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Hey, thanks! I really appreciate the sentiment.
And with this "Meet the Iconic" out of the way, I now only have one article for Pathfinder #100 on my schedule, and then I can write whatever I want.
And that article is going to be a doozy.
I'd like to go on record as disliking open ended things like this in an iconic's backstory if an incident is going to be mentioned at all. In something that supposed to reveal the nature and past of the character, and for some of the iconics these writeups might be the only canonical info we ever have of them, it makes little sense to purposely leave out what may be the most important aspect of it. It's not clever. It's irritating.
Well, sorry you're irritated, but I did it for a very specific purpose.
Aside from standing in for your PCs in art, the iconic characters' main purpose is to be used as pregenerated characters. Given that this guy is all about killing, and given that he is neutral, I wanted to leave it up to the _player_ to determine what happened to the paladin.
Perhaps the player would like their neutral slayer to be a bit more on the evil side, focusing on the killing and political intrigue, no matter the costs. Perhaps the player would prefer to take a more nuanced approach, wherein Zadim tempers his slaying with mercy.
By leaving the end open-ended, the player can run their character any way they like.
The Munchkin Tavern and Scotty's Brewhouse figures are limited-edition goblin Minimates, and are for sale for $5 each.
Another Minimate will be available through the prize/token program in the Pathfinder Society area (Sagamore Ballroom).
Another Minimate is available free with a $100 purchase at the Paizo booth in the exhibit hall (Booth 203).
The booth will also have a limited edition Goblin Raider Pathfinder Battles repaint available free with a $50 purchase.
The "mystery item" is also a Pathfinder Battles figure. I don't want to reveal more about it at this time.
I think Kingmaker is a mixed bag as far as art is concerned, at least from the perspective of making a set of miniatures.
1) There are several "stylistic" pieces that, while cool looking on the page, will NOT translate to three dimensional objects.
2) There is just generally less art in general, and specifically less art of full-body character images, than we have in more "modern" Adventure Paths. Shortly after Kingmaker we increased the art budget on Pathfinder considerably and added the NPC appendix, which called for miniatures-perfect illustrations of all the key NPCs. Kingmaker doesn't have that.
3) Most of the print copies of Kingmaker are unavailable at retail or even on paizo.com.
There are ways of fixing all three of those issues, of course, but those are the roadblocks that a Kingmaker set must face.
I know something you don't know…
Well, we've already previewed a gnome in this set. There was also one in Heroes & Monsters, and of course Lini is a gnome, and we did a mini of her. There's another gnome in the set after this, too.
I'm pretty sure there are no dwarves in this set. There are several in the next set, though!
Alexander Augunas wrote:
One of the perks is that a few people like to be hyper critical and assume the worst, that's for sure!
I was not assigned two years to write the Balazar "Meet the Iconics" write-up.
No one else wanted to do it (obviously), so I volunteered to make it happen. It did take a while from that point to the point when it was finished, but not two years (or even one year).
Glad you enjoyed the skald write-up. I've got one more coming up in a few weeks (not years).
Stay tuned for a full checklist on the MiniMates and how to get them. Good photos of all of them are imminent, and without that a big post on it sort of loses its oomph.
We'll have a unique Pathfinder Battles figure as a sales promotion, given free with any purchase of $50 or more. (An exclusive Minimate kicks in with purchases of $100 or more).
We also have plans to distribute at least one more figure via more mysterious means somewhere at the con. You're going to have to be at the right place at the right time for this one, I'm afraid. It's a surprise.
We always keep back significant quantities of all promotional miniatures for later sale on Paizo.com. We realize not everyone will be at the show, so missing out won't mean missing the miniature entirely, as long as you pay attention to the website.
Captain K. wrote:
I don't think so either. And I only say that as the player with the longest-running Pathfinder barbarian character in history and the ultimate boss of everyone involved in writing, editing, and developing this product. :)
It's a 20-minute demo that pits 4 players running Pathfinder iconcs vs. one of 20 different pre-designed encounters. We set a timer for 20 minutes, and if the party can stay alive they get a little certificate that makes it easier to win prizes after regular Pathfinder Society game play.
It's not a ticketed event, but rather something attendees can just walk up to and play. The main purpose is to give attendees lots of opportunities to play a short bit of Pathfinder with different staff members without having to deal with the randomness of the standard event lottery or the commitment of the 5-hour game "slot" system.
Sweet. I can always use more dragons.
Oddly enough, after inventorying my whole collection last night it appears that I really have a shortage of decent "player character" prepainted figures, so I'm now looking for those, too.
I literally have more than two HUGE boxes filled with various minis I'm looking to trade. Very excited for this year's event!
I will be headed over to the hotel late tonight and will likely stop by the bar for a nightcap (or two). The current plan is to check in by 10:00, but I've got a lot of I's to dot and t's to cross before then, so the only thing I know for sure is that I will be in my room by Midnight.
Looking forward to seeing everyone!
My wants tend to come from the last six or seven D&D Minis sets, which I never actively collected when it was in its prime. I tend to be interested in weird Heroscape pieces, or random prepainted stuff that's somewhat outside the norm.
I'm not really looking to pick up any unpainted figures, but will have plenty on offer.
I've got a fair number of PFB extras, of course. Plus some extras like a few "blank" bases perfect for easy "conversions" or custom pieces.
I don't have my book handy to check the plausibility of this theory, but you could always assume that they were ancient Azlanti clockworks from Nhur Athemon's time that have been recovered and repaired, a process that requires somewhat less investment in power and money than creating them from scratch.
Spastic Puma wrote:
I wonder if you read my Pathfinder Society adventure, "Requiem for the Red Raven". It's in many ways the adventure that I wished Flight had been, or at least my answer to the promise of the original module, if not necessarily the execution.
James Jacobs wrote:
That's it, really. Me and the heat death of the universe, locked in a no-holds-barred cage match.
I hope to publish Kings of Absalom some day. I just ran the entire campaign so far (about 20 hours of play) a few weeks ago at Kubla Con, and I'll be debuting the next "chunk" at PaizoCon on Friday. After Gen Con I plan to start up my campaigns again (it's been about 2 years since the last session).
There are currently three active groups in Kings of Absalom, in addition to about eight convention tables who have gotten a 4-8-hour sample of it.
The recent Kubla Con table was unique, in that the same six players (one more than the normal 5) got to play in 6-hour chunks over three consecutive days. I'd happily play with the same table again (they were _fantastic_), but they're stuck somewhere between the active groups and the convention groups in terms of whether I count them as participating or not. In many ways, they got a more purified form of the campaign than anyone, as it was easy for everyone to remember little details since the previous session was always just yesterday.
The three groups are:
PAIZO GROUP 1 (work friends, played in Paizo conference room)
BALLARD GROUP (neighborhood friends, played at Card Kingdom's Cafe Mox)
THE SULTAN GROUP (neighborhood friends, played on my buddy Ross's Sultan game table)
Assuming I can find the time, I'd like to put together about two or three more groups of fellow Paizo folks and run them through from the beginning, but for now I'm concentrating on finishing the second campaign arc (levels 4-6, probably). They players are newly arrived at a subterranean shanty town called Fall's End far, far below the Siphons District of Absalom, which I've designed as a sandbox. It's currently got about a dozen detailed locations areas with lots of adventure hooks running between them, but the only over-arching "plot" that binds everything together is "get out of town," something that turns out to be considerably more difficult than one might assume.
I've spent more time working on the campaign in the last two months than I had in the previous year, so it's very exciting!
Oh, did I mention that I've audio recorded every single session with all of the three main groups? Some day I hope to edit that into something listenable, but that too takes time…