Pawns of time (Inactive)

Game Master Cr500cricket


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Init: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

initiative: 1d20 + 5 ⇒ (3) + 5 = 8 Pierce goes to pull his guns out but they snag on his clothing costing him precious seconds.


Nova wasted no time instantly trying to take down the attackers with her rapier.

To hit: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d6 + 6 + 5 ⇒ (5) + 6 + 5 = 16

-5 damage if they are immune to sneak attack

Dark Archive

Male Cricket (Currently Retraining levels)

Looking no worse for wear even after getting hit the a bullet, the first swings twice at Nova.
Swing 1: 1d20 + 20 ⇒ (12) + 20 = 32
damage: 2d6 + 16 ⇒ (6, 3) + 16 = 25
Swing 2: 1d20 + 15 ⇒ (12) + 15 = 27
damage: 2d6 + 16 ⇒ (2, 1) + 16 = 19

The Second moves to flank Nova (provoking from Scath and Nova) and attacks.
Swing 1: 1d20 + 22 ⇒ (7) + 22 = 29
damage: 2d6 + 16 ⇒ (4, 5) + 16 = 25


Male Catfolk HP (55/55) PP (3/3)
Stats:
AC/Touch/Flat/CMD 19/15/14/20 | Fort/Ref/Will +03/+09/+02 | Init +04
Skills:
Climb + 19, Stealth +17-20*, Acrobatics +15, Bluff + 11, Perception +10, Swim +9, Profession(Sailor) +1

Unless Nova gets lucky with a parry, you just killed her. They couldn't miss without a nat 1, and their minimum damagex3 puts her at 1 hp. Scath is literally the only one that could survive three attacks at average damage. Meh.


Yea that would absolutely one shot me, spending panche point to dodge second attack, still take 50 damage which leaves me at 5hp and 2/3 panache

As the first blow hits Nova takes a step back avoiding the second attack and making the second attack miss.

AoO: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d6 + 6 + 5 ⇒ (3) + 6 + 5 = 14
Crit: 1d20 + 12 ⇒ (10) + 12 = 22
if the crit confirms thats 28 damage and my panache back

Dark Archive

Male Cricket (Currently Retraining levels)

They're CR 7 no MR 0.o


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath snarls and rips into the statue with his teeth, using the AoO to study his target as an immediate action, looking for a weakness in it's armor.

Bite AoO: 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18 Flank + Studied Target
Damage: 1d4 + 2 + 1 + 1 + 1d6 ⇒ (4) + 2 + 1 + 1 + (4) = 12 Sneak, Backstabber, Studied Target

Scath then continues to snarl, and goes for a second bite with his held action.

Bite: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19 Flank + Studied Target
Damage: 1d4 + 2 + 1 + 1 + 1d6 ⇒ (3) + 2 + 1 + 1 + (3) = 10 Sneak, Backstabber, Studied Target

Bites count as bludgeoning, slashing, and piercing for DR


Male Catfolk HP (55/55) PP (3/3)
Stats:
AC/Touch/Flat/CMD 19/15/14/20 | Fort/Ref/Will +03/+09/+02 | Init +04
Skills:
Climb + 19, Stealth +17-20*, Acrobatics +15, Bluff + 11, Perception +10, Swim +9, Profession(Sailor) +1

What kind of knowledge check should we use on these?

Grey watches Nova nearly get bisected, but luckily the things don't have reach, despite their massive strengths, or she'd be dead... it was a good trick, one he knew as well. He moved to flank the one that Nova had just hit as it moved to attempt to flank her, charging if he had the space.

Attack: 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26Flanking, Charging.
Damage: 1d6 + 7 + 5 ⇒ (4) + 7 + 5 = 16 5 precision.

Bulettes, widely considered to be the tank killers of CR7, have a -7 to hit, comparatively, and hit for 5 less average damage if all three of their attacks hit on a full attack. I do not think these are CR7, unless they're the new tank killers of CR7.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate paused for just a moment as she looked over the enemy, trying to see if she could glean any more information about them.

Knowledge (Engineering?): 1d20 + 7 ⇒ (1) + 7 = 8

That didn't seem to be going very well, so instead, she simply fired off another pair of bullets towards the closer statue, taking care to aim this time and try to maximize the damage she dealt. "Firing!" she called out, knowing the importance of communication on the battlefield.

1d20 + 8 ⇒ (9) + 8 = 17 for Damage: 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 8 ⇒ (9) + 8 = 17 for Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Very few things could stand up to the damage of a firearm for too long, though she was sorely missing access to real weaponry as she reloaded her gun. Well... one thing at a time, she supposed. First they had to survive this, and she did not like the look of how accurate they seemed to be. "I don't suppose anyone can freeze up their joints at all?"


Male Catfolk HP (55/55) PP (3/3)
Stats:
AC/Touch/Flat/CMD 19/15/14/20 | Fort/Ref/Will +03/+09/+02 | Init +04
Skills:
Climb + 19, Stealth +17-20*, Acrobatics +15, Bluff + 11, Perception +10, Swim +9, Profession(Sailor) +1

"Left all my magic in my other suit, Love."

Dark Archive

Male Cricket (Currently Retraining levels)

Arcana


Male Human Machinesmith 5

Damian will push a few buttons on one of the rods that he is pulling and a beam of fire will spring to life from one end. He will then move into a rough "flanking" position, taking his place on the opposite end of the combat from Gray.

activating Flame Blade and then moving.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

sorry for the delay, paizo was down and my job is kicking my ass, 55 hours a weak,
Pierce swears, seeing his ally injured so much and focuses his fire on that enemy hoping to save his injured companion
touch attack to hit: 1d20 + 7 ⇒ (19) + 7 = 26
touch attack to hit: 1d20 + 7 ⇒ (8) + 7 = 15
2d6 + 8 ⇒ (6, 6) + 8 = 20
2d6 + 8 ⇒ (6, 3) + 8 = 17


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Roy summons 1d3 ⇒ 2 small ice elementals.
They appear on either side of a statue and swing at it.
1d20 + 6 ⇒ (6) + 6 = 122hit
1d4 + 1 ⇒ (1) + 1 = 2slam
1d3 ⇒ 1cold
1d20 + 6 ⇒ (4) + 6 = 102hit
1d4 + 1 ⇒ (4) + 1 = 5slam
1d3 ⇒ 2cold

Dark Archive

Male Cricket (Currently Retraining levels)

Pierce's first shot hits a chink in its armour doing considerable damage, the second glances off and seems not to affect it. Roy's elementals seem not to be able to hit these guardians.
Nova's up.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath didn't do anything at all?

Dark Archive

Male Cricket (Currently Retraining levels)

You rolled a 3 and a 4,your modifiers are good but not that good.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Just wanted to make sure it was taken into account, I expected to miss, but since it wasn't stated, wanted to make sure the post wasn't missed.


Nova tries to take down the machines before they have a chance to act again.

to hit: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d6 + 6 + 5 ⇒ (6) + 6 + 5 = 17
Crit Confirm: 1d20 + 12 ⇒ (2) + 12 = 14

If this crit hits it's 24 damage, What about my last crit?


Male Catfolk HP (55/55) PP (3/3)
Stats:
AC/Touch/Flat/CMD 19/15/14/20 | Fort/Ref/Will +03/+09/+02 | Init +04
Skills:
Climb + 19, Stealth +17-20*, Acrobatics +15, Bluff + 11, Perception +10, Swim +9, Profession(Sailor) +1

Nova, Hec and Scath, monsters, Damian, Gray, Pierce and Roy is initiative order, since it was never posted, to my knowledge, but I don't at all blame you guys for waiting to see the results of a possible crit before acting again, as it could easily change actions.
Also, that's 24 without precision (29 with)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I'm just waiting to be told that it's my turn to go. XD


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

likewise

Dark Archive

Male Cricket (Currently Retraining levels)

I apologize for being Mr. S@#~ty GM, I'm very new to this, and any tips and criticism is welcome, I do wish to be better. Christmas Break is here so I'll have time to put things together, and test things out a bit more. Hope it improves.


Male Human Machinesmith 5

It's okay, we love you anyway!


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I do a fair bit of GM'ing on my own. ^^ If you'd like, I could put together a sheet of tips I've found useful for running games here on the boards.

Dark Archive

Male Cricket (Currently Retraining levels)
Hecate, Quiet Techslinger wrote:
I do a fair bit of GM'ing on my own. ^^ If you'd like, I could put together a sheet of tips I've found useful for running games here on the boards.

That would be great thanks!


Male Human Machinesmith 5

I think that your critters are up. I just mention this so that I can carve them up with my lightsaber flame blade. =D


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

cough, cough this game still alive?


I'm still here but I was last to act in combat no idea who we are waiting on


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

My previous statement holds true - pretty sure I acted, so I'm just waiting for my turn to come up again. ^^


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I think the GM vanished over the holidays.

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