? If so, they would be tormented till the end of the world, for the sin even they don't remember?

13. If a prophet of Kalistrade dies and is judged by Pharasma, would he stay in the Boneyard because prophets of Kalistrade are atheists?

14. Which plane is older, the Abyss or the Maelstrom?

10) We've never said that in print, but I have said that in passing on the boards. Pharasma judges all those who die, including gods, in any event.

11) Not necessarily. What happens to a god when they die and are judged is not known to mortals but rest assured, they do not follow the same standard path a mortal soul takes.

12) That's exactly what it means.

13) Maybe, maybe not.

14) Depends who you ask. I say the Abyss, though.

Paizo Employee Creative Director

Aenigma wrote:

5. I found that you originally intended to make a different firearm rules in this page. I think your original version is good too. Do you think it is easier and more realistic than the current firearm rules?

6. In your Unspeakable Futures, do medieval cannons and high technology weapons(laser guns) use same firearm rules like those in current Pathfinder RPG? Or do they also use penetration score rules?

7. Do you still play Unspeakable Futures?

8. Even in Jade Regent, I couldn't find a clear explanation about the parentage of Tsuto Kaijitsu. So I made my own theory. I cannnot find where, but I remember that you said in this thread before that a child of two humans can be a half-elf, if one of his ancestor is an elf. Which means the elven gene is susceptible to atavism. Then I realized the one thing that was not meant to know. Maybe Atsuii Kaijitsu was innocent? Lonjiku became angry when he found out his newborn son is a half-elf and concluded that his wife cheated on him. But as we said, the elven gene is atavistic, and there are many elves in Tian Xia too. So, maybe a very remote ancestor of his or hers was an elf, and that elven gene was manifested to Tsuto Kaijitsu? That Atsuii did nothing wrong? It's really sad. All these tragedies could be avoided if Lonjiku had studied genetics, or asked a cleric to cast detect relations spell.

9. Can a child of two humans be an elf(not an half-elf) if one of the parents has an elf ancestor?

5) I'm more interested in rules that are easy and catch the general drift of what they're trying to model than realism. Obviously since I made the post you reference, that's my preference, but which version you prefer is up to you.

6) They've used various rules. The game isn't finished/published yet, and I'm constantly tinkering so there's not a set-in-stone final rule yet. And I don't generally want to discuss those rules in public anyway.

7) No. Haven't had time. I play once every 2 or 3 PaizoCons but that's about it.

8) When you can't find an explanation to something you're looking for, making up your own is the right way to go. Atsuii did indeed have an affair with an elf and that's where Tsuto came from though. And the tragedies happened mostly because Lonjiku was a terrible person and intolerant and unfair and no good. Had nothing to do with genetics.

9) No.

Paizo Employee Creative Director

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Aenigma wrote:

1. Actually, I thought that the lashunta part in The Divinity Drive is somehow out of place. So I suspected that you didn't intend to include lashunta at all, but the author of that book mistakenly included them in the book because of a lack of communication or something like that and when you found out it was already too late to change that. Am I right?

2. I thought you didn't include a Nocticula article in The Midnight Isles because you still have more to say about Nocticula and intend to include her in a future adventure path, so you plan to put her article in that future book instead. Am I right?

3. Many GMs like flip maps? Curious. I don't like them because a huge dungeon cannot be described on a flip map. Maybe most GMs and players aren't that interested in the size of a dungeon that much, maybe?

4. You like elves and want to write more about them, right? Then who in Paizo likes dwarves and wants to write more about them?

1) Actually, you can cut them from your game if you want. That said, no, you are not right about a "lack of communication."

2) Nope. Didn't do one because, as I said there was no room and we already had 2 deity articles and we had other things to do in that volume anyway.

3) Flip maps are GREAT for wandering monster encounters, one-shot encounters in smaller buildings or in the wilds, and so on. The vast majority of flip maps are things like a tavern or a bridge or a swamp or a mountain trail. But yes, most folks like them a lot. Not everyone likes the same things and that's fine.

4) I like elves, but I don't necessarily want to write more about them. I believe Owen and Jason both like dwarves, but whether or not they want tow write more about them... I can't say. I'm not them.

Paizo Employee Creative Director

Aenigma wrote:

24. How big is Absalom Station? Maybe as big as the city of Absalom? Or as big as the planet of Golarion?

25. Can a player make a divine spellcaster PC in Starfinder? I ask this because I'm not sure if the gods ceased to give spellcasting abilities to their followers or not.

26. Would the Dominion of the Black be one of the primary enemies in Starfinder?

27. I found in this post the word Pact Worlds. What is Pact Worlds?

24. I have no idea. I'm not working on Starfinder and have close to nothing to do with it.

25. Yes, there are divine spellcasters in Starfinder, and gods give spellcasting powers the same way they do in Pathfinder as far as I know.

26. Maybe, you'll need to be patient and wait and see like the rest.

27. Have no idea, See #24 above.

Paizo Employee Creative Director

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Aenigma wrote:
James Jacobs wrote:
Mogloth wrote:
Disregarding the easy answers like good Husband, Father, etc. How would you like to be remembered?
Good husband and father are unlikely to be options at this point. Not really sure, frankly, how I'd like to be remembered... I guess as someone who brought at least a little bit of entertainment into the world?

19. Does that mean you have never married?

20. I heard that the Lands of the Linnorm Kings is Erik Mona's pet nation. But he's so busy that he has no time to answer questions. And I found that Rob McCreary is one of the authors that wrote the campaign setting book Lands of the Linnorm Kings. And you are a creative director who would know nearly anything about Golarion. So I have to ask you, who would be the most appropriate person for me to ask about the Lands of the Linnorm Kings? Erik? Rob? Or you, James?

21. Who would be the appropriate person for me to ask about Serpent's Skull and Jade Regent? James Jacobs? Rob Mccreary?

22. Did Paizo originally intend to make Baba Yaga's class as witch? Or Paizo origianlly thought otherwise, but after the publication of Advanced Player's Guide it changed its mind?

23. If Paizo didn't publish witch class, which class do you think appropriate for Baba Yaga? Maybe sorcerer with boreal bloodline?

19) That's exactly what it means, among other things.

20) Me. I might say "I don't know" or "That's a better question to ask Erik or Rob or whoever," but I also might know the answer.

21) Either of us. But keep in mind that we aren't obliged to answer. I answer lots of questions on this thread because it amuses me to answer and because I enjoy answering them, and don't mind doing so, for example, at 9:34 PM on a Friday night. Other people aren't as active as I am at answering questions here, and that's something you need to respect. It's not part of the job duty to answer all questions that fans have. It's not a service you're entitled to.

22) We put witches in the Advanced Player's Guide pretty much BECAUSE we have a nation of witches that's ruled by Baba Yaga. Yes, we wanted her to be a witch from the start, even though at the start we didn't know how we would stat up a witch.

23) If we didn't publish a witch, we wouldn't have put a nation of witches in our game. If we still wanted to stat up Baba Yaga, we could have made her a druid or a wizard or a sorcerer and still covered her flavor well enough.

Paizo Employee Creative Director

Aenigma wrote:


13. It seems that giving flip maps to the players is considered a good bonus, considering the fact that Paizo promised to publish the dungeons in the two books as flip maps. Is it? I ask this because I don't quite like flip maps because of their limited size. A huge dungeon cannot be placed on a flip map after all. Do most players like flip maps?

14. I'm curious. I found that the current cover of The Emerald Spire Superdungeon is different from that was shown in this page. Maybe the latter was an entirely different book that I didn't know?

15. What is the spiderlike construct shown in the link above? I have never seen such a monster in Pathfinder books.

16. In Mythic Adventures, there's an archmage path ability called Tangible Illusion, which lets me temporarily transform an illusory object into a real one. Its duration is 10 minutes per tier. I'm curious, because I cannot imagine how to use this ability practically. The only thing that I can think of is making an illusion of an atomic bomb and exploding it just before I teleport away, or making an illusion of a car and enjoying a drive. Do you think this is possible?

17. If I make a warhammer with Tangible Iillusion and then hit an orc with it, the orc will die and not be resurrected even though its duration expires. Then what would happen if I make a hamburger with this ability and then eat it? After its duration expires, what would happen? Would the nutrition gained from the hamburger vanish and the hunger come back?

18. I have always thought Improved Unarmed Strike feat is bad. I mean, even a 20th level fighter who can slay a gigantic monster with his greatsword still provokes attacks of opportunity while making an unarmed strike and cannot even deal lethal damage with his bare hands, only because he doesn't have Improved Unarmed Strike feat. It seems unfair. Do you think removing this feat and this restriction from the game breaks the balance of the game? Well, maybe monks might sufffer some disadvantage because of this change, but I think they are already quite powerful anyway.

13) Many, many many many GMs like them, yes. If they didn't, they wouldn't sell well, and we wouldn't still be making them. They're particularly useful at conventions, but for specific dungeons, lots of GMs like them because they're orders of magnitude more pretty and beautiful looking than what the typical GM can draw on a battlemat.

14) In most cases, when we announce a book, we don't have the final cover ready to show off. In a lot of cases, we don't even have the final art yet. But retails, particularly Amazon.com, require us to give them information about new products months in advance, so we have to make what is called "mock up" covers, where we make a fake cover out of old art from another book. (In the case of that one, that crab robot thingy is from a chapter opener in Ultimate Equipment, I believe.) We then use those fake covers on our own website until we get the final covers, and send them off to Amazon.com or wherever for them to use. When we get the final covers, we update them on our website, but Amazon.com is a big company and for whatever reason never bothers to update them, despite our requests, and so those fake covers remain out there in the forever that is the internet.

15) It's an apparatus of the crab, which is a magic item in the game, and is an item also presented in the Ultimate Equipment chapter that the illustration originally opened for.

16) Doesn't matter if I think it's possible; your GM is the one you'd have to convince. I can think of countless ways to use this power. Make an iron bar to wedge a collapsing roof up long enough to escape. Create a block of gold to sell to a merchant before you run off with the profits. Create a lantern to light up a dark room. Whip up a slashing weapon to fight a monster with DR/slashing. And so on and so on. If you don't think these are good enough uses for the power, or can't think of a use for the power, no worries. Just take a different power. There are choices.

17) You'd be hungry again. If all you ate was food that vanishes some time after you eat it but before you could digest it, you'd starve. If the food lasts long enough for you to digest, you'll be fine.

18) Then don't take the feat. Not every feat needs to be the best feat for every person for every situation.

Paizo Employee Creative Director

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Aenigma wrote:

Spoiler:
7. In page 4 of The Midnight Isles, there's a gorgeous illustration that depicts Nocticula stepping on a dead demon's head. Is that dead demon Vyriavaxus, Lord of Shadows? Or maybe Colyphyr? And what is the big object in Nocticula's hand? Maybe the Nahyndrian Crystal, the fossilized lifeblood of the slain demon lord?

8. I thought there would be an article about Nocticula in The Midnight Isles because Nocticula played an important role in the book. But there wasn't. Why didn't you do that? I thought it was a perfect place to include an article like that.

9. In Herald of the Ivory Labyrinth, it's mentioned that the priest who called upon the herald to aid in an attack on Raliscrad has taken his own life in shame over his role in allowing the herald to be taken. I'm curious. In the world of Golarion, is committing suicide considered a sin? I'm not sure if a follower of a good/neutral/evil god who committed suicide would be allowed to go to his god's domain after death or not.

10. Do you think the act of this priest(calling upon the herald) would be considered a sin? Because of him, Iomedae's herald was taken captive. And unlike Sarenrae, Shelyn, or Desna, Iomedae is not a nice woman and has no interest in forgiveness. So even if he didn't take his own life, surely he is damned to hell, right?

11. I read the article about Baphomet in Herald of the Ivory Labyrinth. It said that Baphomet was captured and marked on his forehead with Asmodeus's pentagram. And the pentagram still exists. I thought a regenaration spell can erase this pentagram easily. Maybe because it was marked by a deity himself, thus it cannot be removed by a non-deity?

12. And the fact that Lamashtu didn't remove it proves Asmodeus is more powerful than Lamashtu, right? The article said Baphomet reconciled with Lamashtu. So surely she would have removed the pentagram if she was able to, right?
[/spoier]

[spoiler]7) Yes, it is a dead Vyriavaxus. The thing in her hand is supposed to be his heart.

8) Because we generally only do 2 deity articles in an AP volume, and we focused those two on other deities. And because we had other things we wanted to do in that volume.

9) Suicide is a sin to some faiths, not to others. Suicide that causes excessive pain and disruption to society is enough of a sin that it helps spawn demons as well. There's a neutral god on Golarion who includes suicide as part of her interests. Some faiths would count suicide as a noble and good act when it provides aid or inspiration in a martyr sort of way. It varies.

10) It's shame and cowardice that drove him to suicide. His suicide didn't cause the herald to be taken though, so that's irrelevant. If anything, his sin would be pride or something along those lines. Whether or not he's damned to the Abyss or Hell or wherever is irrelevant to the plot as focused on in Wrath, so that bit is left to the individual GM to decide upon.

11) The pentagram is more than a wound. It's a fundamental scar on his existance. Regeneration can't fix that.

12) Nope. Lamashtu probably didn't bother removing it because she wanted Baphomet to bear the scar as a reminder for failure. Or more likely because she enjoyed how it made Baphomet feel bad. She's not a nice person, and is not likely to do charity.

Paizo Employee Creative Director

Aenigma wrote:

Spoiler:
1. A quantum computer is this. In short, it's a super powerful supercomputer. Is Unity one of these?

2. Unity's current CR is 20. Then, if it becomes a demigod, how many CR do you think would it have? Maybe 30? I really wish Paizo will include demigod version Unity's stats into one of the future books someday so that I can use that information to play a What If the PCs Lose campaign.

3. In Valley of the Brain Collectors, it's mentioned that the Dominion reprogrammed the two annihilator robots. I'm curious, because I thought that the Dominion are not good at science or technology(though they seem very good at biology). Is the Dominion of the Black also good at various high technology, too?

4. Given enough time and resources, would Unity be able to excavate and repair the starship Divinity? Or it cannot be done, because the significant portion of Androffan technology was already lost and Divinity's damage was so severe?

5. In The Divinity Drive, there's a lashunta settlement in Divinity. Page 17 of the book said that the crew of Divinity harvested the inhabitants and local plants from Castrovel when they first arrived in Golarion's system thousands of years ago. Could they do that? I thought becasue of the Dominion mind attack, the crew was in no shape to do such a thing even after they successfully arrived in Golarion's system. Wasn't the ship taking heavy damage and uncontrollably crashing into Golarion? Did they have time to land on Castrovel and harvest local life forms?

6. It seems that the views of Unity and aboleths regarding faiths are strangely similar. They both don't value free will and want to utterly dominate everything. Do you think so?

Spoiler:
1) Unity is an Artificial Intelligence, not a computer.

2) Whatever you want it to be to provide a great and memorable challenge for your group. We assume that the PCs defeat Unity before this happens, and so it's somewhat a waste of our time to expend our resources to provide what-if stats for future campaign possibilities; we do a little of this in the various "Continuing the Campaign" articles but they're meant to inspire GMs rather than do the work for them. A big part of the fun of being a GM is building your own stuff, after all.

3) Turns out they are, yes.

4) Unlikely. He's been in there for thousands of years and isn't anywhere close to that. Nor is he really interested in repairing it. An AI doesn't really need an enormous colony ship to fly around in space in any case.

5) They did, so obviously they could. There were a LOT of people on Divinity, and perhaps some of them manifested their madness by focusing on their original goals to an obsessive level and thus gathered some Castrovel stuff.

6) No. The aboleths don't understand faith and aren't interested in it and underestimate it. Unity thinks he understands faith and is VERY interested in it and understands its power. In a lot of ways, they're opposite in their regard and view on faith.

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