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Lisa Stevens wrote: As long as your order isn't hung up by things like waiting for some future preorder or some back ordered item. This one was the product my order was waiting to ship with, so.. Yeeha! ^_^ (Thanks for answering!)
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joela wrote: I knew about the ToH but Advanced? Well, maybe I understood that too easily, but he said -Enworld.org MBs- that he won't give his PI to WotC so they'd be able to do whatever they'd want with it. SO I understood Necro won't be converting their Advanced line.BUT I also understood they'll be creating 4e content similar to those product lines with new ones.
I'm not sure if they'll be under the GSL or not. Personally, I think working outside the GSL frame is a risky but nice option, and fairly legitimate. Back to 2E days, isn't it? --- About 3X/4E war:
-Aritz
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DMcCoy1693 wrote: Necromancer, the loudest cheerleader of them all for WotC has been eerily silent for weeks now. Clark from Necromancer told everybody they won't be going GSL with their current trade marks (Advanced, Tome of Horrors, etc.), and they're still studying if they bring some new monster books. But hey, GSL has also brought some great news: it'll be a Pathfinder Tome of Horrors!
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Dear paizonians, I must say, every publishing business around the globe should look at the Paizo guys as a great example of how things must be done. 28 minutes between the "In the next week or so, we're expecting to ship the next volume" and the official shipment (which grants access to the downloads). THAT's a customer service. Great work, again (and again, and again).
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Gary Teter wrote: We've had a couple of meetings about our subscription fulfillment process today, partly in response to this problem, and are going to be making some changes going forward so that our best customers (subscribers to multiple products) get their orders shipped even faster. Heh. You knew we'll love you for that, didn't you? ;) Well, great customer service, as usual. Thanks.
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Aubrey the Malformed wrote: Personally, I quite like the modularity of 3e (a lot) and see it as one of the great strengths. Without having seen the rules for 4e (a huge caveat) what is described sounds like it might be great for a month or two, but if the character classes do wind up being a bit generic would that excitement fade? I'm not sure if that is true, or if the 4e rules are really like that. I mostly agree with what you say here. Modularity is 3.X' strength and the reason I'll keep playing mostly 3.X. From my POV, 4e excitement WILL fade after some games, so I'll solely play it from time to time and not for long-running campaigns, BUT I feel that I must defend 4e from comments about its "tactical combat focus"; I really don't think that 4e is more tactical combat focused than 3.X is. The 4e focus is in everybody being cool _in the same way with different outfits_ while the 3.X / PF focus is in everybody being cool in different ways.
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I'll probably play both, but not at the same level. - 3.X / PF RPG for Pathfinder's or long-running campaigns.
I'll probably play 3.X / PF more often (like five times more often) than 4e, and the expenses budget will be proportional -raising Paizo's joy, 'suppose. ;) Aritz EDIT
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swirler wrote: obviously the ones who ponied up the $5k will get the license since they have paid for it already Well, this isn't so obvious, specially since NOBODY has paid the $5K fee, as the very Erik Mona told us days or weeks ago. The problem is: nobody, even those who where interested in paying that fee, has received the GSL or any license affecting the 4e.
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seekerofshadowlight wrote: I like and use option one max HP + Con Mod Half a year ago I started a campaign with option "Max HP + Constitution Score" BUT Currently we're playing with a Vitality/Wounds system, which means that the option above isn't necessary anymore. Vitality/Wound points let 1st level characters adventure without the traditional death risk (since they at least double hit points), but they have to be enough cautious in order to keep the low-level game dangerous. I don't recommend using this system as presented in the Unearthed Arcana, but I really think it's the best system for cinematic adventures in 3.x (You know: best from 4e in 3e!)
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ericthecleric wrote: Or maybe just ditch the favored class and multiclassing xp penalty concepts entirely... From my POV, favored classes shouldn't exist. Even more in such a world like Pathfinder's. I'd like an "unusual classes", though.
Hope someone likes this ^_^
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finerion wrote: Could you create one for the site or give me some examples? I'm using this one in my RPG-Group's Wiki. Copy the content to the edition section of a new file named Template:Whatever. This one is for PCs, but you can easily adapt it. Spoiler: {| class="toccolours" style="float:right; margin:0 0 0.5em 1em; width:21em; clear:right;" |- |colspan=2 style="text-align:center;" | '''character sheet''' |- |colspan=2 style="text-align:center;" | {{{image}}} |- |colspan=2 style="text-align:center;font-size: smaller;" | {{{caption}}} |- !colspan=2 style="font-size: larger; background-color:{{{bgcolor|#000}}}; color:{{{fgcolor|#fff}}}; line-height: 300%; text-align:center" | <font face="Garamond">{{{name}}} |- |'''Nicknames''' || {{{nicks|''N/A''}}} |- |'''Origin''' || {{{home|''N/A''}}} |- |'''Gender''' || {{{gender|''N/A''}}} |- |'''Race''' || {{{race|''N/A''}}} |- |'''Age''' || {{{age|''N/A''}}} |- |'''Classes''' || {{{classes|''N/A''}}} |- |'''Famous Quote''' || {{{quote|''N/A''}}} |} <noinclude> This template should be used in any article referred to a PC. All parameters will appear as "N/A" by default. Recommended image size is 250px wide. Copy the following code text and include it at the beginning of your PCs articles. You can use wikilinks in the template. ==Usage== <pre><nowiki>
You can use two additional parameters in order to change the template box title colors. Fgcolor sets the text color and is set in white by default. Bgcolor sets the background color. Use hexadecimal values. <pre><nowiki>
</noinclude>
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Vic Wertz wrote: My question to you is this: Has anything you've learned as a direct result of the D&D Experience changed your mind about 4th Edition? I've voted "Yes, I'm going to 4th", but it isn't entirely true: the info I could read through the internet showed me that 4th-Ed isn't as bad as some guys want to paint it, but I still think it doesn't convince me enough. I'll take some of 4th-Ed ideas for my own 3.75, but I don't think I'll convert. I'll decide it after playing a 4th-Edition adventure with core rules.I'll keep buying your products if 4th-Edition-Paizo is easy convertible to Aritz's-3.75, or if you include a 3.5 conversion (not necessarily in the print edition).
Really not a great black-or-white post, but it's what I think about it... Aritz Cirbián
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Cubans have to decide by themselves what to do with their country, democratically (which is really far away from what the USA want for Cuba). Meanwhile, I'll keep demanding my right to vote on the USA elections, since every decision made by your government affects me. The spanish election system lacks from some democratic requirements, as does the USA election system too. So start criticizing and fixing your own "democracy" at least as much as you try to "fix" others'. Like Cuba, for example. Aritz Cirbián
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You could use the "recharge magic" variant from the Unearthed Arcana. It grants that no too-powerful spell is cast too many times (like more than once a day), and its Open Game Content (available through d20srd.org). Also, you could use the "Curse of the Magi" option rule from the Dragonlance Campaign Setting, which I cannot refer to because it's IP. Aritz
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I agree with most voices here. It's a players problem, probably including yourself. If they don't want to play D&D, then you should find some other game mates. And from your side, try to discuss with your players what kind of [D&D] game are you all going to play before playing it. In my own case, I've never called again for a game those guys that acted like your players in my highschool game. We're still friends and they're nice people, but I don't want them in my D&D game, even if I play as a player instead of DMing. Aritz EDIT: As said before by some boardmates, IMO, evil characters without mature goals are boring and funstopping for everyone.
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Just try one of Paizo's. At least as great as the average Paizo product, which means a lot for me, and if they like it, you can serialize it with D1 or the Rise of the Runelords AP. :D Aritz PS. Converting a bunch of rugby players into a D&D geeky group? That's worth LOTS of PXs! ;)
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Mr. Slaad wrote: I don't think paizo would make more runelords adventure paths I've hastily read the 2nd AP preview section in the Spires of Xin-Shalast PDF, and it contained some plot about Spoiler:
Queen Ileosa and Runelord of Lust.
It isn't exactly a Runelord's AP, but it demonstrates how the Paizo guys are smartly using the world they've created so the PCs can actually save the world in a different way every time and meanwhile be diving in Golarion's history without repeating the same plot structure every time... Well, we'll see when the 4th AP comes out, but I really trust them. -Aritz
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BluePigeon wrote: If you are not satisfied with 4E, would you consider using True 20 for your next "edition?" No. I've read the starting basic rules and they didn't convince me. If 4e doesn't convince me, we'll start applying my own d20 version, which takes some ideas from the OGC from 3.5 edition, some from True20, some from Star Wars Saga, some from Monte Cook's Arcana Unearthed/Evolved, and some from my own recipe.
Aritz PS. I'll upload spanish and english versions of that ruleset to my site as a hypertext when we decide if we switch to 4e or not. If anybody interested, write me.
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Absinth wrote: I tend to offer feats in exchange for skipping animals provided by the class. Hey, I have a problem with animal/creature companions too! :D For the moment, I've applied the same solution, but I'm trying to improve my DMing so every player can play with whatever she/he wants to. I promise I'll be able to DM that when 7th Edition comes out ;P Last posts are really usefull, they perfectly summarized my POV! Aritz
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- Too many people around a table... Playing! It's fun (You know, the more the better), but 8 players and a DM is like being in a school playground... :P
The problem is that the "talkative/roleplaying" parts are really funny, because they flow at our rythm, but our combats used to suck. But we love the combat encounters, so we try to make them funnier every meeting: We incorporated the initiative cards in first place, followed by Spell and abilities cards (But no, we are not converting our games into a CCG-Con!) and now we roll attack and damage rolls together.
Aritz Cirbián EDIT
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Erik Mona wrote: If your subscription came with a downloadable "conversion guide" file for your preferred system, with all of the correct stat blocks and rules for the adventure, would that convince you to keep up your subscription? Hey, guys, if you do this, I'll be yours till the end of Time* ;) -Aritz *Assuming, 'course, that you keep working as well as now...
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PandaGaki wrote: the minority plays truely evil parties. I don't think so. As I see, most parties are evil parties with "Something Good"-Aligned characters. I mean, taking profit from other, looting the goblins, or just killing them without any attempt of making them walk the Good path, this are not good deeds from my PoV. Common gamestyle doesn't include large amounts of non-lethal damage, it include large amount of blood. At least the fantasy I know in Spain.Beyond this, I think that the APs are playable with evil characters with appropiate motivations. If the motivation is killing for the sake of killing, it can be really boring. But if motivation is wealth, power, domination, etc, I think that this can be played with all the AP without major GM works.
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catdragon wrote: I use a wiki myself --> http://www.tiddlywiki.com Tiddlywiki is GREAT for taking your own notes, journal, in-game help, etc. If you want to share it with your players and let them edit it (as my fellow players and I do), use MediaWiki, which is the same as Wikipedia. But you'll need a PHP server with SQL database capability.
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Stebehil wrote: Seriously, whatever you do, go for quality rather than publishing speed. You hit the point, Stebehil. I think that Paizo's AP customers will buy that AP even if it's 3.5 and they were planning to go to 4e from the first day. Seriously: you simply cannot compare Paizo's quality and WotC's quality, because you would be laughing at WotC all night; at least in adventure-publishing topics. If I could chose between a 3.5 AP adventure that I would have to adapt to 4e, and a WotC's 4e adventure; I assure you that I prefer spending a little bit of my time in preparing the adventure and getting a lot more fun. Aritz
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Hi everyone, I'll try my best with my english; i'm a great english reader but no so good writer ;) When 3E came, I used it almost immediately. The main reason was that unlike AD&D, 3rd edition didn't tell me how to play D&D, it just provided me the tools to do it in whatever the way I wanted to.
You Paizo crew don't have to be afraid of me running away as a customer if you go on 4E, I'll assume that a little change in the rules system won't dry your brains from good ideas. And since your AP seem made for playing twice a week, and I play once a month, I think I have enough 3E adventures for long (and I recently adquired some 2E adventures that are expecting some rule-system-updating ^_^), but I continue buying you, because you are doing a great job. Thanks for keeping so good feedback, Aritz |