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Does hardness work against channel energy? Since hardness is effectively physical/energy resistance, and channel is positive/negative energy?
In most cases, it'll never matter, since channeled energy can only affect living or undead targets. Objects and constructs, the things that have hardness, are neither living nor undead. If there were a weird case of a living or undead creature gaining hardness, then yes, it would affect the damage caused by channeled energy in the same way hardness affects ALL damage. It would not affect healing energy.
All of those are mentioned in the book. In some cases (such as tieflings and half-orcs and kobolds) for several pages. In others (such as wyvarans and kitsune and vanara) for a paragraph or two. Gnolls barely get mentioned at all—they have hit dice, and are thus beyond the scope of this book. There's 2 pages in the book that summarize a lot of the races with HD, from gnolls on up to giants and beyond, but the focus of this book is races without racial HD.
These are great questions for Rob. I developed part 5 of Mummy's Mask, but he did the rest and built the outline and is running it; he knows a LOT more about it than I do.
I have not.
Even easier than that? Buying smoked salmon at the store. Even easier than that? And even better? Getting smoked salmon for free at my parents' house. Where I will be within 36 hours.
xavier c wrote:
If you where to make a "temples of the inner sea" book would you be able to detail the church hierarchies?
The "Thing of the Inner Sea" books have a pretty rigid structure of presenting 6 different examples. And I'd not want to do a structure of church hierarcies in a book where we only get less than a 3rd of the core deities.
Alas, Inner Sea Gods or the Faiths Of books were the best place to do this.. And that ship has sailed.
We might find a place for it in the future... but "Temples of The Inner Sea" would focus MUCH more on the architecture and buildings of six faiths than their hierarchies.
They do have a hiererachy, as do most churches. Chaotic does NOT mean "can never organize or work together."
For better or worse, we generally don't go into much detail, it seems, on church hierarchies and the names of each level and all that. Which is a shame, but it is what it is.
Stephen King.Sigourney Weaver.
I do, the older I get.
Get to my ideal weight and stay there.
I'm not sure it's happened yet.
Yes. I feel that certain things are what define a thing, and that trying to make a square peg (a worshiper of Abadar) fit into a round hole (barbarian levels) is kinda disrespectful to both concepts.
Unusual and unique does not always mean creative and fun. Whether or not any two people will agree on the specifics is up to those two people.
Boundaries are made to be respected, in other words. That doesn't mean they can't be pushed. In fact, they SHOULD be pushed... but at the right time by the right writer. I don't want to shatter a boundary with someone not capable of doing it right the first time.
1) Pathfinder #1. In the very first Pathfinder journal.
2) I don't believe so; the book has been at the printer and I've read most of it, but I might be forgetting something... but I'm pretty sure the answer is no.
3) There's a lot of that in Occult Adventures. So, yes. 100% of a chance. By the end of the next month.
I believe that's exactly it. If there's a cancel button, it's easier to unsubscribe. Making a customer do a little work to unsubscribe is indeed a psychological barrier. This is hardly unique to Paizo. A lot of subscription models do this type of thing. It's pretty standard.
It also allows us to find out WHY you want to unsubscribe, so that can help us correct errors we're making so that we can, in theory, improve things in the future to help not have folks unsubscribe for the same reason, if that makes sense?
AKA: If you don't want to buy our things anymore, we want to know why, so that if it's something we can perhaps fix, we can. If you just vanish from being a customer without giving us a reason, that gives us no indication of what we can do to improve.
The boxed D&D rules had lupins and a few other dog-head races.
Nope. Still nonsensical in my opinion.
I suspect the primary reason is that there's just not a lot of us here at Paizo who are eager to see a glut of animal-headed races in the game. There's already a LOT of them, what with gnolls and lizardfolk and tengu and catfolk and serpentfolk and charau-ka and on and on, and so there has to be a VERY COMPELLING reason for us to add to that tradition with a new race. And "there's not yet an animal-headed race of this animal yet" is not compelling in and of itself.
Personally, I've never been all that into dog-headed races, but do quite like tengu and lizardfolk and catfolk and gnolls and all the others I list above, so the fact that I happen to be the game's creative director, and thus the one paid for his opinions and vision on the development of the campaign setting also plays into the fact that there aren't yet dog-headed humanoids in the game. From this standpoint, it is sort of a deliberate forgoing of "dogfolk."
But it turns out we publish a couple hundred pages of new content for the setting every month, and as I've said earlier, there ARE tales of "dog headed people" in the setting. We may get there some day...
Jessica Price wrote:
HEY! You should shame WES, not me! I'm ready to start the Penny Dreadful train back up at ANY MOMENT!!!
Gars DarkLover wrote:
Hmm. I suppose the rules as written would allow that... but...
I still wouldn't allow it in my games, since it's kinda nonsensical for a cleric of urban things to be a barbarian.
And in reply, I'll just say "you can't be a cleric of Desna/monk, for example.
Pedantry aside, my point stands.
Or, conversely, go home. My dad is a retired salmon fisherman who is now an avid sport fisherman. I'm no stranger to the free fish syndrome, plus there's fewer mosquitos in Point Arena. :-P
We HAVE mentioned a race of dog-headed humanoids living in an isle off the coast of another continent, but to date we've simply not had the opportunity (or in my case, the interest) in statting that race up.
Some day that may change. In the meantime, use werewolves or gnolls? They're dog-adjacent.
the xiao wrote:
They are all pretty much cool with it. Nethys in particular, as the god of magic, endorses it.
While the gods themselves do not prohibit certain multiclass combos, the restrictions of alignments do. You can't be a cleric of Abadar/barbarian, for example.
If the drow were extinct, then the game would lose one of its most interesting and iconic villains. Therefore, they are not extinct.
If you want an in-game reason... it's because as good as they are at being destructive and dastardly, they're even better at surviving and flourishing in the face of indomitable odds.
Lou Diamond wrote:
James, I have a question are the lengenday games products written by Jason nelson who was the primary author of the mythic rules considered 3 party by Pazio?
They absolutely are 3rd party products. None of Legendary Games' products go through an approval process like our licensed products do; they're entirely 3rd party productions and are not "official" expansions to the Adventure Paths.
(And Jason was one of several authors for Mythic Adventures, but not the primary one—that would have been Jason Bulmahn.)
Yes. I am. But...
I don't have Showtime, so I depend on the kindness of friends for my Penny Dreadful fix. When it first started last year, I watched it with Jessica Price. Wes Schneider was also involved. And then, half-way through the season, for reasons I'm still not clear on, Wes kept having excuses to not be available, so Jess and I kinda got stranded waiting for the opportunity to catch up... and then other shows came along and the next thing we all knew, the 2nd season of Penny Dreadful started, and now we're all way behind.
Some day I hope to get caught up. I'm increasingly thinking that means that Wes is gonna get left behind.
Archpaladin Zousha wrote:
How the heck did krogan wind up on Thedas? (I know they're an Easter Egg, I just think puzzling out the in-universe implications would be funny.)
It's my understanding that there's implications that Dragon Age and Mass Effect take place in the same universe, only separated by thousands of years.
James, since the topic of NPC / PC creation has come up, how do you come up with names for your characters? I can conceive of, stat up, and write histories and personalities for a dozen characters in less time than it takes me to find a single name that I actually like for a character; especially if I'm trying to come up with one that's culturally appropriate for the character.
All sorts of ways. Sometimes I use random name generators on the internet. Other times I take a word and spell it backwards and then shuffle a few words around. And other times I just make up the name whole-cloth, based on a lifetime spent reading fantasy books and RPGs. And sometimes, if I need a name that evokes a specific ethnicity, I'll look at real world names and then either use obscure ones or respell them a little different to make them look a little more exotic.
And often what I'll do is not just make up one name, but several dozen and write them all down in my notebook with little boxes to check off once I've used them. That way, when I'm working on an adventure, I don't have to stop when it comes time to name someone and agonize for hours or days. I'll just look through the list and pick the one that sounds good.
All that said, naming NPCs is one of the hardest parts, if not THE hardest part of creating an NPC. At least, for me. You want the name to be perfect, after all, but not one that if someone says it out loud they'll accidentally pronounce it to be something dumb or silly.
Finally, there are entire BOOKS of names out there as well. They're a great resource to have handy.
So your recommendation would be I just use that version when I want a low CR demon?
Or just use stats for a tiefling and describe it more demonic. That's probably the best bet. Your players won't know they're fighting a tiefling if you describe it as an 'Orange skinned biped with goat horns, black eyes, a long curved knife, and a long thin tongue that dribs blue slobber" when they encounter it.
OR if you have time, make up a new monster!
Are manes product identity? I'm looking for the demon counterpart of the lemure as a low-level demon adversary, but it seems like where most devils and demons got ported over to Pathfinder, the manes didn't?
Manes are from mythology. If we WERE To pick them up, though, we'd have to present them in a different format than as "lowest CR demons that turn to acid clouds when you kill them." And since I actually quite like that version of them, I've been very hesitant to "overwrite" them as official Pathfinder creatures.
For what it's worth, if I did port them over, they'd look pretty identical to what I did for them in 3.5's Hordes of the Abyss.
James what is your process for making NPCs?
The adventure decides what their role should be—be it dungeon guard or serial killer or suspicious ally or giddy murderer or whatever. That comes first. Their personality and appearance grows from there. Class and stats and all that come along near the end of the process, although a lot of the decisions as to what they are get made during the first part.