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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 54,284 posts (56,753 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Paizo Employee Creative Director

Ral' Yareth wrote:

Good evening James!

1) How well do yoou think deities from Greyhawk mix with the Pathfinder campaign setting?

2) Do you still use old Greyhawk or D&D stuff that you like in your own home games?

1) Very well, since they were the primary source of inspiration for me in building my homebrew, and many of the gods of Golarion are exported from that setting.

2) Absolutely. I pretty much use 100% Golarion these days as the setting, but I just finished running Temple of Elemental Evil set on the Isle of Kortos for example.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Does Yog-Sothoth work as a witch patron? Also, I know Yog-Sothoth is a vast uncaring mind that knows all and sees all, but would he let someone he's given power to (assuming he would do so) fight other Elder beings like Hastur and Xhamen-Dor?

No. Witch patrons are not things; they're ideas. "Time" or "Portals" or "Space" would all work as a witch patron, but not a specific entity like Yog-Sothoth.

The mythos deities pretty much don't care what their worshipers do, and in many cases don't even realize they have worshipers.

So where does the power (bonus spells, etc.) a witch gets through their patron come from? My understanding was that the Witch character class was meant to be like Faust: their power didn't come from study or genetics but through bargaining with otherworldly forces they don't understand for power. Where did I begin misinterpreting it?

It's unfortunately very poorly defined. A witch's spells are arcane, so she doesn't depend on an outside source; she gains the power and manipulates it through her studies. A witch's patron is more akin to a college student's "major" in that way. It's the focus of her studies. A witch doesn't have to worry about losing her magic because her patron vanishes or dies or because she switches alignment; she always has that same patron.

The problem is that the word "patron" is really not the right word for this concept, and I wish we'd gone with something like "focus" or "inspiration" or a more accurate term.

Alternately, I wish we would have used the idea of a Faustian bargain more accurately, and have a witch's patron be ACTUAL things like Dagon or Nyarlahtotep or Mephistopheles, complete with ramifications if the witch betrays that bargain.

As it stands, it doesn't actually work that way, and the word "patron" is kinda just the wrong word for what it's actually doing.

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ThePuppyTurtle wrote:
You've said in the past that the truth about what happened to Aroden leaves ripples throughout the Inner Sea. If someone were studious and obsessed, do you suspect they could figure it out based on the hints you've left, even though they'd never know for sure that they did?

Nope.

Paizo Employee Creative Director

phantom1592 wrote:
James Jacobs wrote:
bixnoodles wrote:
Every group of players I've ever put in Sandpoint hates Belor Hemlock. They basically feel like the town guard is worthless in general, especially when I run RotR. Am I doing something wrong?
Maybe... have you always played the town guard as antagonistic to your players in other games? You may have unwittingly trained your players to expect the town guard in all your games to be confrontational and obstacles. Or maybe the player characters are all thieves and it's natural for them to dislike the law? To correct the former, you just need to play the town guard as honest heroic kind folks who look to help the PCs and don't second guess them and support them and don't automatically assume they're criminals...

I'm not sure it would really need to be 'antagonistic' so much... but in a lot of games I've played (especially at really low levels), there is that inherent 'PCs need to save the day, because for some reason... the town guard can't handle anything!

How do you recommend handling something like that, where these strangers from out of town are instantly recruited to deal with the CR 1 and 2 issues that most respectable authority should be able to deal with? I mean, I can see a serious edge to balance between 'Heroes do all the work... and town guard don't need you!!'

In the same way I handle it in Burnt Offerings and Skinsaw Murders; by having the town guard be in over their head but supportive of the PCs. I can't fix your PCs being unsympathetic to the town guard when they're in over their head.

Paizo Employee Creative Director

Haladir wrote:

Hi, James.

I've been having a bout of old-school gaming nostalgia recently.

What are some of your favorite modules from earlier versions of the game?

(My favorite of all time has to be I6:Ravenloft from 1983.)

For whatever reason my post didn't post. The top 11 that come to mind are:

Queen of the Spiders
Expedition to the Barrier Peaks
Tomb of Horrors
Lost Temple of Tharizdun
Isle of Dread
Mordenkainen's Fantastic Adventure
Keep on the Borderlands
Hidden Shrine of Tamoachan
Village of Hommlet
Against the Cult of the Reptile God
The Sinister Secret of Saltmarsh

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Does Yog-Sothoth work as a witch patron? Also, I know Yog-Sothoth is a vast uncaring mind that knows all and sees all, but would he let someone he's given power to (assuming he would do so) fight other Elder beings like Hastur and Xhamen-Dor?

No. Witch patrons are not things; they're ideas. "Time" or "Portals" or "Space" would all work as a witch patron, but not a specific entity like Yog-Sothoth.

The mythos deities pretty much don't care what their worshipers do, and in many cases don't even realize they have worshipers.

Paizo Employee Creative Director

Paladinosaur wrote:
Do you watch Vikings?

I watched the first 4 or 5 episodes of season 1 of Vikings and enjoyed it but then my TiVo stopped recording them for some reason and I fell off the habit and I didn't enjoy the show enough to catch up.

Paizo Employee Creative Director

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poisoni wrote:
Would love an updated pguide now that I bought the hardcover.

Here you go!

Paizo Employee Creative Director

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Rysky wrote:
I just saw the announcement for the Runescars comic, are you excited for it?

Not really, since I don't know what you're talking about.

EDIT: Oh, I guess that's the name of the new comic series we're doing. I knew we were doing one, and have read the first script, but didn't know what it was called.

Paizo Employee Creative Director

Reduxist wrote:

Hey, James. Sorry to hear about your stressful times. Hope everything gets better for you.

I was wondering about duotheism and if it could be played with mechanically. In the lore, there are examples of duotheism already in action, such as the Sabosan race worshipping the lawful good Easivra and the chaotic evil Vyriavaxus. This dual worship is symbolized by the existance of the artifact, the Aohl. Now I have to wonder; if an artifact like that can synthesize the powers of both evil and good gods, that must mean that someone that worshipped both gods had to have made it, or at least had two people, each worshipping one god, work together.

My question is this: can one person or culture worship two completely different gods and still receive benefits. It would have to make sense, such as having certain motifs or themes. For example, if someone were to worship both the empyreal lord Tanagaar and the demon lord Shax, since they both possessed bird motifs. What would the religion be like? Would there be two distinct sides or would the worships be some sort of fusion? Would it be possible for someone to take both Celestial Obedience and Demonic Obedience, or is that unrealistic for the fluff? If the deific worships were capable of being fused, would there be any sort of character archetypes or prestige classes offering said fusion?

Not if you're a cleric or warpriest, and probably not if you're an inquisitor, but absolutely if you're any other class. In fact, the oracle was more or less invented to fill the role of a full divine caster who worships a pantheon... even if it's just a pantheon of 2.

The Obedience feats only work if you worship a single deity.

Paizo Employee Creative Director

Backpack wrote:

So is there any chance we may get to see our good buddies the Thassalonian wizards? I mean sure I could make something up, but I'm a society boy at heart and cannon is cannon.

We have seen where some of them are but to my knowledge this is all we know of the big bads from the original AP. Now I know these guys are like your babies and maybe you want to keep them close to your chest. But these guys are my Aroden. I could care less if he is dead or alive, but the location of the three parts of the gluttonous tome? Can you here me throwing money at the screen?

Anyway, other than my question i guess I was wondering if this all seemed correct.
** spoiler omitted **

Lastly mayhaps next season the Osirion clocks hit 4718?

There's been a chance since Rise of the Runelords. Some day, probably so. Until then, I don't have much more to say about them, and they should/need to remain mysterious.

They have nothing to do with the Osirion countdown clocks, though.

Paizo Employee Creative Director

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Marco Massoudi wrote:

Dear James,

as the 576 pages "Pathfinder Core Rulebook" hardcover costs $50 and the pocket edition costs $25 and already sold out of it´s first printing (second one to come in april) -

1. How do you like the pocket editions?

2. Would you think it a financially less risky/more feasible decision to collect (for example) the sold-out "Kingmaker" AP (which would probably have between 400 and 450 pages) into a pocket edition for (around) $30 instead of into a hardcover for $60?

I realize it would still have to be editorially updated/streamlined, but wouldn´t need to be totally revised, so the extra costs for (wo)manpower wouldn´t be as high as for a 3.5 conversion.

As i don´t know the exact print numbers and costs/profit margins, i can´t calculate the better option, but on paper it sounds as a realistic option.

Thank you for your time and for making roleplay more interesting for all of us.

j

1) I like them, but I prefer the hardcovers.

2) More risky, since it would bring in less money. Also less satisfying, since hardcovers are more beautiful and durable to hold and read.

Paizo Employee Creative Director

CanisDirus wrote:

Heya James - out of curiosity, where is Lauterbury on Golarion?

Thanks!

I have no idea. It's never been placed, and I doubt it ever will be, since it's such a hidden fragment of lore.

Paizo Employee Creative Director

shadram wrote:

Hi James,

I've been collecting Paizo books for a few years now, but have only GM'ed a few modules so far, strung together into a low-level campaign. I'm planning to start running an Adventure Path for the first time in a month or so. Beyond just reading the adventures, what advice would you give for preparing to run an adventure path?

Any advice on how to best run monsters/enemies? I'm cursed with players that are more strategically minded than I am, and I struggle to challenge them in combat beyond just using monsters with CRs above their level. It doesn't help that they know their characters well, while I, in the heat of battle, forget how all of the monsters' special abilities should be used...

Finally, I just want to thank you: I can't decide which AP to run so I'm going to let my players decide between Curse of the Crimson Throne, Serpent's Skull, Iron Gods and Hell's Rebels, having read and thoroughly enjoyed the first few books of each. I very much appreciate your hard work in creating so much awesome stuff for us to play with!

Sounds like you have an experienced group. Consider having them play on "Hard mode" by building lower point characters. 15 point buy if they're used to 20 points, or 10 point if they're used to 15 points. Or just give all the monsters the advanced template and/or give them maximum hit points.

Paizo Employee Creative Director

Dreth wrote:

Hello James, I just wanted to say, first off, that it's awesome that you keep this thread open for anyone to have direct access to someone so high up in the company. That's such excellent customer service. I don't think I've seen any other company stay this active with their audience. Rock on, Paizo!

I just have a rules question regarding Warpriests.

There are several deities that have the net as their sacred weapon. Normally, a net can't do any damage at all, and can only be used for a ranged touch attack to entangle. But can a warpriest use a net as a normal weapon using their Sacred Weapon damage? The ability says that it can deal damage based on the table regardless of what type of weapon it is, which leads me to believe that it's not crazy.

The ability also states that the only thing it can change is the damage that a weapon deals, so it doesn't seem to be to far of a stretch to assume that it can work for a normally non-damaging weapon. Normally, weapons have a damage dice to roll, a critical threat range, and damage type. Most of these don't pose an issue: the damage dice are provided by Sacred Weapon, a mancatcher is a polearm without a crit range so no worries there, and plenty of weapons don't have a range so it's unimportant whether or not the weapon has one.

The only thing throwing a wrench into the idea is the net's lack of damage type. Not every weapon has to do slashing, bludgeoning or piercing damage, as evidenced by the Battle Poi that does fire damage... but every weapon has to do some kind of damage, right? It seems kind of unfair to have the damage be untyped, even if Sacred Weapon is a supernatural ability, since untyped damage bypasses DR.

If a warpriest can do Sacred Weapon damage with a net, what kind of damage would the net deal; bludgeoning, peircing, or slashing? Also, how would this kind of weapon work mechanically? The net is still a ranged throwing weapon, so I'm assuming I would either A) deal the damage on a successful touch attack and entangle them at the same time, or B) have to choose between dealing damage *or* entangling the opponent?

Would either of these be correct?

Would you have to refold it every time you wanted to attack to avoid the -4 to hit?

Or can a net just not deal any damage no matter what?

Thank you for your time!:)

That's a question for the rules team, not for me. Sorry.

Paizo Employee Creative Director

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AlgaeNymph wrote:

Hello again, James. Condolences and (if welcome) hugs for the stressful times.

And now a simple question (or two).

Which character(s) from Pathfinder would you like to have show up in Westeros? And where?

Alain. Because people die all the time in Westeros! HA!

Paizo Employee Creative Director

bixnoodles wrote:
Every group of players I've ever put in Sandpoint hates Belor Hemlock. They basically feel like the town guard is worthless in general, especially when I run RotR. Am I doing something wrong?

Maybe... have you always played the town guard as antagonistic to your players in other games? You may have unwittingly trained your players to expect the town guard in all your games to be confrontational and obstacles. Or maybe the player characters are all thieves and it's natural for them to dislike the law? To correct the former, you just need to play the town guard as honest heroic kind folks who look to help the PCs and don't second guess them and support them and don't automatically assume they're criminals...

Paizo Employee Creative Director

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John Kretzer wrote:
James Jacobs wrote:
BobTheCoward wrote:

Absalom has always struck me as a little strange among first/primary cities (is there a term for fantasy metropolis settings are interwoven around). A few of the stranger ideas are the puddles, statue street (weird for lawful neutral), and the 12 magic cornucopias. It seems like the hobby traditionally skews more conventional for the prime city.

What are your thoughts on prime cities in general and Absalom specifically?

Strange = interesting.

I think Absalom deserves a $300.00 box set.

I would buy that...and I know somebody else would.

Heck if you add up all the supplement I brought for Waterdeep...$300 is cheap.

What are the chances of this box's etc Happening?

Close to zero... but not AT zero.

Paizo Employee Creative Director

Aenigma wrote:

7. Nyarlathotep has 1,000 different forms, each of which has its own domain lists. Because of this, he has access to many domains, while other gods has only five domains. How can this happen? Even the mighty Pharasma and Azathoth only have five domains. How can Nyarlathotep have more than five domains? Doesn't it break the rule?

8. In Forgotten Realms, a more powerful deity has more domains than a less powerful deity. So, can I assume that Nyarlathotep is clearly more powerful than other gods, because he has so many domains?

9. If a form of Nyarlathotep dies, would other forms die as well? If not, it would be very hard to kill Nyarlathotep because he has to be killed 1,000 times.

10. Azathoth is called the Daemon Sultan. Does that mean he's originally a daemon? I wonder why he isn't neutral evil.

11. The home planet of mi-go is Pluto right? So, in Pathfinder universe, the home planet of mi-go is Aucturn, because Pluto is the real world counterpart of Aucturn?

7) Gods don't have access to domains. Clerics do. Anyway, it can happen because Nyarlathotep is an unusual case, and because we set it up that way. It breaks the rule that 1 deity can grant 5 domains, but then Nyarlathotep is not 1 deity; he's a thousand deities.

8) Nope. We don't use Forgotten Realms rules for Golarion.

9) No.

10) He has nothing to do with daemons as a neutral evil race. He's called the Daemon Sultan because when Lovecraft invented him nearly 100 years ago, that's one of the things he referred to him as in fiction. This was over half a century before Gygax decided to use the word daemon for neutral evil fiends. In part, I suspect that it was Lovecraft's heavy use of the word (he preferred archaic spellings and preferred daemon to demon) that inspired Gygax to use the word in the way he did. In Pathfinder, they have no relation, in the same way that when you wind a clock you aren't using wind (as in the movement of air) to do so, or when you fire a bow in combat to shoot a creature you're not taking a bow on stage or tying a bow in your hair.

11) No.

Paizo Employee Creative Director

Aenigma wrote:

1. The word familiar is an adjective. There should be a noun after an adjective but there isn't one. So I ask you. Is the word familiar an abbreviation? If so, what is its original form? Familiar spirit? Familiar creature?

2. Can a familiar argue with or even betray its master? If I order it to delay the powerful monster so that I can run away alone, would it obey? If I order it to commit suicide, would it obey?

3. With improved familiar feat, I can add celestial or fiendish template to my animal familiar. Does that mean my former animal familiar would be kicked out and I have to summon a celestial animal to become my new familiar? Or does that mean the originally normal familiar will suddenly gain celestial template if I desire it to be so?

4. You said that a familiar lives as long as its master lives, which means it can outlive its normal lifespan. Then, if the master dies, would the familiar die of old age almost immediately?

5. How long can a faerie dragon and a pseudodragon live? 100 years?

6. A faerie dragon's creature type is dragon, not fey. But its name is faerie dragon. Do they mostly live in the First World? Are they native to the First World?

1) In the context you're speaking of, familiar is a noun.

2) Up to the GM.

3) Up to the GM.

4) No

5) Unrevealed.

6) No. It's called a "faerie dragon" because that's what they were called when they were invented for D&D several decades ago.

Paizo Employee Creative Director

BobTheCoward wrote:

Did you design anything for Absalom?

No.

Paizo Employee Creative Director

DebugAMP wrote:
James Jacobs wrote:
DebugAMP wrote:
Have you ever run a game or played in a game where periodically individual players or subsets of the group are taken aside for personal subsections? I've been writing a Call of Cthulhu game where this will happen, and I want to figure out a way to keep the other groups engaged during that time. I'll likely be using player handouts for those stretches but I was curious as to whether or not you've tried such a thing and if it was enjoyable or not.
I"m not sure what you mean by a "personal subsection."
The idea is that I'd be running this in my home and have a table set up in 2 rooms. During certain parts, I'll be bringing either one player or a few players into the other room for a small portion of the investigation. Lack of engagement is something I usually see as a cardinal sin when I make scenarios, however the story I'm trying to tell necessitates it. I'm working on ways to keep both groups engaged at all times, even when I'm taking people aside but it's obviously easier said than done.

Oh. Haven't done that.

Paizo Employee Creative Director

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BobTheCoward wrote:

Absalom has always struck me as a little strange among first/primary cities (is there a term for fantasy metropolis settings are interwoven around). A few of the stranger ideas are the puddles, statue street (weird for lawful neutral), and the 12 magic cornucopias. It seems like the hobby traditionally skews more conventional for the prime city.

What are your thoughts on prime cities in general and Absalom specifically?

Strange = interesting.

I think Absalom deserves a $300.00 box set.

Paizo Employee Creative Director

DebugAMP wrote:
Have you ever run a game or played in a game where periodically individual players or subsets of the group are taken aside for personal subsections? I've been writing a Call of Cthulhu game where this will happen, and I want to figure out a way to keep the other groups engaged during that time. I'll likely be using player handouts for those stretches but I was curious as to whether or not you've tried such a thing and if it was enjoyable or not.

I"m not sure what you mean by a "personal subsection."

Paizo Employee Creative Director

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ulgulanoth wrote:

Hey James, been a while since I've posted any questions here, how you been?

So game related question, what kind of CR would you start to aim for if you where to create a native unique good align outsider?

I've been better. Things are pretty depressing and frustrating and stressful lately for lots of reasons.

As for a CR... it 100% depends on the job or role of the monster. All other things being equal, I'd pick a CR that monster's alignment/type didn't have any representation of yet.

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Ssyvan wrote:

I've recently been sketching a ton of maps, as it is something I'm not particularly good at. To that end I've also picked up a bunch of the first books in the Adventure Path lines as those are typically around the level of games I enjoy running. (I have Wrath, Hell's Rebels, Hell's Vengeance, and Strange Aeons)

One thing I realized recently, is that I tend to draw rooms too small. I typically have 5 players, and love to draw 10' x 10' rooms. Obviously this doesn't work as you end up with a party that can't fit in the room before even adding an encounter to it. The same goes for hallways, which was mentioned in the Gamemastery Guide (Amazing book by the way!).

To get better at design in general, I would find it super useful to have a director's commentary printing of one of the modules or AP books, that goes into the why things were developed that way.

-Is that something you would be interested in doing?
--If so, what would be the best way for me to support that happening?

-Of the books I don't have, which do you think would be a good addition to my above collection?

The best way to get better at drawing maps is to draw maps. Lots. In particular, study maps you like from adventures and then use elements from those maps to make similar maps of your own.

The closest thing I think you'll get from me regarding a director's commentary on adventures I've written or developed is asking questions on this thread. A whole book about how to write an adventure would be a cool idea, but it's not the type of book Paizo makes; it doesn't fit into any of our established lines, thematically, although I've tried to convince management that books like this would be interesting... there are several other similar books published by 3rd party publishers, but I don't remember any of the titles off the top of my head other than the various Kobold Guide books.

Paizo Employee Creative Director

CrimsonVixen wrote:
James Jacobs wrote:
MGX wrote:

Did the Runelords worship any gods (or demon lords)?

Sorshen seems like she would worship Nocticula.

Some did. Alaznist worshiped several demon lords and qlippoth lords. Sorshen did not. Most of the runelords were not overly religious. Alaznist and Krune and maybe Zutha are the exceptions.
A followup question Mr Jacobs, if Sorshen did not worship any gods, demon lords, or in this case, Nocticula. Is this because Sorshen viewed Nocticula as 'competition' or a threat? Or are the two simply unaware of each other?

Nope. It's because she wasn't religious, and though of herself as the one who folks should worship. She wasn't threatened by Nocticula or any of the gods, and she did indeed know about her. She just wasn't religious.

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Ashkar wrote:

1. One of mine players is a cleric of Dalenydra, and may take Deific Obedience feat (for prestige class). Since there isn't any description on Dalenydras obedience and boons, can you provide any advice on what sort of bonuses it should give?

2. At another campaign (Skull and Shackles) I'm playing a cleric of Bokrug. Because there isn't much info on his faith I found it hard to roleplay my character. Can you provide something like, well, "priest's role" and how does Bokrug's faithful view/understand him?

3. How should Dalenydra be pronounced correctly?

1) Nope. I have no idea who Dalenydra is. In making up your own boons for deities, the first boon should be a choice between 3 spells that fit the faith's themes. When I created the system, the 2nd boon was intended to be about as powerful as a 1/day 7th level spell, and the 3rd one was intended to be about as powerful as a 1/day 9th level one, but the prestige classes prsented in Inner Sea Gods accelerate that too fast. If you want to use a 7th level and 9th level equivalent like I suggest, you should increase the prerequisites for the Inner Sea Gods classes so that you have to be 7th level before taking your first prestige class level at 8th. Otherwise, the 2nd boon should be equivalent to a 5th or 6th level spell and the 3rd one to a 7th or 8th level spell.

2) I can suggest you read Lovecraft's "Doom that Came to Sarnath" and then check out the Call of Cthulhu RPG for more details. Or just search for info about Bokrug on the internet. He was invented close to 100 years ago, after all...

3) Dunno. I still don't know who that is.

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:

Oh, I've read The Moon Bog (I think it was The Moon Bog) and liked it.

Question! Have you heard of/interested in Nioh?

Yup. Been playing it since day one. It's quite fun.
Yay! What weapons do you prefer to use? Favourite moment so far?

Single sword.

Seeing all these classic yokai all animated and dangerous.

What's been your favourite yokai so far?

Tough question... but probably the Joro-gumo.

Paizo Employee Creative Director

bixnoodles wrote:

1. What's your favorite city in Varisia?

2. Favorite place that isn't a city or town?

3. Whats an out-of-the-way place in Varisia that hasn't been covered in an AP or module that would be a good place to run an adventure?

1) Magnimar, since Sandpoint's technically a town, not a city, otherwise it'd be Sadnpoint.

2) Hollow Mountain.

3) Anywhere.

Paizo Employee Creative Director

Phylotus wrote:
What sort of salary would the average city guard expect to make in a city like Korvosa?

Dunno off the top of my head but I bet the answer is in Ultimate Campaign.

Paizo Employee Creative Director

Cantriped wrote:

1) Is a psychic weapon manifested by a Magus (Mindblade) using their psychic pool intended to count as "a weapon enhanced by their arcane pool" for the purpose of Magus Arcana (such as Bane Blade, Devoted Blade, Ghost Blade, or Planar Hunter) or Feats (such as Banishing Critical), or was that archetype intended to be unable to use those Arcana & Feats?

2) What is intended to happen if a Magus (Mindblade) takes Spell Blending at 3rd level before receiving Psychic Access at 4th level?

3) Why isn't Touch of Fatigue on the Magus spell list? (Pouts)

These are rules questions; you need to ask them on the rules board or maybe on the Ultimate Magic page, so that folks can FAQ it and so the design team will see the questions. I had no input into the design of the Magus or his spells other than to support the decision to use Seltyiel as the iconic for the class.

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Kalindlara wrote:
Did you enjoy your livestream? ^_^

The Menzoberranzan one? Yup; was fun!

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MGX wrote:

Did the Runelords worship any gods (or demon lords)?

Sorshen seems like she would worship Nocticula.

Some did. Alaznist worshiped several demon lords and qlippoth lords. Sorshen did not. Most of the runelords were not overly religious. Alaznist and Krune and maybe Zutha are the exceptions.

Paizo Employee Creative Director

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Aenigma wrote:

6. Page 32 of Paths of Prestige stated that the goal of the Lantern Bearers is to contain and eliminate the drow and conceal the truth behind their origin. The book also said that the requirements of this prestige class is any good. But you said that that information is old and out of date. Well, maybe this error occured because the author of the book mistakenly thought that the elves of Golarion are arrogant isolationists? In other words, if you can take a time machine and go back to 2012, would you make sure to describe the Lantern Bearers as more moderate?

7. On second thoughts, maybe killing drow is not that evil. Drow are irredeemably evil, who seek to kill, enslave, and torture every innocent creatures. Surely exterminating them would be considered a good act, maybe? In other words, do you think a lantern bearer who is very eager to mercilessly exterminate every drow can still be good? Yeah, there may be some redeemed drow but it's so rare that it's almost unheard of. The Mendevian Crusaders mercilessly kill every demon but they are still good, even though some demons can be redeemed(like Arueshalae). There can be some redeemed goblins but that doesn't make an adventurer who has killed many goblins and is very eager to kill more as less good. So killing drow is not an evil act, right?

8. Were those Azlanti who were saved by aboleths irredeemably lawful evil? The fact that aboleths saved them means those humans were very lawful evil and very loyal to aboleths, right?

9. Do most gillmen know they were originally Azlanti? Are they still grateful to aboleths for their rescue operation at the time of the Earthfall?

10. You said that several early books like Elves of Golarion include outdated contents and thus we should read Inner Sea Races instead. Then are more recent books like Orcs of Golarion, Goblins of Golarion outdated too? How about Guide to Darkmoon Vale?

11. I heard that many contents in Dragons Revisited are outdated too. Will Paizo publish a new revisited book about dragons?

6) That book's information on the Lantern Bearers is about to be out of date. Look to the upcoming Adventurer's Guide for what the Lantern Bearers are like now that they're no longer under the thumb of the Winter Council. It wasn't an error at the time, since in that book, we presented info on the organization as it exists BEFORE Second Darkness. I don't need a time machine, and wouldn't use one to do that anyway. Part of what Second Darkness is about is the Lantern Bearers finding themselves and becoming actual good guys once the Winter Council is ended.

7) Drow are not irredeemably evil, but they are usually evil. Again... wait a few months for Adventurer's Guide and the Lantern Bearers section for more info on this. In any event, killing ANY evil character to stop them from doing more evil isn't an evil act, be they drow or goblin or human or bugbear or whatever.

8) No. No mortal race is irredeemably anything.

9) No and No.

10) Those are all fine. Elves of Golarion included. But read the knowledge that if you read something in an earlier book that contradicts something directly in a later book that the later book is probably more accurate.

11) Maybe.

Paizo Employee Creative Director

Aenigma wrote:

I'm sorry if my many questions bothered you and other posters. I'll greatly reduce the number of my questions from now on.

James Jacobs wrote:
Aenigma wrote:
7. So, can I assume that somewhere in the universe, there's the Positive Energy Plane, and humans can go there via starships?
7) Nope.

1. Hmm? But the illustration in page 240 of Inner Sea World Guide seems suggesting that the Positive Energy Plane is in the middle of the universe. Isn't it?

2. Are you the one that created Norgorber?

3. Since you are particularly interested in Cheliax, I shall ask about those settlements in that nation. First, does the government of Cheliax know there's an aquatic elven village called Acisazi near Kintargo? Or they didn't know it before the PCs found out the village?

4. If the Chelish government discovered Acisazi early, what would be its logical response? Would it send a herald to the village and demand the aquatic elves to swear eternal loyalty to the throne of Cheliax and start collecting taxes? Or would it simply ignore the village entirely?

5. Brastlewark has its own king. But the fact that Inner Sea World Guide and Cheliax, the Infernal Empire stated that King Drum Thornfiddle is a vassal of Queen Abrogail II seems suggesting that Brastlewark is not an independent nation. But Isger, a vassal of Cheliax, is considered an independent nation. So I'm curious. Does Cheliax view Brastlewark and Isger as independent nations, and not official territory of Cheliax?

1) It's in the middle metaphorically, not physically.

2) Yes. I created Norgorber for my homebrew setting several decades ago... back in the late 80s/early 90s.

3) They know but don't really do much with them. They're sort of not on speaking terms, but neither are they antagonists. Part of why the PCs have to go through some extra hoops in Hell's Rebels is because of this lack of political contact.

4) They already know, so this question's a moot question. In any event, Cheliax is more interested in holding what it has now and not in expanding its borders so much at this point.

5) Brastlewark is part of Cheliax. Isger is not.

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Was the Sleepless Agency in Ustalav based on the Pinkertons?
They were invented by Wes... and I think so but he'd know for sure.

Thank you! I'll ask him.

What was Sorshen's polearn of office again?

Glaive
Hmm, is there any connection with her picking the glaive for her polearm of office and it being Shelyn's favored weapon as well?

Nope.

Paizo Employee Creative Director

KongShan wrote:

Hi, James. I have a question about Persistent Spell Metamagic Feats.

1) Does is apply to any save which include in a spell?

2) If not, how to judge these spell?

Glitterdust(have a save in first time but have new saves to stop spell effect)
Phantasmal Killer(have different saves in first time)
Aqueous Orb(effect different target, have different saves in different round)
Excruciating Deformation(spell active and require save round by round)

I have be asked by many PC in PFS game. So it's why need to take your time.

I don't make PFS rulings, becasue my game style and preference of how to play doesn't mesh with PFS regulations and conventions. You'll need to ask the PFS team for resolution on these questions.

Paizo Employee Creative Director

Marco Massoudi wrote:

1. Is the "Ruins of Azlant" Adventure Path the 10th Anniversary project of Pathfinder (as it beginns 10 years afterAP #1 appeared)?

2. Or will there be another/no 10th Anniversary product, as Starfinder needs a lot of development power?

3. IF Paizo will eventually decide to do another AP hardcover compilation:

3a. Would you be interested in doing it (as you did a really good job with CotCT imo)?

3b. What would be the earliest realistic date in your opinion (as 2017 and 2018 are pretty full already with both Pathfinder & the Starfinder APs 1-12)?

Thank you for your time.

1) I'm not sure off the top of my head. AKA: We're not treating it as one.

2) No plans at this point to do something special for a 10th Anniversary for the AP line. The celebration of hitting 100 issues was kind of a non-event from the customer side, so I kinda feel like our energy is better put to other uses than celebrating arbitrary numbers.

3a) At this point, it's not a project I'm personally interested in, but I don't necessarily make the calls as to what my projects are at Paizo.

3b) As soon as someone in management wants to put it on the schedule, influenced by someone being eager to work on it. It's not something that's 100% driven by numbers. Nor is it something I'm interested in giving a "realistic earliest date" for.

Paizo Employee Creative Director

1 person marked this as a favorite.
Thomas LeBlanc wrote:

James, which Runelord would you most want to see in Starfinder?

What is the possibility Golarion disappeared for Starfinder due to Rovagug escaping or almost escaping?

Runelords are a Pathfinder thing, not a Starfinder thing. I'd rather not have the runelords play a role in Starfinder at all. I'd rather Starfinder make its own new built-in NPCs.

As for the whole Golarion vanishing in Starfinder... I'm not a part of that (and I don't really like that creative decision, but I'm not part of the Starfinder team, so it is what it is, I guess). I have no idea if they know what caused it, or if they plan to ever reveal what happened. The MAIN reason it's happened is an attempt to separate the two games—what happens in Pathifnder doesn't make canon for Starfinder, and vice versa.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Was the Sleepless Agency in Ustalav based on the Pinkertons?
They were invented by Wes... and I think so but he'd know for sure.

Thank you! I'll ask him.

What was Sorshen's polearn of office again?

Glaive

Paizo Employee Creative Director

3 people marked this as a favorite.
Esquizo wrote:

Hi James :D . I have some questions about Shensen and Our favorite succubus Arushalae

1. Is Shensen interested in romantics relationships with the PC in Hells Rebels Campaing ? is she bisexual? What is exactly her realtionship with the aquatic elfs in the campaing?

2.what kind of mother you think a redemmed Arushalae will with her childrens and how you think she will take care of them?

Thanks for your attention James. Im working with somes ideas for a possible campaing

1) Whether or not Shensen's interested in relationships with the PCs in the campaign is left to the GM. She is bisexual. Her relationship with aquatic elves is something of an informal ambassador between Kintargo and the aquatic elves.

2) A nervous one.

Paizo Employee Creative Director

ShadowFighter88 wrote:
James Jacobs wrote:
24) There's an entire Azlant-themed adventure path coming out in the 2nd half of the year. You'll find answers there, I suspect.

Do you enjoy teasing us like this? It's just cruel, you know.

On another matter; can you think of anything that could serve as a visual reference for how Aldori Swordlords fight? Like a fight scene that reminded you of them (or vice-versa, of course)?

Have you watched Into the Badlands at all? TV series from a couple year ago, post-apocalyptic wuxia (very) loosely based on Journey to the West?

It's not meant to be cruel, but to build anticipation.

Any fight scene involving katanas with samurai is similar to the fighting style I envision with Aldori Swordlords.

I watched the first few episodes of Into the Badlands but it didn't capture my interest.

Paizo Employee Creative Director

14 people marked this as a favorite.
shadram wrote:

I just started reading through Hell's Rebels, while trying to decide which adventure path to run next, and I love it so far. So thank you!

The story of a crazy man seizing power, quickly enacting a whole bunch of insane laws, burning down and discrediting any organisation who stands against him and causing the population to rise up in mass protest is a rather frightening one. How do you think it would turn out if that happened in real life?

Check the news.

Paizo Employee Creative Director

Raezial the Thamendaemon wrote:

1. Will you or the team ever develop methods to become fiends other than demons?

2. Will the remaining Runelords ever get fully stated?

1) There's no reason you can't use the demon transformation thing to apply to other fiends. But in Golarion, the fecundity of the Abyss and the nature of sin to demonic life is what makes that transformation more likely to happen than any other fiend. You might want to look at some of the corruptions in Horror Adventures too.

2) Why wouldn't they?

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:
Was the Sleepless Agency in Ustalav based on the Pinkertons?

They were invented by Wes... and I think so but he'd know for sure.

Paizo Employee Creative Director

1 person marked this as a favorite.
KitsuneWarlock wrote:

1. I absolutely adore Paths of the Righteous! I've already converted my Swashbuckler into a Devoted Muse and my Rogue into a Rose Warden! (Lucky me for those deity choices). Oh wait this isn't a question.

2. Do you think you can crit the attack roll to confirm the success of an Aid Another action? This is for things like Panache or Butterfly Sting.

3. The trait Power of Suggestion from Page 30ish of Adventurer's Armory lets you bluff to make someone thing an item you have is a completely different item. As an equipment trait, does it only apply to a specific or group of specific items chosen when you take the trait? Or can I just take whatever happens to be in my pocket at the time and claim its something else?

1) Yay; glad you like the book! Give it a good review. Let us (specifically, the design team and management at Paizo) know you like flavorful world-based prestige classes and want more!

2) No.

3) Go with whatever interpretation you think is the least powerful. Traits are supposed to be pretty minor things after all, taken individually.

Paizo Employee Creative Director

Kobold Cleaver wrote:

1. should we be doing lists of questions?

2. Or is that a pain to deal with?

3. How many questions is too many per post? Two? Three?

4. If I start answering people's questions here, do I get your job?

5. Is this too many questions?

:)

1. If you want. If you do, please keep them as short and simple as possible.

2. List questions are only a pain to deal with if they get so wordy that the reply box truncates the questions in quoted text, forcing me to manually copy/paste the questions from one post to the other. Using spoiler tags makes it even more annoying and awkward, frankly, since the contents of a spoiler are not automatically quoted.

3. As long as when I reply the entire post of questions automatically gets quoted in that reply, how many questions you cram in there is irrelevant. I've generally found that 10 single line questions is a good metric to limit things to.

4. Since answering questions here isn't actually part of my job description, no, you don't. All you get is annoying if you do that. ;-)

5) no.

Paizo Employee Creative Director

Aenigma wrote:

30. I found that Paizo will release a campaign seting book called Aquatic Adventures. Does that mean we can finally visit and destroy the Eye of Abendego?

31. Mythic Adventures, Occult Adventures, and Horror Adventures are in the core rulebook category. But Aquatic Adventures is in the campaign setting category. Considering the title, shouldn't it be included in the core rulebook category?

32. Paizo published Guide to Darkmoon Vale in 2007. I'm curious, because Darkmoon Vale is just a part of a nation, which normally don't deserve a campaign setting book of its own. Yeah, I know Varisia has sereval settlements that have their own book, but that's because Varisia is the protagonist region in the world. Darkmoon Vale clearly isn't. And four modules take place in there. But then, Paizo never published an adventure path or modules that take place in there after that. I'm curious. What made Darkmoon Vale so special, if it's not a protagonist region? And why did Paizo suddenly lose interest in Darkmoon Vale?

33. In Guide to Darkmoon Vale, it's mentioned that the nymph queen Syntira is one of the Eleven Eternal Monarchs. Can I assume that the Eldest are demigods, and the Eternal Monarchs are quasi-deities?

34. You said that several early books like Elves of Golarion include outdated contents and thus we should read Inner Sea Races instead. Then are more recent books like Orcs of Golarion, Goblins of Golarion outated too? How about Guide to Darkmoon Vale?

35. I heard that many contents in Dragons Revisited are outdated too. Will Paizo publish a new revisited book about dragons?

36. Sargava, the Lost Colony is published as a player companion book, not a campaign setting book. Why didn't Paizo publish the book as a campaign setting book?

30) No.

31) No.

32) The author of that book wanted to write the book, so he wrote it. A fair amount of the books we publish come to be because an author in-house wants to write it. We didn't "suddenly lose interest" in Darkmoon Vale; we did several books and adventures set there, but Mike McArtor who wrote Darkmoon Vale and was perhaps its biggest fan, left Paizo for another job at about the time we published the first Campaign Setting hardcover, and so I suppose you could attribute him moving on to another goal that didn't involve Paizo as the reason why we haven't done much more with Darkmoon Vale since then.

33) The "Eternal Monarchs" are not something we continued to use.

34) Because that book was intended to be a player-friendly book to help players get into the Serpents' Skull Adventure Path.

Paizo Employee Creative Director

Aenigma wrote:

25. I really wish Paizo write an article about the city of Bildt and Jol. Then I found out there's a Thassilonian ruin under Jol, and it was once part of Cyrusian, the Domain of Pride. So, can I assume that, until Paizo publish an adventure path that defeats Xanderghul, there would be no chance for Paizo to write an article regarding Jol?

26. I really wish Paizo write rules about the Hellstorm Flumes. But the Hellstorm Flumes and Alaznist are closely intertwined. Does that mean until Paizo publish an adventure path that defeats Alaznist, there would be no chance for Paizo to write rules regarding the Hellstorm Flumes?

27. Also, by the same logic, should I assume that Paizo would not publish the dungeon of Hollow Mountain and Crystilan until it publishes the Alaznist and Belimarius adventure paths?

28. Thassilon's territory includes part of the Linnorm kingdoms. At the time of Thassilon, were there Ulfen? Did Xin and Thassilon know the existence of blonde, white, tall humans in the north?

29. The Seven Swords of Sin would reveal their true power only when the runelords reawaken. Then, if a PC or an apprentice of Karzoug decides to become a new Runelord of Greed after Karzoug died, would the sword of greed regain its true power? I'm not sure if these self-appointed runelords are considered legitimate or not.

25) Nope. You can't assume that.

26) I've been planning on expanding on the Hellstorm Flumes since "Burnt Offerings," and have dropped a few hints here and there, but I've not yet had the chance to do what I'm planning to do with them. Maybe some day. But that's a plot I'm keeping for myself to develop, so until I get the time and the "go ahead" to work on that story, it's gonna stay a mystery.

27) All that stuff is stuff I'm hoping to do something with some day. I would have loved to have taken part in writing the scripts for the comics set in Hollow Mountain, and had I been allowed to do that, I might have put some clues in there, but it wasn't in the cards.

28) Unrevealed.

29) Nope; they're not legitimate. To be a runelord, you need to have a Thassilon and an empire to rule. Simply killing Karzoug and saying "I'm a runelord now" doesn't really count much for the swords. Maybe if you prove to the swords over the course of a few years or decades... but not all at once.

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