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ISG says once the Worldwound is dealt with, Iomedae wants to send the crusaders after the devils of Infernal Cheliax. How will the Order of the Godclaw (and the other Hellknight orders) react to this?
Good question! They'd likely end up having a schism and losing their Iomedae members, or the Iomedae members would convert, or the entire organizaiton would go rogue and they'd lose the Asmodeus members, or something along those lines. They would not emerge unscathed in the end.
What is your most frustrating video game experience?
Geting to the very end and realizign you can't finish the game, either because of a bug that corrupted your saves (as happened to me in Arcanum) or because the end too hard/unplayable because of earlier choices you made in the game that unknowingly to you prevented you from being able to finish (as seen in King's Quest V or Dead Space).
Graeme Lewis wrote:
oh. Well... kinda the same thing. Qlippoth don't play well with others.
Do you have any unofficial fluff on Obox-ob? I think he's a really cool Demon Prince but there doesn't seem to be much official fluff on him (FCI seems to be the most substantial...)
No fluff, because I hate that word. I do have a LOT of unpublished flavor for him though; he's been the primary bad-guy deity in my homebrew since 1984 or thereabouts, after all.
Not really interested in sharing that stuff though at this time...
Archpaladin Zousha wrote:
Although I didn't actually write any of the articles in that book, Thassilon would be the one I know the most about.
Archpaladin Zousha wrote:
It's not really most prominent anywhere. Not to the extent that it's something someone would notice on a national scale, at least. There's certainly a village or small town or something out there somewhere in the Inner Sea region that has an unusually large number of Ragathiel worshipers, but until we need to invent that location for an adventure, I'm not sure where it would be. Maybe Galt or Andoran or Isger? Dunno.
Pulura was the empyreal lord most widely worshiped in Sarkoris. The others were not significantly worshiped enough to have one be mentioned more than the others... with the POSSIBLE exception of Cernunnos.
And to be honest...
Wes is the one who wrote the chapter on Sarkoris in Lost Kingdoms.
Wes is the one who outlined Chronicle of the Righteous.
Wes is the one who invented the term "Empyreal Lord" and made up a lot of them in the first place.
I think, perhaps, you're asking the wrong person these questions... ;-)
Alexander Augunas wrote:
Yup! All you had to do was ask. Alas... its a complex thing, that ritual. I can't really tell you here, but I can give you a link to it.
Ral' Yareth wrote:
That means exactly that, yes, an inquisitor of Ragathiel (and also a cleric of Ragathiel) effectivley gets Exotic Weapon Proficiency (bastard sword) as a bonus feat.
I'm VERY interested in exploring a more roleplay-heavy adventure. And I work most on the Adventure Paths, not the modules. Make of that what you will. ;-)
I wouldn't categorize them at all. The Ten Commandments were laws created for humanity. These are not... these are laws created for gods, and as such, are not things humanity could comprehend.
That might feel like a cop out, but I'm not interested in building a set of rules that we have to consult and weigh the balance of every time we build a new bit of world lore... which we'd kind of have to do, since building worlds is what gods are all about.
We've certainly contradicted ourselves. We've more or less implied that the gods do NOT intervene directly in mortal affairs, but they do it all the time. Be it Aroden coming down to defeat Deskari, Iomedae showing up in Wrath of the Righteous to talk to the PCs, or what happened at Earthfall.
Which is why I'm not interested in enumerating those "laws" or really even calling them "laws" at all in print.
Working on "Red Hand of Doom" is one of my fondest memories of the things I've written for D&D, and trust me... between getting to write about demons and beholders and Saltmarsh and Kyuss and Greyhawk and Iggwilv and more... there's a LOT of fond memories out there!
I was delighted to get the chance to work with Rich again, and hope it's not gonna be as long until the next time! :-)
No more, please. Please take this discussion to another thread, or if you feel the need to speak to me about it, PM me or email me. Let's leave this thread to questions for me, please. I don't wanna have to start flagging posts in here! :-)
Correct. Which complicates matters, and is the type of flavor element that opens up all sorts of possible avenues of storyline. Interesting, yeah? ;-)
That's missing the point entirely.
The iconics aren't about playtesting. They're about flavor building and artwork and story. You'll note we haven't included stats for iconics in an Adventure path for years and years. That's why.
They also serve as pre-gens for folks who want to play in PFS and don't have characters of their own.
So the question of who we'd illustrate a Sarenrae schism AP ENTIRELY matters, and is, in fact, a great question.
It'll happen. (I HOPE!!!) Probably not for a few years. I initially wanted to start Jade Regent with Pathfinder #19, and that one didn't start until #49. I've wanted to do something with Numeria and the Worldwound from the start, and those just came out this year and last year. So... a Sarenrae schism AP might well be 5 years away at this point. Or more.
And at that point, who knows how many iconics we'll have?
My understanding is you wanted to retcon the 'Taldor hates Sarenrae' bit in Golarion. How do you feel about the Iconic Slayer's backstory since it draws heavily on the very thing you wish to remove?
I think Erik hit the notes exactly perfect, and it's in this way, via fiction and material written by powerful, excellent writers who understand the complexities of the situation, that I want to move forward.
I don't want to retcon the "Taldor hates Sarenrae" thing at all. If I did, I would have removed it from the Inner Sea World Guide entirely and would not be talking about it still today.
I think that it's a FASCINATING example of a religious schism, and one that has a lot of room for exploration... in fact, I'd like to do an entire AP some day focusing on it and why it came to be and where it's going. The fact that the initial introduction to the whole thing was kind of poorly thought out and awkwardly presented and confusing is what I object to... and now, what you're seeing in Zadim's background and in other places (such as the Taldor and Qadira entries in the Inner Sea World Guide) is myself, Erik, and others whom I trust and know can handle the complex subject with the skill needed to carry it through is a further exploration of the situation.
Okay... let's get back to questions on the thread. It's been going on too long to get derailed.
I probably should have not answered the question at all, honestly, since there was no way for me to do so without folks getting riled up. That said... this is me answering. You ask, and I answer. Not Paizo. Not your GM. Not necessarily even your friend (although I like to think I could be EVERYONE'S friend, the internet's good at reminding me that's probably unlikely).
The fact that folks DO get riled up tells me that it's important to discuss, and that we've got a long way to go to make up for decades of unfair gender bias and the like....
But we already know that.
Let's get back to questions and I'll get back to answers.
In the meantime... be nice to each other!
James, I'm going to Gen Con for the first time this year. What should I plan on doing that isn't an event I find in the guide?
I'm the wrong one to ask. I've only ever gone to Gen Con as an employee of Paizo, and as such, my interaction with Gen Con is as a worker. It's not a vacation for me—it's a lot of hard work filled with seminars and booth duty and meetings and manual labor.
The things I generally do beyond that usually involve getting as much extra sleep as I can so I don't get con crud.
What are your thoughts on an Undead created by those killed by a Succubi's Energy Drain?
They absolutely exist.
In fact, having a specific kind of undead created by that specific kind of energy drain is an interesting idea for a new monster... although it would need to contain language like "some, but not all, of those drained to death by a succubus rise as free-willed undead..." because the succbuus doesn't have a create spawn ability, and building a monster that stealth-grants an existing monster new powers is bad design.
To a certain extent, the point of Mythic was to "break" the system and to allow mythic characters to do things that non-mythic characters cannot do. It does certainly change the game and how it's played... certainly more so than I'd anticipated with Wrath of the Righteous. But it sounds like there's plenty of folks who are enjoying how those changes work... so it's not a bad thing for everyone.
THAT SAID... an AP that has more roleplaying elements in it is something I've always wanted, and I always punch up the roleplay elements in APs I develop. I'm certainly intrigued in pushing it further... but as someone upthread mentioned... the game's core design is a combat simulator, and the further we drift from that, the further we drift into new areas that, like Mythic, will change the game and how it's played. Perhaps in ways you or I can't predict.
So... it's a tricky thing to do.
James how quickly would the word get out in Golarion if someone killed one of the big threats like Treerazer or Fafnheir?
Depends on the threat. Treerazer is in the middle of the region and is at active war with a nation; news his defeat would spread like wildfire. Fafnheir is off to the edge and isn't super active; his defeat would perhaps go unnoticed for a long time unless someone went out of their way to publicize it.
How exactly does a Succubi's Energy Drain play out? Does the person just feel weaker or is it something else? Basically what are the Visual, Physical, and Physiological effects and signs of being energy drained by a Succubus?
That depends on how comfortable you are with adult situations in your game.
At the very least, it causes the victim to grow weaker in all ways, physically and mentally and spiritually.
Visual and physical are the same, aren't they? The character would be shaky and feeble and slower moving and probably have eyes drained mostly or completely of color and might have livid physical marks on their body.
Psychologically, they'd be forgetful and depressed and self-loathing and kind of act addicted to the succubus.
In fact, various stages of drug abuse victims and withdrawal symptoms aren't a bad analogy.
That last line sums it up.
That's not the way to go about standardizing anything. Sneaking changes like that into less-commonly referenced books is not a fix, it's an error.
I suppose searching for "Real ghost videos" on You-Tube would have done it... there are some remarkably frightening videos there.
1) Sandman and Watchmen are old favorites. Rat Queens and Saga are new favorites.
2) That's an error. It should be Chaos, Evil, Nobility, and Strength. No change to the subdomains.
3) I'd just cut it from the antipaladin list, frankly, since Urgathoa is neutral evil anyway and not the most commonly worshiped deity by chaotic evil paladins.
The NPC wrote:
Depends entirely where her religion popped up. Tian Xia is bigger than 5 Inner Sea regions, after all... there's a lot of different stuff there.
The one who did and would and could.
Graeme Lewis wrote:
1) I suspect a qlippoth and demon actually talking to each other would be so rare, and would involve such unusual personalities on each side of the conversation that it'd be impossible to guess what they'd be saying to each other.
2) Kytons are not immune to fear, and humanoids can cause fear effects with the right tools, so yes.
3) She likely does, and is likely quite good at it.
The NPC I like more is gonna win.
I've lost interest in the "who would win in a fight" questions, especially in cases where the NPCs have or will soon have stats. Run mock combats! You tell me who won! :-)
Artifact spells are interesting. That's not something we've really considered at all. That said... they're kinda sketchy things to give out in a game where a lot of folks already maintain that spellcasters get everything and martial classes get ignored. Artifacts can be used by everyone, after all...
1) To set the theme of now, in this new age of lost omens, fate is what mortals make of it. And to symbolize the fact that while humanity is the prominent civilizaiton, their patron deity died and therefore they should be wary. It's a dangerous world.
2) I shall!
Graeme Lewis wrote:
Elvanna would kick Razmir's ass easy. ESPECIALLY if it were a fist fight.
Kevoth-Kul probably would.
And frankly... one of the benefits of doing stats for these characters is that you can run mock battles between them to find out! ;-)
Sounds like Ultimate Equipment has an error or something. Weird. And kinda annoying.
1) Rapier, scimitar, starknife.
2) Ghlaunder, Besmara, and Milani (although Yog-Sothoth and Shub-Niggurath and Nyarlathotep are fun too!)
3) I really can't recall, frankly, since I don't really remember the order in which I encountered them... do movies count? How about you-tube videos? Short stories and novels?
1) In fact, there is a basic "flail" in the game. It's a martial one-handed melee weapon. The next step up would be the heavy flail. The dire flail is an exotic weapon. There is no such thing as a "light flail" in the game.
2) Uaransaph should grant proficiency with the light repeating crossbow.
3) In both those cases that should be the heavy mace.
Marroar Gellantara wrote:
How many of the same questions do you expect reddit to ask you next friday?
Not many. The audience at Reddit is very different than the audience here. I expect there to be a mix of some questions that are deep continuity, some that would be obvious to folks here, some that are trying to trick me into making rulings for their home games or PFS characters, and some that are outright antagonistic. Should be fun! :-D
Androids are brought back to life in exactly the same ways as you bring any PC race back to life. Breath of life if you're quick, raise dead or resurrection or reincarnation or true resurrection or miracle or wish if you're not as quick.
They're not constructs. Make whole doesn't affect them any differently than if you cast it on a human.
Androids have souls.
Would WG7 have been more palatable to you if they had called it Castle of Comedy or something, rather than try to pass it off as Castle Greyhawk as Gary intended it?
A little, but not a lot... because I generally don't like self-mockery and anacronistic humor and puns in my RPGs.
It would have certainly helped fix the mean-spirited disrespect for Castle Greyhawk that it carried though.
That'd probably be something from that terrible adventure WG7 that I ran a few times as a teenager before I realized how goofy and silly and disrespectful the adventure was.
As for the silliest I've created? According to Wes, it's the zeugalak.
Graeme Lewis wrote:
Tech weapons are built on the same balancing factors as magic items. He's got the appropriate gear you'd expect a 15th level nation leader to have, and Elvanna has the gear you'd expect a 20th level nation leader to have. Access to technology doesn't make a difference, since a 50,000 gp magic item is equal in power (more or less) to a 50,000 gp technological item.
*Maybe. If they do exist, they're hidden somewhere in a ruin in Numeria and no one's found them yet... or if they have, no one's shown them off yet.