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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 40,828 posts (42,659 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Paizo Employee Creative Director

CalebTGordan wrote:

When writing rules in English there isn't a gender neutral pronoun, making it difficult to be inclusive to both genders all of the time.

What does Paizo do to be gender inclusive, and do you feel you have been successful?

I noticed that classes and archetypes follow the gender of the iconic, but many other rules use 2nd person. Why is this and is there a reason behind why some class specific rules, like oracle mysteries, use 2nd person instead of 3rd?

We make sure to have an even gender spread for classes, and when we refer to those classes in text we generally use that class's associated gender. The use of when we use 2nd person and 3rd person is part of our in-house style and isn't really associated with being gender-neutral; it's more of something we inherited from the SRD.

Paizo Employee Creative Director

Alleran wrote:

In the Inner Sea Combat discussion, you mentioned that you sent advice on which characters should be mythic, and that it must have been lost in the shuffle.

Are you able to say anything about the advice you sent, or give indications on which characters you thought should be mythic in the ISC listings?

Nope. What's in print is the way it is.

And this is an excellent example of why idle comments by me on these boards or in chat rooms should not be taken as official canon, since they might change by the time we cover the topic in print. ESPECIALLY if they go to print in a product I'm not all that involved in as far as development and writing goes... which is an increasing number, as it turns out, since we keep expanding the number of products we do in a year.

Paizo Employee Creative Director

Xeriar wrote:
James Jacobs wrote:


Figure out a way to build robust rules that don't shunt your character sheet to the side. I want a mass combat game in Pathfinder to be one where you NEED your character sheet to play, because that's the game Pathfinder is. Subsystems that don't really involve your PC are less satisfying to me.

The mass combat system should be easy to learn but difficult to master, and should have a wealth of expansion and customization without being overwhelming and impossible to learn.

I'm not sure it's something that can exist, in other words.

Legend of the Five Rings did this a decade and a half ago.

So did D&D. So did a lot of games. Pathfinder is a more complex game than most of those though, and it doesn't really help me if a system exists for a different rules set.

Paizo Employee Creative Director

Chief Cook and Bottlewasher wrote:

My personal weekly award for misuse of language in a fanfic goes to

"He was severely emancipated."

My first coherent thought was is it possible, but would it possibly apply to someone from Galt?

:)

I... suppose?

Paizo Employee Creative Director

Tels wrote:
James Jacobs wrote:
Justin Franklin wrote:
James Jacobs wrote:
Justin Franklin wrote:
James, could you please reinvent the Campaign Setting? ;)
That's one way to induce a panic attack in me.

Time to make an Eric Mona alias. J/K.

Since you have said that the current mass combat rules aren't as detailed as you would like. What would you want to do there?

Figure out a way to build robust rules that don't shunt your character sheet to the side. I want a mass combat game in Pathfinder to be one where you NEED your character sheet to play, because that's the game Pathfinder is. Subsystems that don't really involve your PC are less satisfying to me.

The mass combat system should be easy to learn but difficult to master, and should have a wealth of expansion and customization without being overwhelming and impossible to learn.

I'm not sure it's something that can exist, in other words.

Can we use our *imagination* and pretend one exists?

That's a good question!

Paizo Employee Creative Director

1 person marked this as a favorite.
Justin Franklin wrote:
James Jacobs wrote:
Justin Franklin wrote:
James, could you please reinvent the Campaign Setting? ;)
That's one way to induce a panic attack in me.

Time to make an Eric Mona alias. J/K.

Since you have said that the current mass combat rules aren't as detailed as you would like. What would you want to do there?

Figure out a way to build robust rules that don't shunt your character sheet to the side. I want a mass combat game in Pathfinder to be one where you NEED your character sheet to play, because that's the game Pathfinder is. Subsystems that don't really involve your PC are less satisfying to me.

The mass combat system should be easy to learn but difficult to master, and should have a wealth of expansion and customization without being overwhelming and impossible to learn.

I'm not sure it's something that can exist, in other words.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
Kajehase wrote:
What's your stance on vikings vs. skeletons fights?
Skyrim looks better.
I remember an Ars Magica chronicle where at one point the heroes have to recruit the aid of a magical boat.... and the Skeleton Vikings that come with it as crew. Would that be better?
Skyrim's still more fun.
Isn't a bit apples and oranges to compare a video game to a paper and dice rpg?

I like oranges better than apples.

AKA: Both are pastimes. One will be more fun. Which one will vary depending on who you asked.

Paizo Employee Creative Director

Alleran wrote:

James Jacobs has mentioned him as a mythic rogue... interesting that he's not. I wonder if it's a retcon.

It can't be a retcon if it was never published in the first place.

That said... I wasn't involved much with this book... I'd asked for more mythic characters to be mentioned and had provided advice on which ones should be mythic, but it apparently got lost in the shuffle.

Paizo Employee Creative Director

Piedheart wrote:
James Jacobs wrote:
Piedheart wrote:
If a PC worshipped Lissala (don't know if this is allowed)and was openly for supporting Krune and bringing back her faith. How would Krune respond? Just thought it would be a fun twist with siding with him against the others.

Against the other whats? Runelords? He'd probably respond by demanding the PCs recognize him as the superior, and he'd be right. And if the PCs tried to oppose him... the cleric PC would probably become an ex-cleric.

And in PFS? ** spoiler omitted **

Sorry, yeah I meant against the other Runelords. I was just curious what his personality would be in relation to the other Runelords and if he would still provoke a battle even if the pcs were supportive of him. You pretty much answered it though...not for PFS, just wondered how well a PC would function in a Rise of the Runelords Campaign and if it would be a creative option or if it would disrupt too much. Thanks again for the reply.

Yeah... it'd definitely be disruptive.

Paizo Employee Creative Director

Secane wrote:

In Golarion, how would their respective societies view an Elf-Dwarf couple?

Specifically, an Elf from Kyonin and a Dwarf from the Five Kings Mountains.

Would such a couple be considered unusual? Deviants? Hated? Shunted? Made outcasts? Or would they be accepted as an unusual, but acceptable relationship? Or is such a relation ship considered perfectly normal? Or even preferred due to their relative long lives?

And what if both are of noble or royal birth?

I'm trying to make sense of a character backstory in the Golarion setting.

Such a couple would be considered VERY unusual. They would absolutely face hatred, confusion, derision, and difficulty from their nations. The elven side would warm to the relationship faster and more universally, once the shock of the unusual pairing wore off, but the dwarf side might not ever fully accept it.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Kajehase wrote:
What's your stance on vikings vs. skeletons fights?
Skyrim looks better.
I remember an Ars Magica chronicle where at one point the heroes have to recruit the aid of a magical boat.... and the Skeleton Vikings that come with it as crew. Would that be better?

Skyrim's still more fun.

Paizo Employee Creative Director

Archpaladin Zousha wrote:


Is there a way for a druid to get bugs as animal companions?

There's probably an archetype out there, I would guess. Vermin druids being one of the more popular choices, and them being a part of Golarion already...

Paizo Employee Creative Director

Piedheart wrote:
If a PC worshipped Lissala (don't know if this is allowed)and was openly for supporting Krune and bringing back her faith. How would Krune respond? Just thought it would be a fun twist with siding with him against the others.

Against the other whats? Runelords? He'd probably respond by demanding the PCs recognize him as the superior, and he'd be right. And if the PCs tried to oppose him... the cleric PC would probably become an ex-cleric.

And in PFS?

Spoiler:
This would be the exact perfect example of why it's a bad idea to let player characters worship evil deities, because of all the adventures featuring Krune and the cult of Lissala as recurring enemies.

Paizo Employee Creative Director

1 person marked this as a favorite.
Justin Franklin wrote:
James, could you please reinvent the Campaign Setting? ;)

That's one way to induce a panic attack in me.

Paizo Employee Creative Director

Davick wrote:
So James, in Golarion, what role do actual Paladin Orders play? Is there a farm that actively raises them, or is it more a game term than an in-world one? I just have a hard time picturing a school that teaches followers of Shelyn to do much battle. But the idea of a Paladin upholding her values up to and including fighting for them is easy to imagine.

A farm? That makes no sense. Farms are where you raise cows and chickens, not religious concepts like a paladin order.

In Golarion, paladin orders are a part of the religion associated with them. The place a worshiper of Shelyn, for example, would go to study how to be a paladin would be any of her churches or temples or cathedrals.

Paizo Employee Creative Director

Morbius X wrote:
All this cool stuff is supposed to fit within 64 pages...? I feel like we need twice that amount.

Fitting every possible science fiction element into one book was NEVER the goal or intent of this book, no more than fitting every possible spell and magic item element into the Core Rulebook was that book's goal.

This book is about setting foundations on which we can expand. We'll be introducing new elements of science fiction tropes going forward in the six volumes of Iron Gods, for example—for items alone, we'll be detailing about 40 additional technological items beyond those in the Tech Guide.

Beyond that, we have no plans on continuing to do sci-fi stuff... but if folks love the Technology Guide and Iron Gods enough and there's demand, we may well do more books or products in these themes in the future.

The Technology Guide is, in other words, a start... not a start, middle, and an end.

(NOTE: That does mean that certain significant elements of science fiction are not even really going to be touched upon in this book—vehicle combat, including things like hover bikes, would be a good example of something we don't cover in the book, mostly because that trope doesn't play a role in Iron Gods.)

Paizo Employee Creative Director

Dylos wrote:
James Jacobs wrote:
Dylos wrote:

This deserves to be noted: According to Paizo's FAQ, Evangelist can be entered into as early as 4th level.

These are the requirements for Evangelist:
Alignment: Within one step of chosen deity.
Deity: Must worship a single, specific deity.
Feat: Deific Obedience*
Special: Any one of the following: base attack bonus +5,
5 ranks in any skill other than Knowledge (religion), or
ability to cast 3rd-level spells.

A default Aasimar meets the bolded requirement from their Daylight Spell-like ability, and various class abilities can also fulfill this requirement. Neither of the other two allow for early entry, but early entry into Evangelist would mean gaining the boons at 5th level, 9th level, and 12th level.

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

And I agree with you, but I worry what sort of problems this mishap may cause in PFS, since unfortunately no offense your word does not carry much Rules as Intended weight in PFS.

Let us worry about that.

Paizo Employee Creative Director

11 people marked this as a favorite.
Dylos wrote:

This deserves to be noted: According to Paizo's FAQ, Evangelist can be entered into as early as 4th level.

These are the requirements for Evangelist:
Alignment: Within one step of chosen deity.
Deity: Must worship a single, specific deity.
Feat: Deific Obedience*
Special: Any one of the following: base attack bonus +5,
5 ranks in any skill other than Knowledge (religion), or
ability to cast 3rd-level spells.

A default Aasimar meets the bolded requirement from their Daylight Spell-like ability, and various class abilities can also fulfill this requirement. Neither of the other two allow for early entry, but early entry into Evangelist would mean gaining the boons at 5th level, 9th level, and 12th level.

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

Paizo Employee Creative Director

2 people marked this as a favorite.
Paladinosaur wrote:
How about bearded half-orcs, James? I don't recall ever seeing one

Half-orcs can have beards.

Paizo Employee Creative Director

LazarX wrote:
ulgulanoth wrote:
James, what do you think Sandpoint would look like in 100 years in the future from the current setting?
If you're advancing Golarion on a 1 to 1 year basis as PFS seems to do, does that mean you'll have to pass that question to your great grandchild and ask him to send it back in a time capsule?

Nope. Gotta have kids before you have grandkids first of all, and while PFS is advancing the count of years, it's only advancing its OWN timeline, not the whole world's timeline. There's a difference.

Paizo Employee Creative Director

ulgulanoth wrote:
James, what do you think Sandpoint would look like in 100 years in the future from the current setting?

Different.

(For questions like "What would X look like in Y years?" I generally answer evasively, because that's basically asking me to reinvent the campaign setting and that's beyond the scope of what I have time for in this thread.)

Paizo Employee Creative Director

Secane wrote:

So why is the Mana Wastes, even called the Mana Wastes?

Given that Mana usually means a form of magic resource for casting spells in most game settings.

I mean how did the people of Nex and Geb even come up with the name Mana?
Why not just call it the Magic Wastes or the Wild Wastes...etc?

Does Mana, as a form of magic resource used for casting spells, actually exist in the Golarion setting?
(Being just that Vancian type magic is more common and popular.)

Sorcerers do kinda plays like a mana-using class, but they are still a form of Vancian magic users right?

Is a Magus's Arcane Pool a form of mana?

Because "Mana Wastes" is a neat sounding phrase, and because in our game, "mana" doesn't have rules associated with it so calling it that doesn't tie us to only one option. In short, it's a flavorful and neat word.

Paizo Employee Creative Director

Arcanist-XIII wrote:

Has anyone else thought about exchanging Hastur's Critical Focus and Staggering Critical for Mythic Weapon Finesse and either Mythic Feint or Mythic Vital Strike?

I would even consider also removing Improved Critical to get the three feats above in...

Or am I just going for a TPK?

I think you're underestimating how psychologically devastating it is for PCs to be staggered. It's not so much about maximizing his feat potential as it is giving him a feat that frustrates and distresses players by preventing them from taking full-round actions.

Paizo Employee Creative Director

Icyshadow wrote:
Do you read much manga or watch anime a lot?

Nope. I'm not opposed to it though. Just use up my personal time on live-action movies, video games, writing, and books for the most part.

Paizo Employee Creative Director

Kairos Dawnfury wrote:

Excuse me if this is confusing, I'm trying to figure the best way to phrase it.

If an AP was made of Game of Thrones, would the AP last only as long as a story arc, an entire season, or the entire series?

The events in Game of Thrones are much larger than could be contained in a single adventure path.

Paizo Employee Creative Director

Kajehase wrote:
What's your stance on vikings vs. skeletons fights?

Skyrim looks better.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Tels wrote:
Do you think The Iron Giant would be some sort of Robot Kaiju? Would he 'fit' in Numeria?
It's not big enough to be a kaiju, but it would probably fit quite well into Numeria... as long as it's more like the robot from Fallout 3.
If I recall it's size correctly, the Godzilla of the 1998 movie wouldn't qualify either.

Due to that terrible movie's slapdash and random handling of how big Godzilla is depending on the scene at the time, perhaps. Doesn't matter anyway, since the movie's so bad.

Paizo Employee Creative Director

Secane wrote:

Some random questions. (Sorry if these have been asked before)

1) What is the relation (if there is any) between Rovagug and the Outer Gods?

2) In a 1 on 1 fight between Rovagug and an Outer God, who would win? Rovagug? Or an Outer God? (If its has to be a specific Outer God, lets go with Yog-Sothoth.)

3) How does the different deities that represent a similar Portfolio relate to each other? Like how does Deities of the Sun like Shizuru and Sarenrae interact? Or the once dead Tsukiyo and the dead Azlanti moon goddess Acavna?

3a) Are such gods aspects of each other?

3aa) Are deity aspects a concept that exist in the Golarion universe?

4) Tsukiyo is a deity that died, but managed to resurrect with the help of other deities. Could something similar be done to other dead deities?

5) Would the names of the God of Smiths and Goddess of Love that appeared in Shelyn's history be revealed?

6) Is Magic a "stable" force in the Golarion universe? As in would there ever be a change of magic going totally chaotic as in some other settings like the Forgotten Realms?

Thanks in advance for any answers.

1) None, really, apart from Rovagug being kinda Lovecraftian in theme and appearance. Rovagug is in fact linked to the qlippoth.

2) Neither have stats, so the winner would be whoever I (or the writer) needed to win to enable the story plot that I (or whomever) wanted to have happen.

3) Portfolios have less to do with deific relationships than alignments. That said... deity relationships are something that should be hand-crafted, not generalized.

3a) No.

3aa) No.

4) Yes. If we wanted to tell that story.

5) No plans to do so.

6) Depends on where you're at. It's certainly not stable in the Mana Wastes. But no... we have no plans to do world-shattering events to Golarion.

Paizo Employee Creative Director

Googleshng wrote:
James Jacobs wrote:
4) Lovecraft is getting better, but his ideas (not necessarily his creatures) are still underrepresented... but not nearly as underrepresented as the work of Clark Ashton Smith or Ramsey Campbell. I'd LOVE to see some quality movies based on their work. I'd also like to see more movies about sea monsters.
On this note, have you ever read anything by Ito Junji? He's a manga author that really taps that same odd vein of horror as Lovecraft. Not in the sense of big tentacle monsters, but the proper sense of bizarre existential horror that generally plays off a strange and indifferent universe with no real regard for humanity or morality, and he still mostly just does anthologies of shorts. Fantastic artwork too.

He is, in fact, pretty much the ONLY manga author I read regularly.

Paizo Employee Creative Director

Tels wrote:
James Jacobs wrote:
Tels wrote:
Do you think The Iron Giant would be some sort of Robot Kaiju? Would he 'fit' in Numeria?
It's not big enough to be a kaiju, but it would probably fit quite well into Numeria... as long as it's more like the robot from Fallout 3.
If I recall, the robot from Fallout 3 was actually based off the Iron Giant in appearance.

I believe that.

It's personality isn't though, and that's what I was more talking about. There's not a very strong chance for there to be "friendly robots" in Numeria.

Paizo Employee Creative Director

fictionfan wrote:
James Jacobs wrote:
VorpalKitten wrote:
If I have spells cast on me, then I use magic jar, do some/all of them transfer to my new body? If the body I am possessing has spells on it, do I gain some/all of them? What kind of spells would transfer with the soul, and what kind of spells would stay with the body?
The ones affecting your mind would travel with you, but the ones affecting your body OR your body and your mind would not transfer. Likewise the target body. The GM gets to decide when it happens which spells move and which ones don't. Welcome to the complexities of one of the game's top 3 most complicated spells. (Along with reincarnate and simulacrum.)

O.K. what about some specific spells

1. Anti-magic field
2. Shield
3.Mirror images
4. contingency

This is drifting into realms more appropriate for your GM to answer or more appropriate to ask on the rules forums so the designers can weigh in.

But.

1) Moot point. You can't use magic jar in an anti-magic field.

2) Stays.

3) Stays.

4) Depends on the contingency.

Paizo Employee Creative Director

wspatterson wrote:

Isn't there more than one picture of Shalelu with green hair?

Are you going George Lucas on us?

No.

To both.

Paizo Employee Creative Director

Steven "Troll" O'Neal wrote:
What is your opinion on "monsters that shouldn't be"? For example, half-fiend unicorns.

Given a good enough author, pretty much any monster concept can be cool.

Paizo Employee Creative Director

Jeff Erwin wrote:
Have you read or are you thinking about reading North American Lake Monsters? The title is somewhat misleading. But if you like weird fiction, it might be worth your while.

It's on my wish list from Amazon but I've not yet bought it. Will some day.

Paizo Employee Creative Director

Guy St-Amant wrote:

Ever saw the movie Brave ( Disney/Pixar)?

Haven't seen it yet, but it's on the list.

Paizo Employee Creative Director

Tels wrote:
Do you think The Iron Giant would be some sort of Robot Kaiju? Would he 'fit' in Numeria?

It's not big enough to be a kaiju, but it would probably fit quite well into Numeria... as long as it's more like the robot from Fallout 3.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Templates are okay, but I'm not sure most GMs would allow that, and there's no real precedent on Golarion. I think Synthesist Summoner works, but everybody hates summoners.

Well... I can't really help you, since what you want to do IS pretty out there. Your GM should be the person you talk to about how to have this happen.

Paizo Employee Creative Director

TheWarriorPoet519 wrote:

It's sort of been a staple of fantasy for a long time to have various Fantasy races act as stand-ins for real world historical cultures. The problem is that having a monstrous race like orcs do this is... Well, offensive. I was always under the impression that the general stance of Paizo was that it was preferable to have actual different Human ethnicities act as stand-ins for Real Human cultures and let the humans be the humans and the monsters be the monsters, rather than raise that red flag of "Orcs are the stand-ins for X minority tribal culture!"

My gut impression is that if you want the diversity of human struggle on Golarion, you play as a human. I'm kindof okay with this.

That's pretty much exactly the case.

Orcs are orcs. They don't "stand in" for any specific real-world culture.

Paizo Employee Creative Director

2 people marked this as FAQ candidate. 5 people marked this as a favorite.

It probably should be FAQed... but frankly, I think you SHOULD be able to summon flying creatures in flight. That's the point of them being able to fly.

Summon monster isn't meant to allow you to create "bombs" is all. That type of effect is certainly possible (if kind of silly), but it'd need to be its own specially-researched spell, set at an appropriate level where the damage it does is appropriate. AKA: The spell's level isn't set by the power of the creature, but the damage it does when it lands on you.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Look at Andoran and Galt today. Andoran is a functional nation, and Galt is not. That's how it was non-self-destructive.

Yes, but what about Andoran and Galt made that the case? Ostensibly they were inspired by the same rhetoric (Hosseter and Jubbanich). What charismatic people made Andoran more stable, when ostensibly charismatic demagogues are a dime a dozen in Galt? And what the heck is Hellknight's Feast?

Quote:
And try the race building rules in Advanced Race Guide! :-)
I meant eventually becoming a snake-person, not starting out as one. I'm fine with the character starting out as an ordinary human or something. It's just that most of the snake-related transformation sorts of things require you give up the use of your hands.

We haven't done much with "why" the revolutions in Andoran and Galt went the way they did beyond what we've said in the Inner Sea World Guide... and until we do something significant that ties into one of those realms, I'm not ready to work that out. So I guess, for now, the answers you're looking for are still in the "Unrevealed, but not forever" category.

And for the second... What you're looking at is most easily modeled as a template. How about werepython or something along those lines? Or a specialized application of half fiend or half celestial or even half fey?

Paizo Employee Creative Director

SAMAS wrote:

Actually, you can do things about the whole Predator/Prey thing when you do your next round of bestiaries (Bestiary 5 or in future Chronicles/AP books).

Just remember that Herbivores can be just as dangerous as Carnivores. They can be territorial, ill-tempered, paranoid(you might be a predator), or whatever (Here's an idea: an Herbivore that kills other creatures because the plant that's it's primary source of food grows (best) from corpses).

After all, more people in Africa are killed by Hippopotami/muses than Lions. Just because an animal won't eat you, doesn't mean it won't hurt you.

The lack of prey isn't the problem. (There's plenty of peasants out there, after all!) It's more the huge range of monsters that can cause problems to people who try to fit workable populations of an ever-increasing cast of monsters into a region that remains the same size, regardless of how many Bestiaries we publish.

My take: I don't worry about that level of detail, since to me, having a wide variety of monsters is MUCH more important than realistic ecology requirements.

Paizo Employee Creative Director

LazarX wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
John Kretzer wrote:

Hey James got a question for you...

What does Milani and her clergy think and feel about what is going in Galt? Are they involved at all in Galt?

I would suspect they feel like Galt is an atrocity of swiftly approaching apocalyptic proportions, where many of the fundamental beliefs of the church are perverted and glorified in all the wrong ways. Milani is about revolution... but the idea of constant never-ending revolution is pretty much the exact opposite of her goal. In fact... if she could engineer a world where her faith wouldn't have anything to do, she'd do it in a heartbeat.
Why did Andoran and Galt's revolutions go in such wildly different directions, Andoran becoming a relatively stable and mostly happy nation, while Galt is, as you say, an atrocity of swiftly approaching apocalyptic proportions?
Things aren't exactly all sweetness and light in Andoran and things may be coming to a boil there in time. Can't say anymore because that would be some major spoilers in Hellknight's Feast.

I never claimed otherwise. Andoran is, as with all our regions, a place with LOTS of adventure opportunities.

"Lots of adventure hooks" is a completely different thing than "Land of failed/eternal revolutions."

Paizo Employee Creative Director

We generally don't illustrate bearded half-elves. It's possible... but basically only if we have a situation where art can't be changed before printing happens.

Paizo Employee Creative Director

Tels wrote:
What will the hazing process for the new designer involve?

That's left to Jason. Unfortunately for the new designer.

Paizo Employee Creative Director

1 person marked this as a favorite.

Never fear. More beards are on the way.

Paizo Employee Creative Director

MMCJawa wrote:
James Jacobs wrote:
MMCJawa wrote:

Hi James,

I hope you are having a lovely Sunday, and not too inundated with project deadlines

Anyway, I was in Hastings the other day and thinking about horror movies, which inspired these questions

1) What do decade do you consider the best for horror film, and why?

2) What was the worst decade (limiting yourself to say, the 1960's to today)

2) What is your opinion of the boom in zombie movies over the last decade? Good or bad for horror? and are you getting a bit tired/sick of zombies yet?

3) any predictions for the next big trend in Horror?

4) are there any particular genres/themes/monsters you would like to see more of in horror and think are currently underrepresented in the last decade or two?

5) What overall theme or trend have you most enjoyed in horror movies that have been made over the last decade?

Less inudated with deadlines than last Sunday was, after me realizing that I was doing too much and backing out of several projects I was working on so as I could focus on the big one.

1) The best horror film is also the best film, but today, I'm not sure if that film is Alien or The Thing. What's best for a horror film is a slow buildup of dread, coupled with excellent acting, directing, mood, effects that don't take you out of the scene, and an effective score.

2) Depends what you're asking by worst. The worst decade for horror films is not the same as the worst decade for good weather or the worst decade for hope.

Thanks for answering! I did want to clarify that for 1), I wasn't asking what your favorite horror film was, rather if there was a decade that you thought produced the best horror.

I tend to think, and I admit it might be from sheer nostalgia, but the 80's for instance were I think a really good decade for the genre: Special effects were getting good enough to pull off convincing monsters, their was a lot being produced due to the VCR home rental boom, and for the most part there was a pretty wide variety (zombies, slashers, creature features, etc)

I do have to say, while some trends are getting a bit boring to me, I do think the last decade has been good at exploring more existential/psychological horror than previous decades. So I do feel that the "IQ" in some respects has risen for horror, and pretty much all the horror movies that have gotten under my skin in a bad way are things from the last few years (The Girl Next Door, Megan is Missing, The Woman, Red, etc)

The decade that I think produced the best horror was the 80s. Or if I can cheat a little... the years of 1978 to 1987.

The 80s were good for horror primarily because of Stephen King's surging popularity. It wasn't just movies... fiction had a huge horror boom that decade as well. And the ease of availability via VCR rentals only increased that.

I wouldn't say that the "IQ" has risen for horror. We get plenty of brain-dead horror movies each year still, both in wide release and in the indie scene. Thad said, we're getting a lot MORE horror movies than we've had in a long time, and that increase has surely increased the number of high-quality stuff as well.

Paizo Employee Creative Director

The NPC wrote:

Mr. James Jacobs,

Did the Armies of Exploration ever make it as far south as Southern Garund?

One did. It was a complete disaster.

Paizo Employee Creative Director

My take: The ban on worshiping certain deities preserves adventure plot lines. In a home game, if you buy an adventure like

Spoiler:
Carrion Crown
that's all about fighting against the machinations of Yog-Sothoth and you happen to have a devotee of Yog-Sothoth in your group, you as the GM know both how to adjust the adventure to still work, or whether or not your Yog-Sothoth worshiping PC will be comfortable working against his faith or not. You have the luxury of adjusting the adventure as needed.

PFS GMs do not have that luxury, and like it or not, there are players out there who deliberately build characters to give them chances to bend and stretch and skirt the rules that say "No PVP" in PFS. Playing worshipers of evil gods or of gods who are classically utilized as enemies in adventures (such as ALL of the Great Old Ones and Outer Gods) is one way to do so, unfortunately. Also, if and when we DO do a scenario that has a plot, say, of "Raid this temple of Yog-Sothoth, kill its cultists, and destroy the ritual they were attempting to perfect on their unholy day," and you have a player who worships Yog-Sothoth... that's a recipie for unhappy player(s) all around.

Not allowing certain types of characters, in other words, allows us greater latitude and freedom in designing adventures that are more appropriate for a campaign of the size and scope of PFS.

Not every character is an appropriate build or concept for every campaign, and PFS is no exception.

Paizo Employee Creative Director

Balancer wrote:
If you could would you convince Paizo to purchase the engine used by Bioware to make the NWN games and create a Pathfinder based version?

No... because no one at Paizo knows how to work with that engine to make awesome Bioware games, as far as I know.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

How was Andoran's revolution non-self-destructive? Are you saying that basically the people of Galt were only united in their purpose (to drive Cheliax out of Galt) but not in their goals (each group's got their own agenda)?

On an unrelated note, what would be a way to play a snake-tailed person with hands? Serpentine sorcerers and Naga Aspirant druids don't have hands.

Look at Andoran and Galt today. Andoran is a functional nation, and Galt is not. That's how it was non-self-destructive.

And try the race building rules in Advanced Race Guide! :-)

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