The Spider God's Bride -

Game Master dain120475

Know, O Man, that the world lays at thy sandaled feet. If thy would take it then stretch forth thy hand and seize all which lays before thee, but be warned – it shall not bend to thy will alone; rather, it shall yield only to the strength of thy arm and the fury of thy blade.

Map of the known world - Here -

Combat Map: - Here -


This is the discussion thread for two campaigns:

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Is there a cost for slaves anywhere?

Silver Crusade

Dain GM wrote:
Bjoern Ghostbear wrote:
Bjoern will buy a large wooden shield, a masterwork backpack, a crowbar and two javelins and a quiver.

Sounds good.

For what it's worth, you can find a MW Large Wooden Shield if you'd prefer that instead. Getting MW armor is more complicated, especially as the current armor you wear is from The East and would likely only be found in somewhere like Taikang.

would Ala'Iys be able to help Bjoern find a place that would have Master Work armor?


Female Aasimar Druid 7 (Noble)

Tairin would like to purchase:

1. Traveller's outfit
2. Cold Weather outfit
3. Two veils
4. Two days worth of Trail Rations

Do we need to get our own mode of transport? Or did the GM say it was covered in the caravan we'd be joining? Would a pack animal be useful at this stage? I know Tairin was at her upper most carrying capacity for a light load.

Diplomacy with merchant, if required: 1d20 + 13 ⇒ (9) + 13 = 22


Lysander Verniamin wrote:
Is there a cost for slaves anywhere?

Well, there are slaves for sale, yes - a breakdown on prices can be found about halfway down his list - Here -.

Ala’Ihys the Archer wrote:
would Ala'Iys be able to help Bjoern find a place that would have Master Work armor?

Yes; you can find most MW Armor for sale, provided it is considered "Light" Armor. Also, you can theoretically find a few MW suits of Chain Mail and Scale Mail as well, if you're willing to look (i.e. Roll a Diplomacy Check).

Ariarh Kane wrote:

Tairin would like to purchase:

1. Traveller's outfit
2. Cold Weather outfit
3. Two veils
4. Two days worth of Trail Rations

Do we need to get our own mode of transport? Or did the GM say it was covered in the caravan we'd be joining? Would a pack animal be useful at this stage? I know Tairin was at her upper most carrying capacity for a light load.

Via your roll, you are able to find all of that at the standard rate without issue and he provides you with a week of Trail Rations for free.

If no one else wishes to buy things I will have something up on the Campaign Page in a little while where we can move things forward.


Female Aasimar Druid 7 (Noble)

So, if Caslav isn't interested in Xul's magic dagger, is he still keeping it along with the GM boons he recently received or is the dagger disappearing as if it never was?


Female Aasimar Druid 7 (Noble)

Okay, so the list and cost is as follows:

Cold weather outfit 8gp, Traveller's outfit 15gp, 2 Veils/headscarfs 2sp, Pack Mule 24gp, animal feed (3 days @ 15cp), Pack saddle 5gp, Saddlebags 4gp, Snaffle 2gp, Hemp Rope (50ft) 1gp, Two Waterskins (need water for mule as well) 2gp, 1 Small Tent 10gp, plus one week's worth of trail rations for free. Total cost : 71gp, 3sp and 5cp.

GM, I hope it's okay to add a few more items as I forgot to add them on my earlier list.

Silver Crusade

Dain GM wrote:
Ala’Ihys the Archer wrote:
would Ala'Iys be able to help Bjoern find a place that would have Master Work armor?
Yes; you can find most MW Armor for sale, provided it is considered "Light" Armor. Also, you can theoretically find a few MW suits of Chain Mail and Scale Mail as well, if you're willing to look (i.e. Roll a Diplomacy Check).

Cool, I didn't know if Ala'Ihys knowledge of the city would increase the odds of him knowing someone who may have MW armor for sale. since it's a diplomacy check is it ok to let someone 'trained' do it?

Dain GM wrote:
However, an other option might be to hire yourself as mercenaries to guard who is already heading out. If you elect to do that you'll likely be provided with basic food and water and some coin when you reach your destination. If you're handy on the trip you might end up finding an ally when you get to where you're going...

Also in game:

Tairin wrote:
"So we do not need to purchase tents and horses for our party? Yet, we need to purchase food? If someone accompanies me to the merchant stalls, I shall see if I can get us a good price."

Would Ala"Ihys know if the caravan also provide tents and transportation? Or does he need to roll knowledge? If so, would that be a local knowledge check or would geography be better?


Female Aasimar Druid 7 (Noble)

Dain GM, do we need to play out/rp finding a caravan where we can be employed as mercenary guards so we can leave Belthaar?


Female Aasimar Druid 7 (Noble)

@Ala'lhys: If Tairin is permitted to come along after she's done with her purchases, she can attempt Diplomacy for the Masterwork items. Tairin would ask Red to cast Guidance on her first and then she'd dab a little of the heady perfume with which to beguile the merchant/crafter.

Silver Crusade

Ariarh Kane wrote:
@Ala'lhys: If Tairin is permitted to come along after she's done with her purchases, she can attempt Diplomacy for the Masterwork items. Tairin would ask Red to cast Guidance on her first and then she'd dab a little of the heady perfume with which to beguile the merchant/crafter.

That make good sense, thanks. Once we know the answer to some of the questions we'll be able to proceed.


Ariarh Kane wrote:
So, if Caslav isn't interested in Xul's magic dagger, is he still keeping it along with the GM boons he recently received or is the dagger disappearing as if it never was?

The dagger will certainly NOT disappear; of course, he is free to take his cut of the money, but be advised it is not easy to cart around.

The dagger is part of the "community chest" as it were; that means if you can find a buyer to sell it to then you may end up getting some more money later to split among you all.

However, until we hear more from Caslav regarding his final decision, we'll just assume it's with the group now.


Ariarh Kane wrote:

Okay, so the list and cost is as follows:

Cold weather outfit 8gp, Traveller's outfit 15gp, 2 Veils/headscarfs 2sp, Pack Mule 24gp, animal feed (3 days @ 15cp), Pack saddle 5gp, Saddlebags 4gp, Snaffle 2gp, Hemp Rope (50ft) 1gp, Two Waterskins (need water for mule as well) 2gp, 1 Small Tent 10gp, plus one week's worth of trail rations for free. Total cost : 71gp, 3sp and 5cp.

GM, I hope it's okay to add a few more items as I forgot to add them on my earlier list.

You may wish to hold off on buying a mule for a bit - I'm going to provide some more details regarding shops/options in just a few minutes.


Ala’Ihys the Archer wrote:
Cool, I didn't know if Ala'Ihys knowledge of the city would increase the odds of him knowing someone who may have MW armor for sale. since it's a diplomacy check is it ok to let someone 'trained' do it?

Well, theoretically yes - however; I'm not sure how or why Bjeorn would be gaining the advantage of suddenly having your skill set without Rping that out. If he were available to do some RP with your character to facilitate that better then I don't think that would be a problem.

At this point I'm not entirely sure what he wants to do yet either way. If we don't hear from him in a short while with some RP on the board relating to your character and him buying stuff I'm going to assume he is not interested in that at this time.


Female Aasimar Druid 7 (Noble)

Since it's Thursday in the northern hemisphere, it might mean it's the day (Bjoern plays every other week) for his RL paper and pen game, so he may not be able to post tonight.

Glad to hear about the dagger. If it isn't claimed, it certainly can remain in community loot.

As to the mule, he's on my sheet for the moment, but I'll wait for your post and if need be amend Tairin's sheet afterward. I did ask about the pack animal earlier, but you may have missed that and so didn't give answer on that, Dain GM. It's Good Friday, here, so I won't be online for too much longer after this. I have family stuff to attend to.

Okay, so Bjoern has generally gotten Tairin to come along and do her thing via diplomacy for purchases, so I can't see why he wouldn't do it at this time. If Ala'lhys offers his services to show him the best places in the city for the M/W armour and such, then Tairin can join them and attempt diplomacy.

Only if allowed by GM, and if Bjoern proceeds with M/W purchases with Ala'lhys' local expertise:

Tairin's Diplomacy with Guidance and bonus for rich perfume for Masterwork item/s purchase: 1d20 + 13 + 1 + 2 ⇒ (17) + 13 + 1 + 2 = 33

Silver Crusade

Dain GM wrote:
Ala’Ihys the Archer wrote:
Cool, I didn't know if Ala'Ihys knowledge of the city would increase the odds of him knowing someone who may have MW armor for sale. since it's a diplomacy check is it ok to let someone 'trained' do it?
Well, theoretically yes - however; I'm not sure how or why Bjeorn would be gaining the advantage of suddenly having your skill set without Rping that out. If he were available to do some RP with your character to facilitate that better then I don't think that would be a problem.

Ok, I'm going to take a couple of minutes and read Bjeorn's page so I can learn what Ala'ihys would 'see' looking at the northerner. Ala'Ihys could offer to take the party to where he purchased his own armor. Using the excuse to change Bjeorns appearance, get him into something 'less conspicuous' than the 'mirror armor' and into something 'more normal'

Oddly enough the 'players guide says "common types of armor are chain, lamellar, and scale; brigandine and plate exist but are fairly rare" Do you want me to switch Ala'Ihys armor to lamellar?

Also, once we get out of this pickle, He will eventually offer to make bows for people as well.

@ Dain GM. Tairin asked Ala'Ihys about the need to purchase animals, tents and food if we were to work as guards for a caravan. You commented about food already, How do you want me to resolve if Ala'Ihys knows the information about animals and tents?


Ala’Ihys the Archer wrote:

Oddly enough the 'players guide says "common types of armor are chain, lamellar, and scale; brigandine and plate exist but are fairly rare" Do you want me to switch Ala'Ihys armor to lamellar?

Also, once we get out of this pickle, He will eventually offer to make bows for people as well.

@ Dain GM. Tairin asked Ala'Ihys about the need to purchase animals, tents and food if we were to work as guards for a caravan. You commented about food already, How do you want me to resolve if Ala'Ihys knows the information about animals and tents?

Chain is generally rare, true - but on a level 3 person it's not that unusual. In short, buying it would be more costly and harder to find than normal chain mail would be, so that would be reflected in price and availability.

As for goods and gear?

For now I'll leave the Campaign Page to handle that :)

Silver Crusade

Dain GM wrote:
Ala’Ihys the Archer wrote:

Oddly enough the 'players guide says "common types of armor are chain, lamellar, and scale; brigandine and plate exist but are fairly rare" Do you want me to switch Ala'Ihys armor to lamellar?

Also, once we get out of this pickle, He will eventually offer to make bows for people as well.

@ Dain GM. Tairin asked Ala'Ihys about the need to purchase animals, tents and food if we were to work as guards for a caravan. You commented about food already, How do you want me to resolve if Ala'Ihys knows the information about animals and tents?

Chain is generally rare, true - but on a level 3 person it's not that unusual. In short, buying it would be more costly and harder to find than normal chain mail would be, so that would be reflected in price and availability.

As for goods and gear?

For now I'll leave the Campaign Page to handle that :)

Ok, now I'm just confused.


Ala’Ihys the Archer wrote:
Dain GM wrote:
Ala’Ihys the Archer wrote:

Oddly enough the 'players guide says "common types of armor are chain, lamellar, and scale; brigandine and plate exist but are fairly rare" Do you want me to switch Ala'Ihys armor to lamellar?

Also, once we get out of this pickle, He will eventually offer to make bows for people as well.

@ Dain GM. Tairin asked Ala'Ihys about the need to purchase animals, tents and food if we were to work as guards for a caravan. You commented about food already, How do you want me to resolve if Ala'Ihys knows the information about animals and tents?

Chain is generally rare, true - but on a level 3 person it's not that unusual. In short, buying it would be more costly and harder to find than normal chain mail would be, so that would be reflected in price and availability.

As for goods and gear?

For now I'll leave the Campaign Page to handle that :)

Ok, now I'm just confused.

Why are you confused? You clearly have chain now, so no worries, because as a third level player I'll assume you took the time and resources to track it down so it's yours.

If you wanted to buy another suit of it off the street it would be harder to find than normal and cost more via book prices.

Regarding food and supplies such as camels and so on; perhaps you will have more to consider on what to buy and what you'll need after speaking to the man in the grey robes?

That said, does that help explain things better?

Silver Crusade

Dain GM wrote:
Ala’Ihys the Archer wrote:
Dain GM wrote:
Ala’Ihys the Archer wrote:

Oddly enough the 'players guide says "common types of armor are chain, lamellar, and scale; brigandine and plate exist but are fairly rare" Do you want me to switch Ala'Ihys armor to lamellar?

Also, once we get out of this pickle, He will eventually offer to make bows for people as well.

@ Dain GM. Tairin asked Ala'Ihys about the need to purchase animals, tents and food if we were to work as guards for a caravan. You commented about food already, How do you want me to resolve if Ala'Ihys knows the information about animals and tents?

Chain is generally rare, true - but on a level 3 person it's not that unusual. In short, buying it would be more costly and harder to find than normal chain mail would be, so that would be reflected in price and availability.

As for goods and gear?

For now I'll leave the Campaign Page to handle that :)

Ok, now I'm just confused.

Why are you confused? You clearly have chain now, so no worries, because as a third level player I'll assume you took the time and resources to track it down so it's yours.

If you wanted to buy another suit of it off the street it would be harder to find than normal and cost more via book prices.

Regarding food and supplies such as camels and so on; perhaps you will have more to consider on what to buy and what you'll need after speaking to the man in the grey robes?

That said, does that help explain things better?

I said I was confused because I thought I've read all the information on the Campaign Page. I will go back and recheck once I've read your post on the gameplay page. So now I will go see what the man in grey has to say :-)

As for Ala'Ihys armor, you ok'd him to have a breastplate, I was asking if he should have started with lamellar instead, since brigandine's (which appears very similar to a breastplate) are rare.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern would for sure prefer a masterwork shield and masterwork armor.
As long as it is medium. (The 3 DR is golden for a tank).


Bjoern Ghostbear wrote:

Bjoern would for sure prefer a masterwork shield and masterwork armor.

As long as it is medium. (The 3 DR is golden for a tank).

That is something that may be able to be purchased, but that's up to what specifically you're looking for. Also, it depends on what the others wish to do with the remained of the gold.

After all, your sword is already worth more than probably everything you can see for sale by the West Gate combined :)


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Firstly, thank you Dain for those kits! I admit I've never read through the seemingly interminable list of tools and kit descriptions - both of those are quite useful, and I'll replace some of my current inventory with them.

Second, one of the things that really drew me to Xoth was the Treasure Should Be Spent "rule" in the handbook. I've always sort of disliked hoarding wealth to save up and buy some specific magic item several levels down the road. In the same vein, I'd prefer not to keep the dagger and have to take weapon finesse 2 levels from now in order to use it effectively. Are we using the alternate Xoth rules for training up ability scores, armor class, and saving throws? If so, I'd definitely like to take the 4,500 gp (exchanged into gems at several different moneychangers, merchants, etc.) with an eye to spending it on one or more of those trainings sometime in the near future. Maybe even see if someone in the caravan could train him in any one of those areas during the upcoming journey (preferably not Samir, as I don't want to start an in-party money loop).

If we aren't using those alternate rules, then realistically I won't have an opportunity to spend that much wealth without breaking character, in which case I'll keep the dagger :)


Female Aasimar Druid 7 (Noble)

@ Dain GM: Being it's the Easter weekend ... I will be out of town tomorrow (your Friday, my Saturday) helping out my parents. I will be back home early evening and I will catch up on the boards then.


Caslav of Lamu wrote:
If we aren't using those alternate rules, then realistically I won't have an opportunity to spend that much wealth without breaking character, in which case I'll keep the dagger :)

Part of the nuances regarding training (as I understood it) is that aside from money, it takes time. Given the current pace of the game I don't think that's feasible, but that may change later.

Also, glad you liked the kits :)

Also, you aren't technically hoarding the wealth if you keep a magical weapon to fight with and swap it for something better in the meantime.

Quick Note: So my plan is to be heading out of town for Easter weekend, too. I will be leaving in a short while for that; but then I will be back sometime early Sunday afternoon.

See you all then!


Cool - well, I'm headed out now. I will be gone for a few days and back on Sunday. Until then, get to know the new players and now that you know what you're up to, let me know what gear you want for the trail.

You can still find MW Armor and Shields (though only Light MW Armor at this time) at this spot, but you would guess that as these guys are right by the gate of the town they'll probably charge you a bit more than the normal price - especially as they sense you are in a hurry and don't have time to shop somewhere else.

However, the basic provisions should be no problem.

Have a great weekend!


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

OK, I have checked out the gear I need.
After Dain GM reminding me about material spell components, I checked and I will be fine with the mushrooms mentioned below. And 20 copper pieces I will make sure I have.

A couple of questions. I will need to get a mule or somesuch to carry any extra gear unless someone else has a mule that is not anywhere near fully laden. Tairin?
As is the gear I need is-

Cold weather outfit 8gp,
Hot weather outfit 8gp,
1 Small Tent 10gp,
plus one week's worth of trail rations for free
The rare mushroom needed for Euphoric Cloud, 10@ 5gp each =50 gps


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Another matter that is still up in the air.

We were looking at loot earlier.

I expressed an interest in one item, the most expensive, being-

Yammosh's Crystal: Unclaimed (Valued at least 20,000gp)

Full description at the end of my post.

As far as I can see nobody said anything about this either for or against. I would think if I am getting that I would not get anything else and I am fine with that.

If people don't want me taking the best magic goodie, how much gold do we get. I think it was going to be 4,500, then it got changed repeatedly.

Yammosh's Crystal: Unclaimed (Valued at least 20,000gp)

- You do not know why this would be related to Yammosh specifically, but you would guess it would aid in exploring new realms and sailing to distant lands; more than that, you do not know.

The person who possesses this crystal gains a +5 to all Spellcraft Rolls to Identify Magical Items automatically.

You can cast Far Sight once a day; however, the person using this ability must make a Willpower Roll of 25+1 per minute the spell is used. Failure to succeed in the roll means the user will be considered Fatigued until you rest for 8 hours.

The crystal itself allows you to perform Contact Other Plane once a week.

Use of this power grants the user must Roll on the Taint Effect; the DC = 20 + current Taint Point Level (note; each failure gains another Taint Point).

It also allows you to cast Vision.

Use of this power grants the user must Roll on the Taint Effect; the DC = 20 + current Taint Point Level (note; each failure gains another Taint Point).

You may attempt this power once a day.

NOTE: This item causes you to be both intrigued at its powers and somewhat intimidated/afraid. The power it holds is extremely great, far greater than anything you have encountered before and only have heard of in legends…


Female Aasimar Druid 7 (Noble)

@Red: Tairin is fine with you claiming Yammosh’s Crystal. And yes, you may stow your new purchases on her pack mule. The caravan also has 4 camels to carry gear and supplies, so we can place some of our heavier gear on the camels, if need be.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Thanks for the response Ariarh. If nobody else chimes in I will claim it. And I won't be getting any other gold [fine by me I don't need much].

Enjoy Easter. Try to avoid getting too into the spirit of things and getting crucified. That could be bad. :(

Silver Crusade

She Who Knows wrote:
Enjoy Easter. Try to avoid getting too into the spirit of things and getting crucified. That could be bad. :(

LOL, I guess getting stuck in a cave with a large rock in front of it for three days wouldn't be good either.

So, transportation and gear, Ala'Ihys will purchase four more water skins 4 gp., Small tent 10 gp. Riding Camel 150 gp. Animal feed 5 cp /10 lbs. @ 30 days = 1 gp. 5 sp.@ 300 lbs., Bit/bridle 2 gp., Military saddle 20 gp. and Saddle bags 4 gp. Equaling 191.5 gp. Spent. He will use four 50 gp. Gemstones to purchase the Items.


Female Aasimar Druid 7 (Noble)

Tairin doesn’t have enough coin to purchase a Riding camel or horse. Perhaps she can hire a Riding camel to Khazistan? Is it doable? I don’t have the srd in front of me at the moment, so I will check it out once I’m back home.

Silver Crusade

hey, Ariarh, Ala'Ihys could purchase more camels, I will edit my in game post slightly, so you can RP any ideas.


Female Aasimar Druid 7 (Noble)

That would be great, Ala'hys. Thanks! If you can buy the camels, Tairin will purchase the camel halter and rope/lead, camel saddle and saddlebags plus feed out of her own gold. She will scrap the pack mule and its gear.

So the gear for the riding camel will cost:

Camel halter with rope/lead 2gp, Camel saddle (exotic riding saddle?) 30gp, Camel saddlebags 4gp and Animal feed for 3 weeks (21 days@5cp=1gp&5cp).

Total cost for the camel gear: 37gp & 5cp.

Silver Crusade

cool, can everyone else afford the gear and food or should I calculate that in the cast?

also:

the PFSRD wrote:
Exotic: Exotic saddles are custom-made for unusual mounts.

I didn't think a camel was an 'unusual' mount, So I only calculated for a regular military saddle.

Dain GM, let me know if I need to change my math.


I'll make more detailed post later (both here and gameplay) but I would like to purchase 2 slaves capable of bearing arms, 3 camels, and a wagon, plus related tack, feed and such


Assuming availability I will pick up the follow (which will still leave me with more gold than I know what to do with):
Camel, Riding (150gp), x3 450gp
Bit and Bridle for camel 2gp
Halter and rope 2gp
Riding saddle 30gp
Saddle pack 15gp
Saddlebag 4gp x2 8gp
Feed 30 days (150cp) x4 600cp = 6gp
Wagon, light 50gp
Barrel of water 2gp x2 4gp
Slave Hard labor 100gp x2 200gp
Traveler’s outfit 1gp x2 2gp
Cold weather gear 8gp x3 24gp
Tent, Pavilion 100gp
893 gp total
2607-893 = 1714


Female Aasimar Druid 7 (Noble)
Ala’Ihys the Archer wrote:

also:

the PFSRD wrote:
Exotic: Exotic saddles are custom-made for unusual mounts.

I didn't think a camel was an 'unusual' mount, So I only calculated for a regular military saddle.

Dain GM, let me know if I need to change my math.

The only reason I chose "Exotic riding saddle for unusual mount" is because the saddle goes over the hump of the camel so it wouldn't be a standard/normal design saddle as for eg a horse. Shrugs. Once the GM clarifies, I'll make any necessary changes on my sheet.

Happy Easter to all. :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

OK, all last chance to say you have a problem with me taking Yammosh's Crystal.

And I believe this means I get no cash. So I have to amend my shopping list to-

Cold weather outfit 8gp,
Hot weather outfit 8gp,
1 Small Tent 10gp,
plus one week's worth of trail rations for free
The rare mushroom needed for Euphoric Cloud, 2@ 5gp each =10 gps

Total 36GPS.

That cleans me out except for 3GPs. Hey, I am a prophet not a merchant.


Lysander Verniamin wrote:
I'll make more detailed post later (both here and gameplay) but I would like to purchase 2 slaves capable of bearing arms, 3 camels, and a wagon, plus related tack, feed and such

Sorry about not getting back to you sooner.

To clarify - any slave can technically bear arms, but that doesn't mean they'll be very skilled with them. Also, are you looking for a slave used to Hard Labor (such as a miner or galley slave) who can just carry an axe and look tough?

Or are you looking to hire some mercenaries who know how to handle weapons and armor? If you are looking for actual mercenaries that leads into Hirelings, which are different and will get a different answer.

Assuming you are looking for slaves used to hard labor and not actually mercenaries who are trained to fight with any skill, that leads to the next issue:

Will you be equipping them with goods/gear for them to fight? If so, what will you equip them with?

If you are elected slaves do you want them considered "Broken to the lash" (and thus docile; but essentially acting with little to no spirit or anima and basically just obeying orders) or do you want them to be more competent/spirited - essentially "Fresh" (they have more spirit and emotional energy, but they are more eager to react negatively to their slave status).

Okay - keep me posted either way on that and I can get back to you via their Stats - as well as equipment. However, it should be noted that most slaves are typically sold at a slave auction, so it's not likely that you will find many slaves for sale at the entrance of a city - they'd generally be brought in to the city to certain areas where large groups of people could be kept and subsequently fed/watered/sold - in short; if you elect to buy the slaves here you'd be basically looking around at various people who own slaves and try to haggle with them.

She Who Knows wrote:

Cold weather outfit 8gp,

Hot weather outfit 8gp,
1 Small Tent 10gp,
plus one week's worth of trail rations for free
The rare mushroom needed for Euphoric Cloud, 2@ 5gp each =10 gps

Total 36GPS.

Typically rare mushrooms for sale for magical components wouldn't be found easily by the entrance to a city, either; you'd kind of need to shop around but in this case you can easily have the mushrooms you require.

Also, I assumed you would probably want the crystal - as it stands, I don't think anyone else has any interest in it so it will be yours, but that's a huge chunk of change so that is worth noting for the future.

Ariarh Kane wrote:

Okay, so the list and cost is as follows:

Cold weather outfit 8gp, Traveller's outfit 15gp, 2 Veils/headscarfs 2sp, Pack Mule 24gp, animal feed (3 days @ 15cp), Pack saddle 5gp, Saddlebags 4gp, Snaffle 2gp, Hemp Rope (50ft) 1gp, Two Waterskins (need water for mule as well) 2gp, 1 Small Tent 10gp, plus one week's worth of trail rations for free. Total cost : 71gp, 3sp and 5cp.

Camel halter with rope/lead 2gp, Camel saddle (exotic riding saddle?) 30gp, Camel saddlebags 4gp and Animal feed for 3 weeks (21 days@5cp=1gp&5cp).

GM, I hope it's okay to add a few more items as I forgot to add them on my earlier list.

That's totally fine; and you can still put the camel and exotic saddle in, too, if you'd like and at the prices you wrote, no worries.

Ala’Ihys the Archer wrote:
Dain GM, let me know if I need to change my math.

No, that's cool; it's all good.


Quick Summary

Everyone should have their goods and gear set up, with a few exceptions.

1. I don’t know if Bjeorn is buying MW Light Armor, and if so, what type?
2. Not sure what type of slaves Lysander is going to buy – when I know that I can make adjustments to their stats.
3. Cas, I believe we already got your weapons/gear taken care of so no worries, there.
4. If I haven’t referenced you in the last post via a question, that means what you wanted and paid for are fine.

Interesting aside; so I just got back a from a trip this weekend – I was gone two days. I had to pack my bedding in my room and then carry it downstairs and load it into my car; then I had to go back up and get my bags packed with my medicines, toiletries, and snacks/food and put it in my car.

Then I had to back up and make sure my kit was packed with boots, armor, pouches – new journal for notes and a good pen – sword, sword belts, cloak (one fancy one for the feast and one heavy one for the annoyingly cold weather we seemed to have whenever I go on these things) then carry that pack downstairs to my car and put it in, too.

Then I checked my directions and I left – the entire process took me approximately 22 minutes (I allowed a 10 minute window for delays when packing) and I was off!

This was just me, packing for a two-day trip – I owned everything that I packed and it was all in my room and I just had to pack it and walk it down it down to my car; also, I didn’t have to wait in line to buy stuff or haggle for prices or test the quality of my gear.

You are buying mounts, pack animals, weapons, armor, feed, slaves, bedding, writing supplies, magical components, tents, tack and harness and then you have to pack bring it all back to the city gate (and be able to lift/carry/transport the supplies required for an entire month from the shop to the square where you load everything up) and then when you get it there you have to pack it all up, tie it, secure it, and make sure it's all good to go so you can all be ready to leave for the super-pushy and obnoxious guy who is so impatient that standing around for two minutes makes him agitated and you have only 30 minutes to do all of those things (also you kind of want to be subtle/sly about it so you can blend in without having a gaggle of townsfolk watching your company of unique people loading up gear and remember you if someone asks about you so you can't get people to aid you as it would draw too much attention)...

You guys are without a doubt the fastest shoppers/packers I have ever encountered in my life!

That said; it's totally cool, and for In-Game purposes I want to say that it's all good and you manage to get everything without any particular delay/hassle... However, after getting back home from this weekend and remembering the packing I did on Friday and how long that took me it kind of cracked me up :D


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern does not buy light armor. He feels comfortable in his medium.


Bjoern Ghostbear wrote:
Bjoern does not buy light armor. He feels comfortable in his medium.

No worries; then just the MW shield.

Sounds good!

As soon as the other give me feedback I'll let you know what happens next :)

Silver Crusade

If I take Ala'Ihys expenditure, and subtract the 10 gp. for the tent, then multiply it by five, it comes to 907.5 gp. So I will subtract that from my total.

I just assumed that the camel merchant we bought the camels from would have the tack and feed as well. Then help us pack it all up since he just made more than a thousand gold pieces.

Which would save time considerably :-)

My assumption is strcitly based on an old horse trader I knew in the 70's, everything he had was for sale if the price was right...

Dain GM wrote:
Then I had to back up and make sure my kit was packed with boots, armor, pouches – new journal for notes and a good pen – sword, sword belts, cloak (one fancy one for the feast and one heavy one for the annoyingly cold weather we seemed to have whenever I go on these things) then carry that pack downstairs to my car and put it in, too.

Interesting list, "Society for Creative Anachronism"?


Ala’Ihys the Archer wrote:
My assumption is strcitly based on an old horse trader I knew in the 70's, everything he had was for sale if the price was right...

That's true - but if you guys really pulled out 1,000 gold pieces to spend on your own behalf (as opposed to sending some middle-man to do the bidding of your wealthy lord/lady) - also, if you had seven or eight people helping you to load up the camels (which is pretty reasonable) then every one in the square would all be likely telling everyone in the town about the 1,000 GP they collectively earned by aiding your party - and the description of your party would be known.

At least, that was what could happen.

In this case, however, it won't happen - instead; I'm just going to say you got your stuff with no negative impact at all :)

Ala’Ihys the Archer wrote:
Interesting list, "Society for Creative Anachronism"?

Nah - I haven't done SCA for nearly twenty years. This weekend was something different; tangoed with some Undead, got in a fight with some Royal Guards, listened to some Aquatic People sing during the feast and had a very lovely time chatting with a Royal Vizier - you know, a usual Spring weekend :)

On the plus side I did get a lot of loot for it, which was pretty cool :D


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Red, Yammosh's Crystal is yours so far as I'm concerned; let She Who Knows become She Who Knows Or Can Find Out.

Dain, sounds like training isn't going to be available any time soon, so Cas will take the dagger. This leaves him with 7 gp and change.


As far as the slave are concerned I figured I'd pick up the ones listed as Slave, hard labor and give them clubs or spears thinking that would be sufficient, and I could give them training in better use of arms and armor later during down time.


Caslav of Lamu wrote:
b]Dain[/b], sounds like training isn't going to be available any time soon, so Cas will take the dagger. This leaves him with 7 gp and change.

Cool, sounds good!

Lysander Verniamin wrote:
As far as the slave are concerned I figured I'd pick up the ones listed as Slave, hard labor and give them clubs or spears thinking that would be sufficient, and I could give them training in better use of arms and armor later during down time.

Fair; though I typically find that when it comes to such things it is better to make sure things are detailed specifically given that it makes dealing with issues later more simple :)

That said; given that you want slaves dealt with Hard Labor and intend on providing them with weapons and the potential to train them later (I.E. you don't want them mentally/emotionally "Broken" you want them to be recently purchased or "Fresh"), I will take of their stat sheets sometime soon and have those done to you either tonight or tomorrow.

Sorry for the delay on getting started; I hadn't planned on building new NPC's specifically, but no worries :)

I'll have some stuff on the Campaign Page later this evening. Meantime, I'm off to work - see you all soon!


Terribly sorry for the delay, I wasn't sure how to do the Skill Points for your slaves so I settled on making them nearly identical, except for a difference in Profession vs. Craft.

Lysander, please Favorite this page so you have their stats. Also, it will not take any extra time, but I will need to have the goods/gear you intend to offer them.

Slaves –

Name: Raj and Aras
Race: Susrahnite - +2 racial bonus to Appraise and Knowledge (religion) skills; +1 racial bonus to attack rolls with all weapons; Improved Initiative as a bonus feat.
Archetype: Civilized
Class: Expert
NOTE: Raj has Craft/Carpenter and Aras has Profession:/Herdsmen

Stats (+2 to Strength)
Strength: 15
Dexterity: 14
Constitution: 14
Intelligence: 12
Wisdom: 13
Charisma: 12

BAB: +1
HP: 8 + 2 = 10

Saves
Fortitude: 2
Reflex: 2
Willpower: 3

Traits:
Colonial Entitlement - +2 to Intimidate against primitives
Eyes of the Sun - You gain a +1 trait bonus on saving throws against effects that would cause you to become dazzledor blinded, and once per day when you would be dazzled or blinded by an effect, you can reduce the duration of that effect by half (minimum 1 round).

Feats:
Improved Initiative
Toughness
Skill Focus (Craft: Carpentry) or (Profession: Herdsman)

Skills

Name……Rank….Modifiers….Total
Acrobatics: 1+2+3 = 6
Appraise: +2 +1 = 3
Bluff: 1
Climb: 1-2-3 = 5
Craft (Carpentry): 1+3+3+1 = 8 or 0
Diplomacy: 1
Disguise: 1
Escape Artist: 2
Fly: x
Handle Animal: 1
Heal: 1
Intimidate: 2
Know. Arcana 1
Know. Dungeon 1
Know. Engineer 1
Know. Geo. 1
Know. History 1
Know. Local 1+1+3 = 4
Know. Nature 1
Know. Nobility 1
Know. Planes 1
Know. Religion 1+2+3+1= 7
Linguistics: 1
Perception: 1-1-3 = 5
Perform: 1
Profession (Herdsman): 1+3+3+1= 8 or 1
Ride: 2
Sense Motive: 1
Spellcraft: 0
Stealth: 2
Survival: 1-1-3 = 5
Swim: 2
Use Magic Device: x


Quick aside - Samir is riding Lysander's wagon - Tairin did not buy the wagon, Lysander did.

Silver Crusade

Dain GM wrote:
Quick aside - Samir is riding Lysander's wagon - Tairin did not buy the wagon, Lysander did.

hhhmmmm I assumed the camels and desert meant that a wagon wouldn't work. I guess I should have asked, oh well. A wagon may have been cheaper for everyone to sit in. But then again not as fast.

Dain GM, since we purchases a camel for Samir, instead of retconing a change and the difference in price, I will keep it as a spare.

A separate question, Ala'Ihys will work on crafting bows or arrows on the trip, he has a 'tool kit' but how shall we go about acquiring the other items he is crafting with. Can he us a survival roll to find them, or does he need to purchase items from the bizarre before they leave?

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