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Yes, but that feels soooo much like cheating.
Turns out the closed door Paizocon Art Preview was full of good stuff. I think that seminar's going to be a must-see for spoiler addicts next year!
Joe Hex wrote:
Really glad to hear about a playable "Dark Folk" race. I'm honestly surprised we haven't got one before now. (I did make my own with the Advanced Race Guide, but the more the merrier!)
Right? I've kind of adopted this race in the last year or two and have a few schemes.
Schemes a half-breed is important too.
Schemes that probably exceed a single monster write-up's word count in scope.
But that's for later...
Same as above. You haven't missed the answers to any of these from Paizocon.
xavier c wrote:
I'm sure all of these questions will have answers closer to the book's release. But you certainly didn't miss the answers at Paizocon.
Marco Massoudi wrote:
Shouldn't be a prob, especially since both are already done. :D
In fact, one's already at the printer.
...things like the intellect devourer, night hag, xill, and neothelid all count as occult monsters already, so chances are good that they'll just be run like any monster, but happen to be well-suited for games with an occult theme.
A great many monsters that already have occult themes can be run as they are, or you can invest them with the new psychic magic rules to make them work even better. Several of those you mention get new psychic brethren in Occult Bestiary.
Barachiel Shina wrote:
I would not say the book has either an aliens "theme," per say.
There are aliens, there are occult monsters, there are even mythic monsters, but I wouldn't say their presence overshadows the book's goal: present a @#$%-ton of cool new monsters! :)
They have said they might reprint monsters from the Inner Sea Bestiary when it sold out/no longer in print. But that could be a while from now maybe B6 or B7.
As there seems to be a lot of speculation about this, yes, Bestiary 5 WILL include a small number of creatures from Inner Sea Bestiary.
Matthew Morris wrote:
This will also mean that several old psionic standbys have been reinvented.
For example, "brain mole" is now a term for a TERRIFYING new band of creatures.
Myth Lord wrote:
REJOICE! Monsters from this list do appear in Bestiary 5.
Joe Wells wrote:
I wonder if there will be overlap with Occult Bestiary.
There will not be.
The Occult Bestiary will present psychic versions of existing monsters and new occult monsters from Golarion.
This will present other occult/psychic monsters.
Marco Massoudi wrote:
I'll do my best to answer with a few things I know we already spoiled at Paizocon.
* There are NOT any more demon lords, great oldies, etc. There are, however, a great many mythic and high CR monsters.
* Yay, robots.
James Sutter wrote:
By contrast, Editrix Sutter is an absolute nightmare. The paper-cut lashes and bitter taste of writer medicine will forever scar.
I will never write the way I once did.
Yay! Glad you guys liked Guilty Blood!
I wouldn't say the novella's a prequel, but...
John Kretzer wrote:
Absolutely love this cover. This is the second time Lucas Graciano has made one of my books look good and I couldn't be happier!
Marco Massoudi wrote:
Many places—lots of Caliphas, lots of Ardis, lots of in-between.
A GIANT spoiler on all these details will release in December (and will look like and weigh exactly that same as the novel). ;)
Erik Mona wrote:
Developers are to Pathfinder RPG products what directors are to films.
They're involved in concepting projects. They pitch ideas, participate in product brainstorms, take part in world-building discussions, create outlines, and determine the best freelancers to work on products.
They're freelance wranglers. They divide projects into assignments, contact and organize freelancers, oversee milestones and deadlines, stay in communication throughout the project, review freelance handovers, request revisions, and serve as liaisons to other parts of the company the freelancer might need to contact. Internally, they report on their experiences with freelancers and their work with the rest of the creative team.
They're accomplished game designers, writers, and editors. They review the work of freelancers checking to make sure their decisions are logical, interesting, and in keeping with Pathfinder game rules, world canon, and company philosophies. This often means reworking stories, revising statblocks, redrawing maps, adjusting/recreating rules subsystems, improving the writing, and creating new content whole cloth. Many of the words you read in Pathfinder RPG products are the writing of developers (and designers and editors).
They're bookmakers. They select what parts of the text will receive illustrations, write art briefs, work with the art staff to make sure text fits/fills every page, write credits pages/back cover copy/preview text, answer all questions relating to their projects (from editors, art staff, or others), and solve any of the countless problems that might arise at any step of the book creation process. They do all this while striving to keep to the march of our varied subscription lines.
And a thousand other things. A developer helms the organization and creation of content for nearly every one of our product lines—Pathfinder Adventure Path, Campaign Setting, Modules, Player Companion, Pathfinder Society, etc. Additionally, they're all active on these boards, attend and run games at conventions, and help chart the course of the Pathfinder world. They're advocates for the Pathfinder game, representatives of Paizo, and active agents in making the gaming community more exciting, engaging, and welcoming.
Rob McCreary, Mark Moreland, Adam Daigle, John Compton, and Owen K. C. Stephens are among the most clever and creative game makers I've ever met, and among the brightest and most dedicated people I've ever known.
We're expecting a great deal from Linda, but even though she's barely been here a week, I'm 1000% convinced she's going to blow all our expectations completely out of the water.
So noted! That sounds like a great fit for a "Devils Revisited" book down the road.