All Hallows' Eve—Frightening Encounters

Pathfinder Roleplaying Game

All Hallows' Eve

Tuesday, October 25, 2011

Its that time of year again, and if you’re anything like me, its time to run a spooky and frightful Halloween-themed game for your players. This year, we here on the design team thought we would give you a few tricks and treats to bring to the game table.

Frightening Encounters

d%EncounterAvg CRSource
1–82d4 skeletons2Bestiary 250
9–131 dire wolf3Bestiary 278
14–191d3 giant spiders3Bestiary 258
20–221 vampiric mist3Bestiary 2 277
23–271 wight3Bestiary 276
28–331d3 dire bats4Bestiary 30
34–361d3 poltergeists4Bestiary 2 211
37–401 scarecrow4Bestiary 2 238
41–492d4 zombies4Bestiary 288
50–521d4 derro5Bestiary 70
53–541 giant crawling hand5Bestiary 2 59
55–571 skaveling bat5Bestiary 2 42
58–641d6 werewolves5Bestiary 198
65–671d3 gargoyles6Bestiary 137
68–721d6 ghouls6Bestiary 146
73–781 dullahan7Bestiary 2 111
79–831 flesh golem7Bestiary 160
84–881 ghost7Bestiary 144
89–941d6 mummies8Bestiary 210
95–1001 vampire9Bestiary 270

You will also find that a lot of these monster entries have other versions presented on the spread, such as the bat swam on the same page with dire bat, giving you even more options to use in your game. Of course, no Halloween game would be complete with a treat to go with such mean tricks.

Disguise Masks

Aura faint illusion; CL 5th
Slot none; Price 400 gp; Weight 1/2 lb.

Description

Appearing to be little more than a flimsy paper mask with a crude face painted on the front, this simple magic item changes the appearance of the wearer for 1 hour, as if under the effects of disguise self. The appearance of the wearer is random, and always over-exaggerated and slightly whimsical (granting only a +5 bonus on Disguise skill checks instead of the usual +10). After 1 hour, the wearer returns to normal and the mask crumbles away. To determine the wearer’s appearance, roll on the following chart.

d6Appearance
1Dwarf
2Elf
3Gnome
4Goblin
5Orc
6Skeleton
7Werewolf
8Zombie

Construction

Requirements Craft Wondrous Item, disguise self; Cost 200 gp

Exciting Taffy

Aura faint transmutation; CL 5th
Slot none; Price 500 gp; Weight

Description

This sugary taffy comes in a wide variety of fruit flavors. Unwrapping the taffy and chewing it is a move action for the first round, and a swift action on each round after that. Those who eat this taffy act as if under the effects of haste for as long as they chew it, up to 5 rounds. Each round after the first, however, they must make a DC 15 Fortitude save or lose the effects of the haste and instead become sickened for 1 hour. The DC of this saving throw increase by 1 each round that the taffy has been chewed in the past 24 hours (after the first round).

Construction

Requirements Craft Wondrous Item, haste; Cost 250 gp

We hope these fun rules spark your imagination this holiday weekend. Got a Pathfinder-themed event planned? Tell us about it in the comments thread of this blog.

Jason Bulmahn
Lead Designer

Jason Bulmahn Director of Game Design

Jason has been with Paizo since 2004, but has been managing the game design for the company since 2007. He is the leader of an ever growing team of amazing designers working to make amazing games.

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