Trial of the Beast: a Carrion Crown PFS Pbp (Inactive)

Game Master James Martin

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Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Sense Motive: 1d20 + 3 ⇒ (7) + 3 = 10

"A cry? Yes, we have to help him, of course! His being evil isn't some kind of unredeemable status - in fact I'm counting on making him see the light."


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Sonny just shakes his head and grins at those hearing a cry, but says nothing.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Oh dear the humanity. We must help them. Oh my good heart breaks for the souls of those inside..." Xerice says theatrically and grins at the end.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

"Well well, that's annoying. Should we truly get in? Maybe if we come back at a better time..." says the professor, looking worried.


Bonekeep Slides

How would you like to get in? You can try breaking through the gate or climbing the walls


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Caesare would try to pick the gate
DD: 1d20 + 14 + 1d6 ⇒ (4) + 14 + (4) = 22


Bonekeep Slides

The gate is not actually locked. It's barred, closed with a heavy piece of timber placed across the inside of it.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Oh then I never tried to do so!Looking at the door Caesare shrugs and offers his hands for Ezechias to move over him, using his body as stepstone.


Bonekeep Slides

You can break down the gate. Hardness 5, hp 20, Break DC 25. Or you can climb the wall. Climb DC 25, make a Reflex save DC 18 or take 1d6 ⇒ 3 damage from broken glass lining the top of the wall.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"I'm not one to climb walls foolhardily. However, if we have reasons to believe that innocents may be in danger, that gives us grounds to open this gate using strength."

Ezechias draws his mace and starts breaking down the gate.
Hope, PA: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 211d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Hope, PA: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 101d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15
I guess two rounds are enough for me to break it down.

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

sweet, Zano walks through the gate Ezechias broke down


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Seeing the paladin breaking the door makes the prof panic. "Waitwaitwait, what are you DOING? Oh, no. I never should have left my library..."


Bonekeep Slides

The gate comes open with a crash as two solid hits of Hope break it down. Inside the fence there is a sudden growling sound, as if of a hound, but ill-made. From the wall that Grine was speaking from a hole has been carved at ground level. A chain disappears inside, staked to a solid peg driven into the ground. A hound emerges from the hole, the chain attached to its collar. It wears a muzzle that prevents it from biting, but it is its appearance that startles you.

It looks to have been made from several different dog-like creatures, all hacked apart and put back together again. Stitches can be seen all over it, and it's clearly a construct. It begins to growl and bark, but the chain keeps it from attacking you unless you try to enter the eastern door; if you go in the northern door, you should be safe.

Map Link


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice laughs at the distraught old professor.
"Not to worry grandpa, if the paladin does things like this it should be all right in the eyes of the law right? He is a paladin after all. Ha ha ha."
Xerice joins the others in going inside and suggests just taking the northern door.

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

close your eyes while walking towards the north door. I'm afraid it has a special ability where if we see it within a certain range, we will have to make a saving throw versus a fear effect or something else. And Zano does exactly that. very slowly


Bonekeep Slides

Zanu moves forward, his eyes closed as the golem-hound barks and pulls at the chain to get to him. He finds the door unlocked and opens it to reveal a large warehouse. This chamber occupies a whole side of the building, from the cellar level below up to the roof high above. Seven iron vats, each ten feet across, occupy the majority of the room. Furnaces
fuel the vats at cellar level, while at the ground floor level a series of planks have been laid across the vats to allow passage to a ladder that leads to an iron walkway on the level above. Two ladders also allow access from the planks to the floor below. The air in the chamber is cloying and acidic.

Eight workers move along the planks between the vats and on the floor below. They are heavily scarred and don't look fully human. In fact, you see a claw sticking out from one worker's sleeve and a chitinous plate covers half of another's face.

There is the door and a small 5' by 10' long ledge. Next to you is a ladder going down to the cellar-floor level below. You can also step on the vats' edges and walk around to use the planks running between each vat if you wish, but an Acrobatics check is required. The vats seem to hold bubbling liquids that produce a vapor that burns your eyes. Make an Alchemy check to know which chemical is which. Also I need a DC 12 Fortitude save for each round you're in this chamber or you are nauseated for 1 round. The workers all seem to have rags wrapped around their mouths and noses and do not seem discomfited by the fumes.

Also, make a Knowledge Nature check to identify these workers' races.

Nature DC 11:
These creatures seem to be Mongrel folk, a bizarre hybrid race that resulted from long interbreeding between races. Their kind is generally not seen above ground or in civilized lands like Ustalav.

Alchemy DC 10:
The blue liquid is acid and the green liquid is bleach. Immersion in either could result in burns or blidndess!

Google Map!


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Walking past the dog and following the Mage shaking his head with eyes wide open. Looking around the workers he whistles .KnowNat: 1d20 + 1d6 + 8 ⇒ (8) + (6) + 8 = 22Autosucced on alchemy "Mongrelman here, making bleach? Quite uncommon, to see them. Beware your eyes... the bleach could seriously harm them!"


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice casts eagle's splendor to increase her charisma.
"If they don't back away, I can clear them away."
She then takes a bit of cloth from her top and covers her mouth and nose with it.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Ezechias covers his nose with a piece of cloth as well, also hiding his disgust.

"Poor creatures... That labor is unacceptable, you can't make people do this!"


Bonekeep Slides

There are a total of 8 mongrelfolk in the room. Of these, five seem to notice you're there and go back to their work. The other three pull short wooden truncheons (clubs) from their belts and begin to move toward you menacingly. "You don't belong here. This is a dangerous place. Bad things can happen here. Best you leave now." Their menacing postures are at stark odds with the somewhat helpful message.

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

I will surprise attack them with the stone call spell. Stone call is a 40 foot radius and I'm trying to hit as many as possible within that radius, as I place it in the best position possible.

they take dmg: 2d6 ⇒ (6, 5) = 11 blunt damage stone call and they don't get a saving throw either


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

As soon as the spell comes into effect, Caesare turns around and yells at the mage:"For Torags sake, are you insane? This are highly dangerous chemicals and you use a spell that might damage the vats, or cause the bleach to occur. And they just for Torags sake do their duty!"
We are walking on a fine line, but attacking workers who try to do their duty is really jumping over it! You did it... we have to life with the consequences!


Bonekeep Slides

The spell explodes in a shower of blunt stones that rain down on the three belligerents as well as the five non-combatants! Screams erupt as the three who were on the precarious walkways try to keep their footing!
Acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15, Acrobatics: 1d20 + 1 ⇒ (7) + 1 = 8, Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21
The middle mongrelman loses his footing and tumbles.. even is bleach, odd is floor: 1d2 ⇒ 1 to the floor below and taking 1d6 ⇒ 5 damage! He lands with a sick crunch and twitches a few times before going still. The others in the room scream in pain and fear and run toward the NE corner, including the combatants!

I'd roll initiative, but there's no need. Unless you want to slaughter the survivors?


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

SLAUGHTER? Aid!!!
Running to the fallen one Caesare drags a potion from his belt pouring it down the fallen victim.

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

slaughter the survivors? Nope, I'm not evil, I was just defending myself don't approach me with a weapon drawn again, it won't go well


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

You just attacked a bunch of people whose building you were intruding. They weren't even attacking you, just telling you to go away because it is dangerous there, to which they had every right. They even warned us to the danger. Imagine you would go to a place which has restricted access (a museum for example), a guard comes up to you with a weapon drawn. He has every right to attack you, but he comes up and warns you to get out. And you just attack him, for walking up to you and warning you to get out of an area with restrictive access and dangerous chemicles. Sounds pretty evil to me ^^.

Xerice can't help but let out a giggle. "And here I thought I was the evil one. I hope you don't kill a butcher just because he has a knife in his hands. People might take offense to that."


Bonekeep Slides

Caesare, in order to get to the fallen one, you'll need to climb down the ladder to the ground floor 15 feet below.

Caesare drops down the ladder, landing on the ground floor. From here he can see a door in the eastern wall. By the time he gets to the downed mongrel man, he can tell it's too late for the potion: the mongrel man is dead.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Dropping down the ladder and almost spraining an ankle he checks for the fallen mongrels breathing.... finding it gone. Looking at the debris around to the dead mongrel, to the magus his face goes white with rage!
"He is dead! You killed him. An innocent! Do you have anything to say? No make this anything that should change my mood?"


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

"WHAT IN THE WORLD ARE YOU DOING???!!!! You just attacked INNOCENT people!"

Sonny moves into the room and calls out to Sarenrae "Sarenrae, release your healing power on these so unjustly hurt."

Fort Save: 1d20 + 5 ⇒ (11) + 5 = 16

Positive Energy Channel Healing: 3d6 ⇒ (5, 2, 6) = 13

He then calls out to the workers, "Please forgive this idiot's overreaction. We mean you no harm, come out of the room before one of these chemicals harms you." He then moves so they can safely exit the room.

Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24


Bonekeep Slides

Sonny's healing washes over the mongrel folk, who initially cower before they realize it's helping them. The two with clubs immediately drop them and race toward the ladder to flee the building. The five who were simply working move after them a moment later, but the last stops as he passes Sonny. "You should beware. Grine and Vorkstag... They're dangerous. They are not what they seem. They disguise their true natures. Grine is a.." THUD! The mongrel man pitches forward as a throwing axe hits him from behind! Damage: 1d4 + 1 + 2d6 ⇒ (1) + 1 + (2, 2) = 6 He spits blood as he falls to his knees and tries to crawl to safety!

Google Map Link!

Initiatives!
Augustus: 1d20 + 10 ⇒ (11) + 10 = 21
Zanu: 1d20 + 10 ⇒ (11) + 10 = 21
Xerice: 1d20 + 2 ⇒ (18) + 2 = 20
Ezechias: 1d20 ⇒ 6
Cesare: 1d20 + 4 ⇒ (14) + 4 = 18
Sonny: 1d20 + 1 ⇒ (17) + 1 = 18
Foes: 1d20 + 8 ⇒ (8) + 8 = 16

Round 1
21 - Augustus and Zanu
20 - Xerice
18 - Ceasare and Sonny
16 - Grine
6 - Ezechias

You're up! Grine is on the 2nd floor, above the entrance level.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Augustus looks at the scene with eyes wide open in fear.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

What is the distance to Grine? Could I use a whip to trip him and fall down to our level?

if so:

Xerice takes out her whip while she moves closer to Grine.
"That's not very nice, he was just about to tell us your secret. Why don't you come down here and tell us yourself?" She says mumbled as her cloth covers her mouth and nose. She lashes out with her whip and coils it around one of Grine's legs. Then she pulls down hard.
trip: 1d20 + 8 ⇒ (20) + 8 = 28

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

Zanu will ready an magic missile if one tries to hit him with range or gets within 10 feet of him. I don't want to do this.

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.
Caesare Montoya wrote:

Dropping down the ladder and almost spraining an ankle he checks for the fallen mongrels breathing.... finding it gone. Looking at the debris around to the dead mongrel, to the magus his face goes white with rage!

"He is dead! You killed him. An innocent! Do you have anything to say? No make this anything that should change my mood?"

Before combat Zano speaks. I sometimes like to give my character the need to babble on or defend themselves, just roleplaying, if overdoing that one just let me know And how do you know they are innocent? They haven't attack us, doesn't mean that have done anything in the past that they are guilty of. Besides there is always a raise dead spell for him.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Ezechias is so flabbergasted by the turn of events that he remains motionless as the events unfold. He turns his eyes away when his gaze meets the dead mongrelman's, out of shame for the actions of his companion.

In other words Ezechias lost initiative, and will react to the events after the fight.


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

I can't move my pic on roll20. Could you help me with that? I can move the others, though...

Augustus comes in the room and imitates the others, wrapping a cloth around his mouth.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

I think the GM has to give you the rights to move your own token.


Bonekeep Slides

Roll20 should be working now, Professor.

Grine is 30 feet east and 15 feet above you, Xerice. There is a ladder near the vats that could be used to climb up to the ledge he's on.

Grine laughs at Xerice's words. "I think not, meddler. I think you're trespassing, assaulted one of my workers and aren't long for this world. But do not fret, no one will ever know what happened to you."

Another throwing axe flies down, this one aimed at Sonny! Axe!: 1d20 + 9 ⇒ (8) + 9 = 17 It barely misses him and lodges in the side of one of the vats of acid... 1d4 + 1 ⇒ (2) + 1 = 3

Caesare, Sonny and Ezechias are up, then Round 2! Go ahead and post your round 1 and round 2 actions, but label them as such.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

well the whip has 15 ft reach so could I whip trip him down? I rolled a nat 20 on the trip attempt ^^

-Posted with Wayfinder


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Done! Thanks :)


Bonekeep Slides

If it wasn't for the being 30 feet away part, I might allow it, Xerice. However, if you can get near enough to him to use the reach, I'll allow you to keep that roll.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Do I have 2 actions, as I was jumping down to try to safe the fallen mongrelman. If so my actions will be ..
Ceasare will drink an extract of enlarge person (round 1) and say to sonny and as a free action use his studied strike on the axe throwwer"Can you safe the axewounded man?"and one of longarm.(round 2)He should now have the reach with his longspear to reach the axe throwert.
I do not mind spending rounds to reach and inspect the fallen mongrel


Human (Taldan) Scholar 9 |
Powers and Ressources:
Aura of Prescience: 2/9 rnds ; Reveal Weakness: 2/10 ; Pearl of Power (2nd): 1/1 ; Pearl of Power (3rd): 1/1
HP: 78/78 | AC: 12 | T: 12 | FF: 10 | CMD: 16 | Fort: +8 | Ref: +7 | Will: +8 (+3 on all saves vs spells and SLAs) | Init: +11 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Spells and Rod:
0 - 4 ; 1st - 4/6+1 ; 2nd - 6/6+1 ; 3rd - 3/5+1 ; 4th - 2/3+1 ; 5th - 2/2+1 ; Piercing 3/3

Round 2:
Augustus puts back his glasses and looks at Grine straight in the eyes and begins to examine him swiftly, concluding by saying "You punk, I think you had just an awful childhood. You were... beaten and... you have a fear of clowns!"
The prof continues to speak to the axe thrower, revealing his weaknesses.

-2 AC and saves for the next round


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Maybe I have the wrong interpretation of the situation in space. Can't I just walk to the east to end up under him? Or do I have to go down a level and then move near him? If so I'll just move as close as possible on the first round and if he is within 30ft I will channel to harm, excluding everyone, with increased charisma that shouldn't be a problem. And then use the whip on the second round.


Bonekeep Slides

No, the ledge you are on is five feet wide and 10 feet long, ending in a ladder to the cellar level. He is on another ledge 15 feet up, with a 10 ft gap between the two ledges. Plus he's 20 feet away from that end of the ledge.

Map Link on Google

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

Round 2:
I move to where I can see him and magic missile grine dmg: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Thanks for clearing that up!
Xerice slips down the ladder and moves closer to the ugly gnome and channels dark energies his way.

Should be able to avoid hitting anyone else due to eagles splendor :)
channel dc 21: 3d6 ⇒ (6, 6, 1) = 13

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

I don't see how we can access Grine's location on the map. I'll assume there's a ladder or something.

Ezechias moves towards the ladder, and starts ascending it.


Bonekeep Slides

This map really needs a 3d drawing... :)


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Round 1

Sonny moves to the fallen mongrelman, "Thank you for the warning! May Sarenrae bless you and heal you."

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

Sacrificing Hide from Undead to cast CLW

Round 2

"Fall to your knees and repent evil doer!

Casting Command DC 14 Fall

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