Lucendar's Legacy of Fire PbP

Game Master Lucendar


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True that it won't help with to hit, but if our enemy has DR/Magic it will be great for Ty.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Of course we step in...we are brave (and short lived)adventurers! Usual marching order?

Ty follows his friends into the chamber, as an involuntary shiver moves down his spine. He keeps an arrow nocked, as there was no doubt that whatever was in here was not going to be friendly to them.


Good, just wanted to make sure! ;-)

As soon as you step in, pets and all, the doors slam shut behind you. Then you hear a croaking raspy voice, unlike anything you've ever heard, coming from what appears to be the other side of the chamber from the darkness, speak,

"Many years have I languished in this foul place, trapped here by the wards placed by your Pactmasters. Endless decades have I endured the whispering spirits of the wholesome dead, cursing my captors, hating the world I could no longer corrupt. When the Templar came 8 weeks past he walked through the walls. The red-men's seal remained intact. But you, you have broken the seal, and my long captivity is finally at an end! But before I go, I will kill you one by one until the last of you willingly allows himself to be my slave."

Suddenly, torches on the east and west pillars light up, then another 15' away, and then another, 15' away, filling the room with light. Now that you can see, 70' from your nearest party member, is a green marble 10' wide throne upon a dais, upon which sits...this fella! Mystery guest

He stands from his throne and says, "Which one of you, I wonder, shall that be?"

Ok, fellas, this is the BBEG fight to Book 1 so good luck! Now, due to the the creature's monologuing, you have a free standard action, if any, to perform back when the room was dark so no attack rolls, and then, it's go time! Declare free standard action and roll initiative. Map will be forthcoming! By the way, don't forget Quzman has the enchanted ruby as well to put on his sheet!


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Initiative 1d20 + 3 ⇒ (20) + 3 = 23

[b]"We've finished you once, and we will do it again, Kardswann."[b] After adjusting his eyes to the sudden light, Ty fires two arrows at Kardswann.

Attack One 1d20 + 8 ⇒ (5) + 8 = 13
Damage 1d8 + 5 ⇒ (5) + 5 = 10

Attack Two 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d8 + 5 ⇒ (5) + 5 = 10

Damage is different than normal, since I am not sure of the baddie's AC right now, so I am trying to keep my attack bonus high right now.

Edit: that last ooc post doesn't matter since I rolled crap. Sigh.


Good start for bad guy! For this fight, since you guys are buffed a lot, for ease of combat, state your current buffs and AC when you post. Thanks!


BBEG Initiative:1d20 + 7 ⇒ (17) + 7 = 24


Initiative 1d20 + 8 ⇒ (8) + 8 = 16

Dumah's Monologuing action:

Spoiler:
Dumah (and I) are a bit puzzled by seeing the same guy we thought we already took down. He's going to see if he can tell anything "wrong" about him, like perhaps the use of a Disguise Self spell or item. Perception 1d20 + 7 ⇒ (8) + 7 = 15


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Thanks for the reminder. I knew he had it, but didn't think to add it on. As it is, it's as good a time as any to try it I think.

Quzman ponders the things' diatribe as he grimly moves out in front of the group to place himself in between them and the threat while pulling out the magical ruby in his off hand.

Spoiler:
Quzman is confused by the inconsistency in what is shown and what is said by the thing. It appears as the Templar we faced in the battle market, but calls the Templar as a vastly different creature in terms of age in the area. Who/what is the truly is the creature we face?
Perception:1d20 + 8 ⇒ (7) + 8 = 15


male Human Cleric 5

Bahiiy is surprised to see Kardswann again, so, what is up with him he wonders. Maybe a potion would be the right thing, I can support the others only being conscious.

Bahiyy's initiative: 1d20 ⇒ 12
Did I see it right, Bahiyy is out of buffs?
First action, drink a potion of invisibility


Bahiyy al Din wrote:

Did I see it right, Bahiyy is out of buffs?

Correct, Bahiyya has only his Domain spells and 5 Channel Energy attempts and the 2 Scrolls he just found.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Forgot my initiative =p. 1d20 + 3 ⇒ (18) + 3 = 21


male Human Cleric 5

Scroll 1: Bull's Strength
Scroll 2: Blessing of Courage and Life
who else beside Quzman goes into melee and would benefit?


Quzman Garhani wrote:
Quzman ponders the things' diatribe as he grimly moves out in front of the group to place himself in between them and the threat while pulling out the magical ruby in his off hand.

For Dumah and Quzman:
Having fought Kardswann in person and seen his passion and emotion in person, you doubt the authenticity of the figure before you. Not only is his voice different but so are the mannerisms. You focus and concentrate and realize the image you are seeing is an illusion, as you catch the image of "Kardswann" flickering.

Quzman Will Save: 1d20 + 6 ⇒ (19) + 6 = 25
Dumah Will Save: 1d20 + 9 ⇒ (7) + 9 = 16


Dumah will call out Is that the best you can offer us? An illusion of a foe that we have already defeated, whose corpse is already rotting in the sun? Bah! You are just wasting our time!

Can we see how big the room is now? Dumah is considering a Glitterdust or two if the illusionist doesn't show, but I'm not sure how I would target them.


Once Eli posts his initiative and free standard action before the lights went on, I will post the map and we will jump into Round 1 combat! Will give him a little more time!


Ok, I guess to move things along..

During his round, Eli speaks to the party, as he hears the monologue: "No matter what we may face in the upcoming minutes, we are strong and we will overcome, not only for us, or for the people of Kelmarane, but for Brebork's soul as well! This fiend, corruptor of souls, will not leave this room; we will serve as the bastion of righteousness and send it back to the pits of the Abyss! Are you with me?" My dramatic way of saying Eli inspires courage as his free standard action!

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23


Round 1 Initiative:
Xulthos
Eli
Tyronel
Quzman
Dumah
Bahiyy (invisible)

"Kardswann" speaks, "Perceptive little scum, aren't you? Well, it's true, I am not the Templar, the weakling who succumbed to your blades. I am Xulthos, the Angel of Desolation and Horseman of War and I will show you my power!"

The image of Kardswann fades away and in its place is an immense insect-like fiend with huge claws, a multi-eyed face with slavering mandibles, and a long serpentine tail tipped with chitinous blades. The creature flies 40' toward you in a blur (he is 20' off the floor), propelled by its nearly transparent mosquito-like wings. Image of Xulthos!

He moves with an almost hypnotic grace, his wings droning and light reflecting off his carapace in a dazzling display that makes it a little difficult to see exactly where he is.

The constant droning you hear from its wings is irritating and distracting. Will Saves for all please, including Ky and wolverine! Eli, you receive a +4 bonus for it being a sonic effect.

Map of Room with Pillars


Dumah will 1d20 + 5 ⇒ (15) + 5 = 20
Wolverine will 1d20 + 2 ⇒ (16) + 2 = 18


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

I am worried about this one.

Will Save 1d20 + 3 ⇒ (6) + 3 = 9

With good reason, apparently.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Depending on whether the Prot. Evil was on Quzman or Dumah, this maybe off by 2

Will Save:1d20 + 2 ⇒ (3) + 2 = 5
Will Save Ky:1d20 + 1 ⇒ (19) + 1 = 20


The Protection from Evil was on Quzman, I believe. The reasoning was we didn't want our strongest warrior turned against us if it could be prevented. Whereas if Dumah is turned, a stout sneeze should suffice to in neutralizing him.


male Human Cleric 5

Bahiyy hesitates for a moment, seeing their foe.

Will save: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Hmmm. The first round could not have gone worse for the good guys!


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:

Ok, I guess to move things along..

During his round, Eli speaks to the party, as he hears the monologue: "No matter what we may face in the upcoming minutes, we are strong and we will overcome, not only for us, or for the people of Kelmarane, but for Brebork's soul as well! This fiend, corruptor of souls, will not leave this room; we will serve as the bastion of righteousness and send it back to the pits of the Abyss! Are you with me?" My dramatic way of saying Eli inspires courage as his free standard action!

Initiative: 1d20+4

Exatcly what I would have done!!

Current Buffs: bulls strength; shield of Faith; mage armor (I only get a +2 armor and +1 deflection bonus due to stacking)
AC: 20 w/ Combat Expertise
Temporay Str: 12 +1
Rnd 1 of Inpsire Courage +1 attack & damage also +1 save vs charms and fear

Strenthened by the magic, and empowored by his resolve Eli charges at the creature swinging Tempest with a fierce determination. "Your regin of terror ends this day! Dumah, can you catch this bug like a spider?

Move to F12
Attack Roll w/Combat Expertise and buffs 1d20 + 8 ⇒ (1) + 8 = 9
Damage Roll 1d8 + 1 + 1d6 ⇒ (7) + 1 + (1) = 9
Will Save 1d20 + 8 ⇒ (10) + 8 = 18


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

DM, my Will save would have been 13, if it matters, against a charm or fear effect. I forgot to add in inspire courage.


The strange continous droning sound of the wings beating causes the following effects on the party.

As his action for the round, Tyronel hits himself in the head with his bow, doing 1d8 + 2 ⇒ (5) + 2 = 7 damage to himself.
Quzman starts babbling incoherently, for the full round.
Ky stares motionless into space.

Eli, Dumah, the wolverine, and Bahiyy can act normally this Round.


Eli Wynnstock wrote:
Exatcly what I would have done!!

Good to hear it, Eli! By the way, I believe you missed the part where Xulthos is 20' above the ground. You can change your action.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

That bastard!


Let's see if we can't buy us a little time to recover...

Eli! Would your new flute block out that cursed sound?

Dumah will cast Glitterdust, centered on Xulthos.

DC 16 will save or be blind for four rounds. It is also outlined so it can't go invisible (Well, it could but we could still tell where it is). It would be your call if it would have any effect on the sparkly effect of this monster.

He will order the wolverine to guard.

How high is the ceiling in this room?

Now that the foe has revealed itself, can Dumah tell anything about it or identify it?

Knowledge Arcana 1d20 + 11 ⇒ (2) + 11 = 13
Knowledge Dungeoneering 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge History 1d20 + 9 ⇒ (4) + 9 = 13
Knowledge Planes 1d20 + 10 ⇒ (16) + 10 = 26
Knowledge Religion 1d20 + 10 ⇒ (9) + 10 = 19


Xulthos' Will Save: 1d20 + 4 ⇒ (14) + 4 = 18...success! "Petty magics, human!"
The ceiling in this room is 60' high.

For Dumah:
Due to your vast knowledge of the planes, you recognize the creature as a daemon or yugoloth, neutral evil denizens of Gehenna, who act as greedy mercenaries for either side in the Blood War between demons and devils. You know they are immune to poison and acid and resistant to cold, electricity, and fire.

EDIT:To Eli, Dumah, and the wolverine, while you resisted the drone's effects, you still receive -1 penalty to attack rolls, skill checks, and saves due to the constant droning.


Bahiyy speaks and places and Inspiring Word on Quzman.
He receives +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 2 rounds.

Waiting for Eli to finish Round 1...


Perception: 1d20 + 14 ⇒ (20) + 14 = 34

Xulthos speaks: "Ahhh, you have a hidden ally, invisible somewhere near the mage. Good to know, I will have to kill 5 of you then!"


male Human Cleric 5

Realising that he has been noticed, a cold shudder runs down Bahiyy's spine.

Waiting for Bahiyy's next turn,and deermine then depending on the fate of the group his next action


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:
I believe you missed the part where Xulthos is 20' above the ground. You can change your action.

I read it but didn't think about not being able to reach it. Here is my corrected action

Current Buffs: bulls strength; shield of Faith; mage armor (I only get a +2 armor and +1 deflection bonus due to stacking)
AC: 19
Temporay Str: 12 +1

Strenthened by the magic, Eli dashes to his left to take cover from the flying creature behind a piller. "Your regin of terror ends this day! Dumah, can you catch this bug like a spider?

Seeing the others react to the droaning sound Eli shouts,
"Half a league, half a league,
Half a league onward,
All in the valley of Death
Rode the six hundred.
"Forward the Light Brigade!
Charge for the beast!" he said.
Into the valley of Death
Rode the six hundred.

Will Save 1d20 + 8 = 18
Stop using Bardic Performance to Inspire Courage and start a Countersong effect 1d20 + 9 ⇒ (8) + 9 = 17
Move to C15


Summary of Round 1
Xulthos flew closer to get party in range of his wings' drone
Eli uses countersong but failed to counter the effect and moved to C15
Tyronel hit himself in the head with his bow
Quzman babbled
Ky stared into space
Dumah cast Glitterdust but Xulthos made save
Wolverine guarded
Bahiyy cast Inspiring Word on Quzman

Round 2
Xulthos flies, now 5' above the ground, to D16, past the babbling Quzman. "Stop your singing, human!" He casts impossibly fast and bright colors fly out of his appendages and strike Eli. Will Save please!

Then the creature lashes out with its bite, gashing a part of Eli's arm!

Attack: 1d20 + 15 ⇒ (4) + 15 = 19; Damage: 2d6 + 8 ⇒ (3, 2) + 8 = 13

Updated Map

Eli, Dumah, and wolverine can act normally. Tyronel, Quzman, Ky, and Bahiyy need to wait for Eli's action first.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

"You'll pay for that bug," Eli screams as blood soaks his shirt.

Eli tries to identify Xulthos's spell as he fights the arcane power with his mind. With a twist of the wrist he stabs at the creatures eyes. He continues his oartory counter to the constant droaning shouting,
"'Forward, the Light Brigade!'
Was there a man dismay'd?
Not tho' the soldier knew
Someone had blunder'd:
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die:
Into the valley of Death
Rode the six hundred.

Knowledge - arcane 1d20 + 8 ⇒ (5) + 8 = 13
Will Save 1d20 + 4 ⇒ (19) + 4 = 23
Attack Roll w/combat expetise 1d20 + 8 ⇒ (3) + 8 = 11
Damage 1d8 + 1 + 1d6 ⇒ (6) + 1 + (5) = 12
AC:20
Perform Check for Countersong 1d20 + 9 ⇒ (14) + 9 = 23


Round 2
Dumah will cast Web, stretching from ceiling to floor, to ensnare the monster in midair if possible. He'll order the wolverine to guard.


Eli Wynnstock wrote:
"You'll pay for that bug," Eli screams as blood soaks his shirt. Eli tries to identify Xulthos's spell as he fights the arcane power with his mind. With a twist of the wrist he stabs at the creatures eyes. He continues his oratory counter to the constant droaning shouting...

Eli does not recognize the spell and his attack bounces off the creature's thick carapace. However, his oratory inspires his comrades to ignore the distracting drone and focus on his words to combat the creature!

Great job, as long as Eli keeps doing the countersong, the drone has no effect and all party members may act normally, other than the -1 penalty to attack rolls, skill checks, and saves to all. No Perform checks necessary either! Nice having a bard for this fight!


Dumah wrote:

Round 2

Dumah will cast Web, stretching from ceiling to floor, to ensnare the monster in midair if possible. He'll order the wolverine to guard.

Reflex save: 1d20 + 10 ⇒ (7) + 10 = 17

Rest of party is up!


male Human Cleric 5

Realizing that Eli will very llikely be the next target of Xultho's attacks, he moves quielty around into a postion, where he can reach him with his abilities. And then he channels positive energy, excluding Xulthos.

Move to H16
Channel energy: 2d6 ⇒ (5, 2) = 7


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

The fog in his mind lifted, thanks to Eli's inspiring song. All that remained of the monster taking control of his mind, was the bump on his head.

"Chew on a couple arrows, you bastard."

Attack One 1d20 + 6 ⇒ (9) + 6 = 15
Damage 1d8 + 10 ⇒ (8) + 10 = 18

Attack Two 1d20 + 6 ⇒ (20) + 6 = 26
Damage 1d8 + 10 ⇒ (2) + 10 = 12

Crit Confirmation Roll 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d8 + 10 ⇒ (5) + 10 = 15


Tyronel wrote:
The fog in his mind lifted, thanks to Eli's inspiring song. All that remained of the monster taking control of his mind, was the bump on his head. "Chew on a couple arrows, you bastard."

Miss chance due to Dazzle: 1d100 ⇒ 88

Tyronel's first arrow bounces off the creature's shell, but his second arrow is a perfect shot, catching it in the neck, as it screams in pain as black blood spews out!

By the way, arrows do x3 damage on a confirmed crit, so we'll add: 1d8 + 10 ⇒ (7) + 10 = 17 damage for a total of 44 damage! Nicely done!


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Great catch, DM. I have done that twice now, forgetting the crit was a three instead of a two.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman comes out of his stupor and winces seeing the bloody Eli. With a roar he steps closer to the beast and tries to get his attention away from his friend.

5' step to F18 to flank with Eli

Attack (scim):1d20 + 12 ⇒ (2) + 12 = 14 (+6 normally +2 bull's str +2 flank +2 Inspiring Word)
Damage (scim):1d6 + 6 ⇒ (2) + 6 = 8

Attack (dagger):1d20 + 12 ⇒ (16) + 12 = 28
Damage (dagger):1d4 + 6 ⇒ (1) + 6 = 7

AC 22 Inspiring Word, Prot from Evil & Bull's Str


Summary of Round 2
Xulthos cast a quickened spell, which Eli overcame, and bit Eli
Eli's countersong freed the party from the drone's Confusion effects
Dumah cast Web but Xulthos proved to be too quick
Tyronel's aim with his second arrow was true, devastating the creature
Bahiyy Channeled Energy, healing the party
Quzman engaged the creature in melee, cutting him once with the dagger

Round 3
Xulthos (-51 hps)
Eli (-6 hps)
Tyronel
Dumah + wolverine
Quzman + Ky
Bahiyy

Xulthos sneers in anger at Tyronel, as blood continues to seep out of his wound. "I will take away your inspiration and then I will kill you all!" He does a full-attack on Eli, amazingly attacking with such speed and accuracy, as the creature's mandibles and claws rip through Eli's flesh like butter, till he passes out from blood loss, dropping Tempest on the ground (-5 hps)! Xulthos then cuts Quzman with his razor-sharp tail, gashing him across the chest! "That's better, that bard's singing was annoying as hell! Now, you shall feel my wrath!"

Bite: 1d20 + 15 ⇒ (18) + 15 = 33; 2d6 + 6 ⇒ (5, 3) + 6 = 14
Claw: 1d20 + 15 ⇒ (13) + 15 = 28; 1d6 + 6 ⇒ (1) + 6 = 7
Claw: 1d20 + 15 ⇒ (17) + 15 = 32; 1d6 + 6 ⇒ (2) + 6 = 8
Tail: 1d20 + 13 ⇒ (15) + 13 = 28; 2d6 + 3 ⇒ (3, 5) + 3 = 11

Eli, Fort save to stabilize! The rest of you, except Dumah and the wolverine, Will saves for the drone!


Dumah orders the wolverine to attack!
Claw To Hit 1d20 + 4 ⇒ (16) + 4 = 20 Damage 1d6 + 2 ⇒ (6) + 2 = 8
Claw To Hit 1d20 + 4 ⇒ (7) + 4 = 11 Damage 1d6 + 2 ⇒ (1) + 2 = 3
Bite To Hit 1d20 + 4 ⇒ (7) + 4 = 11 Damage 1d4 + 2 ⇒ (2) + 2 = 4

Dumah will cast magic missile at the grotesque bug!
Damage First Missile 1d4 + 3 ⇒ (1) + 3 = 4
Damage Second Missile1d4 + 1 ⇒ (1) + 1 = 2

Note: The damage for the missiles is different because the Evoker class bonus only applies to the first missile or ray in a group created from the same spell.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Will save 1d20 + 3 ⇒ (4) + 3 = 7

Dang it...bonking myself in the head with my bow again.


Dumah wrote:
Dumah orders the wolverine to attack! Dumah will cast magic missile at the grotesque bug! Note: The damage for the missiles is different because the Evoker class bonus only applies to the first missile or ray in a group created from the same spell.

Miss chance due to Dazzle: 1d100 ⇒ 99

The wolverine only gets one attack as it has to move into melee with Xulthos, but its claw does strike and penetrate the fiend's exoskeleton. Dumah's energy missiles also strike, causing Xulthos to grimace! "Why do you struggle? The end is near for you!"


male Human Cleric 5

Bahiyy, seeing that Eli is down and Quzman injured channels again energy, knowing, that this will probably be his only purpose for the whole battle, praying to Abadar for his help.

Channel energy and excluding Xulthos2d6 ⇒ (1, 2) = 3


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Will save:1d20 + 6 ⇒ (11) + 6 = 17 (+2 norm +2 Prot Evil +2 Inspiring Word)

Will save(Ky):1d20 + 1 ⇒ (2) + 1 = 3

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Recruiting characters for a PbP game of the Legacy of Fire AP. This is my first shot at a Play-By-Post, though I have been GMing for years. My current RL group is on hiatus. I bring: creativity and enthusiasm to the game. You bring: committed characters (available to post at least 1x day), colorful personalities, and good rping and combat tactics.

1st level, 20 pt build, traits from AP Player's Guide (if available to you), and only core classes and races from PFRPG book. I am prone to making changes to Adventure Paths, as it fits my taste and style, so even if you're aware of the AP or have played through it, there will be something different for you.

I will be accepting 4-5 character players so feel free to e-mail me your character concepts/history if you're interested to Lucendar32(at)yahoo(dot)com. I will post the accepted characters here by Monday at 6pm, if there are more than 5 submissions.

Any questions, let me know. Later!

Liberty's Edge

Pathfinder Adventure Path Subscriber

Sending email now.


Edit: In your character concept, please cover/explain why your character is in Katapesh region, going to Kelmarane. Slave? Mercenary? Guard? Etc.. Check out campaign traits in LoF Player's Guide for assistance.

P.S. I am in EST zone, if that matters to anyone.


Email sent


I'm working on one and I will send it tomorrow. Thanks! I don't have access to the Player's Guide for this adventure path, but I have read some about the region on the Pathfinder wiki and the character concept will be based on that.

Silver Crusade

Email sent.

Sovereign Court

I am GMT+0 but considering the hours I keep its not an issue.

I do not have access to the Player's Guide, so if there is a campaign trait choice a hand on that front would be appreciated.

Will e-mail a character today, consider me very interested.


I am interested, e-mail to follow.


By the way, what are the starting gold conventions?


And the number of starting Traits?


I've created a Female Ranger/Barbarian for another Legacy of Fire PbP which I didn't get into ;)

I'll mail the concept today.

-TDL

Sovereign Court

E-Mail sent. Transmuter slave with a slightly broken mind; the result of far too much magical experimentation upon him.


Camris wrote:
By the way, what are the starting gold conventions?

Average starting gold


Camris wrote:
And the number of starting Traits?

Two


For a list of LoF character traits, you can go to: Link

As for the Campaign traits, here is an abbreviated version:

Earning your freedom: You've been a slave your whole life, paying off your freedom by going to liberate gnoll infested village. +1 trait bonus to one class of saving throws (Fort or Ref or Will)

Seeking adventure: You want to become a member of the pathfinder society, begin game with a wayfinder (fancy compass) (+2 on survival checks)

Reclaiming your roots: Gnoll infested village that you are going to liberate is where you were born, you start game with a prized possession worth no more than 350 gp (jewelry, mw sword or armor, wand w/ 20 charges, etc)

Missionary: Dedication to church, you want to open a church in gnoll infested village. Choose Bluff, Diplomacy, Intimidate, Knowledge (Religion), Perform (Any), or Sense Motive. Always a class skill and +1 trait bonus.

Finding Haleen: Never knew your parents, you owe your sanity and life to a woman named Haleen (a swashbuckler). She vanished from your life several months ago and you have been searching for her and she may be in gnoll infested village region. Class at 1st level is favored class and every time you take level in class, you gain +1 hp and skill pt over and above what you normally gain.


I just sent one by email. A halfling Cleric of Erastil. He has a way with animals and has a calming influence. Let's see how he fits.


Missionary: Dedication to church, you want to open a church in gnoll infested village. Choose Bluff, Diplomacy, Intimidate, Knowledge (Religion), Perform (Any), or Sense Motive. Always a class skill and +1 trait bonus.

It looks like a half-orc cleric of Sarenrae would be perfect for the missionary role. I'll send one instead of the halfling


I think a missionary job would be a perfect fit for a half orc zealot. A much better fit - perfect! Obviously I am interested! I have yet to make an equipment list and a back story. I'll prepare that tonight. Perhaps he grew up as a thug in Dog Town....some event in his life twisted him from unbridled hatred of gnoll slavers to an zealous desire to convert them instead.....by sword and holy fire if necessary! ...

Would he get a bonus skilll rank in the first level as missionary? I had to take a rank in liguistics so he can speak gnoll.

Fire and Glory! ]


Sent in character submission.

Kyra Rusmanya, female human Ranger(/Barbarian) on a mission to hunt down every gnoll roaming the desert.


Submitted Jarva bin-Stavain, a gnoll hatin' druid for consideration...


Thanks for all the submissions so far, I have received them. I can definitely feel the gnoll hatred! :)

Silver Crusade

Given the other ranger and druid, I'd probably go with the rogue variant for my second character idea.


Submitted Brunder, self taught dwarven monk and perpetually escaping slave.

Edit: Found this, Legacy of Fire OGL Wiki


I have just emailed mine in. Dumah is a human wizard who surprisingly isn't driven by a hatred of gnolls, but I suspect that will come before long.

Sovereign Court

markofbane wrote:
I have just emailed mine in. Dumah is a human wizard who surprisingly isn't driven by a hatred of gnolls, but I suspect that will come before long.

Ditto.


I sent you the concept for this character. I made him for another PBP but we never got past the intro posts so I am hoping I can play him here.

Grand Lodge

Submitted an elven ranger looking to go arcane archer.


Thanks for all the submissions, you are definitely making it difficult for me. Submissions desk closes at 5pm EST. ;)


Submitted a Dwarven Druid.

:)


Well, here are the results! Thanks for all the submissions. They were so good I even increased the group to six, but still left many worthy candidates out, so I apologize in advance. Here are the characters I have selected, in no random order:

Quzman Garhani
Kyra Rusmanya
Brebork
Eli Wynnstock
Jarva Bin-Stavain
Dumah

Again, thanks to all who participated. If anyone drops out, I will keep you in mind. Here is the discussion thread: Link

Silver Crusade

Good luck with the game. I'll be interested in seeing how it develops.

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