LN half-elf inquisitor of Iomedae (sacred beastmaster) 1
Init +4; Senses low-light vision, Perception +13
Defense
AC 18, touch 11, f-f 17 (+1 Dex, +6 armor, +1 shield; +1 dodge against robots)
HP 19 (2d8+4+2)
Fort +5, Ref +1, Will +6 (+2 against enchantments)
Offense
Speed 20 ft.
Melee mwk greatsword +6 2d6+4 (+1 atk against robots)
Ranged shortbow +2 1d6
SQ elf blood, elven immunities
Spells known (CL 2nd, concentration +5)
1: bless, cause fear, cure light wounds
0: acid splash, create water, detect magic, read magic, sift
Statistics
Str 16 Dex 12 Con 14 Int 12 Wis 16 Cha 7
Base Atk +1; CMB +4; CMD 15
Feats Skill Focus (Perception), Weapon Focus (longsword)
Traits Robot Slayer, Mathematical Prodigy
Skills
Bluff +8 (2 ranks + 3 Wis + 3 CC)
Diplomacy +8 (2 ranks + 3 Wis + 3 CC)
Intimidate +9 (2 ranks + 3 Wis + 3 CC + half class)
Knowledge (dungeoneering) +5 [+8] (1 rank + 1 Int + 3 CC)
Knowledge (arcana) +9 [+12] (1 rank + 1 Int + 3 CC + 1 trait)
Knowledge (engineering) +6 (2 bg + 1 Int + 3 CC + 1 trait)
Knowledge (geography) +2 (2 bg + 1 Int)
Knowledge (nature) +6 [+9] (2 rank + 1 Int + 3 CC)
Perception +13 (2 rank + 3 Wis + 3 CC + 3 feat + 2 race)
Sense Motive +9 (2 rank + 3 Wis + 3 CC + half level)
Survival +8 (1 rank + 3 Wis + 3 CC + half level)
Languages Common, Elf, Hallit
Combat Gear longsword, shortbow, 8 arrows, chainmail, heavy shield, potion of CLW, mwk greatsword
Other Gear 17 gp
Special Abilities
Charm of Wisdom (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff, Diplomacy, and Intimidate checks.
Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.