Aldern Foxglove

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This is out-of-character commentary for play-by-post threads.

Movie plot spoiler:
This is a spoiler, such as revealing who really did frame Roger Rabbit.

Perception: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (1) + 2 = 3 This is a dice expression.


Build(10):
Your height and weight fall in the middle of the expected range for cambions.
Appearance(12):
You appear human, though you have slightly pointed ears.
Sire(12):
You were raised by a human family. They suspected something strange about you but raised you, despite their reservations.
Personality(9):
You have a malicious streak and take pleasure when others around you suffer.
Background(3):
You murdered someone in cold blood. You fled the scene, and ever since you’ve been looking over your shoulder for the retribution you’re sure will come.
Mark of Darkness(12):
You grow a sixth finger on each hand and a sixth toe on each foot.
Profession 1: 1d6 + 1d20 ⇒ (2) + (18) = 20 (Common)Servant or valet
Profession 2: 1d6 + 1d20 ⇒ (3) + (8) = 11 (Criminal)Forger
Interesting Thing: 1d6 + 1d20 ⇒ (2) + (1) = 3 A flute or set of panpipes, or other musical instrument.
Positive Trait: 2d20 ⇒ (17, 13) = 30 Imaginative
Negative Trait: 2d20 ⇒ (7, 5) = 12 Self-Centered


Cambion
Build: 3d6 ⇒ (5, 3, 2) = 10
Appearance: 3d6 ⇒ (4, 3, 5) = 12
Upbringing: 3d6 ⇒ (4, 4, 4) = 12
Personality: 3d6 ⇒ (3, 3, 3) = 9
Background: 1d20 ⇒ 3
Mark of Darkness(Core/Exquisite Agony): 1d40 ⇒ 12


I'm very interested in this campaign and all the expectations you've outlined sound solid. I'll be starting the character creation process right about now!


Interested in monster campaigns so I can play a Minotaur and/or a campaign that I could play my Anti-Paladin Dread Gnome in. Very specific and usually a pain in the butt for the DM, I know! Figured it doesn't hurt to ask.


What I've got so far. I's not super sure of the relationship Orcs have with magic but I'm assuming it's not that great.

Rolls etc.:

Age: 18
Build: 7ft. 330lbs
Appearance: Terrible
Background: Slave for 4 years
Personality: Never question orders. (I've chosen Helpful/Sarcastic)
Profession 1: Shopkeeper (Current)
Profession 2: Highway Robber (Past)
Lifestyle: Getting By (Dagger, Staff, backpack, week of rations, a waterskin, a tinderbox, 1 torch, pouch 5cp)
Interesting Thing: Tiny metal ball that when released, floats an inch above any solid surface.

Story:

As a young-ling Drot was always one to shy away from the rough and rude. He found fascination in magicians and sorcerers he'd see. To him the magic was always real and always just out of reach. This caused him to be a self proclaimed outcast, while everyone around him lived normal lives, to him they all seemed brutish and unsophisticated.

A token he received from a traveling merchant who dabbled in magic was his tiny metal ball. He kept this on his person at all times and treasured it above all else. It was taken from him one day by a group of fellow young orcs in an attempt to tease and bully. Fraught with rage Drot attacked his peers, felling one and wounding the other two. After retrieving his ball he became frightened at what he had done and ran. Ran away from everyone he knew.

This began his career as a criminal. Joining a small group of humans ambushing travelers and stealing their goods. He made a decent living, and spent most of his time learning what he could about the arcane be it not very much. Without a teacher he never could grasp what it all really meant. One day, as it inevitably happens, they got caught. Attacking the wrong caravan the small group of thugs were overpowered. Drot, being an Orc, was caged and sold to the highest bidder, a merchant boat. Stuck in the hull of a ship for years altered this young boy into a ghastly, man of an Orc.

After securing his freedom with the help of a benevolent crew member Drot settled in an large city working stock for an old merchant. Eventually Drot became a part of the community, there weren't too many other Orcs around so he found himself helping people who needed a little extra muscle to get things done.

The energy felt from the little metal ball has always kept Drot's mind focused, one day he would find himself grasping true power in his hands. Someone to be remembered for their knowledge and mastery of the arcane arts.

Questions:

1. Drot is always weary of others though when he finds someone with access to magic he’s not one to shy away from asking a thousand questions.
2. Drot values his tiny metal ball, sometimes to a fault. He also values those who invest in the persuit of knowledge. He doesn’t care for drudgery of mundane living.
3. Drot fears that his aspirations will never see fruition, just to grasp magic conceptually. Drot hates the way people see him, a bug dumb brute of a thing.
4. He desires to be among peers that share his love of learning. He loves every time he makes progress, in any field.
5. His secret is the way destruction makes him feel. He’s filled with euphoria when he smashes, kills or performs a feat of strength and that scares him.
6. Nothing notable as of yet. Not to him.
7. He’s better off letting other take charge and finds himself going against his own judgement orders are barked at him.
8. Drot does his best to complete tasks given to him and when he can’t he tries to find a satisfying compromise.
9. He knows there’s a good and bad but the turmoil he’s experienced in his life makes it hard for him to grasp which is which. If he and his peers are happy then something must be right.


Ah my apologizes, glad it worked anyway. I think I have a good story I'll start writing right now and save it in the avatar of Drot'ook as well as the questions. Like I said, it's been a while so if there are tricks or things I'm missing feel free to let me know. Thanks! (This is usually the time I can post stuff).

@Brainiac

Shop:
If we're picked that sounds like a plan, I think I would go with magic at first so perhaps it was a shop that sold parlor tricks and the like?


I'm very interested in playing this game as well. It's been a while since I've played anything, this looks like it's pretty simple and heavy on story. Just what the doctor ordered!

Rolls(First Time+No Book):

I'd like to be an Orc.
True Age: 3d6 ⇒ (5, 2, 1) = 8
Apparent Gender: 3d6 ⇒ (3, 3, 5) = 11
Apparent Ancestry: 3d6 ⇒ (1, 2, 3) = 6
Background: 1d20 ⇒ 6
Personality: 3d6 ⇒ (5, 4, 4) = 13
Profession 1: 1d6 ⇒ 21d20 ⇒ 19
Profession 2: 1d6 ⇒ 31d20 ⇒ 1
Life Style: 3d6 ⇒ (5, 2, 4) = 11
Interesting Thing: 1d6 ⇒ 51d20 ⇒ 13
Personality Traits: 4d20 ⇒ (18, 12, 14, 12) = 56


For the three skilled men(ish) that were selected to for fill a mission on behalf of not Falhill.


I think I'm going to go Ifrit (if that's okay) Rogue Sniper. I'll have backstory soon.


Really interested in this. I'll make something up right meow.


I am very interested in playing this game. I'll draw something up this afternoon.


100% interested, I'll draw something up right now!


Roll20 works, I believe most of us can do once a day at least so that's not a problem. Now we wait for Gary to roll and Remi to reroll.

Are you going to create a new thread for the campaign?


And Remi should reroll the 7 I believe.


Stats: 4d6 ⇒ (6, 6, 1, 5) = 18
Stats: 4d6 ⇒ (2, 3, 4, 4) = 13
Stats: 4d6 ⇒ (1, 5, 3, 2) = 11
Stats: 4d6 ⇒ (4, 6, 3, 6) = 19
Stats: 4d6 ⇒ (6, 1, 1, 6) = 14
Stats: 4d6 ⇒ (4, 2, 1, 5) = 12

so,
17
11
10
16
13
11


it's 9:00pm where we are


Sorry it's taking a while, since our schedules are so staggered I'm having to sit down with people individually to help them get started. Tomorrow night is when most will be posting if not sooner.

Thanks Apollo!


Wow, thanks everyone.

I'd like to hear what Apollo thinks of Dalgar's response.

If you don't see a problem, Apollo, I'll let everyone know and get them to post up.


I'd like to hold off on PFS for now. I'd also like the first game to be a regular type game so we be goblins isn't what we're looking for. You guys have good ideas, thanks for your input.

We be Goblins is in the right direction though, a short game with simple concepts, the players want to be expressive with their characters though so I've given them the core and featured races and the core classes.


I have played several PbP games and am expecting to show the group how to get the most out of playing this way, so I don't think that would be an issue but you're right, a short game is probably the best idea.

Regular rules should be fine, they're all pretty quick learners so that's not an issue.

I'm not really sure how to answer the play style question, if you could elaborate I'd appreciate that.

The characters will probably be pretty diverse and creative, at least most of them, and we're looking at a daily post if not more if that's possible.

Thanks again you guys!


I would like to post an Aasimar Inquisitor of Desna with the Liberation Domain. If that race is not okay then I will fall back to a Halfling. I'll have a profile by morning!


I would like to submit a rather fun character.

An Orc Alchemist who has had a few too many accidents in the "lab"

Klug'Tier:
Background: Klug, like most of the children in his clan, was hit in the head many times while growing up. "To make Klug strong and to make Klug fight hard!"

Unlike the rest of the children though this did something 'right' for him. He grew up fast like an orc should, but he also grew up smart. He was able to out smart the rest of the orcs and instead of fighting his way up the ranks he was carried on the backs of his peers. Thus he is not a big brute but a slightly over weight and crazy witch doctor who, when called upon to fight for the clan or for his rank, takes an academical drug and ruins all who oppose him.

The crazy comes not from the ease of his life or the rocks to the head from his youth, but from the many days and nights he has spent in his hut of a lab perfecting his potions and drugs to do anything and everything he wants them to do.

During the last few years the has been an up coming orc who has been seen as the next "Chief of the Tribe." This is because he is the size of a house and can lift five livestock with one hand. In the final testing stages of a solvent that turns anything it touches to gold, this behemoth of an orc picks up Kulg's hut and throws it relieving and area filled with all of Klug's things. Potions to flasks and lab equipment. The orc yells

"Klug not good for clan no more! Klug be crushed!"

and he smashes his large sized great club upon the ground and with it a scar rips through the clan's camp deeper then one can see.

As he is falling Klug puts his hands behind his head as if in a relaxed position and ponders his brief life. Wondering what is to come next, if he will live, where he will go and what more he could have done to prevent a stupid orc from doing this...

"Wait a minute! That orc did not possess the muscle mass to commit such a feat! What in the world could have created such a chasm?"


makes seance. Thanks.


Sorry,

My plans are to be someone to help with surviving, someone to scout ahead and to apply my knowledge about the jungles and forests.


Character:
Stats:
Str=10
Dex=18+2=20
Con=14
Int=12
Wis=13
Cha=10

Equipment: Hide Armor, Longbow, 40 arrows

HP: 12

Profession: sailor

Favored Enemies:Human (due to being a mercenary for cargo ships)

Feat: Point Blank Shot

Animal Companion: Vulture (Quate) - Feat: Spring Attack

Gold: 436.8 after all equipment bought

I was hired to guard the ship from Bloodcove port


There are some really cool rogue archtypes that you might find awesome, look at the d20pfsrd web site.

I am interested also. Is a Half-Orc Falconer cool to play? I'd pick the Get the Cargo Through trait.


I'm wanting to join if there is room for me.

I'll be playing a Half-orc Ranger Falconer

Chrunch:

Stats:
Str=10
Dex=16+2=18
Con=14
Int=12
Wis=13
Cha=10

Feat: Point Blank Shot

HP:1d10 + 2 ⇒ (4) + 2 = 6

Traits: Buccaneer's Blood/Reactionary

Animal Companion: Vulture:

Equipment: Longbow, 40 arrows, Hide armor


Would it be a good idea to have a day that we should post on regularly? Because this is just a tad slow, not to impose.


Background:
Heeltion McTain was an independent Hit-man who operated under the name Twang. The last sound you'll hear. His training took place across the deserts of Rahadoum, Thuvia and Osirion. With several hundred kills to his name he was caught after being set up to kill nobility in Cheliax for riches he couldn't deny. He's a terrible conversationalist due to his lack of talking. He would prefer to remain silent then to talk to anyone he is unfamiliar with, until he starts drinking. He moves like ghost, gliding without a sound and can sit for hours into days waiting for the prefect time to strike a target. He is a Neutral Evil being who will kill for pay but can function in society like he has a clear conscience. He was sentenced to death but after a brief talk with people in power was only sentenced to life in prison, knowing that someday he would get out, waiting for the prefect moment.

With eyes burning with a fire both metaphorically and literally He sits in the corner, arms crossed surveying everything in the cell. His skin tinted with a charcoal color and hair a blazed red slicked back into a tight knot, he waits.

Stats:

Str-9
Dex-20
Con-12
Int-12
Wis-8
Cha-12

Feats/Class Abilities: lvl 1 Feat=Point Blank Shot, Class Ability= Accuracy, Rouge Talent= Combat Trick: Rapid Shot, lvl 3 Feat= Precise Shot, Class ability= Deadly Range, Sneak Attack= 2d6

Health= 3d8 + 3 ⇒ (3, 5, 3) + 3 = 14


Well since someone wanted the role of ranger also I'm going to go with a Rogue Sniper with the same story from before.

Background:
Heeltion McTain was an independent Hit-man who operated under the name Twang. The last sound you'll hear. His training took place across the deserts of Rahadoum, Thuvia and Osirion. With several hundred kills to his name he was caught after being set up to kill nobility in Cheliax for riches he couldn't deny. He's a terrible conversationalist due to his lack of talking. He would prefer to remain silent then to talk to anyone he is unfamiliar with, until he starts drinking. He moves like ghost, gliding without a sound and can sit for hours into days waiting for the prefect time to strike a target. He is a Neutral Evil being who will kill for pay but can function in society like he has a clear conscience. He was sentenced to death but after a brief talk with people in power was only sentenced to life in prison, knowing that someday he would get out, waiting for the prefect moment.

The crunch will come this afternoon and it will be wonderful!


Did I say bounty hunter? I meant hitman!


Dotting for interest. I had an idea about a neutral evil falconer Ranger half orc with humans as his favored enemy who was a bounty hunter and has many murders under his belt (closer to 100 at least) I'll write it up today or tomorrow.


Let me know if you ever start another campaign, or if anyone drops because I would love to play in this game or another like it. Thanks man.


I think a Half-Orc Cave Druid archetype is what I will go with if that is okay. I can't wait to see how the ooze shifting is going to be like!


Black Powder Chocobo wrote:
Just to ask, how are the die rolls being generated and post? Just copy paste?

Look at how to format your text at the bottom of the comment box and it tells you ;)


Conman wrote:

4d6 ⇒ (2, 3, 4, 5) = 14

4d6 ⇒ (5, 4, 4, 1) = 14
4d6 ⇒ (6, 2, 5, 1) = 14
4d6 ⇒ (2, 6, 4, 5) = 17
4d6 ⇒ (2, 5, 5, 5) = 17
4d6 ⇒ (1, 4, 6, 3) = 14

Then

14-2=12
14-1=13
14-1=13
17-2=15
17-2=15
14-1=13


Or, I'm new here and here are my results

4d6 ⇒ (2, 3, 4, 5) = 14
4d6 ⇒ (5, 4, 4, 1) = 14
4d6 ⇒ (6, 2, 5, 1) = 14
4d6 ⇒ (2, 6, 4, 5) = 17
4d6 ⇒ (2, 5, 5, 5) = 17
4d6 ⇒ (1, 4, 6, 3) = 14

I may play a druid or something similar


I am also interested, do you want us to just post what we got for ability scores or do you use a site like invisible castle?