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Recent posts by
Erik Mona:
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Wait, I think I figured it out. Are you referring to your opinion that cavalier should not be a base class?
At this point, the ship has sailed. We've ordered expensive art, announced the class as part of the book, and spent significant time developing it.
Furthermore, since the beginning of the Open Playtest for the APG, we've continued to get valuable feedback that will help us improve the class.
"I don't think it should be a class," while it is feedback, is not valuable feedback at this time, because the decision to make it a full class was made a long time ago, and it is not going to change. I appreciate your opinion on the matter (though I do not share it), and I'm sure there are other gamers who agree with you. But the die is cast, and having a whole thread about how it shouldn't be a class is not a productive use of the playtest's focus at this point. We're making a cavalier class. If you don't think it should exist as such, I direct you to the five additional new classes in this book, or the 11 in the Core Rulebook.
If you are invited to a test screening of a movie, and the producers ask for your opinion, they want to know what they can do to make their movie more attractive to you as a movie.
Saying something like "I think it should be a painting" isn't tremendously helpful.
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I'll be a special guest at Dragonmeet in London on November 28th of this year. I'd like to have some "walking around" money on the trip, so I've decided to put some of my extra RPG and D&D collectibles on a "London Fund" eBay auction/fundraiser.
Please take a minute to check out my auction. There's a lot of really rare stuff there, including some GREYHAWK oddities, the ultra-rare DUNE: CHRONICLES OF THE IMPERIUM RPG, and other really fun stuff.
I also tried to include some fun anecdotes in the product descriptions, to make reading them worth your while.
Check out the London Fund auction today!
(Please note that this auction is not in any way affiliated with Paizo, which is why I'm posting here in the off-topic area.)
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My modern "dream team" looks a lot like the ones posted above. Oh, hell, here it is:
James Jacobs
Jason Bulmahn
Richard Pett
Nick Logue
Greg A. Vaughan
Me (because I can't let these guys have all the fun)
If I'm not allowed, swap me out for Monte Cook.
As for a classic 1e Adventure Path, I'd say (in order of preference):
Robert J. Kuntz
Gary Gygax
Tracy Hickman
Paul Jaquays
David "Zeb" Cook
Harold Johnson
As long as James Jacobs or I get to do the editing.
And I'm not 100% sure on Harold Johnson, but he did some of the Slavers stuff and Tamoachan, both of which are excellent. I could be convinced to swap him out for Tom Moldvay.
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Thanks for the Bulmer tips. I have a few of his books as random Ace Doubles and a few singletons with neat covers, but I haven't read any of them yet. Your list will be most helpful.
As for new books, I agree that it is appropriate to occasionally publish new material. In fact, we've just announced a new science fiction novel from the excellent modern author Matthew Hughes, who writes in the tradition of Jack Vance's Gaen Reach and Dying Earth stories. The book is called TEMPLATE, and has previously been available exclusively as a high-priced limited edition hardcover.
We also will announce an AMAZING new project with two new sword and planet novels from two VERY prominent modern authors, and have two additional similar projects currently in development.
None of these things are exactly what you're asking for, which involves opening up submissions for new novels from less established authors, but I hope you feel it is a step in the right direction.
Thanks for the feedback!
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I got a strong "They Live" vibe, too.
It was ok. Good enough, or perhaps a bit better. I was very lukewarm (but patient) with it, but I think it took a slight turn for the better with the big fight scene and the, um, betrayal at the end. I also liked the juxtaposition of some of the scenes.
Sometimes I felt like the words the script put into the mouths of the characters were not all that well chosen, but the structure of the script was relatively tight.
Lastly, I felt the whole thing didn't have anywhere near as "heavy" a feel as the original mini-series. Part of that was because the original V (though cheezy by today's metrics) was groundbreaking. By comparison, this seemed "light".
I think it's the difference between an hour-long show and an 80s miniseries. I remember feeling some of the same things when I watched the first new season of Doctor Who, but I felt that new series grew into the format with just a few episodes. Or rather, it took me a few episodes to acclimate to the shorter, more rapidly paced format. I suspect this show will be the same.
I haven't added it as a season pass yet, but I plan to watch the next few episodes.
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Matthew Koelbl wrote:
Look, here is the thing: For me personally, my own fluff is better than Paizo's. Not more professional, not more polished, not of greater quality, but simply better for me and my gaming group. Paizo can't personalize a story for my group, nor can I become as invested in running a story I did not write. That isn't a mark against Paizo or a boast about my own skill, it is simply part of my nature and the nature of the product.
I am in no way offended by this, and expect it to be so for a great number of gamers.
Not only do I feel that Paizo _does_ do exceptionally well in this department, I agree that many GMs do just great on their own.
I believe Scott's statement was "anyone can do fluff."
This simply is not the case.
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