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Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


1,151 to 1,200 of 2,088 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Shade Psion 18

Last thing: Duo do you want to move after healing Lanliss? That square is gonna catch on fire at the end of the round.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

No i need to stay next to Lanliss to make sure he stayd alive as long as we can whil leaving.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Andrea1 wrote:
They were too busy looking at yer boobs.

Rilly? *Looks down at the same time as prodding perky chest puppies...

I dunt think they be that special....I mean, back home, all'a gals got 'em....


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19
'Sunny' wrote:
Andrea1 wrote:
They were too busy looking at yer boobs.

Rilly? *Looks down at the same time as prodding perky chest puppies...

I dunt think they be that special....I mean, back home, all'a gals got 'em....

Men as well if they eat too much. :)


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

(O_o)

Rilly?! None of tha' fellers back home gots anything like that!

Mind you....some of tha' Orcs we seen get washed up in'a raggedy boats...

Well, we was too polite t'be askin' fer th' difference, ye ken? (¬_¬)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I think Duo should burn a hero point right about now to save his life. Full dmg from that cultist ouch.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

This week with being a Holiday week we all know it is going to be tough for anyone to post. I will have no internet access at all from Wed night till Monday morning, when I come back to work, so I will not be able to post too much if at all, The GM has the right to NPC me till then if needed, I will hope how ever that the GM will keep my char in tact and not do anything out of the norm for my PC

on a Note I will be able to post tonight and Tomorrow all day


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Polite bumpin' (^_^)


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Andrea bumps your bumps.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Giggles and continues wit' teh bumpin'* (^_^)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Waiting to see if Alestone tries to rip off the grate. That way I can aid or if he gets a low roll just keep on with the acid.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I be tryin' t'add somat t'people's efforts by usin' what's left of th ships riggin' an' such.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

If we cant get that grate open I dont see them surviving. At full hp running thru those fire filled areas would likely kill them at this point, much less in their current condition.

Then again what do I know. ;)


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Re doing the math I don't see the group living if they even went in all at once.


HP 27/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

We get the lid off, we drop ropes, haul their asses out and skedaddle!

That Lanliss probably has the only treasure on this tub and is going to get it and him burned to crispy bits is also a tad annoying. :P


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

He didn't drop the maps off before going down? o.0

Perhaps they could burn the rest of their hero points to run back up. I dunno if the GM allows Hero Point sharing, but if others want to save their hide perhaps that could be done.


HP 27/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Aye, maybe use the hero points to pop the lid on the hatch and lasso their heinies out'a there.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Sunny that "treasure" is probably gone. Burned up in the fire.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Hush you mouth! We's gettin' you and Lanliss an'a shiny out'a there!


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
'Sunny' wrote:

Hush you mouth! We's gettin' you and Lanliss an'a shiny out'a there!

I hope so ^.^;


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

'Course we is silly! (^_^)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro has the charts or at least some of them. Also not to sound like a jerk but I personally dont like handwaving. Not like the players are getting removed from the game, just have to get new PCs.

Believe me depending on the game it could happen alot. Death magic and disintegration let me count the ways. xP

P.S. You do know they even have a Skull and Shackles death thread. Good read, be careful to avoid spoilers. ;3


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

looking at the posts Aoro you looked at the charts. Lanliss was in possession of the maps. Lanlis then gave them to Duo. Who's gear is now on fire along with Duo. It is safe to say the maps are gone along with my gear. As the most protection they had is a backpack. If the backpack survives so should all the rest of my gear as the backpack is the easiest to destroy. (the majority of my gear is held in the backpack.)


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Don't you be ginin' up on ye self yet! *Waggels finger*


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Duo I think you misread, both Lanliss and Aoro went in to get charts. Lanliss gave you what he had to go back inside and look for more. Aoro just looked over what he got. He never gave anyone his charts. Also noticed Lanliss posted he still had his charts after the post about giving them to you so dont know what that is about.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Yea know, I think you would have been alright if you just made it out with the charts. A couple lashes but that would be it. You just freaked out.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Hey,lots'a people panic an' do stoopid things when they's confronted by fire.

That Lanliss were the one who set th' blaze goin' in'a first place? (¬_¬)


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

freaked out isn't the correct word.

Duo isn't use to seeing maps as Undine's I don't believe used maps they just taught there community the surrounding area. thus no need for them to have maps. Thus maps would have no value to Duo and the need for something of value would push him further into the ship. I acted my character out as I felt he would act.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Hugz* I weren't pushin' nothin' hard upon ye, mate.

Am seriously tryin' t'look out fer ye, luv. (^_^)


Shade Psion 18

All I can say is 'Good Luck.' Magic cudgels hurt like the dickens.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

okay this is my last post till next monday unless something happens on the tread till about 12pm CST time other then that everyone have a Happy Thanksgiving and enjoy your time with your friends and family


Shade Psion 18

Happy Thanksgiving to you as well. In fact, Happy Thanksgiving to you all!


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well I see everyone has been very busy, thats a good thing. ;)

Just checking in, wanted to bring up something I found interesting recently too. Snatch Arrows, best feat for utterly destroying an alchy. xP


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Still here! (^_^)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Just returned. I am here finally


Shade Psion 18

I've got actions for Alestone and Sunny specifically. Aoro, do you want to do something different from the previous rounds? Duo's unconscious, but could spend hero points to avoid death if he wants. Lanliss, what are you doing?


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

If that grate does not come off then everything else is kinda pointless so going to keep at it.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

That's why we be spendin' them Hero points, hey? (^_~)


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Yarrr, welcome back everyone.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

(^_^)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Sunny what are you spending hero points on?


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Being the 'Sailor' type I'm setting up something to flip the lid/hatch.

Just need some one to get the thing loose.

After THAT we need to lasso their @sses out of the frying pan. (^_^)

"Sounds like a plan.." To quote my favorite Space Cowboy. (^_^)


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Should those of us be making level 2 replacements that have died?


Shade Psion 18

If you are opting to not spend 2 hero points to avoid a grisly fate, then yes.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well RIP, Alestone I suggest you get back out or end up joining them. Spiders are good climbers. xP

So Duo any thoughts on new PC?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

The S&S game I was in went belly-up so perhaps I could hop over here? If Lanliss does something else for a PC I want to do a Borderlands 2 style alchemist who hulks out. but won't burn down the ship you are on, promise. :)

I AM HERE TO ASK YOU ONLY ONE QUESTION. EXPLOSIONS!


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
DM Bound Shade wrote:
If you are opting to not spend 2 hero points to avoid a grisly fate, then yes.

The threat of death is real I knew this running in. Just didn't figure there would be all that in the way... I regret nothing Duo's background as part of the Undine community would have made those maps meaningless to Duo as they teach there young the lay of the land and don't use maps, just experience. So Duo wouldn't have known the value of the maps until he was told. This meant Duo would push on at to bring back treasure at all costs to avoid punishment. With great risk often comes great rewards.

I'm failing to see how this will help Duo. -.-
#1 Duo is prone and next to 2+ baddies. (moving provokes)
#2 Duo is now thanks to poison 1 str from heavy load, meaning 20 ft movement and his AC becomes 12.
#3 Duo is on fire.
#4 Duo is the primary target of the cultist, even though he has no holy symbol(Oracles don't need a deity like a Cleric does so no need for the symbol) and doesn't speak to cast spells.(Oracles curse deaf does this at no penalty.)
#5 If the character spends 2 hero points, the GM can decide that the damage is reduced enough to prevent him from being killed. (Ok I'm still dead next turn as the fire is still in effect and a big chunk of the baddie group is next to me. As this only puts me at -9 of -10 and stable but, doesn't stop the fire or help me get away from the baddies next to me.)

So... yea I'll be working on a new character asap.
It will be a gunslinger(musket master).
What gold amount should the level twos get? Wealth by level? aka 1,000gp
we started with average starting wealth per class, 175 gp for a gunslinger.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

I may just end up back up the rope in a sec, but I wanted to see what I could do to help first.


Shade Psion 18

Heh. It's more of a "you live by DM fiat," more than "you don't die from that hit."

Start with around 300 gp. I don't think anyone has accumulated a significant amount of more wealth.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Can we accept Andea? Can we? Can we? Can we? Can we? Huh? Huh?

Pleeeeeease? *Looks at DM with big, baby Elf eyes*

Sorry for Duo and Lanliss t'be comin' BBQ, though :(

Much cheers to all.

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