Samnell's Ziggurat of Worms (Inactive)

Game Master Samnell

Map of Unther & Environs

Present battle map

Loot Spreadsheet


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Gay Male Inhuman

Here we are then. Some housekeeping things:

In getting your aliases together, I'd like you to throw some stats into the happy gray lines under your name for easy reference. It's a pain to remember how to get stuff to show up properly -I always forget- but the blanks display in this order: Gender, Class/Levels, Race.

Here's a premade blank for you. Just replace the x with your stuff. The three before perception are for any novel senses you have.

Gender:
HP x/x | AC xx, T xx, FF xx | CMD xx | F +x, R +x, W +x | Init +x | xxx; Perception +x

You can do your classes, races, etc too but those are the ones I'm going to need all the time. Generally defensive abilities (immunities, situational bonuses, etc) are more helpful for me there, because you'll remind me of your attacks on-demand. :)

A couple of things I would have put in the chargen but left out because I frontloaded so much:

As is probably expected, I'll be handwaving some stuff and skipping some incidental battles in the name of brevity. It's a long AP and it takes longer via posts. So there may be times where I just have you slay a bunch of random encounters off-screen, as it were.

Rolls
This appears to be a norm in PBP, but I'll say it anyway. So far as is reasonable, I want you to roll all your stuff. When there's a reactive roll or something, I'll do that but in the main you throw your own dice. It's more fun that way. I'll also be giving you the ACs and some other defensive abilities of foes up-front so you can roll against them in the course of your action. That gives you the chance to sell your hits or explain misses, which is something I'm often terrible with.

With things where you expect you may need a skill or other check but aren't sure, it's totally fine by me for you to roll in the post where you ask. That includes if you want to throw all your knowledges at it. I'll pick up the pertinent one or say why it doesn't apply. Occasionally I remember to anticipate those, but more often not. There are many of you and I am a degenerate parasite slowly eating Samnell's brain. :)

Formatting
When speaking IC, please bold text in addition to the quotation marks. That jumps out a bit more from the rest on what are visually fairly noisy boards. Similarly if putting a rules question or something like that in the same post with IC stuff, please use the ooc tags.

The game will use Minion rules in some fights. Here they are

Minions:
This game will use minion rules in the interests of speeding up fights. No unusual creature will be a minion on its first appearance. Foes become minions largely based on their story role, not anything intrinsic to them. The ten guards are probably minions. The two guys in really fancy armor with them probably are not.

1) Minions will die or be rendered unconscious on a hit by a PC. The PC decides which happens.

2) Minions cannot crit PCs.

3) If a minion fails a save, it’s out of the fight.

4) When in use, especially in mixed groups, I’ll try to mark out minion status so you can plan accordingly.

5) Minions will usually roll things in batches, always initiative and other stuff depending on how many there are and what seems cool at the time. Ten minion skeletons might all roll the same save vs. a fireball, for example.

6) If you want to keep a minion alive for questioning or whatever, you can do so by simple fiat. Say you want to and it happens. It’s even fine to change your mind if you were killing them all previously. The minion was just mostly dead.

7) Boss-type foes might have the ability to sacrifice minions to protect themselves.

And I think that's everything, which means I've forgotten much but it's now your job to remind me. Go go Team Unther!


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

Namtar signing in!


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

Thanks again Samnell, I will change Tribim's info to match your list.


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

So, it looks like most of us are either slaves of Zummabu or in his employ in some way. Do we wanna work on some kind of shared bio? Or, how we all work together or whatever


HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

Dotting here with a half-put-together alias, I will clean it up more in the morning. Thanks for running this!


Gay Male Inhuman
Namtar wrote:
So, it looks like most of us are either slaves of Zummabu or in his employ in some way. Do we wanna work on some kind of shared bio? Or, how we all work together or whatever

If you want to do that, feel free. Zummabu's slaves would largely live and work within his household, so lots of opportunity to cross paths. I do want to get things rolling shortly, but we can handwave away any continuity glitches.


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

Well, Namtar's a gladiator so he "works" in the fighting pits. But, ya he totally would live in the household. Hmm, maybe he moonlights as one of Zummabu's guards


Gay Male Inhuman

Gameplay is live.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

excellent,

Samnell wrote:
The invitation to the wizard's casting chamber -an invitation even to his property!- came unexpectedly this morning...

do any of the slaves live in the compound itself? I assume that since he gave Tribim his freedom that it is ok If Trib lives in the Halfling Ghetto near his family?


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

I guess Namtar would right?


Gay Male Inhuman
Tribim wrote:

excellent,

Samnell wrote:
The invitation to the wizard's casting chamber -an invitation even to his property!- came unexpectedly this morning...
do any of the slaves live in the compound itself? I assume that since he gave Tribim his freedom that it is ok If Trib lives in the Halfling Ghetto near his family?

Living in the halfling ghetto is fine, particularly as he's free. For those who are still Zummabu's property, he has a combination of rooms in the basement (small and you're always on call) and a small row of cubicles out back in his garden (hot, but larger and you get more personal privacy).


HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

So, just in reading your guys' bios, I would think that Arundel would almost definitely know Tribim; I would think they would have something of a competitive relationship, given the similarities of their stories. Honestly, he probably wouldn't like Tribim very much, since Tribim doesn't prepare his magic like a proper mage should! Though he obviously wouldn't let this view interfere with his relations with the halfling, since Zummabu is obviously fond of him.

I'm guessing he would be less familiar with Namtar, though he would probably recognize him.

Just some initial thoughts - I left my initial post vague in regards to my reaction to the others present so we could go either way on the shared backstory.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1
Arundel wrote:

So, just in reading your guys' bios, I would think that Arundel would almost definitely know Tribim; I would think they would have something of a competitive relationship, given the similarities of their stories. Honestly, he probably wouldn't like Tribim very much, since Tribim doesn't prepare his magic like a proper mage should! Though he obviously wouldn't let this view interfere with his relations with the halfling, since Zummabu is obviously fond of him.

I'm guessing he would be less familiar with Namtar, though he would probably recognize him.

Just some initial thoughts - I left my initial post vague in regards to my reaction to the others present so we could go either way on the shared backstory.

That works for me, I was intentionally vague also, but a little healthy competition never hurt anyone. Since Trib got in a lot of trouble using his magic, he doesn't flaunt it, but people who work with Zummabu would know that Trib uses magic.

His personality is fairly light hearted so he may jest with Arundel, but it will take a lot for him to hold a grudge.


HP 28/28 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +9, R +8, W +7 | Init +2 | Perception +7, +1vs traps, auto roll =<10' Luck 2/7 | Smite 1/1 | LoH 4/4

I'll post in a few hours. My timezone seems to be a little displaced from some of the party. :)


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Dotting! Thanks for the invite! I'll get everything started and updated this weekend.


Monk/Oracle Gestalt 2 | HP 10/36 | AC 17, T 16, FF 11 | Fort +5, Ref +5, Will +3 | CMB +7, CMD 19 | Perc +7 | Init +2 | Ki Pool - 4

Hola folks. Yay games.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

Hey half of us are monks, do guys have a club or what?


1 person marked this as a favorite.
HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

We could call our club "Amaekashu's Traveling Dojo and Band", since he has the funnest name and was the reserved spot (so technically was here first). We will sing songs and beat people up. It'll be fun. Regin can sing too. Tribim can do the light show. Dommer can be the bouncer. Good times!


Gay Male Inhuman
Arundel wrote:
We could call our club "Amaekashu's Traveling Dojo and Band", since he has the funnest name and was the reserved spot (so technically was here first). We will sing songs and beat people up. It'll be fun. Regin can sing too. Tribim can do the light show. Dommer can be the bouncer. Good times!

The spoken-for spot was Namtar, but he also has monk levels and his name is less fun. Maybe he can be the edgy lead guitarist/Batman to Amarekashu's lead focals/Superman.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1
Samnell wrote:
Arundel wrote:
We could call our club "Amaekashu's Traveling Dojo and Band", since he has the funnest name and was the reserved spot (so technically was here first). We will sing songs and beat people up. It'll be fun. Regin can sing too. Tribim can do the light show. Dommer can be the bouncer. Good times!
The spoken-for spot was Namtar, but he also has monk levels and his name is less fun. Maybe he can be the edgy lead guitarist/Batman to Amarekashu's lead focals/Superman.

you mean like in a 5 man band

or are we more of a Sixth Ranger?


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

I think it makes a lot of sense that we've worked together before what we all have the connection with Zummabu and half of us are mons


Monk/Oracle Gestalt 2 | HP 10/36 | AC 17, T 16, FF 11 | Fort +5, Ref +5, Will +3 | CMB +7, CMD 19 | Perc +7 | Init +2 | Ki Pool - 4

Guess I should have taken those Background Skill points in sing instead of cooking...


HP 28/28 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +9, R +8, W +7 | Init +2 | Perception +7, +1vs traps, auto roll =<10' Luck 2/7 | Smite 1/1 | LoH 4/4

Hmmm. I can dig the idea of having worked together before.

On another note, I may need to change avatars. Mr Bronze up there and I look an awful lot alike.


Monk/Oracle Gestalt 2 | HP 10/36 | AC 17, T 16, FF 11 | Fort +5, Ref +5, Will +3 | CMB +7, CMD 19 | Perc +7 | Init +2 | Ki Pool - 4

Whoops, you're right. It matches the description, but you had ole Sajan first, so I can go change if you like?


HP 28/28 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +9, R +8, W +7 | Init +2 | Perception +7, +1vs traps, auto roll =<10' Luck 2/7 | Smite 1/1 | LoH 4/4

Meh. You need the glowing eyes. :)


Monk/Oracle Gestalt 2 | HP 10/36 | AC 17, T 16, FF 11 | Fort +5, Ref +5, Will +3 | CMB +7, CMD 19 | Perc +7 | Init +2 | Ki Pool - 4

Thank you. I appreciate them.


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Alright, Dommer's header is updated.

@GM: We're just starting and I'm reviewing my colleagues; can I switch some things around on the sheet and submit for your approval? For example, the trait that gives me trapfinding seems redundant right now. I'd give you a list of everything changed, obviously - otherwise, I'll just keep it as it is.

@Guys: Should I pull Dommer more to melee or ranged damage dealing? Looking around the party it feels like he'd be helping more in range.


HP 28/28 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +9, R +8, W +7 | Init +2 | Perception +7, +1vs traps, auto roll =<10' Luck 2/7 | Smite 1/1 | LoH 4/4

Ya, we have several melee types now. Do you have the feat slots available for shooting into melee?


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

I will have in the future. My next hunter level will give me Precise Shot, and I can focus my feat chain on stuff like Point-Blank Shot, Deadly Aim, those things.


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

@ Dommer: I'm good either way. Play the guy you want to play. I plan on taking reach weapons for those times when I can't get up close and personal.


Gay Male Inhuman
Dommer wrote:

Alright, Dommer's header is updated.

@GM: We're just starting and I'm reviewing my colleagues; can I switch some things around on the sheet and submit for your approval? For example, the trait that gives me trapfinding seems redundant right now. I'd give you a list of everything changed, obviously - otherwise, I'll just keep it as it is.

That is totally fine. You never know who else is going to be in the party before selections, retrofitting for best fit is just good sense. :)


HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

I'd like to make some tweaks as well. Specifically, I'd like to exchange Clever Wordplay for Pragmatic Activator, and switch one skill point from Diplomacy to UMD. Seems like it would be a good idea to have some training in that area, since we are missing a couple of spell lists. Is that acceptable?


Gay Male Inhuman
Arundel wrote:
I'd like to make some tweaks as well. Specifically, I'd like to exchange Clever Wordplay for Pragmatic Activator, and switch one skill point from Diplomacy to UMD. Seems like it would be a good idea to have some training in that area, since we are missing a couple of spell lists. Is that acceptable?

Go ahead.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

crap, My computer muffed my post, needed to reboot, I will post a little later on tonight, need to sleep for work.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1

hey Samnell a question on how you want to run things, are we waiting for everyone to agree or just for a majority, assuming that if someone didn't want to they would have spoken up already?

For example here in the room. We are deciding if we are leaving or spying. Four of us have agreed to go spying, including the person who spoke up about leaving for the crypt. Is that enough that I could have posted "we go to bar blah blah" or do you want me to wait until everyone says "ok lets go"?

I guess I'm asking how many need to post something before we make the next step, if we need everyone in agreement, or just the majority. In the future it may help the game flow faster if we know how you want it done.


Gay Male Inhuman
Tribim wrote:

hey Samnell a question on how you want to run things, are we waiting for everyone to agree or just for a majority, assuming that if someone didn't want to they would have spoken up already?

For example here in the room. We are deciding if we are leaving or spying. Four of us have agreed to go spying, including the person who spoke up about leaving for the crypt. Is that enough that I could have posted "we go to bar blah blah" or do you want me to wait until everyone says "ok lets go"?

I guess I'm asking how many need to post something before we make the next step, if we need everyone in agreement, or just the majority. In the future it may help the game flow faster if we know how you want it done.

That's a good question. I haven't had a firm policy on it, but that's ambiguous and can lead to everyone waiting on everyone else. For really small things ("I go to the next room") I almost always just go with whoever says what. No reason to poll the group about picking a door, ordinarily.

For more strategic-level decisions, a simple majority really ought to suffice. Let's go with that.


Gay Male Inhuman

Hi. So loot stuff.

Some of my other games use virtual gearing. You get the lump sum when you hit a new level, to allocate or reallocate as you like. (I also allow changing things out or refreshing consumables whenever the party has a chance to rest in a settlement.) I chose not to do that here as part of giving the game a bit of a more old school flavor.

But that does mean we'll need to have a system of some kind to manage loot. This is, to be honest, a role I'm not very comfortable in myself. It often falls to the lootmonger to make decisions about who gets what or where to stow an uneven supply of things. Unless things become unpleasant, which I don't foresee happening, that really should be a decision players make rather than one I impose.

I'm going to throw out a few ideas here, but this is really up to you. Here's what I'll do regardless:

When there's loot, I'll tell you about it. If it seems like there should be and I haven't, you can declare searching/looting or just ask me. Either way, I ought to get the message and either deliver or say why there's not. If there is loot, I'll just list the generic stuff and then try to give IC descriptions in the post. Identifications and lengthy lists will go in spoiler tags.

It's the part that happens next which is up in the air. Basic options, to which you are welcome to add:

Anarchy! I post the loot and whoever wants it can claim the stuff. This is fairly easy, since loot immediately becomes part of someone's PC, but does run the risk of things no one wants falling through the cracks. That could cut you out of the liquid cash from selling 'em and there's basically no continuity of records.

Spreadsheet it. The Lootmonger can cook up a spreadsheet on Google Docs or somewhere else easily viewable to track things. This takes more work, but does generate records and may give a handy at-a-glance look for when the party or an individual PC is a bit light and probably needs some love. I have GDocs spreadsheets from old games which I could use to make a handy blank or something like that for whoever wants the job. Claims get noted on their, you update your sheets, etc. But it is a thankless, somewhat tedious business for which someone needs to volunteer on an ongoing basis.

Something in between. Maybe there's a running list of loot, but anything not claimed in fairly short order gets converted to cash so there's really just a running party total, split six ways whenever shopping comes up.

All of these, of course, can be RPed through if there's interest.

Screw it, do the easy way. I think Virtual Gearing is the easiest solution, since it just handwaves all of this. But it does take away the fun of finding treasure. It's necessarily abstracted and mechanical. Here's how I explain it in my other games:

Self-plagiarizing Samnell wrote:
Instead of tracking individual treasures, barring plot-relevant items, we turn it all into a kind of transaction on paper where you have a gear allowance equal to your wealth by level. You can assign it how you like and reconfigure whenever you have reasonable access to shopping. We'd still track things like single-use and charged items, but much less accounting overall.

I did choose against this for AoW, but it's not something I feel very strongly about going the other way on if it's what you'd prefer.

Let me know.


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

I much prefer vritual gearing. It saves us dickering over every scrap of copper or dagger, and it also means we all actually get gear we want and can use.


Male Catfolk Rogue 1
Vitals:
HP 7/9 | AC 16 T 16 FF 13 | F +2 R +5 W +2 fear effects) | CMD 13 PSD 14 | Init +5 | Perc +4
Abilities:
Hit Dice 0/1 | Feint + 4 | Sneak attack @1d6 | Fatal Thrust @ 1d6 | Martial focus1/1
Namtar wrote:
I much prefer vritual gearing. It saves us dickering over every scrap of copper or dagger, and it also means we all actually get gear we want and can use.

you mean after you nabbed that cool sword and crossbow your just going to trade them in willy-nilly for some digital numbers on the internet somewhere? ...

I'm good with virtual gearing so no one has to keep a list of who has what. But is someone wants to take responsibility for a list I don't mind. I just don't want to do it and if I'm not willing to volunteer I shouldn't demand someone else does.

So does that mean that Trib and Namtar have to share the 55 gp. they "found"...


12 hp| AC 14, T 14, FF 12| CMD 21| F +4, R +4, W +4| Init +8| Per: +6| Stunning Fist: 1/day| Martial Flexibility: 4/day +7 CMB| +7 Acrobatics| +5 Intimidate

heh, he's a brawler, his hands are registered weapons :-p

but, really, it makes stealing this gear all the more fun. i don't NEED it. i'm just taking it for the thrill!

as for the 55gp, Namtar would give it to Zummabu anyways.. so


Gay Male Inhuman
Tribim wrote:
Namtar wrote:
I much prefer vritual gearing. It saves us dickering over every scrap of copper or dagger, and it also means we all actually get gear we want and can use.

you mean after you nabbed that cool sword and crossbow your just going to trade them in willy-nilly for some digital numbers on the internet somewhere? ...

I'm good with virtual gearing so no one has to keep a list of who has what. But is someone wants to take responsibility for a list I don't mind. I just don't want to do it and if I'm not willing to volunteer I shouldn't demand someone else does.

So does that mean that Trib and Namtar have to share the 55 gp. they "found"...

Either way, it's still fine to steal for flavor. And the stuff is real IC. It's just a gaming abstraction if we do virtual gearing. The PCs don't know their numbers are being reconfigured that way. :)


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

I'm okay with virtual gearing for the sake of simplicity, although we could still keep a list for some priceless items like artifacts - which are really rare and I'm not sure our GM will include any, bring from his head or not ;)


HP 28/28 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +9, R +8, W +7 | Init +2 | Perception +7, +1vs traps, auto roll =<10' Luck 2/7 | Smite 1/1 | LoH 4/4

Ya, I'd prefer to get on with the story and not worry about the loit. If the foe had a nice bit if gear that is ready cool and you describe IC and stuff, that I could see going to one of us and we need to account for it in our loot.


HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

My biggest concern is maybe my not understanding how part of this works. You said we get the lump sum at level up - does that mean we only get new stuff when we gain levels? One thing I've always liked about loot is it gets you new and exciting things more frequently than new levels happen, and I would be concerned about limiting all changes to when level changes happen. Does that make sense? I'm also very very tired right now, so might not be e'splainin myself very well.


Monk/Oracle Gestalt 2 | HP 10/36 | AC 17, T 16, FF 11 | Fort +5, Ref +5, Will +3 | CMB +7, CMD 19 | Perc +7 | Init +2 | Ki Pool - 4

Virtual gearing seems fine to me.


Gay Male Inhuman
Arundel wrote:
My biggest concern is maybe my not understanding how part of this works. You said we get the lump sum at level up - does that mean we only get new stuff when we gain levels? One thing I've always liked about loot is it gets you new and exciting things more frequently than new levels happen, and I would be concerned about limiting all changes to when level changes happen. Does that make sense? I'm also very very tired right now, so might not be e'splainin myself very well.

You get a lump sum at level up, but you're free to cash in stuff you have and reallocate from the budget whenever you have a chance to go shopping. So if you hit a new level and get 10k, you can wipe your gear clean and get all new stuff if you wish. Or you can do incremental upgrades and that kind of thing. Any time the party gets a fair chance to rest and go shopping, you can also wipe your slate and get new stuff. The main idea for the second part there is that you can spend on consumable items and not be pouring money away all level because you did.

Plot items, artifacts, and such are above and beyond this because they function as much as story props more than weaponry. So when I give out the Head of Vecna, it goes to whoever can autodecapitate fast enough.


HP 11/20 | AC 21, T 19, FF 19 | CMD 20 | F +2, R +6, W +6 | Init +10 | Low-Light Vision; Perception +12

Consider me officially sold on the idea, then. I love me some wands!


HP 28/28 | AC 17, T 13, FF 14 (uncanny dodge) | CMD 15 | F +9, R +8, W +7 | Init +2 | Perception +7, +1vs traps, auto roll =<10' Luck 2/7 | Smite 1/1 | LoH 4/4
Samnell wrote:
So when I give out the Head of Vecna, it goes to whoever can autodecapitate fast enough.

Never challenge a paladin to fall on their sword. They'll do it faster than you can say "virgin princess in a tower" ;)


Gay Male Inhuman
Arundel wrote:
Consider me officially sold on the idea, then. I love me some wands!

A whole forest of wands! Magic missiles and fireballs until the owlbears come home on fire! :)


LG Male Dwarf Monk (Zen Archer, Qinggong) 4 | HP 33/35 | AC 20 TO 20 FF 16 (+2 dodge vs. Goblinoids, +4 dodge vs. Giants) F +8 R +8 W +9 (+2 vs. Poisons, Spells, SLA) | CMD 25 | Init +5 | Speed 30 | Perc +11 DV | Ki 4/6 PS 3/4 | Arrows 100/100 Durable 80/80 | Barkskin

Hey Samnell! Pulling the discussion here quickly to avoid disturbing the Gameplay thread. I'm sorry we came to the point we're now - I'm just trying to best interpret what my character would do. I think your (Zummabu's) effort and the others was perfect in the name of keeping the peace, but somehow, every time Tribim posts, he manages to make things worse :)

I think it might be his interpretation and the way his character is, but it became fairly obvious anyone with a bad temper wouldn't take the whole attitude for long. I'm all for pretending we didn't come to this conversation in name of pulling the game ahead and stop the bickering, or continueing the action as it is (and as I posted on Gameplay). To be sincere, I imagine the other players can probably just quickly subdue my grumpy Dwarf and pacify the emotions, preventing a brawl.

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