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AndIMustMask's page
Pathfinder Society Member. 717 posts. No reviews. No lists. No wishlists.
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+15 charisma? jesus christ.
note: that succubus better be your bestest BFF forever, because she can revoke that profane bonus as a free action and maim your charisma (2d6 cha drain, no save), and she can abuse the hell out of her suggestion ability that she can now use on you whenever she wants.
also, getting wishes/books for +5 cha would probably happen after a given campaign has completed, so that usually wouldn't apply.
still, even ~10? from just base (with racial)/age/levels/enhancement is still pretty solid.

Krass Kargoth wrote: Get a shield, a full-plate or a breastplate with some dex and load up on feats like Dazzling Display and the Dirty Trick chain. Use intimidate and dirty trick to seriously debuff enemies. You could even make him a halfling and go for the racial defensive feats and tada, a guy with a ridiculous AC and fun offensive options.
.. or, if you're cool like me, play a hobgoblin and take the +4 intimidate racial trait. There's tons of options to play a front-liner who can do more than just 'I attack' :)
theres also some great performance combat stuff for intimidation builds as well (such as dramatic display, hero's display, with masterful display to do both at once! pairs quite well with shatter defenses and a cruel/ominous weapon later)--scare the pants off of them, with style!
actually some gladiatorial combat may do this party some good--closed arena with cover, full of spectators who will boo them into submission for constantly running away, against a team of various gladiator fighters.
Volkspanzer wrote: It's ironic that there's no real mention in this 'mobile fighter' thread about the Mobile Fighter archetype. mostly because the mobile fighter doesnt actually get to be "mobile" until 11th level, which is, what? halfway through the final book of an AP?
JohnF wrote: Nefreet wrote: Get a Mithril breastplate and take the trait that subtracts one from your armor check penalty. That'll add one more AC than you have now wearing a Mithral shirt. Not a good idea for a gunslinger.
If only wearing at most light armor, a gunslinger gets a bonus to AC (+1 at level 2, +2 at level 6, +3 at level 10, ...) So by level 6 the benefit of the breastplate vs. the shirt is negated; by level 10 the chain shirt offers better AC, as well as a lower Armor Check penalty.
BTW - I didn't see that "Nimble" bonus factored in to the original AC. mithral lowers it to light though, so it should still work with that.

Aelryinth wrote: Combat Expertise and Fighting Defensively most assuredly DO STACK, and have for the last ten years of the game.
Skull, where did you hear otherwise?
KK, don't you need EWP Aldori Dueling Sword in there somewhere? And no Aldori style? It gives you a +1 Shield bonus and some other minor bonuses.
No, the bonus to hit and CMB from the trait don't stack. You get exactly what the feat says. It effectively could have NOT said anything about the CMB.
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Other Options:
Add Wings of flying to your cloak. Better yet, have a good ranged weapon ready to go. Nothing says you're not afraid of an airborne attacker like treating him like skeet.
Boots of Speed combined with boots of striding give you that extra speed mobility, if there isn't someone to haste you in every fight. Don't be afraid to jump into battle.
If you're worried about grapple, you're a human fighter. Put your Favored Class bonus into anti-grapple CMD. Remember you don't need Anti-disarm if you're wearing Gloves of Duelling.
==Aelryinth
you only need EWP if you wanna finesse it, as you can wield it normally as a martial weapon.
you can only autodeflect one attack per round, not per target though, so all his friends still get their shot off, even if it's only one since they have to close in.
disarming strike and disarming strike (feat) also pair up well, iirc. if you disarm someone you deal damage-strength, and then get an AoO for disarming them thanks to the feat.
you'll wanna grab the magical knack trait (if you havent chosen those already). it' helps with your CL hit for paladin--even moreso if you're dipping.
standard bearer replaces the mount iirc and makes your banner better (i think). since you can hang/display your banner on a lance, longspear, 10ft. pole (or other appropriately long object), you could keep your banner bonus up pretty much all the time with your usual weapon.
on the other hand, fighter gives you more feats (as well as other abilities, depending on how long you stick to it and what archetype you are).
though really, have you considered magus instead of EK? with either two levels of barbarian (titan mauler) or three levels of fighter (phalanx soldier, use a buckler) you can keep your spear and still cast nicely.
throw anything is for ranged, catch off-guard is for melee.
it's cool, man. i guess we'll just wait for steve to say more.
okay, what does he do?
no clue, personally, but that'd be great if it were.
i got that, i've been playing around with a swordlord build myself lately as well.
you may wanna grab crane riposte when you can, since it further reduces fighting defensively and gives a free AoO when you deflect.
dont you need dodge for crane style if youre not dipping monk?
edit: ah, you had them hiding below the normal levels. didnt notice them.
for suggestions: lunge, strikeback, stand still (or that similar one), and the step up line make you rather scary and hard to escape.
not sure exactly what you're talking about--could you elaborate a bit more?
fighter for 2-3 levels can give you some feats if you're feeling starved at the cost of slowing your antipaladin progression a little (it can also give nifty abilities depending on the archetype, such as weapon training via weapon master, and the ability to use a polearm in one hand when using a shield (like a buckler) from phalanx fighter).
a 1-level dip in lore or nature oracle can give you cha instead of dex for AC and either reflex saves (might not stack with divine grace equivalent, unfortunately) or CMD, as well as granting a good amount of new class skills and various other powers if you can spare a feat for Extra Revelation.
more discussion here
tack on rage from the wildstalker ranger under morale as well (same as barb, in case people dont wanna use a barbarian for whatever reason)
Vamptastic wrote: I've been working on a possible Batman-esque character. I'm thinking, Brawler/Urban Ranger/Martial Artist, or possibly just Brawler/UR to keep things more focused. Alternatively, I might stick a Ninja in there somewhere, because, well, Ninja. definitely gonna want a cloak of the bat.
Aelryinth wrote: Crane Style works excellently with a mobile fighter. If you are limiting enemies to single attacks, you are practically invulnerable in melee.
==Aelryinth
can you fight defensively while on the move? keeping them on the approach so they cant full attack shuts one of them down, at least, but his buddies can still maul you as normal (er, with some difficulty, due to the fighting defensively bonus).
one of the reasons why it pairs with snake so well too.
maybe that mother of monsters deity.
IIRC you cant have more than one of the same type of trait (social, for instance)
Silent Saturn wrote: One day I will roll up a Throw Anything barbarian whose weapon of choice is an anvil. and one day i'll rebuild my old warforged bard in PF (probably as an android). his preferred weapon and instrument was a pipe organ.
i'd say just play a straight ranger if you're averse to inquisitor, honestly--especially since you'll shoot it down over the waste of half of a class feature, as compared to tacking on paladin (a primarily CHA class that you either dip 2-3 or go all the way) with ranger (a WIS class, if i remember correctly). it's not as if there's archetypes that replace solo tactics/the bonus teamwork feats.

Gobo Horde wrote: AndIMustMask wrote: Gobo Horde wrote: Gallyck wrote: Im making a build that focuses on the http://www.d20pfsrd.com/feats/general-feats/deadly-dealer feat to be gambit. Its pretty fun so far. I just have to remember to pick up daggers after I chuck em. Eventually ill be throwing cards but til 5 im stuck with lobbing daggers. Its for rise of the runelords so im thinking i may enchant my daggers with Giant Bane and still lob those. Its a shame bladethirst performance doesnt grant the bane property... Ya that sounds like fun :) I never saw the arcane duelist archetype before (probably because I never play bards :P) but it looks interesting.
You know what bugs me? The majority of enchanting ranged weapons does it in batches of 50.
A deck of cards has 54... The last 4... ugg....
Just a pet peeve of mine for that feat :) be ironic--the aces are harmless (comparitively) Oh I love it! Have it where you randomly draw a card every time so that one time...
Great idea! Its going to stick for sure :) although, looking at the feat, if you enchant it yourself you enchant all 54 at once, so no need to exclude any--then again that'd require taking item creation feats.
always wanted to make a barbarian who chucks greatswords at people (like that one scene from Claymore).
Gobo Horde wrote: Gallyck wrote: Im making a build that focuses on the http://www.d20pfsrd.com/feats/general-feats/deadly-dealer feat to be gambit. Its pretty fun so far. I just have to remember to pick up daggers after I chuck em. Eventually ill be throwing cards but til 5 im stuck with lobbing daggers. Its for rise of the runelords so im thinking i may enchant my daggers with Giant Bane and still lob those. Its a shame bladethirst performance doesnt grant the bane property... Ya that sounds like fun :) I never saw the arcane duelist archetype before (probably because I never play bards :P) but it looks interesting.
You know what bugs me? The majority of enchanting ranged weapons does it in batches of 50.
A deck of cards has 54... The last 4... ugg....
Just a pet peeve of mine for that feat :) be ironic--the aces are harmless (comparitively)
i'd say either phalanx soldier (for reach shenanigans w/ a polearm, threaten melee with bite or armor spikes) or armor master (DR/-, built-in fortification, and increased touch AC make for one tough dude), as pointed out above by several others.
either way, arrow and ray shield seem like must-haves (since the total cover wall eats an action so might not always be feasible--like when you're attacking) on the defensive front, and pile on those offensive bits for the rest.
if your DM isn't on board with a metal tower shield (though i don't see anywhere explicitly banning that, only the fluff text says anything about wood), consider darkwood for it's ease of carrying and ACP reduction (as well as other benefits iirc).
just take the stats of a level 1-2 human scroll master wizard and refluff the appearance, tack on construct traits and BAM. instant paperman.
maybe have some angry paperstorms (take a basic swarm and replace diseases/poisons with dazzled or shaken status for d4 rounds or something) accompany him to prevent him from just getting swamped and raped by the party via sheer numbers.
edit: or what Mathwei said. that'd save time.
for int to damage, the only ones i know of are kirin style, alchemist's bombs, and focused shot.

MrSin wrote: AndIMustMask wrote: MrSin wrote: AndIMustMask wrote: Quote: I miss the days when we built characters because we wanted to see if they'd be interesting. I'll bet none of you have an 8 or 9 as an ability score! but talmerian, EVERY optimizer has an 89 or a nine in something, in fact they usually have several 7's in somethings. Except no. except yeah, because that's what dump stats are. and while i said every optimizer, i should have clarified with "every optimizer that doesn't have NAA (like myself)". NAA? Regardless, not everyone has several 7s. Its not always smart nor optimized, and saying every optimizer has it is an accusation that doesn't need to be made. NAA is 'Negative Attribute Aversion', as lemmy pointed out. and almost every "optimized" build i have ever seen uses one or more dump stats (usually wis or cha) to squeeze out every point towards whatever it is they're optimizing for, unless the point of their build is specifically for a "well-rounded" character.
also, it's not an accusation, it's an observation. having (one or more) dump stats isn't somehow bad or wrong to have on a character--provided they plan to roleplay them accordingly.
MrSin wrote: AndIMustMask wrote: Quote: I miss the days when we built characters because we wanted to see if they'd be interesting. I'll bet none of you have an 8 or 9 as an ability score! but talmerian, EVERY optimizer has an 89 or a nine in something, in fact they usually have several 7's in somethings. Except no. except yeah, because that's what dump stats are usually used as. and while i said every optimizer, i should have clarified with "every optimizer that doesn't have NAA (like myself)".
Quote: I miss the days when we built characters because we wanted to see if they'd be interesting. I'll bet none of you have an 8 or 9 as an ability score! but talmerian, EVERY optimizer has an eight or a nine in something, in fact they usually have several 7's in somethings.
and while i agree that number-crunching and accepting nothing else isn't my idea of fun, just a quick note: some people actually DO have fun number-crunching to eke out a little more damage, and finding rules-lawyer ways to fit a square peg into a round hole and then make it sing show tunes. we're all friends here.
on your axes comment: i personally prefer hammers on my 'barians, but that's just me.
@roanark and aelryinth: just making sure, since if you were planning on playing, say, a paladin and using it, it'd be a bit unfeasible to use.
dotting, and thanks for pointing this archetype out to me--i'd never noticed it before.

Barry Armstrong wrote: Here's the only problem with that. The prerequisite for Keen is not based on the actual damage, but the damage type of weapon.
For instance, you CAN pierce with a longsword, but it's weapon damage type is Slashing. You CAN slash with an arrow, but it's weapon damage type is Piercing.
Neither of these weapons would meet the prerequisite for an Enchantment that requires a Bludgeoning weapon, even though you could effectively bash someone in the face with your sword pommel.
That's not how I personally would rule, I would rule as my post above, but I can see some wiggle room for a stricter DM than I.
except that's not the case at all--as far as i know you CAN'T use a longsword as a piercing or bludgeoning damage within the rules--closest i can think of is you'd be using it as an improvised weapon, which wouldn't be treated as a longsword for things like weapon focus and such, since it's an improvised weapon while you're using it that way (it just happens to be longsword-shaped).
snake style specifically adds piercing as a damage type for the unarmed strike weapon (which keen would apply to when used that way). The dwarven maulaxe can be used as an example of such a weapon, methinks.
@skull: i believe mantis style lets you add piercing as well, iirc.
then drink a potion of fire resistance (or have that same wizard buff you with energy resistance (fire)) beforehand.
Deylinarr wrote: right, sorry.....and that point is also added so +6 (+1 rank, +3 class, +2 trait). remember that the trait bonus only applies to diplomacy, and only when used to gather info (not for any other check that might require it), so it'd be +4 diplomacy (1 rank, +3 trained), +4 knowledge local (1 rank, +3 trained), with diplomacy jumping to +6 when using it to gather info.
beguiling gift is great for passing out notes (the wizard cast explosive runes on them, for reference).
divineshadow wrote: Three armed freak builds??? What is that and alchemist slinger??? yep. dip alchemist for a third arm for free reloading and then TWF pistolero it up.

Barry Armstrong wrote: MrSin wrote: Skull wrote: Keen can only be applied to slashing or piercing weapons. Snake style makes it piercing actually. Snake style makes the unarmed attack deal piercing damage. It does not alter your "weapon" into a piercing weapon. Subtle but meaningful difference.
That would be a specific DM call as to whether your AoMF could be enchanted with Keen or not in this case, but I see it like this:
I would allow it to be enchanted with Keen, but would only allow that enchantment to function while Snake Style is being used. For instance, if he's a MoMF Monk and switches OUT of Snake Style, his bonus from Keen would be "inactive" until he switches back into it.
Obviously in this Monk's case, he says he will use Snake 100% of the time, so I'd have no issue with it. I can see some very strict DM interpretations (more strict than me, I never thought I'd say those words...)disallowing it, however. i would rule the same way, since they'd be enchanting the amulet, not his fists.
what i mean by that is the amulet can get enchanted with anything (it would be weird that with two medallions of the same design, only one would be allowed to get keen on it and the other wouldn't simply because a dragon was holding the first one when it was getting made), but the enchant wouldn't have any effect until the player met the prereqs to use the effect--in this case piercing/slashing damage with unarmed strikes.
sort of like duelist class abilities not being available to use unless you're using a 1h piercing weapon (or an aldori dueling sword with the proper feat)--its not as if your character erases the abilities form teh sheet, he just can't use them without the proper weapon.
at the cost of only a single trait and two skill points, you mean. still that's an awesome deal.
personally when i wanna flex those creative CharGen muscles i look at tv shows, comics, cartoons (and anime), etc. and try to build someone from them, or trawl pfsrd and look at classes/archetypes and think of ways to use them effectively, even if not the greatest thing ever.
ah, i always forget the various "____ of the society" traits.

Avh wrote: Byrdology wrote: Avh wrote: Quote: Clerics can create and destroy Demi planes. Yeah, but they can't trap something there. So it's the same as sending it to another plane, isn't it ? Sure you can, and once he is trapped there, the cleric can destroy the Demi plane and call it a day. It's not trapped it here, because anyone can go look for it there, and get back to the material plane with it.
The cleric CAN destroy its demi plane, but everything in it return to where the plane was created (Astral plane, ...).
The PRD :
Quote: When the spell ends, the plane dissolves, and all creatures in the plane are ejected in this manner with no saving throw. unrelated to the tarrasque, but couldn't one use those rules to get an instant (from their perspective, anyway) army? take a few peasants, make a demiplane where time goes way faster than the material plane, wait a day and then dissolve the plane--everyone in the plane (and their kids, and their kids' kids, etc.) all pop out in front of you.
Heaggles wrote: hey one thing I want to bring out that you cant use keen weapon and improved crit they dont stack.
Keen: This ability doubles the threat range of a weapon. Only piercing or slashing melee weapons can be keen. If you roll this property randomly for an inappropriate weapon, reroll. This benefit doesn't stack with any other effect that expands the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).
this was taken from the paizo prd.
far as i know, nobody's said they stack here. for teh various MATHS above that people have done it's been 'keen/improved critical', usually meaning one or the other.
(religion) purity of faith's gives both a +1 to will AND a bonus to saves against spells and effects from evil creatures.
usually i default to any of either anatomist, armor expert, reactionary, purity of faith, magical knack (for casters if i'm dipping or classes like ranger/paladin that have CL penalties), dangerously curious, and wayang spellhunter and/or magical lineage (they do the same thing) for a magus.
go with eldritch heritage abyssal for demonic powers and for the scaling str increase and other kooky powers, play a kensai bladebound (free scaling intelligent talking sword, yes the two archetypes stack) magus.
although it's going to be very hard to run being a tiefling/aasimar/human/elf all at the same time past your GM (seriously, ichigo is basically kung-fu action jesus at this point).
grab the dimensional dervish/agility/savant feat line when you can and use dimension door and blade dash to go full bankai.
explanation: dimensional dervish (free quickened DD) to full attack everyone in range, then as part of spell combat (i.e. that full attack) use bladed dash at the end of the full attack to rush somewhere else and hit a guy another time--with greater bladed dash you can hit EVERYONE in a line again as you go. it's kinda nuts.
wouldn't you have to be (and remain) true neutral to wield that without taking horrible terrible penalties from the weapon's enchantments?
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