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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 53,585 posts (56,012 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Paizo Employee Creative Director

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Jareth Elirae wrote:
Out of curiosity, if the Dungeon/Dragon contract had continued with D&D would Pathfinder have never been or was it in the works already? Secondly, how did you guys manage to consolidate all the major talents (yourself, Eric Mona, Adam Daigle, ect) barring perhaps only Sean K. Reynolds? As an aside, as a 40+ year player of the game I do miss the reverence and nostalgia and respect Paizo always paid to the original Greyhawk setting in both Dungeon and Dragon and it is a shame that that setting has faded to obscurity.

There's no way to know, frankly, but we were having a GREAT time with the magazines, and if we hadn't lost the license we would have likely loved to keep on going with them for as long as we could. One of my life goals was to become the editor in chief of Dungeon Magazine, and I got to realize that goal with the first volume of Savage Tide. I found out that the magazine was doomed about a month later. Still, one year is better than none!

Paizo Employee Creative Director

Dragon78 wrote:
I hope that means that when it does go to the printer we will get the final cover art.

It doesn't.

The reveal of the final cover and cover art is independent to a certain extent of the book shipping to the printer, although that date DOES indicate the starting point of the countdown to that reveal, since the cover is usually one of the last things to get finalized.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Is there precedent of Cthulhu Mythos entities causing people to go blind from their presence?
Yes. In particular, a relatively obscure one named Zu-Che-Quon, invented by Henry Kuttner, I believe, in "The Bells of Horror."
Are there otherworldly pact-makers who the Riftwardens would be willing to work with? I like the Pact Wizard introduced in the Haunted Heroes Handbook, and feel like it'd be interesting in Strange Aeons, but I like the feel of the Riftwarden too, and I wonder if the nature of the archetype clashes with the ideals of the prestige class.

I've put no thought into it, but generally speaking, the whole "pact making" aspect of horror magic works best with devils and demons, and not so much with Lovecraftian mythos stuff.

Paizo Employee Creative Director

Gallant Armor wrote:

There are several metamagic feats that don't have a corresponding metamagic rod.

** spoiler omitted **

Some of these feats are newer and might not have a rod for that reason. Others have prerequisites which could make a rod unbalanced.

1. Are there any plans to release an updated list of metamagic rods?

2. Are there any feats on this list that should have a rod in your opinion? If so, which ones?

3. Should players stick to the given list of metamagic rods or use the list as a guideline and price out the remaining feats accordingly?

1. Not as far as I know.

2. The metamagic rod is an interesting magic item, but it's also kinda boring. It's not very flavorful. It's more utility than fun, and as such I don't have much of an opinion about them.

3. Players should stick to the ones given. GMs should feel free to design new ones as much as they want. If a player wants to get heavy into item design, they should work with their GM.

Paizo Employee Creative Director

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Paladinosaur wrote:

What is your favorite Disney film? (Marvel and Star Wars don't count)

Have you ever cried watching a movie?

No contest, my favorite Disney film is Lilo and Stich.

I've cried while watching a LOT of movies. Lilo and Stitch included.

Paizo Employee Creative Director

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Rysky wrote:

What interests you about whaling?

With all the mentions of the nautical have you heard of/played Sunless Sea?

The physicality, the nature, the history, the mystique, the cruelty, and the adventure all interests me about whaling. Being the son of a commercial fisherman and growing up on the coast in the fishing industry kinda bred interest in that type of vocation into me, more or less.

I own Sunless Sea but haven't played it much; I keep forgetting about it.

Paizo Employee Creative Director

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Guy St-Amant wrote:
The development of B6 should be done soon, if not already finished, so Paizo probably want some surprises to be left before release date.

Development has been done for a few months, in fact. It's very close to heading out to the printer. What ramifications that has on the schedule of previews remains to be seen.

Paizo Employee Creative Director

Haladir wrote:

I'm pretty sure the Les Miserables entry on the "Recommended Reading" list in GameMastery Guide was referring to the 1862 novel by Victor Hugo. I take it you haven't read that novel?

On a related note: We all know you're primarily a horror literature fan, but what kind of things do you like to read as a change of pace?

I haven't read the novel, no.

As a change of pace from horror, I assume you mean? Science fiction and fantasy are my second go-to genres (I tend to prefer authors who write gritty/dark stuff, sometimes to the extent that the end result could still be called "horror"), as is simply weird fiction (much of which is also horror, but not all of it), as is non-fiction when it's about a topic I'm interested in (which ranges from whaling to Werner Herzog to sleep paralysis to dinosaur literature to Bigfoot to fossils to nautical history to all sorts of other diverse topics).

Paizo Employee Creative Director

AramilNuren wrote:

Question involving deities. Are events that take place between deities common knowledge? For example, would anyone know why pharasma and iomedae don't get along? Would just anyone have this info, or would it be more of a religious thing, where only higher up members of the faith would have that kind of information?

They're not common knowledge. They're part of the teachings of faith, and that means that they often contradict between faiths. Whether or not someone knows this information depends on how religious that person is, and whether or not their religion includes that information. So, it's not really "common knowledge" shared by everyone.

Paizo Employee Creative Director

Misroi wrote:
Serisan wrote:
Razcar wrote:

A question about the Masque Points during the Ruby Masquerade - how many does the party start with? You do things by spending them, and might gain some by spending, but I can't find how many you're supposed to start with. And if it's 0 I suppose you can get into the negatives, and then keep spending by increasing that negative.

Did anyone skip this system? If so, any problems? I like the Banquet Point system from the dinner, but this seems badly explained and just feels weird in the end - less people die if the PCs dance well? Did they inspire party-goers to moonwalk out of harm's way? Or by mingling? "Ohh that chap was so terribly nice before so I think I'll duck this devil's glaive!" I just see a lot of unintentional (?) silliness here. What's your thoughts?

This information is on page 41.

Quote:

As the masquerade begins, the party starts with

10 Masque Points. Reduce this starting total by 2 points
for each PC who arrives in an inappropriate outfit, and
increase the total by 2 points for each PC who arrives in
an exceptional outfit, to a minimum of 4 Masque Points
and a maximum of 16. Allies of the PCs who attend
affect the starting total in the same way. As the evening
progresses, the PCs’ Masque Points will fluctuate, but if
at any point their total reaches 0, Cizmekris proceeds
with the unmasking ceremony immediately.
On a related note - why would PCs select the Eat option? It costs them points, and offers no upside. Sure, they can Mingle for free, but Mingling is already free.

Not every choice has to be a good choice. Sometimes, things are bad choices, be they to attack a dragon at 1st level, to jump into the room without checking for traps, or to eat at a party thrown by a bad guy. :-)

Since the players don't know which actions they can take are good and bad choices, the Eat option serves to add a bit of risk to the party. (While you should supply the players with a list of their options, you shouldn't spell out what any one option does until they take it and learn in-play of its effects.)

Paizo Employee Creative Director

MageHunter wrote:

Now I recall in the back of the Core Rulebook, a list of books inspiring Pathfinder. (Or just D&D in general)

I loaned my core rulebook out so I can't check, but I believe in the back Les Miserables is listed as inspiration. I'm just curious, what do you get from there? I'm thinking alignment as it certainly has strongly-aligned characters.

One of the things I like to do is to determine the alignments of random characters...

I got nothing. I've never seen it. I don't like musicals.

That said, the list of inspirations are not just mine—they were compiled by several folks here to represent that there's more than just one vision in the game, and thus more than just one type of inspiration to run the game or to create the game.

In this case, Les Miserables was put on there by Wes, so you'd have to ask him about what was inspiring.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
Is there precedent of Cthulhu Mythos entities causing people to go blind from their presence?

Yes. In particular, a relatively obscure one named Zu-Che-Quon, invented by Henry Kuttner, I believe, in "The Bells of Horror."

Paizo Employee Creative Director

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Paladinosaur wrote:

James,

Have you seen Fantastic Beasts and where to find them? Are you a Harry Potter fan?

I haven't seen it. There's a slight chance I'll see it this weekend, but it's probably gonna be a Netflix thing for me.

I'm not really a Harry Potter fan at all.

Paizo Employee Creative Director

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CBDunkerson wrote:
James Jacobs wrote:
CBDunkerson wrote:
Yep, the Advanced Bestiary and Tome of Horrors get used in APs and for stat blocks in other places so much that they could nearly be considered part of the 'Pathfinder canon'. Can't think of any other 'third party' material which has been used as extensively by Paizo.
Book of Fiends and Tome of Horrors both come to mind as books we've used more than Advanced Bestiary.

*blink*

<runs off to store section to find out what-the-heck 'Book of Fiends' is>

It's an older Green Ronin book that expanded on demons, devils, and daemons. While we use a few of the monsters in there now and then, the main thing that we use from it is the qlippoth. We've expanded on the type of qlippoth, but several of those in Bestiary 2 were first published in Book of Fiends.

Written by one Erik Mona, in fact.

Paizo Employee Creative Director

Voyd211 wrote:

How big is an average great red wyrm? More specifically...

-How long is it, from nose to tail?
-How tall is it at the shoulder?
-What's its wingspan?
-If I were to scale it up to a monster with the same space as Mogaru (which I have), how much would these increase?

Also, about that deity I mentioned yesterday... I had him as basically the ultimate bad cop. He can't be considered lawful, because he doesn't follow rules if they get in the way of enforcement. He can't be considered good because of his brutality. Nevertheless, his end goal is a utopia; Gray (CE god of ruthlessness, smoke, time travel and vigilante justice) wants a world where thugs like him are no longer needed.

Any additional thoughts on Gray?

It's smaller than a kaiju. Probably about 100 feet long or so from nose to tail. Wingspan about the same.

The way you presented the deity made it look like you were running roughshod over the alignment system and that's a huge pet peeve of mine.

Paizo Employee Creative Director

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CBDunkerson wrote:
James Jacobs wrote:
We've used templates from that book from the beginning and continue to do so to this day.
Yep, the Advanced Bestiary and Tome of Horrors get used in APs and for stat blocks in other places so much that they could nearly be considered part of the 'Pathfinder canon'. Can't think of any other 'third party' material which has been used as extensively by Paizo.

Book of Fiends and Tome of Horrors both come to mind as books we've used more than Advanced Bestiary.

Paizo Employee Creative Director

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Delightful wrote:

1. Have you seen Doctor Strange? if you have did you like it?

2. What's your favorite superhero film of this year?
3. What's your opinion of the Ghost in the Shell film that's coming out?

1) I saw it and enjoyed it.

2) They're all about the same to me. None I've seen this year stands out particularly more than any of the others.

3) Scarlett Johansson is one of my favorite actresses, but since I've never seen the original anime the movie is based on (and thus have no nostalgia for it) and since the fact that this is another example of "whitewashing" in cinema, I'm not all that interested in the movie. If the reviews are outstanding I'll see it in the theater, maybe, but otherwise if I see it it'll be via Netflix or the like.

Paizo Employee Creative Director

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Dragon78 wrote:
Not interested in the Advanced Bestiary, I do not buy third party products.

Then you're locking yourself out of content you would enjoy that we will never provide for you because it's not something we're interested in creating.

In any case, books like the Advanced Bestiary are good enough for me to use in products we publish at Paizo, so I don't know what else I can say to convince folks that, yes indeed, you CAN buy and enjoy books from other publishers.

Paizo Employee Creative Director

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Belltrap wrote:
If, say, years after some grand adventure path, an older paladin wanted to retire to farm the countryside rather than continue his work as a paladin by training the next generation or seeking out some last adventure to give his life to, has he turned his back on his calling? Do you think he would fall?

If a paladin manages to retain his/her paladinhood over the course of decades and manages to reach old age and chooses to retire, then he/she gets to retire. They have not turned their back on their calling, and do not fall from grace.

Paizo Employee Creative Director

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MMCJawa wrote:

Hi James,

1) Have you seen the trailer for the upcoming Mummy movie? If so what do you think?

2) What in general is your feeling about the proposed "Universal Movie Monster" Universe they are trying to put together, starting with The Mummy?

3)I know you at least watched one season of Penny Dreadful. Did you ever finish it? If so what did you think?

1) Cautiously optimistic. I've enjoyed pretty much all of Tom Cruise's movies over the last decade or so, and the visuals and themes of the trailer look pretty neat... but the way Universal has handled their latest classic monster movies (Dracula and Frankenstein) have been pretty lame and/or sanitized.

2) Also cautiously optimistic. If they do so while maintaining a gritty and dark and creepy and horrific theme, then it could be pretty fun. If they fall into camp and sanitized mass-market tepid horror, then meh.

3) I've only seen season 1 of Penny Dreadful, and it was a mixed bag for me. The good (Eva Green and Eva Green adjacent plots) was outweighed by the bad (all the rest) for me, and I' don't really feel the need to watch seasons 2 or 3 when better shows are available for me to watch.

Paizo Employee Creative Director

AlgaeNymph wrote:
How would you go about making the alignment domains more flavorful?

By redesigning them from the ground up, perhaps by making the domains into planar-themed domains instead of alignment themed ones, so that a deity only picks one domain regardless.

Not something I'm gonna do here, though.

Paizo Employee Creative Director

Seannoss wrote:

Are the alignment domains a must have for deities when designing them? I know you have said that domains are more of an art and adding an odd domain/sub domain can add extra flavor and interest.

Could the omission of a domain do the same?

Yes. Alignment domains are required, and to date we've not deliberately omitted an alignment domain from any deity. And I see no reason to change that. Even in the case of a non-neutral demigod, where half their domains are alignment domains, you can still do a lot of fun flavor choices among the remaining two domain options.

What you do in your game is up to you, of course.

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Have you played Salt and Sanctuary?
Yup.
How far have you gotten? What do you think of it?

I don't remember. I bought it, played for a week or two, then stopped playing when Dark Souls III came out. The game was fun and moody but too derivative of dark souls to be memorable or keep my attention.

Paizo Employee Creative Director

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Voyd211 wrote:

I've mentioned that I'm making my own setting, and I have a few questions relating to gods.

One: What do I do with the devils? All of my core deities except one are characters from other worlds I've created. The problem: Asmodeus thus doesn't exist.

Two: What do you think of a chaotic evil deity who includes vigilante justice as one of his areas of concern? He works toward lawful and good goals... But it's his methods that make him CE. He is outright brutal, gleefully ignores laws as he enforces them, and believes firmly in paying evil unto evil. He's thus the enemy of basically every other evil god.

One: Whatever you want. Frankly, I think that using content created by others, be it other game designers or real-world cultures is a great way to save time in world creation. If you want devils in your game, the easiest solution is to use the ones that already exist in Pathfinder. If you specifically do not want Asmodeus in your game, feel free to use all the Asmodeus lore we've created but apply it to some new name. One of the best parts about using existing lore is that your players have a better chance of already being familair with it, and thus they don't have to go through the familiarization process and know instantly what's going on. It's easier to get a group nervous or excited by saying, "The trees are knocked aside as a tyrannosaurus emerges to attack" than it is by saying "The trees are knocked aside as a nivlivokor emerges to attack."

Two: Bad idea. A deity that works toward lawful and good goals is lawful good, and undermining alignments like that erodes the value they create in the game. If you're going to go against alignments like that, better to just ditch alignment entirely from your game.

Paizo Employee Creative Director

Rysky wrote:
Have you played Salt and Sanctuary?

Yup.

Paizo Employee Creative Director

Drahliana Moonrunner wrote:
James Jacobs wrote:
MageHunter wrote:

Have you read HG Wells? If so favorite book?

I like the Island of Dr. Moreau. A bit disturbing and horrific, but all for the more fun.

I have indeed red HG Wells. "The Time Machine" is my favorite. It's why Pathfinder has morlocks in the game.
Have you read Robert Silverberg's sequel novel to the same?

Nope.

Paizo Employee Creative Director

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The Beardinator wrote:
Why no love for Apsu? An Apsu cleric prestige class would have been nice.

Because I wanted to focus on deities who had more significant humanoid worshiping traditions than Apsu, who is relatively only rarely worshiped by humanoids.

Paizo Employee Creative Director

Brother Fen wrote:

Hi James!

Thanks for reopening your thread. My question concerns Kyonin. I am working on a long term plot where one of my elven PCs wants to eventually establish a Pathfinder lodge in Greengold. Do you have any suggestions as to the sorts of deeds and/or political maneuvers he would have to make in order to make this a reality?

Once the PC contacts the leaders of Greengold to get permission to do so, make it contingent on completing a quest for the government of Greengold. You don't have to make the quest an entire adventure, but instead take the next adventure you have planned and have Greengold's leaders contact the PC with their quest—to rescue an ally or retrieve an item or do something else associated with the actual adventure the PCs are going on.

Paizo Employee Creative Director

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Voyd211 wrote:
James Jacobs wrote:
Voyd211 wrote:
Anyway, would you say that half-dragons of furry and feathery creatures would stay fluffy? I... Kinda want to see a semi-cute floofy durgon.
I would not. Fluffy dragons are, in my opinion, goofy and off-model.
That's kind of a shame. There is one really good design for a fluffy dragon that I know of: Flammie, from Secret of Mana.

Let's keep posts to questions; I'm not interested in turning this into "Debate James Jacobs on opinion-based answers here!" If you ask me my opinion on a question, you'll get my opinion. Feel free to ask me follow up questions based on my answer if you wish.

Paizo Employee Creative Director

Kilrex wrote:
James, would you mind stopping by the Amazon Go store and then tell me about the experience?

If I find myself downtown someday with a need to go to the grocery store, I might. Or if I've got friends and family in town I might just to share a weirdo Seattle experience. But until then, I'm perfectly happy shopping at Whole Foods and interacting with cashiers when I need to pay, since that process has been vetted for a LONG TIME to make sure that there's no security risks.

Paizo Employee Creative Director

Voyd211 wrote:
Anyway, would you say that half-dragons of furry and feathery creatures would stay fluffy? I... Kinda want to see a semi-cute floofy durgon.

I would not. Fluffy dragons are, in my opinion, goofy and off-model.

Paizo Employee Creative Director

Alayern wrote:

Pardon moi, et bonne journée, monsieur Jacobs, what is your favorite aspect of Pathfinder "crunch" to design? Weapons, monsters, classes etc.

Related: Do you still get those "Ah ha!" epiphany style moments when you're doing design work? That moment where things click oh-so-satisfyingly?

Monsters. No contest.

And yes, I do get ah-ha moments, both when designing rules and when writing adventures/world content.

Paizo Employee Creative Director

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My take: Commoners and all of the NPC classes can range in level, and absolutely do. Just check any of our adventures pretty much for plenty of examples.

That said, they almost NEVER go above 5th level. When they do, it's for unique and unusual and specific story reasons. For example, I made a shopkeeper in Burnt Offerings a 7th level commoner to catch players off guard for assuming that he'd be a pushover in a fist-fight, but also to model the fact that he's got an uncommon drive to be a grocer, but not enough drive to be anything MORE than a grocer.

NPC classes above 10th level are INCREDIBLY rare. I think we may have published a few of them at that level in some of the hardcover rulebooks (GameMastery Guide and NPC Codex), but I can't think of a single one we've published in print. Once your'e above 10th level, you're a mover and a shaker and have better options to pick to fulfill your destiny than NPC classes.

Obviously, that mindset might be different in other campaigns or homebrew worlds, which is why, even though we have no plans to use the rules for above 10th level NPC class characters much at all (if ever) they're in there for anyone else who wants to use them.

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Dragon78 wrote:
It doesn't have to be a binary division of all/most fey, it could be used in one small area of the first world or even on earth. Heck having 4 templates related to each season would be interesting.

It's not gonna change, though. Not only did we want to avoid the binary setup that Jessica pointed out, but frankly, the whole seelie/unseelie fey stuff is cliched when it comes to fey. Just as we wanted to avoid the crutch of prophecy in Pathfinder and Golarion, we wanted to do something new and interesting with fey. The First World is our solution.

If you're looking for stuff like this that we're not interested in doing there are plenty of 3rd party publishers that take up those threads. In particular, check out Advanced Bestiary—it's FILLED with templates, including ones like you mention. In fact, the seasonal templates are in that book at my suggestion—back when Matt Sernett was writing the book he and I brainstormed ideas and the seasonal template was one of mine.

Matt was working at Paizo at the time. The redone version was developed by Owen, who works at Paizo now. We've used templates from that book from the beginning and continue to do so to this day. The book's got as strong a gamer pedigree as it possibly could have, in my opinion, and it has another advantage over Bestiary 6 in that it's available Right Now.

Paizo Employee Creative Director

Thomas Seitz wrote:

James,

It wasn't meant to be political. I merely meant like "A book that didn't come out that you'd hope might" or maybe "A movie that didn't do it for." But okay!

Might have wanted to clarify that in the original question then.

As for regrets, not really interested in airing regrets here for personal reasons. Needless to say I have plenty every year.

Paizo Employee Creative Director

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AlgaeNymph wrote:

Regarding Bestiary 6, any news on the empyreal lords therein?

Also, is "empyreal lords" capitalized? It feels like it should be, but it isn't in the Paizo works I've seen.

It's not capitalized; if it were, we would capitalize it in our books. It's in the same category as archdevil, demon lord, and the like.

In any event, not interested in Bestiary 6 spoilers here at this time. The book's going to the printer in a few weeks, though, so maybe then I'll say something here or there...

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Thomas Seitz wrote:

Dear James Jacobs,

With the end of 2016 fast approaching and the holidays almost upon us, is there any thing you wished that didn't happen in 2016 that had happened?

What about any regrets for 2016?

Yes, but I don't talk politics here.

Paizo Employee Creative Director

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MageHunter wrote:

Have you read HG Wells? If so favorite book?

I like the Island of Dr. Moreau. A bit disturbing and horrific, but all for the more fun.

I have indeed red HG Wells. "The Time Machine" is my favorite. It's why Pathfinder has morlocks in the game.

Paizo Employee Creative Director

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MMCJawa wrote:

Hi James,

I have a question on Bestiary 6, which I know your heavily involved with the development of. How similar is the development of this bestiary to past bestiaries? Are you mostly the person in charging of picking the selection? Is your workload on the creature design higher the normal, or does that just pertain to the demigod level critters?

Really looking forward to the book!

This is the first Bestiary that's only had one person developing it. While we did have a brainstorm with several folks calling out what monsters would be cool inclusions, I had pretty much final say on what exact creatures ended up in the book, which is also the first time this has happened for a Bestiary.

I helped develop a large chunk of Bestiary 1, 2, and 3 and a much smaller portion of 4. I had no development duties for 5.

Paizo Employee Creative Director

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captain yesterday wrote:
Will there be WereDinosaurs in Bestiary 6. As seen originally in The Divinity Drive.

No. I'm actually of the opinion that we don't NEED new pages for were-creatures, because everything you need to create were-animals is in the template. We don't spend time in bestiaries statting up new liches or vampires—that's something for a book like Monster Codex. Same goes for things like the were-deinonychus, which you'll note was NOT presented as a new monster in Divinity Drive's bestiary. Because it's not necessary.

What we DO include in Bestiary 6 are rules for a similar creature, the entothrope, which is like a lycanthrope but combines humanoids with vermin. It's pretty similar (and comes with three examples) but just as there are some significant differences between animals and vermin, so is the case for entothropes and lycanthropes.

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AmbassadoroftheDominion wrote:
Doctor Strange, Hellboy, or John Constantine?

Of the three, I liked the Hellboy movies the best.

I've not read any of the comics.

Paizo Employee Creative Director

Cole Deschain wrote:
James Jacobs wrote:
That said, the idea of ANY genre of film set in the Star Wars universe is intriguing to me. Same goes for any shared world.
Even a romcom? ;)

Now and then I like romcoms.

The top five romcoms that come to mind that I enjoyed would be:

There's Something About Mary
High Fidelity
Much Ado About Nothing
Eternal Sunshine of the Spotless Mind
Chasing Amy

Paizo Employee Creative Director

Cole Deschain wrote:
Does the idea of a true horror film set in the Star Wars universe appeal to you?

Yes. I'm pretty sure that's what my list of dream-team Star Wars movie directors pretty much implied, though. :P

That said, the idea of ANY genre of film set in the Star Wars universe is intriguing to me. Same goes for any shared world.

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Archpaladin Zousha wrote:
Excited to see Rogue One?

In that I purchased my ticket already, yes, but that's more a factor of convenience since if I didn't do so early, I wouldn't have been able to get a fancy seat at iPic and would have then had to wait until after my vacation to see it in mid January and by that point all you internet chuckleheads would have spoiled the entire movie for me. :-P

And the fact that the advance word says it's more "adult" and less "for kids" is intriguing. I love love LOVE the fact that they're branching out into a universe like Marvel and doing more than just the core stories and giving an increasingly wide range of folks the opportunity to do stories in the Star Wars universe. Because that means that maybe, some day, we'll see an R-rated Star Wars movie directed by someone like David Cronenberg, David Twohy, John Carpenter, James Wan, Ty West, etc.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Not really; they don't need to. They have a pretty excellent slave gathering mechanism already, and surface slaves are less useful for life underground, and they're not all that into coming up to the surface in the first place even to get slaves.

That makes sense, thank you for the clarification.

Quote:
I have, in that Paths of the Righteous was my idea, I outlined it, I assigned it, and I developed the book.

Excellent, that makes my next question easier:

In previous questions on this thread I asked about the appropriateness of a Thassilonian Specialist wizard in Varisia-based APs like Rise of the Runelords and Shattered Star. To paraphrase your answer to that question, it wouldn't be a good fit for Rise of the Runelords as the events of that AP are really what kick off the Thassilonmania that leads to the traditions of Thassilonian spellcasting being rediscovered, but they do work well in Shattered Star, since there's been enough time between the two for Thassilonian spellcasting to catch on.

** spoiler omitted **

Yes.

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Charles Scholz wrote:

Wasn't there a redeemed succubus in the Wrath of the Righteous AP?

Yes, and she was a custom built character. No template involved.

Paizo Employee Creative Director

Voyd211 wrote:
How would you stat out the Yamata no Orochi? In my setting, he's a CR 30 unique mythic hydra, tied to my god of disaster.

Looks like an 8 headed hydra to me. As for what CR and role, it'd depend entirely on my preference at the time, but I'd probably not go with it as a CR 30 creature, since that role in my head is best limited to kaiju and demigods.

Paizo Employee Creative Director

kevin_video wrote:

Hey James,

Having recently played through Crypt of the Everflame for the first time (yeah, I know, my players and I are way behind the times), my group and I were introduced to the concept of nonlethal traps. Looking up trap design, I don't see how much making it nonlethal affects the CR. So my question is, how much does doing nonlethal damage drop the CR by? -1? -2?

If a trap does not harm or inconvenience the PCs in any way, then it shouldn't have a CR at all.

Otherwise, I wouldn't reduce CR at all.

Paizo Employee Creative Director

Voyd211 wrote:

Are you familiar with the amalgam creature template?

If so, how do you think it would interact with mythic ranks?

I'm familiar with it. It's a cute idea, but frankly, I prefer to make an entirely new monster from scratch if I'm doing that much work adjusting things.

Mythic anything needs to be handled with care by a GM experienced with how the rules work.

Paizo Employee Creative Director

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AmbassadoroftheDominion wrote:

1.I recently re-read the Occult Bestiary looking for information, I'm trying to run an Aboleth Campaign, and the page on Omnipaths, it calls Aboleths, Veiled masters, and Omnipaths 'Othagu'. In future printings of Bestiaries are these creatures going to have the Othagu Subtype?

2.what's your preference, Qlippoth or Protean?

3.Do the Great Old Ones get Heralds, or are they to be Considered Heralds of some greater calamity?

4.why don't Oozes get more love? they seem so lonely being the type with the least Species variants.

5.(I admit, this one is just for giggles) How is a Raven like a Writing desk?

6.Have You Seen the Yellow Sign?

7.favorite Pulp Fiction Authors? (top 10?)

1) That is, unfortunately, a typo. We first revealed the overall racial name of the aboleths and their kind years before in "Occult Mysteries" back in 2014. The racial name is "alghollthu" and it's not a subtype.

2) Qlippoth, no contest.

3) They do not.

4) There's lots of ooze love in Bestiary 6. One of the reasons they don't get more love is that they're a pretty narrowly-defined type that doesn't have a lot of obvious creative room to explore. AKA: You need to be more creative and imaginative than usual to come up with a new ooze, and that's been something of a challenge before. One of my goals for Bestiary 6 was to face that head on, and come up with several new and interesting oozes. I'm pretty proud of what I came up with and how my freelancers designed them.

5) Edgar Allen Poe is famous for using both.

6) Yes.

7) Lovecraft is my favorite author of ANYTHING. If I were to list my top ten pulp authors, they would be:

H. P. Lovecraft
Clark Ashton Smith
Robert E. Howard
Robert Bloch
Frank Belknap Long
Ray Bradbury
Henry Kuttner
Fritz Leiber
C. L. Moore
Leigh Brackett

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