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Not sure we've decided that yet.
Stygian could mean from the fifth layer of Hell, but I'd rather keep it in use as a real word.
Archpaladin Zousha wrote:
Does a cavalier's banner have to be an actual banner? Can it be something else that's distinctive or highly visible on the battlefield, like a tall and elaborate crest on their helmet or a carnyx battle horn? Or are cavaliers and battle heralds pretty much restricted to using lances/longspears in two hands or a shortspear with one hand they can mount the banner on or wearing a sashimono on their back?
That'd be up to your GM. As long as it uses the same resources as an actual banner (including hand usage and cost) then it should be fine, though.
Sorry... I prefer to avoid checking out things like that. For time management and legal reasons.
Archpaladin Zousha wrote:
And now that I've got that out of my system, do you think there'll ever be a point where players won't require new feats or stat blocks in EVERY book so you guys can release books that are more about Golarion's places and people (like the afformentioned Romance of the Inner Sea, which frankly I think is a fine idea)?
I doubt it. Most players are more interested in building their character's stats than in exploring the world, it seems. Those who ARE interested in world exploration tend also to be GMs.
All I need to do is make tea out of microwaved water within a 300 foot radius of her to cause that sort of mayhem.
And no. Wes doesn't own a PS4 yet, so for him... playing Bloodborne is what, like over a 400 dollar investment? Also he's super busy writing stuff at the moment, and seeing how Bloodborne wrecked my own deadline... I kinda don't wanna encourage that on Wes TOO much...
She does have pretty high DR.
Jessica Price wrote:
Well... she's kinda right.
It's possible, but unlikely.
Archpaladin Zousha wrote:
Neither, really. I guess the second one is a little better because it doesn't use the word "man" in that way, which makes it sound a little bit like it's out of the 70s.
Hi james was wondering in the long term..does paizo plan to release less rule books and more campaign related material....not trying to start the bloat war argument..i would rather see more campaign books...have a great weekend
I would rather see more campaign books as well and less rule books... but rule books sell better, so I wouldn't expect to see that shift anytime soon. I'll keep trying though!
Archpaladin Zousha wrote:
1) Pretty much, yup.
2) No prob!
3) I think that line is different for each and every person. For me, the line is drawn when you have 2 of the following 3 locked down:
For a character that you're playing in an RPG... that's not going anywhere other than your game table and in that case, it's less of a concern. For a character you're publishing, it's obviously more of a concern.
1) Because the monsters in the game are, overall, weighted toward evil, because the monsters in the game are, overall, weighted toward foes that traditionally good parties face.
2) Because that's a deliberate design choice to break symmetry between the good outsiders and evil outsiders.
3) Nope. I don't feel like coining one either. I like the fact that the current setup favors good versus evil, and doesn't try to do the same for law versus chaos. And not only because in the vast majority of adventuring parties law and chaos traditionally don't clash NEARLY as much as good and evil.
4) I'd like to be chaotic good, but I tend to be more lawful good. So I guess I'd say I'm neutral good. HAIL SARENRAE!
Not gonna classify co-workers, since that's kinda weird.
j b 200 wrote:
Nope. You don't.
You might detect hints of plans I have for something regarding the Runelords... but it's not the next AP.
Archpaladin Zousha wrote:
1) There are reasons why ALL of the magic schools are what they are in Thassilon. For pride, it's associated with illusion because those spells are the best suited toward masking and hiding flaws in your person, your belongings, and your environs. And you can change them as needed if someone dares try to one-up you. The fact that these aren't REAL changes only furthers your psychological damage about being obsessed with them. Envy is instead associated with abjuration because those are the spells and magical effects you use to ruin other people's magic.
2) Planar (Abyss) is a good choice. As would be Mountain/hill, or plains. Actually... go check out the Wrath of the Righteous Player's Guide... that info is in there.
3) Maybe play with players who aren't as obsessed with calling out your inspirations? Or rather than be dismayed at that, say, "You're damn right I'm playing Batman/Geralt/Merlin, because that guy/gal is inspiring and cool!"
Hee... no worries! I was sorta being snarky, because I like the fact that there's so much mystery surrounding the Peacock Spirit. Sorry about that! :-/
In any case... it's not QUITE time yet to reveal more about the Peacock Spirit, including what he/she/it is not. I wanna keep it mysterious for a bit longer... ;-)
Ross Byers wrote:
I happen to really not like the theory that Erastil is Odin, so that'd never fly for real. Especially since, if anything, Erastil as originally inspired for my homebrew was STRONGLY influenced by the Celtic pantheon and the master of the wild hunt...
Of course, in home games, whatever the GM says goes, but for official Golarion content, I'm pretty pleased and happy and satisfied with where we are now—with the gods being who they are and NOT being different by culture.
(THAT SAID: When a deity is worshiped in another culture, while their name doesn't change, the details of HOW they're worshiped and what their "nicknames" are does. Abadar, for example, is still called Abadar in Tian Xia, but there he's known as not the "Master of the First Vault" but the "God of Walls and Ditches.")
We don't intend to stop publishing Golarion content anytime soon, so there's pretty much no chance of this. We're still publishing deity articles in Pathfinder APs, after all, even though Inner Sea Gods is out. We'll continue publishing more info about races as well as we feel the need.
1) "Mainstream Pathfinder?" That's a thing? Anyway. No, that specific method of diabolic advancement is D&D. We have different methods in Pathfinder. One of which is spelled out in the pit fiend's special abilities.
2) It's a complicated contract and Thrune doesn't reveal much about it... but we'll be revealing peeks into that whole setup later in the year once Hell's Rebels starts coming out... so I'm not gonna say much more about it quite yet...
3) That's unrevealed. More to the point, that's something Jason likely came up with, and he's the one that I want to be the one to decide how Razmir did it. And one 9th level spell couldn't do it, perhpas, but multiple wishes ABSOLUTELY could, as could multiple gates to call in deadly outsiders. At the very least, wish used to cast earthquake would do the trick. More likely, though, it was a powerful and rare ritual that Razmir used to do the trick. Anyway... it's up to Jason.
The gods can ABSOLUTELY be depicted in different ways. Desna's a great example. She's only relatively recently favored her current elven butterfly form. But they're generally known by their actual names throughout the worlds they're worshiped on. There may well be a few who deliberately hide their names or encourage being worshiped under different names for their own reasons, but for the most part, the gods want you to know who they are.
And from a real-world brand perspective, it's important we don't dilute their character to confuse customers.
For our daemons, we generally look to obscure or Latin or Greek words for inspiration, then fiddle with them a bit and then stick them in front of the suffix -daemon.
In the case of the leukodaemon, we took the Greek word "leuko," which means "white" or "colorless" and is associated with not only the white skulls of their heads and the pallid color of a dead body, but also with disease. Things like leukemia.
No ties to Greyhawk at all, in fact. I'm pretty sure that the name "Leuk-O" from Greyhawk was instead an Easter Egg associated with Gygax's son, Luke. VERY different inspirations.
The Thing from Beyond the Edge wrote:
1) Anyone can worship particular gods. That's kind of the norm in Golarion.
2) Absolutely. In fact, those prestige classes in that book are built to encourage and reward players who choose to have their characters worship single deities.
3) Probably not. Prestige classes should be prestigious, and part of that means they're also not super common.
Keep in mind that the book IS still being developed, and things can still shift as we see where we're at. Some races will get more than they've had before. Some get less. It'll probably be the best in your case or cases like yours to wait and see how the book looks once it's out. I'm just trying to manage expectations here is all.
So, this is looking more like it is a fluff book, not a crunch book?
It was always intended to be more focused on the Golarion flavor of the races. Advanced Race Guide proved a LOT of crunch for the races, and we didn't want this book to just ape that one. Furthermore, Advanced Race Guide had ZERO information about these races as they exist in Golarion.
There ARE rules elements in the book. But the focus is the flavor of the races, not the rules. And the rules that DO exist are there to specifically support how the races work in Golarion.
The book is still in devleopment, but I'd say 1/3 to 1/4 of the book is rules. That can change.
At this point we have no plans to build a giant table like that... but once the book's through layout... if there's room and time, we'll think about it. I'd say the chances of there being a big table-like appendix are VERY low though. Don't expect one, in other words.
I mean that we're still making those decisions. But the magic elf food stuff is unlikely to make it in; that stuff always seemed out of place to me.
I have seen most of the new art.
No new races/monsters/creature stats.
Inner Sea Gods covers the deities specific to races. We may mention some of them from that book but this is not the right book, place, or time to make new deities up.
I absolutely think there's a danger in listening too closely to the Internet. The Internet is a vast wildland, yes, but it also tends to equalize voices. One lone person on the internet could in theory have as loud a "voice" as a king or a president or a queen or an empress. There's PLENTY of recent examples of vocal minorities pretty much ruining lives and destroying things in this way via the internet.
I think the best thing to do is to weigh Internet feedback in one hand as ONE way to hear back from folks. I also think that there's a lot of wisdom in finding folks who like what you do and engage mostly with them. Keep what you're creating attractive to the people who are already your customers and like what you do and listen to them, and then expand outward as you can. Don't try to change your game to appeal to people who hate you, because they probably enjoy hating you and it's not worth the time to try to appeal to them anyway. AND... keep in mind that you should continue doing things YOU like.
Why is there no spell that completely wipes your existence from someone's memories? I mean all of it from the time you met the person? Why is the maximum length in time to erase memories 5 minutes?
You might want to check out the mythic version of modify memory.
That said... one big reason is that this effect is nearly impossible to roleplay out.
They're smart, so I would assume so.
captain yesterday wrote:
Admiral Day-Before-Yesterday wrote:
Nope. Qlippoth in fact are probably the OLDEST form of life. I suspect they even predate proteans, although the proteans would be the first to deny this. Yet that doesn't change the fact that when they cracked open the Outer Sphere and peered into the rifts, those rifts were ALREADY infested with qlippoth.
The operative word there is used to be human. They aren't anymore. The more recent ones DO still retain a fair amount of humanity, which is why Iomedae, the newest of the deities, may have erred in directly interacting with mortals in Wrath of the Righteous.
And further, even the older deities, like Desna, can do things that make them SEEM human. They're just not bound by humanity is all.
We haven't yet explored any non-human ascended deities for one primary reason: Because we wanted to portray Golarion (and thus its most popular deities) as humanocentric.
That said, there ARE cases of other races becoming demigods or even deities. Some are pretty obscure, such as the demon lord Kabriri starting out as an elf. Others are implied but not detailed, as in the case of Sivanah. Milani was a half-elf, I believe. There are exceptions out there... they're just not things we have focused much on yet.
Generic Villain wrote:
One other way to look at this is not to think of the outer planes as "instanced" so much as "adjoining." The Great Beyond is INCREDIBLY vast. And while Heaven might be the size of our universe, it's still a fraction of a single mote of dust on the Outer Sphere itself. All possible heavens for all possible worlds could just be clustered in a local region, in other words, but sill cover a distance so vast that creation hasn't been around long enough for any one creature to have lived long enough to walk from one to the other.
Death being my favorite comic book character, and Pharasma in large part being my invention... you might just be on to something there! ;)
Another inspiration is this short prose poem, Charon, by Lord Dunsany.
Perhaps to a human.
To a supreme and neutral deity who is NOT human and transcends thought and life and death and fate... not a conflict at all.
If anything, it might be a relief to her to see herself show up at the end of the line.
Remember... the PRIMARY reason we have our deities so hesitant to interact with the world is because they supersede PC choices and actions. They don't follow rules. In fact, you could even look at EVERYTHING THE GM DOES as being the gods manipulating and adjusting the world around your PCs in ways that are too complex for you to understand. The GM just rolled a lot of crits and TPKed the party out of random chance? That was Norgorber giving your enemies a boost in order to take you down. The party bard managed to somehow use Diplomacy to recruit a family of red dragons as minions? That was Shelyn intervening to bolster the bard's voice. And so on.
AKA: The adventure writers, campaign creators, and the GMs out there are basically doing the active involvement of the gods in-world. Along with portraying NPC actions.
Direct in-play interactions tend to either neuter the gods (as mentioned above) by making them not able to impact PC actions , or they make the game no fun to play by removing player choice from the game.
If Golarion were a shared world just for novels, this would be VERY different. In this case, the gods COULD directly interact with the world in interesting ways, because we don't have to worry about players being frustrated.
That's not the case.
We've got most, if not all, of the new artwork in. There's a LOT of new artwork, but I'm not sure every race gets new art. I suspect they might.
At this point, we're still sorting out how much of the rules will be reprints and how much will be new. I want to reprint the rules that have risen to the top—the ones that have become iconic or are important to the race or are otherwise load bearing, and not reprint the ones that weren't as popular or important and then come up with new stuff to fill those gaps, but we're still figuring that all out.
I hope there will be some new info like were did Halflings come from, who/what created them, why are they found with humans most of the time.
I do have a pretty good idea for this, but I'm not sure we're yet ready to reveal the truth. We're still being coy, in other words. We'll see if this book is the right place to reveal that bit. No promises.