The Mwangi Expedition

Game Master TerraNova

Gold, magic and vipers


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14 hours ago

As the Jenivere approached the last leg of her journey, an infectious good cheer was spreading through crew and passengers alike. The prospect of a speedy arrival had send spirits soaring, and unlike most meals, this evening was filled with song, good-hearted boasts and the sound of rolling dice. While the fare was meagre, the company made up for it. Even captain Kovak had joined them this night, unlike most recent meals. While quiet stories had wormed their way through the crew, linking this habit with a new acquaintance (the beautiful Varisian enchantress Ieana, the man did not behave out of the ordinary now that he shared the meal with his passengers and crew.

Even Aerys Mavato was sharing a pleasant conversation with Old Horge. The half-elven traveler had spend a significant protion of time voluntarily locked up in her cabin, after ruining Dergo's chances of fatherhood with a well-placed kick. All in all, she had maybe left it for half a day since she boarded in Port Peril. Now she and the old salt were busy burning through his rum allowance, and her supplies of stronger spirits. Their conversation suffered for it not in enjoyment, though slowly it seemed to no longer center quite around the same topic. While she was confessing her burning desire to prove herself on the open sea, and her plans to someday captain her own vessel, the old sailor was growing more nostalic by the minute. Yet the athletic young woman seemed not to mind.

In the meantime, the pompous gnome claiming to be a pathfinder, Gaelik Aberwhinge, had taken to trying to impress Sasha, While the small man from Magnimar was certainly able to spin a good yarn, his antics and energetic gestures only seemed to amuse, though not really impress the hard-eyed woman. Still, he did not take the seeming rejecting in any foul fashion. He, as he claimed, was a gentlemen. While his immaculate appearance and carefully-cultivated Taldane seemed out of place on the Jenivere, his companion for the evening was something else entirely. Sasha Nevah, despite her beautiful face and thick strands of blonde hair, was a woman who just felt... off. To quick to laugh, too quick to take offense. Willing to bet her purse on a single roll, and expect to win. She played her part in one of Gaelik's harmless magic tricks, yet snatched the coin the gnome had hidden in his palm with her four-fingered right hand. Some of the crew whispered they had seen a tattoo of some murder-god named "Mantis" on her shoulder, and her port of origin, the ill-reputed island of Ilizmagorti, seemed to support that idea a little too much for comfort.

Ishirou, the white-haired Tian, on the other hand, seemed as at home as a fish is in water. He almost felt like a part of the crew already, despite his bording in Bloodcove. He had been a constant companion of the crew during the voyage, had lend a helping hand where he could, and generally made himself very useful. After he had shown himself competent and not prone to accidents, the first mate had not only relaxed his watchful eye a little, but was offering him to hire on the Jenivere.

The only one not taking part in the impromptu celebration was the convict, Jask Derindi. He just stared, his black eyes burrowing in the wooden walls opposite his place. Supposedly he was a traitor and a fugitive, and hadn't been allowed out of his irons for longer than half an hour once a day to eat, drink and keep himself clean. The Gallows awaited him once they made landfall, and understandably he was none to keen on them reaching their destination.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Zababa sits off to the side, concealing grins at Gaelik's buffoonery. Taking another swig of ale, he looked up. The cold, eerie radiance of the moon and stars were a window into memory of uncounted nights in the Mwangi Jungle spent staring up into just such a sky, taut with worry for his family left behind in Chelax.

Odd, that the Jungle should be my true home now.


Male Human Ranger 1

With a bit of sympathy, Henry takes a mug of ale to Jask and offers it to him. "Have a mug man, if your days be numbered then find a few moments of enjoyment in the ones you have."

Do we know Jask's crime in greater detail than just him being a traitor, or who is enforcing his trip to the gallows?


Male Human Ranger 1

"You're quiet tonight, Zababa." N'gawa sits across from him and slides a full mug of ale over to him. "You getting pensive as we get closer to the jungle? I'm eager to get off the water, I would think you you be too." The man had naturally taken to the halfling when he learned how much experience he had with the jungle.

N'gawa looks around the tables and smiles. Landfall was making this bunch flat out giddy. Must be what happens to you when you spend too long at sea. Crazy to spend so much of your life without ground under your feet.

"I'm going to hunt me down a giant beast when we get to land! Maybe a few more Great Cats too! What are you going to do?" The Mwangi laughs as he sees Gaelik try to charm Sasha yet again.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

"So I am, I suppose. I was just thinking how peculiar it is that I've come to consider the great jungle home. A place of far-distant rumor as a child, and then soul-shivering terror when thrust into it knowing nothing of how to survive. Now, I can't go anywhere else and not long for it... it's mysteries, it's dangers. 'Outside', I call it now, when I'm forced to leave. Rather absurd, on the face of it - but I have to agree that I'm eager to make land again."

Zababa takes a long pull from N'gawa's offered mug of ale, making a sour face to express his opinion of it. "Blech, ale. It'll do, but I prefer something stronger - and preferably of my own make!" Laughing, he continued, "I make my own, picking up whatever bounties the Jungle provides me during my excursions. Surely you've experienced the same in your home village?" Yes, I did take Profession (Distiller) like I said I would!

"I've never been one for hunting: too many of my people have been the hunted, over the years. I've killed my fair share of the great beasts, but only when necessary - or hungry! No, I'm a seeker of treasure, for surely the dead have no need for things the living can use?"

"Tell me, though: are you able to read maps? If so, perhaps you could help me with mine? I've mapped everywhere I've been, encountered, or heard of, and I always try to fill in more details."


Male Human Ranger 1

N'gawa takes a long drink from his mug and smiles at the rogue. "Ghuryn made some strong drinks in my home, but this ain't bad. Besides, I won't be seeing home for a long time now." The hunter pauses with a look of regret on his face. But the look passes as N'gagwa speaks of the hunt.

"No my friend, you must come with me on a hunt. You will feel alive like you never have before! To see a great beast, proud and strong and to be able to match your wits with its -- To challenge the instinct of nature against your own skills with the bow -- Ah, what a thrill!"

"Of course, I can read maps. A hunter must know where his prey will seek shelter and water. He must know the hills and the valleys where he can take advantage of the heights and how to stay upwind what he stalks. I will be happy to help you!"


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

"Excellent! In return, I will make a copy for you, showing where I have come across some of the greater beasts of the Jungle. I'm afraid we must wait til we land, however: it would be a poor map indeed were I to attempt to work on them on these heaving seas!" Zababa waves vaguely in the direction of the ocean and takes another drink of ale, draining the mug, before turning back to the party.

"As for hunting, perhaps I shall indeed accompany you for a hunt. The gods only know that the fewer such monsters out there, there are less to hunt me! Come, now, and let us refill our mugs and drink to the great Jungle!"


M Varisian Human 1 Kineticist (Aether)

Tshilaba was quieter than his usual self. Landfall doesn't make him as happy as the rest of the crew. He enjoyed quite well the isolation from the world. Most of the time he has had a drink in his hand, but today he has partaken quite a lot of it and has spent the last couple of minutes trying to shuffle cards but having trouble with it on account of his "Third hand keepin' gettin' in the way." As he keeps repeating to himself.


Female Human Fighter (Unarmed Fighter) 1

Listening with mirth at the conversation the hunters are having, Siera smiles when they come her way to refill

"I sure'do envy you boys! All that land waiting to be explored, beasts to be fought, sights to see! Bring me back a panther's hide and the tale of your fight with it and I'll reward'ya handsomely. We're prolly stayin' ported for a couple o'days till we get some cargo to take north, same deal as last year and the one before that..."

While she finishes the sentence she rolls her eyes, easily displaying her feelings about the routine.

"I keep tellin' the cap'n: This route may be safe enough that the filthy pirates won't get to us, but the boredom is sure to kill us eventually! It's been near a year since we had a good pirate boarding, and this girl sure misses the fun!", tapping the wooden walls, Siera makes it difficult for someone to know if she's referencing the ship or herself. Probably both.

"So tell me more. Did a tiger ever get you with yar pants down and you got wondring 'do I get the pants up and protect my cawk?'. That happened to me once, not the cawk part though, and not a tiger, obviously."


Vargbrandr had taken one sip of the swill left in the barrels and poured the rest over the the side. While he would often be the first to partake of any of the alcohols, his dwarven upbringing had made him a bit of a snob for certain tastes. A sweet honey mead was what he was really in the mood for right now. Feeling a bit grumpy, Varg retreats to a quiet corner and sits with his feet up on a barrel, a plain block of wood in his hand already half shaped and his carving knife in the other as he listened to the various stories filtering through the hold, most of which he assumed were lies.


Female Elf Cleric of Gozreh 1

Sound slowly returns to Rafflesia: the waves speeding the ship onward, the silence of the air, the carousing of the crew and passengers, and that god-forsaken gull that had been following their mirth for the last league or so. Every time she finally felt descended, that damned bird would let out his piercing shriek and up her conscience would return, mindful of its attempt at meditation.

She grabbed a sip, nodded to N'gawa then to the gull, and remarked that she had heard fliers were always the most complexing hunt, what with their upness and their downness. "But, no...", she continued, "the jungle is but another bodice of Gozreh. Being here on the open sea feels... different, certainly, but it is still an embrace. Here's hoping our port isn't attached to so much society that one might grow fatigued."

@Zababa: Love the thought of predators hunting halflings.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha sat, scribbling something in her journal, only half an ear to the conversation. She looked up at Zababa, delayed in her response to his earlier remark. "Wait, did you say you had a map? I'll look at that too, when you get it out, if you don't mind."

She scribbled something else, then nodded to Rafflesia with a wry grin. "My general experience is 'society' is a loose term at best when applying to the ports around here." She shrugs. "But we shall see one way or the other, soon enough."


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Zababa paused at the bawdy woman's question. After a moment spent to recall her name, "Siera, my dear, anyone caught like that by a tiger would be dead before they could even decide what to do. Besides, the tiger's claws are fit to rend the flesh of any beast alive: the cloth of pants would be... immaterial. Would you like me to show you?"

Digging in his belt pouch, he pulls out a large claw. "The great cats typically strangle their prey with their teeth, but they use their claws to latch onto said prey when chasing it - so it is important for them that their claws be very sharp. And in the Jungle, the plants are thick and easily capable of hiding such a beast until it decides you're too close to escape..." he trails off, and lightly drags the sharp claw across Siera's exposed arm. "And now imagine four of such claws on one paw alone, digging in with all the force and fury of a beast who hasn't eaten for days and is twice your weight and three times faster than you." "Think of the opening scene from Jurassic Park, with the kid who doesn't know anything about raptors.

"So, tell me, Siera," asks Zababa, putting away the claw with a salacious grin and a wink, "what would you do?"

"Ahh, Miss Misha! It's good to see you again," returns Zababa with a small bow. "I do, indeed, have a map. As I was just saying to N'gawa, I would be more than happy to show it to you, but it would be best to wait til we're ashore when I don't have to worry about spilling ink or having it fly overboard in a gust of wind."

Rafflesia, I'd originally had Chelaxian slave-hunters in mind when I said that - but I agree that it works just as equally for the jungle predators looking for easy prey!


M Varisian Human 1 Kineticist (Aether)

Tshilaba keeps mumbling to himself, slurring his words terribly as he starts nodding to himself. "The third hand can't find a map to the bodice. Tiger's hungry.


Female Human Fighter (Unarmed Fighter) 1

When shown the claw, Siera opens her eyes wide, and asks to examine it. Presented with the question, she smiles and answers:

"Why, it's simple, Zababa my dear. No one goes to that a leak in the woods without a good amount of healthy paranoia. As soon as the beast pounces...

Siera illustrates her movements without actually moving from the spot, moving her hands to mimic the tiger (who seems the size of a horse) and her.

"Rolling dodge to the side and kick it in the nuts. Works for tigers as well as men, and pants be damned. You do it nice and perfect, get a furry ball between your toes and the beast will wish it hadn't caught you with your pants down."


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha turns to Siera, "Well, m'dear, after you've irritated the tiger, are you gonna run, or find a way to bring'em down? A kick to the nethers might stun him, but not for long."

A few beats later, Misha twists around and cocks an eyebrow at Tshilaba. "You alright.. Vadoma, was it? Maybe you've had a bit too much of that grog."


Male Human Ranger 1

"That..." N'gawa points to the claw Siera holds. "...is why I use a bow. If a tiger can catch you, he can do some nasty things to your pretty skin. But put an arrow through his eye at 100 paces and no matter how many claws he has, you will walk away in one piece."

"Rest easy, though, Siera. Most tigers want little to do with you. They look for easier prey. It is us who hunt them." The hunter grins.


M Varisian Human 1 Kineticist (Aether)

"Toes and bows, toes and bows." The Varisian leaned ever so much farther forward until his head hit the cards now laying in a messy pile on the table. It was pretty obvious he was extremely drunk. He swung his head toward Misha in response to his name, with several cards stuck to his sweaty skin.

"I'd smile at him, and kill him with my breath." And with that he wheezed out a laugh with breath so foul as to lend much credibility to his ridiculous claim.

He laughed a little at his own joke, and rose to his feet, cards still stuck to his face. "But now, I must to bed before I make a fool of myself. I wish you all very, very well in case I do not wake. Dwarf!" He suddenly pointed at Vargbrandr, whipping about and nearly losing his balance. "You can inherit my spell components when I am dead. And I bequeath my tattoos to Misha, for her concern. I take my leave."

With that he stumbles to the door, but doesn't quite make it. He collapses near the door and mumbles quietly again. "Shouldn't have given away my legs. I need my legs."


Jask turned his face to Henry, the sour note not leaving quite, but his eyes showing surprise at the sudden humane treatment. "If these be my final hours, I want to live them with my mind clear and my senses sharp. Would have served me much better a year ago." Henry remembered the stories that circulated - how the man had supposedly sold patrol routes and tips about government stings to the Freemen, a rebellious milita that plagued the colony. While he claimed to have been framed, the verdict had been clear and undisputed, and his flight had just given it even more credibility.

Aerys snorted as she heard the convict's response. "Well, if ye won't drink, we won't object to it. More for the others!"

Sasha began to show increased interest in the conversation unfolding before herself, much to the chagrin of the gnome. The talk of trophies, wild beasts and jungle expeditions was more along the lines of her interest, which made the small humanoid angry - in an altogether too pouting fashion. "I am a pathfinder, you know? MY kind thrives on these stories! Adventures, I mean. Adventures, stories are only told well after the thriving has run its course."


Female Elf Cleric of Gozreh 1

"That is true, Mr. Aberwhinge, but sometimes, the world's oldest stories can reveal in hindsight how much the success or failure of an adventure really mattered! I believe the phrase the civils use is 'forest for the trees'. In fact, I explore this subject in my latest batch of annotations to the Hymns..." Rafflesia eases herself up slightly to retrieve some folded leaves she's written her thoughts on.


Female Human Fighter (Unarmed Fighter) 1

Siera opens a wide smile at Aerys' declaration, specially because the girl is finally out of her quarters.

"Now THAT'S my kind o' gal! Bottoms up mates!"

Leading by example, she drinks up her mug of ale.

"You and me, girl, less see who can best hold her liquor! Loser sheds down to her briefs and dances on the table!"


Male Human Ranger 1

Henry grins at N'gawa's comment, "It is us who hunt them", and lifting a mug in toast he concurs.

"Aye, the beasts are fearsome sure, but so are we my friend, so are we." favored enemy: animals

Lifting his mug in toast, Henry follows the lead of Siera and knocks it back, draining it completely before heading for a refilling. Before leaving the table where Jask sits, he turns back to the man.

"If you change your mind on the drink let me know, a man deserves a little humanity before the gallows claim him."


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Gods above and below, he wouldn't last five minutes in the Jungle before drawing every hungry predator or hostile tribesman in miles! Heehee, I'll probably regret this, but this is too much fun to pass up!

"Mr Aberwhinge, since you're a Pathfinder, I would be most exquisitely delighted to hear some of your adventures you've thrived upon. Please, I beg of you: enlighten us with your tales of derring-do!" With that, Zababa focuses his rapt attention on Gaelik.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Can a deckhand pick Tshilaba up and put him in his bunk?"

To Gaelik's talk of adventures and stories, Misha smiled, more ruefully than she was usually wont. "Sometimes the stories are told to mask an adventure gone wrong," she says quietly, but then adds more conversationally, "But then that's why the best adventuring stories are half nonsense anyway. And all the best--to learn which part is truth and which part is dreams and which part is better learned from."

She grins at the gnome. "Tell us another one, Gaelik, and then I'll counter with one of my own. I don't have your way with words, but the adventure in this case is in the telling."


Male Human Ranger 1

"Yes, what Misha said, tell us of your adventures Gaelik, in particular the tales involving ancient ruins and lost civilizations."

A gleam appears in Henry's eyes.

"What have you found in your journeys Mr. Aberwhinge that would impress Sasha more than a trophy of a wild beast or the valor of trekking through a steamy jungle? Tell us of places where hidden treasures may wait and real danger lurks in the darkness."


Aerys took Siera's declaration with a stoic shrug "You already lost, so... I don't mind any of it." as she emptied another mug. The half-elf already was somewhat past her senses, but that was no wonder considering the amount of spirits she had already consumed with Old Horge. Her intonation was a little slurred, and seemed... indistinct. As if dozens of local dialects had each failed to fully convert her mode of speech, but each left a small impressionn

Old Horge, on the other hand, had seemingly had enough. He grabbed the passed-out passenger in the armpits, and dragged him off, muttering something about the glory days of hauling cargo.

Jask raised his shoulders. "I had plenty of 'humanity', thank you. But... I appreciate the thought. At least I'll get to spit them in the eye one last time."

The gnome pathfinder suddenly was at the center of attention, much to his delight. "Well, well... what best to mention, then?" He declared, stroking his hair in contemplation. "I suppose the relics of ancient Thassilon don't strike your fancy much, but there was this one expedition, right past Kaer Maga into the Storval Plateau. We were a small group, six strong including our barbarian guide. A shaman by her own declaration, of the Skull Clan. We all knew she bore the tattoo of an outcast, but she was helpful and did not raise a fuss about any traditions, so we did not push the matter. We followed the burning soil of the Storval for days, pushed on by talk of a fountain of fire, where fire elementals were spawned. On the way, the already penurious growth gave way to stony desert, as the temperature rose past even osirian standards. Before long, we were shedding our overcoats, and began to envy our guide's more... scant attire. Finally, we discovered the source of the scorching - a fountain of fire alright, but not the genie's palace we had imagined, but something altogether more unlikely. An upright cauldron spewing fire and lava high into the sky, crafted from bronze and a strange grey-green metal, etched with runes of magic. We tried to approach, but even our protective spells ultimately failed to ward us from the inferno, so we could not claim the price itself - but in the surroundings, we found the skeletal remains of a most curious giant, his bones inlaid with strands of metal, his head seemingly split open and re-sealed with a metal plate."

Sasha had, while the tale was still being spun, used her chance to make herself scarce. All the more suddenly she appeared on Misha's side. "Good riddance. I thought I would have to do something drastic to disentangle this pest from me. Thank you"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha speaks quietly, careful to speak when the gnome isn't looking her way, to Sasha, "No problem. Better scatter 'fore he sees you." She gives the secretive woman a smile before turning back toward the gnome.

When Sasha is gone, Misha engages Gaelik again. "Where's the giant skeleton now?"


Male Human Ranger 1

"Yes, where is the skeleton now? Did you bring back any thing from this adventure? I would imagine an outing such as this would have made you famous and wealthy!"

N'gawa grins around at the group, clearly not believing the small gnome could accomplish such a feat of adventure.


Male Human Ranger 1

"N'gawa has a point, the bones of the giant must have fetched a good price in the right markets. So tell us Gaelik, how do you find yourself here drinking swill with the likes of us?


Gaelik's eyes lit up at the challenge, and replied. "well, my good sirs, consider our situation. Alone, in some of the most inhospitable territory of my homeland, our supplies calculated for the forey we made, but not much more. We had no equipment to move the skeleton entire, so we settled for samples. We traced the strange runes engraved in the metal plate, and we pried loose one of its teeth, easily as large as the both of you, to take back to Magnimar. And truely, we submitted our account for the inclusion of the chronicles." She fidgetted at this last bit of tale. "As of yet, the Decemvirate has not come back about it."


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Rats, that makes me wish I'd put a rank into Sense Motive!

"There must be something else you took besides a tooth and some drawings. An epic trek, and no minor souvenirs such as my tiger's claw?"

"Ahh, well, it could well be. If you'll excuse me, I'll retire to my cabin. Good evening to you, sirs and madames." And, with an embellished bow, turns and heads below.


Male Human Ranger 1

"A strange tale indeed Mr. Aberwhinge." With that Henry drains the last of his ale, bids a good night to those at the table, and also retires for the evening.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

"Magnimar? I studied there for a time... surely there was some talk of a giant's tooth the size of two people coming through the city..." Misha considers, wondering if this was possible--had she heard of such a thing coming into the city?--or if the gnome was embellishing.

Not very impressive scores but...
Sense Motive 1d20 + 4 ⇒ (19) + 4 = 23
Knowledge Local (Bardic Knowledge so can make untrained) 1d20 + 3 ⇒ (17) + 3 = 20

I guess the dice were willing to lend a hand!


Misha had not heard of any such artifact. The city of monuments had its fair share of the curious and the bizare, but that particular item wasn't anything even the notorious pathfinder lodge hadn't ever boasted about claiming. On the other hand, the gnome was not lying either. He was not telling the whole truth, but the story had flown too easily, too easily and without the need to embellish so common in liars. There was something more to this story, another untold chapter.

The evening began to wind down once the shares of alcohol had been aloted, and all felt a certain... gravity pulling them to the hammocks. Sleep came easily to each of the party.

Current time

The haze that had enveloped your minds began to lift. The surf became distinct from your heartbeats. Everything smelled of salt, and sweat and a faint aroma of fire.

You find yourself strewn across the beach of an unfamiliar island. It is a small beach, grey sand covering wicked rocks just yards out. One cluster, made up of the slowly-recovering forms of Aerys, Geaelik,
Henry and Rafflesia lay smewhat deeper inland, while Tshilaba, N'gawa, the Prisoner and Zababa were closer to the waterline. A ways off, the dwarven fighter Vargrand, Misha, Ishirou and Sasha lay inland, while Siera still lay splayed across the beams of rowboat wedged between two particularly vicious rocks. The boat had been both a utility and a lifeboat to the Jenivere, whose corpse was barely visible outward, its wooden gut ripped open on a reef. Its masts had splintered, its keel broken.

A low groan alerted them to a final survivor: Alton Devers, the first mate of the Jenivere. The man they probably owed their lives to, lay wedged between the lifeboat and the water. His leg was crushed between the wood and the sharp rock, and he was still further from consciousness than the others.


Male Human Ranger 1

Henry drags himself to his feet and staggers to help those still in peril. Focusing on their savior, Alton Devers, he searches for a way to free the man from the crushing grasp of the rocks and the lifeboat.

"Help!", Henry calls to the others, "Siera and Alton need us."

do we have our gear, or is that still on the Jenivere or lost at sea?


Henry, in a snap, evaluates his position somewhat further. He has the clothes he went to bed with, and some his duffel bag is hastily thrown a few meters to his side. If it was Alton they had to thank for their rescue, he had the foresight and took the time to at least provide some of the most immediate necessities. So at least they had some tools, weapons and other of their most personal effects.


M Varisian Human 1 Kineticist (Aether)

Tshilaba bolted up at the sound of the trouble and nearly went down again. His head spinning from the alcohol he lurched toward the rocks, vomiting in the sand. Cursing under his breath he straightened out as he went with one hand shielding his eyes from the unrelenting light. He decided to curse that too as he made his way over to the rocks.

He went right to Siera and checked out her situation and decided she would be better off on sand. Tshilaba was able to pick her up and take her off the rocks and place her in a more comfortable position. "Are you alright my dear?" He said, keeping his distance. His breath was likely to be foul enough to be noticed even in these circumstances.


Male Human Ranger 1

Henry's shouts penetrate N'gawa's senses and his eyes flutter open. The next second, his body is racked with coughing as he spits up sea water. Finally, he is conscious enough to take stock of his surroundings.

He hears Henry still yelling and sees Tshilaba lifting Siera off the rocks. N'gawa stumbles to his feet and goes to check those around him. "Zab! Jask! Are you ok?"


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

A nearby shout pierced Zababa's consciousness, managing to rouse him away from a nightmare of frothing water, rended wood, and the last, gasping gurgles of drowning men. With a groan, he slowly became aware of the grit of wet sand on his face, crashing waves just behind him, and the bright morning sun that shouldn't be there if he'd gone to bed in the dark, windowless ship's cabin he's paid so much to reserve.

The sound of nearby running feet brought his attention up to the moment. Henry was running toward the ship's boat, and Tshilaba was carrying Siera away from the shore. Looking around himself, he saw N'gawa and the Prisoner nearby. N'gawa, at least, appeared to be intact as he was in the process of standing up.

"N'gawa, my friend, I'm happy to see you survived! I don't feel injured, and you don't appear to be, either. We should check Jask, though," and crawled over to the Prisoner.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha pushes herself to her feet with a groan, shaking her head several times to try to clear it. She takes quick stock of herself and the others around her before moving. Hearing the commotion and movement toward the shore, she runs toward it. Seeing Siera being attended to, she moves then toward Alton to try and safely unwedge him and pull him further ashore.


Female Elf Cleric of Gozreh 1

Rafflesia shakes the molded leaves from the clouds of her mind and shakily stands, awakened by the Fedora. She stares a bit disbelievingly at the mess around her, at the sounds of the Drunk retching, but composes herself enough to utter a quick prayer and stumble to the nearest still-prone body (Alton Devers?).

Rafflesia will attempt to:

  • Use Channel Positive Energy to heal any minor injuries (1d6; 3 times a day) and Cure Light Wounds (1d8 + 1; 2 times) on major ow-ees. [EDIT:] Actually, I presume that I have none of my spells available due to not having prepped for the day. Channel Positive Energy will have to be it.
  • Scan the floating debris for any nearby supplies we might need. (Survival: 1d20 + 2 + 3 ⇒ (3) + 2 + 3 = 8; LOL. NiiIceeee.)
  • Create Water (0-level orison) if we need some.

And suggests to anyone available to:

  • Scan the floating debris for any nearby supplies we might need.


Male Human Ranger 1

Henry continues struggling to free Alton from the boat and rocks. When Misha arrives he gains new hope that they may be successful yet and doubles his efforts to free the man that saved them all.


Female Human Fighter (Unarmed Fighter) 1

The gentle rock of the wooden boat and the splashing of the water create the illusion of the familiar quarters on Jenivere, the closest thing to a home Siera has ever had.

By the bent mug of Cayden, what has happened last night?

Fortitude check: 1d20 + 3 ⇒ (6) + 3 = 9.

Was I... Dancing on a tabletop? Was I naked? That damned woman can hold her liquor! I will never bet over drinks again...

Feeling the cold embrace of the water and the salty splash caused by the tide upon the stones, the sailor slowly gets a hold of her environments.

Wait... This is not the...

Her head turned, she finally notices the wreck. Her eyes widen and in response the salty water makes them sting. Surely the saltwater must be the reason her eyes tear up.


Just as Siera is brought to her senses, the boat starts giving way under Henry's persistent pulling. It dislodges itself from the rock in with a groaning, sucking sound, and reveals the ill fate of their savior. Alton had suffered some of the worst luck in the world, it seemed. His leg bend in three sharp, unnatural angles, and was seeping blood into the salt water. He must have slipped on the jagged, algae-covered rocks when a wave rocked the boat, or otherwise lost his footing.

He was still unconscious, which was probably a mercy given his condition. As Henry and Misha brought him to safety, Rafflesia began invoking the grace of Gozreh, bringing the rest of the castaways to their senses. Jask was the first to open his eyes, twisting against his restraints and trying to get his bearings. "Well, fate sure has its work cut out for it" he mumbled, slowly and carefully working his way up into an upright position. Gaelik, the load-mouthed gnome forced a smile, and replied. "Agreed, my newfound friend. There is a fine irony here." His boastful demeanor had seemingly vanished with the night, and he swiftly joined the others who attempted to take care of Alton. "Ah, couldn't he have shed his pants last night? We need to get a look at what happened there."

With Rafflesia's summoned water and some quick work, they managed to get a better look at the mangled leg. Things look grim. There are at least three points where the bone fractured, one, just above the knee, with splinters piercing the skin. Already the skin is hot to the touch and feeling puffed. Alton would, under normal circumstances, need to be brought to a competent healer as quickly as possible to save the leg. Alton came to his senses under pained groans, ejecting a swell of salt water as he came to. In the moments she managed to pry herself away from her patient, though, she noticed several barrels bobbing in the surf, marked with the stamp of the Jenivere. They had a certain buffer of food and with any luck some of their more bulky belongings as well.

Aerys, awaking from her own haze, took a sip from a small metal flask before facing the situation. "So, I count 13 of us." she declared. "Does any of us have recollection of what happened last night? I for one lose track halfway through my bet with Siera." Her eyes went through all of the group, focusing the supposed assassin a bit longer than any of the others. Sasha bristled under her gaze visibly, but remained quiet. It was Alton who spoke. "I remember a few things." He spoke, his voice strained from composture. "Weather turned foul fast, woke up with when the Jenivere began tossing. I tried to get to the helm, but the deck was abandoned. We ran aground. Damnable reef cut us up like a fish. The hold and crew quarters were first to go... couldn't do much. Crash broke open the cabin doors, so i started with you... Siera was floating when I made my second trip... got her into the boat just barely."


"I swear on the bones of the mountain, I did not get drunk last night." Varg growls as he stumbles to his feet, his head still fuzzy from whatever knocked him out. He stumbles over to the surging water and drops to his knees just as a wave sweeps in, soaking him to the bone but also dunking his head in the cold ocean. Sputtering he jumps to his feet, red hair swinging wildly as he shakes the excess liquid off. "That's how ye wake up!"

He looks at the group huddled around the first mate and dismisses the situation as handled. "Alright ye scurvy scalliwags, those who aren't patchin' up Alton there help me find whatever weapons and armor we can! We be on unfamiliar ground and I'll be damned if I'm traipsin' around clad in only me skivvies."

Going to search a couple hundred feet in either direction for any supplies that washed up from the trip.

Survival 1d20 + 5 ⇒ (3) + 5 = 8


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Misha covers her mouth with her hands as she looks at Alton's leg, trying to be brave, but she's never seen an injury so awful.

"Will we have to cut it off?

To Aerys: "I remember writing in my journal and then feeling tired, wanting to beeline for my bunk. That's about all." She shakes her head sadly. "I wonder what's happened to the rest of the crew. Ship sunk, I guess."

She looks around, trying to think about how far they possibly could have gone in a storm, what pieces of land were relatively nearby to where the boat was last night. Takes in a look at the horizon and the position of the sun, etc. trying to hazard a guess as to where they've landed.

Survival for any directional sense1d20 + 5 ⇒ (10) + 5 = 15
Knowledge Geography 1d20 + 7 ⇒ (9) + 7 = 16


Male Human Ranger 1

N'gawa walks over to see the first mate after ensuring Jask is ok. "Oh this is not good. I seen a leg like this before. A gazelle running full speed stepped into a hidden hole. Not good at all. He needs a doctor."


M Varisian Human 1 Kineticist (Aether)

The Varisian stood up and left Siera on the beach where he had laid her. She probably needed some time alone. The dwarf was right, now was the time for action and not sentimentality. He pushed up his sleeve and dug his nails around the tattoo in his wrist. From a distance it almost looked like he was attempting to dig out his blood vessels, but instead the skin acted like a paste of finely ground flour and water as he dipped his fingers in.

In a few seconds he pulled out a small brown lump and cradled it in both hands and brought it up to his mouth and kissed it. Suddenly a wing fluttered off of the brown lump as it formed itself into a small bird. Tshilaba stroked it affectionately and let it perch itself on his finger.

"Una, can you fly around and tell me how far the wreckage from the boat is spread? Don't go to far though, I don't know what kind of dangers we might have around here." He spoke to the bird and gave it wing so that it might check out the area from above. Then he waded into the surf to try to haul what useful things to the shore which would be easiest to retrieve.


Female Elf Cleric of Gozreh 1

"Dwarf!", Rafflesia yells. "There!" and points a bloodied hand to the barrels she spotted earlier. Turning back to her patient and the shattered leg, she frowns. "I can keep him stabilized with Gozreh's blessings, but I don't think I can't fix his leg. We need to find a bonesetter. Are any of you..." She looks to the crowded faces. Does anyone have points in Heal? I'm guessing that magic is not going to fully work here.

"Dwarf!", she yells again. "First-aid kit!"

"Henry?" Fedora. "I need to make a splint. Get some wood from the wreckage!"

@GM: I'm untrained in Heal (Rafflesia prefers her god's boons to "modern medicine"), but I'll make a go at it: 1d20 + 2 ⇒ (17) + 2 = 19.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Nice Heal roll, Rafflesia!

"Who can swim? We should try to retreive as much salvage as possible, and if we're lucky maybe even the ship's doctor's kit!"

With the determination of one long accustomed to walking the razor's edge of survival, Zababa swims out to whatever flotsam he can find - particularly those of the passengers and crew.

Perception (passengers, crew posessions): 1d20 + 6 ⇒ (19) + 6 = 25

Wikipedia: flotsam

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Alright, thank you all for staying with me despite the lengthy selection process. Here is what I have planned out:

You generate your characters, using either the heroic method (2d6+6, 6 times), or a High Fantasy purchase method. Feel free to talk to other players about your planned route, and mix and match as you like. Some of you will probably be quite similar in outlook, so these players should take extra care not to be exact copies of each other.

At the same time, I encourage you to expand your description. Since there is not a whole lot of "across the world" travel involved in this AP, most story "back home" will probably be going to waste, but you spend a (potentially very long) time in enclosed spaces. Did you interact at all, and if so, how did you fare.

I've decided to stick with the standard NPCs explained briefly in the Player's guide for starting out. If you want some history with any of them, or need further explanation, feel free to ask.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

GM TerraNova, thank you very much for the invite! I'm really looking forward to participating in this game and getting to know all the characters.

In terms of coordinating character abilities and such, Zababa is basically a greedy, ruthless treasure hunter for the cause of purchasing his family out of slavery. I envision implementing this by having high bonuses in Perception, Survival, Knowledge (nature), Stealth, and Disable Device. I'm currently unsure of whether or not to take an archtype or go "vanilla rogue", or which method of ability generation to use.

I took Boarded in the Mwangi Expanse as my trait, selecting the town of Senghor. I don't recall just right now if that's the Jenivere's last stop, but most other characters should already have been aboard. I'd also like to say that if there are any other characters who'd spent a great deal of time actually in the jungle, I'd be happy to incorporate that into my background as knowing each other (perhaps small-time rivals, forced to put aside their differences?).

GM TerraNova, some questions:

How much of the UM/UC books are you allowing? I don't have anything from them specifically in mind, but it would make it easier to know to not include certain things from the beginning rather than find something and have to change it later.

Shall I assume starting cash is average?

Edit: Also, I'm totally taking Craft (hard liquor)... can't be wandering around the jungle without picking up exotic ingredients for some 'stills!


m Orc 8 Fighter / 2 Champion

2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (3, 5) + 6 = 14

Not my usual array, but not too shabby either.

I will add my character in a bit with back story and crunch. Gotta put the kids to bed first before I can really get going with it. Out of curiosity, how adverse would you be to using a middle aged character? Also, when are we planning on getting things started?


@GM: Of the 8 you selected, are all of them playing at once, or are you splitting them into Primary and Fills?

2d6 + 6 ⇒ (4, 1) + 6 = 112d6 + 6 ⇒ (3, 4) + 6 = 132d6 + 6 ⇒ (1, 5) + 6 = 122d6 + 6 ⇒ (3, 1) + 6 = 102d6 + 6 ⇒ (6, 3) + 6 = 152d6 + 6 ⇒ (4, 5) + 6 = 15


Male Human Ranger 1

Many thanks for the invite! Henry Walton is a shockingly bad archaeologist with good intentions and questionable means. Full character stat sheet and background will be posted by this evening.


I will be getting a profile and sheet up. Mechanically, I plan for Siera to go straight Monk (Martial Artist), mainly hitting with unarmed strikes. I could maybe also take the Qin Qong archetype to trade off some of the more "mystical" abilities that would be hard to explain naturally. Skill-wise she'll go for the more physical and perception skills (Acrobatics, Climb, Escape Artist, Perception, Sense Motive).

If anyone has any advices on monk characters I will gladly take it, since it's my first time playing one.

Siera, having escaped the shackles of her home, feels genuinely happy serving under Captain Kovack, and is generally of a festive mood. She lives in the moment, enjoying her freedom, and is curious. She has probably interacted with some of the characters, asking questions about the lands where they come from, etc.

Of the NPCs, I'd like for her to have a more personal relationship (although not a romantic one) with the ship's captain, Alizandru Kovack. I'm thinking he discovered her stowing away among the cargo and chose to care for her instead of just throwing her overboard. He taught her most of what she knows about sailing, geography, etc.


I'll give my shot at rolling the dice so I can get the sheet going:

2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 4) + 6 = 13

RPG Superstar 2015 Top 8

Thanks for the invite, TerraNova! This is a nice surprise to come back to the holiday weekend some.

I will work on Misha. I will take the purchase method.

Misha is AN ADVENTURER and AN EXPLORER and I could finalize her build a few ways depending on what's needed. Current thought is multiclass bard/ranger -- I can actually go mostly ranger with a little bard for support abilities and knowledge (she's a scholar so I need those knowledge skills), or bard with a little ranger to round out her exploration skills. Not a classic sense of "optimized" but definitely will have a lot of Knowledge skills, Perception, Survival, maybe some Linguistics and even Use Magic Device (when you find that funny glowing thing at the bottom of the tomb, got to figure out how to use it, right?)

Ideally I'd like to take the archeologist archetype from Ultimate Magic, but if that's not available or would step on Henry Walton's toes, I will do vanilla bard or archivist.

As a "scholar of the Mwangi" I imagine she's traveled to many of the ports of call before, so may have had the opportunity to meet anyone from those areas -- if not even tried to recruit them for a mission or at least ply them for stories and information.

Is there anything else we need to know for character creation? Such as, do we take any traits besides the campaign trait?

Will post more tomorrow as am off to bed. Thanks agian.


Female Elf Cleric of Gozreh 1

Here's my first draft of crunch: http://www.disobey.com/d/2012/Rafflesia Iff.pdf. Remaining items:


  • Figure out how to add the "Boarded from Varisia" trait on there.
  • Pick a default set of prepared spells.
  • Pick out my equipment.
  • Doublecheck PCGen and add notes for anything missing.
  • I know it didn't apply the +1s from my Devoted to the Green trait.
  • Write up more back story justifying these crunch selections.


Male Human Ranger 1

Hey Misha, the archaeologist archetype from Ultimate Magic is all you, Henry Walton will have archaeologist as a profession, but he'll be straight Ranger to level 6, then Horizon Walker after that.

Cheers, Adam


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
DeathQuaker wrote:


As a "scholar of the Mwangi" I imagine she's traveled to many of the ports of call before, so may have had the opportunity to meet anyone from those areas -- if not even tried to recruit them for a mission or at least ply them for stories and information.

If Misha's been to some of the Mwangi ports, it's certainly plausible she and Zababa would know each other as acquaintances. He's got loads of field experience, but nothing in the way of formal education which would be a hindrance when trying to decipher ancient languages, etc.


Good to be in the group! I plan for N'gawa Matije to be mostly Ranger, but I could see a level or two of Fighter in the mix. He's a big game hunter from the jungles of Mwangi itself. He's always looking for the next biggest or more exotic animal to bring down. He's going to have tanning skills, but also stealth and perception for him to sneak up on his prey. I see him as a local guide for the group.

I'm planning to go vanilla ranger with an archery focus. When it comes animal companion time, I see him getting a jaguar to continue the jungle theme. I would like to get the Jungle Fighter trait because it seem perfect, but I also could see a re-skinned Rich Parents trait to represent his past wealth from selling skins. His favored enemy is Magical Beasts since he'll be hunting them a lot.

As for connections to other characters, anyone spending time in Mwangi has a chance to know or have heard of him. He's not going to be subtle about his success as an up-and-coming game hunter. I would see him having met Zababa or Misha as he's selling his skins or if they come to consult on any local wildlife.

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (2, 4) + 6 = 12


Male Human Ranger 1

and now for some stats...

2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (2, 5) + 6 = 13


M Varisian Human 1 Kineticist (Aether)

So, to recap:

Zababa- Rogue (vanilla?)
Tshilaba- Tattooed Aberrant Sorcerer
Rafflesia- Cleric Of Gorum
Henry Walton- Ranger/Horizon Walker
Siera- Martial Artist Monk
Misha- Archaeologist Bard
N'gawa- Ranger (archer)
Vargbrandr- Fighter?


Male Human Ranger 1

Wow, that came out to a 37 point build! @TerraNova, I'm totally cool with scaling that back to keep things balanced, if I drop the 18 to a 16 that cuts 7 build points right there, let me know if you would like more of a point cut.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Stat rolls:

2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (2, 1) + 6 = 9


Male Human Ranger 1

Here is the first draft of Henry Walton, I'll review this tomorrow for any mistakes and probably change up the gear a little, then I'll add an expanded description.

Initial Background:
Henry Walton adventured far and wide in his youth, his travels carrying him deep into the Mwangi expanse. Now considered a Mwangi Scholar by his peers, he continues his research from a base of operations in Port Peril of the Shackles. His critics find his tactics blunt, snidely calling him a hack that simply slashes through the jungles and gets lucky. Luck or not, Henry’s bold approach and resourceful nature serve him well as he ranges across the realms. A recent discovery of a faded map drawn with octopus ink on a broad palm leaf leads Henry back to the wilds, his passage secured on the Jenivere as his adventures continue.

Running with the idea of an Indiana Jones (Henry Walton Jones Jr.) flavor to the later adventures, I present a Human Ranger with the Serpent’s Skull trait of Mwangi Scholar, profession of archeologist, and advancement path to the prestige class Horizon Walker. The ranger build would utilize the two weapon combat style for a whip and kukri (closest to machete), the Hunter's Bond class feature would be a Bond with Companions to eliminate animal companion complications and encourage group coordination, and the 1st favored enemy would be snakes - always snakes.

Henry Walton's Stats:

HENRY WALTON CR 1/2
Male Human Ranger 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 12 (1d10+1)
Fort +3, Ref +5, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Axe, Throwing +5 (1d6+4/20/x2) and
. . Cold Iron Morningstar +5 (1d8+4/20/x2) and
. . Kukri +5 (1d4+4/18-20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2) and
. . Whip, Scorpion +6 (1d4+4/20/x2)
Ranged Sling +4 (1d4+4/20/x2)
Ranger Spells Known (CL 0, 5 melee touch, 4 ranged touch):
--------------------
STATISTICS
--------------------
Str 18, Dex 16, Con 13, Int 13, Wis 14, Cha 9
Base Atk +1; CMB +5; CMD 18
Feats Exotic Weapon Proficiency: Whip, Weapon Focus: Whip
Traits Mwangi Scholar, Scholar of the Great Beyond: Knowledge (History)
Skills Acrobatics +2, Climb +3, Escape Artist +2, Fly +2, Knowledge (Dungeoneering) +5, Knowledge (Geography) +5, Knowledge (History) +6, Knowledge (Nature) +5, Perception +6, Profession (Archaeologist) +6, Ride +2, Stealth +2, Survival +6, Swim +7
Languages Celestial, Common, Polyglot
SQ Enemies: Animals (+2 bonus) (Ex), Track +1, Wild Empathy +0 (Ex)
Combat Gear Axe, Throwing (3), Bullets, Sling (10), Cold Iron Morningstar, Kukri, Sling, Studded Leather, Whip, Scorpion; Other Gear Backpack, Masterwork (15 @ 33 lbs), Chalk, 1 piece (5), Crowbar, Grappling hook, Lantern, bullseye, Oil (1-pint flask) (3), Pouch, belt (1 @ 0.54 lbs), Pouch, belt (2 @ 1 lbs), Powder (2), Rope, silk (50 ft.), Sack (empty), Traveler's Kit, Twine (50'), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Enemies: Animals (+2 bonus) (Ex) +2 to rolls vs Animals.
Mwangi Scholar +1 Knowledge (History) regarding the Mwangi Jungle.
Track +1 +1 to survival checks to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Some questions popped up, so here's the matching answers:

Yes, you really will be an 8 person party at first. If you remained throughout the adventure, I'd be impressed, though. Usually, you lose a couple of players for various reasons, so I tend to recruit very large groups, and add replacements rarely.

Everybody who has chosen to roll rather than buy his stats, feel free to use what the dice provided. You took a chance there, and should reap the benefits.

Please fill out your profile character sheets and keep them up to date - while a printable PDF is great for a table game, the pages will be my primary reference to your characters.

As for allowed books, I ask you not to absolutely cheese out - but I'm not going through single ability vetting. As long as its from a Paizo source, you can use what you have. If you plan to use 3rd party stuff, run it by me beforehand, and beware - i have little 3pp material, and would need to have access.

As for starting cash, yes. Assume average funds, but be aware that some of the more unwieldy items are probably going to be stowed in the hold.

You all get the campaign trait you selected, and may select another trait you are eligible for - but not another campaign trait

Sovereign Court RPG Superstar 2009 Top 32

@Siera

Spoiler:
You've served under Alizandru Kovack for a while now, and gotten to know him personally for a bit. He's a harsh man when angered, but has an intellectual side he keeps from most of the crew. He doesn't enjoy handing out lashes, but honestly believes a ship runs on them as much as it runs on wind and wave, but also firmly believes that once something is done, it's done. He probably made you pay back the passage you stole with interest, but once that was settled, closed the chapter, treating you like any fresh hire who still learns her sea legs (and eventually developing a fondness of you).

He keeps his cards close to his chest when it comes to his personal life, but he doesn't frequent houses of ill repute on shore leave, and might even have a wife somewhere - not that they'd have seen each other for years.

Regarding starting age, I have no problem with middle aged characters - but I don't like adding a cheap +2 to mental scores while dumping physical scores even lower. So if you wish to have your first speckles of gray in the hair, feel free to add them - just don't apply aging modifiers.


Plain spoken straight fighter all the way. He was born a fighter, he is living the life of a fighter and he will die a fighter's death.

2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 2) + 6 = 13


Female Elf Cleric of Gozreh 1
Tshilaba Vadoma wrote:

So, to recap:

Rafflesia- Cleric Of Gorum

Gozreh, not Gorum. Plant/Water domains.


Female Human Fighter (Unarmed Fighter) 1

Can anyone suggest 1st level feats for a monk? I've looked up and down, and most of the feats I wanted to get have a silly +1 BAB requirement (Weapon Focus, Power Attack, Step Up).


M Varisian Human 1 Kineticist (Aether)
Rafflesia Iff wrote:
Tshilaba Vadoma wrote:

So, to recap:

Rafflesia- Cleric Of Gorum

Gozreh, not Gorum. Plant/Water domains.

Oops, sorry. I will get it right next time.


m Orc 8 Fighter / 2 Champion
Siera Saltwater wrote:
Can anyone suggest 1st level feats for a monk? I've looked up and down, and most of the feats I wanted to get have a silly +1 BAB requirement (Weapon Focus, Power Attack, Step Up).

I have always been a fan of Dodge. It may not be spectacular, but you will use it all the time, it's also a prerequisite for other things too. There are a couple of style feats that you can qualify for at first level too.


Female Human Fighter (Unarmed Fighter) 1

Thanks Oterisk, I had looked at the style feats but almost all need at least a skill at 3 ranks and I ended up dismissing them. Following your suggestion I took a closer look and found a couple that could be taken at first level (Crane Style and Snapping Turtle), but they are of a more defensive bent and I was looking for a little more offense. Will probably end up getting one of them, though.

I don't know if TerraNova has said anything about equipment, so I'll just roll my meager d6.

1d6 ⇒ 1 times 10 equals 10 gp.


Female Human Fighter (Unarmed Fighter) 1

Ugh that was cruel.

@TerraNova: Would you mind if I 'skinned' shuriken as throwing daggers? I'd like to have them as a backup option, but the eastern flavor seems a bit off with this character.


I previously said you could take average starting cash. And yes, I don't mind if your shuriken happen to have just one long blade. ;)


Female Elf Cleric of Gozreh 1

I've added to my profile, I think, a completed stat block. If another more experienced player (or the GM) could take a look and critique it for me, please do so. As mentioned in the Recruitment thread, this is the first time I've played in a good five or six years, so I'm pretty rusty on things. Will also be the first time I've played Pathfinder.

Still todo: finish up character description/background/AP NPC.

[EDIT: I'm Medium-Encumbered, it looks like.]


Female Human Fighter (Unarmed Fighter) 1

Seeing as I've already rolled the 1, it would only be fair that I keep it. Equipment won't be a big deal for me, most things will only be personal trinkets.

To TerraNova:

I'd like for Siera to carry a locket containing an image of her mother and herself as a child, embroidered with the coat-of-arms of her Chelish family. It would be a memento of her origins she carries hidden. If anyone was to get a hold of that locket and open it, he/she could easily make out her background.


Female Human Fighter (Unarmed Fighter) 1

@Rafflesia: Seeing as you're a neutral cleric of a neutral god and you have Channel Positive Energy, you can also Spontaneously Cast cure spells. You could change that Cure Light Wounds spell into something else, converting it into a cure spell if the situation demands.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
Siera Saltwater wrote:
Can anyone suggest 1st level feats for a monk? I've looked up and down, and most of the feats I wanted to get have a silly +1 BAB requirement (Weapon Focus, Power Attack, Step Up).

In addition to Oterisk's suggestion, you could swap your Con and Int scores to qualify for Combat Expertise which leads to various Improved Combat Manoevers.


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Siera, he said you could have average cash before you rolled, so my advice would not be to punish yourself for no reason. Take or leave of course.

Here's a rough draft of Misha. Since we've got 2 rangers and a fighter I think I will forego the dip into ranger and focus on her jack-of-all-trades-knowledgeyness. I also may redo some feats and have her with sword and buckler instead of two swords, but I like the image of her hacking through jungle with 2 blades.

I still need to finalize equipment. Right now she is a tad overladen, but that is actually about right for her. :) She's the type to want to carry everything. But I may think about ways to lighten her load. I don't imagine a ship or jungle is a good place for a mule. Maybe a hireling porter... ;) (I played an earlier version of Misha in a sadly very short-lived Eberron game many years ago and her neverending quest for a porter was part of her story.)

Her alignment may be N or NG, but either way she will certainly be sociable and a team player (I just don't necessarily see her as self-sacrificingly altruistic).

Zababa--she'd certainly value Zababa's practical know-how, so we can definitely say they're acquaintances at least.

Likewise, yes, Enchanter Tim, I can see her having N'gawa as a local contact.


Female Elf Cleric of Gozreh 1

Final stat block is in my profile, sans encumbrance modifiers and CLW (thanks @Siera). I've also finessed the original recruitment bio to justify some of the crunch I chose. Given that Rafflesia has been on the Jenivere the longest (I think?), it's likely that most of the PCs have met her once or twice. Here's a cut and paste of the finessed bio:

It's time to move on. I've wandered from settlement to settlement for years now, this tattered map guiding my way, with the goal of establishing new temples and shrines to Gozreh wherever I can. I'm one of his more outspoken servants, yet I've met nothing but indifference and scorn -- even the most meagre of hovels strives for an ever greater and more intrusive "civilized" niche in these wilds.

I've heard tales of the "unexplored" lands of Sargava and the Mwangi Expanse, alongside murmurs that they worship some pagan version of Gozreh named Shimye-Magalla. What better way to escape from these misguided "civilizations" of Varisia, return to my cherished ceilings of leaf, and bring the true Gozreh and his temples to these tribal savages? [TRAIT: Boarded in Varisia.]

For nearly four months I've been traveling on this ship, the Jenivere, and I've seen boarders come and go. I can't say I've made converts of any of them, but even the smallest seed can grow into an all-consuming kudzu. I think I'll speak to the Captain again tonight - he seems the most receptive to Gozreh's teachings [he's just being polite to a paying passenger]. If he's unavailable, I'll try Mr. Aberwhinge again... I think he's coming around to my plans about an annotated version of the Hymns [to the Wind and the Waves].

Rafflesia prefers to use "all natural" equipment (hide not chain), but her beliefs are ultimately steered by her deity Gozreh, justifying her use of the metal-tipped trident. She's been known to get a little ... "fervent" in her missionary status, and her level 0 Entangle and Command spells have been used more than once to restrain a fleeing non-believer.

Still, she's not willing to deceive for her cause, though she so deeply believes in her faith that those who don't know her might be swayed solely from her exuberance [TRAIT: Boarded In Varisia - Mind-Affecting Spells]. Those who have encountered her in the past (a relatively common occurrence given her repeat visits to settlements) have often treated her in kind: barring her from local inns in a not-so-subtle attempt to get her to move on a little more quickly [FEAT: Toughness; SKILL: Survival].


Male Human Ranger 1

Here's N'gawa so far. GM, what languages other than Polyglot would a native of Mwangi have been exposed to?


Without checking deeply, I'd say he'd probably have a decent shot at encountering some Elven, goblin or draconic (from jungle kobolds). Abyssal is also a sadly very real possibility, with the gorilla king's expedition spreading wider and wider.

I'll have the intro post up tomorrow night if all goes well. :) Don't sweat tying down the last details, we can start without knowing exactly how many oil flasks you own.


M Varisian Human 1 Kineticist (Aether)

Tshilaba is a pretty smooth operator. I am going to run him as a CN character, but not in the insane nutty way that a lot of people like to run them. He is like molasses, a little sweet, a little bitter, fits into any container, but stains and is hard to get off. Most any time you talk to him you feel like you won, and when he leaves, you feel like you might have lost. I hope I can do the concept justice in the thread.

It looks like Rafflesia, Siera and I are going to be on the boat the longest together, with possibly Vargbrandr joining us earlier on, perhaps in Cheliax as he has a long way to go from the Five Kings Mountains. (My geography is a little hazy, so bear with me.) I'm certain Tshilaba would have talked to both of the ladies, mostly because he is personable and also because he is a young man with questionable morals.

Rafflesia he would probably patronize when she was feeling forceful, but otherwise would avoid her a bit. Deep down, he feels like he doesn't belong to nature, although he does respect it's power and it's beauty. He would eventually tell her that truth, knowing that it would be the best way to aim her enthusiasm at other possibilities. He would probably even steer her toward other members of the crew which he thought would be easier marks.

As far as Siera is concerned, he would probably do his best to befriend her. But after a while he would probably try to woo her if she were unattached to any other of the crew. Her enthusiasm about fitness would remind him of the dancing girls among the Varisians at home. Feel free to reject him as violently as you like, I just think it would add some interesting spice to their dialogue.

My statblock is about done, I am having a dilemma about picking my second first level spell. When are we starting? A deadline always helps.


Female Elf Cleric of Gozreh 1
Tshilaba Vadoma wrote:
When are we starting? A deadline always helps.

"Tomorrow" seems likely, given TerraNova's last comment.


M Varisian Human 1 Kineticist (Aether)
Rafflesia Iff wrote:
Tshilaba Vadoma wrote:
When are we starting? A deadline always helps.
"Tomorrow" seems likely, given TerraNova's last comment.

I didn't see that earlier. Of course its probably because he is a ninja. Either that or he edited his post after he saw mine. I'm hoping that is what it is because the other options are scary.


Female Human Fighter (Unarmed Fighter) 1

For all: Siera runs a nightly game of cards after dinner on the common room. All who have coin are invited, but no weapons are allowed after the great fight two years earlier. Those with puritan outlooks check them at the door; when sailors gamble the words out of their mouths ain't pretty.

@Tshilaba: I'd rather have a "will they?" situation. She flirts back and teases but hasn't yet fallen to his charms (she has some control issues and doesn't like to put herself in a situation where she might have to relinquish that).

@Rafflesia Iff: Siera might seem fertile ground for your teachings. She respects the sea a great deal (as all sailors do) and is generally curious and attentive. The two might have spent one night or two discussing aspects of the different gods or details of natural environments (which she isn't all too familiar with). You might have glimpsed that she pays respect to Desna mostly because she values too much her freedom.

About the others: If you're willing to give a detailed narrative of your great hunts, tricks, cons or even hands of cards, Siera will probably listen to them wide-eyed and offer a foul-mouthed compliment ("So the jaguar jumped at your back and you wrestled it down? Ya're a f****in hard cookie to swallow huh?").


@Rune: On an entirely unrelated topic, why do you link to d20pfsrd.com instead of the PRD hosted at Paizo? I've no opinion about either, being newbish and ignorant, so it's more of an innocent curiosity than the accusatory tone my text likely implies ;)


Female Human Fighter (Unarmed Fighter) 1

No idea, probably because that's the site I use. I know how to navigate it better and have been doing that for some time.


Male Human Ranger 1

d20pfsrd.com is, in my opinion, better organized than the real PRD. It also tends to keep up with FAQs and developer posts better than the real PRD. So you tend to get the most up-to-date, most agreed upon errata. It also has 3rd party items, which can be useful too.


Female Human Fighter (Unarmed Fighter) 1

What he said way better than me :)

Do we have a 'tanky' character? Someone with high defenses who can take some damage? The reason I ask is because if we didn't I could take the Crane Style feats or other defensive stuff.


Male Human Ranger 1

Vargbrandr is probably a damage soak, but I don't want to say for sure. It couldn't hurt to have another character capable of taking hits. Looks like both Rangers won't be geared for melee damage.

I would be careful of being too defensive with a monk. You risk losing any offensive power and just get ignored on the battlefield and can't affect much. One or two defensive feats/powers should be fine. Just don't go whole hog. I haven't used any of the style feats with a monk, so it's hard for me to say how Crane Style will play out. Dodge is a boring, but solid feat.

If it becomes an issue, N'gawa could probably transition into a switch hitter role later. And at level 4, he'll get an animal companion.


M Varisian Human 1 Kineticist (Aether)
Siera Saltwater wrote:

For all: Siera runs a nightly game of cards after dinner on the common room. All who have coin are invited, but no weapons are allowed after the great fight two years earlier. Those with puritan outlooks check them at the door; when sailors gamble the words out of their mouths ain't pretty.

@Tshilaba: I'd rather have a "will they?" situation. She flirts back and teases but hasn't yet fallen to his charms (she has some control issues and doesn't like to put herself in a situation where she might have to relinquish that).

That works for me, he will be a regular at the table. Siera, you will know him to be an excellent bluff, but not any better than anyone else when sniffing out one. (You, likely the opposite, will find him a good match and will probably break even.)

I like the "will they" angle. Haven't really done it before in role play. Hidden crush, unrequited love, but not that. It should be fun.


Male Human Ranger 1

Despite wearing light armor, Henry will have an AC of 17 and the ability to dish good melee damage with a plethora of weapons, so although not a tank, he'll provide a solid front line fighter for the party and allow more specialized characters to do their thing. He'll be using the two weapon fighting style and feats will center around the whip to start allowing it to be used in melee without provoking AoO and providing the ability to occupy foes that threaten the spell casters.


Male Human Ranger 1

Boarding in Port Peril, Henry has only been on the Jenivere a relatively short time. Aerys Mavato boarded at the same time, but for all appearances they have no history with each other and their interactions are short though cordial. Respectful of Captain Kovack’s strict leadership, Henry passes the days in study of the nautical charts and swapping stories with crew members and passengers. Often he can be found in the common areas discussing geography and history with Gelik Aberwhinge, lately Sasha Nevah has joined their discussions and their boisterous, mirthful banter can be heard across the deck of the Jenivere. When not picking at the knowledge and stories of the crew, Henry seeks out the wisdom of the other passengers. Rafflesia’s teaching interest him greatly, although a follower of Desna he appreciates her insight and encourages her lessons. Likewise, N’gawa’s expertise with the jungle and hunting stories are impressive. The wide eyed and foul mouthed Siera reminds Henry of himself and his first voyages into the world. Misha, Tshilaba, and Vargbrandr seem an interesting enough group, clearly they’ve spent some time together on this voyage and have bonded. Always welcoming banter, Henry encourages Misha to share her knowledge and Tshilaba to spar with wit, while the stout, fire haired dwarf’s tales of battle are a welcome diversion from the monotony of sea travel. Not quite sure what to think of the newly arrived halfling rogue, Henry keeps one eye on Zababa and one hand on his money pou...hey! where’s my gold!


"Aye ye' chatty Kathy's, ye be talking about me without a proper greeting!" a deep voice roared from the top of the stairs. Heavy footsteps began to hammer on the narrow wood stairs and the owner of the voice could be heard grumbling under his breath at the narrowness of the stairwell. A moment later the figure stepped into a few, a powerfull looking dwarf with flaming red hair dressed in a plain white tunic, leather breeches and large leather boots that went up to mid-calf. "Vargbrandr of clan Ironheart, hailing from the great city of Highhelm! Where's the mead!?"


Sickened (-2 to rolls) Human Bard-Archeologist 17 [HP 111/156 | AC:26/7 F:17 T:15 | CMD 30 | Save F:+8 R:+18 (imp ev) W:+13 (slippery mind) +2 Good Hope| Init:+7 underground Perc:+29 underground] [1st 5/6, 2nd 5/6, 3rd 4/6, 4th 2/4, 5th 3/4, 6th 0/2; A. Luck/day 10/13 |
Skills:
Acr+20; App+10; Blf+15; Dip+10; DDev+18; K-Arc+23; K-Dun+27; K-Eng+14; K-Geo+15(+17u); K-His+21; K-Loc+21; K-Nat-+14; K-Nob+10; K-Pla+19; K-Rel+18; Lin+7; Per+25(+27u); SMo+10; Spel+22; Stl+12/22 (+24u); Sur+8(+10u); UMD+20

Sorry to interrupt the RP, but I've done a few tweaks with Misha--upped Str, reduced Dex, still TWF though, swapped a few skills. She's got a bunch of gold left to spend and no ranged weapon. If it's reasonable, I might have her just buy last minute supplies when they hit port, when it's easier to determine what they might also need. If it looks like I've messed anything up please let me know. Misha has a couple items from the Adventurer's Armory, namely a waterproof bag and a hammock.

On an entirely different subject, I generally prefer the PRD myself. I find d20pfsrd hard to navigate and am frustrated by all the source materials they cite--if you could sort by source materials that would be one thing, but they list all PRD materials, other Paizo content, and fan and 3pp content in one lump list, so it takes forever to sort out the stuff that I will actually use in a campaign from the stuff I'll never use. To each his own, eh?

IC
Misha is sitting below decks, idly rotating a pair of marbles in her hand while recounting a tale to any who will listen about how she single-handedly fought off two, no five, no seven! burly sailors in a bar in the Shackles once. It has become evident to anyone who listens that her stories are about 2% truth to 98% fluff, although she is good-humored when people call her on it.

She looks up at the dwarf's hollering. "Don't drink the mead here, it tastes like fish oil in sweetened rat piss. Fact, I'm pretty sure it IS fish oil in sweetened rat piss. And welcome aboard." She flashes a smile. "Misha the Explorer here, and this is..." she trails off, letting those present speak for themselves.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

"Hehe, Misha! I bet you found out the hard way how the mead tastes," pipes up Zababa with a teasing voice, emerging from his cabin. "And too bad for you, I just finished off the last of my Zababa's Famous Jungle Spirits Grand Reserve Private Collection 4652," waving a small, empty bottle.

Seeing the rest of the gathered passengers, Zababa bows with an elaborate flourish. "Zababa, most recently of the Mwangi Jungle, pleased to meet you all and, for a price, at your servce."

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