Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 51,044 posts (53,407 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


RSS

1 to 50 of 51,044 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Creative Director

Therrux wrote:
James Jacobs wrote:
Therrux wrote:
Here is a silly question but genuine question for you. If The Joker were to die and his soul went to the Abyss, what kind of demon would he become?
The Joker is one of the most iconic, well known, and powerful of all superhero villains. It's arguable that he could well be THE most well-known superhero villain, in fact. He's at least in the top 5 of superhero villains. As such, since he's at the top of the top of a list of thousands, I'd say he'd be one of those exceptionally rare few who would retain his personality after death and transformation and would become a unique demon that remembered part (or perhaps all) of his previous life... since that not only retains his villainy but could well give him a whole new story arc.
How powerful would you imagine him to be? Below CR 20, nascent demon lord, or demon lord?

That'd depend 100% on the purpose for which I'd need him in a game I was running. All other things being equal, though, I guess CR 22–24 or thereabouts?

Paizo Employee Creative Director

7 people marked this as a favorite.
Ched Greyfell wrote:
James, do you see yourself still working at Paizo 10 years from now? 20? Or do you have loftier goals (such as margaritas on a beach)?

The day before a convention is not a great day to ask me this question, since my brain, the day before any convention I'm supposed to go to, is deep in the "If I quit Paizo, I don't have to go to the convention" mode. :-P

Paizo Employee Creative Director

kevin_video wrote:

Hey JJ, got a question for you that I hope you know, that was asked to my friends' thread, and we don't have an answer.

3 hours, 34 minutes ago
Rifts Guy wrote:
So I'm running this game in the Terwa Uplands on the Garundi continent. I'm trying to find information on the Mbe'ke dwarves and maybe a map or description of the Terwa Uplands but there doesn't seem to be a lot.
Does anybody have any suggestions? Currently I'm running the Mbe'ke dwarves like standard dwarves except they have been influenced by Mwangi cultures.

If it's not in "Heart of the Jungle," I'm pretty sure we haven't said much about this subject at all. Which means your friend has a lot of room to come up with his own stuff for the dwarves and map and all that.

Paizo Employee Creative Director

1 person marked this as a favorite.
Voyd211 wrote:

What is your opinion on the concept of a Chaotic Evil deity or creature that thinks he's Lawful Neutral?

One of the gods in my own setting matches this description; he hates evil and sinners, and prioritizes hunting them... but at the same time, he genuinely enjoys making his quarry suffer. Beyond that, his methods (which include genocide, torture, and mind rape) earn him the ire of the setting's good deities.

And he sees the world in black and white; anyone who tries to stop him is another criminal, no better than his targets.

A creature that is chaotic evil but thinks it's a different alignment is psychotic. As in, has the psychosis insanity; see page 251 of the Gamemastery Guide.

A god that you describe is, to me, 100% chaotic evil. Him thinking his actions are lawful or non-evil is a manifestation of madness.

Paizo Employee Creative Director

Nekomimi^w^ wrote:
What would necromancer need to do in order to not lose his good aligment?

Same thing anyone would need to do in order to not lose their good alignment—they should avoid performing evil acts. Since you ask in particular about necromancers, the MAIN thing the necromancer should avoid is the creation or control of undead. If the necromancer focuses instead on using those powers to combat undead, that works.

Paizo Employee Creative Director

7 people marked this as a favorite.
Therrux wrote:
Here is a silly question but genuine question for you. If The Joker were to die and his soul went to the Abyss, what kind of demon would he become?

The Joker is one of the most iconic, well known, and powerful of all superhero villains. It's arguable that he could well be THE most well-known superhero villain, in fact. He's at least in the top 5 of superhero villains. As such, since he's at the top of the top of a list of thousands, I'd say he'd be one of those exceptionally rare few who would retain his personality after death and transformation and would become a unique demon that remembered part (or perhaps all) of his previous life... since that not only retains his villainy but could well give him a whole new story arc.

Paizo Employee Creative Director

Nekomimi^w^ wrote:
James Jacobs wrote:
Nekomimi^w^ wrote:
Will there be any archetype, to any class, that would let players easily create Magical Girl kind of character? I mean, Magical Child Vigillante missed the point quite nicely, so...
And if you think something "missed the point" then tell us HOW we missed the point. If you don't tell us what you think we did wrong, we won't know what to look for to check for improvements. And it's always possible that what you consider us missing the point is in fact not us missing the point, but simply our plans for the game going in a direction other than your desires.

Let's see, magical girl:

Transformation?
Check.
Magical powers of some sort, often used without anyones support?
Nope. Supportive set.
Weapon, often unusual or oversized?
Nope.
In some cases an mascot of some sort, usually independent from group and linked just by common cause, or not even that, if magical, it's source of girl's powers?
Nope. We get archetype focused on boosting familiar, as if it was most, not least important part of Magical Girls.
Often set of fun powers, magic or not, different from girl to girl?
"This ability replaces vigilante specialization."
"This replaces the 4th-, 8th-, 10th-, 14th-, and 16th-level vigilante talents."
Nope.

Not seeing a question here, and while I so appreciate the reply to my request for how we missed the point, you not only worded it awkwardly (you provide a list of things, but I'm not sure what you were asking—do you want a magical girl to have all the things you say "nope" to? It's unclear)... but also, and I should have added to my original reply, that it's best to send these concerns to the product thread in question. This thread is for me to answer questions—let's keep it to that.

Paizo Employee Creative Director

3 people marked this as a favorite.
Oberron wrote:
If a player uses simulacrum to make a copy of a person, and then used polymorph any object on that simulacrum to be a real version of the simulacrum, does the simulacrum become a real boy and is able to age and grow?

You win the mad wizard award for the day.

Yes, the simulacrum becomes real and can age and grow, but such a change wouldn't be permanent. A simulacrum is the same size, is related, and has the same Intelligence as a real human, but it is not in the same kingdom or same class since it's an illusion effect, not a living creature. As such, its increase to duration factor is +6, and thus this would only last 2 days, at which point it reverts to simulacrum and any aging or self-improvement or whatever that it accomplished resets as well.

Paizo Employee Creative Director

6 people marked this as a favorite.
Tels wrote:
It's kind of an odd thing, cause one of the most well known Zon-kuthon followers is Laori Vaus, and yet, she doesn't have any piercings or tattoos minor is she bald. Thematically, it would fit her as a Kuthonite, and yet, she has none of them.

In fact, she has both tattoos AND piercings. We just won't ever illustrate them.

Paizo Employee Creative Director

2 people marked this as a favorite.
Cole Deschain wrote:
What's your favorite piece of art from the Hell's Rebels AP?

The cover to #100. Particularly the Shensen part of it. ;-)

(Favorite enough that I bought the original art!)

Paizo Employee Creative Director

I certainly wish this.

That said, we do publish 6 of those a year as part of the Adventure Path line—it's certainly possible to run those as one-shots.

Paizo Employee Creative Director

impureascetic wrote:

James,

Thanks for doing this thread. Sorry for all the people who continually post rules questions here. You're awesome.

Marvel recently revealed a storyline wherein Captain America is an agent of Hydra and has possibly been all along. I have a soft spot in my heart for shining beacons of goodness like Cap and Superman and paladins... and I know you do NOT.

What do you think of this move or moves like it (since I know it's probably your reaction to say, "I don't care because Captain America is boring.")?

I feel like virtually any story can be good if it's well told and has great characters, but part of me feels like the best case scenario is that this is a ploy on Marvel's part done for shock value and the worst case scenario is that they are discarding what is essential to the character (even though it will probably just be him going deep cover as Hydra or whatever).

Even if your response is just laconic apathy, thanks again for all the brilliant work you do. (And, as a personal trainer, let me also commend you for your amazing weight loss!)

I don't care because Captain America is boring.

Actually, that's not true. I think that it's a bad move for a lot of reasons that don't even TOUCH the fact that it's just blatantly out of character for Captain America.

And thanks for the compliment! Keeping the weight off is kinda harder than losing it in the first place I'm finding. :-P

Paizo Employee Creative Director

Voyd211 wrote:
Lou Diamond wrote:
James why are so may evil female NPC's depicted as bald tattoed and pierced? The only female baddie that I can think of who is not drawn that way is Queeen Abrogail the II. Could Pazio make more female baddies that don't look they just escaped from Nidal or is that just the Female baddie fashion in Golarion?
Ileosa, Allevrah, Baba Yaga, Elvanna, Nualia, and Inkskin Locke all have long hair, and that's just off the top of my head.

Exactly, which is part of what I just posted; I appreciate that people are into the thread, but please let's keep your posts to questions for me and let me do the answering.

Paizo Employee Creative Director

Lou Diamond wrote:
James why are so may evil female NPC's depicted as bald tattoed and pierced? The only female baddie that I can think of who is not drawn that way is Queeen Abrogail the II. Could Pazio make more female baddies that don't look they just escaped from Nidal or is that just the Female baddie fashion in Golarion?

Way ahead of you. Just off the top of my head, and pulling from female NPCs throughout many adventure paths...

Allevrah Azrinae
Sorshen
Baba Yaga
Nualia
Xanesha
Depora Azrinae
Areelu Vorlesh
Cinnabar
Kayltanya
Chivane
Chamidy Drovenge
Nyrissa
Velriana Hypaxes
Kulgara
Ophelia

I could go on. In fact, I was having a hard time finding a "female baddie who was bald and tattooed and pierced" at all. So I'm pretty sure the problem you've identified is not actually a problem.

Paizo Employee Creative Director

Voyd211 wrote:

Do drow, orcs, and other chaotic evil races make friends (among themselves or with others)?

And I mean actual friends, not "people I tolerate just long enough for them to be useful before betraying them." Drow in particular seem almost incapable of trust. Which is justified, considering they live with, you know, drow...

Friendship as an inherently good thing, so for all evil creatures, it's difficult to make and keep friends. An evil creature can certainly make friends, but it's probably just a matter of time before that friendship ends via betrayal or something along those lines.

Chaos and law really have nothing to do with it.

Paizo Employee Creative Director

Ed Reppert wrote:
Is there a sample statblock for an intelligent magic weapon somewhere? Or a standard NPC template (I'm thinking such a weapon would be equivalent to an NPC)?

Ultimate Equipment. Many Adventure Paths have at least one example of an intelligent weapon as well. Intelligent weapons don't get the same stats a full-fledged NPC gets because they've a LOT less information.

Paizo Employee Creative Director

Voyd211 wrote:
James Jacobs wrote:
Voyd211 wrote:

JB's question reminds me...

How does one determine which non-core classes are key for advancing monsters?

Take the magus, for instance. I can't tell if it's a spell, skill, or combat role.

If it casts spells and doesn't have a full BAB progression, it's a spell role class.

If it doesn't have a full BAB progression and has a focus on skills, it's a skill role class.

If it's a full BAB class, it's a combat role class.

It's possible for a class to fit multiple roles. For example, bard is normally a skill role class, but for something like a lillend, which casts spells as a bard, bard is a spell role class. Ranger is normally a combat role class, but if there were a monster that got ranger spellcasting (I don't think there is) it would also count as a spell role class.

There's some flexibility in determining things here; in the end, you should compare the final monster's capabilities to Table 1–1 and use common sense to make the final call.

This still leaves the question of the monk (outside of Unchained, anyway) and the kineticist. They don't have enough skills for that role, don't cast spells, and don't have a full BAB progression. There's also the medium (paladin-level casting, not many skills, no full BAB), but you didn't work on Occult Adventures.

But so far as I understand...

** spoiler omitted **

Does that look about right?

More or less, but again, you HAVE to be flexible. If you add class levels to a monster, sometimes those levels will work better than others. Use key roles as a starting point and as you play with the monsters in your game you'll get more and more comfortable at deciding what monsters and classes are key combinations in your game.

Paizo Employee Creative Director

1 person marked this as a favorite.
Shogal wrote:

ok i will do it, but what you think of the regeneration vs wail of the banshee? creatures with regeneration can be killed with death effect but, this is a death effect that causes damage...

Regardless of whether it does damage or not, it's a death effect, and thus can kill creatures with regeneration.

Paizo Employee Creative Director

2 people marked this as a favorite.
DebugAMP wrote:
James Jacobs wrote:
BreakinStuff wrote:

Are there any dinosaurs within 500 miles of numeria that you all included?

Visions of an armed, armored and domesticated or dominated T-rex numeria style are dancing in my head.

The natural, and wholesome counter to annihilator robots in my mind.

Dinosaurs could in theory appear anywhere in the form of imported exotic pets or guardians. The closest place that has dinosaurs occurring naturally to Numeria would be in Deep Tolguth below the Realm of the Mammoth Lords. There could easily be a buried biological habitat dome type spaceship with dinosaurs inside it too.
Whoa whoa whoa... are you suggesting that there might be dinosaurs ON A SPACESHIP?

In fact, that's exactly what I'm suggesting, and in fact in Iron Gods this more or less exactly happens.

Paizo Employee Creative Director

2 people marked this as a favorite.
Alayern wrote:
Are the Empyreal Lords that identify as female called Empyreal Ladies?

Nope. As with Demon Lords, the use of the word "lord" here is intended to be gender neutral. It's not a great situation/solution though, and not one I'm super fond of.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
How do giant bees (from Bestiary 2, specifically) get enough nectar to supply their hives? Are there giant flowers in the ecosystems one finds giant bees in? Or do they need to harvest from HUNDREDS of regular-sized flowers to make up for it?

I would guess they'd have to live in a region with giant flowers, or with lots of big but still normal size flowers. OR they dwell in magic areas where that stuff's magically generated I guess.

Paizo Employee Creative Director

BreakinStuff wrote:

Are there any dinosaurs within 500 miles of numeria that you all included?

Visions of an armed, armored and domesticated or dominated T-rex numeria style are dancing in my head.

The natural, and wholesome counter to annihilator robots in my mind.

Dinosaurs could in theory appear anywhere in the form of imported exotic pets or guardians. The closest place that has dinosaurs occurring naturally to Numeria would be in Deep Tolguth below the Realm of the Mammoth Lords. There could easily be a buried biological habitat dome type spaceship with dinosaurs inside it too.

Paizo Employee Creative Director

Voyd211 wrote:

JB's question reminds me...

How does one determine which non-core classes are key for advancing monsters?

Take the magus, for instance. I can't tell if it's a spell, skill, or combat role.

If it casts spells and doesn't have a full BAB progression, it's a spell role class.

If it doesn't have a full BAB progression and has a focus on skills, it's a skill role class.

If it's a full BAB class, it's a combat role class.

It's possible for a class to fit multiple roles. For example, bard is normally a skill role class, but for something like a lillend, which casts spells as a bard, bard is a spell role class. Ranger is normally a combat role class, but if there were a monster that got ranger spellcasting (I don't think there is) it would also count as a spell role class.

There's some flexibility in determining things here; in the end, you should compare the final monster's capabilities to Table 1–1 and use common sense to make the final call.

Paizo Employee Creative Director

1 person marked this as a favorite.
Joana wrote:

Did you realize you missed this pair of questions at the bottom of the last page, James?

Cryomancer86 wrote:
Thanks for doing this, as it's extraordinarily helpful. I have a few questions about the Control Winds spell. Does this spell move with the caster, or is it immobile? My second, and more important, question is the spell lists Fortitude negates. Just what does fortitude negate? Does it only negate picking up/pushing enemies, or would it negate all the wind effects such as perception penalties, ranged attack penalties, fly penalties/etc?
Gust of Wind has similar wording where creatures in the area seem to get two chances to save, a Fort save to negate and a Fly check or Str check to avoid the effects of the spell.

If I missed a question, obviously I didn't realize it.

Paizo Employee Creative Director

1 person marked this as a favorite.
j b 200 wrote:

Do you know if the Pathfinder Comic book is continuing? I don't see any new releases after Hollow Mountain #6.

Btw, Hollow Mountain was great!

What do you look for when determining a monster's "role"? Would you consider Anti-Paladin levels to be Key for a Minotaur? Reason I ask is that the Bestiary says Paladin is never Key for a monster.

I do know if the comic is continuing beyond Hollow Mountain, but I'm not the one to say it is or isn't if we haven't announced a yes or no for that elsewhere.

What I look for when determining a monster's role varies per the role:

ANY ROLE: This is any zero HD monster race who is defined by its class levels.

COMBAT ROLE: This is the default for an intelligent monster that doesn't fit another role.

NO ROLE: This is the role for unintelligent monsters, or creatures with a 1 or 2 Intelligence; these creatures are not smart enough to gain class levels.

SKILL ROLE: This is the hardest to define, but basically, if a monster has racial sneak attack dice or if it has a LOT of skill-associated stuff going on or it's incorporeal and can't cast spells it goes here.

SPECIAL ROLE: This is a catch all for monsters that don't fit any other role well for various reasons.

SPELL ROLE: This is for any monster that has a class-like spellcasting ability.

Paizo Employee Creative Director

Luthorne wrote:

How do the alghollthu (not sure if I spelled that right?) view the surface world? After all, the oceans are so much bigger than those areas that just happen to be not covered in water...do they view it as a seldom-traveled and hostile part of their territory, much like we still view mountains as being part of various nations despite not living in them, sometimes requiring special gear to travel to and not being very comfortable? Or is it viewed more as territory that used to belong to them, but was reclaimed by wilderness while they turned their attention to other things, like territory that's essentially been taken over by wild animals that they either haven't been able to or haven't had the time to take care of properly? Or do they acknowledge humanity as an actual enemy who has taken territory that used to essentially be theirs, and needs to be dealt with in the long term, even if it's territory they probably think of as hostile, unpleasant, and unimportant?

Also, did the alghollthu and serpentfolk interact with each other in any significant way when the serpentfolk were dominant on the surface world? Also, did the serpentfolk have their own name for their race? Serpentfolk seems like a name humanity made up...

Finally, did the ancient troglodyte and cyclops civilizations exist around the same time as the serpentfolk's, or did they only pop up after the serpentfolk fell?

They view the surface world as an inhospitable realm of pests and frustrating annoyances that resist extermination even though extermination is more than they deserve.

They did not significantly interact with the serpentfolk; when they did, it was mostly as enemies.

Paizo Employee Creative Director

1 person marked this as a favorite.
The NPC wrote:
James Jacobs wrote:
Therrux wrote:
Nex was (or is still) a +20 level wizard with magic that apparently allows him to play with planes, and I had a powerful army right? So why did he fail in trying to take over Absalom?
That's unrevealed, but may be something we go into more detail some day. Suffice to say, Absalom's defenses at the time were up to the task of defending itself from Nex. How they defended it is currently not revealed, but the fact that they DID defend themselves from Nex should go a long way toward establishing Absalom as a place with a lot of protection.
He had a [arty of 4 PCs on the payroll maybe?

The implication that powerful heroes helped is certainly strong. Officially, if this were the case, it was a band of NPCs, but by keeping it mysterious, we allow GMs who are comfortable doing historical setting gaming to open that up to let their PCs be the ones to save the day. That's not something we'll ever write an adventure about, and as soon as we nail down the actual NPC heroes, a lot of GMs will feel like they're not allowed to change that in their game and allow the PCs to play that role, so I prefer staying vague about these topics as a result until the last minute whenever we DO decide to do more about it.

Paizo Employee Creative Director

1 person marked this as a favorite.
AlgaeNymph wrote:
James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

What song would you suggest as a theme song for a paladin in love with his goddess?

Anything filled with angst and regret.

Even for paladins of Arshea?

What about Lymnieris, who's also both lawful good and sex-positive?

My answer was a quick and snarky attempt at humor, because my real answer—"It depends entirely on the paladin's deity and the paladin's personality" is the boring one I always give whenever anyone asks me a far-too-broad question on this thread. Folks are often under the mistaken impression that all things of one category must always have the same answer to a question. In truth, what I'd suggest as a theme song for a paladin in love with his goddess would be different for a paladin of Iomedae vs. a paladin of Sarenrae. Just as it would be different for a mild-mannered bashful paladin of Sarenrae versus an outgoing paladin of Sarenrae versus an enigmatic mysterious paladin of Sarenrae.

Further complicating the matter is that I don't really have that extensive a selection of "theme songs" with lyrics. My favorite music tends to be instrumental.

Paizo Employee Creative Director

Nargemn wrote:
James Jacobs wrote:

Suffice to say I feel that elves are chaotic. Isolationism can be as chaotic as lawful (we don't want to play by anyone else's rules! No laws are good enough! Etc.) Not sure where you're getting "bound to tradition" so much. And "not always playing nice" also seems more chaotic than lawful to me.

Feel free to make elves lawful neutral in your game. They're chaotic good (normally) in Golarion.

I imagine that tolkien elves have a particularly strong grip as the 'default', and that an average player not incredibly into Golarion lore would project their style onto the Golarion elves. This is probably why people tend to see elves as LN. Archpaladin Zousha mentioned earlier in the thread the air of serenity and wisdom he felt elves were meant to represent. Inner Sea Races did a good job of summing up how Golarion elves are different and fit the CG standard, but not everyone has had a chance to read that book.

Now for the question!

Since Aroden's death, prophecy and fate have been 'broken'. What effect does this have on spells such as augury and divination? Is it a result of Aroden's death they have a failure chance? Or is that something GMs should account for individually in their games?

What about other sources such as 'spirits', for example? Can the future be reliably told, or is it all too foggy or ruined since Aroden's death that no seer is going to be able to accurately predict what's to come?

If you want to talk to me about elves as they exist in Pathfinder, though, you really SHOULD read what we have to say about them in Inner Sea Races. AKA: I don't have time to re-write that section in posts here on this board. Coming here to argue that elves in Tolkien are Lawful Neutral is an entirely different topic, and one that doesn't really have an answer since Tolkien didn't use the alignment system.

Prophecy is NOT augury nor divination. Those spells work the same as they always have, as detailed in the core rulebooks. There are no failure chances. And Aroden's death was not necessarily the cause of prophecy breaking; it's just as likely (perhaps MORE likely) merely a symptom of something else. Maybe.

The future cannot be reliably told. This is, in part, due to the fact that players have an EXCELLENT track record of going against the GM's anticipations. In a way, it was letting players play characters in the setting that "broke prophecy" in other words.

Paizo Employee Creative Director

Cryomancer86 wrote:
Cryomancer86 wrote:
Thanks for doing this, as it's extraordinarily helpful. I have a few questions about the Control Winds spell. Does this spell move with the caster, or is it immobile? My second, and more important, question is the spell lists Fortitude negates. Just what does fortitude negate? Does it only negate picking up/pushing enemies, or would it negate all the wind effects such as perception penalties, ranged attack penalties, fly penalties/etc?
Sorry, I forgot to ask - do multiple castings stack for wind speed, too?

I'd say nope.

Paizo Employee Creative Director

Ceremorphosis is not part of Pathfinder. Neothelids are, in Pathfinder, a fundamentally different and separate entity from mind flayers.

Paizo Employee Creative Director

Voyd211 wrote:

In Bestiary 3, the void yai oni is listed as having no role. Is that correct? Somehow I don't think it is, since anything with an Intelligence score of 3 or higher can't be a no-role creature.

Also, how are elves Chaotic Good? "Chaotic" implies that a creature is passionate, free-spirited and expressive. The only elf on Golarion that I know of who matches this description is Merisiel.

Elves as a whole strike me as Lawful Neutral. They're isolationist, bound to traditions, and don't always play nice with other races.

I'm 100% sure that the void yai being listed as no role is an error; they should be combat role monsters.

And I'm not really into a full-on alignment debate... but! Suffice to say I feel that elves are chaotic. Isolationism can be as chaotic as lawful (we don't want to play by anyone else's rules! No laws are good enough! Etc.) Not sure where you're getting "bound to tradition" so much. And "not always playing nice" also seems more chaotic than lawful to me.

It turns out that gamers disagreeing on what an alignment means is as old as the notion of alignments in the system in the first place. That problem isn't going to be solved here.

Feel free to make elves lawful neutral in your game. They're chaotic good (normally) in Golarion.

Paizo Employee Creative Director

Therrux wrote:
Nex was (or is still) a +20 level wizard with magic that apparently allows him to play with planes, and I had a powerful army right? So why did he fail in trying to take over Absalom?

That's unrevealed, but may be something we go into more detail some day. Suffice to say, Absalom's defenses at the time were up to the task of defending itself from Nex. How they defended it is currently not revealed, but the fact that they DID defend themselves from Nex should go a long way toward establishing Absalom as a place with a lot of protection.

Paizo Employee Creative Director

The NPC wrote:

Mr. James Jacobs,

What song would you suggest as a theme song for a paladin in love with his goddess?

Anything filled with angst and regret.

Paizo Employee Creative Director

ckdragons wrote:

Has the design team thought about making changes to stat block, reorganizing them for better "flow" when reading/using the stats?

Do you have your own customer stat block for your gaming or do you use the Paizo default?

Nope.

I use the Paizo stat block for my own gaming needs. After using it for a decade or so, I'm pretty used to it.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:

Where in the Inner Sea region did the Rhomphaia emerge from? Which culture/nation would you most likely find it in (you know, similar to how falcatas and the rondelero style originated in Taldor, or how earth breakers and klars are associated with the Shoanti)?

I ask because the Inner Sea region doesn't really have an analogue to the Thracians the same way viking warriors do with the Lands of the Linnorm Kings or how Minkai, Shokuro, Jinin and the Forest of Spirits portray different aspects of Japanese history and culture.

This is the first I've ver heard of that weapon, so... Probably somewhere in Casmaron I guess.
That being the case then, what are some weapons that people would view as traditionally "Kellid" besides the obvious greatsword and greataxe?

Anything you see used in a Conan story. AKA: Eurocentric fantasy weapons.

Paizo Employee Creative Director

Slithery D wrote:
Who did the stat block for Furcas in Hell Unleashed? In format and design philosophy it very closely matches your Demon Lord and other demigod stat blocks rather than the (inferior, IMO) Empyreal Lords in Bestiary 4 and Heaven Unleashed.

I wasn't involved in that book. My guess would be Wes.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

Where in the Inner Sea region did the Rhomphaia emerge from? Which culture/nation would you most likely find it in (you know, similar to how falcatas and the rondelero style originated in Taldor, or how earth breakers and klars are associated with the Shoanti)?

I ask because the Inner Sea region doesn't really have an analogue to the Thracians the same way viking warriors do with the Lands of the Linnorm Kings or how Minkai, Shokuro, Jinin and the Forest of Spirits portray different aspects of Japanese history and culture.

This is the first I've ver heard of that weapon, so... Probably somewhere in Casmaron I guess.

Paizo Employee Creative Director

1 person marked this as a favorite.
Kvantum wrote:

Alahazra. Feiya. Quinn. Erasmus. Not a melee-focused class amongst them. Looks like Erasmus is going to have to spend a lot of time channeling the Champion, or else Alahazra had better learn Divine Power and Righteous Might.

Still, it's a cool idea to do an AP with such a non-combat focused quartet of Iconics.

Classic party balance is never really a thing we concern ourselves with too much when selecting what four iconics to use in an AP. What matters most (and pretty much the ONLY thing that matters) is picking the four that are thematically (art and class and personality) correct for the AP.

Paizo Employee Creative Director

3 people marked this as a favorite.
Samy wrote:
Desril wrote:
getting to CR 26 isn't all that difficult. Level 20/Mythic 10 and then any template covers that

I think you would also have to relinquish control and turn the character into NPC, because CR is strictly for NPCs, not PCs. Am I right on that, James?

And in case that doesn't qualify as a question: Do you have a favorite AD&D novel from the TSR years?

Correct. Unless you wanted to kit-bash up your own set of house rules for play at that level. It's not something we directly support.

My favorite AD&D novel from the TSR years is "The Crystal Shard."

Paizo Employee Creative Director

Desril wrote:

Makes sense, shame that it means it's (practically) impossible to play a literal demigod though (getting to CR 26 isn't all that difficult. Level 20/Mythic 10 and then any template covers that) but getting a divine realm and transforming into unique entity might cause problems for even the most lenient of GMs.

So, with that question wrapped up, I'll repeat my other question; What happens to the souls of heretical Nocticulan worshipers? (Or any heretical worshipers, really?) Do they go to the deity's realm, because they are honest worshipers, even if they don't happen to be orthodox ones? Wouldn't that be...punishing, for ones like Nocticulan Heretics?

Do they end up under the control of a deity of heresy? Or an alignment plane?

What happens to heretical Nocticulans can vary, but most of them probably end up being punished in the Abyss or perhaps lost to the Maelstrom or hunted on Abaddon. A few, though, who were particularly devout or focused in NOT being chaotic evil may well even end up adrift in Elysium. It really varies, but in most cases it's not a pleasant afterlife for them to look forward to. There's a certain element of being a martyr involved in any sort of heresy.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What happens if two gods have the same sacred animal/motif? How do mortals tell the difference between the two? For example, Erastil and the Empyreal Lord Cernunnos both have stags as their sacred animal, both use longbows as their favored weapon, and both have dominion over the hunt. What keeps people from seeing Cernunnos as anything but "Erastil-lite?" Or from viewing Felanya (a LG Empyreal Lord who uses the longsword and is all about honorable women warriors) as "Iomedae-lite?"

Context matters. What keeps people from confusing two similar deities is learning about those faiths. If you're ignorant you may well confuse the two for the same thing, just as someone who's not a gamer might not understand the difference between Basic D&D and Advanced D&D, or someone who's new to science fiction might not know the differences between Original Star Trek and the Next Generation Star Trek.

Paizo Employee Creative Director

Desril wrote:

Alright, noted. Though now I'm curious about how one *gets* a divine realm. I assume that something like a Demon Lord's realm qualifies, so worshipers of Nocticula end up in The Midnight Isles, but what could a quasi-deity do to get a divine realm?

....and on a related note; What happens to the souls of heretical Nocticula worshipers? Let's assume they're particularly heretical and Chaotic *Good*

Gaining a divine realm is 100% in the category of being part of a custom story created by the GM for the character in question. I actually prefer that gaining a divine realm is one of the things that propels you from quasi deity to demigod, or vice-versa, that when you transition from quasi to demi one of the rewards is you gain a divine realm. However it works, there are no rules to cover it, since we don't have rules for PC demigods. What DOES happen when you shift from quasi deity to demigod is that you throw out your old stats and get brand new ones built by hand that make you a CR 26 to CR 30 unique creature, and are thus no longer a player character but an NPC demigod in the GM's control.

A demon lord's realm is EXACTLY what a divine realm is. There are no quasi-deity demon lords; they are all demigods.

Paizo Employee Creative Director

Slithery D wrote:
James Jacobs wrote:


Now that I read the spell again, I wonder if it instead inflicts that 10 points/level to EVERYONE who hears it. You should re-ask the question in the rules forum. But... when you do, just ask the question—don't preface it with "I asked James and he said this but now he said that" since that's clutter that will distract folks.
Would it be helpful to point out that the Banshee creature wail ability references the spell and damages everyone in range for full damage if they fail the save?

Sorta, but that doesn't change the fact that the spell itself was designed before the banshee existed in Pathfinder.

Paizo Employee Creative Director

Desril wrote:

I've got a question for quasideities and demigods everywhere;

Let's say you've got a mythic character who has taken Divine Source. They've got followers and worshipers, but they're still mostly mortal and don't have a divine realm or extraplanar area for the souls of the faithful to go after death.

What happens to their worshipers once they've been Judged? Do they go to wherever their alignment would send them if they didn't worship a deity? Do they go to the closest aligned deity's realm? Do they have a timeshare in their deity's alignment's plane and relocate should the deity acquire a divine realm later?

Basically I want to know what happens to the soul of the dead Cleric of 9th level PC.

If a quasi deity doesn't have a divine realm, their worshipers either go on to serve whatever deity the quasi deity serves, or if the quasi deity does not serve a deity or demigod or whatever with a divine realm, those souls go on to the alignment-appropriate realm and become either part of the realm's quintessence or "free range" petitioners whose fates are not set; what they become is up to them and fate and fortune.

Paizo Employee Creative Director

2 people marked this as a favorite.
Shogal wrote:
James Jacobs wrote:
Sean Terrill wrote:

Wail of the banshee; does 10 pts of damage per caster level to 1 target/2 caster levels but those closest are effected first....

does that mean that the total is limited to say...200hp divided amongst the targets? or does it do 200/target and just effects those closest first?
Wail of the banshee inflicts 10 hp per caster level in all. It basically starts chewing through enemies, starting with the one closest to you, and then working its way out until it only does partial damage to the last victim. This does mean that the more folks who make their saving throw to halve the damage, the further the wail gets, which is weird.

how do you account the remaining damage? the character dies when it drops to 0 hit points or when he drops to 0-Con? how does this work with regeneration?

Now that I read the spell again, I wonder if it instead inflicts that 10 points/level to EVERYONE who hears it. You should re-ask the question in the rules forum. But... when you do, just ask the question—don't preface it with "I asked James and he said this but now he said that" since that's clutter that will distract folks.

Paizo Employee Creative Director

Analysis wrote:

So, in the (marvellous) Occult Adventures book, there is a level 9 spell on the psychic list called Major Mindswap, which swaps your mind with that of another creature of your race.

Do you see this as the Pathfinder version of Asenath Waite/Thing on the Doorstep-type longevity through moving into new successive bodies when the previous ones grow old and frail?

Can it be used multiple times in succession, moving through a chain of several new bodies, or does the psychic need to return back to her original body each time before moving into a new one?

The spell does say that a Miracle or Wish can revert it, returning both minds to their original bodies, which seems like it makes for an interesting weakness for villains using this spell. If a psychic can transmigrate multiple times consecutively and the spell is thus reversed, would this just revert the last transmigration, or would it return her to her (perhaps long dead) most original body?

Thank you for your time and your great work. ^^

I would hope that it'd work for the Thing on the Doorstep type story. I wasn't involved in creating the book or that spell, so I can only hope that whoever DID write and develop it had that story in mind at the time. It's the design team you'll need to direct your questions.

Paizo Employee Creative Director

5 people marked this as a favorite.
Archpaladin Zousha wrote:
Also "mildly crazy?" I thought the impression elves were supposed to give was "wise and serene," like Galadriel.

That's Tolkien, not Golarion. If we wanted elves to give a wise and serene vibe, they'd have a Wisdom mod, not an Intelligence mod.

Paizo Employee Creative Director

captain yesterday wrote:

I loved how tightly written season four was. Probably my favorite season.

What did you think of the second season of Fargo. :-)

I liked season 2 of Fargo better than season 1, and I really REALLY liked season 1.

Paizo Employee Creative Director

thegreenteagamer wrote:
James Jacobs wrote:
thegreenteagamer wrote:

Do you like Arrested Development?

I love Arrested Development.

What did you think of season four?

Are you excited for five...if they ever finally get to it?

I loved Season Four as well, and eagerly await what comes next!

1 to 50 of 51,044 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.