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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 46,892 posts (49,095 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Paizo Employee Creative Director

Thomas LeBlanc wrote:

So James, we were talking about Sivanah and her different veils. You seemed pretty sure when you mentioned [REDACTED] as one of the races, but I think you meant aranea instead. I was thinking a little and it seems that the majority of the races represented by her veils have undergone transformations. Humans by the aboleths, elves can change to match environment, gnomes from leaving the First World, and the aranea can transform themselves. Halflngs seem like they are adept at social transformations, but that may be a stretch. And the [REDACTED] had a major transformation in their past as well.

Are the races represented by her veils due to the changes they have had?

I probably did. Turns out I can't remember every single word of our books on the last day of a four day convention when I'm coming down with the sick.

And that's an interesting observation, but the presence of halflings kinda throws a wrench into the theory. AKA: nope; the transformations don't have any bearing.

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Filby Pott wrote:
Who runs the @Paizo Twitter account?

I don't know. Not me. I don't even have my OWN Twitter account.

Paizo Employee Creative Director

Jeremy Brannon wrote:
I saw that you mentioned it is going to have a jaunt into Isger for a part of it. Does this mean we'll get more info on Lady Kaltessa Iyis and the necromancers?

Doesn't mean anything more than that. You'll need to wait for more info on exact plot details; if you're going to Gen Con, that might be a good question to keep handy for the Adventure Path Q&A we'll be doing then.

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VoidHerald wrote:
So, if we get an evil adventure path, any chance of evil adventure modules or more support books like Champions of Corruption?

Not a matter of "if" now. We're already working on part one. Art's been ordered. Words are written. It's a matter of "when," and that "when" is "starting next February."

We are unlikely to produce any specifically evil modules at the same time we do Hell's Vengeance... unless you count the possibility of another goblin-themed adventure.

Support books? We'll see.

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Omians wrote:

Got a new question for ya

Ive got a bloodrager im working on

im wanting to make him with the BlackBlood Bloodline but was also looking into the new Varient Multiclassing and have him with Sorcerer class features to gain the Nanite blood line

is there anything stopping me from having both?

i mean there is a clause saying that bloodlines have to match if i take levels in another class that offers blood line

but the Sorc. doesnt have a Blackblood Bloodline

so what would you think? would i still be able to have access?

Your GM is the one you need to ask, not me.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
So...what if I play a character and then a book comes out disproving my concept?

You can either rip up the character sheet and start over in a new game...

...or you can ask the GM if you can rebuild...

...or you can just assume the new book is wrong as far as your character is concerned, or that your character is the exception that proves the rule.

My suggestion would be the third option. If that doesn't work, then use the second. If THAT doesn't work, well... the first, and for the new character, make sure to build one that ONLY utilizes material we've fully detailed. That doesn't ensure we WON'T do more with that topic in the future, but it's less likely than a topic we've never touched.

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Samy wrote:
Yeah, I think the problem with this announcement, in part, was that for nine months or so, we've been chomping at the bit for "What's next, what's next, what's next??" and then it's, "oh the same". (I know there will be differences, but it's still two Cheliax in a row.) I think a quick one-two-punch announcement might have worked better here.

Runelords and Crimson Throne were both "The same" in that regard. Both were set in Varisia.

AKA: Despite the fact that these two are both set in Cheliax and both have the word "Hell's" in the title... they are going to play out VERY differently. There's more differences than good vs. evil going on here.

It'll take a year for all that to play out though... so in the meantime, patience is the key.

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ryric wrote:

I presume this AP will include GM/player advice for making evil campaigns work. It's doable and can be fun, but you need some ground rules so that players don't ruin each other's fun.

Too many players see that "E" in their alignment and use it as an excuse to be a jerk and mess with other players in unfun ways.

Absolutely. Starting with the Player's Guide and continuing with how each adventure is written we'll be providing advice for how to handle evil parties.

Evil does NOT equal party strife/PVP.

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Zhangar wrote:

1) Was the entity that Dou Bral met in the Great Beyond something that originally resided in Pre-Asmodeus Hell?

2) Was Asmodeus already a devil when he arrived in Hell?

1) No.

2) Unrevealed. Asmodeus is really good at keeping this one a secret.

Paizo Employee Creative Director

Kalindlara wrote:
James Jacobs wrote:
Nick O'Connell wrote:
In hell's vengeance since you play evil characters does that mean it will show evil versions of the iconics? Or the iconics turning evil toward the end of the ap?
Neither; we'll be introducing some new characters as proxy PCs. Not class iconics... but evil iconics, sorta. They'll have personalities and stats and appearances of their own.

Does... does this mean no Seltyiel!?

pouts

No Seltyiel in the art for the Hell's Vengeance AP, correct.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Inner Sea Combat mentions that the phalanx fighter archetype is common amongst fighters from Molthune. I'm curious, as the book makes no mention, about what spears/polearms the Molthuni armor favors. Do they prefer pike-like longspears similar to the old Hellenic and Macedonian phalanxes, or shorter ones like what you might find in a Saxon shield-wall? Do they prefer something else, like bills or Lucerne hammers? What shapes are their shields? Round like a Greek hoplon? Oblong like a Roman scutum? Hexagonal like the shields favored by the Germanic tribe of the Suebi? I'm trying to design a character who gets his start as a Molthuni infantryman, you see, and I'm not sure what to kit him out with. Thanks in advance, I know Molthune isn't one of your favorite regions to be asked about. :)

Unrevealed. Again... without actual rules for how mass combat works, I am VERY hesitant to put those things in print, even here on the messageboards. I didn't develop or write Inner Sea Combat, and if I had, I might have not even let THAT bit of information into the book.

And it's not that Molthune isn't fun to talk about. It's an interesting area (although I do prefer Nirmathas)... it's just that one of its defining elements, mass combat, isn't something we have robust rules for yet. Same reason why we didn't talk much about Vudra—no psychic magic rules. That will soon be changing for Vudra. Some day, perhaps, it'll change for the armies of Golarion.

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Samy wrote:

It's straight enough. I'll start sucking it in and preparing to wade into Cheliax for a year now.

Can you at least promise that the AP after Hell's Vengeance won't be in Cheliax? ;(

You'll get to find out what the AP after Hell's Vengeance is in a few months; we'll announce it at Gen Con. I'm not really interested in derailing those who ARE excited about Hell's Vengeance right now by already starting to tease the next one. You'll need to be patient.

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Samy wrote:
James Jacobs wrote:
Skeld wrote:
are we really going to dwell in Cheliax for a year?
We really are, yes.

Okay, that's a bit of a gutpunch, but okay. Thanks for being straight, and now instead of the denial phase of mourning, I will start to try to move on to the acceptance phase.

Will Hell's Vengeance also focus on a very tightly defined geographic locale like Rebels, or will it range over a larger area?

Hell's Vengeance will go all over the place in Cheliax. With the notable exception of not going up to the Kintargo region.

Paizo Employee Creative Director

Samy wrote:
Skeld wrote:
However, part of the attraction of Pathfinder is the constant churn in theme/location. So I guess my question is, are we really going to dwell in Cheliax for a year?
I would also really appreciate a straight answer to this from the department of expectation management.

To be precise about where the APs go... spoilering for those who want to keep those details a surprise...

Spoiler:
In Hell's Rebels, you'll spend a LITTLE bit of time on the outer planes (Hell, of course) in the last 2 adventures, and the rest of the time all in Cheliax. In Hell's Vengeance, I believe you'll be spending 5 of the 6 adventures in Cheliax and part of one of them in Isger, but that MAY well change since we're still very very very far out in the process of creating that AP. Saying both APs are Cheliax APs is pretty much spot on. Let me know if that's not a straight enough answer. ;-P

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Skeld wrote:

Cheliax isn't my cup of tea. An Evil campaign also isn't something I'm interested in running (after all, if I run an AP, I'm going to sink 2-3 years into it).

Both of those things I'm willing to chalk up to "not every AP is for me." However, part of the attraction of Pathfinder is the constant churn in theme/location. So I guess my question is, are we really going to dwell in Cheliax for a year?

-Skeld

We really are, yes.

It's arguably our most popular nation, and it's one we actually HAVEN'T done much with. It's past time, in my opinion, to explore Cheliax fully... that said, it's worth noting that the regions of Cheliax we focus on in Hell's Rebels are not what I'd call "classic Cheliax," since Kintargo is a much more free-thinking region than most of the rest of the nation.

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zergtitan wrote:

How easy would it be to be able to play an Anti-Paladin in Hell's Vengeance?

What advise would you give a CE player in a predominantly LE Adventure?

As easy as playing a paladin in Wrath of the Righteous.

It's not a "predominantly LE adventure." It's an EVIL adventure path. Likely the only one we'll do anytime soon, and it's very VERY important to me (as someone who would want to play a demon worshiper in that AP) that all three brands of evil are an option in Hell's Vengeance.

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Swashbucklersdc wrote:

James,

Going forward with the release of Unchained, will APs and modules be designed with the NPCs using the Background Skill System or, since it is an optional system, will they be made as normal?

Unchained is a set of optional rules. As such, we'll be treating them as we do all optional rules... as options for the GM's table.

With a VERY few exceptions (we will be using the unchained summoner) the options in Unchained will NOT be utilized by NPCs or adventures or content we publish in our books.

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CorvusMask wrote:

I kinda doubt you can have anti paladins in lawful evil campaign

...At least I assume its lawful evil since Cheliax <_<;

It's an EVIL campaign.

It's not something we're likely to do often, or perhaps EVER again, and as such, we'll be striving to make it workable for lawful, neutral, and chaotic evil PCs.

AKA: Antipaladins are an option.

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We're doing our best to make #100 as memorable as possilbe; those extra 32 pages are going to have some REALLY fun stuff in there!

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Dragon78 wrote:

1)Will Hell's Vengeance have a lot of good aligned monsters in it's bestiaries?

2)Can you play any evil alignment in Hell's Vengeance? What about neutral alignments?

3)Will the Occult Realms book have a similar set up to Mythic Realms?

4)It's safe to assume that the cover art for Bestiary 5 is a mockup, correct?

5)I take it that Bestiary 5 will be around 15% psychic creatures, correct?

6)Is it safe to assume that B5 will have reprints from APs, campaign setting books, etc. like past books?

7)I heard something about 0HD race for darkfolk and a sasquatch-like 0HD race for B5, is it true?

1) I suspect so. More than usual. Whether or not that counts as "a lot" will depend on what you define as "a lot."

2) Yes. Any evil alignment. You could play neutral, but if you play the AP appropriately, you'll drift to evil sooner than later. The whole POINT of Hell's Vengeance is to play evil, after all, and the missions and quests and requirements your characters will be required to do will be evil acts.

3) No. Occult monsters are going into their own book. Occult Realms will have a vaguely similar organization to Mythic Realms, but won't be exact.

4) Yes. Paizocon is 2 months earlier than ever before, and that means it's way too early to show off art like that.

5) I have no idea. It's still being worked on. The definition of what makes a monster
"psychic" is going to be a LOT more fluid than what makes a monster mythic. In fact, we have a LOT of "psycic" monsters in the game already. Things like the intellect devourer, night hag, xill, and neothelid all count as "psychic monsters" for various reasons. And it's kinda important to realize that we'll be using the notion of "occult monsters" and not "psychic monsters."

6) Bestiary 5 will follow the same sort of pattern and setup as previous Bestiaries, yes.

7) Maybe! Wait and see! ;-)

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zergtitan wrote:
James Jacobs wrote:
Nick O'Connell wrote:
In hell's vengeance since you play evil characters does that mean it will show evil versions of the iconics? Or the iconics turning evil toward the end of the ap?
Neither; we'll be introducing some new characters as proxy PCs. Not class iconics... but evil iconics, sorta. They'll have personalities and stats and appearances of their own.
Will one of these proxies possibly be the desired Anti-Paladin?

Yes. A different one than the one in the APG, though. The "Hell's Vengeance" iconic antipaladin will be more world specific.

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Aelryinth wrote:

Just for clarity, James, you announced an AP for next year for Evil characters defending a town in Cheliax, and this year you're putting out the AP for characters rebelling in a town in Cheliax?

Not to put a fine point on it, but isn't that kind of retreading what Curse of the Crimson Throne does, since that AP caters easily to the LE alignment?

Not really, no.

Crimson Throne doesn't let you fight directly against Cheliax, nor does Crimson Throne focus on the building of a rebellion or on political encounters with heavy roleplay elements. Yes, there will be similarities between Crimson Throne and Hell's Rebels, but it'll be it's own campaign. It's the 17th AP we've done. There's been plenty of minor thematic overlap before and we're still going strong.

And Crimson Throne is NOT a lawful evil AP. This is, in fact, the first time I've heard anyone really consider it to be a LE friendly AP. It's going to be VERY VERY different in feel and theme to Hell's Vengeance.

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Starglyte wrote:

A thread on another forum got me thinking of some setting questions for the Shackles:

1. Is there "traditional" buccaneers in the Shackles?(Like the ones who hunted wild cattle and pigs on Hispaniola in the Caribbean)

2. The Shackles seem to have all the Human ethnicities represented on the islands with the understandable exception of the land locked Kellid. Is it possible for there to be some Kellid tribes in the Shackles, perhaps descending from Taldan and Chelish slave plantations?

1) There could be. That's not the thematic focus of the region though.

2) There are some Kellids there. The Shackles are a melting pot. They don't really care what your ethnicity is if you wanna be a pirate.

Paizo Employee Creative Director

Lou Diamond wrote:

Hi James, I have a few setting questions today.

1: What is Qudria's relationship with the rest of the Empire and is the Empire going to be detailed at some point?

2:Would it be possible to do a setting book based on the geopolitics of the inner sea nations?

3: In the mythic book there is a universial ability that gives the character the ability to grant spells to followers. Is that how one becomes an Emperyal Lord?

4:This is not a setting question would it be possible for Paizo and lone wolf to work together to get digital renderings of Paizo art for people to use for their characters I would gladly pay $20 to $30 for a set of art work to use for my characters in hero lab.

5: Who is yo favorite iconic from the new Occult Book?

6: Almost forgot would it be possible for Paizo to record the official Paizo seminars and do a subscription web cast for those of us that are not able to go to Paizo Con?

1) It's the gateway to Avistan. It's very important, a bottleneck for trade, and a bulwark in a foreign land. VERY important. We'll talk more about Qadira and the rest of that empire for sure some day.

2) Yes, but I'm not sure how interested in that book I'd be. The point of the Inner Sea isn't as much how the nations interact as much as it is a patchwork setting where each GM can pick and choose the parts he or she wants to use. In a way, a book like what you're asking for kinda goes against one of the design philosophies of the setting. Not impossible, but unlikely to be produced by us in favor of other stuff.

3) No. That's how one becomes what's known as a "quasi-deity." An empyreal lord is more powerful, occupying a niche that sits between CR 26 and CR 30, and is not a creature built via class levels but as a unique outsider monster. In theory, one could transform from something into an empyreal lord, but those are not rules we've yet published.

4) That'd be a question for Lisa, Vic, and Erik... but I suspect the answer would be no. Our art is worth a lot to us.

5) The psychic.

6) The excellent podcast "Know Direction" was there all weekend recording seminars.

Paizo Employee Creative Director

kevin_video wrote:
James Jacobs wrote:
kevin_video wrote:

Hey James. Hope you're able to catch up on any missed sleep from the con.

Got a question about harvesting poison. I saw in a very old post that you did, that you've allowed players to harvest poison from defeated creatures. I've looked around for specifics, but have only found some old rules from Dragon 349 and Book of Vile Darkness. As well as milking poison from Drow of the Underdark. I'm hoping in the near future that Paizo will have their own rules on how to harvest and milk poison for when the evil adventurers come out to play.

Now, what the three above sources do NOT tell me, is the amount of poison you get from a creature, regardless of whether or not you have a successful check. What's your ruling? Right now, on a successful check, we're playing around with the idea that a small creature gives 1 dose, and you can get 1 additional dose per size category larger. So, a colossal scorpion could give up to six doses. This requires 10 minutes of work, each.

Keep in mind that if you allow PCs to harvest poison... poison has a gp value. The amount of poison you allow them to harvest should thus be in line with what a monster's CR and treasure suggest. AKA: If a monster should have 500 gp of treasure, and you allow poison harvesting, you should allow the PCs to harvest 500 gp of poison from the creature.
That's a good baseline to have, but size should play some part in it. Chances are you wouldn't get 500 gold worth of poison out of a small creature as opposed to a huge creature, even if their CR is equal.

Size probably SHOULD... but the fact that gear (including poison) is balanced in the game by its cost means that size actually cannot play a part in it unless you want to risk breaking your game's economy. And in fact, it's due to that sort of complication that there AREN'T official poison harvesting rules in the game.

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Archpaladin Zousha wrote:
I'm more worried about HOW evil you'll have to be in Hell's Vengeance. I can handle playing someone who's ruthless and harsh, like Darth Vader, Lady or Julius Caesar (in my humble opinion the EPITOME of the Lawful Evil alignment), but I draw a line at sadistic stuff like rape, torture or systematic slaughter. I sincerely doubt Paizo would go that far, since they're awesome people, and most sane people would be uncomfortable with that kind of stuff anyway, but part of me feels like if I don't cross that line, the most common response I'll get is "You're not evil, you're Lawful Neutral."

There will be lines we won't cross, for sure, but it's not something we'll sugar coat. Sexual violence will not be a part of Hell's Vengeance, as a (hopefully obvious) example.

It won't be for everyone, in other words. And this AP, more than any other, will require you as the GM to know your players and know their interests, limits, and preferences. The Player's Guide for Hell's Vengeance will cover that topic.

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VoidHerald wrote:
James Jacobs wrote:
VoidHerald wrote:

So... do we get an Aroden deity article in Song of Silver? With obediences, described planar servants and the like? Or is it just theories about his death?

Also, only following Paizocon from a country away, is the announced Hell's Vengeance adventure path going to draw inspiration from the Way of the Wicked? Because that's the first thing I thought of upon reading it's an evil adventure path with Hell inspiration.

Erik Mona is writing an Aroden article for Song of Silver in Pathifnder #100, yes. But Aroden is still dead. The article will be similar to what the other deity articles were about but we will NOT be giving him obediences and the like. He's still dead.

Hell's Vengeance is certainly drawing inspiration from Way of the Wicked... After all, Rob and I and Adam and Andrew, the four people who are more or less "in charge" of and creating Hell's Vengeance, are all playing in a Way of the Wicked campaign. But Hell's Vengenace is going to cover different ground than Way of the Wicked... in a way, it's a reverse of Way of the Wicked, in that you're not a group of evil PCs seeking to destabilize a nation... you're a group of evil PCs seeking to PROTECT a nation.

So... is Hell's Vengeance Hell's Rebels' sequel, with the players' goal being to clean up the mess the heroes caused in the previous one and crush Kintargo's rebellion?

No.

Hell's Vengeance and Hell's Rebels are assumed to take place simultaneously. Their endings both resolve without impacting the other, and events in each indirectly enable or cause events in the others to occur, but as written there's no direct interaction between the two.

Of course, you could run both, and there'll be some advice on how to have the PCs of one AP confront those of another if that's of interest.

But we VERY MUCH did NOT want to set this up as one AP defusing the other. Both of them can co-exist and have their own triumphs without neutralizing each other.

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Nick O'Connell wrote:
In hell's vengeance since you play evil characters does that mean it will show evil versions of the iconics? Or the iconics turning evil toward the end of the ap?

Neither; we'll be introducing some new characters as proxy PCs. Not class iconics... but evil iconics, sorta. They'll have personalities and stats and appearances of their own.

Paizo Employee Creative Director

kevin_video wrote:

Hey James. Hope you're able to catch up on any missed sleep from the con.

Got a question about harvesting poison. I saw in a very old post that you did, that you've allowed players to harvest poison from defeated creatures. I've looked around for specifics, but have only found some old rules from Dragon 349 and Book of Vile Darkness. As well as milking poison from Drow of the Underdark. I'm hoping in the near future that Paizo will have their own rules on how to harvest and milk poison for when the evil adventurers come out to play.

Now, what the three above sources do NOT tell me, is the amount of poison you get from a creature, regardless of whether or not you have a successful check. What's your ruling? Right now, on a successful check, we're playing around with the idea that a small creature gives 1 dose, and you can get 1 additional dose per size category larger. So, a colossal scorpion could give up to six doses. This requires 10 minutes of work, each.

Keep in mind that if you allow PCs to harvest poison... poison has a gp value. The amount of poison you allow them to harvest should thus be in line with what a monster's CR and treasure suggest. AKA: If a monster should have 500 gp of treasure, and you allow poison harvesting, you should allow the PCs to harvest 500 gp of poison from the creature.

Paizo Employee Creative Director

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Dragon78 wrote:

1)I see were getting deep ones in the Bestiary 5, though I thought Skum were pathfinder's version of the deep ones?

2)Between the artwork they showed for B5 on Sunday's blog(Annunaki, Grays, Dream Dragon, Hsingo, Fastachee, and the Wood Colossus) which is your favorite?

3)What class(or classes) is your character who's art is on Hell's Rebels part 4(100th volume)?

4)Have you had a chance to look at all the unchained classes? If so what did you think?

5)Is the Manasaputra a single creature or a creature group/category? Same question but for the Sahkil?

1)When we printed Bestiary 1 years and years ago, yes, we set up the skum to fill a deep-one like role. Things change as years advance. We'll have an "ecology of the skum" article in Pathfinder #98 that'll talk more about how they work, and the ways they diverge from the deep ones themselves will be more clear then. The short version is that skum are the non-religious version of the trope while deep ones are the religious ones. There are other differences as well, such as different creature types and different alignments and different CRs and so on. We'll have more to say later in the year.

2) Wood Colossus. Not even CLOSE to my favorite artwork in the book though.

3) Shensen is a bard (dervish dancer) 8/fighter 4.

4) I really like the rogue a LOT. I think the summoner is a vast improvement. Haven't looked in detail yet at the barbarian or the monk.

5) Stay tuned. Not ready to reveal more there yet.

Paizo Employee Creative Director

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VoidHerald wrote:

So... do we get an Aroden deity article in Song of Silver? With obediences, described planar servants and the like? Or is it just theories about his death?

Also, only following Paizocon from a country away, is the announced Hell's Vengeance adventure path going to draw inspiration from the Way of the Wicked? Because that's the first thing I thought of upon reading it's an evil adventure path with Hell inspiration.

Erik Mona is writing an Aroden article for Song of Silver in Pathifnder #100, yes. But Aroden is still dead. The article will be similar to what the other deity articles were about but we will NOT be giving him obediences and the like. He's still dead.

Hell's Vengeance is certainly drawing inspiration from Way of the Wicked... After all, Rob and I and Adam and Andrew, the four people who are more or less "in charge" of and creating Hell's Vengeance, are all playing in a Way of the Wicked campaign. But Hell's Vengenace is going to cover different ground than Way of the Wicked... in a way, it's a reverse of Way of the Wicked, in that you're not a group of evil PCs seeking to destabilize a nation... you're a group of evil PCs seeking to PROTECT a nation.

Paizo Employee Creative Director

SCKnightHero1 wrote:

Given the fact that geniekin are commonly found in Qadria, how are they viewed in Taldor? Do they suffer any form of discrimination?

Besides elves, half elves, half orcs, humans, and tieflings what other races worship calistria?

Would Taldor and qadria work together if they learned that someone had tried to make them go to war?

If you had to pick the next ruler of Taldor who would it be and why?

They're often faced with discrimination in Taldor, yes.

All of the core races have worshipers of Calistria. That's the same for ALL the core 20 deities. That's why they are on that list; because they have worshipers among all the races and are widespread faiths.

Maybe, but probably not.

Being the creative director... I can't really say without folks reading way too much into that... and there MIGHT be long-term plans in the works... so for now... no comment. ;-P

Paizo Employee Creative Director

YttriumDervish wrote:
The Archer archetype of Fighter, Trick Shot ability, lists feint. I've tried searching for this with no avail (most threads are over 4 years old anyway): Feint does not use your CMB to determine success, and is not technically a combat maneuver, so is there no penalty for using it with a bow, or does the -4 apply to your Bluff check instead?

This needs to be a post to the rules forums so it can be FAQed. I'd just ignore the mention of feint in my games.

Paizo Employee Creative Director

Haladir wrote:
How's Paizocon going?

Busy enough that I wasn't able to post here till today. Just got back from Paizocon and taking the time to get caught up on the thread before collapsing into a video-game or movie-watching fugue for the next several hours.

Paizocon was super exhausting, with spikes of great fun (particularly the two games I ran) and a few spikes of frustration (not everyone is awesome, alas).

Paizo Employee Creative Director

LazarX wrote:
If Callistria is the diety that most defines the Elven culture and psychology, which is the impression I get from Queen of Thorns, and the adoration Elves have for wasps in general, how can the elven race be considered Chaotic Good? If they are in fact chaotic neutral, Would that be what might justify why they have such a standoffish attitude towards the other races?

Calistria is merely the most popularized of the elven gods throughout all of the Inner Sea. The elves themselves have a pantheon of deities, all of whom taken together define elven religion. Elven culture is defined by their religion, their art, their government, their magic, and more.

Religion is only PART of elven culture, and Calistria is only PART of elven religion.

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thegreenteagamer wrote:
Who's idea was the Smurf feature on the boards? It's such a wonderful little thing.

MAYBE Gary? Not sure. It's been around for years and years and years.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
I'm aware that half-elves who have kids with humans will usually have human kids, but what happens if a half-elf has kids with an elf? What do the kids usually end up as?

Either half elves or elves. Whatever choice makes for the more interesting story. Either that or flip a coin.

Paizo Employee Creative Director

Misroi wrote:

Based on the documentary Jurassic Park, T. Rex sees movement far better than stationary objects. Since I generally can't take a move action on an opponent's turn, does this mean T. Rex has a miss chance when it attacks me on its turn? How high would this be?

Seriously though, let's say a player decides to use this "fact" in a game. Assuming you wanted to allow this as a viable tactic, would you give them regular concealment?

I would treat the character as flat-footed against the t-rex.

Paizo Employee Creative Director

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The Minis Maniac wrote:
Is it true that if you type google into Google, you will cause an infinite logic loop in googles systems that will break the internet? If so I'm terrified I might do it out of a mad whim.

Even better... type Yahoo into Google and watch your internet have civil war?

Paizo Employee Creative Director

Threeshades wrote:

So I have been writing a setting of my own, and being a media designer I like to make good looking documents out of my stuff, so I went through the community use policy and tried to make my document in accordance with that, since it means I get a wealth of images to use which I otherwise would neither have the time nor money to get produced for myself.

Now I was wondering is there someone I can send my document to at paizo who would be so gracious as to look over it and tell me whether it is correctly done in accordance to the community use license?

Liz Courts is our community manager; she'd probably be the best person to contact.

Paizo Employee Creative Director

bigrig107 wrote:

Who/what is the undead-looking thing on the front of the Inner Sea World Guide?

My guess (and hope) was Tar-Baphon, as we don't have nearly enough information on him, in my opinion.
I've always loved a good lich/king/conqueror!

Unless I've missed something somewhere...

Yes, that's Tar-baphon. You do know we statted him up in Mythic Realms, and that the Carrion Crown adventure path is more or less all about his cult, the Whispering Way, and that we detailed his lair, Gallowspire, in Dungeons of Golarion? I feel that we've done quite a lot with him... ;)

Paizo Employee Creative Director

Filby Pott wrote:
What do you think would be the best class(es) to represent a character based on Robin Hood? Rogue, ranger, fighter, swashbuckler, duelist...?

Ranger.

Paizo Employee Creative Director

Kalindlara wrote:

Questions, people. >_<

Mr. Jacobs, have you played many druids? One of my players discovered the glories of wild shaping into an allosaurus last night, and I thought of you. ^_^

After bards, clerics, and rogues, druids are probably my 4th favorite class. The first character I played with folks at Wizards of the Coast was a druid... got him from 1st level all the way up to about 22nd level over the course of a campaign that straddled the launch of 3rd eidtion. So... yup. I'm a fan of druids.

Paizo Employee Creative Director

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the xiao wrote:
Is there any closed IP from D&D that you would have liked to use in Golarion? like beholders, illithid, yuan-ti, slaad, or the gith races?

When we first started Golarion, I would have said all of it. Today though? I don't really miss any of those things, and am quite proud of a lot of the Golarion-unique races and creatures we've populated the world with.

Paizo Employee Creative Director

Tels wrote:
Ross Byers wrote:
Tacticslion wrote:
(After being gathered by a different avatar of Gozreh, who lives under the water...)
Since Gozreh has two avatars...

You know, I think one could potentially turn this into a campaign. In which one of the two aspects of Gozreh has been driven mad/corrupted and sends his/her avatar down to destroy the world. The other aspect works to stop this from happening, but needs the help of the Servants of Nature, each of which is blessed with one of the elements. Perhaps the PCs need to seek out these ancient servants and gain their power in a series of quests in order to combine their power into a Guardian of Nature to restore the mad/corrupted Gozreh to normal.

Perhaps the PCs gain some sort of gestalt, or a homebrewed Simple Class Template (like from the Monster Codez) of the Kineticist... Hmmm...

James, do you think a game like this would work in Golarion?
Is it possible for the two aspects of Gozreh to clash with each other? Could they seek to oppose the actions of the other if it conflicts with the interest of one aspect over the other?

I think it COULD work in Golarion, but I'm not all that interested in the storyline. Gozreh, in my opinion, is lessened if he/she is at at war with him/herself.

Paizo Employee Creative Director

Draco Bahamut wrote:

Hello again Mr. James Jacobs,

There is an Azata dedicated to sports/competitions/tournments or such things should be under other race ? If not, who would be the best outsider races for a sports overseer outsider ?

Hmmm... It seems to me that sports and competitions feel more lawful than chaotic, and as such should be more of an innevitable/archon/devil thing, not an azata thing. In any event, I see these things as much more mortal concerns than outsider concerns. There ARE deities associated with sports and the like, particularly Kurgess. He's neutral good, so I guess that means agathions make the most sense for a sprots-related outsider thing...

Paizo Employee Creative Director

The NPC wrote:
James Jacobs wrote:
Tels wrote:
With the oncoming Kineticist, what are the chances of their being a team of 5 kineticist heroes, each of a different discipline, that fight against the forces of evil (and are totally not an homage to Power Rangers) making their way into Golarion lore?
Chances are pretty close to zero.
What about a group that when they combine their powers they summon an avatar of Gozreh?

There's a better chance of that, I guess... but not much better.

Paizo Employee Creative Director

Ashkar wrote:

Did this "something else" seized the moment and sread its influence in Korvosa and its domain settlements after CoCT?

Nope.

Paizo Employee Creative Director

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Steve Geddes wrote:

Is there any official confirmation that Hell's Vengeance will "undo" the results of Hell's Rebels? (Or even that it's a sequel?)

All I've seen is that you're expected to play evil PCs. Has there been any further information?

Hey folks! Just got back from Paizocon, and Rob and I will be, over the next few days/weeks as we're getting back into the swing of things addressing more information about Hell's Rebels/Hell's Vengeance elsewhere on these boards, but I DO want to try to nip this one in the bud.

Hell's Vengeance does NOT "undo" Hell's Rebels. The events of Hell's Rebels are intended to create lasting and positive (for the good guys) changes to Cheliax in your game once you run the AP, and Hell's Vengeance won't change that.

And yes indeed, Hell's Vengeance is our first foray into an AP where the players play evil characters. I know this isn't everyone's cup of tea, but it's an aspect of the game that we've never really directly supported with an AP. Just as I knew not everyone would be into a Pirate game, or a Sci-fi game, or Jade Regent... Hell's Vengeance is firmly in our "experimental AP" category. The one before (Hell's Rebels) and the one after (not yet announced but will be at Gen Con) will be more traditional in a lot of ways.

We'll hopefully have Hell's Vengeance section for folks to ask questions soon... in the meantime I'm always ready and eager to answer questions over on my Ask James thread.

Paizo Employee Creative Director

Ashkar wrote:
What is going on in Abken? Is this village Korvosan version of Ravenmoor?

Unrevealed at this point, but it's not a variant Ravenmoor at all. It's something else.

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