PbP GameDay 3: GM Endless Forms' PFS 06-06 Hall of the Flesh Eaters (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 tier.

Hall of the Flesh Eaters

Handout


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The Flaxseed Pathfinder Lodge

You are awaiting your briefing for the upcoming mission.

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

dot

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

A man dressed in gleaming full plate marches into the meeting room, on his chest are a number of military medals and ribbons, and his cloak is emblazoned with a silver eagle. Removing his helmet you see a handsome man, in his early 20’s, with dirty blond hair, light steel blue eyes and a proud bearing.

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

The Eagle Knight looks around the room, Looks like I walked into to the wrong meeting, please excuse me. and he marches back out.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick barely gets out of the way as Kayluss leaves, raising an eybrow at his passing.

"What's with Mr. Fancy-Pants?"

Henrick looks around the room for a chair where he can sit and wait for the others to arrive.

Just dotting...

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

Sitting in the shade next to a window is a young woman. She has the color and features of a keleshite and wears a studded leather jerkin over the flowing garb one might expect from a desert dweller. A travelers bundle rests beside her, with a crossbow resting on top.


The Flaxseed Pathfinder Lodge

As the Grinning Pixie lurches and sways in the storm, Venture-Captain Calisro Benarry of the Arcadian Mariner’s Lodge grins widely as she slides a clay jug of strong Sargavan rum across her table. Though broad-shouldered and half a head taller than most humans, the intimidating half-orc speaks with an almost childlike excitement in her husky voice. “My apologies for all the secrecy,” she says. “I had to make sure some pirate rascal didn’t catch wind of our mission. Now that Drenchport’s a week behind us and we’re hugging the Eye of Abendego, it’s time to give you lubbers the full run-down.”

Benarry waits for the jug to make its way back to her, then takes a long swig. “I mentioned in Drenchport that the Society wants you to explore a recently discovered ruin somewhere north of the Shackles. Well, that was partly true, but it wasn’t exactly the whole story.” Benarry’s eyes narrow and her grin becomes unsettlingly sharklike. “We’re actually sending you to the Gloomspires, to Old Sevenfingers’s tomb.” Chuckling softly, she slides the jug back across the table. “Here, have another nip. Looks like you need it.”

The Gloomspires and Sempet Sevenfingers are well-known legends in the region and your character may know something about them:

You might know about the Gloomspires:

DC 15 KN (arcana or history):
The Gloomspires are an ancient field of massive stone columns that rise from the Arcadian Ocean. Most sages say they were already old when the Ghol-Gan Empire was young. The Gloomspires are hollow and contain many chambers and passages, all of which are believed to be cursed, monster-infested, or both.

DC 20 KN (arcana or history):
Since the time of Ghol-Gan, many of the Gloomspires have been explored, and some have even been claimed and repurposed by other beings. Of these, Sevenfingers’s tomb is the most well known.

DC 25 KN (arcana or history):
The Gloomspires are inundated with strange, reality-warping effects. The columns occasionally shift their positions, and many explorers report feeling a sense of wrongness and foreboding just from being in the area. This bizarre magic also makes teleportation and planetraveling magic very difficult, though summoning spells tend to function normally.

DC 30 KN (arcana or history):
The Gloomspires were constructed during the Age of Serpents by a humanoid race of powerful sorcerers called the Makers, who are believed to have escaped enslavement from some nightmarish realm and fled to Golarion.

You might know about Sempet Sevenfingers:

DC 15 KN (arcana, history, or local):
Sempet Sevenfingers was a legendary pirate who was active in the region 300 years ago.

DC 20 KN (arcana, history, or local):
From his dreaded flagship, the Voracious, Sevenfingers commanded a small fleet of pirate ships. He was feared and despised for using cannibals and madmen to augment his boarding parties.

DC 25 KN (arcana, history, or local):
Sevenfingers was a powerful wizard who dabbled in necromancy and communed with evil outsiders, entities from the Dark Tapestry, and other beings from unspeakable realms beyond Golarion.

DC 30 KN (arcana, history, or local):
Sevenfingers had dealings with the denizens of Leng. His flagship, the Voracious, was actually a black ship of Leng, gifted to Sevenfingers by his dreadful allies.

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

A striking humanoid of entirely blue skin and solid white eyes, listems quietly, methodically running his hands over his belongings.

Dot!

Double checking my character and getting all the information on his stats.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

A blonde dwarf with bright blue eyes looks up, interested but not particularly concerned, as he sharpens his urgrosh.

"Gloomspires and seven fingers? What's that yer talkin' about?"

Apparently, Henrick has no knowledge skills of value.

"Now, exploring some ruins, that's what ye bring me for! If ye be tellin' me it's overrun by goblins, so much the better! Just got off a gig protecting some of the smelly things, and it was hard to stomach."

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

Knowledge Local: 1d20 + 5 ⇒ (9) + 5 = 14

Savari is fairly well-traveled, but mostly in the east. The Shackles and its local lore are still mysteries to her.

"I am from Casmaron, and unfamiliar with this area. What are the Gallowspires and who was Sevenfingers?"


The Flaxseed Pathfinder Lodge

“Well I’ve been researching the Gloomspires for a very long time."[/b] the Venture-Captain responds to Savari, "Before I sailed to Absalom and joined the Society, I was a Free Captain here in the Shackles. Back then I learned about the Gloomspires, Old Sevenfingers, and all the treasure and secrets the old devil took with him when he sealed himself in his tomb.”

A long, rumbling growl of thunder makes Benarry pause, and she takes the opportunity to wet her lips with another swig of rum before she continues. “Since joining the Society, I’ve been able to learn even more about the Gloomspires. Most importantly, I’ve discovered that they’re tied to certain alignments of the stars, and that twice each year—beginning on the nights of the summer and winter solstices—the columns cease moving for exactly three days.

"And Sevenfingers was a powerful wizard and pirate active in the Shackles three centuries ago. After a very long and successful career full of killing, looting, and assorted depravity, he entombed himself alive in one of the Gloomspires. His legendary tomb has lured pirates, explorers, and treasure-hunters to their doom ever since.

“So, tomorrow’s the summer solstice. Now that you know the ‘where’ 'who' and the ‘when’ of this little caper, you need to know why the Society’s sending you.” Benarry pauses before continuing in a more conspiratorial voice.

“I recently came into the possession of a logbook once owned by the pirate captain, Mazzer Thrennt. Before Thrennt ended up as lusca-bait seven years back, he was a moderately successful pirate who shared my obsession with the Gloomspires. It turns out his log contains an inventory of the plunder he liberated over the years, including the loot he found in Sevenfingers’s tomb. One item on Thrennt’s list immediately got my attention: His log described with perfect accuracy a relic from lost Lirgen called the Orb of Stars. I’m certain that this device can manipulate the alignments of the stars—or at least how we perceive them—and historical accounts suggest we could also use it to trick the Gloomspires into thinking that the solstice lasts more than just a day. The Society and I both want that orb, and it’s going to look really good to the folks back home if you’re able to secure it. Here,” she says, passing a sheet of parchment across the table, “I’ve written down some of the particulars.”

She hands you a piece of parchment:

Reefs surround the Gloomspires, so big boats like the Pixie can’t get close. You’ll need to use my magical folding rowboat.

At dusk, when the columns cease moving, make your way to the column containing Sevenfingers’s tomb—it’s the one with the shipwreck wrapped around its base. Climb aboard the wreck, and you’ll see a set of narrow stone steps that wind their way to the top of the column. Once up top, find a way inside the tomb and then find the Orb of Stars.

Thrennt’s log claims he hid the Orb in a side chamber connected to what he called the ‘hall of the flesh eaters’ and then collapsed the entrance to keep it safe. So, I’m giving you some picks and shovels since you might need to do some digging.

I’m certain there are multiple levels to this tomb, so keep good notes, and document anything you find that might help future expeditions. Check around the top level, but don’t go any deeper than you have to to find the Orb. Remember, you only have three days to do this before the columns start moving again.

The Orb of Stars is a solid sphere made of a dull copper-colored metal inlaid with dozens of star-shaped moonstones, rubies, and blue sapphires that mimic the stars of the Cosmic Caravan.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

"Ah, now that sounds of adventure! Anyone used a magical folding rowboat before?"

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

"Well then ... tomorrow we begin."

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

A tall Aasimar in gleaming armor with a wooden holy symbol of Sarenrea around his neck thinks about what he knows about Gloomspires...and comes up with nothing.

Revvy Bitterleafs character here btw

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5
Henrick Bulwark wrote:
"Anyone used a magical folding rowboat before?"

Savari slowley shakes her head, her eyes big. "There are few boats in the desert, magical or otherwise."

A few months ago she was just another shepherd, traveling from one oasis to another with her tribe in a far off corner of Casmaron.

Then one day at an oasis she met a woman, a Pathfinder, that was traveling in search of individuals that used a rare sort of magic, created in the minds and bodies of certain men and women. Savari had a ability to move things with a thought - a talent she believed was passed down through her family, and few had thought the ability more than some sorcerous power imparted by a djinn or some other outsider to one of her ancestors. The woman knew otherwise and convinced Savari and her family to send her west to gain an education and learn the true potential of her powers.

She never thought that would lead her to this boat, surrounded by a desert of undrinkable water. About to explore a site bearing multiple names with dire implications.

The Doomspire? Hall of the Flash Eaters? what have I gotten myself into?


The Flaxseed Pathfinder Lodge

The trip from the western edge of the Eye of Abendego takes about 2 days and you experience minimal difficulty navigating the waters to reach the base of Sevenfinger's Tomb.

Strange, wind-resistant fog envelops the Gloomspires, although the actual structure of the Gloomspires are so large that you are able to see them from a distance: At first glance, the clean, rectangular design of the Gloomspires seems rather plain. However, a palpable sense of wrongness saturates the Gloomspires as shadows flicker and move in unnatural directions, strange sounds and unidentifiable scents tease the senses, and alternating sensations of claustrophobia and agoraphobia periodically assail you as you approach.

It took nearly two hours to climb the narrow, winding steps to the summit of the great stone column containing Sevenfingers’s tomb. Although the swirling chaos of the Eye of Abendego lies only a hundred miles away to the east, the violent storms it constantly hurls across the seas seem to have forgotten this eerily quiet place. Surrounding the monolith are dozens of nearly identical columns, their ominous outlines stretching down into the mist. And here, atop Sevenfingers’s tomb, is a small clearing surrounded by a thick and utterly silent veil of tropical trees, hanging vines, and thick undergrowth, all shrouded in fog.

A lush canopy of tropical trees, flowering vines, and thick undergrowth forms a dark green wall around this small clearing. A broad trail cuts through the foliage and vanishes into the mists to the northwest. To the south and east is the edge of the column, and a sheer five hundred-foot drop. The ground here is a soggy carpet of thick green moss and black soil.

DC 12 Knowledge (nature) or Survival:
You can determine that the plants growing here seem to be stripped of all edible fruit and seeds.

DC 10 Perception or Survival:
You find the remains of a weeks-old campfire that contains the charred skull and bone fragments of a humanoid. All of the bones show signs of gnawing.

DC 17 Perception or Survival:
You find humanoid tracks leading along a thin path to the
north.

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Knowledge (Nature): 1d20 + 6 ⇒ (4) + 6 = 10
Survival: 1d20 + 5 ⇒ (1) + 5 = 6
Assist Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"This place feels not right. Do you see what is wrong Quasi?"


HP 46/46 | AC 19 T 15 FF 14 | Init +5 Perc +12 | CMB +6 CMD 21 | F+3 R+10 (+2 Traps) W+6 | N Human | Unchained Rogue 7 | Rapier +11; 1d6+1 (18-20) OR Crossbow +11; 1d8 (19-20)

Perception: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

A low, raspy voice emerges from within Theleb's cloak.
कुछ यहाँ शिकार करता है. हड्डियों और पुराने शिविर आग देखें. इसके निशान उत्तर की ओर जाता है.

Abyssal:
Something hunts here. See humanoid bones and old camp fire. Its trail leads to the north.

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

"Someone has been here recently." Savari points to the remains of a weeks-old campfire that contains the charred skull and bone fragments of a humanoid. "Is it me, or do those bones look chewed upon?"

Savari looks around apprehensively.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"It also feels...wrong to me that they are in the middle of a campfire..this does not bode well..do we follow the trail and see where it leads, or do we explore some more in this...creepy place?"

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

"Yes ... somebody seems to be very hungry. Let's try to stay off the menu. Perhaps the north trail is not the way we want to go."

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

KN: nature: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Hironaki runs his finger across nearby plants. "Look, all the edible bits have been stripped from the plants. No berries, buds, nothing."

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Survival: 1d20 + 2 ⇒ (20) + 2 = 22
Perception: 1d20 + 3 ⇒ (16) + 3 = 19

"Humph. Looks to me like whatever is so hungry went north. I say we find them before they find us."


The Flaxseed Pathfinder Lodge

As the party consensus seems to be to follow the tracks (and as there's really no other way to go:

This clearing is shrouded in shadows thanks to the thick jungle canopy overhead. A dozen makeshift beds of leaves and palm fronds surround a sickly campfire that barely manages to keep smoldering in the humid air. A few splintered bones and cloven skulls litter the clearing, and all show signs of being gnawed upon.

Due to the thick foliage and the smoldering campfire, the entire clearing contains only dim light even during the day.

A savage sits motionless, vacant-eyed and drooling, among five of his brethren, who stand about on guard against the intruders approaching their camp!

DC 15 Heal:
All but the motionless sitting one seem to be suffering from starvation and fatigue.

gm rolls:

kuru: 1d20 + 0 ⇒ (7) + 0 = 7
henrick: 1d20 + 2 ⇒ (7) + 2 = 9
hironaki: 1d20 + 2 ⇒ (5) + 2 = 7
theleb: 1d20 + 1 ⇒ (12) + 1 = 13
athraz: 1d20 + 2 ⇒ (2) + 2 = 4
savari: 1d20 + 3 ⇒ (20) + 3 = 23

Initiative:

1. Savari, Theleb, Henrick, and Hironaki
2. Kuru savages
3. Athraz

Savari, Theleb, Henrick, and Hironaki are up!

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 1 Initiative 13
"Mark the caster Quasi."
Theleb unconsciously growls his disgust when he sees the savage cannibals ... then prepares for action. If savages move toward party

Ready Action:
Javelin: 1d20 + 1 ⇒ (11) + 1 = 12 for Piercing: 1d6 + 3 ⇒ (3) + 3 = 6


HP 46/46 | AC 19 T 15 FF 14 | Init +5 Perc +12 | CMB +6 CMD 21 | F+3 R+10 (+2 Traps) W+6 | N Human | Unchained Rogue 7 | Rapier +11; 1d6+1 (18-20) OR Crossbow +11; 1d8 (19-20)

From within the foliage, Quasimodo will scan the savages looking for any sign that one of them is casting a spell. If such is found, he will fire his crossbow attempting to disrupt the spell.

Ready Action:
Crossbow: 1d20 + 3 ⇒ (1) + 3 = 4 for Piercing: 1d6 ⇒ 6

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

Savari would have preferred to go a different way, like maybe back to the ship, but she set her jaw and followed the others. As they encounter the savages she readies herself for trouble, her eye catching a nearby rock which begins to tremble.

"Maybe we could offer them food.." She says, hoping violence isn't necessary.

Ready Action:

Telekinetic blast at anyone that makes an aggressive move.
TK blast (Point Blank Shot and Precise Shot): 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 6 ⇒ (4) + 6 = 10


The Flaxseed Pathfinder Lodge

The party prepares for what seems the inevitable....

The savages begin to mumble and growl something in a language none of you have ever heard before.

Initiative:

1. Savari, Theleb, Henrick, and Hironaki
2. Kuru savages
3. Athraz

Henrick and Hironaki are up!

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick doesn't seem to be quite as reserved as his fellow travelers when it comes to dealing with these creatures who seem intent on making him into their dinner.

He fires his crossbow at the green one in front, and then drops the crossbow and readies his urgrosh for the likely charge that is coming.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 ⇒ 1

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

Hironaki stays the hand of Henrick, for the moment. "Wait, let me see if I can understand them."

Use comprehend languages, SLA

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

If not too late, Henrick will wait for Hironaki to do his thing...


The Flaxseed Pathfinder Lodge

Hironaki:
They are talking about how hungry they are and the fresh meat standing in front of them....

Two of the barbarians begin pushing their way through the heavy undergrowth to get around the party. The other three step right up to face off against Henrick and Athraz! As they do, they are met by a barrage of attacks! Theleb's javelin misses, as do Savari's and Quasimodo's attacks. Henrick deals a minor wound to the first savage though.

club on Henrick: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 4 ⇒ (1) + 4 = 5

club on Henrick: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 4 ⇒ (2) + 4 = 6

club on Athraz: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 4 ⇒ (2) + 4 = 6

club on Athraz: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 4 ⇒ (3) + 4 = 7

Initiative:

1. Savari, Theleb, Henrick, and Hironaki
2. Kuru savages
3. Athraz

blue: 1 dmg

You guys are up!

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 2 Initiative 13
Quasimodo will retreat ...
Theleb draws his Great Axe, 5ft steps toward one of the savages and ...
Great Axe: 1d20 + 3 ⇒ (3) + 3 = 6 for Slicing Damage: 1d12 + 4 ⇒ (7) + 4 = 11
... starts chopping wood.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

After shrugging of a blow by a club against his armor Athraz takes a heavy hit by the next club that swings his way.

Athraz takes a step back and proudly displaying his holy symbol channels some positive energy all around him

Excluding the wounded savages, don't think that there are more then 3 of those at the moment

Positive healing: 1d6 ⇒ 4

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

Savari retreats to get a better angle for another telekinetic blast.

Targeting the pink enemy
TK blast (Point Blank Shot and Precise Shot): 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

Hironaki fires his bow at the red savage.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 2

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick grunts as he accepts the blow, and feels elated that the wound heals almost as quickly. Thanks, Athraz!

Henrick then twirls his urgrosh into a two-handed axe attack on the (yellow) savage.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


The Flaxseed Pathfinder Lodge

Theleb swings and misses and Athraz heals his allies. Savari and Hirnoaki also miss but Henrick lands a blow on one of the cannibalistic barbarians! The savages then press their attack!

club on Theleb: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 + 4 ⇒ (4) + 4 = 8

bite on Theleb: 1d20 - 1 ⇒ (10) - 1 = 9
damage: 1d6 + 1 ⇒ (5) + 1 = 6

club on Theleb: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 4 ⇒ (6) + 4 = 10

club on Henrick: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (3) + 4 = 7

bite on Henrick: 1d20 - 1 ⇒ (11) - 1 = 10
damage: 1d6 + 1 ⇒ (4) + 1 = 5

club on Henrick: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 4 ⇒ (2) + 4 = 6

bite on Henrick: 1d20 - 1 ⇒ (18) - 1 = 17
damage: 1d6 + 1 ⇒ (4) + 1 = 5

club on Hironaki: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 + 4 ⇒ (4) + 4 = 8

bite on Hironaki: 1d20 - 1 ⇒ (12) - 1 = 11
damage: 1d6 + 1 ⇒ (1) + 1 = 2

As one of the savages bites into Henrick, he slurps up the blood from the wound, hungrily gaining power from the act!

Initiative:

1. Savari, Theleb, Henrick, and Hironaki
2. Kuru savages
3. Athraz

blue: 1 dmg, 1 thp
yel: 9 dmg

You guys are up!

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 3 Initiative 13 HP 5/11
Quasimodo reloads his crossbow
Theleb switches to full defensive fighting AC19
... and takes a 5ft step back.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick continues his assault on the yellow.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

With her companions being eaten before her eyes, Savari gathers her concentration and focuses on another telekinetic blast.

"HHRRRAAAA!"

Targeting the pink enemy.
TK blast (Point Blank Shot and Precise Shot): 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 6 ⇒ (4) + 6 = 10


The Flaxseed Pathfinder Lodge

Henrick misses but Savari blasts one of the cannibals!

Initiative:

1. Savari, Theleb, Henrick, and Hironaki
2. Kuru savages
3. Athraz

blue: 1 dmg, 1 thp
yel: 9 dmg
pink: 10 dmg

Athraz and Hironaki are up!

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Seeing his companions get hit (and looking at his own wounds) Athraz will hold of his holy symbol again (and excludes the blue, yellow and pink savages) channels once more, before taking a step back.

Positive healing for the party: 1d6 ⇒ 6

Dark Archive

AC16/T12/FF14/CMD15|HP22[22]F:+4;R:+3;W:+4 (+2 vs death and neg energy)|Init;+2|Perc.+7 Samsaran 3

Hironaki drops his bow and draws a sword to stab at the yellow one.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


The Flaxseed Pathfinder Lodge

Back from my trip and back to normal posting!

The savages continue to press their attack, foaming at the mouth in anticipation of a good meal!

club on Henrick: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (3) + 4 = 7

bite on Henrick: 1d20 - 1 ⇒ (1) - 1 = 0
damage: 1d6 + 1 ⇒ (4) + 1 = 5

club on Henrick: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 4 ⇒ (6) + 4 = 10

bite on Henrick: 1d20 - 1 ⇒ (1) - 1 = 0
damage: 1d6 + 1 ⇒ (6) + 1 = 7

club on Hironaki: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 4 ⇒ (4) + 4 = 8

bite on Hironaki: 1d20 - 1 ⇒ (13) - 1 = 12
damage: 1d6 + 1 ⇒ (4) + 1 = 5

club on Athraz: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 4 ⇒ (2) + 4 = 6

bite on Athraz: 1d20 - 1 ⇒ (18) - 1 = 17
damage: 1d6 + 1 ⇒ (4) + 1 = 5

club on Theleb: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 4 ⇒ (1) + 4 = 5

bite on Theleb: 1d20 - 1 ⇒ (14) - 1 = 13
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Initiative:

1. Savari, Theleb, Henrick, and Hironaki
2. Kuru savages
3. Athraz

blue: 1 dmg, 1 thp
yel: 9 dmg
pink: 10 dmg, 1 thp

You guys are up!

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 4 Initiative 13 HP 11/11
Quasimodo will fly up for line of sight and shoot his heavy crossbow at the motionless figure ...
Hvy Crossbow: 1d20 + 7 ⇒ (10) + 7 = 17 for Piercing: 1d6 ⇒ 2 plus any bonuses for being motionless
Theleb will hit back with his axe dropping total defense for AC 15 again
Great Axe: 1d20 + 3 ⇒ (15) + 3 = 18 for Slashing: 1d12 + 4 ⇒ (10) + 4 = 14

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz goes down bleeding after getting clubbed in the head and bitten

Stablize, need an 10+1: 1d20 + 1 ⇒ (12) + 1 = 13

but his breathing seems stable.

The Exchange

Keneticist 1 | AC 16 T 13 FF 13 | HP 13/13 | F +6 R +5 W +1 | Init +3 | Perception +5

"Get off him!" Savari screams at the savage standing over Athraz.

Still targeting the pink enemy.
TK blast (Point Blank Shot and Precise Shot): 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


The Flaxseed Pathfinder Lodge

Theleb deals a nasty blow to the red savage and Quasimodo puts a bolt in the far savage sitting drooling on its mat. Savari's hit knocks over one of them and he lays on the ground unconscious!

Initiative:

1. Savari, Theleb, Henrick, and Hironaki
2. Kuru savages
3. Athraz

blue: 1 dmg, 1 thp
yel: 9 dmg
red: 14 dmg
S: 2 dmg

Henrick and Hironaki are up!

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick attacks the (red) savage, taking advantage of his flanking position.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

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