Eidolons and ability damage


Rules Questions


Yesterday I played a PFS scenario where my Eidolon took some ability damage. Does he recover from the damage between sessions, or do I need to heal that magically? As this happened in PFS, I guess I need either RAW pointed to me, or someone from the staff answering this one.

The best I could find was the following.

APG, pg. 55 wrote:
The eidolon does not heal naturally.
Core Rulebook, pg. 191 wrote:
After taking damage, you can recover hit points through natural healing or through magical healing.
Core Rulebook, pg. 191 wrote:
Natural Healing: With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level.

And specifically not under Natural healing:

Core Rulebook, pg. 191 wrote:
Healing Ability Damage: Temporary ability damage returns at the rate of 1 point per night of rest (8 hours) for each affected ability score.

To me it looks like ability damage heals but it's not natural healing, but some kind of a fading effect where the lost abilities return.

This would mean that my eidolon would get its lost ability points back. Is this correct?


I would think that pg. 55 from the APG makes it clear that the eidolon does not heal naturally. As such, my understanding would be that it is not subject to any of the benefits of natural healing.

I would be curious as to what the official answer is, though.


Timothy McNeil wrote:
I would think that pg. 55 from the APG makes it clear that the eidolon does not heal naturally. As such, my understanding would be that it is not subject to any of the benefits of natural healing.

Yep, pg. 55 is quite clear on that. Nowhere in the rules it has been specified what natural healing means, though. That was my original problem. I can come up with arguments for both interpretations.

More than that, I'm wondering if it was intended that eidolons are the only creatures in Golarion that can't recover from ability damage without the use of spells.

Grand Lodge

My understanding is that you would need to heal the eidolon with spells, even for ability damage.

The Exchange

K Neil Shackleton wrote:
My understanding is that you would need to heal the eidolon with spells, even for ability damage.

Yes. That's why the summoner has spells like Restore Eidolon and Purified Calling.


While I appreciate all opinions, I'd like to have something solid. Being a PFS character, I wouldn't like to develop it based on interpretations.

teribithia9 wrote:
Yes. That's why the summoner has spells like Restore Eidolon and Purified Calling.

This doesn't actually prove anything. It's logically the same as saying "Fighters don't heal ability damage by themselves, because clerics have restoration spells".

Also, I don't really get restoration spells for eidolons. Why couldn't summoners have proper restoration spells? Or if that's too powerful, why not remove the spells altogether. Summoners can get the restoration from clerics etc. like the rest of the classes.

Liberty's Edge

It's buried in the Ultimate Magic FAQ, but this has been answered:

Quote:

Remember also that the eidolon does not heal naturally. Just like hit point damage, any ability damage or drain the eidolon has persists between when it is banished/dismissed/killed and when it is resummoned. The exception is an eidolon killed by Con damage (which, if resummoned, would still be at 0 Con and immediately die and vanish); in this situation, the resummoned eidolon is cured of 1 point of ability damage or drain so the amount of damage or drain is 1 less than its actual Constitution score, allowing it to live.

Effects that cure ability damage or drain work on the eidolon's ability scores when it is summoned.


Paz wrote:
It's buried in the Ultimate Magic FAQ, but this has been answered:

Thanks! That's exactly what I was looking for.

And that really makes eidolons the only creatures in Golarion that are vulnerable to ability damage. Weirdish :)

The Exchange RPG Superstar 2010 Top 16

I'm not sure what you mean, Samuli. One of my characters routinely uses poisons to debilitate many foes. (The halfling feat that makes the character venomous to biting foes is pretty useless, if only eidolons go around biting people.)

Liberty's Edge

Chris Mortika wrote:
I'm not sure what you mean, Samuli. One of my characters routinely uses poisons to debilitate many foes. (The halfling feat that makes the character venomous to biting foes is pretty useless, if only eidolons go around biting people.)

I believe he means that eidolons are the only beings on Golarion that require restoration spells to heal ability damage between scenarios.

Character damaged? No spare funds? No problem, next scenario, you start out fully healed.

AC damaged? No spare funds? No problem, it starts out the next scenario fully healed.

Eidolon damaged? Problem, requires money thrown at it that NO other class primary feature really requires.

Liberty's Edge

Well here is an official FAQ ruling for something involving the synthesist. I see no reason why the ruling would not apply to all eidolons.

FAQ

Sean K Reynolds, 08/02/11 wrote:

Summoner: What happens when a synthesist (page 80) takes ability damage or drain while the eidolon is present?

The eidolon takes Str, Dex, and Con damage or drain, the summoner takes Int, Wis, or Cha damage or drain. If this bring's the eidolon's Str or Dex to 0, the fused summoner/eidolon is helpless (though he can still dismiss the eidolon). If this brings the eidolon's Con to 0, it dies and returns to its home plane. If the eidolon goes away (whether dismissed, banished, or killed), the summoner immediately begins using his own Str, Dex, and Con.

There is no "spillover" for extra ability damage or drain beyond what it takes to reduce the eidolon to 0; if an eidolon with Constitution 1 takes 3 points of Con damage and dies, the summoner doesn't take the "extra" 2 points of Con damage. However, ongoing effects (like continuing poison damage) would affect the (non-fused) summoner after the eidolon disappeared.

Remember also that the eidolon does not heal naturally. Just like hit point damage, any ability damage or drain the eidolon has persists between when it is banished/dismissed/killed and when it is resummoned. The exception is an eidolon killed by Con damage (which, if resummoned, would still be at 0 Con and immediately die and vanish); in this situation, the resummoned eidolon is cured of 1 point of ability damage or drain so the amount of damage or drain is 1 less than its actual Constitution score, allowing it to live.

Effects that cure ability damage or drain work on the eidolon's ability scores when it is summoned.


Callarek wrote:
I believe he means that eidolons are the only beings on Golarion that require restoration spells to heal ability damage between scenarios.

Exactly that.

Oh, well. I guess I'll bring that character to PFS for the next time when there is a character capable of casting Lesser Restoration. I can play my paladin in the meanwhile.

Sovereign Court

Samuli wrote:
Callarek wrote:
I believe he means that eidolons are the only beings on Golarion that require restoration spells to heal ability damage between scenarios.

Exactly that.

Oh, well. I guess I'll bring that character to PFS for the next time when there is a character capable of casting Lesser Restoration. I can play my paladin in the meanwhile.

So cunning. ;)

I should (or you could) mark that 2 points of strength damage your eidolon got. Just as a reminder, and something to remember.


Deussu wrote:
I should (or you could) mark that 2 points of strength damage your eidolon got. Just as a reminder, and something to remember.

Yep, going to do that once our character wiki comes back up.


When this happened to my Eidolon we had to house rule it. My quadruped Eidolon took 11 points of strength damage on day one of our level 1 adventure. As a result the DM ruled that upon resummoning the following day the Eidolon was cured of the ability damage.

This would have made my character very difficult to use as we didn't see our first restoration spell until we hit level 4.

Perhaps a new feat could be created that says "Whenever you summon the eidolon, it is healed for 1 point of ability damage. Usable once per day."

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