| Riku Riekkinen |
Torch (or something better like lantern/sunrod) makes the area in 20ft radius normal (Vision and Light) witch Deeper Darkness drops to darkness (but not supenatural darkness). Then someone from the party should have darkvision or scroll of Darkvision. Though it might still be problem, if the Dark Stalker uses ranged attacks outside the lighting range.
| Sir_Wulf RPG Superstar 2008 Top 16 |
Nonmagical light sources do not improve the light level in an area of deeper darkness. Since the radius illuminated by a torch is smaller than the radius of the deeper darkness, they can only be used to improve conditions on the spell's periphery. Once the torch enters the spell's area of effect, it doesn't help anymore.
Remember that darkness is a touch range spell that has to be cast on an object. The darkness then radiates from the object. PCs may be able to cover or destroy the object or may discern the caster's approximate location by the movement of the spell's perimeter.
Turnabout is fair play: Spells like obscuring mist can screw up dark stalkers, who may lose their precision damage and suffer a miss chance.
Creatures with scent or blindsight (or similar abilities and powers)can give the stalker a rough time. A quick summon monster or raging barbarian with the scent ability can give the party a good idea where to aim.
| Riku Riekkinen |
Duh, I feel doubly stupid as I sent a note to my group also.
However Heightened Continual Flame (=stronger Everburning Torch) works well. Market price should be 4 (spell level) * 7 (Caster level) * 10 + 50 (materials) = 330 witch is not so bad.
ElyasRavenwood
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Thanks for the suggestions. I think my 5th level cleric ( he just got there) will be memorizing Daylight.
Yesterday my PFS character a 4th cleric had to deal with a Dark stalker,
A cleric of Asmodeus with the trickery and flame domain, with negative energy channeling, I felt i had some otpions, however the party size was 5+, so i couldn't channel, without damaging comrades.
My spells were Bless, cure light wounds Summon Mosnter 1 and burning hands.
Second level, Cure moderate wounds Summon monster 2, summon monster 2 and invisibility.
I summoned a pare of Lemurs, their Dark vision helped pin point the Dark Stalker, and provide flankng bonuses. It was a tough fight....
thanks
| Matt Beatty |
Nonmagical light sources do not improve the light level in an area of deeper darkness. Since the radius illuminated by a torch is smaller than the radius of the deeper darkness, they can only be used to improve conditions on the spell's periphery. Once the torch enters the spell's area of effect, it doesn't help anymore.
Um....Nope.
Deeper darkness:This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell's confines.
This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.
Deeper darkness drops the light lvl 2 steps. If cast in dim light or darkness then you have supernatural darkness in which dark vision does not work. However, if you cast light from a torch the normal light area of the torch will be normal darkness and anyone with darkvision can see in it. Riku is correct.
Also, James has ruled on how deeper darkness works. Take a look at this thread.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/deeperDarknessClarification&page=1&source=search#0
| Matt Beatty |
Correct. The best bet is to always have a lit torch with you. If you get caught in dim or darkness or are relying upon a cantrip for light when the spell 1st goes off you are screwed.
The only way to counter it is a higher lvl light spell. Unfortunately every time I have run into one of these it is at lvls were no one is high enough lvl to cast a lvl 4 spell.
Morgen
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It'll negate the effects in the same area, but it won't light anything up either so your left at the normal light levels. So if your using it to see in a normal dark cave, your still left in the normal darkness once it negates a spell.
It can also counter or dispel Deeper Darkness, so you can use it like that but I'd imagine that's actually you specifically trying to do that and not just an given for entering the area. Could be wrong on that though.
| Riku Riekkinen |
Sir_Wulf wrote:Nonmagical light sources do not improve the light level in an area of deeper darkness. Since the radius illuminated by a torch is smaller than the radius of the deeper darkness, they can only be used to improve conditions on the spell's periphery. Once the torch enters the spell's area of effect, it doesn't help anymore.
Um....Nope.
Deeper darkness:
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell's confines.This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.
Deeper darkness drops the light lvl 2 steps. If cast in dim light or darkness then you have supernatural darkness in which dark vision does not work. However, if you cast light from a torch the normal light area of the torch will be normal darkness and anyone with darkvision can see in it. Riku is correct.
Also, James has ruled on how deeper darkness works. Take a look at this thread.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/deeperDarknessClarification&page=1&source=search#0
I was wrong. Darkness spesifically says: "Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness."
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Daylight has a severe problem: "Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.". So Dark Stalker can just counter/dispel it immediatly leaving the previous situation ... well there is perhaps one turn time before that happens, so it might get killed during.
4th level Continual Flame however can't be displelled and as a higher level light spell trumps Deeper Darkness (and Dark Stalker can't heighten his spell like ability). Plus its permanent. So if you are allowed to buy magic items / spells as you wish you might try that (especially if you know you are facing more Dark Stalkers).
| Sir_Wulf RPG Superstar 2008 Top 16 |
Going to the earlier thread about deeper darkness, we can see James Jacobs' clarification: "Darkvision is only blocked if you cast deeper darkness in areas of dim light or darkness."
I expect dark stalkers to lurk in grim dungeons and subterranean labyrinths, with little or no light. In such places, they easily achieve supernatural darkness. If lured into stronger light, their powers are considerably less formidable.
Deeper darkness drops the light lvl 2 steps. If cast in dim light or darkness then you have supernatural darkness in which dark vision does not work. However, if you cast light from a torch the normal light area of the torch will be normal darkness and anyone with darkvision can see in it.
Since the spell description for darkness indicates that nonmagical sources of light (and lower-level light spells) don't increase the light level within the spell's area, I've interpreted that as shutting down lights that enter the spell's area. Light from outside the area still functions, so someone shining a bullseye lantern from outside the spell's radius (60 ft.) could use darkvision to perceive part of the darkened area. As I read it, carrying a torch into the spell's radius would cause it to stop shedding light.
My earlier post may have been too broad. Are we interpreting these passages the same way?
Daylight has a severe problem: "Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.". So the Dark Stalker can just immediately counter or dispel it, leaving the previous situation...
Since the range of deeper darkness is touch, I've ruled that the staker has to get up close and personal to shut down the light. He may be able to do that using stealth or a bold rush, but it won't necessarily be easy for him.
| Riku Riekkinen |
Riku wrote:Daylight has a severe problem: "Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.". So the Dark Stalker can just immediately counter or dispel it, leaving the previous situation...Since the range of deeper darkness is touch, I've ruled that the staker has to get up close and personal to shut down the light. He may be able to do that using stealth or a bold rush, but it won't necessarily be easy for him.
Yeah I agree... not seems that wasn't my strong day as you explicitly stated that it was a touch spell and I didn't note that.
ElyasRavenwood
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Thank you again for all of your posts.
So if my 5th level cleric had two daylight spells memorized, and he was holding an everburning torch. He could cast one day light spell to cancel out the deeper darkness, thus permitting his ever burning torch to work. Then his comrades could beat on the dark stalker. The next round once the Dark stalker started up his deeper darkness again, My cleric could cast a second daylight to cancel it, to let his ever burning torch do its work.....and hopefully my character's allies can thump the dark stalker.
It would appear, that since my character was 4th level for the fight, the Lemur summoning was probably a good idea.
What are some other solutions you can think of? how would Glitter dust work in deeper darkness?
What about the fire elemental summoned from a summon monster 2 spell? might it light things up a bit?
what do you think?
LordZod
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How do you deal with a dark stalker? More specifically how do you deal with a monster with the ability to cast deeper darkness at will?
There are a few options depending on how the DM interprets it. The cheap and easy answer is to cast a heightened Continual Flame spell on a torch or something. Because it's duration is permanent and it's magical light, it would work in deeper darkness. Other options are Daylight, Dispel Magic (which also works on Spell like abilities) and blind fight.