|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Thejeff, I'm only playing PFS via PbP, myself. You're right; the short "4 hour" format of scenarios definitely helps, since all you have to do is keep playing for a couple of weeks. Also, you get continuity without having to place all the responsibility on one overworked GM.
So, revision: I love PFS PbP.
Having played lots of AD&D and 2nd edition prior to my 3rd, 3.5, and PFRPG times, I can say that the absolute of a battle-mat is very, very good. As a DM/GM, it can add to the "mind's eye" by giving all players a similar and realistic view of what is happening.
Does it detract from the narrative? I don't think so.
Does it change storytelling elements? Sure...if you let it.
In the end, only what generates the most fun really matters.
If you embrace it as a tool, I think you will be fine. If you grudgingly accept it as "the rules," you may have different results.
I hope this helps.
Um, how about breastplate. Gotta cast those spells!
I'm thinking about a mithril full-plate, shield-bashing paladin 2 or 3/bard x, maybe with a whip, maybe buff focused...
Any ideas welcome, the only hard rules are: half-elf, bard. Soft rule: utilize the multiclass abilities of the half-elf.
That was a lot of "what a stupid idea," "no, it's not. You're stupid!" that I had to read through to make sure my question hasn't already been asked.
I have a character who has one Chronicle, We Be Goblins. It was played before CORE. Can I turn it into a CORE character for CORE Mode?
Fun and versatile. Not great.
I don't think that the occultist is supposed to be a gish. I do think that it should be at least somewhat able to be, via implement choices or archetypes.
I don't think that the occultist is supposed to be equal to rogues or investigators for skill-monkeying, either, but maybe with implements or archetypes, it could be.
As is, the poor guys are about third best at everything. (If you don't count ties for first or second). I'm hoping that the class can be cleaned up a bit to allow for some best at one thing or nearly best at a couple.
Maybe this cleared up a few things from my post, maybe it didn't. I'll summarize, too: the concept is unique and interesting, but the execution is rough and lacking for definite mechanical benefit.
I've only gotten the chance to play an occultist for the playtest, and it's a great class...idea.
Psychometry is cool and I don't remember ever having seen it in a game mechanic (actually, I think Longshot had it in Marvel). The occultist plays well with the intended overall theme of the new classes, too, and could be used to make conversions of Harry Dresden or Van Helsing without stretching very far.
The class is difficult to understand with a single reading, and the implement groups aren't balanced well against one another. There are only a few that have focus powers available and worth taking at first level, for instance. The spell list, as it sits, is unimpressive and lopsided.
Maybe good, maybe bad: occultists' casting is genuinely unique and eventually results in lots of high-level spells known, but few spells per day.
I really like the high number of skills and good proficiencies. I keep reading that it "advertises one thing but delivers another." I disagree, but it fits with my first negative point. All in all, the occultist offers a fun, versatile "jack-of-all-trades" class.
I definitely felt like character personality and appearance were fairly unimportant when I was playing back home, face to face. I just got into a couple of pbp scenarios, and the rp value is greatly improved.
With my job taking me all over the world (Army) I think I may just make it my primary method of play.
Possibly the most awesomest guy ever!
So, a heads-up to the Licktoads and Mari: I leave for a field exercise (Army) in 12 hours and will be out in nowhere until PM on the 23rd (Korean time zone). I provide internet as my job, so I should be able to continue posting....but Drive doesn't work on my Gov computers and I can't move using my phone. Assuming we have phone service where I'm going (I think we will), I should be able to view the maps, just not manipulate them.
If for some miracle I stop posting, it's because Paizo.com has finally been blocked by the Department of the Army.
AAAAAAaaaaaaarrrrgggghhhh!!!! Poog go play with the croakers!
Possibly the most awesomest guy ever!
Poog can't fix your poison, Mog-Mog. But Poog can make bite go away.
cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Let's go get the Scribbleface's FIREWORKS!
Poog shouts excitedly before pulling a splintery wooden flute from.... somewhere. He plays (poorly) for a time and dances about.
With a small chunk of wood hanging from his lip, Poog becomes irritated at his flute.
Grrrrgh! Let's go!
Since I'm leaving town for a year, I'm still drinking up the Maryland beers. Tonight's comes from Baltimore: Red Sky at Night by Heavy Seas. There are some flavors that I'm trying to pick out, still. It's significantly different from the IPAs that I'm used to, but I think it's going to find it's place on my palette.