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Ral' Yareth wrote:
1) Very well, since they were the primary source of inspiration for me in building my homebrew, and many of the gods of Golarion are exported from that setting.
2) Absolutely. I pretty much use 100% Golarion these days as the setting, but I just finished running Temple of Elemental Evil set on the Isle of Kortos for example.
Archpaladin Zousha wrote:
It's unfortunately very poorly defined. A witch's spells are arcane, so she doesn't depend on an outside source; she gains the power and manipulates it through her studies. A witch's patron is more akin to a college student's "major" in that way. It's the focus of her studies. A witch doesn't have to worry about losing her magic because her patron vanishes or dies or because she switches alignment; she always has that same patron.
The problem is that the word "patron" is really not the right word for this concept, and I wish we'd gone with something like "focus" or "inspiration" or a more accurate term.
Alternately, I wish we would have used the idea of a Faustian bargain more accurately, and have a witch's patron be ACTUAL things like Dagon or Nyarlahtotep or Mephistopheles, complete with ramifications if the witch betrays that bargain.
As it stands, it doesn't actually work that way, and the word "patron" is kinda just the wrong word for what it's actually doing.
You've said in the past that the truth about what happened to Aroden leaves ripples throughout the Inner Sea. If someone were studious and obsessed, do you suspect they could figure it out based on the hints you've left, even though they'd never know for sure that they did?
In the same way I handle it in Burnt Offerings and Skinsaw Murders; by having the town guard be in over their head but supportive of the PCs. I can't fix your PCs being unsympathetic to the town guard when they're in over their head.
For whatever reason my post didn't post. The top 11 that come to mind are:
Queen of the Spiders
Archpaladin Zousha wrote:
Does Yog-Sothoth work as a witch patron? Also, I know Yog-Sothoth is a vast uncaring mind that knows all and sees all, but would he let someone he's given power to (assuming he would do so) fight other Elder beings like Hastur and Xhamen-Dor?
No. Witch patrons are not things; they're ideas. "Time" or "Portals" or "Space" would all work as a witch patron, but not a specific entity like Yog-Sothoth.
The mythos deities pretty much don't care what their worshipers do, and in many cases don't even realize they have worshipers.
I just saw the announcement for the Runescars comic, are you excited for it?
Not really, since I don't know what you're talking about.
EDIT: Oh, I guess that's the name of the new comic series we're doing. I knew we were doing one, and have read the first script, but didn't know what it was called.
Not if you're a cleric or warpriest, and probably not if you're an inquisitor, but absolutely if you're any other class. In fact, the oracle was more or less invented to fill the role of a full divine caster who worships a pantheon... even if it's just a pantheon of 2.
The Obedience feats only work if you worship a single deity.
There's been a chance since Rise of the Runelords. Some day, probably so. Until then, I don't have much more to say about them, and they should/need to remain mysterious.
They have nothing to do with the Osirion countdown clocks, though.
Marco Massoudi wrote:
1) I like them, but I prefer the hardcovers.
2) More risky, since it would bring in less money. Also less satisfying, since hardcovers are more beautiful and durable to hold and read.
Sounds like you have an experienced group. Consider having them play on "Hard mode" by building lower point characters. 15 point buy if they're used to 20 points, or 10 point if they're used to 15 points. Or just give all the monsters the advanced template and/or give them maximum hit points.
That's a question for the rules team, not for me. Sorry.
Every group of players I've ever put in Sandpoint hates Belor Hemlock. They basically feel like the town guard is worthless in general, especially when I run RotR. Am I doing something wrong?
Maybe... have you always played the town guard as antagonistic to your players in other games? You may have unwittingly trained your players to expect the town guard in all your games to be confrontational and obstacles. Or maybe the player characters are all thieves and it's natural for them to dislike the law? To correct the former, you just need to play the town guard as honest heroic kind folks who look to help the PCs and don't second guess them and support them and don't automatically assume they're criminals...
John Kretzer wrote:
Close to zero... but not AT zero.
7) Gods don't have access to domains. Clerics do. Anyway, it can happen because Nyarlathotep is an unusual case, and because we set it up that way. It breaks the rule that 1 deity can grant 5 domains, but then Nyarlathotep is not 1 deity; he's a thousand deities.
8) Nope. We don't use Forgotten Realms rules for Golarion.
10) He has nothing to do with daemons as a neutral evil race. He's called the Daemon Sultan because when Lovecraft invented him nearly 100 years ago, that's one of the things he referred to him as in fiction. This was over half a century before Gygax decided to use the word daemon for neutral evil fiends. In part, I suspect that it was Lovecraft's heavy use of the word (he preferred archaic spellings and preferred daemon to demon) that inspired Gygax to use the word in the way he did. In Pathfinder, they have no relation, in the same way that when you wind a clock you aren't using wind (as in the movement of air) to do so, or when you fire a bow in combat to shoot a creature you're not taking a bow on stage or tying a bow in your hair.
1) In the context you're speaking of, familiar is a noun.
2) Up to the GM.
3) Up to the GM.
6) No. It's called a "faerie dragon" because that's what they were called when they were invented for D&D several decades ago.
Oh. Haven't done that.
Strange = interesting.
I think Absalom deserves a $300.00 box set.
Have you ever run a game or played in a game where periodically individual players or subsets of the group are taken aside for personal subsections? I've been writing a Call of Cthulhu game where this will happen, and I want to figure out a way to keep the other groups engaged during that time. I'll likely be using player handouts for those stretches but I was curious as to whether or not you've tried such a thing and if it was enjoyable or not.
I"m not sure what you mean by a "personal subsection."
I've been better. Things are pretty depressing and frustrating and stressful lately for lots of reasons.
As for a CR... it 100% depends on the job or role of the monster. All other things being equal, I'd pick a CR that monster's alignment/type didn't have any representation of yet.
The best way to get better at drawing maps is to draw maps. Lots. In particular, study maps you like from adventures and then use elements from those maps to make similar maps of your own.
The closest thing I think you'll get from me regarding a director's commentary on adventures I've written or developed is asking questions on this thread. A whole book about how to write an adventure would be a cool idea, but it's not the type of book Paizo makes; it doesn't fit into any of our established lines, thematically, although I've tried to convince management that books like this would be interesting... there are several other similar books published by 3rd party publishers, but I don't remember any of the titles off the top of my head other than the various Kobold Guide books.
Nope. It's because she wasn't religious, and though of herself as the one who folks should worship. She wasn't threatened by Nocticula or any of the gods, and she did indeed know about her. She just wasn't religious.
1) Nope. I have no idea who Dalenydra is. In making up your own boons for deities, the first boon should be a choice between 3 spells that fit the faith's themes. When I created the system, the 2nd boon was intended to be about as powerful as a 1/day 7th level spell, and the 3rd one was intended to be about as powerful as a 1/day 9th level one, but the prestige classes prsented in Inner Sea Gods accelerate that too fast. If you want to use a 7th level and 9th level equivalent like I suggest, you should increase the prerequisites for the Inner Sea Gods classes so that you have to be 7th level before taking your first prestige class level at 8th. Otherwise, the 2nd boon should be equivalent to a 5th or 6th level spell and the 3rd one to a 7th or 8th level spell.
2) I can suggest you read Lovecraft's "Doom that Came to Sarnath" and then check out the Call of Cthulhu RPG for more details. Or just search for info about Bokrug on the internet. He was invented close to 100 years ago, after all...
3) Dunno. I still don't know who that is.
Tough question... but probably the Joro-gumo.
1) Magnimar, since Sandpoint's technically a town, not a city, otherwise it'd be Sadnpoint.
2) Hollow Mountain.
These are rules questions; you need to ask them on the rules board or maybe on the Ultimate Magic page, so that folks can FAQ it and so the design team will see the questions. I had no input into the design of the Magus or his spells other than to support the decision to use Seltyiel as the iconic for the class.
Some did. Alaznist worshiped several demon lords and qlippoth lords. Sorshen did not. Most of the runelords were not overly religious. Alaznist and Krune and maybe Zutha are the exceptions.
6) That book's information on the Lantern Bearers is about to be out of date. Look to the upcoming Adventurer's Guide for what the Lantern Bearers are like now that they're no longer under the thumb of the Winter Council. It wasn't an error at the time, since in that book, we presented info on the organization as it exists BEFORE Second Darkness. I don't need a time machine, and wouldn't use one to do that anyway. Part of what Second Darkness is about is the Lantern Bearers finding themselves and becoming actual good guys once the Winter Council is ended.
7) Drow are not irredeemably evil, but they are usually evil. Again... wait a few months for Adventurer's Guide and the Lantern Bearers section for more info on this. In any event, killing ANY evil character to stop them from doing more evil isn't an evil act, be they drow or goblin or human or bugbear or whatever.
8) No. No mortal race is irredeemably anything.
9) No and No.
10) Those are all fine. Elves of Golarion included. But read the knowledge that if you read something in an earlier book that contradicts something directly in a later book that the later book is probably more accurate.
1) It's in the middle metaphorically, not physically.
2) Yes. I created Norgorber for my homebrew setting several decades ago... back in the late 80s/early 90s.
3) They know but don't really do much with them. They're sort of not on speaking terms, but neither are they antagonists. Part of why the PCs have to go through some extra hoops in Hell's Rebels is because of this lack of political contact.
4) They already know, so this question's a moot question. In any event, Cheliax is more interested in holding what it has now and not in expanding its borders so much at this point.
5) Brastlewark is part of Cheliax. Isger is not.
I don't make PFS rulings, becasue my game style and preference of how to play doesn't mesh with PFS regulations and conventions. You'll need to ask the PFS team for resolution on these questions.
Marco Massoudi wrote:
1) I'm not sure off the top of my head. AKA: We're not treating it as one.
2) No plans at this point to do something special for a 10th Anniversary for the AP line. The celebration of hitting 100 issues was kind of a non-event from the customer side, so I kinda feel like our energy is better put to other uses than celebrating arbitrary numbers.
3a) At this point, it's not a project I'm personally interested in, but I don't necessarily make the calls as to what my projects are at Paizo.
3b) As soon as someone in management wants to put it on the schedule, influenced by someone being eager to work on it. It's not something that's 100% driven by numbers. Nor is it something I'm interested in giving a "realistic earliest date" for.
Thomas LeBlanc wrote:
Runelords are a Pathfinder thing, not a Starfinder thing. I'd rather not have the runelords play a role in Starfinder at all. I'd rather Starfinder make its own new built-in NPCs.
As for the whole Golarion vanishing in Starfinder... I'm not a part of that (and I don't really like that creative decision, but I'm not part of the Starfinder team, so it is what it is, I guess). I have no idea if they know what caused it, or if they plan to ever reveal what happened. The MAIN reason it's happened is an attempt to separate the two games—what happens in Pathifnder doesn't make canon for Starfinder, and vice versa.
1) Whether or not Shensen's interested in relationships with the PCs in the campaign is left to the GM. She is bisexual. Her relationship with aquatic elves is something of an informal ambassador between Kintargo and the aquatic elves.
2) A nervous one.
It's not meant to be cruel, but to build anticipation.
Any fight scene involving katanas with samurai is similar to the fighting style I envision with Aldori Swordlords.
I watched the first few episodes of Into the Badlands but it didn't capture my interest.
Check the news.
Raezial the Thamendaemon wrote:
1) There's no reason you can't use the demon transformation thing to apply to other fiends. But in Golarion, the fecundity of the Abyss and the nature of sin to demonic life is what makes that transformation more likely to happen than any other fiend. You might want to look at some of the corruptions in Horror Adventures too.
2) Why wouldn't they?
1) Yay; glad you like the book! Give it a good review. Let us (specifically, the design team and management at Paizo) know you like flavorful world-based prestige classes and want more!
3) Go with whatever interpretation you think is the least powerful. Traits are supposed to be pretty minor things after all, taken individually.
Kobold Cleaver wrote:
1. If you want. If you do, please keep them as short and simple as possible.
2. List questions are only a pain to deal with if they get so wordy that the reply box truncates the questions in quoted text, forcing me to manually copy/paste the questions from one post to the other. Using spoiler tags makes it even more annoying and awkward, frankly, since the contents of a spoiler are not automatically quoted.
3. As long as when I reply the entire post of questions automatically gets quoted in that reply, how many questions you cram in there is irrelevant. I've generally found that 10 single line questions is a good metric to limit things to.
4. Since answering questions here isn't actually part of my job description, no, you don't. All you get is annoying if you do that. ;-)
32) The author of that book wanted to write the book, so he wrote it. A fair amount of the books we publish come to be because an author in-house wants to write it. We didn't "suddenly lose interest" in Darkmoon Vale; we did several books and adventures set there, but Mike McArtor who wrote Darkmoon Vale and was perhaps its biggest fan, left Paizo for another job at about the time we published the first Campaign Setting hardcover, and so I suppose you could attribute him moving on to another goal that didn't involve Paizo as the reason why we haven't done much more with Darkmoon Vale since then.
33) The "Eternal Monarchs" are not something we continued to use.
34) Because that book was intended to be a player-friendly book to help players get into the Serpents' Skull Adventure Path.
25) Nope. You can't assume that.
26) I've been planning on expanding on the Hellstorm Flumes since "Burnt Offerings," and have dropped a few hints here and there, but I've not yet had the chance to do what I'm planning to do with them. Maybe some day. But that's a plot I'm keeping for myself to develop, so until I get the time and the "go ahead" to work on that story, it's gonna stay a mystery.
27) All that stuff is stuff I'm hoping to do something with some day. I would have loved to have taken part in writing the scripts for the comics set in Hollow Mountain, and had I been allowed to do that, I might have put some clues in there, but it wasn't in the cards.
29) Nope; they're not legitimate. To be a runelord, you need to have a Thassilon and an empire to rule. Simply killing Karzoug and saying "I'm a runelord now" doesn't really count much for the swords. Maybe if you prove to the swords over the course of a few years or decades... but not all at once.
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