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Not really. Inquisitions are pretty much self-contained at this point. No plans to expand on them, really.
I would say that Justice, Order, Truth, and Valor all work pretty well for an inquisitor of Apsu... but inquisitions aren't really as tied down to deities as are domains. If you want another one you just need your GM's permission.
I probably would not. It's a system that us gamers have had decades to get used to, and changing it just complicates things, in my opinion.
AKA: Things work fine as they are. Gold pieces are one of the ways the setting feels "fantasy."
Prince of Knives wrote:
Not well enough.
There IS at least one good matriarchy on Golarion—the nation of Holomog is the largest and most powerful human nation on southern Garund... and possibly on all of Garund, and it's a good-aligned matriarchy. We haven't done much with Holomog yet simply because we haven't done much with southern Garund, but I do want to do something with it some day. I'm relatively sure there are others out there too.
The gnolls in that adventure path are already presented as unusual, in that they worship Rovagug and not Lamashtu.
The Shaman wrote:
Actually, is there a book that discusses gender roles and culture in general in deeper detail for the "average" Varisian, Andoran, Belkzen orc etc and how those vary with what their home is (big city, village, citadel or vagrant), dominant cults etc? I generally play my games by ear and try to avoid possibly offensive topics such as what the typical gender roles, stereotypes et cetera are, but I wouldn´t mind knowing just how common it is to be, say, a female sergeant in Ustalav and whether certain professions tend to be predominantly male or female held. "Notably more equal than medieval Earth" is a fairly wide concept, sadly :/ .
Gender roles are mentioned now and then when appropriate, but there's not a book that focuses exclusively to that. As a general rule, though, you're safe assuming a 50/50 split between genders throughout the Inner Sea. A simple coin flip or roll of the percentile dice can make the decision for a new NPC if you prefer.
The Shaman wrote:
I am actually quite curious - how many people would consider it a dealbreaker if there were (relatively minor) stat adjustments for males and females of all or most races? I think one of the early D&D editions had those... probably AD&D (the 1E version).
It'd be a dealbreaker to me.
Early editions of D&D didn't have stat adjustments for geneder, but they had something that's arguably worse—stat maximums based on gender, or more precise, stat maximums if your character wasn't a guy. A woman could never be as strong as a man in AD&D.
Probably the most important way the game has matured/evolved over the years is that it dropped that silly bit.
Prince of Knives wrote:
When I'm designing for Golarion, not all that difficult at all.
When I'm developing work from some authors, quite difficult, since some authors don't realize their male privilege is showing quite so blatantly when they write.
What "gender equality" means to me is kinda complex, but you can look at the gender mix in our deities or our iconics to get a sense of the tip of that iceberg. In terms of setting design, it basically means that it's important to look at every NPC and decide if that NPC needs to be a man or a woman or whatever, and to try to keep an equal spread of genders represented across all NPC types, be they villains or heroes, victims or persecutors, monsters or humans, etc. And as good as you think you can do, and as unbaised as you hope you are... you can always do better—and it helps to have folks other than yourself read and edit the work you do to bring new perspectives to things.
That said, there are cases where there is NOT gender equality, particularly in certain societies (drow, gnoll, orc), religions (Kostchtchie), races (harpy, hag, satyr, xill), and the like. In those cases, the gender dominance tends to be a key part of things and a defining element of that society, religion, or race. Writing about gender inequality is not the same as promoting or supporting gender inequality, any more than writing about depravity is supporting depravity. To paraphrase Ebert in his 4 star review of George Romero's "Dawn of the Dead," "A movie can be about depravity without being depraved."
Personally, though, I tend to err on the side of more female NPCs in my writing than male NPCs, particularly when it comes to positions of power or prominence in a story line. Thus, for Burnt Offerings as an example, the mayor of the town is a woman, the primary villain of the adventure is a woman, the most significant PC ally is a woman, etc. Pretty much because I try NOT to fall into the trap of only writing from the viewpoint of a man writing in a society with a lot of male-dominated issues and influences. I like to think of myself as a feminist, I guess, but I kinda get nervous claiming that because I'm a man. It's complicated, in other words, and I hope that does at least a little good in there somewhere to answer your question.
I plan on creating a city for a homebrew soon. How do you go about creating the map of a city for a print product? Any tips for creating a new city or mapping in general?
Most of my notes on how to build cities and maps can be found in the GameMastery Guide and in a more extensive detailed version in Wizard of the Coast's "Dungeon Master's Guide II" for 3.5.
Basically, I start by sketching the basic shape of the terrain the city's located in on graph paper, then count up the squares to determine what scale makes sense for the proper population density, then I start drawing buildings and streets and features. Creating the map for a city takes a long time, but as I create it, I'm also deciding on what buildings are what and all that.
The printed in the product version is done by a professional artist/cartographer, working off of my map turnover... although my city maps tend to be pretty detailed, and often there's some detail lost in that transition, alas, in exchange for making the map pleasing to look at.
1) Maybe. Not without disadvantages, I suspect. It's certainly not intended to be something most humanoids would desire.
2) Nope. Space travel enables Iron Gods, but is not a PART of Iron Gods. What we do with space ships will be largely handled as part of the adventure backgrounds and location features, not as specific rules PCs can use.
3) Probably Gen Con, but the actual timing of that is up to Erik, not me.
4) We'll have more about it later, but you can infer plenty from the fact that it uses the same naming scheme as something like "People of the North" and NOT "Blood of the Moon."
5) We haven't announced any yet, but the office of expectation management suggest you not anticipate any more monster revisited books anytime soon.
6) It varies from kaiju to kaiju.
7) In the core rules, no. It's worded like the cleric is in the core rules. On Golarion, yes, I hope tehy will. Another battle lost by me.
My high school english class was my favorite class, actually. I don't think it's the mix of books that makes a class productive or not as much as it is the teacher's personality and attitude mixed with the students' attitudes (in my high school, the ONLY "honors" class was the english class, so I guess that helped too, since the students in that class generally wanted to be in the class...).
It's very VERY good. Devastatingly depressing. Extraordinarily well-written. Much deserving of its place among classic literature.
I was going to answer this, and then I realized it's not directed at me, and that made me cranky since it tricked me.
Whatever project I happen to be working on right now.
No comment, other than to say it wasn't a Paizo product.
Matrix Dragon wrote:
I have to say that I find it kind of odd that Saventh is listed as 'only' a fighter 20/champion 6 considering that she basically defeated a god single handedly. At least, the more recent descriptions of Ydersius make him sound like a god rather than a demigod.
NPCs get to do things PCs can't.
The NPC wrote:
I'd keep them the same. Not every prestige class needs to be something you can get at 5th level.
So James, where do I submit my resume
Note that we currently don't have any job opportunities up, but that won't stay that way. (We just hired a developer, for example, and the application window for a new designer just closed.)
Hmm... Not sure how I feel about that. I think Aklo's one of those things that gets less interesting and less compelling the more we know about it.
Archpaladin Zousha wrote:
Will you guys be releasing any details on the technomancer (core abilities, prerequisites, etc.). I want to figure out if I should spec an npc towards it, and want to figure out if it's appropriate.
We're still a few months away from even starting to consider how we're going to preview this book... and in the grand scheme of things, the technomancer is one of the less outlandish and unusual elements of the book, so that may mean it's less appropriate to preview and thus get folks's expectations for how things like lasers work managed right.
We'll see though!
Archpaladin Zousha wrote:
All empires have evil skeletons in their closet. That's kinda what makes them interesting. Golarion's not that big into "good empires." Makes it more adventurery.
Jeffrey 'Zerzix' Swank wrote:
James, as you create monsters do you ever sit and think to yourself, "when we cross the line to the boundless and hideous unknown—the shadow-haunted Outside—we must remember to leave our humanity and terrestrialism at the threshold..." ?
Nope. Usually it's more like "Oooh... this monster is really cool!" when it gets that far out there.
1) Ah... Maybe Yaniel, then.
11) It's mostly labor.
12) He probably would.
1) Considering that the video you linked only goes to 4:43, I'd say no.
2) As much as is needed for your campaign. It's your campaign, after all, not mine. That means you get to decide how much support Moloch would give his hobgoblins.
3) I'm not familiar with that scenario (beyond approving outlines, I am not involved in PFS scenario writing or development or editing at all), so I can't say.
4) I would say yes.
5) That's up to you and what stories you want to tell.
6) Again... up to you.
7) A lot of these answers are up to you... if you're going to do something significant with hobgoblins, you should feel free to make the choices as best fits your campaign. I'm not comfortable making those choices for you.
8) If they have cities or villages, yes. If they subsist entirely on raiding, then no.
9) See # 8 above.
11) Whatever the hobgoblins want them to do.
12) Serving Moloch and serving hobgoblin society don't need to be the same thing. It'd depend on the situation.
Would the Empire from Star Wars be able to conquer Golarion or would magic be the deciding factor? Now, this is conquest, not destroying (so basically no superweapons). I could see a couple of(meaning at least a dozen) AT-ATs taking on the Tarrasque or maybe Treerazer, although Cthulhu might take orbital bombardment to clear up. Would those foes even be able to be killed by Imperial technology?
That depends on who was paying the bill to produce the crossover. If it were me, then no, the Empire would fail miserably and be crushed by Golarion.
If your coworkers decided that they wanted a Magitech realm on Golarion, what kinds of things would that realm have? Hypothetically speaking of course.
The closest would be the super-science elements in Numeria, and we'll be doing a LOT of stuff about that coming up with Iron Gods and its support books.
Archpaladin Zousha wrote:
Which of the ancient empires would you associate the most with Carthage? I'm not sure whether the Jistka Imperium or Tekritanin League would be more accurate, especially given that Jistka's where the Hellknights got their naming conventions from, so they may be more Roman...
None, really. Unless it's Iblydos, which we haven't really done anything with.
I think that they push the boundary right up to the line. The fact that they're thematically tied to Asmodeus, the master of interpreting rules right up to the line, is what makes them okay for print, in my opinion.
All of that starts to edge out of the fantasy genre and into science-fiction genre. If you're comfortable with that in your game, by all means go for it. But in print, you won't see a Golarion wizard say:
"This turtle's genetics predispose it toward carnivorous habits evolved over the course of years on this strange island."
You might see the wizard say:
"This turtle's bloodline predisposes it toward carnivorous habits developed over the course of years on this strange island."
The end result, a meat-eating turtle, is the same in either case.
Best place to start, then, would be Inner Sea Magic. There's several schools listed there.
"Bloodline" is fantasy-speak for genetics. It covers the same type of thing, but without using words that create a science-fiction vibe or theme.
Any of them, honestly. I'd pick one from Osirion though, to keep it local.
1) They are, but they don't normally go into fresh water.
2) Completely... since those three worship very different deities. The presence of Thrune would compel them to work together, though, and they'd probably find common cause and something to bind them together for a common goal in being rebels.
4) Maybe some day.
It's said in the Worldwound book that lilitu demons serving certain demon lords are unique in appearance, generally reflecting their sins more physically than others of their kind (examples of lilitu serving Jubilex being covered in slime, or lilitus of Xoveron are morbidly obese). However, what about a lilitu in service to Socothbenoth or Nocticula? They're described as "eyeless, horned, snake-tailed but otherwise beautiful women" in their natural form as it is, so what would render the ones serving them different? Particularly Nocticula - would they look more like succubi and pick up eyes, wings and the like?
Lilitus of Nocticula are pretty much baseline lilitus. As are those of Socothbenoth, although the Socothbenoth ones are more likely to be adorned with piercings or tattoos or body modifications.
Archpaladin Zousha wrote:
Templates aren't generally something ANY character has access to.
But if you're going off-model for what is and isn't a character, the GM gets to break those rules if needed.
2) It's not that I don't like Tolkien's elves. I do. It's just that I want Golarion's elves to feel different, like they're Golarion elves, not taken from another author. The thing I like best about elven society is the way they're carefree and artistic, I guess. And pointed ears are cool.
3) Antarctica, Loch Ness, Lake Okanagan, Rhode Island, and Japan would be my top 5 list.
Nonlethal combat is a perfectly viable option and, in fact, often allows for more interesting stories. Best is a mix, though.