Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

...corrupted a paladin? Dear god!

Atol looks to the High Priestess.

What would happen if the priests become corrupt?

The panic really sets in with poor Atol.

"We must bring the corrupted paladin to heel." he turns to Dyrant, "Do you think it might be Alek?"


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant continues his stink face as Atol asks if Alek might be the one in question.

"Uhm...too many coincidences to be anyone else, Atol. Unless...unless you're suggesting that Glim has been corrupted?"

SKIE, THE BEGUILING TEMPTRESS!!!! I KNEW IT!!!

That would also explain what they are doing in the back room.

Dyrant makes a mental note to have Aralynn scan the pair of gnomes just in case.


"This is most disturbing news. Alek could be the 'paladin' mentioned. Although, from what you've told me of the Chisel and it's actions they don't seem particularly evil."

"There are so many strings pulling on events. It's hard to tell who is controlling who. Could someone really be controlling all of them?"

"I encourage you to find Alek and find out if he is the 'paladin' mentioned. If not, he should at least be able to help us in unraveling events."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Glimm corrupted? I thought Cog was the paladin and Glimm was Garl reborn? No, that's silly, Garl isn't dead so why would he need to be reborn? And who could be crazy enough to think they were a reborn god anyway?"

Finneas looks confused and in need of a used scroll with all this heavy thinking going on.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

I really must learn a formula to boost my companions' mental faculties. Even a few minutes each day would make life so much more bearable...

"The question is, has Alek been ensorcelled, or more fundamentally corrupted? Either way, I suggest that you have a circle to ward us against evil when we meet him, Atol..."

"There is a clear pattern here. Manufactured crises such as summoned monsters destroying city property. A challenge to guard's leader, whose removal would leave the guard in disarray. A force of mercenaries in our city. And a divine message telling us that the man with the Lord Mayor's ear does not mean well by the city... Perhaps while we seek Alek out, we can also sew the seeds for calling Vhalantru's trustworthiness into question."


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

A thought occurs to Atol.

"Is Vhalantru a paladin? We know he's corrupt."

It would be nice if the corrupt paladin isn't one of our own. Especially not Glimmil!


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt offers his palm to Dyrant. Yours must be getting tired.

How about we all chip to add +2 Int to Atol's headband?


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant rubs his face in his palms as others chime in.

Patience, Aralynn, patience.

Eventually, Dyrant finds himself nodding along with Dr. Toffitt.

"Yes, let us go from here and prepare to leave for Redgorge in the morning. Before we go, Jenya, would you supply us with a writ of summons for Alek to come for a visit. I doubt that we'll need to use it, but his adherence to Holy Orders might be a useful tool in determining his state of mind."

Turning to the rest of the party, Dyrant summarizes the plan.

"Tomorrow, we set forth for Redgorge with the intent to find Alek and determine the state of his soul. Failing that, we should meet with the Chisel and discuss their plans. Do we agree with this?"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Status:
Atol HP: 57/57
Angel HP: 28/28
Weapon Equipped = None
Conditions = None
Channel Energy Left: 8/8
Healing Touch: None
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Pearl of Power Left: first (2 of 2)
Cassock of the Clergy: Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Divine Favor, Obscuring Mist, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Shield Other, Sound Burst, Zone of Truth
3) Magic Vestment, Prayer, Invisibility Purge, Resist Energy-communal
4) Spell Immunity, Blessings of Fervor, Spiritual Ally

"It's a good plan. Redgorge in the morning."

Atol will, after a little light gardening, spend some time cleaning his vestments. After he sleeps, he prays longer than usual for his spells and soul.

I must be ready to fight my own - I must be ready to fight a paladin of St. Cuthbert if needs be.

Atol changes up his usual spell list slightly.


Jenya pens the letter suggested by Dryant and seals it with her symbol of office.

"He should respond to this."


The party departs for Redgorge the next morning. It's about 20 miles, but there is a road the entire way and the party arrives shortly after supper.

You've arrived about a day before Maavu was expected back in Cauldron with Alek. Presumably they would be leaving in the morning. How would you like to proceed?


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Could you describe somewhat the layout of Redgorge?


Redgorge is a village of about 600. It's a traditional layout with a main street along the main road through town. A few people walk the streets and there are two buildings with lights and activities evident in the evening. One has a wooden board sign of a woman with long hair painted red. The other has a broken wagon wheel hanging outside the front door.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt uses alchemical allocation to Swish his potion of heroism as the party enters town. "Let's ask around at the tavern there." He walks toward the sign of the long haired woman.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol casts Shield Other on Finneas as they arrive in town.

"I'm expecting trouble and this will last for hours. However, you must stay within 40' of me or the spell will prematurely end."

Atol will join the good Doctor in the bar.

Shield Other also gives you a +1 deflection bonus to AC and a +1 resistance bonus on saves.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Ok Atol, thank you. What if...uh...what if I have to use the outhouse? Usually it's not safe to stand 40 feet away when that happens. I love satay, have I mentioned that?"

Finneas leaves his weapon sheathed and looks around town.

"Are we really expecting trouble? From what you told me the Chisel weren't the bad guys. I guess if they corrupted Alex though they must be bad people."

They'd never corrupt a paladin of Kord.
Fifth: There are no paladins of Kord.
Female: In his limited way I think that was his point.
There aren't any paladins of Kord?
Male: Or not.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant thanks Jenya for the writ of summons for Alek.

"We should be preparing to leave."

Dyrant will get to work, readying to leave.

Dyrant will scribe a scroll of Wall of Ice (#8). -350gp.

* * *

Dyrant pats the neck of Gristle Too as they ride into Redgorge.

"Aralynn, fly high, won't you? Tell us if you detect any evil. Do a silent loopy-loo or a ditzy-doo so we don't alert them." Dyrant gestures with his arm what flight patterns define a loopy-loo and ditzy-doo.

Dyrant will tether Gristle to a pole and look around.

I wonder if there is a greasy spoon gristle stew joint here?

1d20 + 11 ⇒ (14) + 11 = 25 Perception


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt enters what he presumes is the town tavern. Looking around, he gauges the reaction of the crowd at his arrival, and looks for either Maavu or someone who looks like an uptight Cuthbertite.

Sense motive 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Perception 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32


Araylnn does no loopy-loos or ditzy-doos as the party walks through town and enteres the Redhead Miner's Inn. The front doors open to a common room with a dozen or so people. Most look to be locals who look up briefly, but then return to their drinks and conversations. Strangers walking in does not seem to be that significant. A big, smiling man with a long red ponytail stands behind the bar. A minstrel in a corner plucks a lute and nods to the party as he continues to play. He then shouts out a question, "What can bind with water, sand, and lime?


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

"Stone," Dyrant answers while looking for a seat.

Gesturing to the barkeep, Dyrant requests an order of stew and then looks over his should to the rest of the party.

"And what will you guys have?"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Stone! Smart.

"I too will have the stew, and do you have some fine dark bread or light biscuits to go with it?"

Atol finds a table that will accomodate the group and sits down comfortably.

He takes a look at the crowd. They look like honest enough people I think. Atol relaxes a little.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil snaps awake suddenly within the Redhead Miner's Inn, showing some signs of exhaustion from presumed late nights awake in Cauldron.

"Wha? Redfor-mor-por-gorge.. we're here? We need to find this paladin-that's-not-a-paladin I mean, I'm hungry too, but can't we take our stew to go?"

It's because this is a paladin of Cuthbert, probably liked clubbing too much. I had a cousin who went clubbing in Sasserine a lot - he never got a job, spent all Uncle's money and never got a job...


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant looks at the gnome and waves his hand about the place.

"Why Glim, you can begin looking at your leisure. We just need to talk to these assorted peoples and get an audience with the Chisel and/or Alek. No doubt, they would like to talk to you more than the rest of us."

Dyrant looks at the barkeep, wondering where the stew is.

"By all means, go and talk. They might have heard of you, after all. In fact, maybe that minstrel there knows somebody or something."


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Stew to go? How would that work Glimmil, you can't put stew on a stick like satay."

Finneas will also sit and wait for Dyrant's stew, curious to see if it has sticks in it.


Several bowls of stew are brought to the table. The waitress brings ale for everyone except Glimmil. The waitress offers him a dark drink in a small cup that fizzes and smells of molasses. "Mikimax says it looks like you might have already had too much to drink on the road. This concoction has saved many like you from a miserable night or morning. Just drink it fast."

The party dines undisturbed as the minstrel continues to pluck away and the dinner crowd thins out. After almost an hour most of the crowd has left and Maavu cautiously emerges from a back room and joins you at the table.

"What are you doing here and why did you answer the question with the wrong answer?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"We've come with a message for Alek, and would seek to convene with him immediately. There are ill affairs afoot in Cauldron, making our negotiations with him and the Chisel much more pressing. As for your password... We are not inclined toward subterfuge in this matter. We have no dispute with the Chisel, assuming the Chisel stands for the good of Cauldron. Therefore there is no need for these cloaks and daggers."

Diplomacy 1d20 + 12 ⇒ (4) + 12 = 16


Maavu nods to the Mikimax who in turns announces the dining room is closed for the night. Everyone is ushered out except for the party, Maavu, and the minstrel.

Maavu starts. "Alek is not here. He was due back yesterday, but has not returned."


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:
"What are you doing here and why did you answer the question with the wrong answer?"

Dyrant scoffs in response.

"That you cannot perceive of another correct to your riddle is not my concern. Waterstone, Sandstone, Limestone. They all bind nicely." Dyrant scoops some stew into his maw, a big to juice running down his chin.

"What is my concern is the elemental attack we last night in Cauldron right after the elemental attack on you. We don't have time to wait for answers. In addition, it is critical that we see Alek immediately."

Edit: ninja'd, but leaving it.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant tears of a piece of bread and begins to mop up the remnants of his stew from his bowl.

"Not here? He was supposed to be here, yes? Hmmm." Dyrant chews and thinks. "Where is he? Where was he last? Can we find him?"

"Should we meet the rest of the Chisel while we are here? Perhaps they and you could explain more about what you know and why you support Alek in his challenge."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt takes the measure of the minstrel. Does he have spell components on his person? Appear to be listening in? Knowledgeably?

Sense Motive 1d20 + 11 ⇒ (4) + 11 = 15

"Discussing matters with your fellows sounds most intriguing. However, our business with Alek is paramount. Any useful information you have will only further cement our good intentions toward the Chisel."


The minstrel introduces himself as Ekaym Smallcask and invites the party back to a more private room. The room is silent and comfortable, with a great oak table in the middle. On the chamber's walls, beautiful frescoes depict the glorious moements of Surabar Spellmason's life:
- Surabar's arrival near at the foot of a a dormant volcano, recognizable as Cauldron.
- An encounter between Surabar and a sword-wielding angel, in which the angel gives Surabar a glowing quarterstaff.

Knowledge History DC 25:
The anagle is Nidrama, a movanic deva said to watch over the region. The quarterstaff is Alakast, a magic weapon said to be particularly potent against evil outsiders.

- The foundation of Redgorge.
- Surabar's magical construction of the Basalt Bastions that protect Redgorge.
- The battle of Redgorge against the demonic denizens of the Demonskar; Surabar leads Redgorge's forces and a towering hyena-headed glabrezu leads the Demonskar forces.
- The transformation of Surabar into a mountain, symbolizing his death.

A tall human dressed in brown, with gray hair and a short, well-trimmed goatee sits at the head of the table.

"I am Oliron Masht and thank you for your patience. Please sit and have a glass of wine."


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

"Hail and well met, Ekaym." Dyrant nods to the minstrel.

1d20 + 11 ⇒ (13) + 11 = 24 Know (History)
1d20 + 11 ⇒ (4) + 11 = 15 Know (History) on Surabar (outside what is on the frescoes)

"Well met, Oliron. Do you need introductions to the Cauldron 5.2?"

If yes::

"This here is the might Finneas, warrior of Kord. This is Glim the Glitterfollower and his trusty mount, Cog. This is Doctor Toffitt. Of course, you should know Atol of the Cuthbertine Church of Cauldron. This is Aralynn, the Sainted and Returned archon. And I am Dyrant."

Dyrant orders a glass of wine and wait for the Aralynn to ditzy-loo or dipzy-zoo at the presence of evil.


Dyrant recalls nothing further about Surabar. Aralynn does no wobbling and neither does anyone else yet, but the night is young.

"Thank you for the introductions. Word of your good deeds has reached Redgorge and brings into even sharper focus the fact that our organization no longer is synonymous with righteousness. However, our internal philosophical debates do not concern you I suspect."

Oliron then scolds Maavu for events in Cauldron. Maavu again pleads innocent about trying to start a riot, but Oliron notes he made conditions ripe for one and opened himself up for blame.

Ekaym joins in, "They suckered you, nothing else!" and a squabble breaks out between Maavu and Ekaym. Oliron quiets them both and continues.

"Informants have warned us that Skellerang plans to invade and search Redgorge using the half-orc mercenaries outside the city. The townspeople would resist and there would be much bloodshed. This must be avoided. We are all being played like the rat in a game of Rat Squish. We run the maze and fight over bits of cheese while the mallet hangs over our head."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt rolls his eyes ever so slightly at Dyrant's introduction. Really, adding pets to our moniker is thoroughly undignified...

"Well met indeed, sir. I trust these troubling times have left you nevertheless well?"

Toffitt accepts the wine and sips it slowly.

Knowledge (local) re: Masht 1d20 + 11 ⇒ (7) + 11 = 18


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Ah Rat Squish. I was the orphanage champion two years running. The trick with Rat Squish is you...uh, nevermind."

Finneas sits back and allows Toffitt and Dyrant to do the voodoo that they do so well.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Lol@GM Gristle: way to use the Rat Squish!

"Search for what? The Chisel?" Dyrant asks, confused as to why Skellerang would want to confront the Chisel in the first place. "If they are after the Chisel, why do they seek you? And why don't you just leave here?"

Dyrant wishes he had more stew.

"Not sure why Skellerang would want to waste time and money to raid the town...that's what doesn't make sense."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt nods as the chiselers bicker. "We have our own suspect in the case of the elementals, who is regrettably well placed. Not wishing to doubt any of your intentions, but you have all been dunderheaded. Or do you claim that it's only Maavu who's put forward a feud with Skellerang and the Lord Mayor?"

He chuckles. "But I suppose we have all been manipulated in these affairs. Expertly so. Our foe is cunning."

"Have you no influence on the townsfolk? Putting a peaceful face forward will deprive our true foe of what he wants—Cauldron divided against itself. If you have any influence on them at all, we must find a way to avoid conflict. Either receive Skellerang peaceably, or withdraw the people from the town."

"Meanwhile, we will seek Alek and ensure that he also sues for peace."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Having talked over Dyrant, it takes a moment to register what he's asked. "Clearly, friend, he's under the impression that the Chisel is behind these attacks. And why wouldn't he be, if Vhalantru is whispering in his ear?"


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant listens to Toffitt express his opinion before expressing his own. I guess it is the nature of groups to bicker and discuss.

"What feud with the Mayor? It is only Alek's lawful challenge that must be acknowledged. The Mayor has no right to deny it...that he would make war to stop the challenge is the true sin. St. Cuthbert calls us to adhere to tradition," Dyrant's face darkens.

"I think we need to find Alek and find the reason for his challenge. If it is just, we should support him in it. The Church of Cuthbert will, no doubt, side with common sense and tradition in his matter. If the Mayor thought the riots before were bad, wait until the Church adds their weight in the matter. They have no right to deny Alek's challenge...after we verify it."


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Doctor Abner Svengalu Toffitt wrote:
"Clearly, friend, he's under the impression that the Chisel is behind these attacks. And why wouldn't he be, if Vhalantru is whispering in his ear?"

"They may believe that...but for it to be true, they should provide proof. Since they refuse to give it, calling for war based on it seems odd to me. That they would challenge a Paladin of my Church is an insult to all Cuthbertains."

Dyrant considers further.

"Bah. They lie. Jenya's divinations said the summonings were a result of great evil. There is no evil here...we would know." Dyrant eyes Aralynn.


Aralynn does a loopy-loo and ditzy-doo and waits for Dryant's expression before talking. "Just kidding."


Dyrant Maynor, the Pre-Sainted wrote:
"I think we need to find Alek and find the reason for his challenge."

Oliron speaks up, "Alek agreed to work with us and take on the responsibility of the guard. He sees what is going on. Unfortunately, I'm concerned that something might have happened to him. Perhaps, they knew the people would rally behind him and have captured or killed him already."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"Dyrant, you are an extremely bright man, but I am afraid your devotion to the letter of the law is playing right into the hands of our foe. We have not yet determined whether or not Alek has been compromised or manipulated. But it is quite clear that the challenge to Skellerang is merely part of the larger plot. Certainly, you will require evidence for what is plain as day. But that does not make the truth less evident."

Toffitt sips daintily again, and continues. "Nevertheless, I suspect we are agreed on our next steps. Alek must be found. A civil war must be averted if we can find a solution within the peaceful order of the law. And you, sirs, must find a way to prevent conflict between the people of Redgorge and Skellerang's forces. Will you do so?"

I fear that our foe has found a way to make the paladin a martyr—far more deadly to our cause than any duel with Skellerang...


Doctor Abner Svengalu Toffitt wrote:

"Have you no influence on the townsfolk? Putting a peaceful face forward will deprive our true foe of what he wants—Cauldron divided against itself. If you have any influence on them at all, we must find a way to avoid conflict. Either receive Skellerang peaceably, or withdraw the people from the town."

"We will do what we can, but our numbers are few. I'm afraid that even if we left the townspeople will not allow the half-orcs in."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"Perhaps we... I should have a word with them before we depart."


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Doctor Abner Svengalu Toffitt wrote:
"Dyrant, you are an extremely bright man, but I am afraid your devotion to the letter of the law is playing right into the hands of our foe. We have not yet determined whether or not Alek has been compromised or manipulated. But it is quite clear that the challenge to Skellerang is merely part of the larger plot. Certainly, you will require evidence for what is plain as day. But that does not make the truth less evident."
GM_Chris wrote:
"Alek agreed to work with us and take on the responsibility of the guard."

Dyrant looks at Doctor Toffitt then at the Chiselers.

Is he accusing the Chisel of manipulating Alek?

Dyrant tries to clear the air.

"Ekaym, Oliron, I think you can clear up my colleague's confusion. You asked Alek to challenge for leadership of the Guard? Why? So...did you coerce him? Was he under sway when you did that?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt shakes his head. "Alek has stepped outside of the bounds of your church, not consulting with Jenya. Her divination suggested that Alek has been corrupted. I do not think these fine folk have done so, but rather the unknown force manipulating events behind the scenes."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"I do share Dyrant's curiosity? Have you some more interesting reason to depose Skellerang, other than the insecurity you feel after the city's recent disasters?"


Maavu answers up. "Isn't that enough? It's obvious that we can't trust the current leadership and this is the quickest way to establish some formal control. Alek understood this. There was no coercion needed--and that would have been a feat by itself. The man is as strong an ox and has no other obvious ways of coercion. Besides, our goals were the same. He spoke of apocolyptic events unfolding in Cauldron and thought it best if he controlled the town's guard when the time arose.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant shakes his head.

"That's not a clear enough answer. Why did you want control of the guard? What do you fear? What was the reasoning? Was it based on his premonitions of apocalypse?"

Dyrant rubs his chin.

"This is an important detail. Who told you of the threats in Cauldron and who suggested taking control of the guard?"

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Welcome everyone!

I'm sure each of you is as anxious as me to get on with the adventure, but a few quick notes. For those of you who are new to play-by-post, this is the out of character discussion thread. This is where we can world build, rules lawyer, discuss the weather, etc, etc, without disturbing the flow of the story thread.

I covered numerous topics in the recruiting thread which have been inserted into my profile for easy reference. I will update it with any other information/rulings as needed. Just one note, please use quotes when appropriate. The bold helps, but the quotes are what really trigger the voices in my head. Only one other topic has been added regarding cheating, which I just don't get. I won't overload your brains with anything more for now. We can address things as needed. Feel free to email me directly.

I live in the San Francisco Bay Area and will likely be posting morning, noon, and night. I don't expect everyone to keep pace with me, but please post once a day to the game thread and stop by this thread to see if anything is going on.

If you haven't completely finished your profile, please do so as soon as possible.

Finally, have fun! If your aren't having fun, let us know. Fun and camaraderie are the only real life rewards for playing here.

Shadow Lodge

Just wanted to say how excited I am to be on this adventure. I think you did an awesome job with the introduction, and that has to be one of the best takes on "you meet in a bar" I've seen in a long time. Can't wait to get started.

Figured I'd post as myself and include my character name at the bottom, unless you'd like the opposite, that way we can keep each other straight between the threads.

Finneas


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

"**RAWR**"

I summon myself from the aether into this thread.

Fear my coming!


Nothing to do on the other thread, so I audited characters. Yes, I'm desperate to do anything associated with this. It also helps me learn the new classes. Here are my notes, most of which are in your favor. Of course, I can make mistakes too, so feel free to correct me.

ALL
- Please indicate in some way how you distribute your skill ranks.
Aeneas
- Saves. Your base is 0,2,0 with a +2 Ref from Dex. Should be 0,4,0.
- CMD. Should be 15. 3 DEX + 2 STR
Atol
- Saves. Your base is 2,0,2 with +1 to all from domain and +5 Will from WIS. Should be 3,1,8
- Channels. Should be 7. 3 base, 2 CHA, 2 Extra Channel feat.
Finneas
- Saves. Your base is 0,0,2. +1 to all from tattoo. +1 Fort from CON. Should be 2,1,3.
- Skills. 1 too many it appears. Oracle base is 4. No INT bonuse. Favored class went to HP.
Thierry
- CMB should be 2
- CMD should be 14
- You have bastard sword as +3 attack. +2 is STR, but I don't know where the other one is coming from.
- Languages. Pick two more since there are no regional languages.
Dryant
- You're not perfect. I just haven't found the mistakes yet.
Silfir
- Don't make me release the Elizalich on you.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Bah, stupid post monster ate my post from earlier.

Anyway, just saying how happy I am to be here and what a great job I think you did with that introduction.

In my skills I only spent 4 points, the 5 is a typo I noticed earlier but haven't corrected.

My Scarred Soul trait gives me a -1 to Will saves.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:
Dryant- You're not perfect.

Well duh.

I mean, if i were perfect, would I be hanging out in this thread?

Sheesh.

And would I be sobbing in my cups?

And giving away my most prized possessions?

No, I ain't perfect, but thanks for rubbing it in.

*sob*


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
Dyrant Maynor, the Pre-Sainted wrote:
GM_Chris wrote:
Dryant- You're not perfect.

Well duh.

I mean, if i were perfect, would I be hanging out in this thread?

Sheesh.

And would I be sobbing in my cups?

And giving away my most prized possessions?

No, I ain't perfect, but thanks for rubbing it in.

*sob*

Ok, I would never have guessed a Healing Witch of St. Cuthbert. Well done sir.


Male Half-Elf Summoner (Synthesist) 1 / Paladin 2

Working on it!

Also don't want to forget about this....

GM_Chris wrote:


The blue gnome pipes up first, "If we wanted a philospher,"

The red gnome continues, "We would have called over the pile of refuse that traded in his life's work for a single night of drinks."

Who are they talking about? Oh yeah.... Dryant. The pile of refuse.

Insulted by gnomes.


Male Dwarf Cleric

Thanks again for the nod.
Now just need to figure out who the purple lady was.

Thanks for the CMD catch. I think we were both wrong on the saves.

I figure. Fort +0 class +1 con 13. Ref +2 class +2 dex 15.
Will +0 class +1 Wiz 13.

So +1/+4/+1 corect?

Skill ranks are indicated by the roman nurmal following the skill name. For example Perception I means one rank in perception. Is this cook or do you wand a per level breakdown? EX: lvl1. perception, kn nobles, climb ..... lvl 2. stealth......

Also did not mail myself the gear list I made last night. >facepalm<


What would be a good language for a tutor / researcher in this area? What would rich parents want their kids in addition to common?

Silfr knows common & elven, and would have picked up celestial in his own studies.

What language would old carvings on the ruins of the area sport? Aklo?


Aeneas wrote:

I think we were both worng on the saves.

So +1/+4/+1 correct?

Yes. Don't know how I flubbed that one.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Finneas Glenn wrote:
Ok, I would never have guessed a Healing Witch of St. Cuthbert. Well done sir.

And thank you, sir.

Alas, I lack the divine spark.

To note: I will never, ever refer to myself or what I can do as a witchy/warlocky or whatever. The witch is nothing but a skeleton, Dyrant is who I am.

Let's rock this PbP.


Male Dwarf Cleric
D30 wrote:

What would be a good language for a tutor / researcher in this area? What would rich parents want their kids in addition to common?

Silfr knows common & elven, and would have picked up celestial in his own studies.

What language would old carvings on the ruins of the area sport? Aklo?

Giant? Draconic?


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
Aeneas wrote:
D30 wrote:

What would be a good language for a tutor / researcher in this area? What would rich parents want their kids in addition to common?

Silfr knows common & elven, and would have picked up celestial in his own studies.

What language would old carvings on the ruins of the area sport? Aklo?

Giant? Draconic?

Also Halfling Gnome and Dwarf based on the background of the settlers of this city.

Dyrant Maynor, the Pre-Sainted wrote:

To note: I will never, ever refer to myself or what I can do as a witchy/warlocky or whatever. The witch is nothing but a skeleton, Dyrant is who I am.

A player in my Serpent Skull game insists the others refer to his ninja as a fighter, so I can totally understand that.

For his part Finneas doesn't even think of himself as an Oracle, but a follower of Kord with a mix of martial and divine skills.


D30 wrote:

What would be a good language for a tutor / researcher in this area? What would rich parents want their kids in addition to common?

Silfr knows common & elven, and would have picked up celestial in his own studies.

What language would old carvings on the ruins of the area sport? Aklo?

Hard to say on the tutoring and research, but stick to the languages in the Core rulebook. In regards to your more specific question of ruins, the lands were occupied by demons before Surribar drove them out. Dragons have also roamed the lands as recently as a few human generations ago. Finally, there are known underground ruins, catacombs, etc. Without giving too much away, you can extrapolate possibilities from there.


Male Dwarf Cleric

I'm a courier or a factor if you want to really nail me down.


@ Finneas
How attached are you to your hauntings? I plan to hijack them frequently. If this is going to ruin your experience, please let me know now.

Also, how long ago was it that you left Cauldron and "traveled south to learn with the tribe of his father?" When did you return?


Aeneas wrote:
I'm a courier or a factor if you want to really nail me down.

Is your character an investigator or are you just using the class as a shell for your character?

Which house are you a courier/factor for? Anyone of note? You can pick one from the Cauldron background or work for a lesser known family. Either way I can work you into the story without revealing plot.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
GM_Chris wrote:

@ Finneas

How attached are you to your hauntings? I plan to hijack them frequently. If this is going to ruin your experience, please let me know now.

Go for it. Originally I was going to go with Tongues for my curse because I don't really like the game effects of Haunted, but when I started playing out the character it made more sense for him to be Haunted.

Anything that helps the roleplaying experience is good with me, so by all means. If there would be mechanical effects to the hijacking I would like to know, but as a story tool they are all yours.


Finneas Glenn wrote:
If there would be mechanical effects to the hijacking I would like to know, but as a story tool they are all yours.

Nothing during combat except for the already existing penalties. Thanks.

Also, look above. Just added another question.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
GM_Chris wrote:
Finneas Glenn wrote:
If there would be mechanical effects to the hijacking I would like to know, but as a story tool they are all yours.

Nothing during combat except for the already existing penalties. Thanks.

Ok sounds great.

GM_Chris wrote:

Also, look above. Just added another question.

Also, how long ago was it that you left Cauldron and "traveled south to learn with the tribe of his father?" When did you return?

Age 17 now. Let's say 13 or so for puberty and the voices, one year in the church to get them under control, south to the tribe and 6 months to a year there, back to Cauldron around age 15 so 2 years working on the Gate and living in Cauldron again?


Stupid forum lost a huge character update. I'll have time to retype it all later tonight.


D30 wrote:
Stupid forum lost a huge character update. I'll have time to retype it all later tonight.

Yep. Ctrl-C prior to "Submit Post" or "Preview" is your friend. I think we've all learned that one the hard way. I think the postmonster is related to gremlins.


Male Dwarf Cleric
GM_Chris wrote:
Aeneas wrote:
I'm a courier or a factor if you want to really nail me down.

Is your character an investigator or are you just using the class as a shell for your character?

Which house are you a courier/factor for? Anyone of note? You can pick one from the Cauldron background or work for a lesser known family. Either way I can work you into the story without revealing plot.

Aeneas worked as a courier/problem solver for the construction project. Think junior project manager and you will not be far off. I suppose he could have worked for other nobles/business before this. Given his blue blood background he would pick a merchant to work for if he could, Arlintal and Garthum leap out of the background info as possabilities. In fact he could still be working for one of them and just been loaned to the project.

I like that idea Aeneas works for Arlintal Maavu but was loaned to the gate project both our of civic feeling and to keep an eye on his employers interests.

Can you work with that?


Aeneas wrote:
Can you work with that?

Yes, Arlintal Maavu will work. Now walk out of the Inn. *tap* *tap* *tap* *tap* *tap* *tap* *tap* *tap* *tap* *tap* *tap* 8-)


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
GM_Chris wrote:
Aeneas wrote:
Can you work with that?
Yes, now walk out of the Inn. *tap* *tap* *tap* *tap* *tap* *tap* *tap* *tap* *tap* *tap* *tap* 8-)

lol, I am so raring to go on this adventure it's crazy!


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

This is going to be great! :D


Atol Lem wrote:
...the cloth is not empty, it contains my wooden holy symbol to St. Cuthbert instead of your much finer one which is visible around my neck.

Lol. I'm sure St. Cuthbert won't mind. :)


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
Atol Lem wrote:
...the cloth is not empty, it contains my wooden holy symbol to St. Cuthbert instead of your much finer one which is visible around my neck.

What? I gave the barkeep my wooden holy symbol, the only one I had. Tis weird that it turned metal and more valuable the moment I gave it away. Mayhaps this is an omen?


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

hahahah! My bad. I thought yours was metal.

OK then, you have my wooden instead of yours. :D


Dice Rolls

Feel free to roll dice for a skill, attack, etc, anytime you think is appropriate. I appreciate it if you explain any situational modifiers that alter what the roll would be from your profile. Including at least situational modifiers keeps things like cover from being counted twice or not at all. I go overboard, but understand if it's too much. For example:

+1 BAB, +4 Dex, +1 Point Blank, -4 cover
1d20 + 2 ⇒ (11) + 2 = 13

Aside from initiative, I will typically not make rolls for you unless it is necessary to keep things moving. I will also frequently let you make rolls that are supposed to be done by the GM. I trust people to not metagame around it and find it helps with my sense of immersion. If you're the opposite and knowing you rolled a 1 is going to distract you on searches, traps, etc, just let me know.

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
GM_Chris wrote:
Dice Rolls blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah words words worms wordswords words worms wordswords words worms words blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah blahblah words words worms wordswords words worms wordswords words worms words blahblah blahblah blahblah blahblah blahblah blahblah blahblah words words worms words blahblah blahblah blahblah blahblah

/me ::makes the 'blahblah' hand gesture with accompanying mouth and facial movements::

Yeah, great GM Chris, but when do we see what's happening in the alley??!?!?!


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Soon as Thierry acts I reckon.


Painlord wrote:
Yeah, great GM Chris, but when do we see what's happening in the alley??!?!?!

As soon as Thierry posts. I'm dying here, too. "Help! Help! *oooff*"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
GM_Chris wrote:
Painlord wrote:
Yeah, great GM Chris, but when do we see what's happening in the alley??!?!?!
As soon as Thierry posts. I'm dying here, too. "Help! Help! *oooff*"

While we're waiting, do you feel it would be reasonable for Finneas to have his hand axe? I would think so, but I can't see why he would have his greatsword with him.

Also, I assume if we don't post in 24 hours during non-combat you'll skip us, what is the time limit during combat? The same?

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Finneas Glenn wrote:
While we're waiting, do you feel it would be reasonable for Finneas to have his hand axe? I would think so, but I can't see why he would have his greatsword with him.

Dang. I'd like to get inside and get my (really Atol Lem's) freakin' holy symbol so I could be useful in this fight, but that's not how it's going to be is it?


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
Painlord wrote:
Finneas Glenn wrote:
While we're waiting, do you feel it would be reasonable for Finneas to have his hand axe? I would think so, but I can't see why he would have his greatsword with him.

Dang. I'd like to get inside and get my (really Atol Lem's) freakin' holy symbol so I could be useful in this fight, but that's not how it's going to be is it?

If I understand it correctly you took the white cloth you gave the bartender? In which case you have his holy symbol, and since you're the same religion does that work for you?

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Finneas Glenn wrote:
If I understand it correctly you took the white cloth you gave the bartender? In which case you have his holy symbol, and since you're the same religion does that work for you?

Nope, don't have it. In my drunken/pitiful stupor, I ran out of the bar without it. I did, however, manage to get my book back.

Silly me. We'll see what happens.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
Painlord wrote:
Finneas Glenn wrote:
If I understand it correctly you took the white cloth you gave the bartender? In which case you have his holy symbol, and since you're the same religion does that work for you?

Nope, don't have it. In my drunken/pitiful stupor, I ran out of the bar without it. I did, however, manage to get my book back.

Silly me. We'll see what happens.

Well crap. I guess you can always hit them with the book? ;P

The Exchange

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Finneas Glenn wrote:
Well crap. I guess you can always hit them with the book? ;P

I assume you mean to hit GM Chris and Thierry?

Yes. Definitely.


Finneas Glenn wrote:
While we're waiting, do you feel it would be reasonable for Finneas to have his hand axe? I would think so, but I can't see why he would have his greatsword with him.

Hand axe, yes. Greatsword no unless it's his security blanket like Thierry.


Finneas Glenn wrote:
Also, I assume if we don't post in 24 hours during non-combat you'll skip us, what is the time limit during combat? The same?

24 hours definitely, but I might try for 12 or 18 hours for combat. I'll probably post an 18 hour timer the first time and go with that.

Opinions people?


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3
GM_Chris wrote:
Finneas Glenn wrote:
Also, I assume if we don't post in 24 hours during non-combat you'll skip us, what is the time limit during combat? The same?

24 hours definitely, but I might try for 12 or 18 hours for combat. I'll probably post an 18 hour timer the first time and go with that.

Opinions people?

18 sounds good to me.

Dark Archive

As I apparently held up the party, (sorry!) I wanted to make sure to let everyone know that I do the vast majority of posting from work and I am off on Thursday and Sunday nights. This means that I rarely post after 7 am Thursday until sometime Friday and the same again 7 am Sunday.

Please GM_Chris, feel free to move Thierry if I don't respond quickly enough for the needs of the game. He is a gallant, but old enough not to just rush into the unknown without at least a first glance.


drayen wrote:

As I apparently held up the party, (sorry!) I wanted to make sure to let everyone know that I do the vast majority of posting from work and I am off on Thursday and Sunday nights. This means that I rarely post after 7 am Thursday until sometime Friday and the same again 7 am Sunday.

Please GM_Chris, feel free to move Thierry if I don't respond quickly enough for the needs of the game. He is a gallant, but old enough not to just rush into the unknown without at least a first glance.

7am in ??? And, always rush forward and tackle the biggest, meanest looking thing out there. Check.

Shadow Lodge

First combat post up, hopefully I got all the format the way you like. My virtual dice are on fire, I hope that doesn't turn on me now.


While I belive this is a potentially powerful party, I find it amusing that there isn't a single BAB amongst you until the Eidolon is out.


Dyrant Maynor, the Pre-Sainted wrote:
He has my symbol. How did he get it?

And it works for him. 8-P

Shadow Lodge

I didn't even notice that. Well, that has to be a first, given the number of full BAB progression classes that exist, I think it's pretty cool that a party without one of them can do well (I hope).

I didn't note it in my post but I'm hoping the Intimidate gives them the Shaken result to account for most of us not wearing armor.

Shadow Lodge

/nod Totally cool with that, since we're not at a table I wanted to make sure you knew that's what I was hoping for.

As noted in your Game Notes I'll not play out what I think will happen but just note what I'm trying to make happen, unless/until you tell me otherwise.

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