So how many different types of advanced weapon training options are there? I get the pdf when it comes out, and the fact that I always play martials, this wait is driving me nuts.
Are there different routes you can take with the advanced weapon training options, similar to the fighting style feats I mean. If you want to focus on a certain type of ability, you go this route, etc.
Are they straight up exchanges for specific weapon training? This particular one replaces weapon training 3, this replaces 2, this replaces weapon mastery, etc?
What sort of enhancements can I do with this sort of stuff? I heard knocking boulders out of the air, which is cool and all, but what else? Are some of these the equivalent to rage powers in respect towards what they accomplish? Flavorful and class changing? What's the story?
I'm dying over here!!!
The advanced weapon training basically lets you swap the new weapon group you would pick (so at level 9, your first weapon training group's bonus goes up by 1, but you don't get another group that level), and instead gain some other bonuses. Some are fairly niche (use Weapon Finesse with all weapons in that group, add your weapon training bonus to CMD), but some are huge boosts (use BAB as skill ranks for two skills, add your bravery bonus to all Will saves).
There are also feats that have weapon training as a prerequisite (although there's another feat that lets you count as if you had weapon training for that), which let you do tricks like smashing boulders out of the air, and stuff like that.
lookit that--it only took us what, seven real-time years? and an ability-tax to get bravery to actually help the fighter class in a manner vaguely resembling competence.
with this book's options, DSP's myrmidon archetype (path of war expanded), and paizo's lore warden archetype (both of which can stack!), the fighter might actually be half-decent in relation to other martials now!