Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Doctor Abner Svengalu Toffitt wrote:
He then sleeps the sleep of the just.

That's about 4-5 hours. Good thing you're not a spellcaster.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

GM Chris: poke. Dyrant wants to do some shopping on the morrow, if possible.


Okay. I'll balance the books tonight if possible.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Unless something interesting happens, Dyrant leaves to go get sleep.

There is much to do tomorrow...and this collar is chaffing me. Now I know how Cog feels.

Once back on the streets, Dyrant will remove the collar.

"That was worse than the trip to the Monkey Inn...but I survived," Dyrant mutters under breath as he walks home...alone.


I have nothing new at this point. Just more rain. Story is waiting on party actions at this point.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

After conferring with the Doctor, Atol gets a few hours sleep before rising the next day eager to be on the trail.

That water level isn't going down on its own. We'd better get those wands back today!

Eating a hearty breakfast, he waits for the others to gather in the morning.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

In the morning, Dr. Toffitt will get up and prepare his daily complement of alchemical elixirs.

On his way to the group's house, he drops in on Carts. "How did last night go? I regret that I couldn't tarry and celebrate with you after your shift. Things are afoot with the wands. If everything goes well, I hope to be back this evening. Shall I drop by?"

At the House of the Five, Toffitt offers his greetings to his comrades. "I feel confident that my contact's information is honest. Time will tell whether it's true. I suggest we depart this afternoon, after we've taken a bit of time to equip ourselves. Finneas, here are two shielding elixirs."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

If he has time, Dr. Toffitt will brew five flasks of his swimming elixir (112.5 gp).


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

After breakfast, Dyrant needs only swing by Skie's to pick up his Pearl before being ready to go.

Dyrant will give Cog the Blessing of St. Cuthbert.

Cog needs it most if he was there when Glim took Skie home last night. Not sure how that night ended...


Sounds like the party won't be on the road until about noon. This times out about right for Glimmil assuming he lets himself be seduced by Skie and can take his mind off slaying vampires. He might be a bit blurry eyed this morning. Of course, he does have those high Fort saves for fatigue.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas carefully dons his gear and checks it several times.

"I'm ready to set out when the rest of the Cauldron Five are. We need to find these wands as quickly as possible. Are we forgetting anything?"


Dyrant stops for his pearl--possibly catching Glimmil on his way out of Skie's still in his party clothes. Toffitt brews a few potions. Atol eats and then unpacks and repacks his Glimmil-sized backpack. Finneas shines up his armor and takes off the last bits of costume stuck to it.

The party eventually exits the northeast gate of the city and wanders down the road. There are numerous game trails and foot paths off the main road, but a few hundred yards down the road you find the one you're looking for. You follow it a few hundred yards and see a lava tube cave ahead. The cave is 6' in diameter. No one is seen about.

GM rolls:

1d20 ⇒ 12
1d20 ⇒ 2
1d20 ⇒ 14


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

"Are you sure this is it, Doctor?" Dyrant looks around skeptically. "I'm not one to doubt your sources, but is it possible that you got sold an old treasure map? Or tricked by a Stormblade lackey?"

Dyrant looks around for tracks.

1d20 + 1 ⇒ (17) + 1 = 18 Survival

"Maybe we should watch the hole for a bit to see if people are coming in and out?"


Dyrant finds lots of boot tracks. Some were made within the last day and others much older. Nothing new since this morning's rain.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"He believed the information to be accurate."

Toffitt gets ready to imbibe his curative draught. "Let's go in and make sure he's right."


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Boot prints, good. Maybe the Doctor didn't get swindled. We'll see.

"Hrmph," Dyrant says as he examines the footprints leading to the cave.

"Atol, eat now. We may not get a good chance for a while. Glim, uh..." Dyrant looks at the gnome who hasn't stopped smiling all day. "Uhm, Glim..." Dyrant's voice wilts in face of the smile on Glim's face. "Ah nothing. Try to stay focused."

Good for him. He should enjoy this moment.

Dyrant casts Mage Armor before entering.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas stares into the darkness.

"Since I'm slower and can see in the dark, I should go first this time? Please?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"By all means, Lord Nabthatoron."


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Busy weekend! Catching up...

Glimmil scratches his head and tries to sort out the events of last night while he observes the cave's entrance.

[i}Praise be Garl that I didn't accidentally say Ellywinkle last night by mistake![/i]

Glimmil wonders what Skie is doing at this particular moment but his focus is promptly restored when Cog begins panting loudly at his side and Dyrant's urging.

"Perhaps we should watch it for a while? Obviously the worst plan would be a frontal charge directly into a cave."

Yeah, a frontal charge into a cave. Garl knows what might be waiting inside. Sure, the entrance area might only have like four or five guards, but surely it could accidentally alert half an army of defenders within if we charged in.

Glimmil reaches to tug on his imaginary mustache in contemplation.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"Have you a means for walking through the cave's walls? Certainly we could wait, but we then risk having her men call the alarm and close of passage if we are seen."


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol stops chewing on a piece of licorice to takes out his cudgel, and prepares to follow Finneas into the darkness.

"Should I cast light on Cog like I always do when it gets dark?" chew "Or should I wait?"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"We're not going to sneak up on them Atol, might as well make sure everybody can see where they're going. Remember to hit them with your club and not the licorice."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Dr. Toffitt makes a mental note. Must learn to add properties to licorice that cause it to give Atol darkvision.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant casts Mage Armor from a scroll and is ready to go down.

"After you, Finn," Dyrant says, obviously eager to find those wands.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas nods at the group and then heads down, sword drawn.


The lava tube is consistently 6' in diameter. After the first curve there are a smattering of lit torch sconces and continual light spells. The lava tube continues on for several hundred yards before it opens up to a cavern. The air is warm, humid, stale, and nasty smelling.

The lava tube suddenly ends at a small ledge overlooking a vast cavern. A small pile of wooden planks is stacked on the edge of the ledge. Nearly a hundred feet below, the waters of a lake filled with dimly glowing green algae lap against cave walls encrusted with pallid fungi. A small stone building is built into the side of the ledge wall, and a pair of heavy ropes descends from a winch on the building's side, dangling across the lake to a similar winch attached to a wooden structure on the lake's far shore. Suspended on these ropes is a rickety wood-and-iron cage mounted on a system of pulleys. The lake's phosphorescence just barely illuminates the vast cavern, and you can see what appear to be the partially melted ruins of several buildings protruding from a sparkling wall of volcanic rock along the far wall of the cave. Several of these buildings have small doorways at ground level, but you see no windows in the ominous dark facades. The air here is thick, warm, and excessively humid.

Map to follow.


New map


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol looks the cave over.

"Wow."

He pauses for a moment trying to drink it all in. He wonders what sort of creature might live in such a dwelling? Are the doors particularly small - like for halflings and the like? Or even smaller?

After a moment agape, he reforms the line and prepares to enter the building on this side of the lake for a look see. He waits for the others to line up however - he doesn't go blundering in himself.


Normal size doors.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant waits near Atol.

Who built this place?

Knowledge: Dungeoneering 1d20 + 7 ⇒ (16) + 7 = 23
Knowledge: History 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge: Local 1d20 + 7 ⇒ (15) + 7 = 22

An underlake. How interesting. I wonder if this place floods as well and that's why they borrowed the wands?


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt looks out over the dim expanse with some trepidation. "A single point of access, probably loud enough to telegraph our presence. No doubt the winch system is secure, but hard to say whether they would cut it if they detected intruders. Although I think not. That winch must be their easiest point of access. Hrm... Well played on the villainess' part..."

"I might suggest we carry a rope between us. If there's a trap or ambush, it may prevent us from falling to our deaths."

He tries to recall what he might have heard of this place before getting out his wand and preparing to enter the building.

Knowledge (local) 1d20 + 9 ⇒ (17) + 9 = 26


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil pats his brow in the humid air and prays to Garl that his footwear will not be infested with any vicious fungi, remembering back to the outbreak several years back that severely dented the Cobwaddle's cobbling business.

Upon spotting the pulley structure, Glimmil becomes quite excited.

"Wow! A ride! They put a ride in here!"

I simply must install a similar ride into New Jzadirune. Perhaps this one can be transported there? We'll need to dig out an underground lake like this one, too!

Glimmil licks his lips and looks up at Finneas.

"Can Cog and I go first?" he asks the large half-orc, hoping desperately to be given permission.


Actions still with party. Cage is 5' away from ledge. Door to building is closed. No one seen about. I'll get back to you later on makers of the buildings.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Dr. Toffitt gets out his silk rope and threads it out to his fellows. He edges his way forward to the door of the building, and examines its latching mechanism for any unwanted springs, levers or spikes."Dyrant, any magic here?"

Perception 1d20 + 9 ⇒ (11) + 9 = 20


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"You and Cog can go first Glimmil but let's search this building first."

How do they get the cage back up?

Finneas peers out over the lake at the buildings down below before making his way to the building at the top.


The building on the ledge and beach along with the winch system that connects them appears "modern". Dryant recognizes the ruins below.

Dyrant:
The ruins are from the Kopru. The Koprus are a race of heat-loving amphibians that once built a vast and mysterious civilization under the sea and in hot, humid environments such as volcanic gysers. For unknown reasons they have been degenerating and becoming ever more decrepit, until now almost none of its former glory remains.

The kopru is an eel-like man-sized creature with a humanoid upper body and has a smooth head, large unblinking eyes, and a tentacled, sphincteral mouth that has led many scholars to propose that koprus might somehow be related to mind flayers. It has two arms that ends in vicious webbed, clawed hands, and has a sinuous lower body that splits into three fluke-like, prehensile tails, each capped with a sharp hook. Kopru skin is a light tan at the creature's hatching, which gradually turns to olive in adulthood, and then later fades to a sickly brown in old age.


Doctor Abner Svengalu Toffitt wrote:

Dr. Toffitt gets out his silk rope and threads it out to his fellows. He edges his way forward to the door of the building, and examines its latching mechanism for any unwanted springs, levers or spikes."Dyrant, any magic here?"

Perception d20 + 9

The doctor does not notice any traps, but does hear human voices inside. He can't make out what they're saying though.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Whispering, the doctor says, "Looks like we're not alone." He draws his blade and wand of shield, readying himself to storm in.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil watches as Toffitt draws his blade and wand and reflexively unstraps his hook-hammer and shield in preparation.

"Maybe anyone inside, we could explain to them we need the wands back, or else they'll be in trouble... they might listen, right?"

Glimmil appears hopeful.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Kopru? Kopru? Really? I thought they were fantasies to scare orphans into brushing their tooth. Kyson looks at the half-orc, Finn while he thinks this.

* * *

Dyrant checks the Blessing of St. Cuthbert on Cog and his own mage armor, and satisfied that it remains intact, approachs the door and knocks.

"Excuse me! Excuse me! We have urgent news for Triel! Can we find her within? How do we get down?"


There is rustling within the building.

Initiative
Atol1d20 + 0 ⇒ (11) + 0 = 11
Dyrant 1d20 + 7 ⇒ (8) + 7 = 15
Finneas 1d20 + 6 ⇒ (16) + 6 = 22
Finneas Bonus roll 1d20 + 6 ⇒ (3) + 6 = 9
Glimmil1d20 + 3 ⇒ (9) + 3 = 12
Toffitt 1d20 + 5 ⇒ (17) + 5 = 22
Occupants 1d20 + 1 ⇒ (13) + 1 = 14

Initiative
Finneas = 22+
Glimmil = 12
Toffitt = 22
Dyrant = 15
Occupants = 14
Atol = 11

Round 1 (Everyone, but Atol)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 1, Init 15

Dyrant shakes his head, tries to open the door (move action), and then (unlocked or not) backs away from the door.

"They could have earned redemption and the mercy of the Cudgel, sadly, they choose another path."

Dyrant bows for Finn and Glim to enter the spot he just left.


Locked


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 1 Init 22+

Status:

HP = 31/31
AC = 20/11/20 (22/11/22 w/ Shield)
Weapon Equipped = Mwk Cold Iron Greatsword
Speed = 20'
Oracle Spells Left (CL 4, +7 melee touch, +4 ranged touch):
2 4/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud
1 7/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = None

Finneas shrugs at Dyrant's attempts at parlay and proceeds to attempt a door opening.

Attempt to bash in the door with sword unless that looks like it would damage the sword, then just a regular strength roll to force door.
Greatsword Power Attack +7
1d20 + 7 ⇒ (14) + 7 = 212d6 + 9 ⇒ (6, 2) + 9 = 17

Or Strength 1d20 + 4 ⇒ (18) + 4 = 22


Finneas bashes in the wood door. It reveals a small 10'x15' room with a door on the opposite side of the room. To his right are the workings for the rope winch system.


New zoomed in map

Revised initiative order. I put Glimmil in the wrong place. Dyrant can change his action as Finneas would have bashed the door in before his turn.

Revised Initiative
Finneas = 22+ - Bashed in door. Move action left.
Toffitt = 22
Dyrant = 15
Occupants = 14
Glimmil = 12
Atol = 11


More room info.

The room is dominated by a large winch. There is a tiny one-foot-square circular window set into the southern wall. There is a stone cube affixed to the wall next to the window (AU-18).


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 1, Init 22 {>AV18}

Dr. Toffitt uses his wand to erect a force barrier, and tumbles into the room.

Status:

AC 22 (13 touch)
HP 31/31
Fort +6 Reflex +6 Will +2
Weapon Equipped Dueling Blade
Shield Equipped Buckler
Mutagen unused (+4 Dex, +2 AC, -2 Wis, 30 minute duration)
Controlled Rage 5 of 5 rounds used
Elixirs
- Shield > Finneas (use sparingly big fella)
- empty slot
- empty slot
- empty slot

Acrobatics 1d20 + 10 ⇒ (13) + 10 = 23

Where'd they go?

Perception 1d20 + 9 ⇒ (17) + 9 = 26


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant will keep his action. I think it fits. Thx.


The opposite door opens and a man looks at the splintered door. "You don't belong here!" He then fails to tumble past Finneas and Toffitt as he heads towards the gears past them.

1d20 + 1 ⇒ (17) + 1 = 18

Another man waits behind the first to see if he survives the AoO's. Might also depend on where Finneas decides to stand.

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