I plan to get things rolling with detailed posts on Saturday. I had a long day in court today and tomorrow is calendar call so another long court day. Friday nights I play Battletech (tabletop, not computer).I plan to post quite extensively this weekend. Also, I have already spoken to a few about campaign traits. If you have a specific interest in one, PM me. I will be giving some campaign traits that are not strictly Kingmaker, but instead adapted from other AP campaign traits based on character backstory and build.
Piret, Pyros, & Aelbourne:
You know of the brewing trouble in Brevoy. Since the complete disappearance of the entire royal family of Rogarvia. The Suratovas took over and now the tensions between the two former countries that were united in to Brevoy by Charal the Conqueror, Issia and Rostland, are growing into what might become a civil war. Restov is the main seat of the Aldori Swordlords power and is a hotbed of seccessionist sentiment. Currently, much of the Swordlords' attention has to be diverted to watching the southern border that abuts the Stolen Lands. A new political entity that would stabilize that region and be friendly towards Rostland would free up that attention. Meredith, Stanislaw, Harter, and Pyros:
Jamandi Aldori is the highest ranked Swordlord in Restov (and quite possibly in all of Rostland). She entered into an alliance with Mayor Ioseph Sellemius and now co-rules Restov with him. The Mayor essentially handles trade, economics, and the civil service, while Jamandi takes care of external relations and military matters. She also owns and founded the Swordlord Academy in Restov, though she leaves its management to others now. She famously created quite a stir (some would say scandal) a few years ago when she adopted a half-orc as her son and made him an official and hereditory Aldori. Everyone is welcome to read both spoilers, but only those named actually know that information as described. Everyone knows about the disappearance of House Rogarvia, and the tensions betwwen Issia and Rostland. The extra detail is not so well known though.
Everyone has gathered at the estate of Jamandi Aldori In the city of Restov. Jamandi's estate is a massive, sprawling affair that is almost a keep unto itself. The main hall looks like it could easily accomodate ober 100 people for a banquet. There are many out buildings as well.And, in preparation for this event, Jamandi has moved most of her retainers to the outer barracks to have enough rooms for all the people gathered here. Each of you have responded to a call by Jamandi Aldori for adventurers to embark on a quest that the flyers said would be reminiscent of the great Taldan expeditions of exploration. The exact details were sketchy though and promises of substantial rewards were deliberately vague. One thing was clear though, all who participate successfully would be forgiven any past crimes, barring the most heinous. The main hall is filled with people. You notice a few obvious froups, but none comprising more than five people. Jamandi is supposed to give a speech in about half an hour, giving you the chance to interact, observe, or ignore the other guests according to each of your proclivities. I will be posting some of the notable NPCs in the room later. Now is more of a time to talk yo each other. Also, now is the time to let me know if any of you want to be already acquainted with each other. Everyone with Knowledge Local and/or Knowledge Nobility please make those rolls. If you have both, make both.
First, thank you everyome for the interest and characters. This was very hard, even with the expanded selection. Second, both areas are very trap heavy and I was surprised to see no Rogue submissions, except one. I have an opening for a trap specialist, anyone not selected can resubmit such a character in the next couple of days if they would like to still play and do so with that type of character. Third, of those selected, I will be sending PMs for minor tweaks or suggestions. Mostly that is my fault because I failed to make certain limits or restrictions known at the start. Finally, I will keep those not selected on a list as first opportunity people to contact for replacement of lost players. Also, I have made two parties of 8, instead of 6. Here is the list (we will split into seperate groups after the prologue chapter): Pyros
Again, thank you everyone else, it was a very hard decision to make.
Pyros - Human Swordlord (Front line melee)
I believe this is the complete list of submissions. I am running a day behind. I will wait until tomorrow for anyone to point out a submission I missed on this list. I will then give the final selections. You all have made this hard :)
Just two more hours. I will post a final list of all applicants so anyone can make corrections or point out any missed profiles. I will make my selections by the end of Sunday and post the final rosters on Monday. Anyone not selected will be on a back up list and if we lose players I will contact them first before opening up a replacement recruiting post.
Rosc wrote:
You have until midnight tomorrow. Post your sheet, don't worry about equipment.
UPDATE:
1) One group will follow the standard storyline and be focused on the area from Oleg's Trading Post to the Tuskwater and Candlemere Lake. The second group will follow the Varnhold storyline and will be exploring to the East of the other group, seperated by the Northern spur of the Tors of the Levine, exploring Eastward into the Dunsward. 2) After the two towns are founded, I'll run a parallel barony development. Also, may invite additional people who are willing to take a slightly background role. 3) About a third to half way into the campaign, the groups will combine. 4) This will make it easier to have multiple quests going at once.
Cassia Rivers wrote:
I did not think about that issue. Yes, wading through a bunch of RP posts to find any new submissions or questions about submissions would be troublesome.
*UPDATE*
Also, I am going to select eight (or more) characters because we can have multiple things happening. And those not selected can still be in the background as well to fill out slots. I'm thinking of allowing more players to be involved after the Barony is started and run seperate groups fulfilling different quests. Let me know what you guys think of that. I will adjust the campaign to accomodate that idea. Since this is play by post I think that opens up more possibilities for this AP in particular as there are many different things happening at once and we can address them in a way that wouldn't work for a live game.
Sven Langebukk wrote:
The problem is that your profile did not list his character class.
Here is what I have so far. If you see a "?" that means it is unclear from your submission, please clarify. Front line melee:
Ranged
Skill/Support
Arcane
Divine
Uncertain
A word on classes and races: Be aware that Rattfolk, Kobolds, and Goblins are all major foes to the settlers that will comprise the Barony. That might create issues with playing them. I see two submissions with those, it does not disqual;ify you, just a heads up about extra conflicts. For melee types, the three most common swords that have several very nice unique magic versions are Aldori Dueling Swords, Bastard Swords, and Scimitars.
UPDATE: Skills are very important in this version of the AP. My projected party make-up would be 1-2 frontline fighters, 1 archer/support, 1-2 arcane, 1-2 divine, a trap oriented skill specialist. Note that few people want to play a dedicated healer, but anyone that does can look forward to a priority placement. I also expect non-combat roleplay and skill use to be above the average for this AP (though there will be a lot of combat as well).
ObsessiveCompulsiveWolf wrote: Weekly posting? This will take a looooooooooooong time. That's the minimum. On weekends, I will post more often and I will also do combats much faster. The weekly standard is for PCs, not me. The only issue will be on the few times I have trial, which means I'll be unavailable for those 2-3 days.
Timing wrote: I want to come up with something. I don't have any experience with Kingmaker. When you say two traits but don't pick a campaign trait, should I then make a character with just the one trait? And add the second (campaign) at a later date? No, pick two traits, the Campaign trait will be in addition to those.
Evindyl wrote:
It will be happening in the timeframe of the original AP. And thank you for the welcome back :)
Plastic Dragon wrote:
I fully sympathize with this. I too had to leave for an extended period.
Veniir wrote:
I believe we will make level 20. The finale is based on a party of 20th level characters.
After a long hiatus, I have decide to try this again. This will be a long campaign. Bacground: This will be combining elements from the AP and the Owlcat Games computer version, but will also have significant changes from both so those who have played either can still expect surprises. Expectations: Weekly posting is expected. I will try to be as responsive as possible, but there will be occasions where my availability on some Monday- Thursdays will be limited (That is the usual timeframe for trials). Player Selection: The following will be my criteria for selection of players:
This list is not necessariy in order or comprehensive. Character creation
Submission Standards:
After the backstory (which is enough to get you on the list as far as timing of submissions go), I want a completed character sheet. I allow revisions to the inital build all the way until 2nd level (as long as it is not a complete change of the character role you were picked for). I will slect 6 players. I will also designate alternates that will be looked to first if replacements are needed. Recruitment will be opem until Midnight (EST) October 18th (a Staurday). Good Luck!!!
I am very sorry folks, this new job is very intensive for the first couple of weeks. I have spent the nights doing prep work for training and I start actual court on Monday. I am working on a schedule to continue this game. I will post more on Sunday and everyone can let me know their position on proceding. Btw, Trevor passed away last week. That was another issue I was distracted by.
Init.
Order
Then all of the enemies Then Harrim and Faerin Round 1
To the right it is (I thought you wanted to go the less travelled way...). As you wind your way through the corridors of the keep, you occasionally run into a few kobolds or trolls. They attack you immediately, but since they are not coordinated, you easily defeat them. You eventually end up in a broad corridor that leads deeper into the keep. Here you find Jazon , as well as several other trolls and kobolds. Jazon looks dejected and morose. He sees you and forestalls an immediate attack. "King Hargulka say you are enemies. You said you came to talk, yet you now attack us, why?" He says in a decidely sad tone.
New update. Trevor wrecked his bike and is in the hospital. He got pretty beat up, but nothing critical (bad concussion though). He was in traction for the last two weeks and they are making him mobile on Tuesday. We visited him yesterday and he's supposed to be released sometime next week. His laptop was also a casualty, but he said he will be on his PC when he gets home. He is still interested in continuing and said he will be stuck at home for a bit anyhow. He will post when he gets home.
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