|F. Wesley Schneider Editor-in-Chief|
I heard there were spell clarifications in Ultimate Intrigue, and now Ad Lib guides here... I can't help but feel there should have been a GMG2 or some such that had these instead, rather than using space for broader stuff in books with a narrower focus.
Pathfinder hardcovers regularly feature GM-focused content relevant to the book's topic. Discussing spells from an "intrigue friendly" point of view in Ultimate Intrigue is relevant to Pathfinder players running "intrigue" games. Exploring the importance of game pacing and improving your ad-libbing game to maintain a creepy atmosphere is relevant to Game Mastering a horror adventure (more so, I'd argue, than to other sorts of adventures).
We could squirrel such material away in a separate product, but to date we've preferred to keep like information together.
That said, if folks would like to see a GameMastery Guide 2, hit up the general discussion board and let us know!