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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 52,208 posts (54,594 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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Paizo Employee Creative Director

Aenigma wrote:

8. Spawn of Rovagug are magical beasts. But shouldn't they be qlippoth? Their father is a qlippoth, anyway.

9. In this page you implied that Rovagug killed Ra with only two normal attacks. How can this be possible? Ra is not a random minor god. He is the supreme god of Osirian Pantheon! Even if Rovagug is the most powerful god, how can he kill Ra that easily?
http://paizo.com/threads/rzs2l7ns&page=1086?Ask-James-Jacobs-ALL-your-Q uestions-Here#54262

10. And you said that "two of Rovagug's tentacles extended out of the Dead vault..." But in many illustrations, Rovagug is described as a big spider, which has no tentacles. Does he have tentacles?
http://paizo.com/threads/rzs2l7ns&page=1085?Ask-James-Jacobs-ALL-your-Q uestions-Here#54250

11. In this page you said that Azathoth is more powerful than Rovagug. Really? I thought that in Golarion universe, Pharasma is definitely the most powerful, Rovagug is the second, the unnamed god of the Dominion of the Black is the third, and Azathoth would be the fourth. Is Azathoth really that powerful?
http://paizo.com/threads/rzs2l7ns&page=1285?Ask-James-Jacobs-ALL-your-Q uestions-Here#64203

12. In this page you said that even the great evils cannot be a match for the outer horrors. Then what if a gate is opened at the center of Azathoth's court that connects to the Boneyard? Will Azathoth still win? Pharasma is the most powerful in the world, anyway.
http://paizo.com/threads/rzs2l7ns&page=1284?Ask-James-Jacobs-ALL-your-Q uestions-Here#64166

13. It's surprising that Rovagug and Nethys have no access to Madness domain. An omnicidal Maniac? Definitely mad. Nethys has dual personality. Which menas he is insane. They seem to deserve Madness domain. In other words, if a deity can have six domains, would Rovagug's and Nethys' sixth domain naturally be Madness?

8) Nope. They're Material Plane creatures, not outsiders. A deity doesn't need to be the same "type" as the things it creates. They break rules.

9) That's part of my home campaign, first of all, and shouldn't be taken as "Golarion canon." But that said, it's possible because deities don't follow rules, and because in the story I was telling, I wanted to shock and surprise my players by having Rovagug murder a well-known mythological entity that the players knew about. When you have a deity take part in your game, you get to let them do ANYTHING you want them to do.

10) Yes, he has tentacles.

11) I've said many times that Pharasma is the most oldest deity in the campaign, but "oldest" doesn't mean "most powerful." And yes, Azathoth IS very powerful, in part because he was invented by Lovecraft and has existed in the real world as a creature for nearly a century now, and by elevating him to a position of such power in Golarion, I'm paying respect to my favorite author. And again... we don't have rules for what a deity can do, and as such don't have a way to rank them. AND I reserve the right to change my mind when it comes to saying which deity is more powerful than the next, especially when this information has never appeared in print.

12) Depends what story you, I, or whomever wanted to tell when and if Azathoth were to suddenly appear in the Boneyard. Again, deities don't follow rules, so the person telling the story gets to decide what happens.

13) Deities have 5 domains, but in many cases more than 5 domains are appropriate for the deity. That means that once whoever designs the deity picks the deity's 5 domains, some of the ones that would have been appropriate get left out. In this case, Madness. If Rovagug had six domains, I would likely choose one of the following as his sixth domain: Darkness, Death, Earth, Madness, Repose, or Strength. Of those six, I'd probably pick Earth. If he had seven, I'd pick Strength. Madness would be the 8th or 9th choice. For Nethys it might be the 6th or 7th.

Paizo Employee Creative Director

xavier c wrote:
James Jacobs wrote:
Albatoonoe wrote:
Were there other demonic gods before Lamashtu or was she the first? If there were, they're most certainly gone/dead now, but that doesn't really mean the couldn't exist in antiquity.

Lamashtu was the first demon lord to ascend from demigod status to full deity status. No other demon lord has yet made this transition, but Nocticula is the closest and will likely be the next to do so.

Likewise, Asmodeus is the only archdevil to have made this transition, Sarenrae's the only empyreal lord to have done so, and Rovagug the only qlippoth lord to have done so.

Was Asmodeus an empyreal lord before he feel?

No. Not in my opinion, at least.

Paizo Employee Creative Director

Aenigma wrote:

I have some questions about Rovagug.

1. Was Rovagug a deity from the beginning of his life, just like other original gods like Pharasma or Abadar or Groetus? Or was he merely a normal qlippoth, and then gained mythic tier and became a qlippoth lord, and then became a deity? I at first thought that Rovagug and Asmodeus was a deity from the beginning. But in this page it seemed that you said otherwise.
http://paizo.com/threads/rzs2l7ns&page=1124?Ask-James-Jacobs-ALL-your-Q uestions-Here#56161

2. In this page you said that Rovagug is the first qlippoth. Does that mean he created all other qlippoth?
http://paizo.com/threads/rzs2l7ns&page=1084?Ask-James-Jacobs-ALL-your-Q uestions-Here#54190

3. Spawn of Rovagug has irrepressible regeneration ability. So to think that their father, Rovagug has the same irrepressible regeneration ability is very logical. Am I right?

4. I thought Rovagug is not that powerful. I mean, "Yeah, surely he is the most powerful god, but not powerful enough to singlehandedly fight all other gods at once. He nearly destroyed the world only because of his unsuppressible regeneration ability. Which means, if he is stripped of the regeneration ability, he still can defeat several(maybe three to five?) deities simultaneously, but cannot defeat all other gods simultaneously." Am I right? In other words:
1)All other gods couldn't kill Rovagug only because of his regeneration power. If he had not that power, surely many deites would have died anyway, but in the end other gods could have killed him once and for all.
2)Even if Rovagug is stripped of that regeneration power, his power is so devastating that he can still destroy all the gods and the entire world easily.
Which opinion is correct?

5. According to your statement in this page, Rovagug wants only to destroy the Material Plane, and does not want to destroy other planes. So after he destroyed the Material Plane, he will go back to the Abyss, exterminate demons, and then will not harass anyone. Am I right?
http://paizo.com/threads/rzs2l7ns&page=1275?Ask-James-Jacobs-ALL-your-Q uestions-Here#63714

6. Rovagug is imprisoned in the Dead Vault. Is this prison is literally in the planet? So if Rovagug's worshippers dig and dig and dig... would they find out their god's prison?

7. If Golarion is totally devastated by a planet-destroying weapon, would the Dead Vault destroyed and Rovagug be released?

1) Rovagug started as a qlippoth lord, then became a deity. He never started as a qlippoth.

2) Nope; that means he was the first of them. Being first doesn't mean you create anything. It just means you're first.

3) Rovagug is a deity, and thus is beyond rules like "regeneration."

4) Rovagug is among the most powerful of the deities, but since there are no game rules governing what a deity can or can't do, we're free to freely build stories about how they all interact without worrying about whether or not the rules justify what they do in those stories. AKA: Rovagug couldn't be killed by any combination of other deity coalition, but he COULD be "locked up" and thus prevented from directly causing mayhem in reality.

5) What Rovagug might do after he destroys the material plane is not something us mortals could probably comprehend. We won't be here to witness it. What he does could be "exterminate demons" or "Destroy Gods" or merely "go to sleep for an epoch."

6) The dead vault is its own plane. It's metaphorically held within the core of Golarion, and the only portals that exist between it and the Material Plane are deep deep deep in the Darklands somewhere... but physically, the interior of Goalrion is a molten core of iron, like Earth. The Dead Vault is its own plane/dimension, akin to something like the First World or Leng or the like. There MAY be other portals to/from the Dead Vault from elsewhere. Haven't really decided.

7) Nope; the existing portals to/from the Dead Vault would turn off if Golarion were destroyed, but the Dead Vault would persist. And again, there may be portals to/from the Dead Vault from other points in reality than the deep Darklands of Golarion.

Paizo Employee Creative Director

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Thomas Seitz wrote:
What templates do you think need to be in a book, if any Mister Jacobs?

Ones that play to the strength of the way templates work. Look to Bestiarys 1–5 for plenty of examples: lich, vampire, broken soul, devilbound creature, worm that walks, half-dragon, half-fiend, skeleton, lycanthrope, etc.

One good way to sum it up is to look at it this way—if the template, when applied to most creatures in most situations, results in a relatively similar looking and acting end result, then it's a good candidate for a template.

A vampire still feels like a vampire whether it's on a human fighter or elven wizard or dwarven rogue. A lich still feels like a lich regardless of the spellcasting class the human was before then. A werewolf still acts like the monster you're familiar with from the movies. There's plenty of potential exceptions, but the classic is there.

Troops and swarms simply don't lend themselves well to a template format, because they're too complex in the way they interact with such a wide range of potential individual powers.

Paizo Employee Creative Director

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Marco Massoudi wrote:

Dear James,

will we get a book (Campaign Setting, Hardcover or Players Guide, whatever) full of Cthulhu Mythos creatures in the near future or are they a one time only Strange Aeons deal?

If we WOULD get another HC collection of an AP in the future, which one do you think is most likely - Kingmaker (because if is sold out and a new generation of players will get the chance to play it with the Ultimate Campaign Kingdom Building rules), Legacy of Fire (if enough AP books are sold out by then) or something else?

Thank you for all the great stuff and answering all our questions!

A book about the Elder Mythos on Golarion is certainly something that COULD happen at some point in the future. It won't be a player's guide, though, because that content is better for GMs.

As for another hardcover AP compilation? Ask me again in 4 to 5 years, I guess.

Paizo Employee Creative Director

JiCi wrote:
James Jacobs wrote:
JiCi wrote:
On a sidenote, is it really that complex to make a template that grants the troop or the swarm subtype? What's actually bothering you guys from make it possible to turn a ratling into a swarm or a human soldier into a troop?

It's pretty complex, yes, but it also opens the door to a design philosophy that I'm not a fan of. For the same reason we don't have a "dire animal" template or a "kaiju" template. A troop, a swarm, or a dire animal, or a kaiju is ALWAYS more interesting when it's hand-crafted as its own thing and not merely a template.

There's nothing bothering me about turning a ratling into a swarm or a human soldier into a troop—it just is more appetizing and interesting to build a ratling swarm or a soldier troop as a monster and not as a template.

Really... ? I didn't expect troops to be complex to assemble :P

BTW, I meant "bothering" as in "bugging you", "blocking you" or "stopping you", not about it being unnerving to you ;)

Oh. Well, then, personal preference is what's stopping me. I prefer troops (and swarms and etc.) as being custom-build monsters, not as templates.

Paizo Employee Creative Director

Courtier of Cheliax wrote:
James Jacobs wrote:
Chris Hallquist wrote:
James Jacobs wrote:
Chris Hallquist wrote:
What are typical tactics when two devout, Chelish Asmodeans get into a political knife fight? What are the "gotchas" they can throw at an opponent who's staunchly Lawful and not guilty of any obvious heresies? (E.g. nothing blatant enough to cause a divine spell caster to lose her spell-casting ability.)

They'd vary, but it would likely fall into pedantry, strawman traps, baiting, and citing of old written works by both sides.

Kind of like a fiery internet argument. :-P

I'm having a hard time imagining how this works in detail, though. Especially if we're talking not about weaseling out of trouble, but ruining a political opponent? A lot of Pathfinder sourcebooks seem to give an impression of Asmodean law as oddly permissive—Empire of Devils even says "everything which is not forbidden is allowed", which is made to sound like this insidious thing but it's actually a totally normal legal principle in the real world (in common-law countries, anyway).

So are the Asmodean Disciplines full of totally random stuff like the prohibition on mint from Hell's Rebels? A fractally complicated tax code that makes everyone guilty of tax "fraud"? Convoluted official definitions of "disparaging the Church"?

Check out Hell's Rebels, Hell's Vengeance, and the Cheliax book, I suppose, for several in-world examples. But basically, the idea of Asmodeans is that they're icons of law and evil, and in such they LOVE overly complex laws with countless loopholes and variables that allow for rules-lawyering to the extreme degree.

Hell's Vengeance spoiler:

** spoiler omitted **...

Well... check out Hell's Rebels then. I actually wasn't that directly involved in Hell's Vengeance, and the goal there is more to present an "evil" adventure path rather than ONLY a "lawful evil" one, I guess...

Paizo Employee Creative Director

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FallenDabus wrote:
Okay, I know you want to save some surprises, but I have to ask... Are Qlippoth Lord in B6?

Stay tuned!

Paizo Employee Creative Director

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Kain Darkwind wrote:
Kalindlara wrote:
Dragon78 wrote:
Can someone remind me who/what are the 8 arch devils again?

In order, they are: Barbatos, Dispater, Mammon, Belial, Geryon, Moloch, Baalzebul, and Mephistopheles.

Six are definitely devils, albeit of wildly varying forms. Jury's out on Geryon and Barbatos, but I'm guessing they'll have the subtype. ^_^

Jury shouldn't be out. (Pathfinder) Geryon was originally an asura rana. I suspect that you are correct that they will all have the devil subtype though.

Just as all demon lords are demons, all archdevils are devils.

Paizo Employee Creative Director

JiCi wrote:
On a sidenote, is it really that complex to make a template that grants the troop or the swarm subtype? What's actually bothering you guys from make it possible to turn a ratling into a swarm or a human soldier into a troop?

It's pretty complex, yes, but it also opens the door to a design philosophy that I'm not a fan of. For the same reason we don't have a "dire animal" template or a "kaiju" template. A troop, a swarm, or a dire animal, or a kaiju is ALWAYS more interesting when it's hand-crafted as its own thing and not merely a template.

There's nothing bothering me about turning a ratling into a swarm or a human soldier into a troop—it just is more appetizing and interesting to build a ratling swarm or a soldier troop as a monster and not as a template.

Paizo Employee Creative Director

Chris Hallquist wrote:
James Jacobs wrote:
Chris Hallquist wrote:
What are typical tactics when two devout, Chelish Asmodeans get into a political knife fight? What are the "gotchas" they can throw at an opponent who's staunchly Lawful and not guilty of any obvious heresies? (E.g. nothing blatant enough to cause a divine spell caster to lose her spell-casting ability.)

They'd vary, but it would likely fall into pedantry, strawman traps, baiting, and citing of old written works by both sides.

Kind of like a fiery internet argument. :-P

I'm having a hard time imagining how this works in detail, though. Especially if we're talking not about weaseling out of trouble, but ruining a political opponent? A lot of Pathfinder sourcebooks seem to give an impression of Asmodean law as oddly permissive—Empire of Devils even says "everything which is not forbidden is allowed", which is made to sound like this insidious thing but it's actually a totally normal legal principle in the real world (in common-law countries, anyway).

So are the Asmodean Disciplines full of totally random stuff like the prohibition on mint from Hell's Rebels? A fractally complicated tax code that makes everyone guilty of tax "fraud"? Convoluted official definitions of "disparaging the Church"?

Check out Hell's Rebels, Hell's Vengeance, and the Cheliax book, I suppose, for several in-world examples. But basically, the idea of Asmodeans is that they're icons of law and evil, and in such they LOVE overly complex laws with countless loopholes and variables that allow for rules-lawyering to the extreme degree.

Paizo Employee Creative Director

Therrux wrote:
James Jacobs wrote:
Therrux wrote:
Which do you think the Upsidedown from Stranger Things is closer to, the Ethereal Plane or the Shadow Plane?
No contest. Shadow Plane.
Does that mean that the Shadow Plane has the buildings of the material plane on it like in the Upside-down?

Nope.

Paizo Employee Creative Director

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Acolyte of Mushu wrote:

Hello James! It seems you are more willing to answer questions about Bestiary 6 than I would have assumed, so I guess I'll try my hand at it:

Will there be any new psychopomps in B6?

Yes.

Paizo Employee Creative Director

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Nightterror wrote:
James Jacobs wrote:
Dragon78 wrote:
I hope there will be new Kaiju but I doubt it since James Jacobs said he didn't want the rest stated up in a bestiary.
Let's just say James can change his mind, particularly when he's the one who's finally actually IN CHARGE of a bestiary. :-P
Does this mean less normal (so not unique krampus) myth/folklore/cryptid monsters?

Doesn't mean that at all. In fact, I'm one of the reasons Pathfinder DOES focus so much on myth/folklore/and ESPECIALLY Cryptid monsters.

Paizo Employee Creative Director

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Cole Deschain wrote:
James Jacobs wrote:
It was a conscious decision, and one that sort of bothers me, frankly. Desna is the obvious choice to be a moon deity, in any event.

Any other gaps in the lineup for similar reasons?

For that matter, are there any deific concepts you chose not to use for stylistic reasons? For example, there's no "god of fire" in the core 20, which I actually quite appreciated, since it's a fairly well-worn fantasy trope.

No gaps, nope. And once we decided to limit the number to 20 deities, that meant that all the other deity concepts couldn't be used for the core. Look to the hundreds of other deities and demigods we've included since then for examples of what we didn't include in the core, I guess.

Paizo Employee Creative Director

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Rysky wrote:

Speaking of Acavna, who came up with her and her story?

She's my favourite deity and person Pathfinder has put out ^w^

Yay!

I came up with her and her basic story, but several others who I've lost count of have expanded her lore here and there since then (as is pretty much the case for all of it these days).

Paizo Employee Creative Director

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Dragon78 wrote:

1)Will there be more 0HD races in B6 then the ones mentioned in the B6 description? Will this number be more or less then 10?

2)Will there be any new simple templates or a reprint of the ones in the monster summoner's handbook?

3)Why a march release for B6? Does it have anything to do with the Starfinder Bestiary?

4)Does this mean that the Encounter Codex has been pushed back?

5)Is there a limit on how many hardcover bestiaries you guys will plan on doing?

6)Any chance of seeing a hardcover bestiary that is nothing but reprints from APs, campaign setting books, etc.?

7)Any chance that B6 will have any of the Hive(new or old)?

8)Any chance that we will see another hardcover campaign setting book in the next couple of years?

9)Can you give any info about the two-headed dragons that are mentioned in the b6 description?

10)See any movies lately? If so what did you think?

1) As it currently stands, all the 0-HD races in B6 are mentioned int he description. Less than 10, in other words.

2) Unknown at this time, but there might be one or two simple templates that haven't been in a hardcover. No reprints from Monster Summoner's Handbook.

3) Has nothing to do with the Starfinder Bestiary, and everything to do with me having the time to work on a book right now and no one else having the time to work on a Spring RPG release and my skillsets and personal interests for RPG book creation fitting a bestiary best.

4) Answering that question is above my pay grade.

5) As soon as we publish a bestiary that no one buys we'll probably stop, I guess.

6) No, because we are opposed to that philosophy; we want ALL buyers of a Bestiary to have the delight of finding something new inside.

7) No.

8) I certainly hope so!

9) They have two heads. With the exception of the tarn linnorm (which is a linnorm first and dragon second), we've never actually done a two-headed dragon, so the time is NOW.

10) Best movie I saw lately was "Hell or High Water." I'm looking forward to seeing "Don't Breathe" tomorrow. And finally started watching "Ash Vs. Evil Dead" and LOOOOOVE it!

Paizo Employee Creative Director

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Belltrap wrote:
Aenigma wrote:
3. Golarion has lots of high level characters who can cast Commune. Why didn't they cast Commune to ask their gods why and how and by whom Aroden died?
It's worth noting that you can only ask yes or no questions with Commune. If a yes or no (or "unclear") would be misleading a cleric might get a simple response, but the question itself must still be structured as a yes or no question, instead of how, why, or by whom.

"In cases where a one-word answer would be misleading or contrary to the deity's interests, a short phrase may be given as an answer instead."

AKA: A deity gets to answer to a commune spell however it wants. It prefers yes/no questions though.

In any event, let's keep this thread to questions for me. They don't need to be yes/no questions.

Paizo Employee Creative Director

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Purple Dragon Knight wrote:
James Jacobs wrote:
Zhangar wrote:

Which demigods are you statting (or already statted) out for Bestiary 6? (Charon and Mephistopheles are among the ones announced so far; I don't know if you speak about any beyond that?)

Also, yay for more demigods.

Bestiary 6 will have more demigods inside its covers than any other single book we've ever published. Beyond the two I've mentioned, it should come as no surprise we're not stopping at just those two—we're presenting stats for all 8 Archdevils (the 9th being Asmodeus and, at deity level, no stats work for him) and all 4 Horsemen.

There's more, though. Some will be demigods people have heard a lot about. Some will be brand new ones. Now's not the time to reveal that much more information though. Stay tuned, though!

Question: Do you think a party of 20th level adventurers can defeat some of these CR 30 demigods? is Bestiary 6 designed with that in mind, or would you recommend a GM to strongly hint/hook players at acquiring allies (armies and other high level NPCs) before heading out to battle such baddies? Thank you.

A party of 20th level characters absolutely could, particularly if the adventures leading up to that conflict were specifically designed for that plot. Again, as I mentioned upthread, that was PRECISELY the plot of the last few adventures of Savage Tide.

Paizo Employee Creative Director

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Dragon78 wrote:

1)Any chance of seeing old school monsters like the Ravid, Digester, Arrowhawk, etc. in B6?

2)Are you still choosing monsters from APs(and other products) for B6?

3)If yes to question #2 then will we get any from Jade Regent, Kingmaker, and/or Skull and Shackles?

4)Will there be any alien, psychic, and/or Sci-fi types monsters in B6?

5)Will we see any robots in B6?

6)Will there be any new outsider group(s) in B6?

7)Remind me how monsters were chosen in past bestiaries, wasn't there some kind of voting system?

8)Any new types of giant vermin(especially roaches)?

9)Will there be any CR25+ fey?

10)If there is any reprints from APs, then wich AP is the cut off point of selected APs?

1) There will be a few old-school monsters, but not the ones you mention. To me, the ravid, digester, and arrowhawk are NOT old-school at all (they won't be in B6).

2) Nope; I finished choosing the monster lineup during Gen Con.

3) I'm picking up monsters from across the board in the AP line, from Second Darkness to Hell's Vengeance.

4) Some, yes, but not a lot.

5) No.

6) Sort of, but not really.

7) For many of the bestiaries we had a meeting where the editorial group (editors, developers, and designers, along with their managers) had a big brainstorm where we threw out names of monsters we wanted to see in the book and wrote them on the whiteboard. The person in charge of the book then took that list and picked the ones he wanted in the book, discarded the ones that didn't fit or didn't make sense or were just bad ideas, and then filled up the rest with other necessary monsters. That's how this book went as well, although the fact that this meeting happened in the days leading up to Gen Con meant that the brainstorm meeting was smaller than for previous ones... but everyone had a chance to submit monsters via email to me so no one got left out. Then, in the end, I took all those monsters and made the list, with a heavy dose of my own preferences, influenced by what folks have been asking for or are interested in, be it via recent posts on our boards or via my own experience working in the industry for 17 years.

8) Yes (Roaches were in the first draft, but I cut them due to the cruelties of the alphabet).

9) No.

10) Yes. See #3 above.

BONUS: Although Bestiary 6 is already about 1/4 developed and the monster list is set, a lot can happen between now and print. Usually, there's at least one monster we end up cutting because it doesn't work or the art is wrong or whatever and then we replace it with a last-minute pickup monster, so anything I say about Bestiary 6 here is not legally binding and subject to change at any point.

Paizo Employee Creative Director

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GM Rednal wrote:

How literal is Shizuru's "Empress of Heaven" title? Is it just a nice title based on her interests, or is she, y'know, actually kind of ruling the place and guiding the Stewards? Or behaving as an actual empress within her deific realm, but not so much the rest of Heaven?

(Thanks for being so willing to answer all of these questions, by the way!)

Not literal. She doesn't rule Heaven.

Paizo Employee Creative Director

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Dragon78 wrote:

1)Will B6 have any non-outsider demi-gods?

2)Is it safe to assume there will be no new Kaiju in B6?

3)Will B6 have any proteans, inevitables, kami, and/or aeons?

4)Will B6 have any azura, oni, qlippoth, and/or rakshasa?

5)Will B6 have any celestials(CR bellow 26)?

6)Is Krampus a fey, outsider, or other?

7)When will we find out what the new true dragon group will be called?

8)Will B6 have a decent number of elementals like B5 did?

9)Any chance of seeing the Cheshire Cat, nekomata, or bakeneko?

10)So what turn of events made it so you are the one putting a bestiary together?

1) Yes.

2) No.

3) New proteans. No inevitables, kami, or aeons.

4) New qlippoth. No new azuras, onis, or rakshasas.

5) Yes.

6) Stay tuned! (I don't want to spoil all the surprises at once!)

7) Dunno. At some point between today and next spring, I guess.

8) No.

9) One of those will be in there.

10) Stuff.

Paizo Employee Creative Director

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Aenigma wrote:
Wrote a wall of text...

HOLY WALL OF TEXT!

Fortunately, since you're asking about Aroden, most of my answers will be vague, since A) Aroden is intended to be shrouded in mystery and B) Aroden is very much Erik Mona's creation, and if he hasn't revealed something about him in the article he wrote in Pathfinder #100 (which I have NOT read, and thus have no insights into), then he likely DIDN'T want to reveal that thing.

Also... the sheer size of your post makes answering the questions painfully awkward on this site, since I have to scroll back and forth through windows to reference them. Please, in the future, keep your questions short. If you're going to ask a list, do so with single sentences and don't go above 10. If you have more than that or your questions each start ballooning... make separate posts for each.

Spoiler:
1) What's in print is correct; what's mentioned on the boards here is often just a spur of the moment opinion and/or idle thought, which is why I generally try to avoid doing design work on the boards.

2) Glory's domain has a lot of good-aligned stuff in it, and Aroden is not a good aligned god. Therefore, Glory isn't something I would have given him; obviously, Erik disagreed. I agree that being about "the glory of humanity" suggests a domain named "glory" would make sense... but since there's so much good spell in Glory, it doesn't make sense that a lawful neutral deity would actually want his worshipers casting those spells.

3) They did and do, and the results of the communes of "How did Aroden die" are always met with lies or, most often, "I don't know." Commune doesn't force a god to answer, and if a god does answer it doesn't have to tell you the truth or what you want to hear. And Golarion's gods are NOT omniscient, and for most of them, how Aroden died is a mystery. And the fact that he DID die makes others nervous, and if they DO know, they don't want that information to spread, since that could potentially come back and threaten them. Eventually, likely within a few years of the event, clerics and spellcasters got the idea and just stopped asking.

4) Gods can't be resurrected in that way. Not the least because they don't have stats, and thus can't really be affected by rules. And as for why other gods haven't resurrected him? That's a deliberate mystery, as much as is what killed him in the first place.

5) Aroden was indeed mythic; my take is that when he raised up the starstone and the isle, he became tier 1 mythic then. He could have become mythic earlier or later; we don't really pin that info down. As for what's special about raising an island? What's NOT special about causing a huge mass of land to rise up from the sea? What's NOT special about reshaping the geography of a planet on your own so quickly. No one in this world can do it. I would say being able to instantly heal a wound with a touch is INCREDIBLY special, but that's just a 1st level divine spell (cure light wounds). Raising an entire island in the way Aroden did is beyond even the power of a wish, so yeah... What's special about it? Pretty much everything.

6) It's a mystery how he raised the island. He's not a PC, and as such he doesn't have to follow the rules. Furthermore, if the method to raise an island like that was something that others could do... it would have happened more than once in the past several thousand years.

7) SOME of Pharasma's clerics went mad, not all. We explore this a bit in "Beyond the Doomsday Door" in Pathfinder #66.

8) Again, we haven't nailed down precisely when Aroden, in his several-thousand-year-existance, went from human to quasi-deity to demigod to deity.

9) Tar-baphon is not CR 30. We statted him up in Mythic Realms. His current CR is 26, and that's the highest it's ever been, so it's pretty likely that it was lower than CR 26 when he first confronted Aroden. Tar-baphon is not a demigod either. Deskari is.

10) The "Deities don't directly interfere" with mortals bit is a rule, but rules get broken often. Deities CAN meddle directly if they so wish; it's not an impossibility. It's just something deities generally understand that they shouldn't do, because it's disruptive to reality. You've cited several examples of when that rule was broken. I'll note that in the case of Aroden AND Ydersius meddling directly... it didn't end up working out particularly well for them in the end, did it?

11) It's unclear.

12) How specific words are interpreted are left to the reader. I'm not gonna confirm anything.

13) Maybe. Maybe not.

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Snowsarn wrote:

Hello James

I hope you are well

All the recent talk of high CR statblocks and Mythic play have sparked a couple of questions in my mind. I apologize if some of this should be common knowledge:

1) Why did Paizo decide to not make high level play with levels above 20th?

2) Without access to Mythic powers can a party of 4 level 20 characters win against CRs 28+? I haven't tried it but an encounter of "epic" difficulty seems to be 6 CR higher than average party level.

3) What do you enjoy about designing statblocks in the late 20'ies range?

4) If I were to run a Wrath of the Righteous campaign, would you then recommend to reduce the amount of Mythic Tiers, or play as is?

Cheers

1) Because the math for things like saving throws, attack rolls, and the like breaks down increasingly fast after 20th level. And because a game is stronger when you have a level cap and thus understand the framework in which you can design content for the game.

Spoiler:
When Epic Level Handbook came out for D&D, they essentially removed level caps entirely, which had a terrible side effect. WotC couldn't reliably design "boss monsters" anymore. It's VERY cool to be able to put things like, say, Demogorgon into a game to serve as a super tough foe—it's been a tradition since the very earliest incarnation of the game, after all. But unless you know the maximum power level a PC can hit, you can't design a Demogorgon to serve as that type of creature. Set its CR at 30, and players will scoff at it being a wimp because Epic Level Handbook lets them level up to level 40. Set its CR at 60, and players will scoff because they can hit level 61, but more to the point RELATIVELY FEW players will ever get close to 20th level so now you've got a CR 60 Demogorgon that only works for a tiny slice of the world's player base.

With a level cap, in this case 20, we can build things that can serve that role, like the tarrasque, as a CR 25 creature. With mythic, we anticipated CR 30 would cover it, but as it played out, CR 35 or CR 40 might have been a better goal...

2) You don't need to fight a monster as-is in an adventure. Those stats can serve merely as entertainment to be read, first and foremost. But they can also serve other ways that aren't just fights against PCs. We cover this a little bit in the "Demon Lords in a Campaign" section in Bestiary 4, page 45.

For an example of how this could all play out in play, check out the last few adventures in the Dungeon Adventures Adventure Path, Savage Tide...

Spoiler:
In that AP, Demogorgon is the main bad guy and the foe you're supposed to fight at the very end, but you can only hit 20th or MAYBE 21st level in that adventure path, and Demogorgon, as statted up in that game, is a CR 33 foe. How that works in Savage Tide is that for the last few adventures in that campaign, the whole metaplot is to prepare yourselves with potent allies and magic, and to whittle away at Demogorgon's power. By recruiting Demogorgon's enemies to aid you, you weaken him. By slaying some of his most powerful minions and a few aspects and avatars, you weaken him. And so forth and so on; these are all goals spread out through the last few adventures. If you ignore those sub-quests, when you confront Demogorgon at the end, you face his full CR 33 version. But the more of those side-quests you accomplish in the build up, the weaker he gets, so that in the final confrontation his stat block is reduced sequentualy by applying negative levels, lowering his AC, and removing an increasing number of his powers and abilities. You still need his full-powered CR 33 stats in order to calculate those effects, though, and you still need those stats in the unfortunate case of the PCs missing quests or foolishly confronting him with a "jump to the end scry-and-fry" type tactic.

That all said, high level PCs are capable of a HUGE number of stunts, both offensive and defensive. Never underestimate what a 20th level party of characters played by a group of skilled players who have honed those skills with those specific characters over the course of many many sessions of play can do to a monster!

3) I enjoy the fact that I get to stretch my creativity when it comes to powers, and I enjoy statting up memorable and recognizable creatures, and I enjoy the challenge of working with the complexities of the rules. And as a GM, these "end boss" creatures are kind of the closest things you have to your OWN characters in a game, so the same sort of thing that appeals to a player designing his/her player character is what appeals to me in designing a powerful, recognizable, significant creature or character in a game setting.

4) I would recommend reducing the Mythic Tiers you give out to 1 per adventure. The PCs should earn a new tier each time you finish an AP installment. If things start feeling scary or tough, you can adjust on the fly either by giving them another tier or by softening the stats.

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Therrux wrote:
Which do you think the Upsidedown from Stranger Things is closer to, the Ethereal Plane or the Shadow Plane?

No contest. Shadow Plane.

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Cole Deschain wrote:

I still maintain that Wrath of the Righteous, rather than any sort of theoretical Starstone module, is the go-to for "so you want to become a god?" adventuring in Pathfinder.

On that note-

The core pathfinder pantheon lacks a lunar deity*- was this a conscious decision, or just something that no deity as planned needed to stick a flag in?

Any "gaps" in the core pantheon that were consciously chosen, deity types/concepts that were explicitly either left vacant or avoided for conceptual purposes?

*Obviously, the Azlanti and Tien pantheons had/have that spot covered, but, you know.

It was a conscious decision, and one that sort of bothers me, frankly. Desna is the obvious choice to be a moon deity, in any event.

As for WHY there's no Moon deity?

Spoiler:
That's simple; because 3.5 D&D didn't have a Moon Domain in the SRD.

When we first started working on Golarion, we used the 3.5 rules, and didn't have a way or a method to introduce new class elements easily. So when it came to picking domains for our core 20 deities, we were limited to the domains that were available to us in the SRD—and there's no Moon domain in there. There IS a Moon Domain in D&D, but it was introduced in the Forgotten Realms rulebook and was never put into the SRD, so we didn't have access to it. So as a result, Desna didn't get the Moon domain and we didn't get a moon deity in the setting.

When we updated to Pathfinder from 3.5, we didn't want to change any deity domains because they were already established. Desna, in particular, was one of the deities we'd already done quite a lot with, and we wanted to preserve that so that, in world, the switch from 3.5 to Pathfinder would be 100% invisible. Furthermore, we simply didn't have any ROOM to add even 1 more domain to that book.

By the time we got around to Azlant and Tian-Xia deities, Pathfinder was firmly standing on its own two feet AND we'd come up with the idea of subdomains, so a Moon domain and thus a moon deity was plausable for that reason.

And that also helped us explain why there's no moon deity in modern Golarion's core 20—the previous moon deity got killed during Earthfall, and no one's stepped into the vacancy.

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AramilNuren wrote:

So something interesting happened in one of our play sessions recently.

The area the party is investigating has a creature using control weather to make a snowstorm. The druid in the party (it's always the druid isn't it?) used control weather to try and get rid of the snowstorm.

Uh, so what happens when 2 spells that do the same thing come up against each other? And I don't mean just this example. What do you do when 2 different spell casters are both trying to control something with the same spell? Caster level check? Or does control weather, by it's wording, remove the last casting of control weather and replace it?

Also, is it possible to dispel a control weather spell? And if so, how would one do so? Do you simply need to cast dispel within the area of control weather?

Thoughts?

In a few cases, the rules are explicit about how spells interact like this. Light and darkness spells, for example, or consecrate vs. desecrate.

In other cases, it's generally the best bet to say that the most recently cast spell is the one whose effect takes place. In your case, the druid casts control weather and it should function normally... but the creature that uses control weather to manipulate things should more or less notice swiftly and use control weather again to change things back. Which is a great way for the party to learn that there is indeed something actively manipulating the weather as a reward for them being able to do the same.

Control weather has a duration and is a spell, and as such it's absolutely possible to affect it with dispel magic. Provided you can cast the dispel magic into the area affected by control weather.

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Chris Hallquist wrote:
What are typical tactics when two devout, Chelish Asmodeans get into a political knife fight? What are the "gotchas" they can throw at an opponent who's staunchly Lawful and not guilty of any obvious heresies? (E.g. nothing blatant enough to cause a divine spell caster to lose her spell-casting ability.)

They'd vary, but it would likely fall into pedantry, strawman traps, baiting, and citing of old written works by both sides.

Kind of like a fiery internet argument. :-P

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Misroi wrote:

I want to check into something here.

A Song of Silver wrote:


Heartless (Su) Barzillai’s heart is ensconced deep under Kintargo in the soul anchor. In its place he has stashed a magical puzzle box known as a Chelish Crux. See Concluding the Adventure for more information on this puzzle box and its contents. Barzillai’s heartless condition renders him immune to bleed damage and grants him a +4 bonus on all saving throws versus death effects. It also grants him the benefits of the advanced creature simple template. If reduced to negative hit points, Barzillai becomes staggered but doesn’t fall unconscious. If his hit-point total drops to a negative amount of hit points that equals or exceeds his Constitution score (–24 hp at his current Constitution score), he doesn’t die—he merely becomes stunned. This stunned condition can’t be removed by any effect as long as he remains at –24 hp or fewer, but is removed immediately if he is healed above this total. A destruction or disintegrate spell (or another effect that completely destroys the body) or a death effect can kill him if the damage caused by the attack reduces him to –24 hp or fewer. Effects like flesh to
stone, imprisonment, or trap the soul that normally bypass damage
reduction instead invoke a clause in his with Mephistopheles—rather than suffering the normal effect from the spell or item, he is struck dead on the spot. (In the case of the talisman of pure good from area E31, a spike of iron impales Barzillai before retracting into the pit created while leaving his gear, and more importantly, his Chelish Crux, behind in a smoking heap—this foreshadows his torment in the infernal realm of Caina in the final adventure.) Finally, reducing him to –191 hp via any damage source results in the utter destruction of his body and kills him. If Barzillai has fast healing active as a result of his judgment of healing, the fast healing effect continues to heal damage until he is actually killed. This healing can potentially restore him to full
...

Correct.

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A quick note on the Horsemen...

Spoiler:
We've long gone with War, Pestilence, Famine, and Death as the four Horsemen in Golarion, and thus in Pathfinder. For all creatures inspired by mythology, we need to make decisions on what to retain and what not to run with, what to ignore and what to make up brand-new. This is nothing new to RPGs—the gorgon is a great example of something that, back in the early days, the designers decided to NOT go with certain myths for it and to go with others.

I get that some of the choices we make for monsters along these lines won't appeal to some gamers, but that's the great thing about Tabletop RPGs; you can keep what you want and change the rest! So if you like how we statted up, say, the Horsemen of War and Death and Famine, but want to swap out Pestilence for Conquest (or whatever) you can use our design as an inspirational starting point and go from there.

Regardless of that choice, WE had to choose something, and went with our preferences. In the case of the Horsemen, we made that decision nearly 10 years ago during the early production of Curse of the Crimson Throne, and have supported that decision across all lines ever since, so changing it for Bestiary 6 never even crossed my mind.

In ANY event... let's get this thread back to generalized Bestiary 6 talk! The horsemen are a fascinating subject of their own and deserve their own thread. :-D

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Dragon78 wrote:
I hope there will be new Kaiju but I doubt it since James Jacobs said he didn't want the rest stated up in a bestiary.

Let's just say James can change his mind, particularly when he's the one who's finally actually IN CHARGE of a bestiary. :-P

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JiCi wrote:

"troops of goblins"

Please tell me that there's a troop template :D

A troop template isn't really appropriate, any more than a swarm template is.

"Troop" is a monster subtype, like swarm. Troops work best when, like swarms, they're hand-built as monsters.

I'm hoping to include some advice and tips in the book on how to build your own troops though!

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Belltrap wrote:

Does your negative perception of how mythic and high level Pathfinder interact extend to your own personal experience adding mythic to Necropolis? Or is the problem a combination of high mythic and high level?

I ask as someone entertaining the possibility of running Necropolis if the module/adventure I'm currently GMing goes well.

It absolutely did not. First off, I threw in Mythic into that campaign well before we had any feedback from customers regarding Wrath of the Righteous, but more to the point perhaps, I gave the party their first mythic tier at level 15 or thereabouts and their 2nd mythic tier at level 17 just before the campaign's final session. It worked quite well in that setup, actually, but also because I was willing and comfortable with adjusting encounters on the fly to keep things fun and interesting and challenging and fast-paced.

The problem is a combination of high-level AND high-tier, combined with a GM style that doesn't allow for fast on-the-fly adjustment to account for unexpected player character power levels.

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The Minis Maniac wrote:

Didn't mean to bother you and I'm not the type to say I need all of what I want right now. I'm adult enough to realize you need to cater to all your fans. And I know Wrath of the Righteous had it's detractors ubt hey I really disliked Iron Gods. I just loved the Dungeon magazine method wear you managed to get to 20th level and challenge a well known great foe known in old game lore like Demogorgon. I guess I just like the idea that you might make an adventure path some time where mephistopheles or even a kyton demagogue gets his comeuppance. Sorry didn't mean to be a downer hell I'll keep my subscription even through said plotlines that bore me. I have Iron Gods after all. And have subscribed since the beginning. So don't take my statements as anything negative. Just one fans input.

No worries! I'm just a bit reflexively thin-skinned when it comes to Mythic Adventures. I'm actually VERY proud of Wrath of the Righteous—it's a storyline I'd been aching to tell more or less from day one of Pathfinder once we decided there was a Worldwound, and it's just really soul-cripplingly frustrating and depressing that some folks have latched onto it as a failure due to the way the Mythic Rules and high-level play interacted when I put so much work into the AP to make it memorable. It just ended up being memorable for a lot of the wrong reasons, and that overshadows what I feel is one of the better storylines we've done in the line.

Ah well. Sorry if it felt like I was snapping at you, cause I wasn't. :-)

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Alayern wrote:
Were you involved in encouraging the approval/development of the Holy Trinity of 2016? (Inner Sea Temples, Divine Anthology, Healer's Handbook)? I'd say it's a good year to be a divine caster.

Other than my constant push to do more divine-themed stuff, I did develop Divine Anthology, and I'm pretty sure "Inner Sea Temples" was originally my idea although I came up with it YEARS ago. Just took us time to get to it.

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EltonJ wrote:
James Jacobs wrote:


Given the fact that the company's creative director counts Harryhausen as one of the most incredible talents film has ever produced and that the company's publisher has a life sized replica bubo in his office... not sure why this should be a surprise! :-P
I do. I don't run my campaigns in Golarion, but in my own world system. I never have opened up the Inner Sea Guide in a while. Though I do use Inner Sea Magic. My apologies if this certain Creative Director feels slighted by my comment. Besides, a certain self publisher likes Ray Harryhausen as well.

I don't feel slighted in the least, but I do think there's thousands of pages of Golarion gaming material out there that you'd probably really enjoy! ;-D

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EltonJ wrote:
Kalindlara wrote:
EltonJ wrote:
Thomas Seitz wrote:
Rysky wrote:
Szuriel is the Horseman of War. She's awesome!
She is pretty sweet. But I have strong spot for Charon.
Depends on how they illustrate him. If they take cues from Clash of the Titans, we would have a frightening Charon indeed. However, if they take cues from the actual greek myths, you have a Septuagenarian stearing the boat. If they take cues from Hercules: The Legendary Journeys, you get someone in their 50s and a source of comedy.

We already have art of Charon (or his avatar) - see page 242 of the Inner Sea World Guide. ^_^

Basically, a skeletal boatman with a wide-brimmed hat, shrouded in darkness.

Wow! They did take cues from Clash of the Titans (1981).

Given the fact that the company's creative director counts Harryhausen as one of the most incredible talents film has ever produced and that the company's publisher has a life sized replica bubo in his office... not sure why this should be a surprise! :-P

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The Minis Maniac wrote:
James I am so happy about Bestiary 6 having so many demi gods and mythic foes. I am just so sad that we may never see another mythic adventure path. Can you say if we will ever see one again? Were sales of Wrath of the Righteous really that bad?

It's not that sales of Wrath were bad at all. They, as with all our Adventure Paths, were quite healthy as far as I know.

The problem was that I personally do not like how the interaction of Mythic and high-level play worked out, and as such am not interested in duplicating that effort.

If I had a time machine and knew now what I knew then I would rebuild Wrath of the Righteous so that the PCs still hit 20th level, but would spread out the mythic advancement about by half, so that you gain 1 tier per volume and max out at tier 5 or tier 6.

ANYthing is possible in the future, I suppose, but doing another tier 10/level 20 AP would require building foes that vastly exceed CR 30 in scope, and the game world doesn't really have room for that area, so it's kind of not something that we can do with the game.

But yeah. Ask me again in 5 years. I might have changed my mind.

That said... there are high CR foes for mythic characters to fight in Bestiary 6, yes, but there are NOT going to be "Mythic monsters" as they were presented in Mythic Adventures or periodically in Bestiary 4 and 5. Demigod-tier foes will retain mythic surge ability in the same way demon lords and Great Old Ones and Empyreal Lords have that ability, but there won't be monsters with "MR" in their CR line in Bestiary 6.

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Ixos wrote:

I'm curious about what perversion means for Socothbenoth. Incest is clearly spelled out, but what are the others?

Thankfully, the prevailing view of Pathfinder is that there exist a wide spread of healthy sexualities, which leads me to think that sodomy would not fall under perversion.

I'm think either he is interested in sexual activity without consent or he supports a destructive version of hedonism that revels in (self-)destruction. Perhaps both/and?

What "perversion" means is deliberately left to the mind of the reader, but it does NOT include sexual orientations, which are not perversions.

The human condition is perfectly capable of coming up with perversions, and Socothbenoth enjoys them all. In this case, rape is high on Socothbenoth's list of perversions, and rape is a subject that we tread lightly around, since while it is an (unfortunate) part of reality, and as such is implied that it's part of a game world that models reality, I have zero interest in really exploring the subject in Pathfinder products. And so when the subject comes up, it's left vague and indistinct—suggested, as in the case of Socothbenoth's "preversions," but not something that's worth spending any time in print dwelling over.

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AlgaeNymph wrote:
Will...the previous four statted empyreal lords (Cernunnos, Korada, and Vildeis in B4, Andoletta in Heaven Unleashed) get errata eventually?

No, because they're not incorrect. They're merely designed with a different mindset, and as such they are what they are.

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FallenDabus wrote:
James Jacobs wrote:
FallenDabus wrote:
James, is there any chance we'll be seeing other types of demigods that we don't have stats for yet like the asuras, psychopomps, kytons, and aeons in Bestiary 6? And were guys able to tap Todd Stewart to write the Horsemen entries?

There will be other demigods in the book, yes, but no asuras, psychopomps, kytons, or aeons.

Todd is indeed designing the Horsemen.

Yay!!! That's awesome! This is probably the closest we are ever getting to real Baernoloth stats!

*goes looking for weights to drag himself off the ceiling*

Not at all. The baernoloths are an entirely different thing, and not open content at that. The Horsemen will be quite different from them, but hopefully even more awesome/frightening (which, given thousands of years of mythology to draw from for some of them, should be doable!).

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AlgaeNymph wrote:
Jams, I posted when you were answering a lot of questions, so I think you missed mine.

I didn't miss it. I chose not to answer.

The time for further revelations of who and what exactly will be in the book is not now—we just announced it. Let us spread things out a bit rather than revealing every secret on day one.

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Wannabe Demon Lord wrote:

On the subject of the Yaddithian, I'd never heard of it before, but it looks awesome. I love PC races that are just totally bizarre and random and out there. It looks really "Mos Eisley Cantina-ish," which I can appreciate.

Folks eager for a preview of the Yaddithian should read Lovecraft's short story, "Through the Gates of the Silver Key."

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Bruno2 wrote:
We need a cool MEGA Campaign Dungeon Crawl Adventure Not another Creature Book & really the Art on the cover not that great??? I hope this is not the actual cover your goanna use. Get Wayne to do it, add in maybe some Lairs or site designs maybe??? Underdark Pathfinder style please??? Not hard people.

Not the appropriate place to bring up this request—and as mentioned above and in the comments, this is not the actual cover art.

Let's keep this thread focused on Bestiary 6. Thanks.

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FallenDabus wrote:
James, is there any chance we'll be seeing other types of demigods that we don't have stats for yet like the asuras, psychopomps, kytons, and aeons in Bestiary 6? And were guys able to tap Todd Stewart to write the Horsemen entries?

There will be other demigods in the book, yes, but no asuras, psychopomps, kytons, or aeons.

Todd is indeed designing the Horsemen.

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Darrell Impey UK wrote:
James, if you've ever seen the Michael Caine film Zulu, that's Rorke's Drift.

Ah! Then I have heard of it, just not in a way that I remembered the phrase "Rorke's Drift."

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KaiserBruno wrote:

Is there any chance of Nocticula slipping in? She and Abraxas are my two favorite demon lords and it'd be nice to have her in an official Bestiary instead of just being in Wrath of the Righteous.

No demon lords in this book. Therefore no Nocticula.

That said, the version of her in Wrath of the Righteous IS the official version of her, and frankly, those version that appear in such venues where we can include world content make them MORE official than if they appear in a Bestiary where some of their lore has to be ignored due to the "world neutral" stance of the rulebook line.

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KaiserBruno wrote:
James Jacobs wrote:
Zhangar wrote:

Which demigods are you statting (or already statted) out for Bestiary 6? (Charon and Mephistopheles are among the ones announced so far; I don't know if you speak about any beyond that?)

Also, yay for more demigods.

Bestiary 6 will have more demigods inside its covers than any other single book we've ever published. Beyond the two I've mentioned, it should come as no surprise we're not stopping at just those two—we're presenting stats for all 8 Archdevils (the 9th being Asmodeus and, at deity level, no stats work for him) and all 4 Horsemen.

There's more, though. Some will be demigods people have heard a lot about. Some will be brand new ones. Now's not the time to reveal that much more information though. Stay tuned, though!

Holy s+&*. I was expecting two archdevils. Maybe three. But all 8? My wanting for this book just increased a thousandfold.

As for my question, exactly why all the focus on high level monsters? Is this a hint to come for more Mythic level products or maybe high level modules?

It's great to see that there IS a desire to see high CR creatures like Archdevils in print, since there's something of a perception around these parts that high CR monsters like that are useless. I, obviously, disagree, and hope that this book will start to prove that point more.

This book isn't intended to support Mythic at all. In fact, there are no "mythic" monsters in the book (as in no monsters with an "MR" in their CR line—there are absolutely monsters of the CR range of 21–30).

The point of this book is to skew high CR to give more support for play at higher level, though—but at the same time there's still going to be plenty of low and mid CR monsters in the book as well. One of the benefits of this being the 6th in the series is that we no longer are bound by some of the implied restrictions of the earlier ones, which really DID need to focus on gathering the classics and representing lower CRs over higher ones.

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Gorbacz wrote:
If it's not too late, I'd plug for a upper-med CR (9-11) humanoid aquatic undead. WotC had the Drowned, Tome of Horrors had the Brykolakalakakakas, I'd love to see something new here. Lacedons just don't cut at later levels :)

All of the monsters are selected for Bestiary 6. In fact, I'm almost 1/4 the way through developing the book at this point already! WOO!!!!

The choices of what monsters to go into the book this time around were almost entirely my call, although I did have lots of help from folks here at Paizo AND have been keeping an eye on the various Bestiary request threads, so folks will absolutely see some relatively often-requested critters in here for sure.

Paizo Employee Creative Director

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kevin_video wrote:
Juda de Kerioth wrote:

I love Pathfinder, and i wish that paizo expand the rules, i dont want more feats, i rather an escalating leveling to 30th lvl, balance on the rules, Prestige Classes more like mythic tiers instead of xp dependants, and paragon racial options.

its too easy to do such a thing, i did with my house rules and was only I working on it. why paizians can´t offer something alike?

It's not something specific to their game world. They could do it, but their own characters can't make use of the rules. Much like you can make any race you want to, or half-race, but you'll never ever see them exist in Golarion because those were the rules they set for themselves. It's why there's sometimes disclaimers/sidebars on their books that give you "suggested options" for outside their main books.

This isn't the thread to get into the topic; let's stay focused on Bestiary 6, please.

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