The Mwangi Expedition

Game Master TerraNova

Gold, magic and vipers


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Female Human Fighter (Unarmed Fighter) 1

Stumbling at her feet while she gathers the strenght to stand up straight, Siera wipes the water from her face and looks longingly at the sea.

"I... I can do it. If there's anything salvageable I'll bring it. We should... check the wreck too. There may be other survivors, and supplies."

She holds a deep breath, takes a running start and jumps in the water.

Swim check: 1d20 + 4 ⇒ (15) + 4 = 19.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

I should probably roll this... Swim: 1d20 + 4 ⇒ (4) + 4 = 8

Sigh...

Zababa, perhaps not yet recovered from the previous night's ordeal, splashes impotently not far off shore, beaten down by the waves.


Male Human Ranger 1

"Zab, stop splashing around. This is no time for playing." He grins at the halfling. Then N'gawa strips off his shirt and dives into the water to help Siera pull out any wreckage.

Swim 1d20 + 2 ⇒ (17) + 2 = 19


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Zababa washes up on shore, even more bedraggled than before. Seeing N'gawa effortlessly power through the waves, he taunts back, "I hope you catch all the sharks, N'gawa!"

Swim, Take 2: 1d20 + 4 ⇒ (15) + 4 = 19

Diving in a second time, he follows N'gawa out into deeper waters.


M Varisian Human 1 Kineticist (Aether)

I can use Ghost Sound to sound as loud as 4 men's voices.

The Varisian's bird came down and landed on his shoulder. It tweeted in his ear in a tiny voice "There's some stuff out there they are missin'. I can show them.

"Thank you Una," he said and watched her take off toward the ocean. And then out of habit he looked on his shoulder and sure enough, there was some nice white droppings there. "Yeah, thanks a lot!" he shouted after her a bit more sarcastically this time.

Tshilaba cast a simple spell and shouts out to those swimming in the surf about four times louder than he should normally be able to sound, but if someone pays attention, the sound isn't coming directly from his mouth, but about thirty feet beyond him. "I have a bird out there. She will show you where the stuff is that you can't see on your own.

The bird will fly over their heads (without bombing them) and alight on some of the stuff out in the surf, or direct them to things that are below the surface they couldn't see from their perspective.


Male Human Ranger 1

At Raflessia's request, Henry hustles to provide the needed wood for the splint.

Hopefully the debris from the wreck provide suitable materials

survival check to quickly gather material for the splint: 1d20 + 6 ⇒ (3) + 6 = 9


"One thing at a time, elf!" Varg roars back at Rafflesia before stomping off in the direction she had pointed to. "Ye hear that everyone, keep yer eyes peeled for first aid kit!"


As the morning slowly lifted, the castaways began to gather not only their wits, but also the few supplies that fate has alotted them. Most of the cargo, sadly seemed have been lost along the brave ship Jenivere, but barrels floated to shore here and there, a well-secured lockbox managed to come close to shore without sinking, and there is plenty of driftwood created by the merchant ships death.

Unfortunatly, stripping the wreck proper turned out to be a very risky proposition, unless the rowboat was repaired first. Zababa made that experience in his unlucky first attempt at swiming out, as an undertow from the rifts threatened to pull him to a watery grave after all. He managed to escape its grasp without serious injury... that time. Had he been ladden with supplies, that might have been the end of him.

You manage to recover your starting equipment from what was swept ashore. It might not all have been yours originally ;)

After three hours of backbreaking labor, the castaways tallied up what they managed to retrieve. The rowboat was damaged, though not badly. Its rest on the sharp riffs had losened some panels and ruined it - but that would not be hard to repair, given some time and effort. They had two barrels of rum, and three of fresh water - yet with a dozen thirsty throats, that was not going to last too long. Without magical aid, or another source they'd last three days, maybe four if they were frugal. Likewise, they had recovered salted fish, oranges and once-dried (now salt-water soaked) meat. Food was eventually going to be an issue, yet water was the more pressing problem, with the food easily carrying them two weeks. They had a goodly amount of wood, more than enough to repair the rowboat, given time, and even the ship carpenter's tools to work it with. A special triumph was fishing out a waterlogged and heavily damaged, but servicable package of bandages, scissors and needles. A workable first aid kit.

As they had more time, they had to realize a few grim truths. The Jenivere was not going to move, ever again. Now that they had seen her from different angles, and even from the air, they began to understand the damage more clearly. The good ship had been gutted by a sharp reef, and in her death, capsized. The storm (for only a storm could have thrown her about that viciously) had driven her against a rock outcropping, and shattered her keel in twain. She was half-ripped apart, her bow turning out to see, and her aft twisted almost orthogonally. Aerys remarked "One more maiden falling victim to the Smuggler's Shiv".

Profession: Sailor, Knowledge: Geography or Bardic Knowledge DC 10 will tell you more about this place

The day had risen dawned, and the sun began to beat down on them with a vengeance. Temperatures were rising sharply, and high mountains of dark clouds were beginning to amass on the ocean. The oppressive, wet heat drove futile sweat to every brow - even Jask's, who still remained shackled and useless. A quick glance upwards showed that the sun hadn't even crested - it was promising to become a very hot day.


Male Human Ranger 1

Interesting way to explain the starting equipment. I like it, especially since it explains why N'gawa might not have the wealth his backstory would imply. I've taken the liberty to drop a few of the more pricey flavor items from his inventory.

N'gawa finishes pulling a heavy piece of barrel up to the beach and sits down exhausted. Sweat and seawater cover the man's body and he's long since tied back his long wet hair into a pony tail. Breathing deeply, the hunter looks around, squinting his eyes against the harsh sun. "Smuggler's Shiv, huh?"

Knowledge, Geography 1d20 + 5 ⇒ (9) + 5 = 14

Having regained his breath, N'gawa stands up and surveys the items they were able to salvage. His eyes are immediately drawn to a slender piece of wood. As he picks it up, you realize it's an old bowstave, waterlogged and worn. N'gawa tests the stave, bending it gently at first, then with more force. A sour look crosses his face and quickly turns to frustration. "A bow of a lesser man. I could break it if I tried hard. But..." He pauses, looks around at the wreckage, and suddenly seems resigned. "It will have to do for now." His eyes scan the beach and he jumps up to grab a piece of driftwood. Tangled around it is a long piece of string. N'gawa carefully unwraps and unknots the string from the wood. The 'string' soon becomes a wet and mangled bowstring. N'gawa sighs, but lays the string out in the sun to dry.

Over the next hour, the Mwangi picks his way through the littered beach, finding a few usable items, including a short blade and a dagger, which he tucks into his breeches. "How's the first mate looking? We're going to need to find some shelter soon. Or build some."


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Zababa searches though every piece of salvage he can find, and even whooped in delight when his prized map case turned up. As the sun continued to rise, however, he retreated off the beach and out of the harsh tropical sunlight.

Upon hearing the name of their location, he looked up at the other shipwreck survivors.

"Smuggler's Shiv? I've heard the name, but that's about it..." shrugged Zababa with indifference. "Any ideas for how to get back to civilization?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20
GM TerraNova wrote:
Profession: Sailor, Knowledge: Geography or Bardic Knowledge DC 10 will tell you more about this place

Misha already made a Knowledge: Geography check at 16 to figure out roughly where they were (plus a Survival check 15 to get a sense of direction). Can I please keep those rolls? If so, what does she know?

Misha nods at N'gawa. "Mmm. We can probably make some kind of lean to with the scrap wood if we need to." She paused, considering the situation, and what else the wood could be used for. "Anyone know anything about boats? Can we fix the rowboat?"


Male Human Ranger 1

Henry joins the others in the task of salvaging what remains of the Jenivere. Happily he does have his backpack, still cinched and complete, clearly the work of Alton's rescue efforts, but his traveller's kit with tent, bedroll, and trail rations is missing.

Looking about the coastline, gauging the sun's arc, and consulting his compass, Henry does his best to ascertain what he can of the island they find themselves stranded upon.

Knowledge: Geography1d20 + 5 ⇒ (1) + 5 = 6

"It doesn't look like the Jenivere will ever sail again. If we want to get off this cluster of rocks we'll need to find another ship or signal one passing near the coast. Given the reef, that won't be happening along this stretch of sand."

"N'gawa is right, we need shelter, for Alton if nothing else. Seems most practical to build something quick close to here and then scout the area for something better and fresh water."

Seeing Jask still shackled a concerned look crosses his face.

"Surely we can't leave this man shackled. Whatever gallows waited for him will hang empty now, maybe Besmara has given him a pardon. I say we free him and let him stand as an equal among us, we'll need everyone's strength if we're to escape this place."

with that stunning geography roll Henry is quite certain we're just off the coast Riddleport, thousands of miles from our planned destination


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Survival to try and find water: 1d20 + 1 ⇒ (20) + 1 = 21

Awwww, yeah, nat-20!

"With so many of us, I'd like some peole to come with me with some empty barrels to bring in some freshwater. That grove of trees over there," he gestures towards some trees standing above the rest of the jungle canopy, "only grow around fresh water. There should be a generous-sized pool we can fill the barrels up in."

Survival to try and find useful shelter materials: 1d20 + 1 ⇒ (11) + 1 = 12

"The jungle can provide many useful things we can use to build a shelter. Palm fronds can be used to create a roof and shelter from wind and rain, for one thing. With all the wood from the ship, there should be enough for a least two or three lean-to's."


Female Human Fighter (Unarmed Fighter) 1

Knowledge (geography) check: 1d20 + 6 ⇒ (10) + 6 = 16

"Smuggler's Shiv... The name looks damned familiar..."

After giving it some thought, she shrugs and looks at the distance.

"Any sign of the captain? I find it f+!+ing hard to believe that we would simply drift and hit a rock. He has done this godsforsaken route a thousand f@~@ing times before, it's not like'im to make a f**+ing stupid mistake like this. Any of you fellas strong enough to take the rowboat out for a spin? Might be we find some other survivors on the ship, or supplies."


Female Human Fighter (Unarmed Fighter) 1

"Godsf**&ingdamnit, could this get any hotter? It's not even noon yet!"

Siera sheds down most of her clothing, keeping a bare minimum (a sleveless jerkin and a pair of torn-at-the-knees pants) to counter the humid heat.


Male Human Ranger 1

Henry locates a suitable barrel and hoists it up on his shoulder.

"Count me on the water detail", Henry volunteers, "We'll get a fresh barrel and then set about making that shelter for the night. Misha's idea is good, a simple leaning structure will be easy to build and we can get Alton as comfortable as he can be."

Eyeballing the broken rowboat, Henry considers what else might be gained from it's repair and a trip to the wrecked ship.

"I've no craft in ship building or carpentry, but if someone can repair that boat we might be able to get more supplies from that wreck before the waves swallow it completely."


Male Human Ranger 1

"Leave the boat for later. We need to build at least some shelter soon. This sun is going to fry us and we don't know what night will hold. I doubt the Jenivere is going anywhere. Misha and I can start building something while you two find the water. Jask, if you agree to help, I bet we can find something to break those chains."

N'gawa leers at Siera as she strips down. Already shirtless, he flexes his muscles. The hunter has a lean, but clearly powerful build. "Care to join us, beautiful?" he says to Siera.


Female Human Fighter (Unarmed Fighter) 1

The howling winds tug at the torn sail and the crashing of the waves rocks gently the ship, giving it a weird semblance of life.

Looks like a ghost., Siera thinks, absent-mindedly. The ghost of a broken home.

Her eyes moisten when she thinks of all those she had come to love as family. Not what the cap'n would want. There are survivors in need of care. I still have a duty to tend to. And f&+*damnit that's what I'm gonna do.

Rubbing her face with her lean athletic arm, she turns to N'gawa, a friendly playful smile on her lips.

"Don't mind if I do, gorgeous."


Female Human Fighter (Unarmed Fighter) 1

Siera walks to the jungle after pulling the rowboat further ashore so the tides won't drag it out.

Checking a tied-up reinforced leather sack, she smiles finding a ceramic galon still in one piece. Pulling the cork, she takes a good gulp, rejoicing at the familiar feeling of warm stale ale down her throat.

Now we're good to go.


M Varisian Human 1 Kineticist (Aether)

Tshilaba walked over to the edge of the beach and the forest,sitting down in the shade. It had been a long day and he wasn't used to such work. He managed to get himself a couple of boards together, but was pretty sure a stiff wind would knock them down. He had put Una away so she wouldn't get too warm.

He walked over to some of the other castaways to make light conversation. "I've never been this far south before, is it always this hot?"


Together, you managed to assemble a pretty good idea about this island called "Smuggler's shiv". About ten miles wide at its best, and fifteen long, this island had a reputation both vile and well-deserved. Any sane trader gave it a wide berth, and any military ship avoided it out of principle. Its long, curved northern shores (where the castaways most likely landed, given the Jenivere's previous course) were notorious for their reefs. The south fared little better, with thick vegetation almost to the waterline, and rumors of canibals and demon-apes.

Smuggler's Shiv bore the worst of Sargavan land and see. A fetid jungle, temperature extremes, ever-present humidity, predators natural and beyond. Some years ago, the Pathfinders supposedly sponsored and scrapped a ruin-dwelve about some Azlanti remnants on the Island, rather than face it.

Any sane captain avoided this island. The Jenivere had no business getting within four dozen miles. Yet there she lay.


Astonishingly the chest that Varg had stored his armor and weapons in had been one of the things pulled from the water. Several hours later and he had managed to scrub every inch of steel free of the rust that would very quickly accumulate on steel exposed to salt water. Without a word and ignoring the heat of the island he began to suit up in the obviously well made and well used chainmail. Once that was on he strapped on an thick hafted axe to each hip and hung a masse greataxe from his back. A brace of daggers strapped across his chest completed his task and he stomped towards Jask and loomed over the chained prisoner.

"Tell me your story. If ye play me false, I'll split ye from crown to crotch. If ye tell the truth and swear an oath to help all of us survive and escape this blasted island, I'll free ye." He said. His voice in most cases before had been loud and boisterous. Now it held a very clear promise of immediate violence.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha smirked at N'gawa and Siera's flirting. "Alright, but let's build the shelter first before you take to whatever you'd like to do to shake it down." She took to looking for anything like usable scraps of sailcloth or large leaves.

Speaking to herself as much as anyone within earshot, "So this is the Shiv? Experienced crew like the Jenivere should've known to stay from the reefs here. Something's up and I don't like it."

But her troubled frown faded after a few moments, as a glint lit in Misha's eye, which indicated to any who knew her that she was thinking of doing something very foolish. "On the other hand, I've heard tell of Azlanti ruins on this island. If we're already stuck here..."


Female Elf Cleric of Gozreh 1

Rafflesia joins the group searching for water, but takes a slight turn once they hit the grove of trees. She walks further into the jungle, fifty or sixty feet or so, enough to still hear the beach-going efforts and the nearby scavenging of the water hunters. Green, she thinks, and smiles. Kneeling with her back to a tree, she begins her belated daily prayers to Gozreh. Loss of piety is something no deserted island will steal from her. @GM: Preparing spells. Even so, Rafflesia wouldn't ever want to miss her conversations with god.

Given no other interruptions, she'll head back to the beach when finished, towards Jask and the dwarf.


M Varisian Human 1 Kineticist (Aether)

Tshilaba goes over to Misha, hearing her excitement. "Azlanti ruins? In a place as inaccessible as you make this place sound, it sure is possible that there is something left of value there. I may not be much use in ruins, but they sound exciting!"


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Walking through the jungle towards the grove of trees with fresh water, Zababa kept a close eye out for anything related to ruins, such as blocks of cut stone used for buildings or roads, tool marks on exposed rock, or clearings in the trees without obvious explanation.

Survival to not get lost: 1d20 + 3 ⇒ (1) + 3 = 4
Perception to look for ruins: 1d20 + 6 ⇒ (13) + 6 = 19

As soon as they had entered the forst, the shadow of towering trees, buzzing of uncounted insects, and otherwise debilitating heat and humidity closed in around him and his companions.

Just last night, I was missing the jungle. Well, here I am... and these poor bastards with me! I wonder how many of them will survive to be rescued, or make an escape? I guess I'll have to wait and see, but in the meantime this place has been avoided for years - who knows what treasures could be out there, just waiting to be found?

Speaking quietly to those that followed him for water, "If there are ruins here, there could be gold or jewels just waiting to be found by those unlucky enough to have been stranded here but fortunate enough to survive. If we find anything, we should be sure to check for anything valuable."

Pausing to look around, he got a funny look on his face. "We should've made it to the water by now...."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha nods at Tshilaba. "There was supposed to be an expedition planned, but it never got anywhere. A find like that could be... phenomenal! History making!"

Pause. "Well, provided we make it off the island of course. But we're all capable sorts, I'm sure we'll figure out something."

In other news, re-reading my equipment list, I'm really glad I decided to get her a waterproof bag. :) I never did decide to buy her food or a ranged weapon, so I'll just assume if she had any, they were lost at sea.


M Varisian Human 1 Kineticist (Aether)

Well, most of us are capable. I just know a few magic tricks to fool tourists. But I might be able to help anyway. I seem to be surprisingly capable at following orders. My guildmaster told me to 'get lost' and I think he would be pleased that I managed to get myself shipwrecked on a harsh and remote jungle island."

He laughed a little at his own joke, and looked around. "Weren't there some more people here than this? You don't suppose they ran off into the jungle, do you?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Any magic you have I'm sure will end up coming in handy. I only dabble myself, but sometimes it's not how much you know, it's what you think to do with it."

She looks around. "Zababa and some of the others went to look for more fresh water. If they don't come back soon, we can go look for them, I guess, although some of us should stay with the wounded."


Male Human Ranger 1

N'gawa nods. "Between Henry and Zababa, I would think they'll be fine. If they're not back in a few hours, though, I can go looking for them."

N'gawa works with Siera and Misha (and anyone else willing) to construct some semblance of a shelter large enough for everyone to fit into. They use several pieces of driftwood as well as taking various leaves and tree bark to bind them into a couple large lean-tos. He lays a few planks crosswise underneath to keep people off the sand. It doesn't look like much, but actually reasonably sturdy.

Survival 1d20 + 5 ⇒ (15) + 5 = 20


Male Human Ranger 1

Henry follows Zababa towards the location for water. At his words regarding ruins, Henry grins and agrees whole heartedly.

"Can't ever pass the chance for a little exploring. There's bound to be a tale of two of the past visitors to this little island, and most certainly there are those that visited and left no tales."

Henry looks about the jungle as they gain elevation. Hoisting the barrel for water is hard work and even with Zababa's enthusiasm for adventure he stays focused on their progress towards the water. After what seems like more climbing then necessary, Henry takes a quick survey of their position, hoping they haven't got themselves lost.

survival check for getting lost, but not using compass or map kit: 1d20 + 6 ⇒ (3) + 6 = 9

"Hold there a moment Zababa, let's get our bearings and rest a few seconds."

As they rest, Henry thinks on the tales he might have heard or read over the years regarding the 'Shiv and it's past visitors.

only if TerraNova allows - Profession, Archaeologist:1d20 + 6 ⇒ (10) + 6 = 16


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Funny, I just realized that I have both a compass and a map kit. Redundancy, anyone?

"Well, Henry, this is truly most embarrassing to me, but we seem to have missed the water hole."


Male Human Ranger 1

"We can't be lost too badly, downhill leads to the beach and the sound of the surf still reaches our ears."

Backtracking a short ways, Henry tries to get his bearings again, this time using his compass.

survival:1d20 + 8 ⇒ (11) + 8 = 19


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

"Henry, I have my map kit that I was trying to keep track of. Does this help?" Add 2 to Henry's Survival roll, as an Aid Another bonus.

"Alright, I think we've at least gotten our bearings. While we're up there, though... see anything interesting?"

Perception for ruins (again): 1d20 + 6 ⇒ (18) + 6 = 24


Female Human Fighter (Unarmed Fighter) 1

Siera looks at the jungle, narrowing her sights as if that would allow her to gaze the circumstances that caused the wreck and the location of her lost companions. She blinks away those impractical thoughts and voices over her concerns:

Boy, they sure are takin' long enuff, right?


Jask sighed, and looked the dwarf straight in the eye. "Threats of death have grown a bit... stale by now. If you must know, it's every convict's story - only for me it happens to be true. I'm innocent. I just went to the wrong people the wrong time. I used to be working for the Sargavan government. Small clerk position, but I got to see a whole forest worth of shipment records, reports about pirate activity, warehouse stocks." As he finished the first few senctences, the gnome had joined the two. He listening intently, and the Tian men was a little too obviously staying close by as well. "I noticed that some warehouses received fully twice what their stocks indicated they posessed. That some shipping lines were struck about four times more often when there was valuable cargo aboard than when they were running flayleaf and cheap wine. Someone was selling routes, times, and equipment. I started to dig in, and found connections to the Freemen - nasty insurgents. Worse, the culprit was selling to the free captains." He sighed, and moved against the shackles. "I talked to my superior after I thought I had a case - but he was either in the pocket as well, or else whoever was responsible had something to dangle over him. Either way, I got out of my house just in time to avoid capture... ran far and fast. Finally got myself captured, and hauled back here."

Gaelik pursed his lips. "If that's true, then fate has dealt you a harsh hand. I feel for you." the gnome spoke, looking towards Vargbrandr. He clearly had bought the tale without any hesitation.

Sense Motive DC 15

Spoiler:
You feel pretty confidant this story is, if not true entirely, pretty close to it.

On the Beach
The lean-to was coming along pretty well as the temperatures rose beyond uncomfortable. As the first drops of rain were coming down, those that had remained by the shoreline were forced to interrupt their work, and huddle under their makeshift shelter. The wind was picking up immensely, whipping rain into their shelter, splashing away their sweat with significantly warmer water.

The inland expedition

Aerys and Sasha were reluclantly tolerating one another, shooting poisoned daggers out of their eyes. The two women seemed to not get along too well. Especially the red-blonde had an explosive temper, usually a bit too high-strung than the other could comfortably tolerate.

Zababa's search for ruins was fruitless - but thinking about the situation explained it. Anything interesting was probably going to be deeper inlând than their swift excursion could reach that swiftly... not that this would have made the return easier. They had to cover a bit of ground, and with the storm rising to rainfall within minutes, they did not make it back before the uncomfortably warm water was covering every inch of their bodies.

Sasha suddenly froze. "Did you hear something?"

Did you hear something? ;) A perception check will tell us


Female Human Fighter (Unarmed Fighter) 1

Focusing her mind on more practical goals, Siera surveys the very few resources the survivors have. She takes her waterskin off and offers it to the others. When that little water is finished, she approaches Rafflesia.

Raff, could ya summon out a little drinking water? We need to fill up on our skins and store a bit for later. I'll probably also try ta water this ale so it lasts a bit longer, right Aerys dear?


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Perception to hear something: 1d20 + 6 ⇒ (20) + 6 = 26 lol, such bizarre dice rolls...


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Is everyone now under the shelter--PCs and NPCs alike?

Perception to hear something 1d20 + 4 ⇒ (18) + 4 = 22


As I understood it, you split up. One group, Zababa, Henry, Aerys and Sasha have left to look for a reliable water source, while most of you constructed the shelter. The water group got a little sidetracked, but is just now returning, while everyone else is trying their best to use the half-finished shelter.


Male Human Ranger 1

N'gawa huddles under the shelter with the others. He keeps an eye out for any holes or other signs of the construction unraveling in the face of rain and winds. While he hates the idea of hiding from simple rain, he knows the damage excess exposure to simple rainwater can do, especially if it continues for days. Tucked into his pants is a waterproof pouch he found on the beach, and it protects the bowstrings that he managed to dry out from the moisture of the rain.

Out of the corner of his eye, he spots Jask still wearing the chains. "Oh for f!*#'s sake, Vargbrandr. Strike the chains. I don't care if he's lying or not. Where is he going to run off to? What is he going to steal? We're probably going to need him sooner or later too."


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Zababa staggered into the makeshift, improvised camp, soaking wet yet again.

"Sorry, everyone, but I got us all a bit lost looking for fresh water. I know it's out there - and fairly close - but I must've gotten turned around somehow or other. On the other hand, rain is fresh water so we should try and capture it somehow."

Survival to try and catch the rainfall with barrels and extra canvas sheets, etc: 1d20 + 1 ⇒ (5) + 1 = 6

Zababa struggles with various materials, getting no where. "Ha, well, anyone else want to try?"


Female Elf Cleric of Gozreh 1

"Gozreh supports those in need", Rafflesia coos as she creates water to fill the nearby containers.

Weekends are nearly impossible for me to contribute meaningfully. Sorry for the succinctness. [WHOOPS EDIT:] @GM: Ignore this as you see fit. I already created water earlier in the day during the Alton scene. On the other hand, you might consider this workable as I just came back from praying for my 1st-level spells, potentially issuing a "reset" on my 0-level usage as well.

Perception roll: 1d20 + 4 ⇒ (17) + 4 = 21


Male Human Ranger 1

0-level spells are at will, so you should be able to create as much water as we'd ever need, right?


Female Elf Cleric of Gozreh 1
N'gawa Matije wrote:
0-level spells are at will, so you should be able to create as much water as we'd ever need, right?

That'd be my newb talking, then.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha smacks her forehead as something dawns on her. "I found a shovel, we could dig a hole. If we've got enough canvas or could otherwise line the hole with something so the water wouldn't just soak into the ground."

She pulls out the shovel, but looks dubiously beyond the shelter. "I guess I just volunteered to get soaking wet all over again, huh?"


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

"Henry, we're already soaked through - we may as well help Misha. We got lost and failed to bring back water, making this necessary in the first place."

Zababa contemplating digging a hole in the ground in the middle of a rainstorm, and was less than enthused at the prospect of the inevitable mud bath... but began helping Misha.

"Just remember, Misha, that no good idea goes unpunished!" he grinned impudently, before setting to.


Male Human Ranger 1

"We'll get water one way or another, though a tarp over a hole in the ground seems more effort than it'll be worth while we've still a little water to get by."

TerraNova wrote:
They had two barrels of rum, and three of fresh water

"Let's wait out this rain and then try to find a fresh spring again while getting a better bearing on the landmarks of the jungle before we leave the shore."

perception: 1d20 + 6 ⇒ (14) + 6 = 20

was the water issue answered by N'gawa, can we create all we need?

TerraNova, was my Profession, Archaeologist:1d20 + 6 ⇒ (10) + 6 = 16 unusable?


M Varisian Human 1 Kineticist (Aether)
Rafflesia Iff wrote:
N'gawa Matije wrote:
0-level spells are at will, so you should be able to create as much water as we'd ever need, right?
That'd be my newb talking, then.

No worries! We were all newbs once.

The Varisian overhears what Henry and Zababa are saying and goes over to him. "As long as we have Rafflesia, we have water enough to drink, and barrels to empty and fill as well. I might be able to help a little with finding landmarks. I have a way to get a pair of eyes above the trees, if I have something simple to look for, my bird can tell us if it is nearby. Although I am loathe to send her far, because I don't know what kind of predators might be around."


Male Human Ranger 1

No worries. That's one of the interesting changes with Pathfinder.

N'gawa looks at Tshilaba when he offers to use his bird to scout."Perhaps just send her up and back down at first. She could spot something interesting just doing that. Afterward maybe have her follow the coast line. There could be other things on the beach nearby."

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