| Phasics |
It's a class feature so it would follow the same DC as the normal bomb DC.
That could result in some pretty high Break DC's I just finished putting together a MindChemist with a potenital max INT of 38 which is a +14 mod
So would result in a DC34 Strength check to break meaning a Tarrasque hit by a Tanglefoot bomb from this lv20 alch would need to roll a 19 or 20 to break free even with their 41 STR
It also doesn't address the issue of do the number of hit points of the glue change ? since its also a flat 15HP to cut through.
| Jeraa |
Tanglefoot Bomb (Su): A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all. Source: Ultimate Magic
Since it says if you fail your save, you are entangled and glued to the floor as if you failed to save against a tanglefoot bag, I would say the effect would be the same as a tanglefoot bag. DC 17 strength check, or 15 points of damage.
| Phasics |
Quote:Tanglefoot Bomb (Su): A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all. Source: Ultimate MagicSince it says if you fail your save, you are entangled and glued to the floor as if you failed to save against a tanglefoot bag, I would say the effect would be the same as a tanglefoot bag. DC 17 strength check, or 15 points of damage.
I'm inclined to agree but it dose make it a suboptimal choice long term
| Sayer_of_Nay |
Jeraa wrote:I'm inclined to agree but it dose make it a suboptimal choice long termQuote:Tanglefoot Bomb (Su): A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all. Source: Ultimate MagicSince it says if you fail your save, you are entangled and glued to the floor as if you failed to save against a tanglefoot bag, I would say the effect would be the same as a tanglefoot bag. DC 17 strength check, or 15 points of damage.
Ugh, I hope this isn't the case; my bounty hunter alchemist relies on the tanglefoot bomb *alot*, and it would be a shame to have to stop using it.
| Phasics |
Phasics wrote:Ugh, I hope this isn't the case; my bounty hunter alchemist relies on the tanglefoot bomb *alot*, and it would be a shame to have to stop using it.Jeraa wrote:I'm inclined to agree but it dose make it a suboptimal choice long termQuote:Tanglefoot Bomb (Su): A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all. Source: Ultimate MagicSince it says if you fail your save, you are entangled and glued to the floor as if you failed to save against a tanglefoot bag, I would say the effect would be the same as a tanglefoot bag. DC 17 strength check, or 15 points of damage.
anyone else think this might be FAQ worthy ?