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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 44,028 posts (46,030 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
What would you say are the themes and ideas explored in Serpent's Skull, aside from the whole Indiana Jones, pulp-adventure feel?

The duality of two lost cities.

The duality of physical strength versus mental strength.
NPC interaction and how that influences the interaction of larger factions.
Discovery of ancient secrets, and decisions on what ancient knowledge might best STAY forgotten.
Which two lost cities? I know Saventh-Yhi is one but what's the other one?

Ilmurea, which is directly under Saventh-Yhi, and is even more lost than Saventh-Yhi.

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
xavier c wrote:
Would you allow a pc with the divine source mythic power to hear the Prayers of there worshipers. Or allow them to send visions to there worshipers?
Yes. That's the point of the ability as far as I'm concerned; to have worshipers you can guide and influence.
What other things would you allow that the rules don't say anything about or say you can do?

Anything that makes the game more fun to play.

Paizo Employee Creative Director

Tels wrote:
How do you handle reading the final book in a series, knowing there won't be any more books after this one? I'm having a hard time reading such a book, because I know it's the end, but if I don't read it, I won't know the end :(

Doesn't bother me, actually. There's always other series to start. And also, I try to remember that the journey to the last part is as important, if not MORE important, than the last part. That way, even if the last part is disappointing, I still have fond memories of GETTING to it.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What would you say are the themes and ideas explored in Serpent's Skull, aside from the whole Indiana Jones, pulp-adventure feel?

The duality of two lost cities.

The duality of physical strength versus mental strength.
NPC interaction and how that influences the interaction of larger factions.
Discovery of ancient secrets, and decisions on what ancient knowledge might best STAY forgotten.

Paizo Employee Creative Director

Stebehil wrote:
I just had the question coming up where the bridge trap CR (Area C 9 in Thistletop) comes from. According to the trap calculating rules, it would have a negative CR, and even calculating it according to the old 3.5 rules gives me a zero. In the original adventure, it is given an CR of 2, in the anniversary it has a CR 4. I could not find anything about the trap CR on these boards. Does it have its CR boosted due to the challenge of falling into the ocean?

The trap math breaks down thusly:

Perception DC 15: –1
Disable Device DC 15: –1
DC 13 Reflex: –1

Average Damage 14 lethal (round to 10), multiple targets (x2): +2

Liquid (falling into the ocean): +5

Total CR = 4

Paizo Employee Creative Director

3 people marked this as a favorite.
Triphoppenskip wrote:
What has been one of the hardest encounters you have ever come across as a player?

The one where Jason Bulmahn's gang of thieves ambushed us in a tavern and half the party died because they rolled low Initiative scores.

He might have well just saved an hour and given us read-aloud text like, "You are ambushed and slaughtered by thieves in the night."

Paizo Employee Creative Director

TwiceGreat wrote:
It's just fine. Actually, writing all that out ended up solving a few blocks I was suffering - so inadvertently, I solved my own problem in a big way. Later.

Perfect! Glad to help! :P

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:
So who are the Paizo staff that are working on the 6 new classes from Occult Adventures?

The Design Team. In fact, they're pretty much the ONLY people who work on new classes here. Others of us might provide rough drafts or ideas, such as how I provided them with initial drafts for the alchemist and the gunslinger, but the design team is who you're looking for: Jason Bulmahn, Stephen Radney-MacFarland, Logan Bonner, and Mark Sifter.

Paizo Employee Creative Director

TwiceGreat wrote:

Hey James. I am still running Rise of the Runelords and I have been building up a side story that connects to both the main story and a characters back story. I'll spoiler tag it, but I would love to hear some input on how to pull it all together!

** spoiler omitted **...

I know this was huge and long and drawn out, but what do you think? How would you pull it together? I am blanking on specifics and a way to tie it all together by the end of Rise of the Runelords. I plan to continue with Shattered Star, which I've read. Help me, Mr. Jacobs, you're my only hope (as someone who designs the exact kind of games I've always wanted to run!)

It's awesome that you're getting so into Rise of the Runelords, but alas... I can't comment on how I would pull it together—mostly out of time management concerns but also because I don't want to set a precedent for this kind of question/answer. It's something I would LOVE to answer, but I generally don't like answering questions with design work, be it "Could you build me a new monster for this situation?" or "What would be a good feat to design for a swashbuckler?" or "What kind of character should I build for this campaign," or even, in this case, "How should I write the end of a side story I started for this campaign?"

Those kind of questions tend to take a LONG time to answer right, but more to the point, they involve actual design work, and I prefer not to spend time designing and devloping here, since that's my day job and I'd rather not blur those lines.

My suggestion would be to post your question in one of the Runelords threads—there's a LOT of really creative GMs active in there. Sorry I can't provide advice of my own.

Paizo Employee Creative Director

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xavier c wrote:
Would you allow a pc with the divine source mythic power to hear the Prayers of there worshipers. Or allow them to send visions to there worshipers?

Yes. That's the point of the ability as far as I'm concerned; to have worshipers you can guide and influence.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:

1) A talented king can handle all that. It would be unusual for a paladin of Erastil to also be the king of a nation, but less unusual if the kingdom is small or rural—the kingdom built during the Kingmaker campaign would be a good example of where a paladin of Erastil as king might work well, since that's still a relatively small nation.

2) Use what now? Please keep in mind that I answer a lot of questions in this thread and things that aren't directly referenced or noted in a recurring list of questions like this tend to get lost.

1) Kingmaker was exactly what I had in mind! Thanks for the vote of confidence!

2) The morion style of helmet.

3) Have you read Glen Cook's Black Company series? If so, what do you think of it?

4) What's a good way to pick a surname for a half-orc?

1) ok!

2) Ok, but re-ask the question too.

3) No, but I own it. It's on my bookshelf of 100+ books I want to read next.

4) By deciding if he grew up among orcs or humans, and then deciding where that was at, and then picking a surname to match that society.

2) Where on Golarion might the morion style helmet be worn by military types? Molthune? Taldor? Cheliax? Sargava?

3) Story of my life. *sigh*

4) Okay, what would the surnames for someone from Trunau (that stubborn holdout town in Belkzen where the Giantslayer AP's gonna start) be like?

2) ah! Okay. Nowhere, really. It's not a style we adopted for any of the regions, because we don't use conquistador themes.

4) Towns of Golarion has a whole article about Trunau, which includes a lot of sample surnames.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:

1) A talented king can handle all that. It would be unusual for a paladin of Erastil to also be the king of a nation, but less unusual if the kingdom is small or rural—the kingdom built during the Kingmaker campaign would be a good example of where a paladin of Erastil as king might work well, since that's still a relatively small nation.

2) Use what now? Please keep in mind that I answer a lot of questions in this thread and things that aren't directly referenced or noted in a recurring list of questions like this tend to get lost.

1) Kingmaker was exactly what I had in mind! Thanks for the vote of confidence!

2) The morion style of helmet.

3) Have you read Glen Cook's Black Company series? If so, what do you think of it?

4) What's a good way to pick a surname for a half-orc?

1) ok!

2) Ok, but re-ask the question too.

3) No, but I own it. It's on my bookshelf of 100+ books I want to read next.

4) By deciding if he grew up among orcs or humans, and then deciding where that was at, and then picking a surname to match that society.

Paizo Employee Creative Director

Evan Tarlton wrote:

Would the players of a "Dawnflower Heresy" AP get to meet Sarenrae, or would something like that really be limited to Mythic APs?

ETA: Assuming that such an AP wouldn't be Mythic, that is.

That element is not limited to mythic APs.

Paizo Employee Creative Director

Albatoonoe wrote:
Was Andoran placed in the Europe analog (as opposed to the New World) to purposefully avoid "America is built on native genocide" or was that just a happy coincidence?

Neither.

Paizo Employee Creative Director

David knott 242 wrote:
James Jacobs wrote:
Kajehase wrote:
James Jacobs wrote:
LazarX wrote:
A Mr. Morden would like to know "What do you want?"
That changes at every second, but right now? I'll go with a chocolate chip cookie.
He'll be disappointed with your answer, which is good. Just ask Ambassador Mollari what happens if he likes your answer.
I was confused before, but now I have NO idea what you're talking about.

Mr. Morden was the agent of the Shadows (major villains) on Babylon 5. You should treat the question as though it came from Asmodeus himself. The best answer to his question is the one given by Vir Cotto:

"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up at your lifeless eyes and wave like this." [gives a mockingly cheerful finger waggle]

Ah; that explains it. I never watched much of Babylon 5; never got into the show due to its terrible 1st season. I know folks say you shouldn't start watching it there, but to start with season 2, but that is not a very good recommendation, and I've got plenty more entertainment options for my time.

Paizo Employee Creative Director

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equinoxmaster wrote:
tell me all you can about Zon-Kuthon and all his secrets

Ha. What I can tell you is already in print in all our books. What I can't tell you is what hasn't yet been printed.

Paizo Employee Creative Director

CorvusMask wrote:

Err, sorry, got carried away, I'll stop myself from doing that in future

1) Are tian xi darklands connected to darkland in the inner sea? Do they also have vaults created by vault builders?

2) Who came up with idea of Wanshou aka the nation ruled by a kraken?

3) Is there anyone besides gods who belong to "No statblocks" category?

4) Who came up with mana wastes and do you know what stuff were inspiration for it?

5) Is it possible for good or evil to "win" in the setting or is the conflict eternal?

6) Now that investigator is a class, you think we might ever see a module where players have to catch a "gentleman/phantom thief"(or whatever those thieves who leave calling cards or state ahead of time what they are going to steal and then proceed to steal things in manner that leaves police baffled)?

(Yeah, I know that investigator class isn't requires for that, just thinking that it'd be cool to have more mystery stories than murder mysteries plus with the class specialized in solving things...)

7) What are the cutest baby dinosaurs?

1) Yes to both.

2) Me.

3) Not that I can think of.

4) I think that was Erik, but not sure.

5) It's possible, but in order for that to happen you have to have player characters play through the plot, so it won't happen in print. Once we say one side wins, then it stops being a dynamic open world and ceases being an option for further input in the form of player character interaction.

6) Perhaps, but mysteries are one of the HARDEST adventures to write, so it's unlikely to be anytime soon.

7) Tyrannosaurus Rexes!

Paizo Employee Creative Director

Archpaladin Zousha wrote:

1) What about the idea of being a king at all? If you're worrying about things like plotting logistics of an army, buttering up diplomats and setting the tax rate, you don't really have time to help Old Lady Merza fix that hole in her roof. I was under the impression that Erastil exhorted his faithful to focus solely on day-to-day villager problems, and that things like politics and civil stability are inherently antithetical to being a follower of Erastil.

2) Which nations might use them? Mothune? Taldor? Cheliax? Sargava?

3) Oh, I see.

4) Ohhhhhh, NOW I get it! I got them mixed up. Thanks for clarifying that. Both are still ridiculously cute, as are ALL moths!

1) A talented king can handle all that. It would be unusual for a paladin of Erastil to also be the king of a nation, but less unusual if the kingdom is small or rural—the kingdom built during the Kingmaker campaign would be a good example of where a paladin of Erastil as king might work well, since that's still a relatively small nation.

2) Use what now? Please keep in mind that I answer a lot of questions in this thread and things that aren't directly referenced or noted in a recurring list of questions like this tend to get lost.

Paizo Employee Creative Director

CorvusMask wrote:

...Ahem, anyway yeah, wasn't meaning to write this much <_< But I guess it shows that those three were particularly inspiring races to me. Would be waste to delay my ideas, so I guess I just have to put that nagging feeling in my head that tells me to be as close to lore as possible and just do what would be fun

Yeah... please keep the posts to this thread to being questions for me.

Paizo Employee Creative Director

Barachiel Shina wrote:

Dear James

This question not only I, but every player of a Gunslinger or GM of NPC Gunslingers, still have yet to be confirmed by Paizo on a rather huge issue concerning Advanced Firearms.

Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity.

What this statement in Ultimate Combat does not tell us is does this ruling assume the use of metal cartridges, which is stated to be sturdier alchemical cartridges? Such a cartridge reduces reload times by one step. Many believe the ruling does assume the one step is already in place. But it is not clear. (What is also interesting is two-handed advanced firearms are reduced two steps from their early versions, and one-handed advanced firearms are only reduced by one in comparison to the early version...that one is strange).

What is also not clear is whether the Rapid Reload feat is viable for advanced firearms. Such as loading a Rifle would normally be a Move Action, is it legal to take Rapid Reload (Rifle) and reduce the reload time to a free action? I ask because there is a clause in the wording of the feat that makes it seem like it will not: The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or one-handed firearm), or a standard action (two-handed firearm).

By not stating it reduces reload time by one step, but instead stating it brings the chosen weapon to a specific type of action, makes it seem unviable to use it for Advanced Firearms.

The issue can be seen in full detail here.

Advanced Firearms, Rapid Reload, and Metal Cartridges

I noticed a new question has been answered yesterday on the Ultimate Combat FAQ, but it seems a rather trivial question answered in comparison to the one on this thread.

I hope this can be answered in a timely fashion....

Whether or not it can be answered in a timely fashion is kind of out of my hands, alas, since it's a rulebook FAQ question, and not one I'm comfortable making a public statement about. In the meantime, my suggestion to you is to pick one option and go with it, and if after seeing it in play a few sessions it feels wrong, then switch to the other option.

Paizo Employee Creative Director

Rysky wrote:
Did you know about this?

I did. Neat!

Paizo Employee Creative Director

Kajehase wrote:
James Jacobs wrote:
LazarX wrote:
A Mr. Morden would like to know "What do you want?"
That changes at every second, but right now? I'll go with a chocolate chip cookie.
He'll be disappointed with your answer, which is good. Just ask Ambassador Mollari what happens if he likes your answer.

I was confused before, but now I have NO idea what you're talking about.

Paizo Employee Creative Director

Generic Villain wrote:

In People of the Stars, it's stated that Dou-Bral transformed into Zon-Kuthon after exploring too long in the Dark Tapestry. Prior to this I thought the stance was that Z-K transformed not while exploring the Dark Tapestry, but the furthest reaches of creation. The "outside the outside" hinted at in the devourer's chapter in Undead Revisited, perhaps.

Now this understanding may have been based on stuff I read on the message boards and might not have been official, but I was still really surprised to see the apparent turnaround.

So my question: was People of the Stars right? Is Zon-Kuthon really borne from something he found (or that found him) in the void?

They're both right. It's deliberately mysterious and apparently contradictory.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

1) I know that Erastil's another deity you've had to do a LOT of tweaks on since his early articles, mitigating the heavily socially-conservative attitude he was given. He always seemed to me to be the kind of deity who expects his followers to specifically REFUSE positions of power in favor of staying helpful at the local level. Is this an accurate impression, and if it isn't, what has changed? Basically, would Erastil be cool if, say, one of his paladins was made king of a rugged frontier kingdom if said king's reasons for doing so were the protection of his kingdom's people and emptying the region of bandits, monsters and other such threats?

2) Are morion helmets (the helmets largely associated with conquistadors) too anachronistic for Golarion?

3) Can people with common, English-sounding names like Thomas or William be found in Golarion? Or should I tweak the spellings of such names to avoid the Aerith and Bob effect?

4) Recent reading indicates there's more than one Star Monarch. I thought that there was only a single one that served as Desna's divine herald. Am I missing something here? Or does Desna have a race of beings as her heralds (which is all kinds of awesome, especially since Star Monarchs are so cute!)?

1) I've not had to do a LOT of tweaks to him at all. Just one. Again, it got blown out of proportion, but in that case it WAS an error that has since, in "Inner Sea Gods," been fixed. He wouldn't have a problem with a rugged frontier king wanting to fight monsters at all.

2) Nah, they're fine, but they're not really something you'll see a lot of anyway, simply because we don't have conquistador themes going on.

3) It's possible, yes, but not common.

4) There's always been more than one star monarch; it's a type of monster, just like red dragon or otyugh or ghoul or roc. They're Desna's primary material plane servitor race. The Night Monarch is the singular one that is Desna's Herald. Despite its similar name and similar appearance, the Night Monarch is not a star monarch, or vice versa. They're not even the same creature type.

Paizo Employee Creative Director

LazarX wrote:
A Mr. Morden would like to know "What do you want?"

That changes at every second, but right now? I'll go with a chocolate chip cookie.

Paizo Employee Creative Director

DM Lil" Eschie wrote:
How are you today?^^

Pretty good!

Paizo Employee Creative Director

CorvusMask wrote:

3) Wait, trox aren't from Inner Sea? I wasn't aware of that since bestiary are setting free <_< Where ARE they from then?

Also, as side note, might as well ask since it popped in my mind afterwards, does there exists official paizo underwater adventure or plans for one? It'd be rather niche thing, but I'm kinda curious about that since I do have noticed there is enough material for gm to set up one

Thanks again :)

3) Trox were one of the 5 races the design team made up to show off what you can do with the race-building rules in the appendix of the Advacned Race Guide. Unfortunately, they built them in a vacuum, without really considering where the races would come from in-world. Had I realized that was going on before it was too late, I would have suggested they instead build things like androids, ghorans, and a few others that ARE in Golarion but hadn't yet been presented.

The result is five races that don't really have homes in our Campaign World, which is unfortunate. Over the course of the Iron Gods AP, I've come up with a pretty cool way to integrate the kasathas into the campaign setting, but the other four haven't had that treatment yet. The easy way to reply is to basically say that the trox and the others are from distant planets we've not yet mentioned. Some day we might. But it's not super high on my to do list. When the time's right to give the trox and the rest some attention... it'll happen.

Paizo Employee Creative Director

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xavier c wrote:
James Jacobs wrote:
xavier c wrote:

1)Why is Iomedae mean and cruel to even good creatures?

2)Are all of Iomedae's servants just as cruel as she is?

1) She's not! She's stern, but she's not mean or cruel. That's a misunderstanding that got blown way out of proportion by a few folks after reading about how she reacts to people who disrespect or belittle her in the 5th Wrath of the Righteous book. Do not take misunderstandings as canon.

2) No. See #1 above.

I just google the word stern and got synonyms severe,grim,unforgiving,unsympathetic,extreme,ruthless,unsparing,draconian

Are you saying she is all these things?

No. I'm saying she's stern. Don't look at a word's synonyms for its definition. Look at its definition.

From dictionary.com, there are four definitions...

The Dictionary wrote:

1. firm, strict, or uncompromising: stern discipline.

2. hard, harsh, or severe: a stern reprimand.
3. rigorous or austere; of an unpleasantly serious character: stern times.
4. grim or forbidding in aspect: a stern face.

In this case, it's the 1st definition. Iomedae is firm, strict, and uncompromising in her crusade and fight against evil. She expects her followers to be equally stern in their crusade against evil, PARTICULARLY against undead and fiends. In the case of the Worldwound, she's seen a hundred years of excellent and loyal and devoted followers take up her banner and give their lives in a number of grueling fights against demons, but she's also seen an increasing number of "low templars," people who use the crusade as an excuse to pillage and rob and murder and wreak havoc upon their fellow men and women, while at BEST giving lip service to Iomedae. Decades of that kind of behavior have soured her somewhat to the crusade, and she's started to wonder if the crusade has become increasingly its own worst enemy in the fight against the Worldwound. She's frustrated that many humans have taken her cause as an excuse to do evil or sow chaos, in other words, so in the 5th book of Wrath of the Righteous, she's eager to embrace and support the heroic PCs... but she's not stupid. She knows that "false heroes" exist, and has seen it only too many times in the crusade, so she gives the PCs a series of 3 questions for them to answer. As written, there is no one right answer, and as long as the PCs reply in ways that display their good intentions and honor and do not disrespect Iomedae, her faith, or make her feel like the PCs in question are merely tagging along for a chance to loot and pillage and plunder, she treats them with great respect and supports them and more.

In the case where a PC fails to do so, she punishes them. Some readers have focused only on this element, and assume that means that she's a torturer. She's not. She's just tired of people who say they're heroes while all they do is take advantage of the people that they're supposed to be protecting and helping.

It should be noted that EVEN IF she punishes thugs and disrespectful bandits or other bad apples among the PCs, she restores them to life "free of charge."

Now, I certainly could have developed the text more to make that more clear—I think I didn't make it obvious enough in "Herald of the Ivory Labyrinth" what she's up to, why she does what she does, and how actually difficult it is for a PC to "accidentally" get in trouble with her. After all... she's a goddess, and as the GM you know what the players are about even if they present themselves poorly or roll low, and Iomedae knows this as well.

FURTHERMORE, meeting Iomedae is intended to be a significant event in a mythic character's development, and therefore, there needed to be some element of mythic danger or grandeur in her meeting. It's become one of the more talked-about scenes in the Adventure Path, so in that regard I'd call it an unparalleled success.

In any case... I hope this clears things up.

Paizo Employee Creative Director

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RHMG Animator wrote:
James Jacobs wrote:
RHMG Animator wrote:

Dear JJ

Have you watched any of the Evil Dead / Army of darkness movies and what do you think of them?
Of COURSE I've watched those movies! They're great! I've been a fan of that franchise for close to 30 years, ever since I first saw Evil Dead back in the mid 80s.
Which one did you like the best, and why?

Evil Dead 2, because of its humor, its camerawork, its direction, its energy, Bruce's acting, and the over the top gore, and because it's just Groovy.

Paizo Employee Creative Director

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The Painted Oryx wrote:
Where's the glowy green light sword?

It's a null blade. Page 26 of the Technology Guide.

Paizo Employee Creative Director

Integrated weapons are in the same category as manticore tail spikes or dragon breath weapons; things the monster (in this case, robot) can use while it's active, but not something that those who defeat it can salvage and make use of. It's part of the game economy, basically.

A robot can also carry a non-integrated weapon as gear, and that you CAN loot.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Alexander Augunas wrote:
Page 1,000 of your thread has come and gone. Any regrets?
Just that some folks tend to use my answers for evil.

Now I'm thinking you look like one of those two lab guys from "Better off Ted". Do you have a Ted on staff? If so, is he a figure of leadership?

Then again, I'm not sure that I want to know that Paizo is a division of Veridian Dynamics. A company so powerful that one of it's executives bought the country of Chad and renamed it after his son, Chad.

I haven't seen "Better Off Ted" so I can't say, since I'm not sure what a "Ted on staff" would be.

Paizo Employee Creative Director

Nick O'Connell wrote:
What kind of dragon is that?

It's a ...

Spoiler:
...vortex dragon. Bestiary 4.

Paizo Employee Creative Director

Neongelion wrote:
James Jacobs wrote:
Neongelion wrote:


-It's mentioned in Witch Queen's Revenge that Baba Yaga is actually able to basically hang out with demon lords and archdevils since she's not quite a demigod, only an extremely powerful, mythic-infused witch. Has she ever communicated in a similar fashion with the Dominion of the Black?

3) No.
Although on the third question...is it because they're too alien for her to deal with, or are they just not worth the trouble in her eyes? Or is she perhaps unnerved by them? ...nah, can't be that :P

She can't have been everywhere or done everything, and some areas just don't hold much interest to her.

Paizo Employee Creative Director

JoelF847 wrote:
Will any Golarion Kaiju be able to be summoned by children/little fey people singing a cute song, similar to Mothra or Gamera?

Look at Mogaru's stats again. ;-)

Paizo Employee Creative Director

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xavier c wrote:

1)Why is Iomedae mean and cruel to even good creatures?

2)Are all of Iomedae's servants just as cruel as she is?

1) She's not! She's stern, but she's not mean or cruel. That's a misunderstanding that got blown way out of proportion by a few folks after reading about how she reacts to people who disrespect or belittle her in the 5th Wrath of the Righteous book. Do not take misunderstandings as canon.

2) No. See #1 above.

Paizo Employee Creative Director

1 person marked this as a favorite.
Misroi wrote:
James Jacobs wrote:
Misroi wrote:
Would you use the reefclaws as a stand-in for King's lobstrosities, perhaps with some templates added? Or would you design something from the ground up?
I'd probably design something from the ground up, especially since, and I could be wrong, but weren't the lobstrosities smaller than reefclaws?
The Dark Tower Wiki wrote:


They look like a cross between scorpions and giant lobsters measuring about four feet long, with sharp serrated beaks, and eyes on stalks.

That puts them either on the large side of Small, or the small end of Medium. They're either as large as reefclaws or larger.

How many levels of gunslinger has Roland Deschain acquired? All 20? Or did he multiclass? Is he mythic?

Then reefclaws work perfect.

Roland is definitely mythic.

Paizo Employee Creative Director

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Alexander Augunas wrote:
Page 1,000 of your thread has come and gone. Any regrets?

Just that some folks tend to use my answers for evil.

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
xavier c wrote:

1)Does Shelyn dislike Iomedae?

2)does Iomedae dislike Shelyn?

3)Have Shelyn and Iomedae ever come into conflit with each other?

4)How do most empyreal lords interact with the good deities

5)Have Sarenrae and Iomedae ever come into conflit with each other?

1) No.

2) No.

3) Probably, but nothing significant.

4) It varies, but the closer their alignments, the more they get along.

5) Yes.

5)How so?

Because Iomedae's a crusading "kill the bad guy" type who isn't really eager to bend the rules, and Sarenrae's all about redemption and making decisions on what's best for the overall good without worrying if it breaks rules.

AKA: Sarenrae is nicer and more friendly and more forgiving than Iomedae, and that causes conflicts in how the two of them sometimes decide to handle situations.

Paizo Employee Creative Director

scifan888 wrote:

I don't play or use PFS adventures but I have read several of the first few seasons. I don't really see anything that should make Pathfinders all that hated. Can you tell me what scenarios in what seasons led to this?

You had previously mentioned that Shelia H from Shattered Star was disliked. I assume this is due to the adventures that caused Pathfinders to be disliked. Do you know which specifically?

I can't tell you—I am not that involved in the Pathfinder Society, but the fact that it doesn't read like there's a reason to hate them is certainly one of the things that confused me and makes me worry that it's something in the way many GMs do when running a game. I've always found Sheila Heidmarch to be a really interesting and compelling character, and the fact that she's got a bad rep from PFS baffles me.

Paizo Employee Creative Director

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LazarX wrote:
James Jacobs wrote:
RHMG Animator wrote:

Dear JJ

Have you watched any of the Evil Dead / Army of darkness movies and what do you think of them?
Of COURSE I've watched those movies! They're great! I've been a fan of that franchise for close to 30 years, ever since I first saw Evil Dead back in the mid 80s.
Have you seen "They Call Me Bruce"? I got to see it in one of these more off the wall theaters in the Village, and a personal appearance by the Man himself.

I have. I've also read his autobiography, which is super entertaining.

Paizo Employee Creative Director

xavier c wrote:

1)Does Shelyn dislike Iomedae?

2)does Iomedae dislike Shelyn?

3)Have Shelyn and Iomedae ever come into conflit with each other?

4)How do most empyreal lords interact with the good deities

5)Have Sarenrae and Iomedae ever come into conflit with each other?

1) No.

2) No.

3) Probably, but nothing significant.

4) It varies, but the closer their alignments, the more they get along.

5) Yes.

Paizo Employee Creative Director

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Azure_Zero wrote:
If you could take a system/mechanic from 1st or 2nd Edition what would it be?

Appendix D from the 1st edition DMG. The charts for randomly determining the appearance of demons and devils and other fiends.

Paizo Employee Creative Director

2 people marked this as a favorite.
RHMG Animator wrote:

Dear JJ

Have you watched any of the Evil Dead / Army of darkness movies and what do you think of them?

Of COURSE I've watched those movies! They're great! I've been a fan of that franchise for close to 30 years, ever since I first saw Evil Dead back in the mid 80s.

Paizo Employee Creative Director

LazarX wrote:
Wouldn't it be a laugh riot if the 50,000th post announced the locking of this thread?

Not for me.

Paizo Employee Creative Director

Misroi wrote:
Would you use the reefclaws as a stand-in for King's lobstrosities, perhaps with some templates added? Or would you design something from the ground up?

I'd probably design something from the ground up, especially since, and I could be wrong, but weren't the lobstrosities smaller than reefclaws?

Paizo Employee Creative Director

Guy St-Amant wrote:

Strange Idea: what about classes whose abilities are based on other types, monsters' abilities, etc...

Like, Based on True Dragons: D12, Full BaB, 3 good saves, 6 + Int modifier, good amount of class skills, Darkvision, low light Vision, scaling breath weapon, "Dual Typed" (count both as your usual type and as Dragon for spells, favorite enemy, etc.), + other things.

Good or Bad idea?

I'm not a fan of making monsters into PC classes. At all. Monsters should stay monsters.

Paizo Employee Creative Director

Angry Cow wrote:
On a minor note, there seems to be a discrepancy regarding Torch's five member council. Kyte, Baine, Feddert, and Otterbie are four of them. The town description on pg. 63 lists a one Serantha Olandir as the last member, but pg. 11 says Soceal Murgrave is #5. It didn't have much of an effect on the campaign but it would be nice to know which is which.

In a case like this, it's best to go with the information in the actual adventure.

Paizo Employee Creative Director

Misroi wrote:
I'm getting the feeling that the Androffans had a severe case of pride, and it was this hubris that led them to their ruin, back on Androffa Prime and on the Divinity in particular. How much of that will be answered by the end of the AP?

Not much, but you're not wrong.

This adventure isn't really about Androffa, though, and keeping things relatively mysterious is valuable, since you want the PCs to be focused more on current events in the adventure than getting too distracted by things that are 10,000 years old.

Paizo Employee Creative Director

Timtao wrote:

The Illustrious Mr. Jacobs:

Have you ever read Stephen King's "Dark Tower" series?

If so, were the lobstrosities (Book II: Drawing of the Three) the inspiration for the reefclaw?

I have indeed read those books, and loved them.

Mike McArtor actually invented the reefclaw, I believe, and he to my knowledge has not read the Dark Tower, so that's just parallel development there.

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