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Purple Dragon Knight wrote:
Could an elf's sleep immunity be related to their interplanetary origins, whence alternative day hours occurred and thus sleep magic is not able to key in properly due to their ancestors' different sleep cycles / pineal gland's melatonin production?
Nah... that'd just mean they're on a different day/night cycle, and would open up all sorts of complications about tracking different day/night cycles for creatures from other planets, which as annoying as that would be for Pathfinder, would be a cluttering of obnoxiousness to an epic degree for Starfinder.
Purple Dragon Knight wrote:
It is interesting to note that Pathfinder RPG rules allow for the swapping of "Elven Immunities" for another ability (including but not limited to Blightborn, Dreamspeaker (which mentions prescient reverie, by the way: they lose immunity to sleep but can use dream 1/day and add +1 to DC of their own sleep spells), Elemental Resistance, Lightbringer, Memories Beyond Death, Perfect and Slender).
Therefore, sleep immunity in Pathfinder may no longer be the 'norm' in some parts of Golarion, depending on elven bloodlines and affinities.
If you had to take a guess, in which parts of Golarion would you place elves that are 90%+ immune to sleep?
It's still the norm. The whole "swapping racial abilities" is pretty much a PC only thing. We almost never use those options when making NPCs.
Jessica Price wrote:
Oh yeah! That's right! Thanks!
While it's not in the public domain, we did work a deal with Chaosium to stat up several of his creatures in the Strange Aeons adventure path recently. No tomb spawn, but there are formless spawn in that AP...
Also, there's a pretty scary monster called the "Whisperer" which is fully inspired by Algernon Blackwood's "The Willows." And plenty of Lovecraft critters as well. Monsters from literary sources are often my favorites, and it's always a delight to get them in print as creatures for Pathfinder.
The Gold Sovereign wrote:
That's a lot of assumptioning you're making there... but you'll find out what the exact CR breakdown is when the book's out in a few months! :-)
Yeah, do not assume that earth traditions are accurate for Golarion. In Korvosa, if a king or queen dies, the surviving king or queen has the lawful claim to the throne. This is, in fact, relatively standard for most monarchies in Golarion. Regardless of whether there's a child or not, and regardless of who was King or Queen first.
I suppose I should have made that clear, but that was such a primal underlying assumption that the entire AP is based on I thought it was obvious.
Neil Spicer wrote:
Nah. Plus, he's dead anyway. So even if... it wouldn't help.
1) Nodens is a deity from real-world mythology/religion; he wasn't someone Lovecraft made up, and as such he's always felt outside of the actual "Lovecraft mythos" to me. He certainly behaves differently than most of his other deities, and as such, it was something of a no-brainer to omit Nodens from what we use of Lovecraft's writings in print. Not everything he wrote is appropriate for everything, in other words. Beyond Nodens, I'm pretty sure NONE of the other creatures that we gamers quantify as "Elder Gods" as far as Lovecraft is concerned were created by him—that element is mostly apocryphal and was added into the game by other authors like August Derleth and Brian Lumley... writers whose works are not yet in the public domain anyway. So... no, no plans to include Nodens or the rest anytime soon. If you want a deity to fill the role of "anti-Outer God alien deity who is friendly to humans" then go with Desna. She's all about that.
2) No. We've got elves already. We might look to using the word for a name for a monster at some point in the future, but there's no particular plans to do so now.
We've seen from several responses on this very thread that elves in Golarion sleep. It made a certain sense for elves to be immune to magical sleep when they themselves did not sleep at all, but clearly that isn't the case in Golarion. I was curious what the lore explanation is for why Golarion's elves are immune to magical sleep.
Elves have always slept in Golarion; that's the assumption for all living creatures, and when it's not the case, we'll say in print. (That's why you see beds on maps of elven buildings, for one thing.) We don't have an official lore reason for this yet as far as I know, but my preference is that elves are simply more in tune with their subconscious minds and can control when they do or don't sleep more easily than most other races.
The notion that elves don't sleep but instead "trance" or whatever is 100% Forgotten Realms/D&D, and as such is non-open content intellectual property of Wizards of the Coast. But since D&D is such a powerful flavor in the industry, often when that game introduces a flavor element, it's easy for gamers to assume that is the way it works across all gaming.
Months ago. It's something I've wanted to do for a long time, but it got pushed to the forefront again when we put them on the deity tables in Inner Sea Gods. That book went to print too soon to do the change, but going forward, myself and pretty much everyone else here have been eager to fix it ASAP. I believe Adventurer's Guide is gonna be the first point where we mention them in print again in this context.
And semi-clear credit where credit is due... it was Amanda and/or Wes who came up with the "Queens of the Night" name for them. (As with a lot of the things we create here, it can get tricky keeping track of who came up with what after the fact.)
For what it's worth, "Queens of the Night" are playing somewhat with the implications in "Prince of [b]Darkness[b]." Night and darkness have long been associated with Hell. For example, all devils can see in darkness. It's pretty on-point as far as I'm concerned... but that said, feel free to call them what you want in your game.
They're the Queens of the Night officially going forward though.
Plausible Pseudonym wrote:
I do now. Every day, the internet teaches me that I should trust it less.
This is all described in the Core Rulebook on page 213 under the section titled "Components."
1) Not as a category that is identified as "Elder Gods." In a way, every deity that isn't an Outer God is an Elder God, though, so if you want to have the Elder Gods in your game, then just use that phrase to indicate "Deity level powers that exclude the Outer Gods."
2) Since I have no idea what your'e talking about when you say "Sidthe," I'll say "Very Unlikely."
3) There's not really an obvious example. Gorum would be a not bad choice for the swordplay element, but he'd be a terrible choice for a lawful neutral character. Iomedae might work well, since she's about swordfighting. Kurgess might also be a good choice; he's about bravery,competition, and sport, so you COULD have him include swordfighting in a competition sort of way. Frankly, the best solution would be to have him continue to worship Kelanen. We can't use him in print because he's copyrighted material, but deities can reach worshipers anywhere in the universe and the amount of worshipers they have on a world doesn't really impact much in their power, so feel free to keep worshiping Kelanen with the character. THAT would be my preference if I were in your shoes or if I were your GM.
4) That doesn't mesh with how I run things. A GM should tell you what gods are available to choose from, not what domains. That feels like the GM isn't really invested in the deities or the faiths of the world, which if I were playing a cleric, would frustrate me. None of the core deities of the setting grant those two domains. In fact, very few deities grant that combo; a glance through the deity tables in Inner Sea Gods confirms it. There are none.
Wannabe Demon Lord wrote:
Haven't really decided for any of those yet.
The watcher is not in the public domain, so we can't use it. Use a kraken instead.
As for the horla, I've been trying to get it into a bestiary more or less since Bestiary 2. Turns out, when I'm in charge of a bestiary, I don't have to worry about the horla getting left behind. AKA: The horla is in Bestiary 6.
They are demigods. So, CR 26–30. Same tier of power as Archdevils. Also, we're in the process of transitioning their name to "Queens of the Night," which is the group that they call themselves rather than deferring to the name "Whore Queens" which is the name the misogynistic archdevils refer to them as. That said, they don't have stats in this book.
Wes did not write the Archdevil stats in Bestiary 6, but rest assured they're plenty powerful. As for their CRs, you can expect the ones who rule upper layers of Hell to be less powerful than those who rule lower layers of hell. AKA: Mephistopheles is the most powerful of the arch devils, and the rest descend from him in power... although not necessarily all the way down to CR 26...
Cayden Cailean, The Drunken God wrote:
1. Does Andoran have anything resembling the right to religion? As in, its citizens have the right to worship any gods they like even if their Evil like Rovagug, Asmodeus, etc? The sourcebooks don't really cover this.
Andoran is all about freedom, and that includes the freedom to worship who you will. When that worship threatens freedom or peace, it's not tolerated. Pretty much means that if you want to worship an evil religion in Andoran you have to be sneaky about it.
Ed Reppert wrote:
I'm having a little trouble grasping the concept of "orders" in Golarion. Orders of knighthood, military orders, religious orders. Maybe there's other kinds. They seem somewhat akin to medieval European (military, mostly) orders, but also ... different somehow. I sometimes get a sense that somewhere along the way (not necessarily just in Pathfinder, maybe it dates back to some version of 'that other game') somebody just thought "hey, the Knights Templar were pretty cool, let's throw something like that in here". There was a background history that led to the European orders, though, including the existence and historical development of "knights" in the first place, and I'm not sure if there was such a history in Golarion. Is there any such background postulated, maybe in a "developer's guide" somewhere, or have things just pretty much evolved from "let's have an order of knighthood" without such considerations?
"Order" means one of two things in the game. It could mean the mechanical rules element for a cavalier, or it could be a generic word as used in the English language to denote a group in world. In that context, we mix and match that word with things like faction, religion, group, society, organization, and more as a synonym with no rules baggage attached to it. There isn't a centralized set of design guides or anything like that. We've done a LOT of work on all sorts of these things though in our products. Sometimes in articles in Pathfinder Adventure Path. Sometimes as Player Companions. Sometimes in the Campaign Setting Line. The upcoming Adventurer's Guide focuses on lots of these groups/guilds/orders/whatever, but mostly in the context of player options they offer.
There is no "developer's guide" out there, and if there were, it would be for developers, not the public.
When we want a group of knights, we just start building them. The Hellknights are the ones we've done the most work on. Check out "Path of the Hellknight" for the most detailed info for them.
But as for a "concept" that you're looking for? Doesn't exist.
Purple Dragon Knight wrote:
It's not a Paizo book, and so it has nothing to do with Golarion.
I) Probably, but we haven't done much with that category at all and no plans to do so anytime soon.
II) I don't think it'd be problematic at all.
baron arem heshvaun wrote:
Ah, well, I don't create new content on this page. When and if we do more with new Empyreal Lord holy orders, we'll do so in a book in print.
I don't really have a regular cartoon fix. Archer, I guess, when it has a season going, and Venture Brothers, with periodic binges on entire Family Guy seasons when they're complete, but that's pretty much it.
It's for Sandy's company, Petersen Games—the same company that did Cthulhu Wars. They kickstarted a big Pathfinder Mythos book a while back, and since then, I've been fortunate enough to join the group working on bringing that book to life! It's not a Chaosium book.
baron arem heshvaun wrote:
Varies widely, but there are plenty of holy orders and knights on Golarion. The Knights of Ozem and the Eagle Knights and the Hellknights are the three that immediately come to mind. None of those three are directly sponsored by Empyreal lords, really. The knights of Ozem are linked to Iomedae and the Empyreal Lords to Andoran and a powerful agathion named Talmindor and the Hellknights to themselves but take inspiration from Hell. Every lawful good deity and demigod, and some neutral good and lawful neutral ones, have paladin orders as well, while most faiths have orders of warpriests and crusader types.
Haven't watched the Simpsons in many years.
What are your most recent non-Paizo projects? Any chance that you'll show up on Patreon or something like it?
My most recent non-Paizo thing was a short essay for one of Kobold's collections. The Sandy Petersen Mythos book is my largest non-Paizo thing since Elder Evils for Wizards of the Coast.
I've considered starting up a Patreon, perhaps for some short story fiction or Unspeakable Futures development that could perhaps some day lead to a kickstarter, but haven't started one up yet in part due to being busy with other stuff and in part due to nervousness about the whole thing. Would folks be interested in me doing something like that?
1) See Bestiary 6 in a few months.
2) Shrug. Redcaps have a real-world mythological history, and there's not a lot to support arctic redcaps that wear wool. Still, the game benefits from having variety. My preference for variety in this case, though, would be to either design a from-the-ground-up arctic themed fey, or to look to Inuit mythology for inspiration about a new fey.
The Gold Sovereign wrote:
Nope; no exceptions. At least not yet. That's merely has a typo. An Empyreal Lord is, by defintion, a demigod in the CR 26 to CR 30 range. They are intended to be analoges to the Horsemen, demon lords, archdevils, Great Old Ones, and other demigods.
The CR 21-25 range is for quasi-deities, such as nascent demon lords, maelbranche, qlippoth lords, mythic characters with the divine source ability, and others.
Infernal dukes are the weirdos that cross that barrier; most of them are CR 21 to 25, but a few are higher than CR 25. Those who are above CR 25 are demigods and could, in theory, some day be an archdevil.
Does a person's religion trump their actions to a certain extent for determining where they go in the afterlife? For example, if a person did a lot of altruisticly good deeds (edit: because they felt it was the right thing to do rather than to earn brownie points), enough to classify them as Neutral Good, yet also devoutly worshiped Pharasma, would they end up in Nirvana or in the Boneyard as their final destination?
It can, but it also varies. Typically, if you're devout, you'll end up in your deity's realm though. Not always. There is no room for hyperbole in the afterlife.
Whew, I didn't THINK you were trying to be offensive, but I couldn't think of why black dwarves with red hair was an issue at all.
There certainly could be dwarves with dark skin. We haven't illustrated any yet, alas. Red hair is certainly common, regardless of skin color.
When Areelu Vorlesh is in her Demoniac form, what does it look like? If it's the illustration by her stats, then when she isn't in this Demonic form, she looks like a normal human woman?
Its' what she looks like in the illo; succubusy. In human form, she looks like that but no wings or horns or other succubus parts.
It's a curse. The drain lasts as long as the curse lasts, and cannot be cured, save for by the method described right there in the text you quote.
My favorites are questions about subjects I'm passionate about. There's lots of them; you can tell when you get one cause I write a lot. I prefer single questions to complex lists, though, since lists take a long time to answer, especially if each question in the list is super complex...
Not a fan.
Drahliana Moonrunner wrote:
I once spent the summer at a friend of mine's place and their father who was a Hungarian who played the Hammer Dulcimer at Ukrainian places in New Brunswick NJ. His instrument was awesome... but definitely not something you'd pack as an adventurer.
Let's keep non-me posts to questions, please. This thread does not benefit by getting derailed into non-question discussions.
Golarion is built to be able to model most sorts of fantasy elements, including elements from other games, your homebrew, or the real world. I think that things like the tarot or three dragon ante or the Tarroka or any other similar thing would fit in fine, but it would be on you the GM to do the fitting. I wouldn't fit them in in print or in my home game at all because I prefer the Harrow.
I can't. I wasn't part of the playtest or the creation of Mythic Adventures to that extent. To my knowledge, the design team never made much headway in developing solo mythic rules in that regard.
10) We've never said that in print, but I have said that in passing on the boards. Pharasma judges all those who die, including gods, in any event.
11) Not necessarily. What happens to a god when they die and are judged is not known to mortals but rest assured, they do not follow the same standard path a mortal soul takes.
12) That's exactly what it means.
13) Maybe, maybe not.
14) Depends who you ask. I say the Abyss, though.
5) I'm more interested in rules that are easy and catch the general drift of what they're trying to model than realism. Obviously since I made the post you reference, that's my preference, but which version you prefer is up to you.
6) They've used various rules. The game isn't finished/published yet, and I'm constantly tinkering so there's not a set-in-stone final rule yet. And I don't generally want to discuss those rules in public anyway.
7) No. Haven't had time. I play once every 2 or 3 PaizoCons but that's about it.
8) When you can't find an explanation to something you're looking for, making up your own is the right way to go. Atsuii did indeed have an affair with an elf and that's where Tsuto came from though. And the tragedies happened mostly because Lonjiku was a terrible person and intolerant and unfair and no good. Had nothing to do with genetics.
1) Actually, you can cut them from your game if you want. That said, no, you are not right about a "lack of communication."
2) Nope. Didn't do one because, as I said there was no room and we already had 2 deity articles and we had other things to do in that volume anyway.
3) Flip maps are GREAT for wandering monster encounters, one-shot encounters in smaller buildings or in the wilds, and so on. The vast majority of flip maps are things like a tavern or a bridge or a swamp or a mountain trail. But yes, most folks like them a lot. Not everyone likes the same things and that's fine.
4) I like elves, but I don't necessarily want to write more about them. I believe Owen and Jason both like dwarves, but whether or not they want tow write more about them... I can't say. I'm not them.
24. I have no idea. I'm not working on Starfinder and have close to nothing to do with it.
25. Yes, there are divine spellcasters in Starfinder, and gods give spellcasting powers the same way they do in Pathfinder as far as I know.
26. Maybe, you'll need to be patient and wait and see like the rest.
27. Have no idea, See #24 above.
19) That's exactly what it means, among other things.
20) Me. I might say "I don't know" or "That's a better question to ask Erik or Rob or whoever," but I also might know the answer.
21) Either of us. But keep in mind that we aren't obliged to answer. I answer lots of questions on this thread because it amuses me to answer and because I enjoy answering them, and don't mind doing so, for example, at 9:34 PM on a Friday night. Other people aren't as active as I am at answering questions here, and that's something you need to respect. It's not part of the job duty to answer all questions that fans have. It's not a service you're entitled to.
22) We put witches in the Advanced Player's Guide pretty much BECAUSE we have a nation of witches that's ruled by Baba Yaga. Yes, we wanted her to be a witch from the start, even though at the start we didn't know how we would stat up a witch.
23) If we didn't publish a witch, we wouldn't have put a nation of witches in our game. If we still wanted to stat up Baba Yaga, we could have made her a druid or a wizard or a sorcerer and still covered her flavor well enough.
13) Many, many many many GMs like them, yes. If they didn't, they wouldn't sell well, and we wouldn't still be making them. They're particularly useful at conventions, but for specific dungeons, lots of GMs like them because they're orders of magnitude more pretty and beautiful looking than what the typical GM can draw on a battlemat.
14) In most cases, when we announce a book, we don't have the final cover ready to show off. In a lot of cases, we don't even have the final art yet. But retails, particularly Amazon.com, require us to give them information about new products months in advance, so we have to make what is called "mock up" covers, where we make a fake cover out of old art from another book. (In the case of that one, that crab robot thingy is from a chapter opener in Ultimate Equipment, I believe.) We then use those fake covers on our own website until we get the final covers, and send them off to Amazon.com or wherever for them to use. When we get the final covers, we update them on our website, but Amazon.com is a big company and for whatever reason never bothers to update them, despite our requests, and so those fake covers remain out there in the forever that is the internet.
15) It's an apparatus of the crab, which is a magic item in the game, and is an item also presented in the Ultimate Equipment chapter that the illustration originally opened for.
16) Doesn't matter if I think it's possible; your GM is the one you'd have to convince. I can think of countless ways to use this power. Make an iron bar to wedge a collapsing roof up long enough to escape. Create a block of gold to sell to a merchant before you run off with the profits. Create a lantern to light up a dark room. Whip up a slashing weapon to fight a monster with DR/slashing. And so on and so on. If you don't think these are good enough uses for the power, or can't think of a use for the power, no worries. Just take a different power. There are choices.
17) You'd be hungry again. If all you ate was food that vanishes some time after you eat it but before you could digest it, you'd starve. If the food lasts long enough for you to digest, you'll be fine.
18) Then don't take the feat. Not every feat needs to be the best feat for every person for every situation.
1) Unity is an Artificial Intelligence, not a computer.
2) Whatever you want it to be to provide a great and memorable challenge for your group. We assume that the PCs defeat Unity before this happens, and so it's somewhat a waste of our time to expend our resources to provide what-if stats for future campaign possibilities; we do a little of this in the various "Continuing the Campaign" articles but they're meant to inspire GMs rather than do the work for them. A big part of the fun of being a GM is building your own stuff, after all.
3) Turns out they are, yes.
4) Unlikely. He's been in there for thousands of years and isn't anywhere close to that. Nor is he really interested in repairing it. An AI doesn't really need an enormous colony ship to fly around in space in any case.
5) They did, so obviously they could. There were a LOT of people on Divinity, and perhaps some of them manifested their madness by focusing on their original goals to an obsessive level and thus gathered some Castrovel stuff.
6) No. The aboleths don't understand faith and aren't interested in it and underestimate it. Unity thinks he understands faith and is VERY interested in it and understands its power. In a lot of ways, they're opposite in their regard and view on faith.