+15 charisma? jesus christ.
note: that succubus better be your bestest BFF forever, because she can revoke that profane bonus as a free action and maim your charisma (2d6 cha drain, no save), and she can abuse the hell out of her suggestion ability that she can now use on you whenever she wants.
also, getting wishes/books for +5 cha would probably happen after a given campaign has completed, so that usually wouldn't apply.
still, even ~10? from just base (with racial)/age/levels/enhancement is still pretty solid.
Krass Kargoth wrote:
theres also some great performance combat stuff for intimidation builds as well (such as dramatic display, hero's display, with masterful display to do both at once! pairs quite well with shatter defenses and a cruel/ominous weapon later)--scare the pants off of them, with style!
actually some gladiatorial combat may do this party some good--closed arena with cover, full of spectators who will boo them into submission for constantly running away, against a team of various gladiator fighters.
mithral lowers it to light though, so it should still work with that.
you only need EWP if you wanna finesse it, as you can wield it normally as a martial weapon.
standard bearer replaces the mount iirc and makes your banner better (i think). since you can hang/display your banner on a lance, longspear, 10ft. pole (or other appropriately long object), you could keep your banner bonus up pretty much all the time with your usual weapon.
on the other hand, fighter gives you more feats (as well as other abilities, depending on how long you stick to it and what archetype you are).
though really, have you considered magus instead of EK? with either two levels of barbarian (titan mauler) or three levels of fighter (phalanx soldier, use a buckler) you can keep your spear and still cast nicely.
fighter for 2-3 levels can give you some feats if you're feeling starved at the cost of slowing your antipaladin progression a little (it can also give nifty abilities depending on the archetype, such as weapon training via weapon master, and the ability to use a polearm in one hand when using a shield (like a buckler) from phalanx fighter).
a 1-level dip in lore or nature oracle can give you cha instead of dex for AC and either reflex saves (might not stack with divine grace equivalent, unfortunately) or CMD, as well as granting a good amount of new class skills and various other powers if you can spare a feat for Extra Revelation.
I've been working on a possible Batman-esque character. I'm thinking, Brawler/Urban Ranger/Martial Artist, or possibly just Brawler/UR to keep things more focused. Alternatively, I might stick a Ninja in there somewhere, because, well, Ninja.
definitely gonna want a cloak of the bat.
can you fight defensively while on the move? keeping them on the approach so they cant full attack shuts one of them down, at least, but his buddies can still maul you as normal (er, with some difficulty, due to the fighting defensively bonus).
one of the reasons why it pairs with snake so well too.
i'd say just play a straight ranger if you're averse to inquisitor, honestly--especially since you'll shoot it down over the waste of half of a class feature, as compared to tacking on paladin (a primarily CHA class that you either dip 2-3 or go all the way) with ranger (a WIS class, if i remember correctly). it's not as if there's archetypes that replace solo tactics/the bonus teamwork feats.
Gobo Horde wrote:
although, looking at the feat, if you enchant it yourself you enchant all 54 at once, so no need to exclude any--then again that'd require taking item creation feats.
Gobo Horde wrote:
be ironic--the aces are harmless (comparitively)
i'd say either phalanx soldier (for reach shenanigans w/ a polearm, threaten melee with bite or armor spikes) or armor master (DR/-, built-in fortification, and increased touch AC make for one tough dude), as pointed out above by several others.
either way, arrow and ray shield seem like must-haves (since the total cover wall eats an action so might not always be feasible--like when you're attacking) on the defensive front, and pile on those offensive bits for the rest.
if your DM isn't on board with a metal tower shield (though i don't see anywhere explicitly banning that, only the fluff text says anything about wood), consider darkwood for it's ease of carrying and ACP reduction (as well as other benefits iirc).
just take the stats of a level 1-2 human scroll master wizard and refluff the appearance, tack on construct traits and BAM. instant paperman.
maybe have some angry paperstorms (take a basic swarm and replace diseases/poisons with dazzled or shaken status for d4 rounds or something) accompany him to prevent him from just getting swamped and raped by the party via sheer numbers.
edit: or what Mathwei said. that'd save time.
NAA is 'Negative Attribute Aversion', as lemmy pointed out. and almost every "optimized" build i have ever seen uses one or more dump stats (usually wis or cha) to squeeze out every point towards whatever it is they're optimizing for, unless the point of their build is specifically for a "well-rounded" character.
also, it's not an accusation, it's an observation. having (one or more) dump stats isn't somehow bad or wrong to have on a character--provided they plan to roleplay them accordingly.
except yeah, because that's what dump stats are usually used as. and while i said every optimizer, i should have clarified with "every optimizer that doesn't have NAA (like myself)".
I miss the days when we built characters because we wanted to see if they'd be interesting. I'll bet none of you have an 8 or 9 as an ability score!
but talmerian, EVERY optimizer has an eight or a nine in something, in fact they usually have several 7's in somethings.
and while i agree that number-crunching and accepting nothing else isn't my idea of fun, just a quick note: some people actually DO have fun number-crunching to eke out a little more damage, and finding rules-lawyer ways to fit a square peg into a round hole and then make it sing show tunes. we're all friends here.
Barry Armstrong wrote:
except that's not the case at all--as far as i know you CAN'T use a longsword as a piercing or bludgeoning damage within the rules--closest i can think of is you'd be using it as an improvised weapon, which wouldn't be treated as a longsword for things like weapon focus and such, since it's an improvised weapon while you're using it that way (it just happens to be longsword-shaped).
snake style specifically adds piercing as a damage type for the unarmed strike weapon (which keen would apply to when used that way). The dwarven maulaxe can be used as an example of such a weapon, methinks.
@skull: i believe mantis style lets you add piercing as well, iirc.
right, sorry.....and that point is also added so +6 (+1 rank, +3 class, +2 trait).
remember that the trait bonus only applies to diplomacy, and only when used to gather info (not for any other check that might require it), so it'd be +4 diplomacy (1 rank, +3 trained), +4 knowledge local (1 rank, +3 trained), with diplomacy jumping to +6 when using it to gather info.
Barry Armstrong wrote:
i would rule the same way, since they'd be enchanting the amulet, not his fists.
what i mean by that is the amulet can get enchanted with anything (it would be weird that with two medallions of the same design, only one would be allowed to get keen on it and the other wouldn't simply because a dragon was holding the first one when it was getting made), but the enchant wouldn't have any effect until the player met the prereqs to use the effect--in this case piercing/slashing damage with unarmed strikes.
sort of like duelist class abilities not being available to use unless you're using a 1h piercing weapon (or an aldori dueling sword with the proper feat)--its not as if your character erases the abilities form teh sheet, he just can't use them without the proper weapon.
unrelated to the tarrasque, but couldn't one use those rules to get an instant (from their perspective, anyway) army? take a few peasants, make a demiplane where time goes way faster than the material plane, wait a day and then dissolve the plane--everyone in the plane (and their kids, and their kids' kids, etc.) all pop out in front of you.
far as i know, nobody's said they stack here. for teh various MATHS above that people have done it's been 'keen/improved critical', usually meaning one or the other.
(religion) purity of faith's gives both a +1 to will AND a bonus to saves against spells and effects from evil creatures.
usually i default to any of either anatomist, armor expert, reactionary, purity of faith, magical knack (for casters if i'm dipping or classes like ranger/paladin that have CL penalties), dangerously curious, and wayang spellhunter and/or magical lineage (they do the same thing) for a magus.
go with eldritch heritage abyssal for demonic powers and for the scaling str increase and other kooky powers, play a kensai bladebound (free scaling intelligent talking sword, yes the two archetypes stack) magus.
although it's going to be very hard to run being a tiefling/aasimar/human/elf all at the same time past your GM (seriously, ichigo is basically kung-fu action jesus at this point).
grab the dimensional dervish/agility/savant feat line when you can and use dimension door and blade dash to go full bankai.
explanation: dimensional dervish (free quickened DD) to full attack everyone in range, then as part of spell combat (i.e. that full attack) use bladed dash at the end of the full attack to rush somewhere else and hit a guy another time--with greater bladed dash you can hit EVERYONE in a line again as you go. it's kinda nuts.