Demon Slayer

Ignatious the Seeker of Flame's page

1,171 posts. Organized Play character for Beckett.


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Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar
Varian Amari wrote:
two winged aasimars! heh, this is going to be fun!

We really need to adventure together some day. . .

Silver Crusade 4/5

Angel Hunter D wrote:
plaidwandering wrote:
Angel Hunter D wrote:
You only need to have your party trapped underground for 2 months, healing the hard way because your healer died, to appreciate those stones. I thought 100 wandermeal would be all I'd ever need... I was very wrong.
This discussion of it having essentially zero value is PFS specific. Home game stuff is a completely separate issue, and it is more likely to at least have some marginal value there. The resonance's were developed in a pathfinder society specific book, thus the lack of value in PFS before the resonance is relevant.
....that was a PFS game. It went very, very bad.

Like I tried to point out, this character has <had> both the Clear Spindel and the Ring of Sustenance, and a permanent (limited) Protect from Evil feat.

Silver Crusade 4/5

1 person marked this as a favorite.

And I am talking about a 12+ PFS module. Again, not needed to eat or drink has come up a few times. Its not common, because most PFS DMs ignore it in play, especially in all those "Your trip was uneventful. Two months later. . ." scenario setups, but it does have some mechanical value at times.

Silver Crusade 4/5

plaidwandering wrote:
Ignatious the Seeker of Flame wrote:
Yes, they can. Twice.

It's been gone over, it's a self-assigned RP purchase. No actual need is being filled. Except for those 1 in 500 scenarios where they want survival to be a thing, no one ever asks you to eat, go to the latrine, feed your familiar, polish your armor, patch holes in your tunic etc. These are not PFS game concerns in general practice. Those few scenarios that do are generally low enough level they are below the budget threshold for this item. Extreme edge cases fighting a rune lord don't really count, anyone fighting him should be prepared enough to have some other solution for something as basic as food.

Please stop trying to pretend food is a real concern beyond the lowest levels of PFS in an extreme few survival scenarios.

Actually I think its just you asserting that as if it where a undesputable fact and being disagreed with by a few folks, but sure, happy to move on.

But Im not sure Id call 14th level low (or the lowest), levels.

Silver Crusade 4/5

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plaidwandering wrote:
DesolateHarmony wrote:
I have a clear spindle ioun stone on my -1 character, a sorceress. I bought it very late (chronicle 24, 9th level) because I didn't have the ring slot for a ring of sustenance. I found out about the resonance power after I bought it. I don't have one on another character. So, I guess I am a counterexample of the reason to get one, and I don't really mind the change. I now have slotted my scarlet and blue sphere for the +1 to Will saves.
I knew someone would eventually come and post a no really I bought it for the sustenance. The problem is, it's a self constructed false need. There's still no value. PFS just doesn't put you in food gathering relevant situations without rare exception, and in those the stone probably would have been taken away for it anyway, or there's some other gimmick to the scenario.(scenarios usually too low lvl as well) You, like the mammoth guy are intentionally making a purchase for no mechanical benefit in PFS. Now I get spending money for RP purposes, outfits, tools, PP on vanities etc...but most of us aren't going to blow 4,000 GP on it.

It was a need for me because my Angel doesn't eat after he ascended. There was also this time in the Temple of Empyreal Enlightenment. . . Oh, and that time I was trapped in Hell for an unknown amount of time. And, come to think of it, all those long trips I've taken to fix yet another of the Societies screw ups. I also happen to knoe for a fact it saved at least one little girl in a collapsed school beforr she gave it to me.

Silver Crusade 4/5

plaidwandering wrote:

The price rebalance reasoning on the resonance stuff really boggles my mind.

Can anyone honestly claim they spent 4k for the sustain without food ever in PFS? The value of that is zero at the level you budget one of these.

Yes, they can. Twice.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I personally am fine. I (as Ignatius) am simply RPing, as the character is an angel. No actual issues on my end. :P

Silver Crusade

"So many holy warriors to answer the call. I look forward to seeing just how this goes." the angel says with a gentle smile. "I welcome you all, brothers. Please, gather your possessions and tools for a long journey. Once you have all that you need, meet Venture-Captain Adril Hestram in his offices at the Grand Lodge. He shall tell you more once you arrive. Please be mindful that this mission is very time sensitive. And, I thank you all for lending your hand to help one of our own." The Discussion Thread is now open. Game play open for dotting only, please.

1.) Varian Amari - Oradin 11
2.) Rilas & Winston - Ranger 10
3.) Sir Oswin, savor of the Green Market - Cleric 11
4.) Kor'sarro Khan - Paladin 9
5.) Adsal - Arcanist/Evangelist 10

GAME IS NOW FULL.

Silver Crusade

"Excellent! It seems we have a team. I am pleased that so many are willing to accept the challenges put before you. You should be warned, brothers and" looking at Nana's dark aura "sister. As you may have noticed, this King Xeros's arrival is causing a great deal of panic in Absalom. It is said that every attempt to breach her harbor has failed due to the Flotsam Graveyard, and yet, this strange and alien ship arrived so close without any troubles."

1.) Rasamoro the tattooed Nagaji - Oracle 8
2.) Remy, caster of Fate - Witch 8
3.) Torean Spellbane - Inquisitor 9
4.) Nana Grilka - Cleric 9
5.) Awen - Ranger/Rogue 9 or Eladrian - Slayer 8

GAME IS NOW FULL.

Silver Crusade

"Ah, yes, brother. It is good to see you once again. And welcome. My soul rejoices, for between yourself and Rilas, I know the team will ne is safe hands."

Turning to the other assembled agents, all experts in the field, "Allow me to present the man that saved my life when I was truely powerless."

1.) Varian Amari - Oradin 11 
2.) Rilas & Winston - Ranger 10 
3.) Sir Oswin, savor of the Green Market - Cleric 11
4.) 
5.)

Silver Crusade

"Some mortals place their faith in the divinity, other in cards. I suppose we shall see which holds true in the end. . ."

1.) Rasamoro the tattooed Nagaji - Oracle 8
2.) Remy, caster of Fate - Witch 8
3.)
4.)
5.)

Silver Crusade

"Well, this should be interesting. . . But still, I think you might just have the right stuff, my friends."

1.) Varian Amari - Oradin 11
2.) Rilas & Winston - Ranger 10
3.)
4.)
5.)

Silver Crusade

Welcome, welcome. You may just have what we need."

1.) Rasamoro the tattooed Nagaji
2.)
3.)
4.)
5.)

Silver Crusade

1 person marked this as a favorite.

"My friends,. . . the Society needs thy help. Who would stand tall and be the miracle, the candle in the darkness?"

"One of our own's family has vanished near the fabled city of Rachikan. It is so rare that mortals within the Society live long enough to retire, but even those that have turned away from the life are counted amongst us, and we do not leave a fallen comrade."

"If that is not enough incentive, perhaps the chance to cut a bloody swath through the heart of Cheliax,. . ." <narrowly avoids the stampede> "Calm, brothers and sisters, Calm!" Just FORM AN ORDERLY LINE HERE and I'll have more details for you shortly.

Fingerprints of the Fiend is a 7th-11th level Scenario.

-----

"Additionally, and no less pertinent, I'm sure any experienced Pathfinder worth their salt has heard of the uproar in Absalom Harbor. Gran,. . .the 12, I mean The Ten have sent out a call looking for anyone that believes they have sea legs to look into a massive crystal ship that seems to have come from the ether."

"If you think you have what it takes, and as of right now we are not entirely certain just what that might be, PLEASE MAKE YOUR WAY TO THE DOCKS for more."

King Xeros of Old Azlant is a 7th-11th level Scenario.

Silver Crusade 4/5

I tend to aim for cheap wands, a Vanity or two, a reserve to by anything cool that pops up on a Chronicle Sheet, and then just wait until I can afford my own Lodge.

Generally, I tend to have:
a Wand of Comprehend Languages first and foremost, as it just comes up so often.

a Wand of Endure Elements, which doesn't come up as often, but nice when needed and the duration means it can pretty easily cover the party that went for happy stick first

a wand of Obscuring Mist, because it's actually an item that might save you and your parties life when things go really poorly or a scenario has one of those "gotcha" setups. Oh, what, you thought Deeper Darkness was meant to help you. . . ha ha ha

a few scrolls of Lesser Restoration, though to be honest, I almost never actually need them, sill nice to have in case.

I have an Inquisitor that uses a Wand of Disguise Self mainly for flavor to change the color of his garments to mess with people.

Generally speaking, though, I tend towards divine characters, and PP is largely a wasted resource for me when I can just do a lot of it for free myself, and have never really needed a Raise Dead.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Serpent's Skull 5&6. with part 4 open to discussion.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I'm okay running for 7 players, if everyone else is. I'm creating a new thread right now so everyone can discuss further options, and I'll PM everyone the link.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Certainly.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Sounds good. I'll work on that soon, although one thing I'd like is if you could get confirmation about if they are in, and particularly if the Serpent's Skull sections are ok. The reason I ask is that in the past I've done something similar, only to find out after making a new thread and directing people there that someone couldn't play the selected scenario.

If you are wanting to shut this one down, feel free to PM me. It's also a possibility that I could run maybe three parts, to get everyone closer to the level needed for the last two, although, IF we did this, I would probably push to make the first one a little bit of a faster game.

Silver Crusade

1 person marked this as a favorite.
HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I don't suppose it would be possible for Roakar to "accidentally" trip on the Holy Avenger, it to ricochet off the wall and impale Suliji in the face. :P

While also taking a level in Paladin and utilizing the Ultra Dispel Magic with the Death Attack. . .

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I'm perfectly fine with all three, really. And who knows. Perhaps a new module or something will open up.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I don't suppose a Breath on Life of a bound, gagged, detoungued, and armless Suliji is possible?

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

So, looking over the list, I'm sort of drawn towards the last two sections of Serpent's Skull.

1.) because I've always wanted to know more about some of the things that happen within, 2.) as it would allow for two full levels, albeit over a pretty long time, and 3.) the Chronicles kind of look interesting.

One thing I did want to point out is that this is the only character I have anywhere close to range of 12+, so I am a bit limited in what I can do for credit.

Part 5 The Thousand Fangs Below, is level 13-15, which should be legal for all of us, (who should walk away from this at 15.2, if it doesn't have special XP rewards).

Part 6 Sanctum of the Serpent God, is levels 16-18, which means it might be problematic for characters who do not begin part 1 at 15th level, (unless they want to hold credit).

What does everyone think?

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I believe he has to fail (his save) in order to get the full effect. Essentially, he has to actively resist all magic, even harmless or beneficial magics, (but not Channeling or Bardic Abilities, etc. . . that do not offer a save.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar
Dungeon Master S wrote:
Not entirely sure what you're asking Ignatious.
Dungeon Master S wrote:
Roakar destroys the second set of blades, but the release of magic causes them to explode too: Roakar, Roos, and Ignatious must make REF saves (DC 18 for half).

Since I didn't actually move until after Roakar (and Hugo) acted, would I have been in the area of this explosion? I'm trying to make sure, because both Roakar (I believe) and myself are looking pretty beat down right now, and I'm debating on who to focus on healing. Currently, with that extra 48 damage, and after my last Channel, I'm at 14 HP, so one hit could literally kill me. I honestly have no idea what Roakar is at, so I've really been just trying to assume he is at high, mid, or low HP, and right now, is very likely at the low end as well. He has too many variables I'm not clear on.

<If you mean the second part, about destroying the Holy Avenger, I was joking. I'd read somewhere that the only way to truly destroy a Holy Avenger was to purposefully use it to willingly slay an Angel, similar to how Artifacts have a unique story method of being destroyed.>

======================================================

Roakar shouts, "Go big or go home, right!" wiping a bit of blood off of the corner of his mouth before he drops his own weapon and tried to leap on the flying Holy Avenger, possibly impaling himself, but the thought of wrestling away control of such a powerful blade is just too tempting.

[dice="Grapple" CMB]1d20+28[/dice] <does Provoke>
And a Nat 1

***********

Iggy takes a step back, and calls on more healing powers, forsaking a powerful offensive spell <Stormbolts for Mass Cure Citical> to instead open a small channel to the Positive Energy Plane to heal only his allies.
Mass Cure Critical: 4d8 + 15 ⇒ (3, 1, 8, 2) + 15 = 29
Raokar Will Save for Half (DC 22): 1d20 + 18 ⇒ (1) + 18 = 19

EDIT: If Roakar dies, I'll instead try a Breath of Life, although, I believe he has to make a Save to resist. . .

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar
Dungeon Master S wrote:
The animated avenger stays with Ignatious, darting like a ballista bolt:

Just for the record, if it kills me, does this count as destroying the Holy Avenger?

Actually, since I act after Roakar's attack, would I have been caught in the first blast at all? I'm really debating right now if I should cast Heal on myself (currently at 14HP) or Roakar, (who I'm unsure, but he has got to be very close to dropping). +48 HP would leave me a little more in the "okayish" range.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Iggy Refl 1: 1d20 + 12 ⇒ (1) + 12 = 13
Iggy Refl 2: 1d20 + 14 ⇒ (13) + 14 = 27 <+2 vs Evil Included. Cold Resist 5>

Roakar Refl 1: 1d20 + 7 ⇒ (7) + 7 = 14
Roakar Refl 2: 1d20 + 16 ⇒ (16) + 16 = 32 <+9 vs "magic" included>

Both have Evasion if it matters.

OUCH!

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Iggy, not liking the idea o being cut off from his allies, moves through the room, calling on sacred Grace and then sending out gentle waves of healing energy throughout the room.

Casting Grace as a Swift Action to avoid AoO's for 1 round as I move to the middle of the room, then Channeling Energy to heal living. Everyone except the Patron and Hugo should be affected, including enemies.

Channel Energy: 8d6 ⇒ (3, 1, 4, 5, 2, 1, 6, 4) = 26

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I had healed every 21 HP earlier, but wqsnt sure if anyone needed more. Probably too late now, butI still have plenty of free healing available.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Unless something dramatically changes by then

I'll 5ft step both back and up, taking to the air, and request a divine smiting, drawing my rod in one hand as I do.

Fireball, Refl DC 17 Half: 15d6 + 1 ⇒ (5, 2, 5, 2, 1, 4, 1, 3, 2, 3, 6, 1, 1, 5, 5) + 1 = 47

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar
Dungeon Master S wrote:

Hey guys, we're approaching the climax for Part III.

I'm looking ahead. Roakar is likely gone. I've tried a few times to get in touch with him, but to no avail. My bandwidth is also shrinking a bit as real life keeps getting in the way. I hate to say it, but I think this one might be a good chance to wrap it up.

That being said, every single player in this game is someone I'll always recruit when available. As pick up games come and go, I'll be looking to you guys.

Next scene update is coming next period (10:15 ESTish.)

I was just thinking, if you need a little bit of a break, I don't mind at all taking a turn running some high level play. I also know that this might allow for some more options as far as what to run to open up.

I know I'd really like to get this character to 20, and if anyone else is interested in continuing on with different Modules/AP sections, I should be able to step in and take a turn at the helm.

At this point, just open to discussion, and obviously for after this is all finished.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Just to be clear, while I might use words like "we" or "us", I am only intending to speak for myself here, not shoot down anyone else's comments.

"I'm willing to listen, and talk, although I will not condone murder, even of an Aspis Consortium Patron, if that is the cost for you to "break the cycle". More death, pain, and suffering will simply not make anything better, but it will make us, . . . all of us just as bad as those we oppose."

Diplomacy: 1d20 + 27 ⇒ (15) + 27 = 42

"Would you consider turning these patrons over to my our care, to be delivered to the Pathfinder Society for justice?"

Also, after (and depending on), her answers, I might also ask

"You mentioned earlier that you have a desire to work for the Society in the future. You have also implied strongly that you have already helped the Society in many ways. I'd like to know how that is? How have you helped? And would you consider if we,. . . offered you a Field Commission? That is, if we agree, find you worthy, and find your answers satisfactory. Can you walk the more difficult road after having spent so long on the easy one?"

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"You may find that little that the Pathfinder Society OR the Aspis Consortium does or plans is shocking, dear lady." he returns, remaining unharmed, placing a calming hand on Roakar's shoulder as if asking that he contain his rage for just a while more. "Still, I would know what these plans are. And yours, to be honest. Who are you, and why have you done this? What are your intentions with that man?" pointing at the Chelish man slouched in the chair.

Sense Motive: 1d20 + 10 ⇒ (12) + 10 = 22
DM Star Reroll: 1d20 + 14 ⇒ (17) + 14 = 31

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I'm not sure if I can cast Restoration right now on Roakar, or should wait until the end (for specific components). I'm ok waiting, the main concern I have is I'm not really too certain on just how his HP or number of Rage Rounds are at right now.

Also, does anyone need more healing?

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Looking back at the group, but speaking loud enough to be heard by Mr. Kayne, "Isn't what we are planning to save the Aspis Consortium from one of it's turn coats?"

I'm actually a little unclear on just why we are here, and if that is wrong, what exactly are our plans?

"We have no intention of getting you in trouble, nor are we simply vandals here to rob, destroy, or otherwise do anything that would displease either mother or father. But, it would really help if you could tell us what you know of Suliji Peshar. That is who we seek, and to stop her plan which would harm both of our organizations, getting a lot of innocents killed."

Diplomacy: 1d20 + 27 ⇒ (13) + 27 = 40

DM:
How do you feel about specific components for Spells? I have Restoration ready to cure the Con Drain, but I do not specifically have 100gp in Diamond dust set aside. I can wait until the end, I just wanted to check.

Channel Energy to heal (including Mr. Kayne): 8d6 ⇒ (1, 1, 1, 5, 1, 5, 4, 3) = 21

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Yes, the Five Fire Elementals are our allies. I was hoping to prevent more Con Drain, so tried to place them as close to circling the creature as I could. I can speak to them, so let me know if you'd like them to move aside so you can get in closer. If you want to Ready/Delay, I can make a path.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar
Roos Randermin wrote:
long post, how do you keep it all straight

When I first started PbP, I literally had to learn everything from scratch. I was deployed, and I don't think at the time there was any PFS PbP community at all. In fact, at the time, I didn't even have any experience with PFS. Because the internet connection was so poor, (sometimes taking a solid minute to load a page), I got used to righting out a bunch of flavor text, leaving the conclusion blank, making rolls literally one by one, and previewing or editing posts in order as I went. I can't tell you haw many times I had a small wall of text ready that got lost, so I learned to copy/paste everything very fast.

When I run, I try to make sure I keep all the rolls out in the open, so I've just grow used to hitting preview a lot before actually making a post, and making sure to copy the entire test over and over again each time until finally ready to post.

Generally speaking, I try to make sure I make every roll in order, to avoid cheating, but also to help remind myself what all things I need to include. It also helps to minimize accidents ,because if I roll 10 separate d20 rolls, they will all be caught in order. But, in this case, where I had two possible crits, If I add in an addition two Confirmation rolls, it will alter everything after that. I know, the way my mind works, once I've noted that something succeeds or fails, I'll likely forget to change it later if it's changed, so I literally rolled every single attack roll, previewed it, (after copying the entire text), checked to see if I needed to make another roll right then (like a confirmation roll), added the next roll in, and then previewed it, after coping the entire text).

In other words, it kind of sucks, but, as a player, I hope it helps out the DM, who I know has a lot going on, and as a DM, helps me to get as much info/updates out at one time as I can.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Concentration DC 39: 1d20 + 19 ⇒ (20) + 19 = 39
10+Damge (?)+ 7
Fort DC 22: 1d20 + 20 ⇒ (17) + 20 = 37

Wow, that was completely unexpected.
1d4 + 1 ⇒ (4) + 1 = 5
Wow. I need to roll like this more often.

Only barely able to hold onto the supreme focus and will required, when suddenly five large pillars of primal flame appear around the field. Iggy moves in closer, while all attack in unison.

Slam 1 vs Shaitan: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
plus Burn (fire): 1d8 + 2 ⇒ (5) + 2 = 7 plus Refl DC 16 or catch fire

Slam 2 vs Shaitan: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
plus Burn (fire): 1d8 + 2 ⇒ (4) + 2 = 6 plus Refl DC 16 or catch fire

-

Slam 1 vs Nemhain: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
plus Burn (fire): 1d8 + 2 ⇒ (4) + 2 = 6 plus Refl DC 16 or catch fire

Slam 2 vs Nemhain: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
plus Burn (fire): 1d8 + 2 ⇒ (5) + 2 = 7 plus Refl DC 16 or catch fire
-

Slam 1 vs Nemhain: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
plus Burn (fire): 1d8 + 2 ⇒ (6) + 2 = 8 plus Refl DC 16 or catch fire

Slam 2 vs Nemhain: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
plus Burn (fire): 1d8 + 2 ⇒ (8) + 2 = 10 plus Refl DC 16 or catch fire
-

Slam 1 vs Nemhain: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
plus Burn (fire): 1d8 + 2 ⇒ (3) + 2 = 5 plus Refl DC 16 or catch fire

Slam 2 vs Nemhain: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
plus Burn (fire): 1d8 + 2 ⇒ (2) + 2 = 4 plus Refl DC 16 or catch fire
=====
Slam 2 vs Nemhain CRIT CONFIRM : 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
plus Burn (fire): 1d8 + 2 ⇒ (2) + 2 = 4 plus Refl DC 16 or catch fire
=====

-

Slam 1 vs Nemhain: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
plus Burn (fire): 1d8 + 2 ⇒ (2) + 2 = 4 plus Refl DC 16 or catch fire

Slam 2 vs Nemhain: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
plus Burn (fire): 1d8 + 2 ⇒ (7) + 2 = 9 plus Refl DC 16 or catch fire
=====
Slam 2 vs Nemhain CRIT CONFIRM : 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
plus Burn (fire): 1d8 + 2 ⇒ (7) + 2 = 9 plus Refl DC 16 or catch fire
=====

Iggy then unleashed a small blast of divine inferno, calling down a Flamestrike on the Nemhain.

Refl DC 20 Half: 15d6 + 1 ⇒ (5, 2, 2, 6, 1, 6, 1, 5, 1, 3, 6, 4, 4, 1, 5) + 1 = 53 27 Fire / 26 Divine, (or 13/13) for half

I'm just going to say sorry in advance. That was a lot of edits, and I'm perfectly fine ignoring the various Refl saves for burn. It's very little damage, and probably not even worth it.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Know Religion: 1d20 + 9 ⇒ (5) + 9 = 14

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Know Planes: 1d20 + 12 ⇒ (3) + 12 = 15

Unsure just what these Atum-wannabies truly are, Iggy will begin calling on further aid.

Full Round Action to cast Summon Monster, (1d4+1 Large Fire Elementals).

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Unless something else happens (as you hinted), I'll step closer and try to check to make sure he is still alive. (Heal take 10 + Deathwatch)

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Just for the record, not trying to make it difficult, I just try not to spill first blood with this character (except vs Evil Outsiders and Undead).

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Iggy simply stands there, unarmed, and non-threatening.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"Given how the Pathfinder Society works, I'd take it completely in stride and wait for you to beg me to do something for the "good of this or that"."

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Standing there, non-threateningly, "How curious, Mr. Khayn. We are Jhandorage Vaulnder Alexayn's, "envoys". Isn't he your founder? We have been asked to come here to deliver a message, and to actually help you, in a sense. I'd ask you to let us pass, as we do not want violence."

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Before replying, is there time for a quick scan for a hidden ambush?

Perception <Darkvision Deathwatch>: 1d20 + 10 ⇒ (20) + 10 = 30

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Whispering the best he can, "I agree. There is no need for bloodshed when it can be avoided."

I can see three possibilities, but I'm not sure which would really be more feasible based on the terrain.
1.) I could try to Summon something (anything really) more as a distraction, "Hey there she is!" and while they (hopefully) give chase, we all move on by. This one would kind of depend on there being multiple hallways, rooms, etc. . . and would also have to be done very quickly.
2.) Similar to the one above, I could call some cover directly on us with Obscuring Mist and then lead the party away while they look for us. (this one seems very risky, and probably difficult to pin on Suliji)
3.) I could simply attempt a Stealth check, assuming there is something to hide behind until they pass.
-
I'm going to go ahead and roll the Stealth check just so it's there, but will leave it up to the table which is the best option to try.

Rolls:
Stealth (Iggy): 1d20 + 1 ⇒ (12) + 1 = 13
Stealth (Roakar): 1d20 + 3 ⇒ (6) + 3 = 9

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I'm not sure. I don't mind rolling for him, but at the same time it's been over a month now. Has he responded at all? My main concern is that if he is dropped at part 3, it might be incredibly difficult to find another game to finish it, and I believe the character is literally locked out of playing until then. This is all under the assumption that he might come back.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Ill just channel to heal everyone, as I didnt really track Roakar, and I know Im very hurt. Can top off with wands afterwards if needed.

Channel Energy: 22d6 ⇒ (5, 2, 6, 2, 5, 3, 4, 5, 1, 1, 2, 3, 1, 3, 3, 5, 2, 6, 4, 5, 6, 1) = 75

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Iggy will Delay until after Roakar goes.

<+1 Haste, +2 Bard, +1 Heroe's Feast, +2 Charge, -4 Power Attack, +3 Rage, +4 Reckless Abandon>

<Haste> Lich Bane vs RED: 1d20 + 32 ⇒ (1) + 32 = 33
Magic/Bludg Damage: 1d12 + 36 ⇒ (5) + 36 = 41
Extra Damage vs Casters: 4d1 ⇒ (1, 1, 1, 1) = 4
Vicious: 1d6 ⇒ 4

Lich Bane vs RED: 1d20 + 32 ⇒ (11) + 32 = 43
Magic/Bludg Damage: 1d12 + 36 ⇒ (12) + 36 = 48
Extra Damage vs Casters: 4d1 ⇒ (1, 1, 1, 1) = 4
Vicious: 1d6 ⇒ 2

Lich Bane vs RED: 1d20 + 27 ⇒ (8) + 27 = 35
Magic/Bludg Damage: 1d12 + 36 ⇒ (11) + 36 = 47
Extra Damage vs Casters: 4d1 ⇒ (1, 1, 1, 1) = 4
Vicious: 1d6 ⇒ 4

Lich Bane vs RED: 1d20 + 22 ⇒ (1) + 22 = 23
Magic/Bludg Damage: 1d12 + 36 ⇒ (10) + 36 = 46
Extra Damage vs Casters: 4d1 ⇒ (1, 1, 1, 1) = 4
Vicious: 1d6 ⇒ 3

After Roakar unleashes his fury once more, IF the enemies are still up, I'll take the extra movement speed to fly longway around the battle and burn a spell (Righteous Might) in order to Spontaneously cast Cure Light Mass.

However, if all the enemies are down, I'll instead gather everyone close, away from any possibly still living enemies (I had dealt Non-lethal to one for questioning), and Channel to Heal instead.)

Cure Light Mass Allies only: 1d8 + 15 ⇒ (1) + 15 = 16

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