The Horror, the Horror! A Golarion Adventure.

Game Master Crayfish Hora

Darkness comes to the land and the moon turns others mad. Uncertainty hides truth somewhere in the center of all this; that center being a small farming village.


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Sovereign Court

Also, be aware that if you use Hero Lab, it won't let you pick archetypes that replace flurry of blows because it is coded as a separate ability. However, Paizo ruled they are the same...

Liberty's Edge

Though the book actually says no archetypes work with unchained monk. Not that we should necessarily care what it says, I'm just pedantic like that. However, they could probably be pretty easily adapted.
https://www.opengamingstore.com/products/everyman-unchained-monk-archetypes


Male Elf Inquisitor (Heretic Sanctified Slayer) 1/ Zen Archer (Qinggong) 2; HP 24/24, Init +7, AC 18/FF 14/T 18; F +5, R +6, W +9; Per +10; CMB +4, CMD 19

Apparently there's some weird monk archetypes don't work with unchained monk because they don't 'say they do' junk (who redoes a class and invalidates their own published archetypes for it...)

DM are you ok with me ignoring that arbitrary rule and just using zen archer with unchained monk anyway?

Sczarni

Well, there's the funny thing. It would technically work, as most of the stuff that it replaces are still in the unchained monk. Still Mind got bumped up a level, so that Point Blank Master wouldn't come online until 4th level. And they made Flurry of Blows or Bows as a bonus attack. Which you can't use rapid shot or many shot with to get more bonus attacks with it. So it's just one extra attack, where as you can get feats and pick up even more attacks without using it, but at less attack bonuses.

Maneuver training no longer exists, so the Zen Archery is just something you would get at 3rd level.

Its well known that no publisher likes the monk class, and it gets the jokes all about it.

Also, the funny thing is, the unchained monk doesn't have a bonus to will saves with its good saves. But you can use the Zen Archer archetype, sure, just in regard to my notes above. Quingong Monk wouldn't do anything at all for you unless you reached 4th level, and most of the unchained ki powers are cooler, in my eyes.


Male Elf Inquisitor (Heretic Sanctified Slayer) 1/ Zen Archer (Qinggong) 2; HP 24/24, Init +7, AC 18/FF 14/T 18; F +5, R +6, W +9; Per +10; CMB +4, CMD 19

Sounds good to me. I'd rather have an extra BAB and no flurry penalty than good will saves, and don't mind waiting until 4th if I go that high for point blank master. Most levels will be Inquisitor anyway and that has good will saves. I'll take off qinggong since it basically does nothing with unchained.

Sczarni

Does sound good. I'll catch y'all later, got class to attend. This is very true, Inquisitor shores up that lack of will save bonus.

Sczarni

It probably should be stated that you don't have to start near the church, you can be like the Inquisitor and start near the area, or coming into the area. Whatever you like.

Mr. Dwarfy Dwarf's handout is finished. Suppose that leaves two more. I'll do the Inquisitor's next, and finish with Kurr's.

Sczarni

Akurna Kenezor wrote:

OK, here's a question:

Do spells like detect evil and augury still work?

Or are there some Ravenloft-esque changes to the world since the darkness came?

Detect evil! That sounds like a great idea. Of course it works, why wouldn't it? People...people even use augury? If you want to cast it, you be my guest. I've never seen anyone do it, so it likely works, with whatever it does.


Male Human| HP: 120/120 | AC: 23 (13 Tch, 21 Fl) | CMB: +13, CMD: 29 | F: +13, R: +13, W: +9 | Init: +6 | Perc: +12, SM: +5 Gestalt Godling (mighty/eldritch [arcane])/8th | Speed 40ft (50ft) | Active conditions: None.

Whenever possible, preferrable when he's alone and outside, Phaust makes a rude gesture to the moon, cursing it quietly.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15
blashimov wrote:
Though the book actually says no archetypes work with unchained monk.

Oh, my bad. Never actually played one.

But I like the fact that the Flurry of Blows feature is simplified the way it is. The original version was a lot more complicated than it needed to be.

Crayfish Hora wrote:
And they made Flurry of Blows or Bows as a bonus attack. Which you can't use rapid shot or many shot with to get more bonus attacks with it.

The Zen Archer archetype already says you can't use those feats with flurry anyway, so it's not a loss.

And that's two feats you don't have to get... archers need tons of feats so maybe it would be nice to free up a couple for other things.

Sczarni

You can always flip off the moon in the gameplay thread. This is a completely acceptable thing to do.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15
Crayfish Hora wrote:
Detect evil! That sounds like a great idea. Of course it works, why wouldn't it?

If they work, then great!

But it's a fairly common thing in horror-themed environments (like Ravenloft) to disable spells that ruin the mystery. The "cataclysm" that is occurring would be a decent excuse for changing the way magic works.

Sczarni

Nope, they should work just fine. Augury is just common sense, the spell, and common sense isn't going to ruin mysteries. Detect all you want.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15

Is Southkirk on the Lastwall side of the river, or the Nirmathas side?


Male Elf Inquisitor (Heretic Sanctified Slayer) 1/ Zen Archer (Qinggong) 2; HP 24/24, Init +7, AC 18/FF 14/T 18; F +5, R +6, W +9; Per +10; CMB +4, CMD 19

Thnaks to Akurna I realized I had built Zaeos for a 25 pt buy game (long ago). I'll need to fix that while updating monk, ugh.

I'm a little concerned though after reading the rules on defense/dr. Zaeos might have a decent defense but he's going to bleed like no tomorrow compared to everyone else lol. I could theoretically wear light/medium armor as an inquisitor, but monks lose features in armor.

So expect me to be 110ft away as much as possible :)


M Dwarf Cleric (forgemaster) 3 def 12 ff 10 dr 9/magic fort 6 re 1 will 6 perc 3 HP 25/36

Yeah that's the way it works. Note that against people with the right kind of weapons or being very big, you have a huge advantage because DR counts for nothing. Then again, horror game so maybe we just get squashed.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15
Zaeos The Hunter wrote:
I'm a little concerned though after reading the rules on defense/dr. Zaeos might have a decent defense but he's going to bleed like no tomorrow compared to everyone else lol. I could theoretically wear light/medium armor as an inquisitor, but monks lose features in armor.

I've been thinking about that.

Since the original avenues of AC have been divided into Defense and DR, but the formula for bonus to hit remains the same, it seems that you probably ought to optimize for either DR or Defense, but not both.

If you are an armor-wearing character, the fact that points of your AC are pulled away to add to DR instead, it means that characters that used to be difficult to hit will now get hit most of the time. This is compensated for by your DR, but in this circumstance it makes sense to just try to get your DR as high as possible.

A monk-type character has features that improve Defense and is probably one of the few character types that can avoid getting hit most of the time, because everything they normally put into AC now becomes defense.

Sczarni

And you should always optimize. Not optimizing is like, obviously not optimized.

Also, Haltak, your memento item is Ingvar's wooden idol. It fits in your palm and its likely a clue to the darkness. It's a strange object, considering Ingvar's regular interests. It's usually warm to the touch.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15
Crayfish Hora wrote:
And you should always optimize. Not optimizing is like, obviously not optimized.

Exactly!

Actually the real point I am making is that if your character is good at one, there probably isn't a lot of point sinking much resources into the other.

By say 15th level I could get my Shield Bonus up to +7 and the enhancement bonus of my armor up to +5. Get a Ring for a +5 deflection bonus. And improve my DEX bonus to +3. So that's AC 30. Maybe get an Ioun Stone for 1 more point of AC.

A CR 15 melee monster typically has around +24 to hit. So I am still getting hit the majority of the time.

An amulet of natural armor +5 and a +1 adamantine breastplate would give me DR 13/- and is a much smaller investment.

Whereas if we were using regular AC, with all the stuff listed I could have an AC of 42, meaning the monsters will almost never hit me.

Barbarians rule with this system I think, since they already get DR.


Male Elf Inquisitor (Heretic Sanctified Slayer) 1/ Zen Archer (Qinggong) 2; HP 24/24, Init +7, AC 18/FF 14/T 18; F +5, R +6, W +9; Per +10; CMB +4, CMD 19

Yeah my invulnerable barb would have like Dr 25 in no time. Up to 30s later on.

Sovereign Court

Akurna Kenezor wrote:
Crayfish Hora wrote:
And you should always optimize. Not optimizing is like, obviously not optimized.

Exactly!

Actually the real point I am making is that if your character is good at one, there probably isn't a lot of point sinking much resources into the other.

By say 15th level I could get my Shield Bonus up to +7 and the enhancement bonus of my armor up to +5. Get a Ring for a +5 deflection bonus. And improve my DEX bonus to +3. So that's AC 30. Maybe get an Ioun Stone for 1 more point of AC.

A CR 15 melee monster typically has around +24 to hit. So I am still getting hit the majority of the time.

An amulet of natural armor +5 and a +1 adamantine breastplate would give me DR 13/- and is a much smaller investment.

Whereas if we were using regular AC, with all the stuff listed I could have an AC of 42, meaning the monsters will almost never hit me.

Barbarians rule with this system I think, since they already get DR.

Except ti doesn't give you DR 13/-, but instead DR13/magic, which at any but low levels is practically useless.

Liberty's Edge

Ah but it does. See the charts where adamantine is already giving dr dash, and Nat armor pushes the size to colossal
http://www.d20pfsrd.com/gamemastering/other-rules/armor-as-damage-reduction /


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15

AC would still help if you are facing a monster with lots of iterative attacks. But you're going to take hits if you use armor for protection.

Sovereign Court

blashimov wrote:

Ah but it does. See the charts where adamantine is already giving dr dash, and Nat armor pushes the size to colossal

http://www.d20pfsrd.com/gamemastering/other-rules/armor-as-damage-reduction /

Ahhh, that is much better.


Male Human| HP: 120/120 | AC: 23 (13 Tch, 21 Fl) | CMB: +13, CMD: 29 | F: +13, R: +13, W: +9 | Init: +6 | Perc: +12, SM: +5 Gestalt Godling (mighty/eldritch [arcane])/8th | Speed 40ft (50ft) | Active conditions: None.

I'm eager to get started.

Liberty's Edge

Thinking similarly. Hey what's y'alls favorite I guess rss reader to avoid compulsive page refreshing?


Male Elf Inquisitor (Heretic Sanctified Slayer) 1/ Zen Archer (Qinggong) 2; HP 24/24, Init +7, AC 18/FF 14/T 18; F +5, R +6, W +9; Per +10; CMB +4, CMD 19

You guys can post in gameplay

Liberty's Edge

Super derp. Didn't see new posts and accidentally refreshing this page. >.<


Male Human| HP: 120/120 | AC: 23 (13 Tch, 21 Fl) | CMB: +13, CMD: 29 | F: +13, R: +13, W: +9 | Init: +6 | Perc: +12, SM: +5 Gestalt Godling (mighty/eldritch [arcane])/8th | Speed 40ft (50ft) | Active conditions: None.

Yeah. I have NO IDEA there was any action in the gameplay tab, and that you started on the 1st. I've been watching this page all week looking for activity, then all of the sudden, gameplay tab goes crazy.

Sczarni

I was giving hints for others to post in the gameplay thread, but I guess I should have been more blunt. But now we are all aware!

Sczarni

Posts to come tomorrow. There's a lot of stuff on the plate of adventuring, and its up to the mystery solvers to tackle their problems. But I'll slowly add more to the plate in little doses.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15

It just occurred to me: with the moon the way it is this would have been a great game to be playing a Skinwalker character!

Sczarni

Excellent deduction! Yes, this would have been.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15

Hey, GM:

Since the sacred weapon of Anubis is the flail, I wonder if you would allow Akurna to have a version of this as a thrown weapon.

Basically it would be similar to the hammer used in the Olympic Hammer Throw event; a metal ball at the end of a chain, like a flail without a handle. Same exact stats as a javelin except blunt.

Mostly this is for thematic reasons, so if the answer is no then that's fine. I just think they would look cool.

Sczarni

That seems a very dangerous idea, so I'll allow it. Just so you know, that'd look silly to throw. No style points. And it doesn't come back to you, and has half the range.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15
Crayfish Hora wrote:
Just so you know, that'd look silly to throw. No style points.

It would basically look the same as using a sling, except you are throwing the whole thing. You would twirl it in the air and then let go.

Crayfish Hora wrote:
And it doesn't come back to you, and has half the range.

Javelins don't come back to you either.

Except in the new Olympic event, the "Javelin Catch." :)

But the range of javelins isn't very good (30 ft). If it only has half the range of javelins I might as well just throw clubs, which are free.

Sczarni

Nah, nah, that'd look even sillier. I'll give you the full range of the throwing flail. Yep, throwing flail. Also, the dwarf said "aboot". That is all for today.


M Dwarf Cleric (forgemaster) 3 def 12 ff 10 dr 9/magic fort 6 re 1 will 6 perc 3 HP 25/36

I aim to please

Liberty's Edge

As a player I'm not mad at Akurna's player at all, this is alternately good horror but also possibly hilarious depending on how you squint at it. Just to be clear.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15

Zaeos hasn't posted for a couple of weeks. Anyone heard from him?

Liberty's Edge

No, I'm not IRL friends with anyone here, though I'm happy to make your acquaintance :)

I'd like to keep y'all in mind for future digital but real-time chat / roll 20 games if you don't mind? Probably a lot easier to show off your good roleplaying.

Sczarni

Oho, roll20. Fun stuff that. I once made a blue-skinned Liam Neeson, who was also Raz-al-Ghul...yeah, best character on the RPR right there. But I'll play anything, even over the shouting. My roleplaying is the best, after 10 glasses of wine.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15

I've never done that before. It's tough for me as I keep weird hours.


Cleric 3 | HP 27/27 | Defense: 15 FFD: 10 DR: 7/- (garg.) CDC: +11 CMD: 14 | F +3, R +3, W +6 | Per: +10 S.M.: +3 | Init +3
spells:
cause fear, cure light wounds, detect evil, protection from evil, death knell, defending bone, lesser animate dead
resources:
Channel Energy 4/6 | Bleeding Touch 6/6 | Command 4/6 | Wand CLW: 46 | desecrate materials: 3 | animate dead materials: 20 HD | defending bone 8/15

I have had a real hard time getting onto the boards over the weekend. Could not log on at all yesterday - didn't even get the goblins.


Male Human| HP: 120/120 | AC: 23 (13 Tch, 21 Fl) | CMB: +13, CMD: 29 | F: +13, R: +13, W: +9 | Init: +6 | Perc: +12, SM: +5 Gestalt Godling (mighty/eldritch [arcane])/8th | Speed 40ft (50ft) | Active conditions: None.

Makes me wonder if Paizo had a DDOS attack.


Human Ftr 2/Mnk 1 Init +4, Def-16, DR-0, hp-33, F +6 R +6 W +2*, Perc +8, Sense Mot +8,

Me too,


M Dwarf Cleric (forgemaster) 3 def 12 ff 10 dr 9/magic fort 6 re 1 will 6 perc 3 HP 25/36

same

Sczarni

Paizo is becoming downed for half-days' length at a time. Makes it hard to post, but I'll have something up shortly.

Sczarni

Look at the Horec go! I had a great thought on something neat, so Horec gets a new ability. And only Horec. We'll call it The Truth. You have 5 Truth points right now. With any obscure dice roll, even those not related to skill usage, you can add a d10 to it and gain a point of Truth per d10 you wish to give yourself. Your base for any weird roll is your Truth point total.

Say you wanted to know what was up with the moon. If you thought that you could figure it out with just a single d10, you would give yourself a point and roll it.

1d10 + 5 ⇒ (7) + 5 = 12

If that wasn't enough, you're now at 6. You could also give yourself as many points as you think you can handle. Say your second attempt, you say f++$ it and give yourself 100 points.

100d10 + 6 ⇒ (6, 10, 9, 10, 8, 5, 6, 4, 5, 1, 6, 8, 2, 7, 8, 5, 6, 2, 9, 8, 5, 10, 1, 7, 7, 1, 6, 10, 1, 4, 5, 2, 7, 10, 1, 10, 3, 6, 5, 2, 9, 3, 5, 7, 10, 5, 3, 5, 1, 6, 4, 1, 2, 5, 1, 10, 8, 8, 9, 10, 9, 1, 7, 7, 7, 8, 1, 3, 5, 2, 6, 7, 7, 3, 6, 10, 2, 2, 10, 8, 7, 1, 6, 4, 6, 1, 4, 9, 6, 6, 8, 4, 2, 5, 9, 10, 10, 1, 6, 10) + 6 = 572

You probably have a very good answer for your friends, but realize something terrible, and have to strangle them to death.


Human Ftr 2/Mnk 1 Init +4, Def-16, DR-0, hp-33, F +6 R +6 W +2*, Perc +8, Sense Mot +8,

lol!!

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