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Lamatar Bayden

I would like to say Thank you and here have a 1d20 ⇒ 8


Hermit

Really?

1d20 + 7 ⇒ (3) + 7 = 10

Cool . . .

Sharoth (Pathfinder Adventure Path Charter Subscriber)

Iron Dragon

Yes we do! Nice job Ross! 1d20 ⇒ 4


Lamatar Bayden

Indeed I wanted to thank who ever did it. I am just giddy with joy

1d20 + 10 ⇒ (4) + 10 = 14


Lamatar Bayden

they do seems to hate us however 1d20 + 5 ⇒ (2) + 5 = 7

Sharoth (Pathfinder Adventure Path Charter Subscriber)

Iron Dragon
seekerofshadowlight wrote:

Indeed I wanted to thank who ever did it. I am just giddy with joy

1d20 + 10 ⇒ (6) + 10 = 16

Ross is the one who did the coding. Gary said so. ~GRINS~


Jolistina Susperio

I am... 1d20 + 4 ⇒ (9) + 4 = 13 ... happy to see this!


Lamatar Bayden

Ross be praised then. I'll find a few characters to sacrifice in tribute 1d20 + 12 ⇒ (20) + 12 = 32


Hermit

They don't hate us . . . you just have to be nice to the dice roller.

1d20 ⇒ 20

See!


Lamatar Bayden

I know I have rolled better while playing with in in my pbp off topic thread 1d20 + 5 ⇒ (20) + 5 = 25

Silver Crusade Gorbacz (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Bag of Devouring

Casts fireball (CL: 10) at the sky.

Jesus saves 1d20 + 44 ⇒ (13) + 44 = 57 and takes half damage: 10d6 ⇒ (1, 1, 5, 3, 4, 5, 6, 4, 6, 5) = 40 x 1/2.


Human

1d20 ⇒ 17

This should come in handy for the pbps. ;)

TriOmegaZero (Pathfinder Roleplaying Game Subscriber)

Cayden Cailean

20d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 20

You should look at the mess we made in the Off-Topic forum.


Human
TriOmegaZero wrote:

20d1

You should look at the mess we made in the Off-Topic forum.

Heh, I'm almost afraid to ask where and what sort of mess in that part of forum. ;)


Demon Fey

Woot! 1d20 ⇒ 12


Hellknight

If I keep hitting preview can I guarantee a natural 20?

1d20 + 3 ⇒ (4) + 3 = 7

1d6 + 2 ⇒ (3) + 2 = 5

Nope. Funky Cool!

Shadow Lodge Lazaro (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Tin Golem

Let's give this a try

1d20 ⇒ 18

Not to shabby!


Gorilla

Thank you guys very much!

1d100 ⇒ 70

20d6 ⇒ (1, 3, 4, 1, 2, 3, 3, 4, 4, 5, 1, 1, 2, 3, 6, 1, 5, 4, 5, 1) = 59


Small Demon
seekerofshadowlight wrote:
I would like to say Thank you and here have a 1d20

1d20 + 11 ⇒ (16) + 11 = 27 Diplomacy roll

Nice...

Any chance of getting this code to give to a friend for his board?

-Ben.


Lamatar Bayden

It might not work as paizo uses one of a kind software, and I am not sure they want folks having bits of the code they use.

1d20 + 7 ⇒ (7) + 7 = 14

Eric Tillemans (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Adventuring Wizard

1d20 ⇒ 17

Sweet!


Unicorn

3d6 ⇒ (6, 6, 6) = 18

3d6 ⇒ (2, 2, 6) = 10

3d6 ⇒ (5, 3, 1) = 9

3d6 ⇒ (2, 6, 6) = 14

3d6 ⇒ (4, 3, 3) = 10

3d6 ⇒ (3, 5, 1) = 9


Unicorn

Ooh! Roll for exceptional strength:
1d100 ⇒ 57

therealthom (Pathfinder Adventure Path Charter Subscriber)

Spectre

Thank you for the dice roller. Very nice work.


Anubis

1d20 + 5 ⇒ (11) + 5 = 16

2d6 + 5 ⇒ (4, 1) + 5 = 10

Awesome!

Osirion Wicht (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Akyrak

1d20 + 9 ⇒ (14) + 9 = 23

Taldor DitheringFool (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Cards Subscriber)

Djarrus Gost

sweet:

STR = 3d6 ⇒ (3, 5, 6) = 14
INT = 3d6 ⇒ (4, 3, 5) = 12
WIS = 3d6 ⇒ (4, 1, 6) = 11
DEX = 3d6 ⇒ (2, 2, 3) = 7
CON = 3d6 ⇒ (6, 2, 1) = 9
CHA = 3d6 ⇒ (2, 6, 4) = 12

TriOmegaZero (Pathfinder Roleplaying Game Subscriber)

Cayden Cailean

Maybe I'll get more than Cha this time...
3d6 ⇒ (2, 1, 6) = 9
3d6 ⇒ (4, 3, 5) = 12
3d6 ⇒ (5, 1, 5) = 11
3d6 ⇒ (3, 3, 5) = 11
3d6 ⇒ (4, 6, 1) = 11
3d6 ⇒ (6, 5, 6) = 17

Or not. XD

Taldor lastknightleft (Pathfinder Adventure Path Subscriber)

Simulacrum of Vraxeris the Illusionist

so what I just type the dice I'm rolling?

1d20
2d4
3d3

TriOmegaZero (Pathfinder Roleplaying Game Subscriber)

Cayden Cailean

(dice)XdY(/dice) is the proper code.


Adventurer
Nevynxxx wrote:

If I keep hitting preview can I guarantee a natural 20?

1d20 + 3; 1d6 + 2

Nope. Funky Cool!

Even so...

I just typed a message, hit Preview, looked at the dice results, cancelled, re-pasted the message, hit Preview, and got a different result. IOW, if you really want to cheat, you can.

So if some DM is so suspicious that he requires you to use a dice roller, this is no guarantee.

I'm not trying to sound cynical, here. I'm trying to understand the netiquette of PBPs. What good is a dice roller? Someone please explain it to me.

Eric Tillemans (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Adventuring Wizard
Aaron Bitman wrote:
Nevynxxx wrote:

If I keep hitting preview can I guarantee a natural 20?

1d20 + 3; 1d6 + 2

Nope. Funky Cool!

Even so...

I just typed a message, hit Preview, looked at the dice results, cancelled, re-pasted the message, hit Preview, and got a different result. IOW, if you really want to cheat, you can.

So if some DM is so suspicious that he requires you to use a dice roller, this is no guarantee.

I'm not trying to sound cynical, here. I'm trying to understand the netiquette of PBPs. What good is a dice roller? Someone please explain it to me.

It's good if you can't cheat, so maybe the dice result should not be displayed in the preview.

TriOmegaZero (Pathfinder Roleplaying Game Subscriber)

Cayden Cailean

3d6 ⇒ (1, 6, 1) = 8

Yep, wonder if they can work that out somehow.


Unicorn
Eric Tillemans wrote:
Aaron Bitman wrote:
Nevynxxx wrote:

If I keep hitting preview can I guarantee a natural 20?

1d20 + 3; 1d6 + 2

Nope. Funky Cool!

Even so...

I just typed a message, hit Preview, looked at the dice results, cancelled, re-pasted the message, hit Preview, and got a different result. IOW, if you really want to cheat, you can.

So if some DM is so suspicious that he requires you to use a dice roller, this is no guarantee.

I'm not trying to sound cynical, here. I'm trying to understand the netiquette of PBPs. What good is a dice roller? Someone please explain it to me.

It's good if you can't cheat, so maybe the dice result should not be displayed in the preview.

Even so, you could delete your previous post and make a new one.

Eric, the point of a dice roller is the same point as a die -- to generate a random number. I don't always have dice with me when I want to post, so a dice roller is helpful. Anti-cheating measures have little to do with it, IMO.


Adventurer
hogarth wrote:
Eric, the point of a dice roller is the same point as a die -- to generate a random number. I don't always have dice with me when I want to post, so a dice roller is helpful. Anti-cheating measures have little to do with it, IMO.

I guess my question was unclear. Let me try again.

Perhaps I'm wrong about this, and if so, I hope someone will correct me. I've seen in PBPs that some DMs insist that the players use, for example, invisiblecastle.com for die rolls. I haven't registered with that site, so I can't be certain, but I don't see how it could prevent a user from trying multiple times, and linking to the best result.

Hogarth's answer, that this die-roller is not supposed to be an anti-cheating measure, is a good one. And in that case, my question may be off-topic. But I do wonder about those who insist on use of other websites.

Eric Tillemans (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Adventuring Wizard
hogarth wrote:
Eric, the point of a dice roller is the same point as a die -- to generate a random number. I don't always have dice with me when I want to post, so a dice roller is helpful. Anti-cheating measures have little to do with it, IMO.

Yes, I can see the value of a dice roller even if it's abusable. However, it would be even better if it wasn't cheatable.

Osirion Snorter (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber; GameMastery Superscriber)

Gorgon
Aaron Bitman wrote:
I just typed a message, hit Preview, looked at the dice results, cancelled, re-pasted the message, hit Preview, and got a different result. IOW, if you really want to cheat, you can.

Sense Motive 1d20 + 5 ⇒ (13) + 5 = 18

No, you're OK.

Cheliax Draeke Raefel (Pathfinder Roleplaying Game, Campaign Setting, Companion Subscriber)

Droogami

Fireball: 5d6 + 2 ⇒ (3, 4, 2, 4, 1) + 2 = 16

Whether it is dice at a table or a random number generator that can be spoofed, people will cheat. Unless the gm specifically moves around the table to look at every single die roll or rolls for the players, people can cheat. It's a game, so I don't really see the point in cheating, but some people do it anyway.

Paizo Employee Ross Byers (Assistant Software Developer)

Ross Byers
Aaron Bitman wrote:
Perhaps I'm wrong about this, and if so, I hope someone will correct me. I've seen in PBPs that some DMs insist that the players use, for example, invisiblecastle.com for die rolls. I haven't registered with that site, so I can't be certain, but I don't see how it could prevent a user from trying multiple times, and linking to the best result.

Invisible castle asks the user to input the name of the character, the campaign in which it is played, and a short description of the roll. The DM can then search for rolls made by that character name. If they see 10 rolls all labeled ''Attack and damage" timestamped within 5 minutes of each other, they can be reasonably sure the player is cheating.

Sure, the DM doesn't check every time. The point is that, once you suspect a player is cheating, you have a method to check.

The player could leave the character name, campaign name, and description blank, but that's one of those things that people who aren't trying to cheat usually wouldn't do.


Adventurer
Ross Byers wrote:
Invisible castle asks the user to input the name of the character, the campaign in which it is played, and a short description of the roll. The DM can then search for rolls made by that character name. If they see 10 rolls all labeled ''Attack and damage" timestamped within 5 minutes of each other, they can be reasonably sure the player is cheating.

I did not know that. Thank you!


Lassiviren

Great to have a die roller! I Couldn't be happier! Bluff 1d20 + 5 ⇒ (1) + 5 = 6 Thanks guys! ;-)

Will be even better if it's non-cheatable.

Next step...PM's! ^-^

Osirion Majuba (Paizo Charter Superscriber)

Khaladon wrote:

Great to have a die roller! I Couldn't be happier! Bluff 1d20+5 Thanks guys! ;-)

Will be even better if it's non-cheatable.

Next step...PM's! ^-^

Hmm, not bad Ross...

1d20 + 3 ⇒ (1) + 3 = 4

1d6 + 2 ⇒ (4) + 2 = 6


Fireball!

10d6 ⇒ (2, 1, 1, 6, 6, 2, 2, 2, 2, 3) = 27


Wolfthulhu wrote:

Fireball!

10d6

That sucked... just like my real dice! :-/


Hermit

1d14 ⇒ 11

1d7 ⇒ 7

1d16 ⇒ 10

1d30 ⇒ 1

1d1001 ⇒ 547

23d7 + 32 ⇒ (6, 7, 3, 4, 2, 7, 2, 4, 7, 1, 2, 1, 5, 2, 3, 1, 6, 2, 5, 3, 3, 3, 2) + 32 = 113


Hellknight
hogarth wrote:
Eric Tillemans wrote:

I'm not trying to sound cynical, here. I'm trying to understand the netiquette of PBPs. What good is a dice roller? Someone please explain it to me.

I don't always have dice with me when I want to post, so a dice roller is helpful. Anti-cheating measures have little to do with it, IMO.

This. Most of my pbping is done away from my dice, and now that typing the bbcode is quicker than wandering to my dice box, well, even better!

I don't even require dice rollers or proof when I dm, but I still provide it (most of the time ;) ) as a courtesy. And I *always* provide it as a player, for the same reason.

Ross Byers wrote:
Invisible castle asks the user to input the name of the character, the campaign in which it is played, and a short description of the roll. The DM can then search for rolls made by that character name. If they see 10 rolls all labeled ''Attack and damage" timestamped within 5 minutes of each other, they can be reasonably sure the player is cheating.

Also, this. Although if you are not logged in it asks you for less information. It still adds some traceability if you are of the less trusting nature.


Celestial Dire Badger

It's great that we finally have dice on the messageboards. This will be much more convenient for pbp, but as long as it allows you to preview the result until you like it, I can't imagine any pbp groups actually using it.

The opening dice tag should let you assign a description, like dice=Perception (similar to quote=minkscooter or spoiler=DM). There could be a link at the top of the character's page to a log of dice results:

Profile | Sessions | Recent Posts | Recent Reviews | Dice Rolls

The last link, "Dice Rolls", would take you to a list in reverse chronological order:

Sunday 08:17 PM Perception 1d20+7=16
Sunday 05:43 PM Attack 1d20+8=15
Sunday 05:43 PM Damage 1d8+3=5
... etc

The thread itself could have a similar link for all dice rolls made in the thread. It would have the same information as the list above plus the character name (the member alias):

Sunday 08:17 PM Perception 1d20+7=16 Huergar
Sunday 07:49 PM Perception 1d20+11=29 Kane Tosscobble
... etc

This would be incredibly useful for the GM to have dice logs for each character and each thread. Since a pbp is run in a single thread, each pbp would have its own dice log (much easier than typing in the campaign name in Invisible Castle). It would also help prevent cheating.

I don't like the fact that the modifier (+7) is printed twice, as in

1d20 + 7 := (3) + 7 = 10

Also, I don't want to see the unmodified result. No one needs it, and you can infer it with simple arithmetic. I really just want to see

1d20+7=10

Also, the := symbol is goofy. It looks like programming syntax.

This would be so awesome if you could polish the rough edges.


Lamatar Bayden

test 1d20 + 4 ⇒ (19) + 4 = 23

Humm every time I reloaded preview it game me the same roll, and when I submitted i got the same number

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