
ashern |
Hey all, I've seen tons of great archer builds on the boards. However I had something a little different in mind. Taking advantage of the snap shot fear chain, and the barbarian's ability to get extra attacks of opportunity(come and get me, improved dex) could feasibly build an archer that wades around in melee taking tons of AoOs? Maybe add in crane style for defense, or panther to get extra attacks? It must be feasible, but I cant get it to gel. Most of the other archery builds get an extra damage bump and I don't know if this one would have enough feats/ bonuses to pull it off.
15th level, 20 point buy, any paizo stuff available. Thanks for any help!

Grizzly the Archer |
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first off, nice concept, I had started to make an archer like this. the thing is, archer are feat dependent, also as a barbarian you'll need a good dex, decent strength, and a decent con. dump charisma and int. wisdom, its not a dump.
you need precise shot, point blank shot, rapid shot, many shot, those are the main ones. imp. precise shot is very good, and setting add how you want snap shot, imp snap for, and combat reflexes. that's 7 feats you need, possibly 8.
if you go human, that's:
H point blank shot
1 precise shot
3 rapid diy
5 many shot
7 combat reflexes
9 snap shot
11 imp. snap shot
13 imp. precise shot (I would really get this at 11th level, its that good; if you didn't get many shot yet, then things are fine; get imp precise shot in that case)
15 ... ok you can either get point blank master,.do that when you uneaten you don't have to move away 5', our you can just 5' step. seeing as how your feat deprived, let's ignore pbm..... instead get deadly aim, it'll help you hurt more.
17 raging vitality (take sooner if you want, earliest ay 11 or 13)
19 toughness
... if you decide to take fighter lectures you'll have at minimum 2 extra bonus feats. get whatever you want, I recommend quickdraw and something else
as for your plethora of rage powers:
2 superstitious
4 witch hunter
6 scent, (or, be a race that provides scent .or get an item like the hat of disguise greater that allows you to alter self into anther race, to provide scent. I recommend the sasquatch.) if you pick a race other then human, superstitious isn't really worth it to you. go human it helps you out long run, try scent from power or item. (reason is for the user of pheromone arrows, which grant a+2 bonus to atk/dmg
8 reckless abandon
10 eater of magic
12 come and get me! the reason fur this build. get your AoO off (from this only) first.
14 quick reflexes
... there aren't anymore rage powers that are good for you. some are ok, but not enough to warrant their use, especially since their limited in how they get used. however, the support town line isn't half bad guy you, since you will be in melee range a lot. this build is for efficiency. after here you can either multiclass, or stay barbarian. if you multi class I suggest alchemist, get mutagen str or Dex boosters, and/or go 3 lengths in fighter (weapon master), for gloves of duelinb.c.
the superstitious and witch hunter powers are for bonuses to you for your sacred a will a for pouring the hurt on most enemies, since many creatures have some sort of casting or Spell-like ability.
fyi, the invulnerable rager archetype stacks with urban barbarian, however you life uncanny dodge and the like.
as for equipment,.compare bow up to your highest str, while raging, and a backup, just invade you can't rage. get a str, dex, con belt....greater hat of disguise ( if human, make all your favored class options into the barbarian superstition power. also, take heart of the wild, got bonuses to your con for not dying.
make sure to get durable, smoke, and pheromone arrows (huge part of build, for this first at enemy)
hope this helps.

ashern |
Thanks so much for the advice! That's pretty much everything I could have hoped for. However, I was wondering. Are there any additional ways to pump AC while you're in this build? My thought was this:
I'm not getting as big of damage boosts as some other classes can get, so I should make up for it by making as many attacks as possible. If I could find a way to pump my AC some, I could actually fire into melee with my bow, and with Come and Get Me, when an opponent attacks me with an AoO, I get an AoO on them...
I don't know, I think you are definitely right, and this build would be best served with a multiclass dip later on. Probably cut out after level 12 for some fighter, or maybe ranger getting some extra feats and mainly some extra damage. 4 levels of WM fighter would get me WF/WS/weapon training with my bow. A rather nice return on investment. Then grab dodge and mobility, and maybe my AC against AoOs would be decent enough to attempt that.
I'll crunch some numbers and slot the feats/rage powers into their levels soon.

Grizzly the Archer |

there is a rage power, called rolling dodge, you activate on your first turn as move action. as regard, fire your bow. it provides a dodge bonus that scales with you're barbarian libels. reason I mention it, is it lasts a number of round, depending on your com modifier. since yours will be decent it'll last pretty much the whole battle. on into that dodge, and that should help.
the thing us, archers typically keep to range. this asked them to not have to have a high AC. the problem with this build is your going to need to increase your AC. since your a urban barbarian, there is no AC loss. however, reckless abandon will hurt your AC.
the solution lies with your fighter. since urban barbarians lose medium armor, fighters pick it back up and even get you heavy proficiency. pick up a mithral full plate, to sure up your AC, and to also help out come and get me a bit. since your Dex will be high, tin numbers on home much AC you gain or lose using the armor. keep in mind, they will have a max dex. to make this effective, I recommend taking one level of fighter somewhat early, to get the proficiencies you want.
I do recommend a cloak of displacement, got a 20% miss chance on you. if not, three spirit town rage power, normal, not lesser, provides a 20% mid chance from your spirits. even while they attack adjacent enemies.