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Archpaladin Zousha wrote:
I'm starting to wonder if maybe I'm starting to lose my ability to enjoy video games. I'm working more than 40 hours a week, and I'm finding that I look more forward to sleeping than playing video games. What should I do?
It helps to set aside specific times to enjoy gaming; make a habit of it, and if you can, make sure that work doesn't interfere with it. That said... the older you get, the less time there is in a week to do the things you like doing. It's kinda just the way life works, I guess.
are you planning to release a updated ARG (including races from people of the stars, the alternate abilities and heritages for aasimars and tieflings from blood of angels/fiends, more on the races from the ARG, new exotic weapons created by those races, etc.)?????
Races of the Inner Sea might have some elements of this.
Gordrenn Higgler wrote:
Yes... but they'd have to first visit the plane via another method to "attune" itself to that possibility.
Nope. I'm actually not all that involved at all in Occult Adventures. None of my Unspeakable Futures stuff is informing Occult Adventures, really, at all, despite the fact that I do have an Esper class in Unspeakable Futures.
Alas... this type of rules question is the exact type that needs to be asked and reviewed in the rules forums.
1) They can fight just fine without someone riding them, but you'll need to use Handle Animal or wild empathy or speak with animals or something like that to direct their actions.
2) If you wield a lance in one hand, it does not apply 1.5 Str.
2a) Same as any other two-weapon thing, but with the worst possible penalties... assuming your GM allowed it anyway.
3) How orcs function in any one person's game is left to them. The baseline orc in Golarion, the official Pathfinder setting, is a savage evil murderer. There are absolutely exceptions, but the vast majority of them are monsters, much more akin to their role in Lord of the Rings and not Warcraft. The role of the non-murderous monster orc in Pathfinder is generally one more held by half-orcs. But again... the exact nature of how orcs work are left to the GM and are informed by the GM's choice of campaign setting. If you ran a Pathfinder game set on Azeroth, for example, orcs WOULD work the way they do in Warcraft.
Edit: Mounts build their stats according to the rules for animal companions—they have pre-assigned scores.
Edit: I'd allow cleave while mounted only if the mount doesn't move during the round.
I'm not seeing a question here, but I'll comment anyway.
Paladins don't worship Nethys. He's neutral.
A "List of paladin gods" would just be a list of all lawful good deities, with an alternate list of all the neutral good and lawful neutral ones as less common paladin deities.
That is all.
Helderick de Brevoy wrote:
Questions about how various different rulebook elements interact like this are best posed in the rules forums for an FAQ tag as needed.
James have any big battles/heroes been revealed that took place/existed in the war between Taldor and Qadira and if so what/who where they? Also if a game where to be set in this time and region of Golarion how much fighting between the two would one expect to see, a battle a week, month, year?
Nope; not yet. There hasn't really been a BIG battle there. It's mostly skirmishes and smaller scale stuff.
As for actual mass combat stuff... not sure. It'd probably vary, but I suspect it'd all fit into the length of... say... something the size of an Adventure Path.
Yeah but the Yaoguai of myth are more like demons, with loose connections to bears.
We often adjust mythology to change things in some ways, or focus in on specific elements of the mythology to the exclusion of others. This lets us have our cake and eat it too—it lets us bring in cool monsters from mythology but lets us give our own spin to them as well. Which is pretty necessary, since monsters from mythology tend to be repetitive, since they're the results of "parallel design" in cultures who share the same basic fears.
Any update as to whether an official errata will be released soon for this product? Sorry to be a pest about this, but this is important to me, and I'm sure many other players, too! :)
We don't issue "official errata" for adventures.
My responses and the suggestions from other folks who've run this adventure in this and other threads should be enough to help GMs seeking advice... sorry!
The Carnivorous Blob from Bestiary 2 is actually the Blob inspiration.
And the Yaoguai is from Chinese mythology. That said... The Prophecy is a delightful movie, I must admit.
The smitter wrote:
Check "Rasputin Must Die" out for how Golarion syncs up with Earth.
And as for deities... I'd go with a deity that's worshiped on both worlds. The Great Old Ones work, but so would Asmodeus or Lamashtu or some oft he archdevils or demon lords.
Because more options = better for the game. Remember, GMs need options for NPCs too, and having sub-optimal options helps to spread challenges around more.
Archpaladin Zousha wrote:
As you've taken a look at the 5e Player's Handbook, what opinion do you have on their lack of a Base Attack Bonus? I have a friend that claims because of this, 5e is a complete and utter failure.
Until I play the game for a while I won't have an opinion. And I suggest anyone who wants to have an opinion of their own give the game a try first before they issue proclamations.
Perhaps. We've already done APs where you fight signature villains like Karzoug, Illeosa, Deskari, and the queen of Irrisen, after all. Why stop there?
The previously published archetypes aren't going anywhere.
Megabook is a great way to bankrupt us and our customers. Bad idea.
Which is why, at some point in the future, this product will have a FAQ link on it. It's probably not gonna happen until next week at the earliest, 'cause I'll need more time than I have this week to get it organized and populated.
WHO/WHAT is that on the cover ??? COOL FACTOR 10 !
That would be...
The person who built the Choking Tower, Furkas Xoud—we say a LITTLE bit about him and the Choking Tower on page 144 of the Inner Sea World Guide. More information will have to wait until this volume is out.
NG and LG characters will work fine here, but calling it a CG adventure path is really pretty spot on.
Bill McGrath wrote:
The protagonist. He knows he's evil.
Why is it that Clerics only get 1 new archetype in ACG? It seems like a lot of other classes got a bit more love.
Because that's all the room they had for clerics. Clerics aren't really all about archetypes anyway. They work better at getting specific flavor by picking a deity instead of picking an archetype.
Alexander Augunas wrote:
Care to share the story about the purple worm encounter from the Mummy's Mask photo on Facebook? I'm really curious to hear about how a party of 2nd level PCs comes to encounter such a beastie.
It was, in fact, just a Huge whiptail centipede, and our resident desert druid used vermin empathy to scare it off without a fight!
4) Dunno, but that would certainly make sense.
5) I'm not sure, but I think so.
Feel free to adjust the adventure's setup to work with your players' choices... but at the same time, if a player wants to opt out of a campaign plot line... that should be fine too. Just give that player a heads up as spoiler-free as possible that their choice may have unforeseen benefits and disadvantages down the line. As long as the PC still feels invested in the overall plot and wants to keep going on the AP though it's all fine.
The Green Faith Acolyte Prestige Class requires one to be a follower of the Green Faith. If you have a Druid that follows the ideals of the Green Faith but also worships a deity (an example would be a Druid that heeds the teachings of the Green Faith and worships Shyka the Many), would that character still qualify for the Prestige Class or should the deity be dropped from the statblock? It never seemed very clear to me how philosophies and deity worship interact on Golarion lore- and game-wise, so I figured I should ask this to dispel the confusion.
Nope. You'd need to track down a different prestige class.
It's a tough call for the druid, that's for sure. From situations like these, though, some cool roleplaying opportunities or adventure plots arise. Which is the whole point. Pick the solution that makes for the type of story you want to tell. I'm not gonna sit here and say which ones are the RIGHT choices because the right choice is the one that's right for your particular story, which might be the wrong choice for the next similar story you want to tell.
Keeping secrets like that from the GM isn't the way we do things.
That said, I suppose we shouldn't have mentioned it in the Player's Guide... but that ALSO said...
all of the technology in the region is obviously built to be used by things with human shaped bodies, so I'm not sure how much of a surprise it would have been anyway....
People looking for weird alien technology will find some later on... particularly in Part 4 of the Adventure Path.
Not sure if I'm missing something, but that first encounter with the malfunctioning drone came across as pretty sad to me too...It's listed in the book as a CR1 encounter, but it consists of a single CR1/2 monster? When putting the encounter into Fantasy Grounds I just threw another drone in to put it up to CR1, but I really like Crustypeanut's idea of the extra hitpoints and shock...so what I'm going to do is keep both, add the extra hit points, and then rule that whenever someone hits one in melee the robot is zapped for 1d2 damage and the PC who hit takes 1d2-1 damage (all electric). If it's shot with a ranged attack a random creature adjacent to the drone is shocked.
The malfunctioning drone is indeed a CR 1/2 creature; the CR score at the start of the encounter is wrong.
It's not supposed to be a tough encounter for the PCs. It's supposed to be an easy first encounter, not one that has a chance at a TPK. Those come later. ;-)
Charles Scholz wrote:
An android ONLY renews into the same body with a different soul if she dies of old age. In this case, the new android is an entirely different person but just happens to share the same body as numerous others before her.
An android who is resurrected or raised from the dead has their soul return to the body they came from. Note that this kind of magic doesn't work on creatures who died of old age, so there's never any crossover there.
Reincarnation puts the android into a brand new body that's likely NOT an android body, at which point the android is a new creature with an android soul, and does not renew at old age.
There is kinda 1452 (and counting) posts... Certainly most other Campaign Setting books haven't gotten this type attention. In addition telling Lone Wolf/my friends to go check page 28 or 29 of this thread for the various errata seems kinda... well not right to me I guess. Don't know how else to describe it. I think you guys should consider that FAQ page for this product, it makes the corrections more official and less word of mouthy even if it is coming from the toothy tyrannic-sauric jaws of the Creative Director. I'm sure we can be plenty patient for that page but I think it would do this book some good in avoiding confusion.
I do agree, and the increased attention and the heavy rules content of this book does mean it'd be good to get the errata gathered. I'll see what I can do.
And having been the one who wrote the bulk of these rules and playtested them for over a decade, I'm pretty confident I can provide pretty official corrections for the book anyway... ;-P
Angry Cow wrote:
It doesn't Vital Strike requires its own action, and with a slow-firing weapon, the attack uses up your available actions so you can't Vital Strike with it.
And glitches happen automatically.
More information on androids is in Pathfinder #85.
We've got some more info about kasathas spread out throughout the entire Iron Gods AP—they're not really intended to be player characters in that AP though, and as such their information is spread out in a way that works best for the adventure.
Lashuntas have some more information in Distant Worlds and the Inner Sea World Guide.
There's just not a lot of info yet about kasathas or lashuntas as it works out, so feel free to do what you will to round them out!
Asmodeus sees himself as the hero of the story of reality.
He's not right, of course, but he doesn't see it that way.
Alexander Augunas wrote:
The combination of their INCREDIBLY busy schedule and the fact that at this point there doesn't seem to be an awful lot of errata to track makes me think that, at this point, this forum works well enough.
No... but the needs of an expanding settlement DO generally involve things that many druids would tend see as encroachment. The whole of druidic tropes after all are drawn from tribal societies that were pushed out by the kind of societies that would produce clerics.
And it's generally just the chaotic neutral or the neutral evil druids who would destroy those settlements.
Neutral good and lawful neutral ones would work with the settlement to achieve a peaceful solution. Neutral ones could go either way, but might instead just retreat deeper into the wilds to find new homes OR find a way to live in the new society in the same way wildlife in the real world works.
Vancian comes from the stories of Jack Vance, where wizards had to study and memorize spells. It's become the word folks use to indicate the D&D and now Pathfinder method of how a spellcaster can't cast spells all day long and has a list of what spells are available in a given day, as opposed to something that say, uses a mana system or a spell point system.
I've looked through the Player's Handbook for D&D and I quite like what I see. Particularly from a restoring nostalgia and classic lore to the game—the fact that they have Greyhawk stuff in the PHB is huge to me. Haven't had a chance to actually play a game yet, alas... Gen Con and now the aftermath of Gen Con on our schedule hasn't given me much free time.
Ask them to build a different character, or give them less resources to build a character than other players. But frankly, it sounds like the actual problem with that player is not their character but their attitude; if they won't play nicer and respect the other players and GM's choices, asking the player to leave the game might be the only option. Outside the game doesn't matter at all for the context of the game itself.
Thieves would choose deities close to their alignment. Norgorber is the classic choice, but he's evil. For good thieves... Desna and Cayden Cailean or even Calistria would be good choices. It's absolutely fine for a character to not worship a deity if they don't have powers specifically granted by deities.
Beyond the Mountains of Madness is my favorite CoC adventure. Masks of Nyarlathotep is great too. And I just picked up Eternal Lies... it looks great so far—it won the gold ennie this year for adventure. It's for Trail of Cthulhu, but the adventure itself looks easy enough to adapt to CoC.
You wanted a comma instead of a semicolon in this post.
The Oxford comma is the only right comma choice. ;-)
That's a good question for the rules side FAQ.