|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Folks have come VERY close to guessing the location. They haven't guessed the EXACT location yet.
(Does a search of the thread using one word...)
EDIT: Yup. "Your search matched no items."
If someone DOES guess, by using logic and not just throwing darts blindly at the wall... I'll send them a prize. Only the FIRST person to guess right wins said prize, and said prize might be lame... but it's still a prize.
Of course a non-evil goblin can exist on Golarion. I think said goblin would need to get away from his/her kin ASAP though, and it would have a hard time finding a life on its own.
They are. They do not get along but don't normally interact.
You'd get a unique mythic character if it was a deity, that or perhaps a nephilim (or similar creature, see Bestiary 3, page 200) if it was a demigod.
I think that the magus doesn't need "martial magic" since he's already got "spellcaster magic." A magus who wants to do a teleport and stab trick need only research a spell to let him do that.
You actually have to become Venerable.
Turns out, not every option is great for every character.
I'd consider adjusting the rules for a cool character concept, but not always.
Hello James! Why do you dislike Book of Nine swords? To go a bit further would you ever consider "martial magic" for say the Magus? Using a spell slot to for instance teleport behind each enemy and making a single attack against each at his highest base attack bonus?
Because it drifted too far from the traditions of the game I enjoy, and because I'm not of the opinion that the way to fix martial classes is to make them spellcasters under a different name.
That sounds like a character who's suffering from madness. Specifically, from psychosis, which is detailed in GameMastery Guide, page 251. Which basically says that you're chaotic evil but REALLY GOOD at hiding that alignment from folks. Alternately, sounds like a character who's got multiple personality disorder; same page in the GMG.
My take without getting insanity involved... if you do an equal number of good acts and an equal number of evil ones... you're evil. Because evil is easier than good. The character you describe is Chaotic Evil in my opinion.
That's a case of the rules and the flavor text not exactly synching up combined with us trying to cram a too-complicate creature onto a single page.
They should have a special ability that allows them to make their created demiplanes permanent, in other words.
At CR 23, I don't see them being used at all (if ever) in print, but if you use them in your home game, just change their SLA for create demiplane so that the duration is permanent.
I guess? I kinda lost track of the question though.
Dreaming Psion wrote:
My use of the word "familiar" and not "traditional" is intentional.
Ral' Yareth wrote:
1) Nope; Ninshabur and that area is the exact right place for it. It's very much inspired by Babylon/Sumeria/etc.
2) We're still working that out, but there's not a place where arcanists are the rule, really. Anywhere that has magic traditions likely has some arcanists. (We've got an upcoming Player Companion that will contextualize all 10 new classes in Golarion, in any event...)
Moon-beasts are on page 195 of Bestiary 3... but they're not appropriate for the Night Heralds. The Night Heralds are into the Dominion of the Black, NOT Lovecraft stuff.
Generic Villain wrote:
Yes. The Night Heralds serve the Dominion of the Black, and they often use monsters associated with that group. The easy way to answer that is to say they use lots of aberrations. But if you want more details... Part 4 of Iron Gods will have lots to offer about the Dominion.
Also will something reveal more about the dominion of the black, the night heralds and what is controlling zon-kuthon
Dominion of the Black: Iron Gods, particularly part 4.
Night Heralds: nothing new planned at this moment.
Zon-Kuthon: he's not being controlled at all. He was changed, but he's his own thing.
Being a pretty insanely detailed rules question with possible PFS influence/affects, that question needs to stay in that thread so it can be FAQed.
Rules as written, no, he can't.
Rules as they SHOULD have been written, yes he can. It's best to treat a versatile performance check as the skill in question AND as the perform skill in question; let the bard make the better choice for the result at the time. It's supposed to be versatile, after all.
Pnakotus Detsujin wrote:
The spell shouldn't work when you get those templates. Not all spells are meant to be great choices for worms and mummies.
James how would you envision a CE bard with charisma 20+ with the lovesick drawback would act around their object of affection?
In a very creepy way. Possibly in a criminal way. As in, "Here are the tongues of five beautiful women—I gathered them for you to show you how their voices are but rasping croaks that impugn upon the clarion purity of your dulcet tones, my beloved, and to show you that the laws of land and morality have no hold on my love for you."
1) I generally convert the encounters on the fly. In many cases, this means entirely re-writing or rebuilding them from scratch. I have a small collection of some of the more complex monsters converted over to Pathfinder statblocks, but others I do on the fly or file the flavor off existing monsters and use them instead. Necropolis is oozing with flavor, and I suggest keeping as much of the flavor as you can. The encounters often need work... for example in the last game, the PCs found a room with a CR 3 snake in it. They're 16th level/tier 1 characters, and that's more or less the appropriate strength for PCs at this point, so a CR 3 snake fight is lame. So I turned it into a First World infused purple worm instead.
2) I'm running the 1st edition AD&D version of Temple of Elemental Evil, but with pathfinder rules. I'm not changing ANY of the treasure or encounters. If the adventure says there's a room with 9 bugbears, that's what the 2nd level PCs fight. So far, they've had no deaths, but several close calls. (There's 7 players in the group and they have pretty powerful characters, of course...)
3) Sharing the material is indeed against copyright. Not that I have material to share, really, since I do most of the conversions in my head or during game play, using stat blocks either built by hand or, more often, borrowed from our books. The players can't tell the difference between a hand-built 9th level fighter and a 9th level fighter borrowed from an Adventure Path or NPC Codex, after all.
1) Nothing happened to them. They're just small in number and haven't been detailed by us yet.
2) Sometimes, yes, but most psychopomps don't trust most celestials to remain impartial when it comes to making tough choices.
3) Your soul goes to the Boneyard to be judged, same as if you die anywhere else.
5) Dunno. Probably as competitors.
6) No. Iomedae isn't an Empyreal Lord, and has other things to do with her time.
7) Probably with a lot of respect.
8) There is no 8.
9) 9 was eaten by 8, I suppose.
10) Among some folk, yes. Those are not likely to be staunch good folks though. I'm not sure a "Guilt-free Extermination war" is something that could even exist. At least, not in my mind.
Archpaladin Zousha wrote:
Could a wereboar-kin skinwalker avoid superstitious mobs by claiming he's just an unusually pink half-orc and that his bestial transformations are some sort of barbarian totem power he uses in battle?
With a series of kick-ass Bluff and Disguise checks, I suppose so.
Although in a society who's superstitious about wereboars... I"m not sure how much more accepting they'll be of a half orc who turns into a pig when he gets barbarian-mad.
-Cthulhu doesn't need redemption. He's got plenty of awesome and scary going on already.
Irnk, Dead-Eye's Prodigal wrote:
Except it wasn't mentioned nay. And it was mentioned that Ayava was right all along. Not "PARTIALLY" right all along.
Aside from needing proper labs, will the items have crafting requirements that will favor any particular classes? As it stands, it's not all that hard to pick up Master Craftsman as a martial, but a caster that can provide pre-req spells has a lower DC(sometimes much lower) unless the martial gets creative.
Not really, although I guess classes who gain Knowledge (engineering) as a class skill will have a slight advantage.
Captain K. wrote:
Some stuff in that post was right, some was wrong. This one, for example.
Kyra's quite happy about being gay. Her sadness stems from other stuff... like how the church of Sarenrae is suffering a schisim, or how her home town got razed by bandits, or how Merisiel seems to always be running off into danger without regard for her safety.
That's a hard thing to solve. It'd depend on the situation. I've been in games before where this has happened, in large part because the underpowered player is just not into optimizing and wants to roleplay, and the optimizer super numbercrunches a badass character. I tried to skew the game to feature more roleplay to appeal to the first player, and did, but even then he remained frustrated that when combat did happen, the optimized character dominated. I talked to the optimizer and even had him change characters in one game... but in the end, the player who wasn't into the rules left the campaign and, indeed, left Pathfinder.
Which is really too bad. Sometimes, optimizers can be bad for the game in that way.
Optimizers have caused me to remove from play a fair amount of options in this way over the years.
Generic Villain wrote:
Polyglot and Osiriani and Common for the most part.
Not sure, but I'd guess probably lawful neutral.
All sorts, from skum on up to aboleths on up to froghemoths back down to chuuls and cloakers and more.
Those chances are very small. I have other mythos cities I'm more eager to explore than R'lyeh.
You could look at her hands and note that her nails were strong and sharp enough to rip a hole in your belly, for one...
Lou Diamond wrote:
I could... but I won't. I prefer not to provide feedback to design work, both for time-management reasons and legal reasons. Might I suggest posting the feat to one of the rules forums for feedback?
Well... first off...
The word "Hastur" never comes up in True Detective, so calling it all a "Hastur Cult" is not quite accurate. It's more of a "Carcosa" cult. Which, if you approach it from a Call of Cthulhu RPG standpoint, is sort of the same thing... but if you go with the original texts, is not exactly. It's kinda murky. Myself, I prefer to think of Carcosa and Hastur and the King in Yellow as being all inexorably twined, and I love the fact that even though the writer of True Detective didn't actually use the word "Hastur," neither did they put anything into the show that would rule Hastur's involvement out... and in fact, left in plenty to suggest Hastur WAS involved... which is pretty brilliant, seeing as how what exactly Hastur is varies from story to story—he/she/it really is one of the least defined parts of the extended Lovecraft mythos, considering how popular he/she/it is.
I don't think that his daughter and wife were in on the cult at all. If anything, the influence of Carcosa as Hart and Rust got more and more involved in it started to seep into their lives and influence those they loved... more like you'd see a disease work than an actual cult.
Hah! Have you been over to Schooner Gulch to look around? Some of the seal fossils I have studied are from there. I think some good marine mammal fossil have come from Point Arena and environs.
Schooner Gulch road connects the coast to the ridge road up on the mountain where I grew up, actually; the road connects up to the main ridge road about a mile from where my parents house is. I've been down and up the road a lot in my time, and have visited the beach at the bottom plenty (and got to see a friend of my friend's brother start a stupid big driftwood fire on the beach during a party one night that resulted in the fire department talking to us all...). Never went looking for fossils there, though.
Burnt othur fumes are an awesome poison. What's othur though? Is it a plant, a creature? Googling has helped me naught and the books don't actually describe any of the poisons fluff-wise.
They're poison, that's what! Don't breathe that!
One of the design philosophies of the original 3rd edition rules, and one I very much did not agree with and argued against during the alpha for 3rd edition (but obviously lost said argument) was the decision that "D&D is set in a fantasy setting and as such the diseases and poisons should be fantasy diseases and fantasy poisons." Which on one layer is fine, but when you're presenting sample diseases and poisons without any flavor text whatsoever as raw rules is really pretty dull.
But that's why in 3rd edition all the diseases have made up names like "slimy doom" and "filth fever" and aren't real-world diseases like "bubonic plague" or "leprosy." The same thing went with poisons.
So... just as there was never really any description of what the actual symptoms of diseases like filth fever or slimy doom were, we never got descriptions of what othur is and why when you burn it, it gets poison.
The fact that we didn't fix this problem when we were pulling the poisons and diseases into the Core Rulebook is unfortunate, but they were among the last parts of the book that went in and by that point we were running short on both time and space. The idea was that at some point we'd clarify them in a campaign setting book... but since these things have been a part of the game for over a decade now, they've kinda slipped again and again through the cracks.
For what it's worth, I've always thought of othur as a powder distilled from numerous different poisonous plants and ground together that remains inert until it is burnt.
F. Wesley Schneider wrote:
That's cool... but the Godzilla Crystal drew for me is still better. ;-)
2) I think it worked out pretty well.
3) No. The themes of those two APs don't really mesh all that well.
5) Not anytime soon.
Doubtful. There's plenty of Lovecraft going on already on Golarion that I want to cover.
Only about 2 weeks to wait for the next AP.
Serpent's Skull AP got cancelled. We were about half-way through book 4. I just ran out of time and energy to run a long Saturday game, alas.
I also cancelled one of the two Osirion games after Sean left and another player in the same group had to bail.
The other Osirion game is still going, although I've not been able to really run it in the last few months at all due to convention stuff taking away my time.
I'm also running a Temple of Elemental Evil game that's just about to reach the actual temple—that game's going strong too.
The Skull & Shackle game ended a few months ago with a TPK (Total Pirate Kill) on the harpoon of Whalebone Pilk. That game has since been replaced by a Mummy's Mask game, wherein I am playing an elven fighter.
Way of the Wicked is going strong too. Just hit 8th level and played last night, in fact. The character there is actually a tiefling bard, not a rogue.
Ross Byers wrote:
Yup. 'Cause they kinda have darkvision in real life. With what is sort of a third eye. Just one of the many reasons tuataras are one of my favorite animals.
Maybe i have a power gaming problem... is there a way to be genderless (Maybe an Android character?) and split it as a -1 to pass as either gender? Could actually be a fun character to play though, just not getting the concept of multiple genders being in the same species.
You might have a problem, yes.
I would rule that a truly genderless character (note, androids are not genderless) would suffer a –2 penalty to disguise itself as male OR female. Your GM might rule differently, of course.
A Foolish Moon wrote:
If I give out bonus XP to a person in a group for roleplaying, I give it out to the entire party. In the same way if a person one-shots a monster with a critical hit, I give those XP out to the entire party.
Characters who roleplay should be rewarded for getting to roleplay well. And the other players in the group should benefit in the same way that other players who number crunch badass combat machines get them XP for killing monsters fast.
That way, the non-roleplayers come to value the roleplayers in the group the same way the roleplayers value the optimized combat machines.
Individual XP awards are not really a great idea for any game that assumes teamwork.
I'm not a fan of level gaps because it makes it increasingly difficult to plan encounters. In my most recent game, I divide the XP by the total players in the group, regardless of how many showed up at the table, and then everyone gets the XP regardless of whether they showed up, and it's actually working out REALLY pretty well. That said, only giving XP out to those who come to the game is also a good way to reward and encourage attendance, which is also very important. I try to avoid having level gaps go more than 2.
And yeah, the original character was a sensate as well. Her full name was Lavinia Ameiko. Half of her got turned into Ameiko Kaijitsu, but the other half got turned into Lavinia Vanderboren back in Savage Tide.
She's a woman, so she would only take the –2 penalty when she's disguising herself as a man.
Lissa Guillet wrote:
Heh. What Lissa said.
I'm happy to keep Crystal writing as long as she can. And I'm in a position to make that happen. So... yeah.
Hi, me again. I am a big carrion crown fan (even though I never played it yet, only bought the AP), do you think you might make another AP in Ustalav or make a AP that is full lovecraft (not just a bit of lovecraft like Carrion crown)???????????(
I've wanted to a big full-on Lovecraft AP ever since the first one.
And one day it will happen.
Ustalav is a natural location to set some, if not all, of such an AP. I suspect if I do a Lovecraft AP it'll not stay in Ustalav—Lovecraft's stories had lots of travel to exotic locations in them after all.
The sport fishing rules for Washington are in a 142 page booklet, so yeah... there's a bunch. But I suppose I'd rather live in a world where there's a 142 page book about fishing rules than a world where we've fished out our rivers.
Going up to Alaska to go fishing is tempting... but my dad's been fishing his whole life and has a boat and if I'm gonna travel several hundred miles to go fishing, dad's boat has a pretty strong pull. ;-)
I like them both, frankly. They're both really compelling and interesting ways to explore the unknown. And for what it's worth...
... I think that the "vision" Rust had of the galaxy in the last episode was less of a drug flashback and more of an actual vision granted by Carcosa. A galaxy is a spiral, after all, and there are spiral images throughout the show, from the markings drawn on the bodies to the maze-like layout of the ruins that the detectives wind through in the show's climax while chasing the Yellow King. I think that Carcosa revealed itself to Rust by peeling away reality to blast his mind with the truth of the black stars, and in so doing, allowed the Yellow King to come in and very nearly kill him—WOULD have killed him but for his buddy showing up to save him, in fact. The fact that the spirals show up outside of his vision means that other people have seen them, and thus the spirals Rust sees in the show are not just in his head. They are external forces. They are Carcosa reaching out to manipulate the thinking minds of humanity.
Thing with "At the Mountains of Madness" is that it is very much NOT a subtle story. It's DEEPLY rooted in the physical. It's my favorite Lovecraft story to cite when people make the unfounded claim that Lovecraft was a bad writer who couldn't describe things and thus said things were "indescribable." There's a LOT of detail in all his stories, but particularly in AtMoM.
Generally, as exotic toys for eccentrics, the rich, and adventurers to fool around with.
It's unusual for firearms to be anywhere outside of the Mana Wastes (and Numeria but on the techy side). No more or no less so in Taldor than anywhere else.
Alexander Augunas wrote:
Honeslty, Heal should have probably been an Intelligence skill. It's a Wisdom skill because they wanted clerics to be good at it.
That said, if you look at Sense Motive as the closest analogy to Psychology in the game, it's nice that the health-related skills both use Wisdom.
You could say that Heal is Wisdom for the same reason Perception and Survival are—it's all about being able to sense what's wrong with a situation.