The Cinderlander

Henry Walton's page

69 posts. Alias of Bombadil.


Full Name

Henry Walton

Race

Human

Classes/Levels

Ranger 1

Gender

Male

Size

medium

Age

31

Alignment

CG

Deity

Desna

Occupation

Archaeologist

Strength 18
Dexterity 18
Constitution 13
Intelligence 13
Wisdom 14
Charisma 9

About Henry Walton

HENRY WALTON CR 1/2
Male Human Ranger 1
CG Medium Humanoid (Human)
Init +4; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 12 (1d10+1)
Fort +3, Ref +6, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cold Iron Longsword +5 (1d8+4/19-20/x2) and
. . Kukri +5 (1d4+4/18-20/x2) and
. . Silver Mace, Light +5 (1d6+4/20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2) and
. . Whip, Scorpion +6 (1d4+4/20/x2)
Ranged Sling +5 (1d4+4/20/x2)
Ranger Spells Known (CL 0, 5 melee touch, 5 ranged touch):
--------------------
STATISTICS
--------------------
Str 18, Dex 18, Con 13, Int 13, Wis 14, Cha 9
Base Atk +1; CMB +5; CMD 19
Feats Exotic Weapon Proficiency: Whip, Weapon Focus: Whip
Traits Mwangi Scholar, Scholar of the Great Beyond: Knowledge (History)
Skills Acrobatics +3, Climb +3, Escape Artist +3, Fly +3, Knowledge (Dungeoneering) +5, Knowledge (Geography) +5, Knowledge (History) +6, Knowledge (Nature) +5, Perception +6, Profession (Archaeologist) +6, Ride +3, Stealth +3, Survival +6, Swim +7
Languages Celestial, Common, Polyglot
SQ Compass, Earplugs, Enemies: Animals (+2 bonus) (Ex), Map Maker's Kit, Track +1, Wild Empathy +0 (Ex)
Combat Gear Bullets, Sling (20), Cold Iron Longsword, Kukri, Silver Mace, Light, Sling, Studded Leather, Whip, Scorpion
Other Gear Alchemist's Kindness, Backpack (17 @ 38.5 lbs), Case, map or scroll (4 @ 0 lbs), Chalk, 1 piece (2), Compass, Crowbar, Earplugs, Grappling hook, Map Maker's Kit, Paper (sheet) (4), Pouch, belt (1 @ 0.34 lbs), Pouch, belt (2 @ 0.5 lbs), Pouch, belt (2 @ 1 lbs), Powder (2), Rope, silk (50 ft.), Sack (empty), Sunrod (5), Traveler's Kit, Twine (50'), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Enemies: Animals (+2 bonus) (Ex) +2 to rolls vs Animals.
Map Maker's Kit +2 Circumstance for Survival to avoid becoming lost.
Mwangi Scholar +1 Knowledge (History) regarding the Mwangi Jungle.
Track +1 +1 to survival checks to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Henry Walton adventured far and wide in his youth, his travels carrying him deep into the Mwangi expanse. Now considered a Mwangi Scholar by his peers, he continues his research from a base of operations in Port Peril of the Shackles. His critics find his tactics blunt, snidely calling him a hack that simply slashes through the jungles and gets lucky. Luck or not, Henry’s bold approach and resourceful nature serve him well as he ranges across the realms. A recent discovery of a faded map drawn with octopus ink on a broad palm leaf leads Henry back to the wilds, his passage secured on the Jenivere as his adventures continue.

Running with the idea of an Indiana Jones (Henry Walton Jones Jr.) flavor to the later adventures, I present a Human Ranger with the Serpent’s Skull trait of Mwangi Scholar, profession of archeologist, and advancement path to the prestige class Horizon Walker. The ranger build would utilize the two weapon combat style for a whip and kukri (closest to machete), the Hunter's Bond class feature would be a Bond with Companions to eliminate animal companion complications and encourage group coordination, and the 1st favored enemy would be snakes - always snakes.