Bob Jonquet wrote:
True. However, she has access to all cleric spells and re-memorizes every morning. I played her in 5-02: The Wardstone Patrol (6-7) and my spell choice probably prevented a TPK. I've played her straight out of the box in scenarios that only last a day, too, and always found a way to be very relevant.
I like Kyra-7. A lot.
Fate's Favored seems like a potentially really useful trait. I'm trying to figure out what race/class combo feeds it best.
I figured halfling priest (Desna or other Luck Domain God) would be the best, but that doesn't seem to be the case, since the combination grants Racial bonuses and re-rolls, not luck bonuses.
Archaeologist bards make a LOT of use of luck bonuses... I just think that there is a way to either do better or make an archaeologist even better.
Weird that I kind of inspired that kind of thinking but didn't think of it myself! What kind of playtests are we running with ALL of the core races and their alternate abilities? How about the featured races? Uncommon? There are almost certainly some legal rules combinations that will be broken, while most will be mediocre, at best.
I hadn't seen you around, Prince, before the playtest, but you're a thinker!
Do you mind extrapolating? I've never really felt that the Magus had much to gain by dipping Fighter but I typically like the Paizo philosophy of ONE class. The WP can't possibly benefit from Fighter X, anyway, since it is forbidden by Hybrid rules.
That said, is there any plan to "Hybrid-ize" the Magus? It kind of seems like there should be, you know, to keep rules similar?
Well, Prince, I'm sorry to hear that you don't have a group, but it sounds like you are doing some good, impartial work for the betterment of our hobby. Commendations.
Don't worry about the "why." I was overseas for a couple of years and little RPG opportunity outside of DLing 4E material and "speculation" building characters. Eventually I found a group who introduced me to PFRPG and I'm totally hooked. My statement stands, though; your test encounters seem like a good overall test of the strengths and weaknesses of builds and classes (I assume they would be good for playtesting races, too, but they don't really need a lot of help).
Don't get me wrong! I feel like Arcane is the easy "power" choice. I have a PFS BarbOracle (Nature), though, who may just retrain to BR: Fey because I really like how it all blends together. That said, the cost may be too great to justify losing my very flavorful axebeak mount (PFS boon).
While Arcane and Abyssal (and Aberrant!) offer a LOT, I don't feel like Fey is gypped in any way; they have excellent abilities for the flavor (you can't honestly expect a Fey bloodline character to destroy stuff as easily as an Abyssal bloodline BR).
I guess what I'm getting at is that Arcane is like SUPER awesome, but the others are certainly awesome. You're preference (pretty much what I'm asking for; don't let my rebuttal stop you from posting!) may be for optimization or for flavor; I think Fey has a good combination of the two.
Dragoon, those certainly sound like good "milestone" levels, where (without having to play through from 1-20) a group of seven folks can capture the "whole" concept of a class.
What do you plan as far as picking classes? I wonder because a new class alongside three classic classes should differ significantly from one amongst many ACG classes.
I'm not picking on you, I just happen to still be awake. I will likely "pick on" lots of people to get an idea of the depth of playtest being had. I really wonder, since many of the classes seem decent, but given the range of classes, especially considering the option of archetypes, could make these hybrid classes seem irrelevant or "lost in the sauce."
I assume that you're being funny to point out that it doesn't help much. If that's the case, I agree but feel that it is on-par with the Magus, which seems, really, like the exact standard to which the Warpriest should be measured.
So, with limited time to play and a little bit more time to post, I've pretty much decided to focus my efforts on the two most extreme new classes insofar as my personal favor goes; I will work on my favorite (Bloodrager) to try to ensure that it gets all the awesome it deserves, and my LEAST favorite (Warpriest) in hopes that it gets enough awesome for me to want to play one.
What are YOUR plans for this playtest? While I'm primarily asking people with limited time, I'm happy to hear from folks with less restriction on their playtest-ability.
The Beard wrote:
My question would be then what the point in nixing the channel is. Leaving the warpriest's channel intact could be a good thing, although I will admit it's difficult to make it have any sort of worthwhile DC on it, meaning for offensive purposes it's not going to be THAT good. Maybe if it ran off wisdom like their spellcasting, but I doubt that's something Paizo would consider. The warpriest is currently pretty MAD, but I won't say I know of a particularly effective way to fix that. Unless, as master marshmallow suggested, channel was simply taken away. 'Course removing channel would basically make it a requirement that they get some major compensation. It's an extremely useful ability.
Ah, yes. Another change I would make.
Fighter Training (Ex): Starting at 10th level, a Warpriest counts 1/2 his total Warpriest level as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack.
Joey Virtue wrote:
+1 to "lose an archetype in favor of new spell list" where appropriate. Stephen seems to be on-board, at least on the consideration level, so maybe he can convince Jason and Sean. I've commented on the Bloodrager sticky that the Magus spell list is as good a list as any for a martial arcane caster (assuming the necessity of using an existing list) but they really could use their own. Shamans could definitely use access to "curse" spells, if nothing else.
I like that.
Okay, so by the time I finish writing this, there will be fifteen posts that weren't there when I started but here goes:
Alignment, Hit Die/BAB, Skills fine, let's keep going.
Proficiencies now that Favored Weapon is included, good to go.
Spells, Orisons, Spont. Casting still fine. Let's keep moving.
Blessings I'll hit these later....
Bonus Feats addressed. Let's move them back a level to help WPs actually use their first bonus feat for something other than Improved Initiative and keep everybody who needs Martial Weapon Proficiency: All from dipping WP.
Focus Weapon I'm okay with this... but can we allow any weapon with which the WP has WF count?
Channel Energy here's the first big change. Drop it. Add in a Magus-style "arcana" mechanic (or Rogue talent, or Alchemist discovery, or...) and offer "Channel Energy" back as an option. These options could be fueled by a "divine pool" in the fashion of the Magus' arcane pool or a Monk's ki pool. I'll call the arcana analog "miracles." Feel free to change this to be less inane if you end up using it.
Sacred Weapon another big change. First, use the "divine pool" rather than the 1 round/day/WP level and have each use last for a minute. Remove alignment-dependent enchantments (possibly add them back as miracles). Allow the total, adjusted enchantment value exceed +5.
Sacred Armor see Sacred Weapon.
Aspect of War honestly, I don't care. I play PFS and even if I didn't, how often would I play to 20th?
To follow at some time in the future: 1)a review of Blessings, 2)a few proposed miracles, and 3)maybe an actual review of Aspect of War.
Hmm. I didn't even think about that. If we can't get Know (nature), can we get an added skill or two to each of the bloodlines? Can we even if we do?
I was trying to build a war priest for Pathfinder Society and I noticed that it is really cool to get a bonus combat fear 1st level, but most combat feats have a +1 BAB prerequisite. Just an FYI.
Combined with the extreme "dippability" of the class as currently written, the +1BAB requirement for so many combat feats has caught the eye of the lead designer. The final draft should address this issue.
Okay. I can't disagree with you, there. I'm under the impression, though, that Paizo will not be writing new spell lists for ACG.
Wow. Abe's rounds in bloodrage= equivalent level of metamagic is...well, awesome. I don't see it as a probable replacement for the base class but it would make a SWEET archetype (one that I would probably play, at least). I didn't see anybody else use this analogy for it, but it really made me think of that "Super-Bar" charging at the bottom of the screen in a fighting game like Street Fighter or Samurai Showdown. Also, I don't mind having some mechanic for more spells/day but don't see it as necessary.
I've seen a lot of comments/complaints about not having enough spells or wanting higher level spells or wanting a more robust spell list than the Magus'. Poppycock, I say. The only way I think that more spells would work would be to reduce BAB (EFF, NO!) or to add some kind of mechanic that allowed the BR to sacrifice another, very useful, resource (like rage) for more spells (that's more like it). And for a martial arcane caster? What better spell list than the Magus'?
Another issue I've seen, but am surprised to not have seen more, is that CHA is important to the class but doesn't matter too much. A solution that I've seen (ok, a proposed change that at least adds CHA to other aspects of the class) is to weave it in to the rage mechanic; either to have the option of boosting CHA instead of STR or (and I like this one better) to have rounds of rage measured in CHA bonus rather than CON.
That's all for now. Thank you, Paizo, for what may be the coolest class, yet.
Robert A Matthews wrote:
Scorpion Whips do lethal damage and can do damage to creatures wearing armor as well. If you are proficient in Whips you are proficient in Scorpion Whips. My inquisitor uses a scorpion whip. They are not useless.
Yeah, but you need the Adventurer's Armory to use a good scorpion whip.
It's been mentioned before but I want to +1 that my expectations for this class were more along the lines of a divine Magus than a Paladin for all alignments.
For those that believe that the Warpriest isn't especially good at combat, would that help? I haven't played a WP, yet (and may not; it's my least favorite of the playtest classes) but I'll try in the near future to make some specific recommendations by altering some of the existing WP mechanics and post them here.
"Throw Anything (Ex): All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature."
This is why all alchemists should carry holy water. My alchemist has used holy water to great effect against incorporeal undead by throwing it at party members who were surrounded.
14.2287386 jiffies equal a standard second. Duh!
Non-trivial? I disagree, in that foot-to-meter conversions are all too easy via this, the internet.
If anything, I would say that Paizo would do well to measure space in "squares," that could be, as translated, to whatever whichever rough measure they see appropriate in the Core Rulebook (assuming a new edition, as it would be a ridiculous hassle to add errata to reflect this in the current, published, edition) per national measuring system translated to.
Lou, I think that, with the rules as they are written (I try to avoid the "RAW" acronym, as it is so often used to point out lack of particular verbiage), Wands can only be created with 50 charges. Chalk it up to "magic," and the world keeps turning.
With my logic, nobody can create a 10-charge insert spell name HERE wand; you need to find one that has already had 40 charges used up.
Does that make high-level wands out of reach for most characters? Yes; as intended.
So I asked James about how to get Wayne Reynolds to have a messageboard presence and it led to me asking about James's history for inspiration for roleplaying games via the oft-remarkable art (WAR as a present, DAT as my favorite old-school). See this post.
How has the fantastical art of fantasy gaming inspired you or just stoked your passion for the hobby/lifestyle that is rpging?
Gotta ask the Creative Director, but it follows that you're gonna have to ask the Lead Designer, as well.
My (possibly inappropriate) artist contact-info questions got me thinking: how much has art influenced your passion and dedication to the hobby/lifestyle that is roleplay gaming?
If it isn't altogether obvious, it has driven my love of rpgs to the point that I, as an artist, genuinely enjoy byzantine rules structures and legal-style wording despite the enormous disparity between the two methods. They are, as I see it, intrinsically linked in the beautiful constructs that are rpgs.
Klaus van der Kroft wrote:
Even having a unit of measure based on one ten millionth of the distance between the poles is largely abstract to anyone who doesn't grasp the size of Earth very well (myself included, though I'm moderately versed in trans-Atlantic flights).
Most people have feet. Even those who have the misfortune of being born without feet or have had their feet removed at least know people with feet.
Now, I absolutely believe that the metric system makes way more sense than the imperial system, but, having grown up in an imperial-dominant society, I don't know what the rest of the world uses as a simple "real-world" example of an approximate meter. Feet, being named for, well, feet, are pretty easy to figure out. It's just the 12 inches make 1 foot, 3 feet make 1 yard, a LOT of feet make a mile sort of inconsistent methodology for gradation that makes imperial inferior for "simple" practices like math or science.
James, Wayne Reynolds does, as you are clearly aware, a good deal of art for Paizo (Pathfinder, specifically).
Being that my Contacts list in my phone doesn't include him (I know, right!), how hard do you think it would be to convince him to show a presence on the Paizo messageboards? I'm sure that I'm not the only Pathfinder player who is inspired by his art, and I'm equally sure that I'm not the only fan who would love to be able to ask him what was going on in his head when he composed some of his works.
Also, much further shot: same question but David Trampier (with the exception of his cooperation with Paizo...or any other game company for oh-so-long!). (My all-time D&D art hero)
Vic Wertz wrote:
Really, though- while metric is simple in gradation, imperial has history in the TSR and beyond incarnations of D&D.
Vic knows WAY too much about the specific definitions of meters (I assume that that's what you were referring to, and don't have the patience to fact-check, at the moment), but his logic is fairly solid; a single person's actual foot as a reference is easier to grasp (despite that person's lack of current living existence) than quantum physics.
I know that it isn't spelled out in the rules and that I'm going to be contradicted for this, but here goes:
You can take the -4 to use it as a Martial Weapon Two-Handed (assuming you don't have EWP).
I am FULLY cognizant of my take on this not being spelled out in the rules but am FULLY confident that this is RAI.
That all said, I support this as an FAQ candidate on account of it's highly debatable nature (i.e. my take is, specifically speaking, a houserule)
mdt, I'll hit the "FAQ" on this because you are right, the FAQ and the CRB do, indeed, directly contradict one another.
Why is this hard? Bastard swords are intended for One-Handed use and are One-Handed weapons. That they are usable as Two-Handed weapons with Martial Proficiency only alleviates the penalties for non-proficient use.
Bastard Swords are One-Handed weapons.
*Typically, there is no reason to take the MWP rather than the EWP if you actually have to burn the feat.
When being used as a Martial Weapon in two hands, it is being used as a One-Handed Weapon wielded in two hands, just without the non-proficient penalty.
If you only have Martial Weapon Proficiency, don't bother purchasing a Bastard Sword, you only have a substandard Greatsword (substandard in damage dice and handedness).
Did this help?
John's got the right of it (go figure). You've more than done your good deed by establishing PFS in a FLGS and been a primary GM for a good, long time. Play for a while. Take a break from gaming (less recommended). Grab a few folks who you enjoy playing with and try GMing WotR or play in an AP.
This may be cheesy, but there's a metaphor (analogy, maybe?) that has stuck with me for a long time: the heart's primary purpose is to provide, via blood, oxygen to all the cells of it's body. The most oxygen-rich blood goes to... did you guess it? The heart (how can it possibly provide so much without taking?!?!). You cannot live solely for others. If GMing is getting you down, stop or pause or take a hiatus or whatever you need to do.
I may only have the one star, but when I got the opportunity to play in (as suggested) a WotR campaign via our PFS meetup (in hopes, John, of eventually getting chronicle sheets for it!), I gobbled it right up.
I opened the second greatest FLGS asset to my local PFS area pretty much on my own and GM'd almost all of the games that I have GM'd back-to-back. My VC, when he needs an emergency substitute GM includes the caveat "NOT Jeremiah!"
Anyway, I hope that you are picking up what I'm putting down: if the need to take a break is wearing on you, take it!
Anybody try Shiner Oktoberfest? I don't think it's going to measure up to the bier in Munich, but I'm having a friend over to enjoy a few.
I miss Germany... Anybody know how I could get a hold of Aktien Zwikl Kellerbier? It's from a Brauerei in Bayreuth, but doesn't seem to be available in Maryland, and I have a beer store nearby that has four different Rauchbieren from Bamberg, where I lived.
Just earlier today I logged in to play a game online and there were three other players. I had a 4th and there was a 3rd, a 5th, and a 1st. The 1st clearly wanted to play their char rather than a pregen so I dropped rather than play down. It's usually hard to get the high tier to go off in online games I find. If it's at a LGS, you pretty much know who's likely to show up and what characters they have and at what levels. Some extra communication beforehand allows the GM to pick a scenario that fits everyone. Playing out of tier often feels to me like I'm wasting a scenario. Either it's a romp or I'm stuck in the back trying my best to hide and not die. Since you only get to play each once, I find dropping to be the better solution.
What is "dropped?" Do you mean playing down? If you do, the current rules set has specifics for when you play up or down. I don't mean to antagonize, I'm just not sure what you mean.
Yes, btw, Warhorn lets you read the party makeup as you sign up and also gives other players and the GM a heads-up to your level 1-edness. That said, if a table is legal (that is, there is a GM and at least 3 but no greater than 7 players with appropriately leveled characters or pre-gens) than the GM and the other players are obligated to let you play. (The exception would be that a 7th player isn't under any "obligation" for allowance to play)
If your GM or your co-players are not especially receptive to your playing, bring it up with a Venture Officer. If they don't respond, you can take it up (directly!) with the Paizo Pathfinder Society representatives, Mike Brock, Mark Moreland, or James Sutter. I don't want you to have to go directly to top leadership, but if your local PFS leadership can't handle it, I'm sure that they will.
PFS is supposed to be inclusive. If your character is legal and there is room for you to play, you should be playing. If it's the players giving you trouble, the GM should assuage that. If your GM is giving you grief, your Venture Officers should take care of that with a quick reminder as to the purpose of organized play.
No. Players and GMs should expect players to play any characters allowed by the tier/subtier (in the case of wide-range scenarios). If the other folks at your table are unhappy with your brand-new characters, they are probably being selfish and/or immature.
All characters start at 1st level (ok, well, except for GM characters). Everybody should understand and expect that.