Strangers in a Stranger Land (Inactive)

Game Master Branding Opportunity

Strange people in a City of Strangers

CURRENT COMBAT MAP



Looking for a few additional players to join our group after we had folks drop. We haven't really begun the meat of the story yet, but you can see it HERE. Basically, you're playing "fixers" for a collection of mages known as the Arcanist's Circle in the Varisian city of Kaer Maga. You all know each other, and have worked together multiple times before, which means you are either natives to Kaer Maga, or have lived there some time.

Adventures will tend to be a mix of themes from X-Files meets Buffy meets Doc Martin meets The Eric Andre Show. No weirdos.

Basic Character Stuff:

2nd level
20-pt stat buy
2,000 gp character wealth, with no single item over 500 gp.
Any race/class you like from Paizo publications

Existing characters:

Gnarl Stonesproket (Gnome geokineticist 2)
Quintas Drakin (Tiefling samurai 2)
Vigan (Halfling illusionist 2)

Just post your ideas here, preference given to those who complement existing group.

Recruitment will be open until Wednesday, October 12th. If I really like a concept, I'll just ask you to join and we might close recruitment early if we get enough folks.

Sovereign Court

Hmmm! Your group could benefit from a healer-support type, or maybe a sneaky type (I notice that your illusionist has some Disable Device goin' on).

I'm thinking of working up a rogue (relic raider)/cleric who's a kind of a cross between Lara Croft (Tomb Raider) and Sister Stephanie (Father Dowling mysteries), with strong skills in the locks-and-traps and sneaking department as well as a few divine magical tricks.

Do you use background skills?

The Exchange

Lucirel:

Lucirel
Female Aasimar shaman (Life Spirit)
N Medium Outsider (Counts as human too)
Init +3; Senses darkvision; Perception +4
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Defense
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AC 17, touch 11, flat-footed 15
hp 18 (1d8+2)
Fort +5, Ref +1, Will +7
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Offense
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Speed 30 ft.
Melee quarterstaff +1 (1d6) or Cold Iron Dagger +1 (1d4/19-20)
Shaman Spells Prepared (CL 1th; concentration +4)
. . 1st — Goodberry, CLW (2) Detect Undead (Spirit Magic Spell)
. . 0 (at will)—Detect magic, Stabilize, Create Water
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Statistics
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Str 10, Dex 12, Con 14, Int 10, Wis 18, Cha 15
Base Atk +0; CMB +0; CMD 12
Feats Extra Channels
Skills Perception +5, Knowledge (nature) +5, Spellcraft +5, Survival +8, Diplomacy +6, knowledge religion +5, heal +8
Languages Common

Traits:Paragon of speed, TBD

Feats:Selective channel

Hex:Slumber

Racial Traits
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Alternate Racial Traits
Scion of Humanity:Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Crusading Magic: Many aasimars feel obligated to train to defend the world against fiends. These aasimars gain a +2 racial bonus on caster level checks to overcome spell resistance and on Knowledge (planes) checks. This racial trait replaces the skilled and spell-like ability racial traits.

Gear Cold Iron Dagger, Silver Mace, Quarterstaff, MW chainshirt, Belt pouch, Backpack, 2 sacks, 2 Waterproof bags, Waterskin, Flint and Steel, Torch, Light crossbow, Rope, String, 20 crossbow bolts, 5 sheets of paper, Grappling bolt, Charcoal, Spell component pouch,3 days trail rations, 1 sack of flour, a bell, string, fishhook, signal whistle, 5 pieces chalk, compass, 2 pitons, 1 acid flask, 1 hammer, medium hawk shaped leather barding, heavy wooden shield, TBD

Wt - medium load

Spirit animal hawk (Mauler archetype)

How do you rule the human FCB for shaman? The forums are still trying to determine if it works or not.

Will work out backstory later.


I've a Hearld Caller Cleric of Iomadae I'd like to offer for this. He's not a strong guy and realized early on he needed another way of defending the weak and after seeing creatures summoned that that is the best way he could protect others.


The campaign concept looks very appealing. I will be submitting an orc fighter (dirty fighter archetype) for approval.


Dot


Kaer Maga you say? Always an interesting place. I have a few thoughts around an occultist that might fit into this game.

I'm in a number of games with Jesse Heinig and may ask if he would be interested linking character backgrounds. @Jesse - Interested?

@GM BrOp - Any thoughts as to how many characters you will be selecting? Are you using Traits?


I'm dotting for interest, thinking of rolling up some sort of Investigator. Looks like you need a fair amount of skill monkeying in the group, and I think it could be a good fit.

Sovereign Court

Talomyr wrote:

Kaer Maga you say? Always an interesting place. I have a few thoughts around an occultist that might fit into this game.

I'm in a number of games with Jesse Heinig and may ask if he would be interested linking character backgrounds. @Jesse - Interested?

@GM BrOp - Any thoughts as to how many characters you will be selecting? Are you using Traits?

Always up for a connection Talomyr! I'm tentatively working on Anastasia Lirel as my ersatz Lara Croft, but I could go in a totally different direction if it would make sense. I have a couple other concepts I've been thinking about trying, though with this group's arcane-heavy focus it would probably be best for me to stick with healer or rogue types.


I have a fun character that would work well in a Kaer Maga game. I included a tie to Vigan, at least by reputation. Nero is a pickpocket and thief.

Nero the Shade:

Nero the Shade
Male catfolk rogue (unchained, cat burglar) 2 (Pathfinder RPG Advanced Race Guide 92, Pathfinder RPG Bestiary 3 47, Pathfinder Unchained 20)
CN Medium humanoid (catfolk)
Init +4; Senses scent; Perception +4
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Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 15 (2d8+2)
Fort +1, Ref +7, Will -1
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4/19-20) or
. . punching dagger +5 (1d4/×3) or
. . spring blade +5 (1d4) or
. . unarmed strike +5 (1d3 nonlethal) or
. . 2 claws +6 (1d4)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 11, Dex 18, Con 12, Int 12, Wis 8, Cha 16
Base Atk +1; CMB +1; CMD 15
Feats Black Cat[ARG], Weapon Finesse
Traits child of the streets, inquisitive banterer
Skills Acrobatics +7, Artistry (criticism) +6, Bluff +7 (+8 to feint), Climb +4, Diplomacy +8 (Gather Information in 1d2 hours), Disable Device +11, Escape Artist +8, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +4, Profession (peddler) +3, Sleight of Hand +9 (+10 to pickpocket), Stealth +8, Use Magic Device +8
Languages Catfolk, Common, Halfling
SQ cat's luck, catfolk rogue/ninja, rogue talent (fast stealth), sprinter, trapfinding +1
Combat Gear wand of cure light wounds (33 charges), wand of vanish (CL 5th, 6 charges), caltrops (2); Other Gear mwk chain shirt, dagger (3), punching dagger, spring blade, adventurer's sash, claw blades[ARG], concealable thieves' tools, flint and steel, glass cutter[UE], masterwork backpack[APG], sack, second-story harness, subversive vest, trail rations (5), wrist sheath, spring loaded, 1 gp, 4 sp
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Special Abilities
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+1 on Bluff to feint & Sleight of Hands to pickpocket. +1/2 bonus on feint and pickpocket checks.
Black Cat (1/day) Once per day, make enemy reroll an attack vs. you with a -4 penalty.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Nero is nicknamed 'the shade'... he's not actually undead in any way. He has spent many years in Kaer Maga, since he was just a wee kitten. He didn't used to be black; that happened somehow when he got older.

Nero was not associated with any particular gang, but he got around the different criminal groups. He was a pickpocket, a damn good one, but he was also a skilled cat burglar, having slipped into some of the best-guarded houses and slipped out with the goods and no one the wiser. He is a type of person who likes to live publically, at least during the daytime.

Nero is a full black cat catfolk, lithe and quite confident. He tends to move with the confidence of a successful rogue.

[Ties] Nero would have been familiar with Vigan, an all-too familiar story in the underground. Vigan might have heard of him too, a child who grew up on the streets by avoiding people and stealing what he could to survive.


@GM BrOp - Three questions.

First, are you okay with application of stat modifiers for age? (I'm leaning toward a human who would already be in his 40's who would have been a former teacher/mentor to Jesse's Anastasia Lirel tentative submission).

Second, if you are okay with the stat adjustment for age, are you alright with me only building a 19 point build character? (In the spirit of openess, the character's stats after age adjustment would actually be the equivalent of a 22 point build character)

Example:

Stats as bought: 15 (7), 13 (3), 13 (3), 15 (7), 13 (3), 7 (-4) = 19 points adding the (+2 for human to INT after point buy as normal).

Age Adjustment for Middle Age (-1 to all physicals, +1 to all mentals) turns this into:

14, 12, 12, 16, 14, 8 (5+2+2+10+5-2 = 22) again with the +2 for human going to INT, for a final stat line of 14, 12, 12, 18, 14, 8.

I realize this is very much so number crunchy/optimized and if you would prefer that I not go this route, I fully understand but thought it best to ask.

Third question. Do you intend to use background skills?

Dark Archive

Pathfinder Adventure Path Subscriber

You had me at Kaer Maga. Let me work something up.


Hello GM.

I would like to submit Virgil here.
He was in a home brew until recently the GM ended the game.
I hope that you will allow retreads, although I haven't really gotten to stretch his legs, as of yet.
I will adjust, as needed, today.

Thank you.

Edit: I would also like to know if you were allowing traits (2?), drawback (for a third trait?) and the use of background skills.


Talomyr checking in with my submission (pending the answer to the questions above).


Orwinnia is prepared to assist the group during her off-hours.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm interested, but first a question: what do you mean "No weirdos?" I thought Kaer Maga was basically the weirdo capital of the Inner Sea region!

The Exchange

Lucirel Backstory:

Lucirel was born in Kaer Maga lived in the Downmarket, with her parents selling fruit. At a young age, the arcanist circle saw her innate magical talent and brought her in for training. She has joined them and has been sent out to assist various teams in their tasks.


Archpaladin Zousha wrote:
I'm interested, but first a question: what do you mean "No weirdos?" I thought Kaer Maga was basically the weirdo capital of the Inner Sea region!

That was my attempt at humor.


To everyone who asked me about mechanics re: the game: don't worry about it until I pick you for the game. I am picking people according to their ability to write an interesting character concept and backstory. I am pretty much ignoring all mechanics (other than class) until then.


Talomyr wrote:
@GM BrOp - Any thoughts as to how many characters you will be selecting? Are you using Traits?

2-3 and yes.


GM BrOp, I'd like to introduce you to Dru'gan, orc fighter and one of many hardasses in the Arcanist's Circle's employ.
I will update him with traits, but he's essentially done.

Silver Crusade

I'm very interested in this, though there's so much cool stuff about Kaer Maga that I have way too many ideas. My current leading candidate is a human or half-elf Zeitgeist Binder Spiritualist with origins as a Tallow Boy. I'll have to skim through the Kaer Maga book a bit more and do some thinking about personality and such.

Sovereign Court

I've put in some short background info about Anastasia Lirel and linked her with Talomyr's character Theodric Mikalos as a former student associate.


Thanks everyone for your submissions! Lots of good ones, but I had to pick 3.

Here are the folks who I have picked to join our game:

Orwinnia Verezpan (Misroi)
Anastasia Lirel (Jesse Heinig)
Theodric Mikalos (Talomyr)

Go ahead and post your intro in the Gameplay thread

Thanks again to everyone for your interest!


Thanks for the selection. I'll get a post up as soon as I get home this evening.


Thank you - will be joining up when Theodric does!


Dotting for interest. I'll have a character by the end of the week.


Simeon wrote:
Dotting for interest. I'll have a character by the end of the week.

Recruiting is closed, sorry.


Wonderful. I'll be along shortly.


Oops, I didn't notice the post.


Thank you for the opportunity.


Congrats!

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