Shadow Lodge year (Inactive)

Game Master nightdeath

Init:

"Bottles" Lazuli [dice]1d20+2[/dice]
Fundir [dice]1d20+2[/dice]
Grayscales [dice]1d20+4[/dice]
Lumpii [dice]1d20+6[/dice]
Natula Icosagon Thako [dice]1d20+4[/dice]
Professor Dario Westone [dice]1d20+5[/dice]
Monsters [dice]1d20+6[/dice]

Maps


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VC - Sydney, Australia

*******************
OVERSEER ANNOUNCEMENT
*******************

Under heavy attack, the mighty black dragon falters, blood spilling from dozens of wounds. She staggers forward, raises
her wings, lets out an ear-piercing roar, and takes flight, headed for the harbor.

GM:
Dragon is out of the combat from the end of whatever round you are resolving

Sovereign Court

Chronicle Sheets GM Busy At Work........

Map updated. Chars placed. Do deceide where you wish to go?

Scarab Sages

Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
nightdeath wrote:
Do deceide where you wish to go?

Based on what? The dragon gone. So what are we trying to do? Which way is the lodge? Our characters know this place, but to me it is a bunch of random rooms.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

"Now is our chance! Everyone get inside!" Dario races past the gates, headed for the doors of the Grand Lodge.

-Posted with Wayfinder

Sovereign Court

Chronicle Sheets GM Busy At Work........

Dario is the first one of the group to break away and head for the open doors.

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

Tries door.

perception: 1d20 + 2 ⇒ (11) + 2 = 13

I am guessing that the thinking is that aside from the dragon and the wave of goblins that there is a worry that there are more nasties about and that unless it is a trap or diversion that the mosoleum is the at the center of whatever it is the enemy is up to.

Grand Lodge

Male Nagaji Bbn1/Nin1 HP 22 | AC 17, T 12, FF 15 | F: +4, R: +4, W: +0 | CMD 16 | Perc. +6 | Init. +4

Grayscales heads for the doorway, opening it if it close.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir watches in awe as the seasoned veterans manage to fight off the dragon. He ducks and covers as the creatures scream washes over him, then follows Greyscales into the mausoleum, sword at the ready.

Sovereign Court

Chronicle Sheets GM Busy At Work........

The open courtyard is strewn with pools of acid and piled with rubble and other debris. Work of the dragon that was here.

Nacula tries the dor to discover that is is unlocked. Have palced you inside

These rooms contain large, steel surgical tables. Their perimeters are lined with additional work areas whose tables are covered with texts, surgical instruments and tools, alembics, scales, abacuses, and similar devices used in alchemical and biological tests. The rooms also hold barrels of wash water, along with bottles of various fluids and salts used in sterilization and embalming. The center of the floor contains a drain for run off, as well as a few waste buckets.

Grand Lodge

Male Nagaji Bbn1/Nin1 HP 22 | AC 17, T 12, FF 15 | F: +4, R: +4, W: +0 | CMD 16 | Perc. +6 | Init. +4

Grayscales follows Nacula making sure the way is safe from foes.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario joins the others inside. He looks around at the surgical and alchemical tools. "Ah, it would seem this is an area for some experimentation work."

He glances at the others. "Where should we head?"

Not sure where we should we going. Is there a war council or battle room?

-Posted with Wayfinder

Sovereign Court

Chronicle Sheets GM Busy At Work........

I'll move you guys so as not to hold up too long.
Perception Checks pleases.

This cavernous hallway is contains a number of elaborate skeletal displays. The reassembled creations consist of both accurate assemblies and imaginative creation built from the bones of multiple specimens. Several large, glass cylinders contain colonies of dermestid beetles for cleaning bones. Several have actively decaying specimens. Arches along the side lead to small workstations. Near the back sits another, larger work area filled with kilns, a hearth, and some large iron vats. In the middle of the floor, six corpses lie piled together is a pool of blood.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

-Posted with Wayfinder

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

perception: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Male Nagaji Bbn1/Nin1 HP 22 | AC 17, T 12, FF 15 | F: +4, R: +4, W: +0 | CMD 16 | Perc. +6 | Init. +4

perception : 1d20 + 6 ⇒ (11) + 6 = 17

-Posted with Wayfinder

Scarab Sages

Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Sovereign Court

Chronicle Sheets GM Busy At Work........

DC for Perception is 15 so Take your actions for surprise round;
Bottles, Grayscales and Dario.
Natula is surprised.
The rest pending your rolls.

Init Rolls:
"Bottles" Lazuli 1d20 + 2 ⇒ (2) + 2 = 4
Fundir 1d20 + 2 ⇒ (7) + 2 = 9
Grayscales 1d20 + 4 ⇒ (20) + 4 = 24
Lumpii 1d20 + 6 ⇒ (6) + 6 = 12
Natula Icosagon Thako 1d20 + 4 ⇒ (16) + 4 = 20
Professor Dario Westone 1d20 + 5 ⇒ (3) + 5 = 8
Goblins x2 1d20 + 6 ⇒ (9) + 6 = 15

Round 1 (Surprised!!!)
Grayscales
Natula Icosagon Thako
Goblins x 2
Lumpii
Fundir
Professor Dario Westone
"Bottles" Lazuli

A Green foot peeking out from behind a jar is all the warning that is needed as the party strikes first!!!!

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

"More goblins here?!" Dario looks surprised that they got into the Lodge. He rushes up towards one with his rapier in hand.

Map seems cut off. Dario will single move towards the closest goblin

-Posted with Wayfinder

Grand Lodge

Male Nagaji Bbn1/Nin1 HP 22 | AC 17, T 12, FF 15 | F: +4, R: +4, W: +0 | CMD 16 | Perc. +6 | Init. +4

surprise round single action

Grayscales move up to engage a goblin drawing his falchion as he moves.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1 (Surprised!!!)
Grayscales <----Done
Natula Icosagon Thako
Goblins x 2
Lumpii
Fundir
Professor Dario Westone <---Done Pending the rest.
"Bottles" Lazuli

Grayscales advances up to the goblin and it stares up not at the menancing nagaji but as the wicked blade in his hands.

Scarab Sages

Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)

Bottles lifts an alchemist's fire, but can't throw without hitting an ally.

reserves his action for if/when a goblin isn't adjacent to an ally.

Throw Spalsh Weapon: 1d20 + 8 ⇒ (17) + 8 = 25 - vs touch AC
Damage: 2d4 + 1 + 4 + 2 ⇒ (1, 1) + 1 + 4 + 2 = 9
Miss Direction: 1d8 ⇒ 2 - splash weapon rules

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir hears the professors call, and rushes to aid him. His body swells with the strength of a bull as he brings his sword down on the creature.
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Sovereign Court

Chronicle Sheets GM Busy At Work........

Perception for Bottles and Fundir.:

Lumpii: 1d20 + 7 ⇒ (20) + 7 = 27
Fundir: 1d20 + 9 ⇒ (18) + 9 = 27

Round 1 (Surprised!!!)
Grayscales <----Done
Natula Icosagon Thako <----Surprised
Goblins x 2
Lumpii <---Waiting
Fundir <---Done Pending the rest.
Professor Dario Westone <---Done Pending the rest.
"Bottles" Lazuli <---Done Pending the rest.

Keep in mind this is a surprise round still.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Moving on to Round 1.
May shift actiosn to make a bit more sense and also help conserve your resources.

Round 1
Grayscales
Natula Icosagon Thako
Goblins x 1
Lumpii
Fundir
Professor Dario Westone
"Bottles" Lazuli

Bottle's prepared bottle arcs and hit the goblin, igniting its leathers and soon reducing small greenskin into a wreck.

Fundir moves in response to the professor's call but realises that the Goblin is more intent on toppling the glass cylinders..........

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

ray of frost (ranged touch through traffic): 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15 cold damage: 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Nagaji Bbn1/Nin1 HP 22 | AC 17, T 12, FF 15 | F: +4, R: +4, W: +0 | CMD 16 | Perc. +6 | Init. +4

Grayscales hisses at the goblin "Put glassss bottless down. No touchie." followed by a forceful conk from his falchion.

falchion: 1d20 + 4 ⇒ (3) + 4 = 7
damage if hits: 2d4 + 4 ⇒ (1, 2) + 4 = 7

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Can I see what is in the bottles? For instance, is the goblin just smashing because it can, or is there something I need to protect?

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario steps forward and drives his rapier at the goblin, hoping to kill him before it can destroy much else.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Chronicle Sheets GM Busy At Work........

Fundir sees that the bottles contains a swarm of insects but can't make out what else is in there. Bettle Swarms

Grayscales tries his best to intimidate the goblin but the wily creature uses the glass to block his strike.

Natula and Dario though take advantage of the creature's movement and their combined strikes of cold and blade puts it down.

The goblin though still tries to reach out and push the cylinders but falls short of his target as its eyes glazed over and it slumps in a heap to the ground.
Combat Over. Which room next? Just draw a random shape on which room the party wishes to go. Will check on it tonight.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

"Let's check in here next." Dario stands before a set of double doors.

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds
nightdeath wrote:

Fundir sees that the bottles contains a swarm of insects but can't make out what else is in there. Bettle Swarms

Natula quickly looks the place over for anything useful before heading for the next door.

Knowledge (Appraise, Craft (alchemy), or Knowledge (everything minus Engineering and Nobility): 1d20 + 8 ⇒ (15) + 8 = 23


VC - Sydney, Australia

*******************
OVERSEER ANNOUNCEMENT
*******************

GM:
Encounter reporting – please submit each success

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir grasps the bottle of insects from the goblin as Natula and Dario strike it down. With a shrug, he places it in his bag. "Beetlesssss... Thissss may come in handy..." he says to his companions. As he moves through the rest of the building into the room with the cage, Fundir stops short. "What magic issss thisssss??!!" he breathes in wonder, his head changing to that of a falcon as he peers around the room.

Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Spellcraft to ID: 1d20 + 4 ⇒ (6) + 4 = 10

Sovereign Court

Chronicle Sheets GM Busy At Work........

]Fundir, The cylinders are the ones containing the beetles, not hand held. Imagine one of those ant farms in a glass display. We are also behind time now.

Nacula doesn't find anything of use though she notices several specimens of beetles in their confined glass environment which could shatter if pushed.

From Overseer.
A strange, metal cage lies sprawled in the center of the room like a great, undulating, skeletal lotus. Long tendrils of translucent ether lash violently from the artifact, while crackles of eerie light dance across the metal frame and up into the ghostly pillar that erupts from the center of the device into the night sky. A dozen bodies surround the pulsating cage, flopping on the floor and convulsing madly.

Option 1 Bypassing the artifact: :

This approach requires a run through the room, avoiding the wispy tendrils of ether—a reasonable task, as the ether isn’t intelligent. You have a 25% chance of being hit and will require a Fort Save.

Option 2 Shutting down the haywire artifact: :

Accomplishing this action requires some skill. If a group attempts to shut down the device, each player who can must make a Disable Device DC 18 check

Party decision time.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Ok, thanks for clarifying, Nightdeath. No portable beetle swarm :-( lol

I vote for running through. Fundir doesn't have disable device yet..

Should the Party agree, and we run through the room:
Fundir Changes his form to that of a stag and bolts ahead of the group. Aspect of the Stag, +5 movement, double move for 60ft through the doors on the other side of the room.
25% hit chance: 1d100 ⇒ 39
Fort Save: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Nagaji Bbn1/Nin1 HP 22 | AC 17, T 12, FF 15 | F: +4, R: +4, W: +0 | CMD 16 | Perc. +6 | Init. +4

Grayscales shakes he head "Very bad mojo, take chance and jump passt the artifact."

Scarab Sages

Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)

"Err, ahem... as much as I'd like to stay and examine this object-- I fear we have other things to do at the moment..."

run for it.

future rolls:
Hit chance: 1d100 ⇒ 56
Fort save: 1d20 + 4 ⇒ (10) + 4 = 14

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

"I'd like to try shutting the artifact down, but if we are to do it as a group, then I'll go with you to run past."

I'd vote for Disable Device, but looks like I'll likely get outvoted.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Running past it is good. 25%
"Bottles" Lazuli 1d100 ⇒ 31
Fundir 1d100 ⇒ 89
Grayscales 1d100 ⇒ 46
Lumpii 1d100 ⇒ 62
Natula Icosagon Thako 1d100 ⇒ 95
Professor Dario Westone 1d100 ⇒ 45

Bottles zips across the room, a thin tendril narrowly missing him as it flies across the room and sputters out.

Dario and Grayscales end up leaping over theirs as they too managed to avoid the sputtering device.

Fundir seizes a point as the machine lapses into silence before it explodes again.

Natula by dint of simple calculation of each possible trajectory of each instance per ray, simply strolls through unscathed once her calculations are done.

Unfortunately, the way is barred by a locked door and it'll take some time.

3 Fort Saves vs Dc 15
Sucessful Saves, dmg halved.
1) 1d6 ⇒ 5
2) 1d6 ⇒ 1
3) 1d6 ⇒ 4

Scarab Sages

Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)

Bottles shrugs.

"Locked doors are not my specialty. Can somebody do something about this?"

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

Strolls are for prim, old people--Natula struts. ;) Here's a question: Are the far doors open?

Grand Lodge

Male Nagaji Bbn1/Nin1 HP 22 | AC 17, T 12, FF 15 | F: +4, R: +4, W: +0 | CMD 16 | Perc. +6 | Init. +4

fort vs DC15: 1d20 + 4 ⇒ (11) + 4 = 15 save take 2
fort vs DC15: 1d20 + 4 ⇒ (13) + 4 = 17 save take 0?
fort vs DC15: 1d20 + 4 ⇒ (15) + 4 = 19 save take 2

Is the door assumed to be taken care of in the three rounds of saves, or do we need to do the taking care of.

Grayscales works on making the door into smaller chunks of door until the way is clear, meanwhile he manages to avoid most of the magical damage.

hp 14-2-2=10 / 14

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Fort Save: 1d20 + 1 ⇒ (7) + 1 = 8 5 dmg
Fort Save: 1d20 + 1 ⇒ (12) + 1 = 13 1 dmg
Fort Save: 1d20 + 1 ⇒ (20) + 1 = 21 2 dmg

Disable Device: 1d20 + 9 ⇒ (5) + 9 = 14

Dario grits his teeth as he tries to unlock the door, but he seems to have trouble and relents to Grayscales bashing the door in.

Scarab Sages

Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)

Once it is clear the door is locked Bottles runs back, out of range and waits for those who can to unlock it.

He'll ready his Wand of Cure Light Wounds to heal the damage taken in the cause.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir reaches the far end, and realizes the door is locked. With all of the magic floating about, his body suddenly shifts and takes on a brown fur with a twitchy little nose. Aspect of the mouse, gain Evasion as the rogue feat

Fort 1: 1d20 + 2 ⇒ (20) + 2 = 22
Fort 2: 1d20 + 2 ⇒ (15) + 2 = 17
Fort 3: 1d20 + 2 ⇒ (13) + 2 = 15

The magic bounces all over the room, but the nimble Nagaji is able to dodge all of it.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Well Done Fundir.
Bottles, assumed as waiting for the rest of the tables to join us at the locked doors. Hence the Fort Saves to represent it. Still need those though.
Grayscales take 1 minimum.
Natula, doors are locked as far as you can see.
Note to all: Damage taken maybe reduced further due to actions from the other tables. Pending Overseer to push forward.

Despite the party's best efforts to avoid the rays, it's clear that the contraption's has gone haywire and is spitting out sparks everywhere. You can also see fellow pathfinders jinking out of the way of those sparks while some others run blindly in and others have taken all manner of tools and weapons to it.


VC - Sydney, Australia

GM - CODE GREY

Scarab Sages

Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)

Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Fort: 1d20 + 4 ⇒ (1) + 4 = 5
Fort: 1d20 + 4 ⇒ (9) + 4 = 13

Sovereign Court

Chronicle Sheets GM Busy At Work........

Good news. Any damage rolled for the tendrils of energy is halved.
Dmg is now
1) 2
2) 1
3) 2
Half of the above if you saved.

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds
nightdeath wrote:

Bottles zips across the room, a thin tendril narrowly missing him as it flies across the room and sputters out.

Dario and Grayscales end up leaping over theirs as they too managed to avoid the sputtering device.

Fundir seizes a point as the machine lapses into silence before it explodes again.

Natula by dint of simple calculation of each possible trajectory of each instance per ray, simply strolls through unscathed once her calculations are done.

Unfortunately, the way is barred by a locked door and it'll take some time.

3 Fort Saves vs Dc 15
Sucessful Saves, dmg halved.

Okay not really getting any of that (aside from missing the line that says they're locked). If the doors are locked why not retreat once that becomes apparent have Natula enlarge someone already strong and have them batter them down and then we can all crash through? Basically I don't get how Natula wouldn't get that it's a good idea for like thirty Pathfinders to stand bunched up in a dangerous area making fortitude checks for three rounds, especially considering she's a wizard with a wizard's Fortitude and hit points. Why not let a single pounder pound? Was this something we were meant to go to another thread and kibitz about with the other tables?

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