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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 46,050 posts (48,178 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
StDrake wrote:

A tricky one perhaps - have you ever considered a more fantasy/starwarsy division into Light and Darkness rather than Good and Evil(tm)

Got the idea looking at how some fun with antipaladins can never be used in PFS and how many people don't want "evil" characters in their party, due to the "evil" mostly being a pretext to being a jerk to the party itself.
I prefer good vs. evil in my games. Mostly because my favorite alignment is chaotic good, and I'd rather not play in a game that demonizes chaos. (And I think that an antipaladin would still be an antipaladin and be on the darkness side anyway, so that wouldn't change anything there.)
Have you read any of the Moorcock books, in particular ones besides Elric/Corum/Hawkmoon series?

Yup, and I quite love them.

Paizo Employee Creative Director

Lemartes wrote:
James Jacobs wrote:
Yossarin wrote:

That is great news about the interlink complexity, JJ, and I really look forward to the release of this AP. Council of Thieves remains my favorite AP in spite of its problems, primarily because I am drawn to the setting and the tragic feel it has. And the opera, of course. Part of me secretly hopes Hell's Rebels will give a nod to the Chelaxian opera scene for all those wanting to play Chelish Divas.

There'll be more than a nod to the opera in Hell's Rebels.

Note the title of part 4, "A Song of Silver," which follows part 3's "Dance of the Damned."

See now I'm torn between playing a Paladin of Vildeis and a Chelish Opera singer.

Given the nature of the campaign... I suspect in most cases, the opera singer would be the better choice.

Paizo Employee Creative Director

StDrake wrote:

A tricky one perhaps - have you ever considered a more fantasy/starwarsy division into Light and Darkness rather than Good and Evil(tm)

Got the idea looking at how some fun with antipaladins can never be used in PFS and how many people don't want "evil" characters in their party, due to the "evil" mostly being a pretext to being a jerk to the party itself.

I prefer good vs. evil in my games. Mostly because my favorite alignment is chaotic good, and I'd rather not play in a game that demonizes chaos. (And I think that an antipaladin would still be an antipaladin and be on the darkness side anyway, so that wouldn't change anything there.)

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
LazarX wrote:
Still playing Warcraft? What's your huntress doing now?
I am indeed... although not a lot. Been focusing my video game time on other games. My Warcraft project at the moment is farming a certain raptor-riding thug in Zul-Gurub for his mount. Been after that raptor for years and years and years, and have been camping the entrance and rushing in to push him around every few days.
Have you picked up your faction's Rhino Mount from Mists of Pandaria? And did you ever make it to the island of Really Huge Dinos?

I never picked that, no.

But yes, I mined the hell out of those dinosaur bones and got all the raptors. Including the bone white one.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Another name question. Does Bren sound like something Kellid parents might name their kid, or does it sound silly?

Sounds fine.

AT LAST! Now to agonize over his class for a few weeks or so.

Would a metal shield boss on a wooden shield affect a druid's ability to wield it?

It would in my games.

Paizo Employee Creative Director

Mythic Evil Lincoln wrote:

Hey James, we've been working through that list of movies!

We took in Yellowbrickroad last night, which I liked (although it seemed a bit style-over-substance).

It got me thinking... have you ever seen A Field in England? It's got the same vibe of hallucinatory madness in the wilderness, but set in the English civil war, and with alchemists!

Huh... never heard of it. I'll check it out; thanks!

Paizo Employee Creative Director

Filby Pott wrote:
Why do the ghouls of Nemret Noktoria hate ghasts, aside from the meta precedent in Lovecraft?

That's the primary reason. Ghasts are in the game, after all, due to Lovecraft.

Paizo Employee Creative Director

LazarX wrote:
Still playing Warcraft? What's your huntress doing now?

I am indeed... although not a lot. Been focusing my video game time on other games. My Warcraft project at the moment is farming a certain raptor-riding thug in Zul-Gurub for his mount. Been after that raptor for years and years and years, and have been camping the entrance and rushing in to push him around every few days.

Paizo Employee Creative Director

WormysQueue wrote:
James Jacobs wrote:
In fact... the interlinks in Hell's Rebels are some of the most complex I've yet attempted. The first four adventures in particular should weave together in a LOT more ways other than "Find a note at the end of Adventure 1, use that note to start Adventure 2."
Will this be kinda like between "Burnt Offerings" and "Skinsaw Murders"? I really liked how one could seemlessly move between those two adventures and still am a bit disappointed that this hasn't been repeated more often (though I guess it's really hard to do when different authors write the adventures).

Absolutely.

Paizo Employee Creative Director

If you're a small Aasimar, you should indeed get the size adjustments. Depending on your class, this could be an advantage or a disadvantage. It's best to get your GM's approval before doing something like this, and for something like a massive organized play program like PFS, it's best not to do it at all, in the interest of keeping things as even a starting point as possible.

Paizo Employee Creative Director

Icyshadow wrote:
How far have you gotten in Bloodborne?

Haven't yet killed the first boss. Have only gained 1 level so far. Not that far, in other words.

Was busy this weekend with other things.

Paizo Employee Creative Director

Ed Reppert wrote:

On earth, four species in genus Panthera — tigers, lions, leopards and jaguars — roar. Snow leopards (which are a different species than leopards) do not roar.

Which cats on Golarion roar?

Same ones as in the real world.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Another name question. Does Bren sound like something Kellid parents might name their kid, or does it sound silly?

Sounds fine.

Paizo Employee Creative Director

AlgaeNymph wrote:

Spoiler:
1. If Casandalee were to choose which memory facets were used in her divine ascension, what would they be? Given her interests, I'm guessing Creativity (Charm), Ingenuity (Artifice), Logic (Knowledge), and Psyche (Repose).

2. Also, what would she want her areas of concern be? I'm guessing androids, emotions, and past lives.

Spoiler:
1) They'd be the ones SHE wanted. And what SHE wants depends on how she's played in any one game. It would depend on how the PCs interacted with her from the 4th adventure to the end, and as such, there's not any one "baseline" choice.

2) What her areas of concern would be would vary wildly, but again, it would depend on a combination of her interactions with the PCs and what her domains ended up being. It really HAS to and SHOULD be organic, something that makes sense given her role in any one game, and as such, I'm very hesitant to "taint" that with anything that could be misunderstood as "official" selections.

Paizo Employee Creative Director

BigP4nda wrote:

Has anybody at the office ever designed a PC race for the Pseudodragon?

If not, could you enlighten me on the RP for the following abilities? Or at least an estimate that you can think of, or perhaps forward me to somebody else who could help. I am trying to turn the Pseudodragon into a playable race using the Race Builder from ARG, but there are quite a few traits left out:

** spoiler omitted **

I would really appreciate any and all input you could provide, as it stands the Pseudodragon has 40+ RP...more than a gargoyle...

Nope... and frankly, I think it's not a good idea. For two main reasons.

Too small.

Not human-shaped.

Paizo Employee Creative Director

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xavier c wrote:

1)When do you think we will get a pathfinder rpg video game?(that is like dragon age or neverwinter nights or even Pillars of Eternity)

2)What would you want a pathfinder rpg video game to be like?(or what would you like to see in a pathfinder rpg video game)

1) I would love this. But I'm not gonna say anything else on the topic.

2) As above, I'd love a game in the stye of Baldur's Gate or Pillars, but I'd also love a Skyrim or Dragon Age or Witcher style game. Beyond that, I'd love to see an Assassin's Creed style game, or a Dark Souls style game, or a survival horror style game, or a platformer, or even a dating sim type game! The more the better!

Paizo Employee Creative Director

Archpaladin Zousha wrote:


Forgive me, but I'm not sure I follow. What I mean to say is how do NG Green Faithers differ from the N majority in terms of beliefs and practices?

They're friendlier. More open to visitors and nicer overall.

Paizo Employee Creative Director

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wraithstrike wrote:

I have an AP question with the maps. If a feature such as a wall of a cavern goes over the line into the next square, but only slightly, but the AP does not call for squeezing is it just "how the art was done" or was the intent to force characters to squeeze through? Since this is an AP question, and not really a rules question I figured I could ask you, but if not then I will go to where ever you point. :)

PS: Sorry for the long sentence.

Nope. The intent was not to force squeezing. In fact, and in my opinion... GMs tend to be TOO strict on whether or not a PC can "fit" in a square. PCs aren't five feet across. You can stand in a pretty narrow area and not "squeeze." As a general rule, if at least half a square is not clogged by wall, then you should be able to occupy it. If less than half is available, whether or not you let a PCs squeeze, stand, or not enter at all is left to the GM.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James Jacobs wrote:
Adam Daigle wrote:
James Jacobs wrote:
Darius Darrenbar wrote:

James

Have you ever thought about bringing back a villain from a previous adventure path and reusing them for future one? If so what character(s) would you like to bring back?

Yes. And I'm not gonna say who, cause I'm gonna do it.

Nice.

Oh, crap. Rules of the thread... a question...

Isn't coffee better black?

It is better black.

And I believe I told you who I'm gonna bring back, didn't I? It's TWO villains, in fact. I'll tellya on Monday.

Which APs will they be in? I could think of a good one from Council of Thieves...

WAY too early to say.

Paizo Employee Creative Director

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Jessica Price wrote:
James Jacobs wrote:
Adam Daigle wrote:
James Jacobs wrote:
Darius Darrenbar wrote:

James

Have you ever thought about bringing back a villain from a previous adventure path and reusing them for future one? If so what character(s) would you like to bring back?

Yes. And I'm not gonna say who, cause I'm gonna do it.

Nice.

Oh, crap. Rules of the thread... a question...

Isn't coffee better black?

It is better black.

And I believe I told you who I'm gonna bring back, didn't I? It's TWO villains, in fact. I'll tellya on Monday.

Oooh! Oooh! Me too!

Oh crap, it's supposed to be a question...

What's your favorite tea?

HA! Monday!!!

For the revelation, not the tea.

My favorite tea is probably something with raspberry in it, and it's probably sold at Teavana. And that mystery tea whose name I forgot already is pretty good too!

NO WAIT. My favorite tea is the "T" that starts the word Tyrannosaurus.

HA.

Paizo Employee Creative Director

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Rysky wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
The first two plots have been translated into Pathfinder APs already—Curse of the Crimson Throne and Serpent's Skull. I've not yet translated the third into one yet, because I don't think management will let me kill off Irori with a transplanar supernatural immense faith parasite monster that siphons belief and digests it into anti-belief and then shoots it across the planes to kill a god.
What about Abadar?
Did you really just ask me if I thought it was a good idea to propose an AP where I kill off the deity whose image is used by one of the owners of the company as an avatar on these very boards?
I don't see why he gets special privileges just because he happens to look like Vic...

People who more or less sign my paycheck have plenty of reasons to have influence on what I do to earn said paycheck.

Paizo Employee Creative Director

The Fox wrote:


Do you want to just tell him here so he doesn't need to wait until Monday? Could you put it in a Spoiler block and ask everyone else not to look? ;)

Nope, and nope.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:

A while ago I asked you about paladins and The Green Faith, noting its emphasis on cycles and natural laws and stuff. Your response made sense: Paladins are all about doing what's right and honorable, and the Green Faith is about nature, which ISN'T right and ISN'T honorable.

I'm curious now about on the other end. Followers of the Green Faith can be any Neutral, including LN and NG. I'm wondering how "paladin-like" a NG druid of the Green Faith could get away with being. Working to venerate and protect nature, destroy those who despoil it, maintain the balance of it, etc. seems pretty straightforward, but how much leeway does such a person get before their alignment is essentially LG and nature ceases to empower them? I suppose the root of the question is that I have a hard time understanding how to separate the various Good alignments from one another in terms of behavior, especially if such a character believes in things like maintaining or restoring the balance and cycles of the world where they've been damaged (like in the Worldwound for example).

What separates a NG person from a LG person?

Lawful neutral is not paladin-like at all.

What separates neutral good from lawful good is that the neutral good person is willing to give up more to do good. They aren't going to be shackled by tradition or laws. Neutral good is, in a lot of ways, the most "pure" form of good.

And how exactly does that perspective intersect with the Green Faith and its demands?

Usually with disagreement and argument, and often with conflict that can lead to fighting. Which is, of course, not the same as being at war.

Paizo Employee Creative Director

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Generic GM wrote:

Hello!

Thank you for your answer about the dreaded Queen Ileosa. The thought of her at a national level of power is pretty scary.

Could you talk about this a bit more, "transplanar supernatural immense faith parasite monster that siphons belief and digests it into anti-belief and then shoots it across the planes to kill a god.", Because frankly that sounds amazing!

Also, what have/are the aboleth up to in your homebrewed game?

Hope you have a great weekend!

I might talk more about it some day... but for now, I kinda don't wanna say much more. I like to keep things from my setting close to the chest until I decide if I want to keep them for my own use or sell them, basically.

As for the aboleth goals in my homebrew... I pretty much wrote that entirely up for D&D's Lords of Madness hardcover. That.

Paizo Employee Creative Director

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Adam Daigle wrote:
James Jacobs wrote:
Darius Darrenbar wrote:

James

Have you ever thought about bringing back a villain from a previous adventure path and reusing them for future one? If so what character(s) would you like to bring back?

Yes. And I'm not gonna say who, cause I'm gonna do it.

Nice.

Oh, crap. Rules of the thread... a question...

Isn't coffee better black?

It is better black.

And I believe I told you who I'm gonna bring back, didn't I? It's TWO villains, in fact. I'll tellya on Monday.

Paizo Employee Creative Director

1 person marked this as a favorite.
Kerney wrote:

What would you do if you had an Eidolon?

If there any hope for a type of Eidolon that is smarter or more charismatic than most NPCs in anything coming out?

Thinking of setting a campaign in the fantasy equivilent of the American Southwest (i.e. home, only about 700 years ago). How would you approach an area like this which is not your usual fantasy setting?

Thanks for your answers in advance.

I'd retrain to bard if I had an eidolon.

An American Southwest campaign? I would approach it with caution and tons of respect for the indigenous cultures.

Paizo Employee Creative Director

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Samy wrote:

Hello James,

will we find out the AP after Hell's Rebels at PaizoCon, even though PaizoCon is so relatively early this year?

Will there be any hardcovers announced at PaizoCon?

The timing of when Paizocon happens does not mean we won't use Paizocon to announce things. We will indeed announce the next AP there, as well as a hardcover or few.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James, is this horrorific pie for you?.

No... but it looks like it's made of blueberries which is one of my least favorite pies. It would be better as pumpkin or raspberry.

Paizo Employee Creative Director

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The Golux wrote:

James,

is the Cult of the Dawnflower problem with insufficiently good and merciful followers an issue in kelesh as a whole, or is it mostly a Qadiran-and-Avistani thing?

It's pretty much a localized Qadira thing. Pretty much everywhere else, Sarenrae's faith isn't warmongery like it has been portrayed in Qadira.

Paizo Employee Creative Director

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Ed Reppert wrote:
Where did Lini find Droogami?

In the Land of the Linnorm Knigs.

Paizo Employee Creative Director

Albatoonoe wrote:
Have you seem the film "Resolution"? It's on netflix now if you haven't. Judging by the films you like (which are very similar to mine), I think you'll really like it.

Yup; saw it last year. It's a GREAT movie. Loved it.

Paizo Employee Creative Director

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Roshan wrote:
When you summon a creature using summon monster or summon natures ally, how does it work? Does it conjure a likeness of that creature to fight for you or does it bring a real creature from somewhere?

It summons a "copy" of an idealized incarnation of the creature. A summoned creature doesn't exist before you cast the spell, nor does it exist once the spell expires.

That's the difference between summoning spells and calling spells. Calling spells DO conjure a real creature.

Paizo Employee Creative Director

Rysky wrote:
Also regarding Bloodborne, ** spoiler omitted **

I haven't gotten by the first boss, so no comment yet. And haven't read the spoiler.

Paizo Employee Creative Director

8 people marked this as a favorite.
Rysky wrote:
James Jacobs wrote:
The first two plots have been translated into Pathfinder APs already—Curse of the Crimson Throne and Serpent's Skull. I've not yet translated the third into one yet, because I don't think management will let me kill off Irori with a transplanar supernatural immense faith parasite monster that siphons belief and digests it into anti-belief and then shoots it across the planes to kill a god.
What about Abadar?

Did you really just ask me if I thought it was a good idea to propose an AP where I kill off the deity whose image is used by one of the owners of the company as an avatar on these very boards?

Paizo Employee Creative Director

Leucrotta63 wrote:
Does a Monk using Brass Knuckles use the Brass Knuckle damage or his own Unarmed Strike damage? Would enchanted Brass Knuckles add their enchantment bonus (or equivalent magical weapon enchantment, such as Flaming/Frost) to a Monk's Unarmed Strike?

That's an even better question for the rules forum and an FAQ.

My take... brass knuckles are weapons, not unarmed strikes. Don't mix them, cause that's cheesy and silly.

Paizo Employee Creative Director

Leucrotta63 wrote:

When using Cleave, does the attacker have to finish the Cleave with the same weapon he started it with? For example, could a Fighter begin a Cleave with a reach weapon at a foe 10' away, then switch to Armor Spikes or a Spiked Gauntlet and finish the Cleave against a foe within 5'?

For that matter, does a Great Cleave all have to be with the same weapon?

That's a good question for the rules board and a FAQ. My take? Yes, it has to be with the same weapon, because it's called "Cleave," not "Hit A Foe With All Your Weapons And Stretch Credulity Even More About What You Can Do In One Round."

And the mental image of cleaving from one foe to the next with one mighty blow is just more interesting to picture than swapping weapons out.

Paizo Employee Creative Director

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Thomas LeBlanc wrote:
James, are you looking forward to Witcher 3?

Of course I am. I hope I've got time to finish Legend of Grimrock II, the Dragon Age DLC, Pillars of Eternity, and Bloodborne first though...

Paizo Employee Creative Director

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Kalindlara wrote:

Hey, I couldn't find this in a thread search, so I decided to ask. Sorry if this has been asked before. (It's about Mythic, too. Sorry.)

One of my Wrath of the Righteous players is taking the full Divine Source series for his paladin. One of the (sub)domains he wants is Resurrection, which would give the character raise dead, resurrection, and true resurrection as spell-like abilities (removing the gp cost). Which way of handling this do you think would be best?

1) Allow the full use of these abilities, with no gp cost, just as written. Free resurrections!

2) Allow the use of the spell-like abilities, but require the player to provide material components.

3) Deny the subdomain entirely. I'd rather avoid this option, though...

For context, I'm planning for the campaign to go to 20th level and 10 tiers, just as written. Also, the party has no cleric, just an inquisitor and a bloodrager.

Thank you! :)

1) Allow full use. Mythic is mythic, after all. Frankly, I think that the GP cost for resurrections is kinda lame. It's already bad enough if your character dies since you have to sit quietly at the game table and not play and watch while everyone else has fun and you get to stew in the humiliation of being dead. Having to spend money to fix that is kinda kicking someone when they're down.

I would MUCH rather have an in-world reason why not everyone gets raised than "only the rich get it."

Paizo Employee Creative Director

The Golux wrote:

In Casmaron, does the top part of Kelesh butt right up against the south part of Iobaria, or is there an intermediary area? Also, is there an intermediary zone or a strict border between Kelesh and Vudra? I understand you can't say anything concrete on these but just a general sense of how tightly packed and large the known major countries in that area are.

Also, The Panotti race statted up in Muder's Mark is really cool, and looking it up I learned about all the other races that are supposed to be from the same area. Do you have any desire or plans to stat up Blemmyes or Monopods? I guess Cynocephali could be done with existing things but the others are pretty distinctive.

Unrevealed.

And I'm pretty sure we'll not be doing much more with the Panotti anytime soon. I'm not super fond of them. We'll see, in time, I guess.

Paizo Employee Creative Director

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Darius Darrenbar wrote:

James

Have you ever thought about bringing back a villain from a previous adventure path and reusing them for future one? If so what character(s) would you like to bring back?

Yes. And I'm not gonna say who, cause I'm gonna do it.

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:

A while ago I asked you about paladins and The Green Faith, noting its emphasis on cycles and natural laws and stuff. Your response made sense: Paladins are all about doing what's right and honorable, and the Green Faith is about nature, which ISN'T right and ISN'T honorable.

I'm curious now about on the other end. Followers of the Green Faith can be any Neutral, including LN and NG. I'm wondering how "paladin-like" a NG druid of the Green Faith could get away with being. Working to venerate and protect nature, destroy those who despoil it, maintain the balance of it, etc. seems pretty straightforward, but how much leeway does such a person get before their alignment is essentially LG and nature ceases to empower them? I suppose the root of the question is that I have a hard time understanding how to separate the various Good alignments from one another in terms of behavior, especially if such a character believes in things like maintaining or restoring the balance and cycles of the world where they've been damaged (like in the Worldwound for example).

What separates a NG person from a LG person?

Lawful neutral is not paladin-like at all.

What separates neutral good from lawful good is that the neutral good person is willing to give up more to do good. They aren't going to be shackled by tradition or laws. Neutral good is, in a lot of ways, the most "pure" form of good.

Paizo Employee Creative Director

zergtitan wrote:
James Jacobs wrote:
Haladir wrote:
James Jacobs wrote:
zergtitan wrote:
Have you ever been to New England?

Nope.

Furthest east I've been is somewhere in Atlanta, at the airport, which was a long complicated flight to Gen Con. The furthest east I've been OUTSIDE of an airport is Indianapolis, for Gen Con. Not counting trips to Gen Con... I've never left the Washington/California (and thus Oregon) side of things.

Wow! Knowing that you're such a Lovecraft fan, I find that surprising!

Any place in New England you'd like to visit some day?

Providence, Rhode Island.

The Smithsonian.
Point Pleasant, VA.
New York.

Believe it or not Boston can be a great place to visit as well.:)

*New England unfortunately doesn't have the Smithsonian or Point Pleasant. It's the state region of Maine, New Hampshire, Vermont, Connecticut, Rhode Island, and Massachusetts. Plus Massachusetts is also the setting of many of Lovecraft's works; Bonus Points ;)*

Heh... there ya go. My interest in New England is sparse enough that I don't really even know what it is, I guess.

Paizo Employee Creative Director

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Zelda Marie Lupescu wrote:
James Jacobs wrote:


Since the Hellknight prestige class is a prestige class... no. You don't have to have levels in the class to be in a Hellknight order. Most folks who don't are known as armigers, but there are some non-Hellknights in the group as well. You can likely earn the right to wear the armor in some rare situations (and of course anyone who wants to wear it can anyway, which isn't as big a problem in regions the Hellknights don't patrol)... but you have to have levels in the class to gain those special Hellknight armor perks of course.

Okay, yeah cause I have a character I really want to be a hellknight "profession" wise, but the class itself doesn't interest me nearly as much as (Un)Holy Vindicator... bleeding stigmata in the name of the Godclaw... She's a LE antipaladin (Fire Mountain's Way of the Wicked archetype)

On a side note based on that, I know you have disavowed the Paladins of Asmodeus (and I agree) but what is your current stance on Paladins being Hellknights of the Order of the Godclaw? One of the current leaders is like a level 5 paladin or something. Is she in imminent danger of falling from grace?

James Jacobs wrote:
The average gillman knows nothing about them. Other than PERHAPS some "boogeyman" stories.

Okay, that does make some sense, but then what about the language they speak? They automatically get Aboleth and Common then can learn Aklo and a few others as bonus languages. Do they just know their language is called Aboleth? Or, better question, if I was playing a gillman with a +8 Dungeoneering in your game*, what info would I know about the aboleth?

(I tried for fun "rolling" and got a 19 total, but then I decided to consolidate the two posts I had made, and ended up with a 10 lol so I just deleted the roll.)

*Italicized to make it very clear to everyone that might try to use whatever you say in a "omg James Jacobs said it, it's law" claim, I am merely asking for your opinion as the GM who created much of the...

Paladins in the order of the Godclaw seem weird, but possible. Still, weird.

Oh... hmm. Nevermind. If they automatically start with Aboleth, then I think perhaps that they DO know about them a bit more, but still think of them as boogyemen. (Honestly, I've not yet really done a LOT of thinking about gillmen.)

Paizo Employee Creative Director

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Haladir wrote:
James Jacobs wrote:
zergtitan wrote:
Have you ever been to New England?

Nope.

Furthest east I've been is somewhere in Atlanta, at the airport, which was a long complicated flight to Gen Con. The furthest east I've been OUTSIDE of an airport is Indianapolis, for Gen Con. Not counting trips to Gen Con... I've never left the Washington/California (and thus Oregon) side of things.

Wow! Knowing that you're such a Lovecraft fan, I find that surprising!

Any place in New England you'd like to visit some day?

Providence, Rhode Island.

The Smithsonian.
Point Pleasant, VA.
New York.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Which AP villain would you say would be the best disposed to do an evil laugh about their plans and stuff? I know usually the protagonists aren't present in the exposition scenes those laughs normally accompany so the odds of the villain doing so in front of the PCs is slim, but I'm curious all the same.
Karzoug. He kinda does this already a few times during the AP; once at the end of part 4 and again at the end of part 5.

What's his evil laugh like? Subtle chuckling? Loud and bombastic "MOO-HA-HAing?" Insane cackling of the variety that Mark Hammill built his post-Star-Wars career on? I'm curious and if I ever run this AP myself I wanna do it justice.

I suppose the Runelords ARE Golarion's supervillains.

Vincent Price of course.
Who would you assign Boris Karloff or Bela Lugosi's laughs and exprssions to? Bonus points for Mark Hamill.

Dunno.

Paizo Employee Creative Director

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LazarX wrote:

If you're savvy enough to take down a runelord, you're going to do your dammedest to make sure he or she stays out of the picture. Soul Bind in particular, is a great way to make sure someone would have to go to extreme lengths to bring that person back.

I think it can be safely said that there were a lot more than seven, and many of those who only held the title briefly were not necessarily very competent mages. Some may have been been puppets and not wizards at all, or not much of one. Their title as merely titular as many Emperors were in our real history

Sure... but for story purposes... being "savvy enough" to take down a runelord is a role I'm restricting to two types of characters:

PCs, and NPCs who end up replacing the runelord they took out.

That's a VERY small number. There's plenty of other would-be assassins who aren't savvy enough, because that's good story to have a runelord that keeps coming back despite the fact that he's been killed multiple times.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Which AP villain would you say would be the best disposed to do an evil laugh about their plans and stuff? I know usually the protagonists aren't present in the exposition scenes those laughs normally accompany so the odds of the villain doing so in front of the PCs is slim, but I'm curious all the same.
Karzoug. He kinda does this already a few times during the AP; once at the end of part 4 and again at the end of part 5.

What's his evil laugh like? Subtle chuckling? Loud and bombastic "MOO-HA-HAing?" Insane cackling of the variety that Mark Hammill built his post-Star-Wars career on? I'm curious and if I ever run this AP myself I wanna do it justice.

I suppose the Runelords ARE Golarion's supervillains.

Vincent Price of course.

Paizo Employee Creative Director

Oncoming_Storm wrote:
James Jacobs wrote:
Oncoming_Storm wrote:

Hey James, I'm hoping you could help me with some rules questions I have about the Monk of The Empty Hand.

Let's say my character has a +1 quarterstaff, and Weapon Focus: Quarterstaff. Since I am now treating the +1 Quarterstaff as a improvised weapon that acts as itself.. do those bonuses still apply to attack and damage rolls?

Nope. You have weapon focus with the quarterstaff, not with an improvised weapon.
Is there such a thing as Weapon Focus: Improvised Weapon? I know MoTEH is considered proficient with improvised weapons, and Weapon Focus' only prereq is proficiency.

There's not really.

Weapon Focus is not a great feat to choose if you're a Monk of the Open Hand. That's perfectly fine. Not every feat needs to be equally good for every character.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Zelda Marie Lupescu wrote:
Is levels in one of the Hellknight prestige classes required to be a Hellknight? What about wearing the armor? Can a person join the Hellknights, earn the right to wear the armor, yet not take the prestige class?
Since the Hellknight prestige class is a prestige class... no. You don't have to have levels in the class to be in a Hellknight order. Most folks who don't are known as armigers, but there are some non-Hellknights in the group as well. You can likely earn the right to wear the armor in some rare situations (and of course anyone who wants to wear it can anyway, which isn't as big a problem in regions the Hellknights don't patrol)... but you have to have levels in the class to gain those special Hellknight armor perks of course.
My PFS Summoner has Armiger rank in the HellKnights thanks to Cheliax faction Prestige. He doesn't wear the armor, nor have any ranks in the PrC. The one benefit he has from this is +3 to Diplomacy/Intimidate rolls vs. HellKnights.

Let's keep the thread to questions, please; thanks! ;-)

Paizo Employee Creative Director

SAMAS wrote:

Have you ever had a character you yourself (as a GM or fellow player) wanted to Blast with the Horns of Iomedae's Annoyance?

Are there any plans on doing another AP section or standalone adventure like RoW 4(The Frozen Stars) where the players have the option of choosing sides in a battle or war?

I have. What GM hasn't?

Frozen Stars was a tricky one, since it had to walk a VERY thin line of "How do we do this without making half the adventure useless to half the games?" I'm not sure we'll be trying it again anytime soon. It was, if I recall correctly, hands down the HARDEST adventure to develop in that AP as a result.

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