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F. Wesley Schneider

F. Wesley Schneider's page

Editor-in-Chief. 3,073 posts (3,103 including aliases). 1 review. No lists. No wishlists. 3 aliases.


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Paizo Employee Editor-in-Chief

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Axial wrote:
Hi Wes! I just wanna let you know that I very much look forward to seeing this article. I've had numerous PCs die in my game, and I gave each one of them an "afterlife" scene.

Those sound awesome! And this article shouldn't muck with that great idea at all!

This is one of those rare articles that is very "secret history," as in very not information every commoner and guard in Golarion knows—or cleric and sage for that matter. It all also happens on a scale that involves extraplanar erosion, so it's not a process that makes any sense to measure in scales as fine as centuries.

I expect a lot of folks are going to have questions and assumptions, but the big part to get across for me is simply, don't let knowing how the system works screw with any of the awesome stuff you're already doing with it!

Paizo Employee Editor-in-Chief

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archmagi1's review wrote:
The post adventure material, though, is where this volume really shines. The River of Souls article is the most comprehensive study of fantasy death and afterlife that I've ever seen. Golarioverse's cycle of positive energy to soulstuff to outsiderstuff to planestuff to maelstrom energy is thoroughly explained and even has a few handy charts to help intrepid adventurers with ranks in Knowledge: Religion and Knowledge: Planes explain it to the Fighter!.

This is one of BEST reviews of this I could have hoped for. Thanks a ton man!

I was just flipping through this article yesterday and was like "How is this only 6 pages long!?" I researched, wrote, and rewrote so much on this to get it just right and assure it's a perfect launching pad for...

For what I want it to be. ;)

I think I'll put together a blog post with the River of Souls map up in the next few days. That piece is awesome and needs a good show off now that it's finally out of my notebook.

Paizo Employee Editor-in-Chief

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Kvantum wrote:
The eyes give the art inspiration away. Zöe Bell.

HOLY@#$%.

I love this character even more now!

Paizo Employee Editor-in-Chief

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ulgulanoth wrote:
oh I like Kess, now to wait for some of her art of her punching a giant in the face to come along

You think we would get art of her and I wouldn't have a Punch Out homage in the works like RIGHT away? Come on.

Keep an eye out. ;)

Paizo Employee Editor-in-Chief

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Advanced Class Guide Preview Schedule Update!
Everything is normal and is going smoothly.

Look forward to the Meet the Iconics story for the iconic skald tomorrow.

Next week, we might be previewing the brawler... or the shaman... or something else. Who knows? Certainly no one here has said.

There's nothing else to see here. Carry on.

Paizo Employee Editor-in-Chief

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Blackvial wrote:
So any ideas who and what the next Iconic is going be?

You'll have a strong hint come Tuesday.

Paizo Employee Editor-in-Chief

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Adam Daigle wrote:
I wasn't initially going to write up Crowe...
Still Adam Daigle wrote:
...but did because I'm a big damn hero.

Thanks again man! Great story!

Paizo Employee Editor-in-Chief

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pH unbalanced wrote:

In a recent Know Direction podcast, James Sutter talked about Wayne Reynold's design reason for giving Amiri a bare midriff. His reasoning was that because she had such a large sword, and she often held it in front of her in the guard position, she didn't *need* midriff armor, because her sword was already blocking any blows to that area.

That was a Barbarian. Now we have a Bloodrager with a really large weapon and a bare midriff. My suspicion is that the design choice was made for a similar reason as before. And/or, that he wanted there to be echoes of the Barbarian design in the Bloodrager.

Wayne's fantastically knowledgeable about ancient and medieval weaponry—likely having something to do with living within spitting distance of the Leeds Armory. More than once I've seen him explain and demonstrate the freedom one would need to wield a massive weapon with any sort of speed and flexibility. It's pretty fascinating, but more than that, it's something he thoroughly considers in his designs.

Paizo Employee Editor-in-Chief

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You can tell he's a Gorumite from that flail! :D

Paizo Employee Editor-in-Chief

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Erik Mona wrote:
We wrote the dungeon levels to specific character levels. It shouldn't be too difficult to add that breakdown to an upcoming preview.

Top... Men.

Paizo Employee Editor-in-Chief

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Mr. Pilkington, Philosoraptor wrote:
Rysky wrote:
Liz Courts wrote:
Katina whispers: You're the chosen one...
The level of amusement stemming from this greatly depends on who she's whispering this to...
The next doughnut to be eaten? The next cave raptor to be awoken from the clone tanks? Puppet Wes Schneider?

This is the most uncomfortable I've been since the last time Mark was in my office.

And yet... it seems somehow so right.

Paizo Employee Editor-in-Chief

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Cheapy wrote:
I understood it to mean next week.

Rules previews start next week.

Meet the Iconics start tomorrow.

Paizo Employee Editor-in-Chief

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Shisumo wrote:
Can't be sure, but it looks like a ravener.

It's a ravener.

Paizo Employee Editor-in-Chief

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Oh good, I'm glad this post is already here.

Looking forward to my new mug. :)

Paizo Employee Editor-in-Chief

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Heine Stick wrote:
I'm fairly certain that Emerald Spire has been labeled a superdungeon, having a smaller scope than a true megadungeon. That particular discussion has been going in the Emerald Spire product discussion, with Owen Stephens and Erik Mona participating in the discussion.

Any single dungeon or series of closely linked dungeons that fill multiple adventures and carry characters through numerous levels of play can probably be argued as a megadungeon. If the idea is that a dungeon covers one adventure, a megadungeon covers multiple adventures—the more, the better suited the term. Calling a dungeon that covers two adventures a megadungeon seems like a pretty paltry use of the word, while I don't think many would disagree that a dungeon you can advance from 1st-level to 20th-level inside feels like a megadungeon. The gray area between dungeon and magedungeon is an imprecise, subjective span. Throwing in the word "superdungeon" suggests a whole additional spectrum of semantics for what are ultimately entirely invented, imprecise terms.

Rather, I'd avoid considering "superdungeon" and "megadungeon" as units of measurements on some implied scale of dungeon-ness and take them as meaning:

Superdungeon: Big @#$%n' Dungeon.

Megadungeon: Even Bigger @#$%n' Dungeon.

Paizo Employee Editor-in-Chief

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wxcougar wrote:

It was a blast. I happened to be the one who lit the fire and be the one to die in said fire. Turning on the party was quite fun ;).

Thanks Wes!

My pleasure! That fire twist was EASILY my favorite part of the game. :D

Paizo Employee Editor-in-Chief

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Blackfingers wrote:
Someday,I would love to see Bastardhall published in some form or another. That would be a long ways off, of course, but I still would love to see it.

I don't think anyone else would be interested in that. ;)

Paizo Employee Editor-in-Chief

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Generic Villain wrote:
Alleran wrote:


What mathematics acrobatics, exactly?

It's nothing interesting, I promise (no offense to the author). I'm not even sure exactly. Just some division and the numbers 11 and 56, as well as 111 and 565.

Oh, and the Aspis Consortium's Conference Z? It's the X Files. It's so X-Files that a wing of the group was formally known as the Bureau of Inquirers.

I love that people are digging Conference Z, but while the Bureau of Inquirers is definitely meant to be a PC-friendly, X-Files like wing, the group as a whole as another inspiration no one's touched on yet (a whole slew, in fact, but one in particular).

Any guesses?

(The "Z" is relevant, though not to any particular name.)

Paizo Employee Editor-in-Chief

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Orthos wrote:
VampByDay wrote:
Tempestorm wrote:
I thought they did retcon him as a Magus...

Not according to the Wiki:

http://pathfinder.wikia.com/wiki/Seltyiel

The Wiki is not official.

He's the picture by the Magus entry in Ultimate Magic. That's what makes him officially the iconic Magus.

First off, for all your Pathfinder Wiki needs, I'd suggest using Pathfinder Wiki, not the one previously linked. There is a lot of overlap between the two, but Pathfinder Wiki is more thoroughly updated. It's also run by a Paizo staff member, so... make of that what you will.

Second, in this regard, the wiki is correct. Seltyiel is lawful evil and is currently our only evil-aligned iconic.

In fact, when we ordered him way back for Pathfinder AP #12, his schtick was in part to serve as the "iconic evil character." We're a long ways from that now and I can't say he's going to remain the sole evil character, but for the moment he retains the title.

Expect more iconic love in the very near future.

Paizo Employee Editor-in-Chief

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Hypothetically, if someone were to write a Devils Revisited book in the same vein as Demons Revisited what named, unstated devil characters would you want to see and from where?

Named. Unstated. Mentioned in an existing product. Go.

Paizo Employee Editor-in-Chief

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More.

Paizo Employee Editor-in-Chief

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An update of what's come before and what's yet to come for Bastardhall.

Year 1 - 2009 (4609 A.R.), The Blood of Bastardhall: The black coach rolled into the town of Cesca in the Ustalavic county of Varno and demanded that several particular residents climb aboard. The PCs were not able to prevent all the townsfolk from being captured, but with the aid of the young fortuneteller, Miamara Vitters, and the ghost of her father, they were able to discover the townsfolk's connection and prevent more abductions.

Year 2 - 2010 (4609 A.R.), Beyond the Gates of Bastardhall: The heroes journeyed to the ruined town of Maiserene on the banks of Lake Laruba, once the town that supported and owed fealty to the Arudora noble family and served as the coastal passage to Castle Arudora. Encountering several haunts suggesting details of the town's history, ruin, a mysterious traveler, and something terrible lurking within the lake's black depths, the heroes manged to rekindle the light atop the chapel of Aroden and restore a ghostly version of the ruined bridge crossing the lake to Castle Arudora, now known as Bastardhall.

Year 3 - 2011 (4609 A.R.), Within the Walls of Bastardhall: The heroes made their way across the bridge to Bastardhall, exploring the castle's gatehouse, a series of monuments mid-span, and other fortifications still manned by remnants of their ancient keepers and a gigantic centipede. (Note: The PCs did NOT actually get within the walls of Bastardhall.)

Year 4 - 2012 (4609 A.R.), The Black Gardens of Bastardhall: The heroes finally make it within the walls of Bastardhall, entering the island's vast tiered gardens. A plague of mosquitos and a horrible piping harried them to the greenhouse, then through the lower gardens. In a shrine of Shelyn they encountered a despondent, faithless huecuva who suggested much regarding the Arudora's family's fall and the coming of a dark rider bearing a squirming bundle. Trying to avoid the garden's other dangers by traveling upon the walls, they faced a grotesque satyr piper playing upon the proboscis of a gigantic mosquito, then faced his gigantic, bloodsucking pets. The heroes finally managed to make it to the outer walls of the castle proper... and knocked.

Year 5 - 2013 (4609 A.R.), The Bleak Bastion of Bastardhall: The heroes slip past the outer curtain wall of the castle Bastardhall. Within, they find an immortal creature snared and tormented within the citadel's repeating cycle of resurrection and destruction. Is death truly a mercy to an immortal? Beyond, the quarters of the castle's staff and several once idyllic overlooks of the grounds below suffer the same corruption as the gardens, with many of the Arudora servants lingering on in various states of terrible half-life. The servants' chapel of Shelyn still stands, the resident priests having given their lives to imprison terrible twins. Twins, with an undying hunger for souls.

Year 6 - 2014 (4609 A.R.), The Silent Servant of Bastardhall: To be continued at Paizocon 2014.

Paizo Employee Editor-in-Chief

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nighttree wrote:
A little disappointed that so much of the art is recycle...but other than that it's looking good.

We definitely did pick up many of the more awesome pieces from relevant APs—if we were happy with the look of this priest or that monster I didn't think it made sense to change it.

As a data point, though, we ordered more than 250 new pieces of art for this book.

Paizo Employee Editor-in-Chief

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Patience.

Three of our most popular and prominent nations haven't simply been overlooked.

Paizo Employee Editor-in-Chief

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Ross Byers wrote:
John Kretzer wrote:
Vengeful Stinger: Grow a Wasp like tail with stinger that strikes at those who dare to attack you.
I like the art for that one.

That was totally one of those are pieces where I ordered it and was like "That's never going to read."

But somehow it did!

Paizo Employee Editor-in-Chief

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doc the grey wrote:
Can you give us any idea on what hell was like before Dahak scorched it through, how different was it from what it is now, were the asura and kytons roaming about it during that time or did they not appear till after, if the were around how did Dahak's inferno affect their lives on that plane?

Someday we'll get into the history and prehistory of the planes, but for now the specifics range from being pretty academic to purposefully vague. All I'm really comfortable with saying about this right now is that in a time before most deities, in epochs beyond any sane reckoning, before mortal life was a thing that was considered significant, things in the multiverse were different. How folks want that to impact their games is up to them.

Paizo Employee Editor-in-Chief

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Majuba wrote:
F. Wesley Schneider wrote:
That's tomorrow, 5:30 Pacific, Know Direction Podcast!

Fixed link (I think!)

Have the Empyreal Lords been assigned appropriate sub-domains, or do they still get "all but..."?

They, and many, many others, get the full treatment.

Paizo Employee Editor-in-Chief

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While we'll definitely be previewing more of Inner Sea Gods over the coming days and weeks, if you're keen to learn more soon rather than later be sure to check out the Know Direction podcast tomorrow!

We'll be talking about Inner Sea Gods, what's new, what's awesome, the insanity of putting this thing together, and things so secret I don't even know what they are yet.

That's tomorrow, 5:30 Pacific, Know Direction Podcast!

Paizo Employee Editor-in-Chief

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Mike Franke wrote:
I personally am heading straight to the chapter on selling my soul!

Rightly so! That's my chapter and includes the second best advice I can give practical-minded future immortals and devil-may-care despots! Win eternal power and influence semi-gods with such irrefutable tips as:

* How to untethered a ratty soul from your gross meat-body!

* Determining (and increasing!) the value of your mortal essence!

* Finding agents you can absolutely, always, 100% trust to give you fair value for your afterlife!

* Tips to assure you'll never, ever, ever, need (or want!) a hereafter!

* Phenomenal rewards vastly outweighing pedestrian mortal taboos.

* Practical ways to make your most depraved—er, LORDLY—dreams come true!

* And Much, MUCH more!

Act fast! Before the soul market's flooded with the tarnished essences of everyone who bought the Kobold Guide to Magic first!

Paizo Employee Editor-in-Chief

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Liz Courts wrote:
JohnF wrote:

The product page is missing a word:

This special 16-page Pathfinder Module will initially be made available for Free RPG Day ..

(adhering to the proof-reading standards set by your Editor-in-Chief?)

That was my typo this time. :D

Oh to live entirely in the virtual world, where one's blackest sins prove so fleeting.

Boo hoo. Etc.

Paizo Employee Editor-in-Chief

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Mikaze wrote:

New Iconics AND an Osirion-themed adventure?

GIGGITY

Gentleman Alligator wrote:
I hope the Arcanist is of Garundi descent.
While there's a lot of arcane historoy behind the Garundi(seriously, between Nethys, Nex, and Geb...), we have two Garundi iconics already. But we don't have any Mwangi ones. And they've got Old Mage Jatembe and the Magaambya just itching to be represented. :D

It is SO tempting to comment on this.

But I'm not.

In fact, I'm going to go make everyone swear a blood oath not to reveal these characters until this product hits and the Meet the Iconics start rolling out in May/June.

BLOOD OATH.

Paizo Employee Editor-in-Chief

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Devastation Bob wrote:
Would this dovetail into the Mummy's Mask AP as a side adventure easily?

Rob would be just the man to answer this. I'll point him your way once we're all caffeinated and presentable.

Paizo Employee Editor-in-Chief

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DM Barcas wrote:
Time for seppeku.

I started editing with blood years ago. No one ever mentioned it.

Either we have a very high tolerance for gore here, or folks are too busy to notice.

So I'm looking for something a mite flashier.

Paizo Employee Editor-in-Chief

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brad2411 wrote:
We have a swashbuckler and I would say a Bloodrager or warpriest.

Swashbuckler and Warpriest, yup.

Expect names and details on these characters closer to Free RPG Day and the Advanced Class Guide's release!

Paizo Employee Editor-in-Chief

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I'm going to jump out in front of this WAY before it even comes up (which it certainly will).

Risen from the Sands is awesome—I just ran it last week and we had an absolute blast. Rob McCreary did a fantastic job and poured equal shares of artistry and sadism into this work.

Not detracting from any of that in the least, but still a thing of note, is the fact that there's a very visable typo marring the back cover. In the tagline at the top, in about 1,000-point font, the word "Pharaoh" is misspelled "Pharoah."

And that is TOTALLY my fault.

I made a change to the line during my final approval and no one past me ever saw it. So 100%, unequivocally, absolutely, without a doubt, my fault.

Of course, as always happens in cases like this, that means I learned about this when we got our first printed copies in house. You know, when it's absolutely too late to correct the issue.

So that's a thing. A personally and professionally embarrassing thing that—along with 10 years of dishonor—has resulted in the hanging of a very clearly lettered Post-It note in my office.

While the print copies will bear this beauty mark, the error has already been corrected on all PDF copies.

In any case, my deepest, most sincere apologies to gamers, Egyptian nobility, and literate sorts everywhere. Fortunately, though, my utter failure has absolutely zero impact on the awesomeness you'll find on the front cover or on any of the pages within.

On a slightly lighter note (if there are such things as lightness and joy anymore), if you're a fan of schadenfreude (and who isn't?), here's a link to the moment this was brought to my attention. Enjoy... you jackals.

Paizo Employee Editor-in-Chief

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Steve Geddes wrote:

Hi wes. I probably asked you about this before, but there's been a flurry of similar requests recently so I thought I'd ask again in the hope momentum was building..

Any chance for a devils revisited in a year or two? Is spare time really that important?

DAMN YOU JACKALS! CAN'T THERE BE A MOMENT'S PEACE!?!?

*Ahem*

I mean. There's certainly a chance. I've got a few other pressing things I need to get through (see that interview I just linked above for the primary example). Beyond that though, more on devils could be fun!

And so could Bastardhall...

And so could writing another creepy AP...

And so could a book on hauntings...

And so could more fiction...

And so could...

Paizo Employee Editor-in-Chief

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Name and description sound made-up. If we're going to invent people for these blogs they should come off as more believable.

Paizo Employee Editor-in-Chief

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If I were looking to rename these characters in ways that have similarly ominous impacts, but that don't have specific meanings in Italian, I might suggest the following options.

The first set takes the existing names and replaces them with the names of fallen angels (as listed in Gustav Davidson's A Dictionary of Angels, Including the Fallen Angels).

■ Alichino - Astoreth
■ Barbariccia - Balberith
■ Cagnazzo - Caym
■ Calcabrina - Carnivean
■ Ciriatto - Carreu
■ Draghignazzo - Danjal
■ Farfarello - Ezequeel
■ Graffiacane - Gressil
■ Libicocco - Lauviah
■ Malacoda - Marchosias
■ Rubicante - Raum
■ Scarmiglione - Senciner

Alternatively, if you'd like less directly Judeo-Christian options, try these from Theresa Bane's Encyclopedia of Demons in World Religions and Cultures.

■ Alichino - Ayperor
■ Barbariccia - Bensozia
■ Cagnazzo - Chordeva
■ Calcabrina - Ciuapipiltin
■ Ciriatto - Conferentes
■ Draghignazzo - Diralisen
■ Farfarello - Finaxos
■ Graffiacane - Gandarewa
■ Libicocco - Librabis
■ Malacoda - Mascarvin
■ Rubicante - Ramaratz
■ Scarmiglione - Serguliath

Hopefully these (or some combination of these) are helpful and don't come off as silly in your language in the same way.

(Longer post and reasoning here)

Paizo Employee Editor-in-Chief

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With the malbranche I chose to do what we frequently do when it comes to new monsters and divine beings, I drew upon the existing names and cache of creatures already established in folklore, myth, and fiction. That's not necessarily the same as drawing from a primary source, though.

Let me use another infernal figure as an example.

Here's Barbatos's depiction from a century or two ago.

Here's our depiction of Barbatos.

There isn't much in the way of similarities there visually. So why use the character and/or name at all?

Well, aside from some overlap in their description and areas of concern, I picked up this archdevil's in part as a not to the readers out there who would recognize it. The intention is that some readers will recognize the name and even if they don't know all the specifics of Barbatos from the Ars Goetia and similar texts, they'll know that he's an established figure from real-world demonology with all the connotations that implies. They'll also have a thread they can follow if they're looking for more details on the character. So, in part—aside from our own tastes in mythology and demonology—we like to give readers the opportunity to see a cool name, have the satisfaction of finding a touchstone they recognize, have whatever emotional response they have to real-world demonology, and have the option to go on and learn more if they so choose.

Being respectful of the source material is particularly important to me—I wouldn't drawn in a character just to mock it. But if we can add to a figure's story to make it even cooler or more accessible or more popular, that's great.

We're also not the only folks to do this. There's a long tradition of game makers and storytellers drawing on mythological and fictional primary sources. And in many cases, that causes the new creations to diverge from the original material and take on their own lives.

The comic character Iron Man comes immediately to mind. His original outfit, I dare say, not awesome. His current incarnation, awesome. Same character, but he's changed radically from what he was a few short decades ago.

Closer to our genre, lets take beholders. They began as goofy pun monsters. A few decades later, they're one of most infamous creations of Dungeons & Dragons.

Time, momentum, popularity, and prevailing tastes change our preferences and our stories often change with them.

Getting back to the malbranche, lets see if there are any examples of this.

(Warning: Potential NSFW content to follow)

Here's the Google image results for Alichino. I'm seeing a lot of jesters and seductive pretty boys in here.

Here's the Google image results for Rubicante. I'm seeing a lot of red guys and fire monsters here.

Here's the Google image results for Scarmiglione. I'm seeing a lot of brutish and skeletal monstrosities in here.

Even when we just search for "Malbranche Demons" the results are typically less then comic. Going as far back a Gustav Dore, it looks like the malbranche have terrifying connotations.

While I know these modern visions are far from what Dante intended, they're still powerful characters. Even though their names might have comedic (or, at least, not frightening) connotations in their native tongue, those same names are the keys that unlock a host of fearful connotations for many gamers.

That's what I chose to draw on them in Book of the Damned: Princes of Darkness.

Now, all that being said, I'm not refuting the fact that in Italian, these names don't necessarily work. The hard definitions of those names are much stronger than any implications. So, if I were looking to rename these characters in a way that has a similarly ominous impact, I might suggest the following options.

The first set takes the existing names and replaces them with the names of fallen angels (as listed in Gustav Davidson's A Dictionary of Angels, Including the Fallen Angels).

■ Alichino - Astoreth
■ Barbariccia - Balberith
■ Cagnazzo - Caym
■ Calcabrina - Carnivean
■ Ciriatto - Carreu
■ Draghignazzo - Danjal
■ Farfarello - Ezequeel
■ Graffiacane - Gressil
■ Libicocco - Lauviah
■ Malacoda - Marchosias
■ Rubicante - Raum
■ Scarmiglione - Senciner

Alternatively, if you'd like less directly Judeo-Christian options, try these from Theresa Bane's Encyclopedia of Demons in World Religions and Cultures.

■ Alichino - Ayperor
■ Barbariccia - Bensozia
■ Cagnazzo - Chordeva
■ Calcabrina - Ciuapipiltin
■ Ciriatto - Conferentes
■ Draghignazzo - Diralisen
■ Farfarello - Finaxos
■ Graffiacane - Gandarewa
■ Libicocco - Librabis
■ Malacoda - Mascarvin
■ Rubicante - Ramaratz
■ Scarmiglione - Serguliath

Hopefully these (or some combination of these) are helpful and don't come off as silly in your language in the same way.

As an aside, I'd love to hear what plots you're cooking up using these characters. The malbranche haven't gotten a ton of play yet and I'm sure lots of folks here would like to hear what you have in store for them.

Also, I was in Lucca a few years back with the crew from Wyrd Edizioni and was shocked how much folks there were digging Council of Thieves. I've been eager to get back to Cheliax, Hell, and some strong political adventuring ever since, so be sure to let me know what you'd think of more in that same vein.

Thanks!

Paizo Employee Editor-in-Chief

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Tirisfal wrote:

So.

How did your Bastardhall game go at the PaizoCon this year?

;)

Frickin' fabulously! It was one of those times where you're GMing and know that if the PCs go left they'll find what's to the left and if they go right... well, they'll find what's on the left.

But it was good times! They met a very grabby old tree, almost got killed by their own wall of fire, and ventured into the servant's chapel... where some old magic was keeping a pair of nasty soul eaters contained. Well, contained until the PCs decided to tinker.

We had a harrower in the group who was quite adept at reading her cards, so that was a great addition!

Overall, good times. And I'm already gearing up for this year's game. In fact, I just got to re-run a group through the Black Gardens of Bastardhall, which I'll talk about here on the blog soon.

Thanks for asking!

Paizo Employee Editor-in-Chief

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James Sutter wrote:

(づ。◕‿‿◕。)づ *♥:・゚✧ *♥:・゚✧

This is the greatest and weirdest compliment I have ever received.

Yeah, and that's after this last night. :P

Come on people. Some of us have to deal with this #$%&.

Paizo Employee Editor-in-Chief

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Mikaze wrote:
I would stand out on the balcony of my open air bedroom, my hands resting upon the parapet as I gazed longingly at the infinite stars shining in the night sky and my hair flows in the cool breeze...

LOL. Holy #$%&! Good show. :D

Paizo Employee Editor-in-Chief

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Alexander Augunas wrote:
For Wes: What's the number 1 word that you most commonly misspell/mistype?

Skipping ahead.

Normally, I would say "silhouette."

This week, I would say "pharaoh." Because I done @#$%ed it up in a very visible way that thousands of people are going to see in just a few more weeks here.

As soon as the product page goes live I plan to being my public flagellation. :(

It's cool, though. The shelf life on cover-bound spelling errors is only about 10 years, so in about 2024 I should have lived this down.

Paizo Employee Editor-in-Chief

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Archpaladin Zousha wrote:
As the Empyreal Lord Smiad (he's an archon and exhorts his followers to be honorable and slay evil dragons while aiding good ones) doesn't have a holy symbol in the books (he's one of the lesser ones in the back of Chronicle of the Righteous, and as a result doesn't have a full-page writeup), what, in your mind, would be a good holy symbol for his faithful to use? What would be a good obedience for his cultists to practice?

Holy Symbols: A scale carved to resemble dragon horns, a sunburst of scales, an armored dragon head (like a dragon knight), a golden eye, a spiral of golden fangs, a stained glass dragon design, a red dragon claw gripping and being gripped by a gold dragon claw. Stuff in that direction.

Obedience: Brew a tea made with scales (any reptile scales if dragon scales are not available; and they rarely are) and drink the bitter liquid while meditating. Burn scales with incense and meditate while standing over and breathing the thin smoke. Polish your collection of dragon fangs, paying honor to each in turn—especially your foes (assumes every worshiper starts with a dragon fang, either gifted by a dragon ally of the church or taken from a low-level dragon). Craft a toy or doll in the shape of a famous or known good-aligned dragon; give this to a child or passerby, making sure they know the story and good deeds of that dragon (helping spread knowledge that dragons are more than just monsters).

Try some of those on.

Paizo Employee Editor-in-Chief

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captain yesterday wrote:
do you roll your abilities for your characters or use the point buy system? just curious

Rolling abilities is one of the most fun parts of the game for me. But I also have a deep love for wildly unoptimized characters. I run to run a game at some point where the characters are broadly different levels and see how that goes.

Paizo Employee Editor-in-Chief

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Shadowborn wrote:

Mr. Schneider,

This committee recently questioned one Adam Daigle concerning an action known as "Ponygate." He denies all involvement but evidence and witness testimony points to you being the ringleader of this operation. Will you tell us what went on during this incident? And I remind you that you are under oath, sir.

To not forbid a course of action is not the same as directing one toward a course. By the same token, acknowledging one's options cannot be seen as suggestion action.

In short, any evidence of my involvement is coincidental at best and—

Patrick did it.

Paizo Employee Editor-in-Chief

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Daethor wrote:

So I recall hearing something about you being an Avatar: The Last Airbender fan. Is this true? If so I have some questions...if not, ignore me! :P

1) Who is your favorite character?

2) What is your favorite episode?

3) What do you think of Legend of Korra if you watched it?

4) What do you think of the movie if you've seen it?

5) Do you think benders/bending can be modeled well with the D20 system?

Thanks for your time! :)

1) Probably either Uncle Iro, Asoka, or the "Secret Tunnel!" bard.

2) The episode right before the last two-parter, where Ang asks his past incarnations for advice on how to defeat the firelord, and Every Damn One Of Them is like "Sometimes you gotta killa @#$%&." Certainly a truism I don't remember getting from Transformers.

3) Love it. Haven't finished the second season yet, though.

4) Even with the Rifftrax it was nearly unbearable.

5) I'd nab the Monk of the Four Winds archetype from the APG and then pick up some of the styles from Ultimate Combat (like Efreeti Style). The upcoming Player Companion: Blood of the Elements, might also have a few new toys for ya!

Paizo Employee Editor-in-Chief

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Tirisfal wrote:

Wes,

I was thumbing through a copy of Inner Sea Magic at my local bookstore the other day, and noticed that Caydserras Arudora had a little headshot in the table of contents - is there full art floating around somewhere, or is it hidden away for reasons?

Also: I thoroughly appreciate your tumblr...you single-handily drew me back over that way after I swore it off ;)

Skipping to this one for purely self serving reasons. ;)

No, there's not a larger shot of Mr. Arudora.

Yet.

Not yet.

Also thanks! Glad you're digging it.

If anyone else is interested in my Tumblr, Twitter, Facebook, Erratic Episodes site, professional site, or any of the other places I talk about what I'm scheming or working on, you can find all those links in my profile right here. :)

Paizo Employee Editor-in-Chief

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Mikaze wrote:
I'm not FWS, but...

But you are post 666. Kudos.

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