Lizardfolk Sorcerer

Grayscales's page

84 posts. Organized Play character for GHembree.


Classes/Levels

Male Nagaji Bbn1/Nin1 HP 22 | AC 17, T 12, FF 15 | F: +4, R: +4, W: +0 | CMD 16 | Perc. +6 | Init. +4

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Grayscales char sheet

About Grayscales

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Greyscales
Male nagaji barbarian (urban barbarian) 1/ninja 1 (Pathfinder RPG Bestiary 4 199, Pathfinder RPG Ultimate Combat 13, 31)
N Medium humanoid (reptilian)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
hp 22 (2 HD; 1d8+1d12+5)
Fort +4, Ref +4, Will +0; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee chakram +3 (1d8+3) or
. . heavy blade scabbard +4 (1d6+3) or
. . dagger +4 (1d4+3/19-20) or
. . mwk falchion +5 (2d4+4/18-20)
Ranged darkwood composite longbow +4 (1d8+3/×3)
Special Attacks rage (9 rounds/day), sneak attack +1d6
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Statistics
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Str 16, Dex 14, Con 14, Int 8, Wis 10, Cha 16
Base Atk +1; CMB +4; CMD 16
Feats Power Attack
Traits adopted, berserker of the society, elven reflexes
Skills Climb +5, Disable Device +6, Intimidate +7, Knowledge (local) +3, Perception +6, Sense Motive +4, Sleight of Hand +4 (+6 to steal items without being noticed), Stealth +4, Swim +5, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Nagaji
SQ controlled rage, crowd control, poison use, resistant, serpent's sense
Combat Gear wand of cure light wounds (46 charges), alchemist's fire (4), drow poison (2); Other Gear lamellar (leather) armor[UC], arrows (20), chakram[APG] (3), dagger, darkwood composite longbow (+3 Str), heavy blade scabbard, mwk falchion, belt pouch, blanket[APG], cold weather outfit, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], masterwork thieves' tools, soap, torch (10), trail rations (5), waterskin, 475 gp, 5 sp
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Special Abilities
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Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.