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Thanks to all the players and volunteers, and especially to Mike Brock and his HQ staff. I was able to pop into the Sagamore a few times this year, and those visits were among the highlight of the convention.
I'll repeat the endorsement of the "energy" in the room Friday night. It really is special. It's hard for me to imagine a more exciting room than the ENnies with Paizo having such a strong showing, but getting to head over to the Sagamore immediately after to share in our victory with the folks who make it possible is one of my most cherished show highlights!
Been a long time since I've done much reading on it, but is the seven principles of mankind related in any way to the Seven Rays of Light or the Seven Rays of God? From memory (and we're going back at least 8 to 10 years or so here, back when I was in my mid teens), each ray represented a higher level of awareness, with each step gained resulting in the soul having a more pure spiritual nature, with the final ray being where they transcend the physical world entirely?
I'm still trying to get my head around the rays. They're often mentioned off-handedly and not really described, and each writer seems to have a different list and a different definition. It's difficult for me to imagine that they are not related, but then again the Theosophists are crazy for the number 7, and almost everything is doled out in that quantity.
I'm working my way through Besant and Leadbeater's Theosophical Manuals (100-page summaries of key points to introduce the philosophy) and they haven't really covered the rays yet. The internet is practically useless on the subject, so I'm sticking with primary sources.
What I understand about the concept seems ripe for exploitation in an RPG, but I admit I can't fully get my head around it yet.
Have you read Alice Bailey? Pretty crazy offshoot stuff.
I have three of her books in my hotel room right now. :)
I tend to think C.W. Leadbeater is a better writer and brings more of a touch of the fantastic to his books, but both of them are invaluable.
I meant the recent Showtime television series.
On Thursday I conducted a dinner meeting with the design staff and Brandon Hodge, with the topic being Occult Adventures. We discussed the book's overall theme, its general contents, and an overview of the six new classes that will be included in it.
It was one of the most exciting, productive design meetings that I've ever had during my time at Paizo (which started on Day 1).
I learned the following things:
1) Jason Bulmahn, Logan Bonner, and Stephen Radney-MacFarland are fantastic game designers filled with tons of amazing and innovative ideas about where to take the Pathfinder rules system.
2) Mark Seifter is a FANTASTIC addition to the team. He has a fundamental understanding of the Pathfinder rules that makes him invaluable, and his extensive "real world" experience as a 5-star Pathfinder Society judge and frequent player gives him a practical expertise that I think will really aid the design team in general. We are lucky to have him.
3) Brandon Hodge is a 33rd degree occult badass. (I actually already knew this.)
4) So am I. (I knew this, too.)
5) Bulmahn is willing to let me go off on digressive riffs about the seven principles of mankind, Theosophy, reincarnation, the Astral and Ethereal Plane, and auras for about 7 minutes, but after that he starts to make fun of me.
6) Occult Adventures is going to be hugely popular, even among folks who might not think it is their cup of tea at the moment. People are going to love this book.
7) Not only will this book be a fantastic resource for ALL Pathfinder players, but it will show how much "design space" is still left in the Pathfinder rules engine. Some of the mechanical discussions under discussion are tremendously exciting.
I love the Advanced Class Guide, and I'm looking forward to Pathfinder Unchained, but the design of both of those books is predicated on existing character classes. There's a ton of innovative stuff in those books, but it's all predicated on stuff that already exists. This book is going to be full of fresh, exciting ideas that have not been done before, and I couldn't be happier to be working on it
Much appreciated, Rambler! I always knew that the iconics would be huge (we got a taste of this when we introduced nameless ones all the way back in Dungeon magazine). In the early days of Pathfinder, though, I never imagined we would be able to do as much with them as we have. It's been really cool to explore their stories in the Pathfinder comics, see little figurines and toys of them, and see alternative versions like mythic and "cold weather" variants appear over the years.
It's awesome that people like them so much.
One last note before I go.
While there are a lot of characters from the NPC Codex showing up in the Pathfinder Adventure Card Game Class Decks, those characters are NOT, strictly speaking, ICONIC CHARACTERS. While we might get to them eventually in this format, I probably won't call them "iconic," so as to avoid confusion.
To be clear:
Iconic characters are representatives of base classes introduced in Pathfinder RPG hardcover books, illustrated by Wayne Reynolds.
If a character does not fit those criteria, it is not an iconic character.
The two-packs will be at the Paizo booth.
There are four exclusive goblin figures. You can get them in the following ways:
1) Preview Goblin: Free with $100 purchase at Paizo booth.
All four Minimates will also be available for a limited time on paizo.com after Gen Con.
Will the anti paladin ever get an iconic?
Maybe. He'll very likely get a miniature. We don't really consider the prestige classes "iconic" characters in the same way we do the ones designed by Wayne Reynolds, but that guy has been popping up now and again, so I'll probably do a mini of him just for fun one day.
As I said a few posts up, if these sell really well, we could always start doing them for things like prestige classes. If the sales are there, we'll ride this format into the sunset. :)
Steve Geddes wrote:
Will this mean fewer (or zero) iconics in the "standard" sets?
No. There are enough iconic characters scheduled in the next few "normal" sets to cover all 11 of the Core Rulebook iconics plus those from the magus and gunslinger plus the 6 from the Advanced Class Guide.
I probably won't do some of the animal companions in both formats, though most of them are already done too.
That leaves the Advanced Class Guide iconics. I might not put those in normal sets. What would people prefer?
We have briefly discussed the idea that we might do more than six sets if they sell well enough. Possibilities would include:
1) Any additional iconics who might appear in 2015.
Monsters are a little tougher in this format, as minis for them are not as useful to the card game as minis of player characters.
Of course, if these sell really well, we might just do them forever! :)
Because art has a tendency to get "flipped" to fit various layouts, our official policy is that all of our iconics are ambidextrous.
A lot of the details here, and ESPECIALLY the Jade Hawk detail, is from Jason's Monday night weekly Pathfinder campaign (which I am also in). Adowyn is loosely based on the druid character of Jason's girlfriend, Eleanor.
You'll have to ask them about how the druid managed to convince the Jade Hawk to give up those feathers. I am sworn to secrecy.
That's a very difficult project.
It would take at least 36 issues to do even a hugely condensed version of that story in the comic, and I don't have faith that a publisher would want to tie up a title with a single storyline for that long. Given the longevity of comic series in general these days, when publishers more often simply start over with a new #1 (which has already happened with our Pathfinder comic) make it even harder to imagine that we could pull it off.
I'd love to do it (and I mean _I_ literally would love to do it), but it just doesn't seem like the smartest play given the realities of comic publishing at this time. I just couldn't live with myself if the story got canceled a third of the way through or something. I'd be hounded until my dying days.
While I am forbidden from revealing the identities of any veiled masters, I can confirm with authority (heh) that Warren Ellis's Planetary Guides and to some extent the Planetary organization itself was part of the jumble of ideas that inspired the Pathfinder Society, and specifically the Pathfinder Chronicles.
After looking over the copy I just got this evening, I have to say I am now certain that we did not pack enough for Gen Con. I think this book is going to be HUGE. It is absolutely gorgeous, and contains all kinds of amazing items that open up all kind of new possibilities for Pathfinder campaigns.
You could, if you wanted to, use it as the basis for a full-on science fiction campaign if you wanted to. It turned out even better than I imagined it would.
I think someone else already mentioned this upthread a bit. But, what about the proof copy? I'm probably wrong here but it was my understanding that the way this worked was that after all changes were made the printer sends off a proof copy. And if everything looks good then the order is printed. If a change is made then another proof copy is sent out. Is that not actually how it works?
It was not noticed on the proof copy, making it officially 100% case closed our fault.
I still have a Cal Ripken baseball card with "f u" on the bottom of his bat :)
I believe you will find that it is a Billy Ripken card. I think there are three versions, if I remember correctly. The original "FU" version, a "blackout" version, and a "scratched out" version. Can't remember which one was more valuable.
Great card. :)
Kor - Orc Scrollkeeper wrote:
I agree that this is probably the next logical step for a product like this.
The problem is that WizKids has TONS of evidence, above and beyond the Pathfinder Battles line, that suggests that visible sets do not sell very well. They are thus very reticent to do them.
Stay tuned, though. I am working on it.
I feel pretty safe in saying that I now understand the miniatures buying community to know that such a set would probably kill the line dead.
Too many people would consider it an easy skip. I see visions of canceled subscriptions and lots of dead product.
The people who would love it would love it. LOTS of people wouldn't buy it.
So Asian-themed minis are going to have to appear in regular sets, just like everything else.
Marco Massoudi wrote:
While such a set would indeed be awesome, my reference was to a Minimate 4-Pack featuring Valeros, Merisiel, Harsk, and a Goblin.
Evolution Packs are in a holding pattern, but don't read too much into that, please.
Stay tuned for a Gen Con announcement about Encounter Packs.
Red Mantis is on my list for near future inclusion. I'd like to do two or three of them, including the one on the cover of the Serpent's Skull adventure as the leader. MAYBE the set after next, pretty likely after that, though. It's still high on the list.
As for my personal choice this time… really I got to pick all of the figures in this set, so no one is more dear to me than any other. Maybe the Gnome Eldritch Knight. He might be the weirdest.
The Minis Maniac wrote:
Lots of this stuff is coming.
Short of sending an assassination squad to the factory I have done absolutely everything I can to resolve this issue. WizKids is very aware of our position on this issue, and I'm assured that they are going to be watching the next set very, very closely.
Robert Jordan wrote:
Out of curiosity will we be seeing anymore of the Builder Series? Or has that product line been put into a holding pattern. I literally just realized how long it had been since I had seen any movement on that front.
It's probably charitable at this point to call it a holding pattern. Basically, neither of the sets we did generated sales high enough for WizKids to want to do more.