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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 47,025 posts (49,234 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
James, what's your opinion of motivational speakers?
Some are good, some are bad, and they have their place. I might not need their services today, but who knows what tomorrow might bring?

1. What would you think of one who charged $690 and up for a group seminar where he puts people through Hell, and asks you to pay for more seminars?

2. What's the difference between a Szuriel worshiper massacring everybody, and a Rovagug worshiper doing the same?

3. What skills as a fiction writer would hurt me as an adventure writer?

1) I would think that I'd rather not be that person's friend.

2) One is neutral evil, the other is chaotic evil.

3) Two that come to mind: Forcing the story to come to the predetermined end you as the author prefer, and not having a main character to write about (since the "main characters" of an adventure are the PCs, and are thus pretty much the one part of the story an adventure writer can't assume anything about). A LOT of the adventures for 2nd edition D&D fell victim to these errors, when the authors were more interested in the story than the way the players interact with the story.

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baron arem heshvaun wrote:

Erik was in New York and shared pics of the conclusion to your campaign where he played Ostog the Unslain, congratulations on completing the campaign.

With Mad Max proving to be a hit are you itching to run a post apocalyptic road warrior game?

Did you ever play the original Car Wars game?

George Miller directed the entire Mad Max action franchise, noted for its profound violence. Ironically, did you know he is also the director of three family friendly movies: the second of the Babe movies, Babe: Pig in the City (1998), and both Happy Feet movies, Happy Feet (2006) and Happy Feet Two (2011)?

Did you know the jacket worn by Tom Hardy is the exact same one worn by Mel Gibson in the original trilogy, although heavily worn?

Some fun facts for you about Mad Max Fury Road

** spoiler omitted **...

I've already got a post-apocalyptic game with road warrior elements. Including a prestige class called, yes, the "Road Warrior."

I never played the original Car Wars game, but did just play the re-released game a month ago.

And I do indeed know pretty much all of that George Miller trivia and Fury Road stuff. Turns out... I've been a fan of the franchise for nearly 30 years. Mad Max was the first R-rated movie I ever saw. Road Warrior was the first R-Rated movie I saw at home on my family's first VCR. Thunderdome was the first PG-13 movie I ever saw. The entire series is, to me, what Star Wars is to others as far as action-Sci-Fi movies go.

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Alayern wrote:
Humans can mate with a bunch of other humanoids that would be incompatible with each other. Was this a gift from Aroden (or any other god for that matter,) or a quirk of biology?

A quirk of biology. One of the ways that humans adapt and become the dominant species more or less; a side effect of that. Humans could do this LONG before Aroden was even born, after all.

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Bruno Mares wrote:

Hi James!

What about an index with all the classes, archetypes (and class options, like domains and bloodlines), prestige classes, feats, skills, spells, and another rules options of Paizo Products?

How you all in Paizo control the rules options? Is there any index there that you use to a quickly consulting about anything?
Any chance to an access to we all? I just want a reference tool to consult all rules options in Paizo products, that point which source should be readed for the complete rules.

What about it? In this modern age of internet, the Archives of Nethys are already done and get updated faster than we could update. A print version of it would be obsolete a month later. No thanks.

We have all of our products in PDF and can search them as needed, of course. We also pay a single person, Mark Moreland, to be our continuity guy.

You can have access to this by buying PDF copies of everything we publish and then storing them on one computer. Or just go to the Archives of Nethys.

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Lord Snow wrote:

A human-elf hybrid is a helf-elf. A human orc hybrid is a half-orc.

Is it fair to say that a human-halfling hybrid is a "quarterling"? would a hybrid of that and a human be an "eighthling"?

On a (slightly) more serious note, is interbreeding between two non human humanoids possible? Are there such on Golarion? If there are, what is their race for stat purposes? And lastly, what happens if a half orc mates with a half elf?

There is no such thing in Pathfinder. Whatever you wanna call them in your game if they exist is up to you. I recommend not going there cause I think it's kinda corny.

It's possible only with magic, and not to any extent that enough viable children can be produced to constitute anything like an actual race.

If a half orc and half elf get together, they can't have kids. Incompatible.

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Kevin Mack wrote:
Just seen the new occult Iconics and again excellent work. If it's not to bold may I ask who decided the basic descriptions for each of the iconics on this one (Details like making one a kid another an old lady etc?)

That would have been myself, Erik, Wes, and Jason for the most part.

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Tim Statler wrote:
There is a set of stats for Sorshen, in the NPC Codex.

Not as far as I know. Especially since the NPC Codex, being world neutral, does not contain the actual race (Azlanti) that Sorshen is. Barring the missing templates and mythic tiers.

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Tinalles wrote:

Interesting! I'm guessing she's a pure-blooded Azlanti as well, with the +2 on all stats per ISWG. It would only make sense given the era in which she was born.

Thanks.

Correct. She also has all of the bonuses to mental stats for being venerable, but none of the penalties to physical stats.

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I can further confirm that her mythic tiers are in the Trickster path as well. And just 20th level enchanter. The "+" in Inner Sea Magic was code for "Mythic and/or template and/or racial hit dice."

Furhtermore... she PROBABLY has a template. Not sure what one though...

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Archpaladin Zousha wrote:

Star Monarchs: Cute or THE CUTEST?!

Are Sunblades made of metal, and thus capable of being fashioned of special materials (assuming one was trying to make one of course and didn't just find it, in which case one would assume it's as steel as any other non-special material magic sword) or is it more like a lightsaber, with the blade being a bar of light with the hilt just being empty until you start fighting, which is the direction 5e seems to have taken with them?

They're cute. The CUTEST is still the faerie dragon.

Sun blades in Pathfinder are made of metal.

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Hythlodeus wrote:
If you had the chance to get Neil Gaiman writing an AP for Paizo, would you hire him?

No.

I'd send him over to James Sutter so Neil could write fiction for us.

Being a great author does NOT make you a great adventure path writer. In fact, a lot of the skills you develop as a fiction writer will HURT you as an adventure writer.

I would pay Neil Gaiman to consult on an AP's story, for sure. But not to write the actual adventure. Not until I tried him out first on a PFS scenario or something like that to see if he could do it.

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MeanDM wrote:

Hi James.

Easy question today. What character have you taken to the highest class level from a starting level of one?

Oops, second question. How is the Horror on the Orient Express game going?

My druid from Jim Butler's late 90s' game Ruvaglor got up to 22nd level, but went through two editions of the game (he went from 2nd edition, into a 3rd edition playtest, and ended in 3rd edition). Since a big chunk of him was playtest... he feels more like 2 characters to me than 1.

So I'd go with Shensen, who I got up to about 19th level with a +2 ECL penalty for most of the way.

Horror on the Orient Express is going well; the party's not yet made it TO the train, since we've only had 2 sessions (the 3rd one got derailed, as it were, by Paizocon...)

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Axial wrote:

1) Which of the following does the mindset and actions of this character align with?

a) Antipaladin
b) Szuriel worshiper
c) Rovagug worshiper

2) During the chase scene in the first volume of Curse of the Crimson Throne, if one of the PCs grappled Trinia Sabor and picked her up over his shoulder, what would be her reaction?

3) If some party members want to save Trinia and others want to turn her in, should I as the GM just...let them fight it out?

4) At the Adventure Path Q&A panel, what did you guys mean when you said that some of the new good-aligned creatures would be "grittier" what did you mean?

1) Dunno. My flash is out of date and youtube won't play and in order to instal I need to quit Safari and if I do that I'll just do work and won't be back to answer questions here for a while and I've already clicked reply, so... I'll go with Rovagug Worshiper.

2) Indignation, fear, and lots of Escape Artist attempts or maybe even stabbings. She doesn't want to get caught because she is pretty sure of what'll happen if she IS caught.

3) Let them work it out. That's kinda the point of encounters like that; to let the PCs roleplay things out. If your group isn't mature enough to figure things out without PVP... better to learn that near the start of an adventure path, after all, so you can can that AP and start a different one that might be more in sync with your party.

4) That not all of the good monsters will be happy friendly non-threatening looking cutiepies.

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Varisian Wanderer wrote:

Hey, James!

1) If you were making an elf cleric of Desna using 15, 14, 13, 12, 10, and 8, how would you assign the ability scores?

2) What do you think of this pic?

3) Heard any new music lately that has reminded you of Desna? Or have any suggestions for music to play in the background while meeting a star monarch?

As always, thanks for any answers!

1) Like this:

Str 8
Dex 13
Con 12
Int 10
Wis 15
Cha 14

2) Not bad; I like her wings!

3) No new music lately, no. I'd go with the older Dead Can Dance song, "Host of the Seraphim."

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AlgaeNymph wrote:
James, what's your opinion of motivational speakers?

Same as for pro golf players, plumbers, trombone players, piano tuners, teachers, firefighters, clerks, surgeons, carpenters, beekeepers, game designers, and all other jobs. Some are good, some are bad, and they have their place. I might not need their services today, but who knows what tomorrow might bring?

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I'm Hiding In Your Closet wrote:
James Jacobs wrote:
I'm Hiding In Your Closet wrote:

I saw your statement upthread about how and why reanimation of the dead is indeed a certifiably Evil practice in the Golarion setting. Even so, there are some necromantic traditions which make me wonder if their metaphysics are different enough to make them exceptions (or at least variations) to that rule?

The methods in question are:

- Osirian necromancy (the Pathfinder Society trait Attuned to the Ancestors implies that they have a radically less hostile view of necromancy and the undead)

- alchemical reanimation (after all, you're not hijacking the soul here, just quickening the husk)

- occult/psychic necromancy (which is just exciting unexplored country all around, innit?)

With Golarion and the fact that Pathfinder codifies evil and quantifies it with the alignment system... we don't have that luxury when coming at the world from a game designer or GM angle. Characters IN world can still argue it, but on this side, we can see all the moving parts.

When you build a world for an RPG like Pathfinder, you get to make that decision. We built Golarion, so WE got to make that one. And we decided it's evil.

I understand that - I was wondering, based on perceived differences, whether the few specific forms of necromancy that I listed might function as exceptions to the rule.

If you're making undead, it pretty much counts as evil. The spiritualist gets around this in an interesting way I'm not ready to talk about. Partially because I've not read the class and am operating on hearsay from the design team. Mostly cause the book isn't out yet.

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Lemmy wrote:
I'm sure it varies per region... But as a general rule, what are the laws of inheritance for when someone returns from the dead? I suppose the returnee usually retains his property... But what if he comes back after a long time (e.g.: 5 years... Or 10). What of he returns as an undead? I suppose unintelligent undead can't hold property... But what about intelligent ones who "live" in areas where undead are hated but not necessarilly illegal?

As a general rule, if someone comes back from the dead quick they would normally get their stuff back, but if they come back after a long time, they're usually out of luck if they don't have friends and allies to help them get re-established. Generally coming back as undead means you don't get ANY of your stuff unless it was pre-meditated and you have allies holding your things for you.

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Alexander Augunas wrote:
James Jacobs wrote:
Alexander Augunas wrote:

Oh gods, HeroForge just updated their mini-building service with the ability to add canine faces and fox tails to their miniatures....

James, will you stop me from blowing my life's savings on millions of kitsune miniatures?

Nope. Buy them all!

Wait... can you add different numbers of fox tails? You should buy variants of 1 tailed all the way up to 9 tailed minis.

Not yet, sadly.

And geez! Someone REALLY wants to break my bank. Do you know how many kitsune PCs I have? The answer is 6. 6 plus a cohort.

What race have you played the most of in 3.5/Pathfinder and how many characters do you have of that race?

Probably human. Half-elf or tiefling is probably second. Let's see... off the top of my head...

Tyralandi = human
Torak = Awakened deinonychus
Shensen = half-aquatic elf (reincarnated into that body from drow)
Thistle Ambermead = halfling (DEAD)
Myrmyxicus = tiefling (DEAD)
Lavinia Ameiko = human
Echo Sidrah = human
Sasha Dracktus = human (DEAD)
Bezlarue = tiefling
Asenath Mercaddicus = elf
Rowyn Tai'Tesserill = human
Annah Tai'Tesserill = half-celestial human
Socorro = human (DEAD)
Ruvagog = human
Alivorah (I think that was her name) = drow noble
Chuko = kenku (DEAD)
Willarue = human (DEAD)
Zulshyn = drow
Some changeling whose name I forgot (DEAD)

So yeah... humans for sure at the number 1 spot, with drow and tieflings tied in the number 2 spot.

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The smitter wrote:
James Jacobs wrote:
ulgulanoth wrote:
James is there an idea of a plot that you would like to make as an AP but had to drop because it doesn't fit with the Golarion setting?

No. Mostly because I don't spend much time thinking about AP plots UNLESS they fit into Golarion, since I don't have a need to build non-Golarion APs.

NOTABLE EXCEPTION: I have several AP ideas for my Unspeakable Futures game that won't work well for Golarion because these APs are, by their nature, set on a postapocalyptic Earth and thus utilize elements that are not thematically or ruleswise available for Golarion. But I've never considered those APs for Golarion, so I've never had to drop them.

So any chance of you publishing them someday, maybe a kickstarter or something?

I sure you don't have the time right now but I would back that

There's a chance. That chance increases VASTLY if my employment status at Paizo changes. AKA: Running a kickstarter for an RPG and an AP to support it is a full time job, and while I have 2 full time jobs already (Creative Director AND Adventure Path developer) I'm not really eager to add a third to my schedule.

If that changes... and if I decide the next thing I want is to self-publish Unspeakable Futures... I'll certainly be tooting that horn ALL OVER the internets.

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Alexander Augunas wrote:

Oh gods, HeroForge just updated their mini-building service with the ability to add canine faces and fox tails to their miniatures....

James, will you stop me from blowing my life's savings on millions of kitsune miniatures?

Nope. Buy them all!

Wait... can you add different numbers of fox tails? You should buy variants of 1 tailed all the way up to 9 tailed minis.

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2 people marked this as a favorite.
LazarX wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:

I was thinking on Fury Road after my third viewing. Did you realize the people living in the muck are reminiscent of the stilt creatures from Dark Crystal and the garbage lady from Labrinth?

p.s. You don't need to watch Kung Fury unless you really miss bad movies from the late 80s that are juvenile.

I did.

And I grew up in the 80s and have a LOT of nostalgia for those movies. Turns out, those movies are still out there and I can go ahead and watch them when I want. I don't really need to see something that might mock parts of my childhood.

Do you feel better about Scott Pilgrim vs. The World?

Yes. That movie was delightful.

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Don't Trust Me wrote:

James, at Gencon will you and Baron Armen Heashvaun please meet me here?

No urban Aboleths I promise!

I'll deputize Jason for that task.

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Jim Groves wrote:

Some of my peers have said that Pathfinder Core Rules don't lend themselves to adventuring underwater very well. That while there are temporary fixes for short adventures and encounters, long term it is more of a hassle than fun. They're citing movement tied to a skill, slow movement in general, weapon penalties and added combat complexities, and so on.. plus other logistics (how do wizards prepare spells, blah blah).

1.) Do you find that to be true?

2.) If so, do you ever wish it wasn't?

Golarion has so many cool and terrifying mysteries under the waves, I wish we could explore them more. Not just to race to Aboleths, but to other stuff as well.

Underwater is a HOSTILE environment. It's not meant to be a place for player characters to excel. They are SUPPOSED to be hampered there. Same for setting adventures on hostile planes, encounters in burning buildings, and so on. They are ways to provide additional challenges for higher level PCs.

I think that what's happening here isn't so much the core rules not lending themselves to a particular type of adventuring well and much more a case of the core rules not empowering GMs to be comfortable adjusting game play for their own table styles or simply ignoring some rules or ad hocing others.

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Thomas LeBlanc wrote:

I was thinking on Fury Road after my third viewing. Did you realize the people living in the muck are reminiscent of the stilt creatures from Dark Crystal and the garbage lady from Labrinth?

p.s. You don't need to watch Kung Fury unless you really miss bad movies from the late 80s that are juvenile.

I did.

And I grew up in the 80s and have a LOT of nostalgia for those movies. Turns out, those movies are still out there and I can go ahead and watch them when I want. I don't really need to see something that might mock parts of my childhood.

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MMCJawa wrote:
Is...is that a nod to the B movie "Hell Comes to Frogtown"???

It certainly is!

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ulgulanoth wrote:
Talking about Queen Abrogail, James where did you get the inspiration for her?

I didn't; she isn't one of my controbutions to the world. I'm actually not sure WHO came up with her. The big evil queen I'm responsbile for is Korvosa's Queen Illeosa, who was inspired by evil queens throughout all sorts of fiction and more than a little Elizabeth Bathory.

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Zhangar wrote:

Would I be correct in thinking

** spoiler omitted **

You'll find out soon enough!

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Samy wrote:
James Jacobs wrote:
That depends on how your GM wants to play it, but if the Thrune-allied PCs win the day in Hell's Vengeance, the end result should be...

That was a LOT more info than I expected this early.

Does it mean, though, that

** spoiler omitted **

I'm not gonna spoil everything for ya. Patience. Also, it's Rob's AP so I don't wanna take all his fun away answering everything.

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laraqua wrote:
It'd be great if they included a variant type of tiefling you could use for fiend-touched gnome and Halfling. While you can take a regular tiefling and say "Oh, parents were elves but tiefling blood dominates," it makes less sense for the small races. I was surprised that they didn't touch on that in Blood of the Fiends. Same for the aasimar!

Ummm... we actaully did. There's even pictures of them. Check the sidebars earlier in the books.

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Kalindlara wrote:
James Jacobs wrote:
brad2411 wrote:
James with the 6th adventure of Hell's Vengeance called Hell comes to Westcrown is this AP going to be somewhat a sequel to Council of Thieves?
Sort of, yes. In the same way Jade Regent is sort of a sequel to Runelords. We assume so, but it's not required, and there'll be advice to run it otherwise.

Wait... so "sequel to CoT" is the default?

If so, I need to make some plans...

Also, thank you. ^_^

It's the assumption, yes, but it's not going to be a big deal to change things either way. As a sequel or not it'll play out the same, and you as the GM SHOULD not have to do much planning at all. By the time the PCs get to Westcrown in the sixth adventure, it's going to be a very different place than it was in either of those incarnations anyway, so it doesn't really matter what was going on there in the first place as far as GM prep is concerned.

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Archpaladin Zousha wrote:
James Jacobs wrote:
brad2411 wrote:
James with the 6th adventure of Hell's Vengeance called Hell comes to Westcrown is this AP going to be somewhat a sequel to Council of Thieves?
Sort of, yes. In the same way Jade Regent is sort of a sequel to Runelords. We assume so, but it's not required, and there'll be advice to run it otherwise.
Aw man, I hope it doesn't mean all the work PCs do in Council of Thieves gets undone! Will it?

That depends on how your GM wants to play it, but if the Thrune-allied PCs win the day in Hell's Vengeance, the end result should be...

Spoiler:
...the maintaining of the status quo, with most of Cheliax reverting to how it was before Hell's Vengeance started. Which may well mean that Westcrown is made a BETTER place than just the Council of Thieves PCs could handle on their own for a short time, but Thrune gets back control and probably puts it back to about where the Council of Thieves PCs had it before.

Hell's Vengeance is, in other words, about maintaining status quo and preventing a significant campaign change, kind of in line with something like Second Darkness or Legacy of Fire, while Hell's Rebels is about making an actual change to some political borders and leadership akin to what happens in Kingmaker. Neither impacts the other directly. Hope that clears some things up?

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IANJ wrote:


James after Brandon Hodge's adventure, did Iggwilv send flowers to Rasputin's funeral (or a daemon to collect his soul) ?

Nah. Well... maybe some half-fiend moonflowers.

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brad2411 wrote:
James with the 6th adventure of Hell's Vengeance called Hell comes to Westcrown is this AP going to be somewhat a sequel to Council of Thieves?

Sort of, yes. In the same way Jade Regent is sort of a sequel to Runelords. We assume so, but it's not required, and there'll be advice to run it otherwise.

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Samy wrote:
If Crystal is doing Hell's Rebels #1, does that mean she's doing a Kintargo gazetteer? I love Crystal's settlement writeups.

She did do that volume's Kintargo gazetteer, with me in the end pitching in about 35% of the words as the scope of the city grew.

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T.A.U. wrote:
James Jacobs wrote:
It's really up to you, frankly. If you've got the time, custom building unique creatures is more rewarding, but if you're strapped for time, just use stats for similar CR monsters and simply describe them differently in play.

Thank you for your answers!

Another unrelated question: With the Hell's Vengance AP is there any chance of having an LE "hell-adin" / hellknight, maybe as an Archetype of the Antipaladin?

The Hellknight prestige class and the warpriest base class already cover this. The antipaladin is as evil as he is chaotic—a lawful evil "antipaladin" is only half the story. It's not appropriate an archetype for the antipaladin, any more so than it is for a paladin to have a Desnan archetype.

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Astra Picard wrote:
Painful lack of Crystal Frasier. ;)

She was busy working on kicking off Hell's Rebels with Pathfinder #97's "In Hell's Bright Shadow," so never fear, Crystal is far from absent from this year of Cheliax. ;-)

(The writing of these two APs kinda overlapped a little, so even if Crystal WAS going to write one... she'd be doing so back to back. I think she chose the right one to write for!)

DOWN WITH THRUNE!

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Kevin Mack wrote:
Kalindlara wrote:

Questions. >_<

Mr. Jacobs:

I hear the Iconic Kineticist is a very young character. I thought Paizo felt that that would be received poorly in the past - children in danger, sort of thing.

Has something changed to alter that assumption, or was the "iconic" nature of the child firestarter too much to pass up?

Thank you! ^_^

Rtaher curious about this myself.

There's a HUGE difference between "children in danger" and "young adventurer."

We fully support stories like Game of Thrones (Arya Stark!) and Harry Potter and Avatar and Firestarter (the last two being the prime inspirations for the iconic in question) and the like, which feature young strong protagonists. Who do find themselves in very real danger very often.

What we DO try to avoid is elements in adventure where children are used as lazy ways to up tension, or are seen being tormented or abused for no other reason than cruelty. We DO have adventures that place children in danger—the whole opening of Crimson Throne, for example, or the plot of "Crown of the Kobold King," or more recently the first robot encounter in Iron Gods.

It's easy to do wrong, and as a general rule it's less time-consuming for us to advise the majority of our writers to simply avoid the "child in peril" trope in their writing. If and when an author can handle the element, we'll know and won't issue such warnings against using them.

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DarthPinkHippo wrote:
James Jacobs wrote:
DarthPinkHippo wrote:
James Jacobs wrote:
thegreenteagamer wrote:

James, have you ever done the often talked about, rarely pulled off correctly, "two parties running two games that will eventually go against each other" scenario?

Do you think it can be pulled off, and if so, what do you think about it? (Or if not, why?)

Yes, but it's a lot of work. In theory, Hell's Rebels and Hell's Vengenace COULD be used in this exact manner, although the clash between parties is strictly part of the Continuing the Campaign element and isn't hard-coded into either AP.

I am currently prepping for a 2 party game to start in a few months -which I will be running with another GM- in which the parties are working for two NPCs playing chess with the map of the Inner Sea.

Do you have any advice for running a 2 party game or just general ruminations on when you did so? I would love as much as you're willing to state.

Keep in mind that the PCs get outnumbered very fast. Things that are minor inconveniences like being staggered or even slowed become bigger deals, and things like paralysis increasingly become TPK factories. Be ready to ad hoc adjust encounter difficulty by lowering hp or even playing monsters with sub-optimal tactics (that last bit is a good idea for everyone, actually, since now and then monsters making errors is good for realism.)

And prepare twice as much, since a party of 2 will get through a LOT more content more quickly than a party of 4.

I'm not sure I follow. It it helps, the two parties will be run on seperate nights with one party's actions affecting the next session for the other party and vice versa.

Oh. I've never run a game like that. My advice is to stay willing to improvise then.

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Neongelion wrote:
James, how do you feel about Call of Cthulhu games that closely sticks with the source material (ie your insignificant characters will go insane or die no exceptions, nothing you do will ever impact the evils of the world, other nihilistic themes) vs. Lovecraft Lite (ie, you destroy the cult that was entrenched in the city, slay their pet horror from the stars, and still come away with your sanity and health damaged but intact)?

I think that suggests the need to re-read the source material. Death and madness are threats in Lovecraft's stories... but they're FAR from certain. In fact, with stories like The Dunwich Horror or Call of Cthulhu, the protagonists not only survive shaken but sane, but save the world for a time. What you call "Lovecraft Lite" was actually as much Lovecraft as anything else.

AKA: I think it's spot on.

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Rogar Valertis wrote:
James Jacobs wrote:
Rogar Valertis wrote:
Q: Are there any chances for an high intrigue Taldor centered AP any time soon?
Not a big chance, no. Hell's Rebels has a fair amount of political intrigue in it already, so that might scratch your itch. But it'll also mean that unless the reaction of the public is YAY MORE MORE MORE! we'll be unlikely to do a big political AP soon thereafter, but will focus on other plots for the next few years.
Thanks for answering. One more question if I may: any chance for an AP set in Taldor at all?

Of course there's a chance!

Paizo Employee Creative Director

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ulgulanoth wrote:
James is there an idea of a plot that you would like to make as an AP but had to drop because it doesn't fit with the Golarion setting?

No. Mostly because I don't spend much time thinking about AP plots UNLESS they fit into Golarion, since I don't have a need to build non-Golarion APs.

NOTABLE EXCEPTION: I have several AP ideas for my Unspeakable Futures game that won't work well for Golarion because these APs are, by their nature, set on a postapocalyptic Earth and thus utilize elements that are not thematically or ruleswise available for Golarion. But I've never considered those APs for Golarion, so I've never had to drop them.

Paizo Employee Creative Director

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Kvantum wrote:
James Jacobs wrote:
Marco Massoudi wrote:
James Jacobs wrote:
Dragon78 wrote:
I hope this one and the other volumes of this AP have some really interesting monsters that are not devils or related to hell in any way.

You do realize what this AP is about, yes?

That said, of COURSE we didn't limit ourselves to ONLY devils or Hell-themed stuff. But it's absolutely the strongest theme for the bestiary throughout.

Will there be a map of Vyre (population 17.300) in the Hell´s Rebel´s map-folio? I imagine Kintargo and Cheliax being the other two maps...

Also a "Devils Revisited" Campaign Setting would offer itself later this year. ;-)

The map folio is scheduled, at this time, to have maps of Kintargo, Vyre, and Ravounel (the northwestern Archduchy of Cheliax that includes those two cities). There will NOT be a map of Cheliax in this AP's map folio, although I'd expect one to appear in the next for Hell's Vengeance.

Devils Revisited is very very very very unlikely to happen.

The ONLY reason Demons Revisited happened was because I wanted to write it. Wes is our resident devil, and he's pouring his devil energies into other projects to support the AP. The "Revisited" line was already in semi-retirement when Demons Revisited went on the schedule, and there are no plans to do more books in the line at this point, due to the fact that the revisited books were selling more and more slowly with each one that came out, alas.

Is there any hope of specific half-devil adjustments to the half-fiend template ala Demons Revisited? Even just a blog post or something? Maybe an article in one of the 2 "Hell's ****" APs?

No plans at all; not even a blog post. Devils don't mix with humans as frequently in that way, so there's less of an in-world call for this, but just as you can use the information from the start of Demons Revisited where it talks about how to build half-demons of any of the demons who AREN'T the 10 detailed in that book, you can do the exact same thing for devils or any other fiend. Same goes for Half-celestial in fact.

Paizo Employee Creative Director

Rogar Valertis wrote:
Q: Are there any chances for an high intrigue Taldor centered AP any time soon?

Not a big chance, no. Hell's Rebels has a fair amount of political intrigue in it already, so that might scratch your itch. But it'll also mean that unless the reaction of the public is YAY MORE MORE MORE! we'll be unlikely to do a big political AP soon thereafter, but will focus on other plots for the next few years.

Paizo Employee Creative Director

2 people marked this as a favorite.
DarthPinkHippo wrote:
James Jacobs wrote:
thegreenteagamer wrote:

James, have you ever done the often talked about, rarely pulled off correctly, "two parties running two games that will eventually go against each other" scenario?

Do you think it can be pulled off, and if so, what do you think about it? (Or if not, why?)

Yes, but it's a lot of work. In theory, Hell's Rebels and Hell's Vengenace COULD be used in this exact manner, although the clash between parties is strictly part of the Continuing the Campaign element and isn't hard-coded into either AP.

I am currently prepping for a 2 party game to start in a few months -which I will be running with another GM- in which the parties are working for two NPCs playing chess with the map of the Inner Sea.

Do you have any advice for running a 2 party game or just general ruminations on when you did so? I would love as much as you're willing to state.

Keep in mind that the PCs get outnumbered very fast. Things that are minor inconveniences like being staggered or even slowed become bigger deals, and things like paralysis increasingly become TPK factories. Be ready to ad hoc adjust encounter difficulty by lowering hp or even playing monsters with sub-optimal tactics (that last bit is a good idea for everyone, actually, since now and then monsters making errors is good for realism.)

And prepare twice as much, since a party of 2 will get through a LOT more content more quickly than a party of 4.

Paizo Employee Creative Director

Paladinosaur wrote:
Sean is still writing the deity articles, right?

Not for these. Wes will be writing these ones. With Erik stepping in to write the 3rd one for Aroden in #100.

Paizo Employee Creative Director

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00iCon wrote:

Mahathallah fleshed out? My dread gnome necromancer is going to love the extra info. Hoping for traits/feats/abilities to use in PFS!

She'll be as fleshed out as any other deity article. Which means an obedience page for sure, but not a lot else. They're mostly flavor articles, not rules articles.

Paizo Employee Creative Director

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Wolfwood82 wrote:
If there are aspiring game developers who are attempting to write a P&P RPG, would you have any advice to give them? Would Paizo be willing to publish such games in the future if presented with a promising product?

Be passionate and patient. And don't ignore the possibility of self-publication if you're trying to break into the industry.

Paizo, in any event, is not interested in publishing any new games. We have our game and are busy publishing for it already.

Paizo Employee Creative Director

nighttree wrote:
James Jacobs wrote:
nighttree wrote:

James....any chance we will see an updated version of Cabal Devils ???

PLEEEAAAASSSSSEEEEEE!!!!!!!

Ahem...;)

Updated? They're already updated. They've always been in Pathfinder stats.

Whether or not a cabal devil shows up in the AP, though... I can't say yet. It's certainly possible.

I meant a correction of some of the problems in the Stat's (incorporeal conflict if memory serves)....

Oh. Nope, no plans.

Paizo Employee Creative Director

OH! And don't forget to send in your PC descriptions to me! I've received 2 so far. I'd love to get the rest this week if possible.

And if you happened to have been dominated by a vampire, remind me of that too. I know it happened to two PCs just before we ran out of time...

Paizo Employee Creative Director

Samy wrote:
Adam Daigle wrote:
Each of these evil quasi-iconics will get a two-page entry like how we treat the significant NPCs in an AP volume.

...does that mean that they won't actually appear in the adventure (just the art) but they still eat up a two-pager that could be used to feature an actual NPC that appears?

Or will the iconics actually be NPCs in the adventure as well?

That's exactly what it means. With the exception of "eat up a two-pager that could be used to feature an actual NPC." They WILL be of use in the AP for the GM to use as bonus NPCs, replacement PCs in mid-game if a PC dies, or other uses.

We'll make sure the pages are well-spent. Turns out we've got over a hundred volumes of APs by this point of practice making that happen.

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