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James Jacobs

James Jacobs's page

Creative Director. Pathfinder Society Member. 43,294 posts (45,262 including aliases). No reviews. 2 lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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j b 200 wrote:
James Jacobs wrote:
equinoxmaster wrote:
what inspired rise of the runelords?
A lot of things, but the primary core inspiration was a campaign I ran back in college that was about a group of ancient powerful necromancers who rose up out of stasis to attack the world and rebuild their empires after the PCs accidentally fell under the control of a vampire minion and set the first of the ancient wizards loose.
Any particular reason why you picked this story as your launch vehicle for the AP line? Where there other contenders? Have they been made into APs since RoRL (with minor, or major, tweeking)?

One of the main things we wanted with Runelords was to have a big-bad end guy who was a human. At that point, the 3 previous APs had gone with powerful outsiders as the end boss, and by going with a classic (the evil wizard) we helped to not only make Runelords more of a classic AP to start Pathfinder with, but also addressed a lot of folks' concerns at the time that we HADN'T done a human bad guy—people were asking for this type of boss, in other words.

Before we lost the license to do the D&D magazines, the AP that was going to follow Savage Tide was gonna be one we were code-naming "Genie Wars." That one got set aside when we had to switch to Pathfinder and wanted to do something more classic, then eventually got resurrected for what became Legacy of Fire.

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eldergod0515 wrote:
James Jacobs wrote:
ulgulanoth wrote:
James what would be a good horror movie to watch right now?
...are the two best horror movies I've seen this year so far...
Q: What about this En attendant Partage Un max?

HA! Cute.

But not "best of the year" quality.

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Thelemic_Noun wrote:
HPL wrote Reanimator with intentional self-aware comedy?!!

He regarded it as one of his least favorite works, that's for sure, and wrote it specifically to pander to a certain type of format in the pulps at the time, and as a result there is a bit of self-awareness going on. It was also one of his earlier works, of course...

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There is no Andoran in Hell's Rebels, really. The Andoran book isn't really tied to an AP. It's something that folks have been asking for and something we've been thinking of doing for a while is all.

Not every book needs to tie to an AP, in other words, and from an in-house production viewpoint... that can be a good thing at times!

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Samy wrote:
I want a downgraded mannequin robot for PC race. Androids are too human for my personal subjective tastes. :(

Then the Advanced Race Guide's race builder rules (and your GM's permission) is where you'll want to head.

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Rysky wrote:
Are you excited about the Summoner Unchained?

Not nearly as excited as I am about the Rogue. I'm eager to see what happens there...

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Not really sure that "Big Studio" is the best solution for a Lovecraft adaptation... it'd be COOL to see "Dream Quest of Unknown Kadath" done to the same extreme as, say, Avatar... but that'd also be fraught with peril.

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ulgulanoth wrote:
James what would be a good horror movie to watch right now?

The Sacrament

or

WIllow Creek

are the two best horror movies I've seen this year so far.

NOTE: They're both slow burn movies... they take a bit to get to the horror but when they get there they're pretty intense. Neither of the movies is really super gory either.

OH! Another one I saw this year that was quite good:

Oculus

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equinoxmaster wrote:
what inspired rise of the runelords?

A lot of things, but the primary core inspiration was a campaign I ran back in college that was about a group of ancient powerful necromancers who rose up out of stasis to attack the world and rebuild their empires after the PCs accidentally fell under the control of a vampire minion and set the first of the ancient wizards loose.

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Auxmaulous wrote:

I'll give you True Detective - most of the other stuff (and trust me...I have most of the other "stuff") just isn't that good. Some newer film festival shorts and indie flicks have the heart - while the technical talent and production values are lacking.

And TBH - while True Detective and JC's the Thing were Lovecraftian they were not actual HPL adaptions.

Strangely enough (and a sidetrack) - HPLs work does well in theater/play/prose format.

What adaptions are you talking about specifically? The material put out by Lurker Films or the more recent full length Call of Cthulhu or Whisperer in Darkness?

Yeah, I know those are Lovecraftian but not actual HPL adaptations. That's my point—I cited those as examples of how I know that it's POSSIBLE to adapt Lovecraft... you just need the right person, the right support from a producer/studio, and the right help to make it happen.

The best adaptations I've seen would be:

Call of Cthulhu and Whisper in Darkness, both mentioned above (these are both really good)

Die Farbre, a German adaption of "The Colour out of Space"

Re-animator (sure, it's got plenty that Lovecraft would have never put into the story, but the movie itself does a great job at embracing the self-aware comedy of the original)

From Beyond's pre-credits sequence is pretty faithful and good, and what follows, as an expansion (or sequel, if you will) of what developed after that story is cool.

The Haunted Palace is the best of the Corman productions, although hampered by poor special effects. Those are made up for by Vincent Price as Charles Dexter Ward though.

Dagon is about 80% awesome and 20% not so much an adaption of Shadow Over Innsmouth.

The director's cut of "The Resurrected" is a REALLY great adaptation of Charles Dexter Ward, directed by Dan O'Bannon (the writer of Alien). The studio messed the final edit of the movie up, and that version is still good, but the director's cut, which is made from the work print and thus is missing sound in some scenes and is unfinished in some other ways with some missing effects, is actually quite good. It is, alas, almost impossible to see. A legal tangle with the studio, which is I believe bankrupt, combined with Dan O'Bannon's death makes the public release of this cut of "The Resurrected" seem unlikely. I managed to see it here in Seattle when they were doing a Lovecraft exhibit at the Seattle Arts Museum, and they showed a copy for "educational/historical purposes" which is the only way they were able to get around the legal side of the tangle...

There's been plenty of other adaptions that aren't great but that I find quite enjoyable, such as The Dunwich Horror, Die Monster Die, Dreams in the Witch House for Masters of Horror, The Unnamable, and so on.

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Dreaming Psion wrote:
What I would like to to know is if the Festering Spirit (p. 98) is the PF analogue to the Onionhead Ghost (aka "Slimer") from the Ghostbusters media franchise as I suspect it is.

Nope. That monster's source is actually a lot more bland. We made an alternate paint of an allip or spectre or something and painted it green and called it a festering spirit as a promo mini, and decided that it needed its own monster. No real inspiration here from anywhere else than minis and our imaginations.

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The mannequin robot, from page 57 of Numeria, Land of Fallen Stars, is essentially the soulless construct version of an android. It's not all that appropriate as a player character though, since all those construct traits are too good... plus the lack of a Con score and the Charisma of 1 kinda makes it better suited as a monster—all by design.

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Humphry B ManWitch wrote:

JJ

1. can you explain why the Rogue is better than any other class?

2. Is the uber shield of doom intentional? (+1 Impact, Spiked +1 Bashing heavy steel shield)

3. Can we get more Monk options because they are not Quite Supreme masters of Zog yet?

4. can you please keep up the good work?

1) Because it's really fun to play up the tactics required by the class to get the sneak attack in, and it's fun to play a class that has so many skills, and it's fun to play an underdog.

2) No. It's folks misunderstanding how shield magic and weapon magic interact.

3) Huh?

4) Sure!

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Archpaladin Zousha wrote:

1) What makes the Storval Plateau's firepelt cougars different from regular cougars and mountain lions?

2) What would you say the narrative themes and ideas in Reign of Winter are, apart from learning about and understanding Baba Yaga and her long legacy across the universe?

3) What are some fictional beasties on Golarion that are eaten as food? I know reefclaws and axebeaks are, but that's it.

4) What makes Areelu Vorlesh tick? I know she's power-hungry and stuff, but honestly her appearance and personality don't necessarily seem like she regards Deskari as anything more than an ally, rather than an object of devotion (no offense, she just doesn't seem "bug-like" enough compared to other Deskari worshipers encountered throughout the AP). What was she like before? Did she always want more power or did she just want a way out of Threshold? What made her into the monster we finally encounter in City of Locusts?

5) Are there changelings that DON'T pursue magical professions?

1) Pretty much just the coloration of the fur. No real significant game statistic differences.

2) I wouldn't... I'm not familiar enough with that AP to do that. That's a Rob question.

3) Well... depends on the region, I guess. Pretty much any magical beast or animal is likely to have some predators though.

4) She wants to be a demon lord, and Deskari is the best option available to her to use as a method of gaining that power she needs. If she happened to be imprisoned elsewhere in the world, she might use a different demon, but you go with the demon lord you have, not the one you want. What made her a monster was, pretty much, the abuse that she suffered as an arcane spellcaster in Sarkoris, and then beyond that as a prisoner in Threshold. She was already a bad seed before that, but the treatment of arcane spellcasters by Sarkoris's elite was pretty bad in and of itself. In a way, Sarkoris made Areelu and she gave them exactly the reward the land deserved by opening the worldwound.

5) Of course there are.

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xavier c wrote:

1)Do Archons and Azatas and Agathions and angels like each other?

2)How do Archons and Azatas and Agathions and angels view each other?

1) Depends on the specific type and what deity/agenda/philosophy they serve, but for the most part they don't fight but don't really cooperate.

2) Same.

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xavier c wrote:

1)How would Sarenrae and Ra view each other?

2)outside of the core 20 gods. what other gods do you know a lot about?

1) As friendly competitors, I guess.

2) Most of them. Particularly the other gods like Milani and Zyphys, but also the demon lords, the great old ones/outer gods, the Horsemen, the archdevils, the Eldest, etc.

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xavier c wrote:
What do you think of pope francis ?

I'd rather not get super into religion or politics in this thread. That said... from the little I do know about him, I approve of him. He seems like he's good for the church.

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xavier c wrote:
James Jacobs wrote:
Misroi wrote:
Harkening back to last page's discussion of gods from Earth on Golarion, what is it about Earth that makes it inhospitable to divine beings? They all seem to have left for one reason or another.
Us.
What do you mean?

We get the gods we deserve. And I'm not sure we as a race currently deserve any of them.

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LazarX wrote:
James Jacobs wrote:

[

3) Snowpiercer (great!), Guardians of the Galaxy (best Marvel movie yet!), 13 Sins (kinda okay, but kinda silly), Alien Abduction (kinda okay but it's a found footage movie so I'm weak against it), The Raid 2 (brilliant and incredible and SUPER VIOLENT), Under the Skin (really cool)

Any opinion on Tor's critique of Guardians?

Nope. Didn't read it. Not looking for critiques of Guardians. I know I liked it, but at the same time, I don't feel the need to dive in and read lots of analytical examinations of it. Or, for that matter, cranky reviews.

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chavamana wrote:
James Jacobs wrote:

To pick the first five underrated/unpopular movies that come to mind...

1) Prince of Darkness
2) Captain Ron
3) C.H.U.D.
4) Jurassic Park II: The Lost World
5) John Carter

Oh! Because of your #3 - have you ever heard We Hate Movies's Chudmentary?

I had not. Ha.

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The NPC wrote:

Mr. James Jacobs,

What is your favorite 3rd party character class?

I don't have one... I actually don't really keep up on 3rd party class/player option content. I'm much more interested in the adventures and monster books.

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Dragon78 wrote:

1)Will Inner Sea Races reprint any info or crunch from the race books?

2)Have you seen the movie, Sky Captain and the World of Tomorrow? If so did you like it?

3)What movies have you seen lately?

4)Did you ever get a chance to get Final Fantasy X/X-2 HD?

5)Are there any Lovecraft books that you like but don't think they would translate well into movies?

1) Yes.

2) Yes, and yes, I liked it.

3) Snowpiercer (great!), Guardians of the Galaxy (best Marvel movie yet!), 13 Sins (kinda okay, but kinda silly), Alien Abduction (kinda okay but it's a found footage movie so I'm weak against it), The Raid 2 (brilliant and incredible and SUPER VIOLENT), Under the Skin (really cool)

4) Nope. I'm backlogged on video games at the moment, alas.

5) No; given the right director and the right budget and right cast, I think they'd all potentially be great. I'd love to see Guillarmo del Toro do Mountains of Madness, but I think James Cameron or John Carpenter would do an even better job with it. I'd also love to see Ti West tackle something slow and creepy like The Colour Out of Space or The Dunwich Horror.

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Set wrote:

What's your favorite underrated / unpopular movie?

The Numbers site has lists of movies and what they cost and what they made, and I'm always shocked to see that movies I liked, like Cowboys & Aliens, The Thirteenth Warrior, Sahara, etc. were box-office bombs...

I don't really have one, now that I think of it. My top 20 movies are all pretty popular as it works out.

To pick the first five underrated/unpopular movies that come to mind...

1) Prince of Darkness
2) Captain Ron
3) C.H.U.D.
4) Jurassic Park II: The Lost World
5) John Carter

My favorite box office bomb of all time is without question "John Carpenter's The Thing."

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Aelryinth wrote:

I think the hatred might be a spin-off from PFS, James, because she's such a royal B*&^8 in quite a few PFS scenarios. In Shattered Star, she's actually a positive influence, which is actually AGAINST her established PFS persona.

==Aelryinth

Oh, I know where the hatred comes from now. She never EVER should have been portrayed that way in any PFS scenarios, is the thing. That was an error, but it's one we can't really fix now. Unfortunate and frustrating to see an NPC like that mishandled in print.

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Auxmaulous wrote:
James Jacobs wrote:

Does my heart good to see folks talking about the best director in the biz!

The Hungry Fog is VERY much inspired by his movie, in any event. Note how well it works with undead! I'd peg the sailors from the movie as revenants who have leprosy though.

A creature inspired by the monster from The Thing was statted up in d20 Modern's Menace Manual; I had to loan my copy of the movie to Matt Sernett so he could watch it several times to get all the abilities in, and you'll note some easter eggs in the Star Doppelganger's entry in that book as a result.

Yes, a PF version would be excellent.

JC's version of The Thing was very Lovecraftian - actually one of the best non-mythos mythos-style creatures ever depicted in cinema (HPL doesn't translate well to the cinema), if that makes any sense.

I actually think HPL translates VERY well to cinema... as "The Thing" shows. There's been several other excellent adaptations as well... none yet that have been all that high profile though. It's a few steps removed, but HBO's "True Detective" is a great recent example of Lovecraftian themes on screen.

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MMCJawa wrote:

Do we have a Thing expie yet? I know there is some 3pp supplements that have something like that, and I know the D20 Modern has it (as James Jacobs mentions).

Maybe Iron Gods could provide one?

No "Things" in Iron Gods.

It's actually not a great monster for an RPG. The D20 Modern one is SUPER complicated. In fact... if I were stating it up, I'd stat it up as a disease that applies a template to you after it kills you.

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Jurgen Dark wrote:

We will have 2 Campaign Setting hardcovers by this time next year.

Any hopes that this will become an annual phenomenon? Could we see an Absalom hardcover under this line?

An unrelated question: What has most surprised you about a Paizo product?

I personally think that there are more legs to a line of campaign-specific hardcover books than world-neutral hardcover books, and I also think there's a LOT more world-neutral hardcover books we can do... so in short...

Yes. You can expect us to continue doing hardcover books in the campaign setting line.

At this point, the thing that's surprised me the most about a Paizo product is probably the anger folks had at Sheila Heidmarch in Shattered Star. I had no idea folks hated her so much. Really saddened me to find that out, since she's really a pretty cool character... :(

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The NPC wrote:

Mr. James Jacobs,

Could fleshwarping as presented in Inner Sea Magic be used to change a person's gender or restore their youth?

Also, how does fleshwarping interact with androids?

Change gender: Yes, probably.

Restore youth: In theory, yes, but no one has figured that out yet.

It interacts poorly with androids. In fact, I'd say it doesn't work with them at all.

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1 person marked this as a favorite.
Misroi wrote:
Harkening back to last page's discussion of gods from Earth on Golarion, what is it about Earth that makes it inhospitable to divine beings? They all seem to have left for one reason or another.

Us.

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Alexander Augunas wrote:
James Jacobs wrote:
equinoxmaster wrote:
hi, what is the plan for inner sea races
To have it for sale next Spring, and to collect the Golarion-specific information for the core races and add information and rules for other races that first appeared in books like "Elves of Golarion," many of which are or are close to being out of print.
I *think* that Elves and Dwarves were both done in 3.5, right? Would that Material be updated to Pathfinder?

Elves was 3.5. Dwarves was not. But yes. All that info would of course be updated. There'll be plenty new stuff too.

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Does my heart good to see folks talking about the best director in the biz!

The Hungry Fog is VERY much inspired by his movie, in any event. Note how well it works with undead! I'd peg the sailors from the movie as revenants who have leprosy though.

A creature inspired by the monster from The Thing was statted up in d20 Modern's Menace Manual; I had to loan my copy of the movie to Matt Sernett so he could watch it several times to get all the abilities in, and you'll note some easter eggs in the Star Doppelganger's entry in that book as a result.

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Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:

I was afraid of that. *sigh* I'm never going to get through my backlog at this rate.

What would be some good sorcerer/bloodrager bloodlines that best fit the themes and ideas discussed in Curse of the Crimson Throne, as that AP was released for the OGL before Pathfinder's rules were written?

If you at least open up your video games once and play it for at least 5 minutes... you'll be ahead of me. I've bought video games that I've never played before I moved on to a different console.

Any would work, but I suppose the best bets would be bloodlines that tie thematically to the Harrow in some way. Or the Destined bloodline.

What bloodlines would you say tie into the Harrow best besides Destined? I could use other bloodlines for other Varisia-based APs.

Any of them could tie in, frankly. There are, after all, 54 Harrow cards, and each one is FILLED with symbolisim that have multiple ways that they could be tied into a bloodline. If I were building a character like this for Crimson Throne, I'd shuffle a harrow deck and do a reading and then use the results to inspire my choice for bloodline.

That said... you might want to check out page 28 of "The Harrow Handbook." Which might just have a Harrow bloodline for sorcerers...

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Head closet clown exterminator wrote:
should we exterminate the closet clowns?

Wouldn't that just release more clown spores?

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LazarX wrote:
Are you upset that the Alliance lost the Azeroth Chopper contest? And are you getting the next expansion?

Nope. I've not been keeping up with Warcraft lore, so I don't know what the chopper is... wait. That's the motorcycle? I do not miss it. I'm not a fan of the silly anachronisms that creep into Warcraft.

I'm absolutely getting the next expansion... although I've managed to get the past expansions for free thanks to Paizo/Blizzard contacts, so I'm hoping that tradition endures...

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1 person marked this as a favorite.
equinoxmaster wrote:
hi, what is the plan for inner sea races

To have it for sale next Spring, and to collect the Golarion-specific information for the core races and add information and rules for other races that first appeared in books like "Elves of Golarion," many of which are or are close to being out of print.

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Coridan wrote:
A while ago you guys talked about replacing the fiction in the APs with something else. Did you guys announce with what and when it is going into effect yet? If you did would you repeat it here? I seem to have missed it.

The change to the fiction happened in Mummy's Mask, when we shifted to something that's more closely tied to the themes and story of the AP itself rather than just unattached fiction. We also upped the amount of art and added maps to the section. It's not a HUGE change, but it is indeed a change.

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Neongelion wrote:

Forgot to add this on but I couldn't edit my prior post, tarnation!

More Iron Gods spoilers

** spoiler omitted **

When the PCs discover...

Spoiler:
...the name Divinity is more or less left to you. They don't gain much advantage over the plot by learning the name, but it CAN be a very satisfying discovery nonetheless, so time it for a dramatic moment. The adventures themselves don't expect the PCs to learn the name until #4, "Valley of the Brain Collectors."
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Zoe Oakeshott wrote:
James, my homebrew campaign setting is a modern day technology setting where all the gods but one were killed by humans (the gods totally deserved it). This last remaining god wants to slowly make life worse and worse for humanity as revenge, but is unwilling to enter the materiel realm again, because he knows he would be killed. So he corrupts humans to use as his minions against civilization, and they create shadowy cults in nice urban and suburban neighborhoods that cause all sorts of trouble. My question is whether you think the upcoming Occult Adventures book would likely prove useful in designing encounters based around this god's minions and the cults they form. So far I like the sound of the Kineticist, but I'm not sure I'd like a straight up psion class, and I wouldn't allow communication with the dead. Those things aside, is there likely to be a lot I could find use for?

Yes. Yes it will.

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Neongelion wrote:

Hey James,

two of the players in my Iron Gods game use firearms. One is the gunslinger, who has taken the techslinger archetype. The other, a barbarian, has taken the Savage Technologist archetype. I know that...

Iron Gods Spoilers

Spoiler:
You get the inferno pistol and a stun gun in Fires of Creation, but I'm a bit nervous about these two characters reaching the levels where they unlock abilities that they can't use because lack of firearms, especially the techslinger, who at level 4 (the level the players are at in the end of FoC) selects a tech weapon to use the Technic Training ability.
Should I offset this by giving them the ability to purchase Golarion-native firearms in Torch (at the 20% discount provided by Dolga)? If you don't mind me asking, how soon will the PCs be able to acquire, via purchasing or otherwise, tech firearms?

One of the entire points of Iron Gods is...

Spoiler:
... that the PCs get high-tech firearms, so don't be TOO nervous about this if you wanna run Iron Gods! :-)

The ability to purchase technological firearms, as written in the adventure, doesn't really kick in until adventure #5, and even then, it's regulated by the black market. Iron Gods is built to hand out guns and the like, not really to let PCs shop for them, or really even to build them themselves. If you want to allow shopping for guns or gun creation, that's easy enough for you to adjust and change, but the adventures themselves expect there to be a slowly but steadily increasing number of weapons to be found as treasure or NPC gear.

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Nargemn wrote:

You mentioned a few questions ago that the orcs in Golarion are almost exclusively CE and along the lines of Lord of the Rings Orcs rather than Warcraft orcs mentally (though physically I think they're more warcraft).

You did say that there are rare cases of good orcs, and one I immediately thought of is Irabeth's father in Wrath of the Righteous. I was wondering if there was any more backstory on him and how he escaped Belkzen than is what is detailed in Irabeth's history accompanying her statblock?

Nothing more about him than what's in print.

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Archpaladin Zousha wrote:

I was afraid of that. *sigh* I'm never going to get through my backlog at this rate.

What would be some good sorcerer/bloodrager bloodlines that best fit the themes and ideas discussed in Curse of the Crimson Throne, as that AP was released for the OGL before Pathfinder's rules were written?

If you at least open up your video games once and play it for at least 5 minutes... you'll be ahead of me. I've bought video games that I've never played before I moved on to a different console.

Any would work, but I suppose the best bets would be bloodlines that tie thematically to the Harrow in some way. Or the Destined bloodline.

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Archpaladin Zousha wrote:
I'm starting to wonder if maybe I'm starting to lose my ability to enjoy video games. I'm working more than 40 hours a week, and I'm finding that I look more forward to sleeping than playing video games. What should I do?

It helps to set aside specific times to enjoy gaming; make a habit of it, and if you can, make sure that work doesn't interfere with it. That said... the older you get, the less time there is in a week to do the things you like doing. It's kinda just the way life works, I guess.

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equinoxmaster wrote:
are you planning to release a updated ARG (including races from people of the stars, the alternate abilities and heritages for aasimars and tieflings from blood of angels/fiends, more on the races from the ARG, new exotic weapons created by those races, etc.)?????

Races of the Inner Sea might have some elements of this.

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Haldelar Baxter wrote:
Will there ever be a book like The Stronghold Builders Guidebook for Pathfinder ?

Ultimate Campaign.

Paizo Employee Creative Director

Gordrenn Higgler wrote:

Can a Mercane (or other creature with the Spell-like Ability Plane Shift) that has been to a Sanctum (Mythic Adventures) use their natural ability to Plane Shift to return to a Sanctum whenever it wants?

Would the Sanctum have to be active first for it to work?

Yes... but they'd have to first visit the plane via another method to "attune" itself to that possibility.

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JoelF847 wrote:

Are any of the classes and other content from Occult Mysteries providing another piece of a Unspeakable Futures type RPG?

If so, combined with the technology guide, how much of a SF/future/apocalypse based Pathfinder game will be published in pieces? What pieces would be left to create to cobble together something similar to Unspeakable Futures?

Nope. I'm actually not all that involved at all in Occult Adventures. None of my Unspeakable Futures stuff is informing Occult Adventures, really, at all, despite the fact that I do have an Esper class in Unspeakable Futures.

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midgardinruin wrote:

Greetings James,

Firstly, thank you for maintaining this thread. The clarification you provide is immensely helpful. That said, onto the question.

As written, the Furious Finish feat doesn't apply to the Improved Vital Strike and Greater Vital Strike feats. Is this intended?

In addition, could you clarify which "damage dice" the Furious Finish feat replaces? Does it replace all damage dice to be rolled for the attack, sneak attack and weapon enhancements (flaming, frost, etc) included? Does it replace the damage dice specified by the Vital Strike feat only?

Links for convenience:
http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final
http://www.d20pfsrd.com/feats/combat-feats/improved-vital-strike-combat---f inal
http://www.d20pfsrd.com/feats/combat-feats/greater-vital-strike-combat---fi nal
http://www.d20pfsrd.com/feats/general-feats/furious-finish

No problem!

Alas... this type of rules question is the exact type that needs to be asked and reviewed in the rules forums.

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ulgulanoth wrote:
James are there large settlements or communities of non-humans (so elves, dwarves, halflings, ect) in Taldor?

It's possible, but unlikely. None immediately come to mind, but I've not read the Taldor Player's Companion in years, so I can't remember.

Paizo Employee Creative Director

Deathunseen wrote:

James, i really want to play an orc or half-orc beast rider cavalier! but everyone i talk to suggests against it in most campaigns, so i have a few questions:

1)can mounts not being... mounted fight indoors without me on them?
2)while i am mounted, lances say they can be wielded in one hand, not that they become one handed weapons, do they still apply 1.5 str?
2a) can i technically dual wield lances while mounted? how would this work?
3) i only started playing dnd/pathfinder a few weeks ago, but i grew up with warcraft and the like, and i like to believe that not all orcs HAVE to be mindless savage desroyers, should i just relearn my own idea of orcs? it seems like in dnd and pathfinder they are only really bad guys like undead.

Edit: what are the rules for point buy reguarding mounts? for example if the game is a high fantasy point buy, can i restat my mount with something like say half the normal point buy or so?

Edit: cleave while mounted? yay or nay?

1) They can fight just fine without someone riding them, but you'll need to use Handle Animal or wild empathy or speak with animals or something like that to direct their actions.

2) If you wield a lance in one hand, it does not apply 1.5 Str.

2a) Same as any other two-weapon thing, but with the worst possible penalties... assuming your GM allowed it anyway.

3) How orcs function in any one person's game is left to them. The baseline orc in Golarion, the official Pathfinder setting, is a savage evil murderer. There are absolutely exceptions, but the vast majority of them are monsters, much more akin to their role in Lord of the Rings and not Warcraft. The role of the non-murderous monster orc in Pathfinder is generally one more held by half-orcs. But again... the exact nature of how orcs work are left to the GM and are informed by the GM's choice of campaign setting. If you ran a Pathfinder game set on Azeroth, for example, orcs WOULD work the way they do in Warcraft.

Edit: Mounts build their stats according to the rules for animal companions—they have pre-assigned scores.

Edit: I'd allow cleave while mounted only if the mount doesn't move during the round.

Paizo Employee Creative Director

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snickersimba wrote:

We need a list of all paladin gods.

I want to make a paladin of nethys, but cannot find anything about such a thing, I thought that it would be interesting. Same for like eighty other gods.

I'm not seeing a question here, but I'll comment anyway.

Paladins don't worship Nethys. He's neutral.

A "List of paladin gods" would just be a list of all lawful good deities, with an alternate list of all the neutral good and lawful neutral ones as less common paladin deities.

That is all.

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