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Arcadia - Land of Opportunity,
2 minutes ago
by
Titus Cagnaletti
Healthcare and my mental block when it comes to the right wing take.,
3 minutes ago
by
pres man
Conan the Barbarian,
3 minutes ago
by
Bright
Grand Magus (PrC for multi-classed sorcerer-wizards),
4 minutes ago
by
AlQahir
L.H.C.,
6 minutes ago
by
Arc Breaker
Strangest character you have played,
9 minutes ago
by
Bright
Fighter/Shadowdancer?,
9 minutes ago
by
Lokie
Age of Darkness,
11 minutes ago
by
Laithe Greycoat
New Class Brawler revisited,
13 minutes ago
by
northbrb
Please help to make a dumb character,
16 minutes ago
by
northbrb
Predators,
17 minutes ago
by
pres man
Please witness the Atomic Array,
17 minutes ago
by
2Centswise the Clown
Telekinesis and Invisibility,
18 minutes ago
by
Abraham spalding
Folding Masks of the Living God into CoT (SPOILERS),
18 minutes ago
by
sozin
Armor Training Question,
22 minutes ago
by
far_wanderer
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I would like to say Thank you and here have a 1d20 ⇒ 8
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Really?
1d20 + 7 ⇒ (3) + 7 = 10
Cool . . .
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Yes we do! Nice job Ross! 1d20 ⇒ 4
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Indeed I wanted to thank who ever did it. I am just giddy with joy
1d20 + 10 ⇒ (4) + 10 = 14
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they do seems to hate us however 1d20 + 5 ⇒ (2) + 5 = 7
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seekerofshadowlight wrote:
Indeed I wanted to thank who ever did it. I am just giddy with joy
1d20 + 10 ⇒ (6) + 10 = 16
Ross is the one who did the coding. Gary said so. ~GRINS~
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I am... 1d20 + 4 ⇒ (9) + 4 = 13 ... happy to see this!
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Ross be praised then. I'll find a few characters to sacrifice in tribute 1d20 + 12 ⇒ (20) + 12 = 32
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They don't hate us . . . you just have to be nice to the dice roller.
1d20 ⇒ 20
See!
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I know I have rolled better while playing with in in my pbp off topic thread 1d20 + 5 ⇒ (20) + 5 = 25
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Casts fireball (CL: 10) at the sky.
Jesus saves 1d20 + 44 ⇒ (13) + 44 = 57 and takes half damage: 10d6 ⇒ (1, 1, 5, 3, 4, 5, 6, 4, 6, 5) = 40 x 1/2.
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1d20 ⇒ 17
This should come in handy for the pbps. ;)
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20d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 20
You should look at the mess we made in the Off-Topic forum.
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TriOmegaZero wrote:
20d1
You should look at the mess we made in the Off-Topic forum.
Heh, I'm almost afraid to ask where and what sort of mess in that part of forum. ;)
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Woot! 1d20 ⇒ 12
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If I keep hitting preview can I guarantee a natural 20?
1d20 + 3 ⇒ (4) + 3 = 7
1d6 + 2 ⇒ (3) + 2 = 5
Nope. Funky Cool!
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Let's give this a try
1d20 ⇒ 18
Not to shabby!
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Thank you guys very much!
1d100 ⇒ 70
20d6 ⇒ (1, 3, 4, 1, 2, 3, 3, 4, 4, 5, 1, 1, 2, 3, 6, 1, 5, 4, 5, 1) = 59
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seekerofshadowlight wrote:
I would like to say Thank you and here have a 1d20
1d20 + 11 ⇒ (16) + 11 = 27 Diplomacy roll
Nice...
Any chance of getting this code to give to a friend for his board?
-Ben.
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It might not work as paizo uses one of a kind software, and I am not sure they want folks having bits of the code they use.
1d20 + 7 ⇒ (7) + 7 = 14
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1d20 ⇒ 17
Sweet!
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3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (2, 2, 6) = 10
3d6 ⇒ (5, 3, 1) = 9
3d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (3, 5, 1) = 9
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Ooh! Roll for exceptional strength:
1d100 ⇒ 57
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Thank you for the dice roller. Very nice work.
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1d20 + 5 ⇒ (11) + 5 = 16
2d6 + 5 ⇒ (4, 1) + 5 = 10
Awesome!
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1d20 + 9 ⇒ (14) + 9 = 23
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sweet:
STR = 3d6 ⇒ (3, 5, 6) = 14
INT = 3d6 ⇒ (4, 3, 5) = 12
WIS = 3d6 ⇒ (4, 1, 6) = 11
DEX = 3d6 ⇒ (2, 2, 3) = 7
CON = 3d6 ⇒ (6, 2, 1) = 9
CHA = 3d6 ⇒ (2, 6, 4) = 12
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Maybe I'll get more than Cha this time...
3d6 ⇒ (2, 1, 6) = 9
3d6 ⇒ (4, 3, 5) = 12
3d6 ⇒ (5, 1, 5) = 11
3d6 ⇒ (3, 3, 5) = 11
3d6 ⇒ (4, 6, 1) = 11
3d6 ⇒ (6, 5, 6) = 17
Or not. XD
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so what I just type the dice I'm rolling?
1d20
2d4
3d3
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(dice)XdY(/dice) is the proper code.
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Nevynxxx wrote:
If I keep hitting preview can I guarantee a natural 20?
1d20 + 3; 1d6 + 2
Nope. Funky Cool!
Even so...
I just typed a message, hit Preview, looked at the dice results, cancelled, re-pasted the message, hit Preview, and got a different result. IOW, if you really want to cheat, you can.
So if some DM is so suspicious that he requires you to use a dice roller, this is no guarantee.
I'm not trying to sound cynical, here. I'm trying to understand the netiquette of PBPs. What good is a dice roller? Someone please explain it to me.
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Aaron Bitman wrote:
Nevynxxx wrote:
If I keep hitting preview can I guarantee a natural 20?
1d20 + 3; 1d6 + 2
Nope. Funky Cool!
Even so...
I just typed a message, hit Preview, looked at the dice results, cancelled, re-pasted the message, hit Preview, and got a different result. IOW, if you really want to cheat, you can.
So if some DM is so suspicious that he requires you to use a dice roller, this is no guarantee.
I'm not trying to sound cynical, here. I'm trying to understand the netiquette of PBPs. What good is a dice roller? Someone please explain it to me.
It's good if you can't cheat, so maybe the dice result should not be displayed in the preview.
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3d6 ⇒ (1, 6, 1) = 8
Yep, wonder if they can work that out somehow.
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Eric Tillemans wrote:
Aaron Bitman wrote:
Nevynxxx wrote:
If I keep hitting preview can I guarantee a natural 20?
1d20 + 3; 1d6 + 2
Nope. Funky Cool!
Even so...
I just typed a message, hit Preview, looked at the dice results, cancelled, re-pasted the message, hit Preview, and got a different result. IOW, if you really want to cheat, you can.
So if some DM is so suspicious that he requires you to use a dice roller, this is no guarantee.
I'm not trying to sound cynical, here. I'm trying to understand the netiquette of PBPs. What good is a dice roller? Someone please explain it to me.
It's good if you can't cheat, so maybe the dice result should not be displayed in the preview.
Even so, you could delete your previous post and make a new one.
Eric, the point of a dice roller is the same point as a die -- to generate a random number. I don't always have dice with me when I want to post, so a dice roller is helpful. Anti-cheating measures have little to do with it, IMO.
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hogarth wrote:
Eric, the point of a dice roller is the same point as a die -- to generate a random number. I don't always have dice with me when I want to post, so a dice roller is helpful. Anti-cheating measures have little to do with it, IMO.
I guess my question was unclear. Let me try again.
Perhaps I'm wrong about this, and if so, I hope someone will correct me. I've seen in PBPs that some DMs insist that the players use, for example, invisiblecastle.com for die rolls. I haven't registered with that site, so I can't be certain, but I don't see how it could prevent a user from trying multiple times, and linking to the best result.
Hogarth's answer, that this die-roller is not supposed to be an anti-cheating measure, is a good one. And in that case, my question may be off-topic. But I do wonder about those who insist on use of other websites.
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hogarth wrote:
Eric, the point of a dice roller is the same point as a die -- to generate a random number. I don't always have dice with me when I want to post, so a dice roller is helpful. Anti-cheating measures have little to do with it, IMO.
Yes, I can see the value of a dice roller even if it's abusable. However, it would be even better if it wasn't cheatable.
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Aaron Bitman wrote:
I just typed a message, hit Preview, looked at the dice results, cancelled, re-pasted the message, hit Preview, and got a different result. IOW, if you really want to cheat, you can.
Sense Motive 1d20 + 5 ⇒ (13) + 5 = 18
No, you're OK.
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Fireball: 5d6 + 2 ⇒ (3, 4, 2, 4, 1) + 2 = 16
Whether it is dice at a table or a random number generator that can be spoofed, people will cheat. Unless the gm specifically moves around the table to look at every single die roll or rolls for the players, people can cheat. It's a game, so I don't really see the point in cheating, but some people do it anyway.
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Aaron Bitman wrote:
Perhaps I'm wrong about this, and if so, I hope someone will correct me. I've seen in PBPs that some DMs insist that the players use, for example, invisiblecastle.com for die rolls. I haven't registered with that site, so I can't be certain, but I don't see how it could prevent a user from trying multiple times, and linking to the best result.
Invisible castle asks the user to input the name of the character, the campaign in which it is played, and a short description of the roll. The DM can then search for rolls made by that character name. If they see 10 rolls all labeled ''Attack and damage" timestamped within 5 minutes of each other, they can be reasonably sure the player is cheating.
Sure, the DM doesn't check every time. The point is that, once you suspect a player is cheating, you have a method to check.
The player could leave the character name, campaign name, and description blank, but that's one of those things that people who aren't trying to cheat usually wouldn't do.
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Ross Byers wrote:
Invisible castle asks the user to input the name of the character, the campaign in which it is played, and a short description of the roll. The DM can then search for rolls made by that character name. If they see 10 rolls all labeled ''Attack and damage" timestamped within 5 minutes of each other, they can be reasonably sure the player is cheating.
I did not know that. Thank you!
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Great to have a die roller! I Couldn't be happier! Bluff 1d20 + 5 ⇒ (1) + 5 = 6 Thanks guys! ;-)
Will be even better if it's non-cheatable.
Next step...PM's! ^-^
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Khaladon wrote:
Great to have a die roller! I Couldn't be happier! Bluff 1d20+5 Thanks guys! ;-)
Will be even better if it's non-cheatable.
Next step...PM's! ^-^
Hmm, not bad Ross...
1d20 + 3 ⇒ (1) + 3 = 4
1d6 + 2 ⇒ (4) + 2 = 6
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Fireball!
10d6 ⇒ (2, 1, 1, 6, 6, 2, 2, 2, 2, 3) = 27
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Wolfthulhu wrote:
Fireball!
10d6
That sucked... just like my real dice! :-/
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1d14 ⇒ 11
1d7 ⇒ 7
1d16 ⇒ 10
1d30 ⇒ 1
1d1000 ⇒ 785
23d7 + 32 ⇒ (6, 7, 3, 4, 2, 7, 2, 4, 7, 1, 2, 1, 5, 2, 3, 1, 6, 2, 5, 3, 3, 3, 2) + 32 = 113
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hogarth wrote:
Eric Tillemans wrote:
I'm not trying to sound cynical, here. I'm trying to understand the netiquette of PBPs. What good is a dice roller? Someone please explain it to me.
I don't always have dice with me when I want to post, so a dice roller is helpful. Anti-cheating measures have little to do with it, IMO.
This. Most of my pbping is done away from my dice, and now that typing the bbcode is quicker than wandering to my dice box, well, even better!
I don't even require dice rollers or proof when I dm, but I still provide it (most of the time ;) ) as a courtesy. And I *always* provide it as a player, for the same reason.
Ross Byers wrote:
Invisible castle asks the user to input the name of the character, the campaign in which it is played, and a short description of the roll. The DM can then search for rolls made by that character name. If they see 10 rolls all labeled ''Attack and damage" timestamped within 5 minutes of each other, they can be reasonably sure the player is cheating.
Also, this. Although if you are not logged in it asks you for less information. It still adds some traceability if you are of the less trusting nature.
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It's great that we finally have dice on the messageboards. This will be much more convenient for pbp, but as long as it allows you to preview the result until you like it, I can't imagine any pbp groups actually using it.
The opening dice tag should let you assign a description, like dice=Perception (similar to quote=minkscooter or spoiler=DM). There could be a link at the top of the character's page to a log of dice results:
Profile | Sessions | Recent Posts | Recent Reviews | Dice Rolls
The last link, "Dice Rolls", would take you to a list in reverse chronological order:
Sunday 08:17 PM Perception 1d20+7=16
Sunday 05:43 PM Attack 1d20+8=15
Sunday 05:43 PM Damage 1d8+3=5
... etc
The thread itself could have a similar link for all dice rolls made in the thread. It would have the same information as the list above plus the character name (the member alias):
Sunday 08:17 PM Perception 1d20+7=16 Huergar
Sunday 07:49 PM Perception 1d20+11=29 Kane Tosscobble
... etc
This would be incredibly useful for the GM to have dice logs for each character and each thread. Since a pbp is run in a single thread, each pbp would have its own dice log (much easier than typing in the campaign name in Invisible Castle). It would also help prevent cheating.
I don't like the fact that the modifier (+7) is printed twice, as in
1d20 + 7 := (3) + 7 = 10
Also, I don't want to see the unmodified result. No one needs it, and you can infer it with simple arithmetic. I really just want to see
1d20+7=10
Also, the := symbol is goofy. It looks like programming syntax.
This would be so awesome if you could polish the rough edges.
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test 1d20 + 4 ⇒ (19) + 4 = 23
Humm every time I reloaded preview it game me the same roll, and when I submitted i got the same number
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