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Yes, the next set is not an AP set.
There also won't be a preview today, as I got mixed up after returning from a con mid-week and didn't pull all the strings that need to be pulled in order to make it happen.
We'll announce the next set pretty soon. I just sent WK final approvals on about half the sculpts today. My God, they're gorgeous.
Monster Codex is shipping now. If you've not yet received your shipping notice, it should arrive in the next day or two (it takes a few days to churn through the entire list).
The Monster Codex will, in fact, be added to the PRD. I'm not exactly sure when, and the person to ask has gone home for the weekend, but the answer is "relatively soon."
I just spoke to the product's developer, and here's the deal.
SOME of the cleric illustrations from Inner Sea Gods are in the Inner Sea Pawn Box. The team included a male and female cleric from all 20 of the "core" gods, and several of those illustrations were taken from Inner Sea Gods. Others came from other products, while about half of them are brand new illustrations commissioned specifically for the pawn set.
Yes. We're monkeying around with the back end of our technology on the website to make something like this happen.
Stores are always supposed to have received their scenarios for free, but up to now there hasn't been a good system for it, and we've not always been good at communicating how to make it happen. We're now trying to automate it, but we're not quite there.
Kor - Orc Scrollkeeper wrote:
Not that I'm aware of/noticed. I think what you're seeing is a trick of lighting. Everything looks a little washed out and red. Blame the bad lights at the con and my much-in-need-of-updating iPhone 4.
I've been avoiding drow for now because Wizards of the Coast did SO MANY of them with their D&D Minis line. Now that they are back in the game I imagine they will be doing more, so I'd rather focus a bit more on monsters that have not been done so frequently.
That said, we have some AWESOME drow art, so we will get to them eventually.
We have added significantly to our web team in recent months, and every day they are making progress.
Things are on the right track, and with the added capacity soon to come we are all optimistic about the team's ability to keep things stable, deal with emergencies, and make sure smaller items like this don't fall through the cracks.
I still don't understand why they are using the term "Occult" when the book is about psionics.
Because, while many of the classes featured in the book use "psychic" magic, psychics are not the end-all-be-all of occultism. This book also has material that draws inspiration from eastern mysticism, conspiracy theory, ritual magic, secret societies, and other "occult" elements of fiction and history.
I'll be interested to see what you think of the Strategy Guide when it comes out in December.
Had I the opportunity to do it over again, I'd probably call it something like the "Starter Guide" or "Beginner Book" or something.
Elements of it--especially VISUAL elements of it--are very similar to the Beginner Box.
Every class will not be getting significant development in this book. There's nothing in there, for example, specifically for the samurai, or the bloodrager.
There is a bunch of stuff for oracles.
There's also lots of spells, feats, and magic items that will be useful to all characters.
But I don't want to leave you with the impression that there will be something for every class, like in the Advanced Class Guide.
We're sticking mostly to thematically appropriate classes, which as it turns out is pretty close to most of them, but there will be exceptions.
So when is the Playtest going to start?
Some time in the second half of October. The preliminary classes are all done and are currently being reviewed/fiddled with by the team of talented freelancers we have working on this book. When that's done, they go to editing and layout, and then they come to you.
I'd like there to be something to make the rogue viable... Maybe something like masterpieces but called rituals for the rogue that let them use specific spells or create unique effects.
The rogue will be addressed in Pathfinder Unchained months before Occult Adventures comes out. While there _will_ be some toys for the class in the book, rebalancing the class is sort of beyond the remit of this project.
And we'll have just done it, anyway.
I predict you are going to like this book.
I have personally reached the "no more rulebooks" stage with Pathfinder. Unchained will probably be my last. I have enough rules to last a long time. I will still continue buying the APs that look interesting but I do wonder if, between 5e and people feeling like they have enough Pathfinder rules, a downturn is inevitable.
Aw, I hope that is not true. I think you'll really like Occult Adventures. I've been working on it with the freelancers and the design staff and I'm really excited by what I'm seeing.
I just became fully aware of this problem earlier this week, and have been looking into what is going on. It's currently behind a few more or less critical tasks on the hands of the web team. It's the highest on a list of PFS-related tasks, and I'm on the job now trying to advocate that it finds its place as soon as it can.
I'll make a point to come back and update you guys on the progress of this job.
I apologize that this issue has slipped through the cracks for as long as it has. It is very definitely on the agenda.
Further development of Sandpoint is on hold until James Jacobs can work up the right combination of willpower and free time to write it. Sandpoint is his baby, so as much as I'd like to publish a product like this, I won't do it without James.
Right now, at least, that means it's not happening. Who knows what the future could bring, though?
Not only the iconics. Even the "other" sixth figure will get a card.