All Hallows' Eve
Tuesday, October 25, 2011
Its that time of year again, and if you’re anything like me, its time to run a spooky and frightful Halloween-themed game for your players. This year, we here on the design team thought we would give you a few tricks and treats to bring to the game table.
Frightening Encounters
d% Encounter Avg CR Source 1–8 2d4 skeletons 2 Bestiary 250 9–13 1 dire wolf 3 Bestiary 278 14–19 1d3 giant spiders 3 Bestiary 258 20–22 1 vampiric mist 3 Bestiary 2 277 23–27 1 wight 3 Bestiary 276 28–33 1d3 dire bats 4 Bestiary 30 34–36 1d3 poltergeists 4 Bestiary 2 211 37–40 1 scarecrow 4 Bestiary 2 238 41–49 2d4 zombies 4 Bestiary 288 50–52 1d4 derro 5 Bestiary 70 53–54 1 giant crawling hand 5 Bestiary 2 59 55–57 1 skaveling bat 5 Bestiary 2 42 58–64 1d6 werewolves 5 Bestiary 198 65–67 1d3 gargoyles 6 Bestiary 137 68–72 1d6 ghouls 6 Bestiary 146 73–78 1 dullahan 7 Bestiary 2 111 79–83 1 flesh golem 7 Bestiary 160 84–88 1 ghost 7 Bestiary 144 89–94 1d6 mummies 8 Bestiary 210 95–100 1 vampire 9 Bestiary 270 You will also find that a lot of these monster entries have other versions presented on the spread, such as the bat swam on the same page with dire bat, giving you even more options to use in your game. Of course, no Halloween game would be complete with a treat to go with such mean tricks.
Disguise Masks
Aura faint illusion; CL 5th
Slot none; Price 400 gp; Weight 1/2 lb.Description
Appearing to be little more than a flimsy paper mask with a crude face painted on the front, this simple magic item changes the appearance of the wearer for 1 hour, as if under the effects of disguise self. The appearance of the wearer is random, and always over-exaggerated and slightly whimsical (granting only a +5 bonus on Disguise skill checks instead of the usual +10). After 1 hour, the wearer returns to normal and the mask crumbles away. To determine the wearer’s appearance, roll on the following chart.
d6 Appearance 1 Dwarf 2 Elf 3 Gnome 4 Goblin 5 Orc 6 Skeleton 7 Werewolf 8 Zombie Construction
Requirements Craft Wondrous Item, disguise self; Cost 200 gp
Exciting Taffy
Aura faint transmutation; CL 5th
Slot none; Price 500 gp; Weight —Description
This sugary taffy comes in a wide variety of fruit flavors. Unwrapping the taffy and chewing it is a move action for the first round, and a swift action on each round after that. Those who eat this taffy act as if under the effects of haste for as long as they chew it, up to 5 rounds. Each round after the first, however, they must make a DC 15 Fortitude save or lose the effects of the haste and instead become sickened for 1 hour. The DC of this saving throw increase by 1 each round that the taffy has been chewed in the past 24 hours (after the first round).
Construction
Requirements Craft Wondrous Item, haste; Cost 250 gp
We hope these fun rules spark your imagination this holiday weekend. Got a Pathfinder-themed event planned? Tell us about it in the comments thread of this blog.
Jason Bulmahn
Lead Designer
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