|James Jacobs Creative Director|
James Jacobs wrote:Any particular reason why you picked this story as your launch vehicle for the AP line? Where there other contenders? Have they been made into APs since RoRL (with minor, or major, tweeking)?equinoxmaster wrote:what inspired rise of the runelords?A lot of things, but the primary core inspiration was a campaign I ran back in college that was about a group of ancient powerful necromancers who rose up out of stasis to attack the world and rebuild their empires after the PCs accidentally fell under the control of a vampire minion and set the first of the ancient wizards loose.
One of the main things we wanted with Runelords was to have a big-bad end guy who was a human. At that point, the 3 previous APs had gone with powerful outsiders as the end boss, and by going with a classic (the evil wizard) we helped to not only make Runelords more of a classic AP to start Pathfinder with, but also addressed a lot of folks' concerns at the time that we HADN'T done a human bad guy—people were asking for this type of boss, in other words.
Before we lost the license to do the D&D magazines, the AP that was going to follow Savage Tide was gonna be one we were code-naming "Genie Wars." That one got set aside when we had to switch to Pathfinder and wanted to do something more classic, then eventually got resurrected for what became Legacy of Fire.