Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Fire Giant

Abyssian's page

Pathfinder Adventure Path Subscriber. FullStar Pathfinder Society GM. 854 posts (868 including aliases). No reviews. No lists. No wishlists. 8 Pathfinder Society characters. 4 aliases.


RSS

1 to 50 of 854 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path Subscriber

There's a Meetup, now!


Pathfinder Adventure Path Subscriber

Bump number three. No PFRPG players in Korea?


Pathfinder Adventure Path Subscriber

Another shot. Doesn't even have to be by private message.


Pathfinder Adventure Path Subscriber

Anyone?


Pathfinder Adventure Path Subscriber

Oracle- lunar mystery also provides an AC.


Pathfinder Adventure Path Subscriber

Um, yeah. That about sums it up. If you're in DongDuCheon or Uijeongbu area, hit me up by private message. I GM PFS and have Iron Gods coming to me. I'm willing to play a different AP or homebrew but unlikely to GM those.


Pathfinder Adventure Path Subscriber

1-level dip in Bard will open up the knowledges and keep CHA synergy. Unless you want to use a standard action on a performance that never gets better, I'd take the archeologist archetype.


Pathfinder Adventure Path Subscriber

Unapologetic sounds wonderful! I also enjoy Sapporo, especially in those bullet - proof cans.

*

Pathfinder Adventure Path Subscriber

Gotcha. Another possible option would be a wand; since it's on your "spell" list, you can use it without UMD. Still expensive by comparison, though.


Pathfinder Adventure Path Subscriber

Since I'm leaving town for a year, I'm still drinking up the Maryland beers. Tonight's comes from Baltimore: Red Sky at Night by Heavy Seas. There are some flavors that I'm trying to pick out, still. It's significantly different from the IPAs that I'm used to, but I think it's going to find it's place on my palette.

*

Pathfinder Adventure Path Subscriber

Just so you know- it's on the Alchemist list, so an Alchemist 7+ with the Infusion discovery can get you Monstrousized.


Pathfinder Adventure Path Subscriber

May I recommend Abadar as this one's patron deity? Seems like the logical choice for a "redeemed barbarian." He fights for civilization!


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

@Wes: good on you and on Paizo for refusal to make it a negative thing. Amongst the many, many reasons why I enjoy the Paizo community.


Pathfinder Adventure Path Subscriber

@Torbyne & pH unbalanced: it's been a while. I get the feeling that we're all remembering the ones that we felt had the best argument for plausibility. pH, zie will, zie will.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
"Crystal Frasier wrote:
Mulibrous Tincture

You just had to follow up great fluff with the crunch to back it?... I'm with Gorbacz on the "contributor" title.


Pathfinder Adventure Path Subscriber
Aspel wrote:

Also, isn't one of the existing iconics also rumoured to be trans? My money is on Seoni. I don't remember why, though.

I think the popular guess was Damiel for access to alchemical...stuff, mutagenic...stuff, and a general lack of gender-based information.


Pathfinder Adventure Path Subscriber

Sorry, it does not bypass DR/magic as written. Your GM may be inclined to give you some leeway or options that don't already exist in the books (like a feat or hex that allows your hair to count as....) if you talk about it with him/her.

Good luck.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

With regards to Earth (capitalized!), aren't tuatara from New Zealand?

EDIT: ninja'd

More importantly: Crystal, it took reading the first page and a half of comments to actually understand Shardra's story but I must congratulate you on a double-entendre of becoming a shaman (historically, to be a "shaman," you must first have suffered some sort of medical malady, and after venturing into the spirit-world and overcoming the malady, you would have the insight to qualify you into shamanism). I thought that the broken arm was a relatively weak malady, story-wise, but as I came to realize that the arm wasn't it, her story really came together. Kudos and well written (even if it took a little explaining for me to get it)!


Pathfinder Adventure Path Subscriber

So INT4, WIS12, and CHA19? This is a perfectly functional person (since he has so many friends to help him out!). Can't learn new things very well or quickly and always gets the long words wrong. Probably can't spell worth a lick and doesn't bother with math more difficult than you'd see on Dora the Explorer. So, notably stupid. This isn't the guy you want as a manager, but quite likely as a motivational speaker.

As for the complexity of the plan, I would only be a tiny bit surprised if my three-year-old daughter came up with the same plan. Just think, this is a sorcerer- he just "gets" invisibility. Magic is how to overcome obstacles to INT4 sorcerer. That high charisma could probably be used to convince the gaoler to release his friends, but it's not what he did. He did magic! He actually did something stupid, given the resources available- he made his friends fugitives.

"But he hid the key!" Yup. With an understanding of the limits of his spell, which he does have, and a positive modifier for wisdom, why does this seem unreasonable?


Pathfinder Adventure Path Subscriber

Excellent work, Erik. You made a very intriguing character from a class that would otherwise just be "character who kills things martially." I applaud your injection of flavor into the Artemis Entreri base class.


Pathfinder Adventure Path Subscriber

another


Pathfinder Adventure Path Subscriber

Nicos, did you happen to read the Arcanist Preview?


Pathfinder Adventure Path Subscriber

The law/chaos axis comes from Michael Moorcock's Elric stories. Elric: The Stealer of Souls is worth reading to understand the context that inspired its existence in early D&D.

*

Pathfinder Adventure Path Subscriber

For the record, John, my 1,000 to 1 is against changing of minds, not reading the thread.


Pathfinder Adventure Path Subscriber

I'm looking at human or half-orc aberrant bloodrager. Bald noggin, dark grey skin, four-mirror armor made from salvaged ship-hull parts, two spiked gauntlets, green circuitry tattoos, falchion with some kind of elemental damage..... the irradiated barbarian.

*

Pathfinder Adventure Path Subscriber

Well, Baxcel, I don't know what to tell you. Mike and John are not going to read your thread and change their minds. (I would gamble 1,000 to 1 on that, by the way)

If you absolutely cannot abide the rules, maybe it's time to look for a home game. My time in this thread is over. Tschüß!

EDIT: apologies, ThunderMage. This is your thread.

*

Pathfinder Adventure Path Subscriber
Baxcel wrote:
Abyssian wrote:
Baxcel wrote:
Not trying to be above the rest of you I'm trying to enjoy the game an have fun... The only race I personally enjoy is Aasimars I've looked every other race none fit well for me except them... I follow the rules but this is one I can't an won't follow... If people wanna use Trifling an Aasimars that's fine with me... If they dont OK... But dont ruin my games an my fun by removing the only option I see use able for me currently

My advice is to play all of your registered characters as high as you can and then look back to see if maybe there is a concept that you could play that isn't an aasimar.

wait, you don't have any registered characters, do you?

I have a society number... None my chr information is online currently...

Well, that's really all you need. I really do recommend playing the characters you have as far as you can (you should be able to hit about 18th level with a couple of them if you don't mind GMing a little) before hating the campaign and its rules.

*

Pathfinder Adventure Path Subscriber

TOZ, when did you pick up that fifth star?

*

Pathfinder Adventure Path Subscriber
Baxcel wrote:
Not trying to be above the rest of you I'm trying to enjoy the game an have fun... The only race I personally enjoy is Aasimars I've looked every other race none fit well for me except them... I follow the rules but this is one I can't an won't follow... If people wanna use Trifling an Aasimars that's fine with me... If they dont OK... But dont ruin my games an my fun by removing the only option I see use able for me currently

My advice is to play all of your registered characters as high as you can and then look back to see if maybe there is a concept that you could play that isn't an aasimar.

wait, you don't have any registered characters, do you?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

The Forgotten Realms model for default RPG settings, that is- a world in which a country or region can be found for most real-world analogues as well as most popular fantasy settings, is a "please everybody," politically-correct, commercially viable move.

Take a look on the Golarion map at where Numeria, and the entire Iron Gods AP (I would guess) lies. Up in the northeast corner, way out of everybody's way. Basically, it is either the setting for your campaign, or it is so distant that it never gets mentioned.

As for suspension of disbelief and verisimilitude, Numeria is a desolate wasteland so far from everything else that only the best travelled or educated have probably even heard of it. There is an enormous hole with demons coming out of it nearby- which probably comes up a lot more often than "that place with no crops that apparently some metal star crashed into and messed everybody in it up pretty bad a long, long time ago."

Sci-fi peanut-butter in my fantasy chocolate? Generally speaking, I'm with you fellers- it's not my thing. This time, though, I'm looking forward to it more than I can explain. Still- I'll try. This AP draws on all of the Sword & Sorcery, Sword & Sandal, Post-Apocolyptic Wasteland, Space Opera, Star Wars, Battlestar Gallactica, Buck Rodgers, Flash Gordon, Thundarr the Barbarian, Galtar and the Golden Lance, Thundercats, Silverhawks, Herculoids, and all the other media of my youth. (I suspect that most of Paizo was born in the mid 70's)

I totally understand that many people won't buy or play Iron Gods. I'm going to, though.


Pathfinder Adventure Path Subscriber
The Rules wrote:
Scatter Weapon Quality: A weapon with the scatter weapon quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone. Cannons with the scatter weapon quality only fire grapeshot, unless their descriptions state otherwise. When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. Each attack roll takes a –2 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. If any of the attack rolls threaten a critical, confirm the critical for that attack roll alone. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.
The Rules also wrote:

Ranged Spellstrike (Su): At 4th level, a myrmidarch can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack.

At 11th level, a myrmidarch using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost. This ability replaces spell recall and improved
spell recall.

Select one target. Apply the shocking grasp to that target.

*

Pathfinder Adventure Path Subscriber
LazarX wrote:
I really fail to see how any race could be "easier" than Human. With Humans there aren't any complicated spell like abilities to manage, you don't have to worry about certain buff spells not working on them, they get a bonus feat, and they get to place their plus 2 anywhere they want.

Don't forget that with aasimar, you have to try to pair your "skilled" and your SLA with your ability-bonus needs to your concept. Humans are far and away the easiest race to make work. It's too bad they don't have darkvision!


Pathfinder Adventure Path Subscriber
Pan wrote:
So i'll be bottling my peach-ginger mead this week and will have 3 empty primaries for the first time in ever. I got a bourbon barrel porter ready to brew but I need some more suggestions. Y'all good folks have any reccomendations?

How's that Peach-Ginger Mead? Sounds like a good mix of flavors.


Pathfinder Adventure Path Subscriber

So, after a night at Medieval Times drinking whisky, I pick up some Rebel IPA (Sam Adams) on the way home. It's a little too hoppy; seems that there is more hoppy flavor than beer flavor. Anyway- a little too far on my scale- I'm still going to enjoy it, as a hops fan, but I'd have liked it to be just a notch down. Enjoy!


Pathfinder Adventure Path Subscriber

Well...good luck. Maybe, if he is reading along, he'll make an effort to rein it in now that he should know how you feel.


Pathfinder Adventure Path Subscriber

Yeah, just a problem player. How do the other players feel about VGG? (VideoGame Guy- just made that up, so proud)


Pathfinder Adventure Path Subscriber

Haha. I never really liked Palladium's system, despite having some awesome content (TMNT being my first Palladium game).

Maybe it's time to pick up a different system (I know I said that the issue was system irrelevant) just to break things up a bit. Couldn't hurt, right? Maybe your videogame-style friends just associate fantasy roleplay (with a rules emphasis on combat) with, well, videogame-style play. I'd suggest something like TMNT, actually, since is so unlike D&D or PFRPG. Other possible games that are dissimilar to PFRPG: Star Wars, Iron Kingdoms, or Mage: the Ascension.

Just a thought.


Pathfinder Adventure Path Subscriber

Jaçinto, don't think that your way is no good. I do suggest that you dial it back a notch to be a little closer to your group's baseline, though. With any luck, some of the gamist element will pick up on your roleplaying style and dial it forward a notch.

Anyway, as for the title of the thread, "Pathfinder problem. Is it just me?" I don't think that it has anything to do with the game system; you would have the same issues if you were playing GURPS, Palladium, D&D, or pretty much any other system.

Good luck.


Pathfinder Adventure Path Subscriber

LazarX, I thought the exact same thing that you think when I opened this thread. Having seen some linked and quoted rules that said otherwise, I looked into it myself. Turns out that the other folks are right; the inability to take AoOs is comes from the flat-footed condition, which Uncanny Dodge prevents.

If anybody would like to FAQ it, feel free, but it will come back as "no reply necessary" or whatever.


Pathfinder Adventure Path Subscriber

another


Pathfinder Adventure Path Subscriber

Haha. I love the coffee pot. Gonna brew some (human) coffee now...


Pathfinder Adventure Path Subscriber
thejeff wrote:
thenovalord wrote:

PF gnome wizard and human fighter both with 16 str have identical attacks

It's not the pure numbers. What makes a class unique in any d20 games is the funky extras.

Next wiz and fighter ' play' very differently

At first level they do, thanks to the gnome's size bonus. The fighter rapidly passes that.

I am kind of curious if this would help in making a gish? If you boost str, don't worry much about Int and focus on buff spells, how far are you behind a fighter, even without the buff spells. You can get decent weapon proficiencies from race. I'm not sure about armor.

I tried to find any kind of Arcane Spell Failure but didn't find it. A Mountain Dwarf Wizard would probably make a pretty tough Gish. (I didn't look very hard; I'll look again...use some Ctrl+F magic)

EDIT: found it, page 79. Proficiency in Armor= 0% ASF. No proficiency= 100%.

*

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

From the upcoming ACG, an Aberrant Bloodrager sounds like a pretty cool, irradiated twist on the Barbarian! I could definitely see an Investigator, equipped with goggles and mask, poking around some ruined alien craft. There's no Metal Shaman (yet), but that would be pretty sweet- use Wandering Spirit to get elemental powers.

Looking into this is really fun! I think I might use my Owlbear for a season-6 inspired character.

*

Pathfinder Adventure Path Subscriber

Mark, anything from the Sword and Sorcery or Space Opera subgenres seems particularly fitting. Your Kellid Barbarian example certainly fits, so would a sorcerous "princess" character, Subotai (from Conan), or Ookla the Mok. Anything from Road Warrior could probably be converted (same goes for Thunderdome). Galtar is another "big strong guy" type, similar to He-Man or Thundarr (all very good inspirations for Numerian adventurers).

Hope this helps.


Pathfinder Adventure Path Subscriber
Voadam wrote:
goldomark wrote:

5th edition of D&D is the 5th edition of D&D.

Not counting the original white box set of D&D (original edition OE) or the Holmes, Moldvay, or Mentzer editions of D&D (3 editions of Basic D&D).

That's TSR's fault. When they produced "AD&D 2nd Edition," we (and they) just started counting editions from AD&D, treating D&D like some sort of B.C. "missing link" between Chainmail and true D&D.


Pathfinder Adventure Path Subscriber

For the record, one of the later Planescape books included customizable tieflings. I don't remember there being any equivalent for aasimar. The customization wasn't intended to betray which flavor of fiend your tiefling came from, though; it was a lot more like the Counsel of Thieves random bunch of powers and traits.

*********************

I really hope that PHB/DMG/MM rules are published as free PDFs. I don't think it's going to happen and it isn't my expectation, but I would really like to see a PRD-type offering to allow everybody to play without any monetary commitment. We'll see, I guess.


Pathfinder Adventure Path Subscriber

Charlie, I wouldn't mind reading a play review tomorrow. I'm particularly interested in how some of the new features contribute to that "old school" D&D experience (you know, the one all the old guys remember...probably a little inaccurately).

I didn't keep up with the playtest docs; could you fill me in on what (not too specific, the NDA still applies) is in the final test packet that isn't in Basic (for example: druids, more Martial Archetypes, a few magic items, etc.).


Pathfinder Adventure Path Subscriber
Scott Henry wrote:

What about races? I sitll want to play a Tiefling for example. I heard they are getting subraces now? So that's sort of stolen from Pathfinder.

This free basic edition didn't have a few things in it though like feats did it? I didnt see any. Some guy was trying to argue you didnt have to spend more money to get into 5th. Not true at all. The basic edition is just that, basic. It wont have everything the PHB has. In other words its incomplete. I also dont see a DMG or a MM for free either. So saying 5th ed core rules are free is incorrect.

Not really stolen from Pathfinder. AD&D had subraces. I believe that D&D did, too.


Pathfinder Adventure Path Subscriber
Scott Henry wrote:
I'm not sure that one is very up to date?

Meh. Looks like the most recent updates were almost a year ago. Probably a good start, though. Hard to say if it would be more work sifting through to determine what still needs to be done or just starting from scratch.


Pathfinder Adventure Path Subscriber
137ben wrote:
Quote:
Wizards cast like Arcanists- no, seriously. WotC must attend Cons or something.
Arcanists cast like 3.5 Spirit Shaman- no, seriously. WotC must have knowledge of their previous publications or something.

Huh! My group was on a WOW inspired hiatus by the time Complete Divine came out (I had to research that, just now). Arcanists' casting is actually even more similar to Spirit Shamans' than either are to 5E wizards (5E wizards only use one stat). Learn something new (old) every day. Thanks.

1 to 50 of 854 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.