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About ArundelBackground:
Arundel grew up in a family that had a long history of wizards, so from a young age he was trained with that expectation in mind. He didn't receive weapons training like many elves do, but focused instead on the arcane. He showed incredible promise for one so young, and everyone knew he would grow to be a powerful wizard. At least, so they thought. One day, he was traveling with his family, and they were attacked by human bandits. The bandits got the drop on the family, and managed to kill both of his parents in the ensuing battle. Arundel survived, barely, but he would grow to take no comfort in that fact. The bandits took claim over Arundel, and ended up selling him into slavery for a pretty penny. Arundel, marked as a common slave, was forced in to servitude. It was a horrible experience, one he very much does not like to think about, to this day. Life took on a rather harsh, blurred normalicy that carried him along for the next several years. His promising talent, once the pride of his family, fell by the wayside. Zummabu saved him. He saw something in Arundel, maybe some aspect of his magical talent, maybe a flight of kindness just took him one day, but whatever the reason, Zummabu took it upon himself to not only see Arundel freed, not also to nurture the talent that had for so long lay dormant within him. Zummabu gave Arundel training, supplies, a place to live until he could get back on his own feet; he gave Arundel a life. Anger still plagued Arundel, though, as he thought about what he had to go through and the people who had done this to him. So, in addition to the arcane training that Zummabu offered him, Arundel also took up studying under a local monk named Kassur. He taught Arundel to find a place of peace and calmness within himself, to counter the anger he felt. Arundel had grown up worshiping Sehanine Moonbow, just like his family, but Kassur taught him peace within himself instead of peace from a god. If pressed, he would still claim Moonbow as his god, but honestly he just doesn't think about it too much. These days, Arundel has mostly put his slavery years behind him. He still gets the old familiar queasiness when he messes up, but he learns to live with it. He throws himself into his studies intently, helping Zummabu whenever possible, focusing on learning all he can about ancient history and language studies, so that he can more ably assist Zummabu. Given how his life was impacted by the man, there isn't much he wouldn't do for him. That is one of the reasons he still lives here, where so few elves choose to live; besides, he doesn't have a home to return to. So he continues on, learning and serving and doing his best in his new home.
Arundel
Nym, Familiar:
Nym Greensting scorpion (Pathfinder RPG Ultimate Magic 232) N Tiny magical beast (vermin) Init +3; Senses darkvision 60 ft.; Perception +9 -------------------- Defense -------------------- AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size) hp 10 (1d8) Fort +3, Ref +6, Will +3 Immune mind-affecting effects -------------------- Offense -------------------- Speed 30 ft. Melee sting +7 (1d2-4 plus poison) Space 2½ ft.; Reach 0 ft. Special Attacks poison -------------------- Statistics -------------------- Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2 Base Atk +2; CMB +3; CMD 9 (21 vs. trip) Feats Weapon Finesse [b]Skills Acrobatics +8, Climb +7, Linguistics +0, Perception +9, Sense Motive +2, Spellcraft +0, Stealth +20, Use Magic Device -2; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth SQ improved evasion -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Poison: Sting - Injury (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save. |