Chanix |
In the confusion of battle as things are being thrown and weapons come crashing down among spells, Chanix maneuvers away and to the side of battle in an attempt to hide.
stealth: 1d20 + 8 ⇒ (9) + 8 = 17
Thod |
Toren sees already another miss unfold in his mind. But then he feels that Desna is filling him with confidence and his aim - guided by Desna - strikes down the target.
SR resistance roll Priscilla 1d20 + 1 ⇒ (8) + 1 = 9
SR can go both ways. I haven't looked up if Desna's luck can be countered by SR or not. I just rolled to see if it is high enough. But I wanted to make the point that SR can cut both ways !! And lowering SR is not a free action.
Telda falls to the ground - bleeding from several wounds.
Chanix |
Chanix watches Toren smash the hag with his weapon. He goes to pick up his previously thrown dagger and resheathes his weapons. He then begins to search the room.
perception: 1d20 + 7 ⇒ (18) + 7 = 25
Thod |
Priscilla - you might want to voice as soon as possible on which door you want to use you Door Sight - before someone rushes in. There are three unopened doors - one in the hall with the exploding skeletons, one at the end of the corridor where a side entrance led you to this room and one in the room with the fight against the three goblins.
The layout might indicate that two of the first two doors mentioned likely open into the same passages / room.
Telda possesses several scrolls - tucked into her belt or on the bookshelf for easy reach. In total there are 4 scrolls and 1 wand. It seems - taken by surprise - she never was able to make much use of the items.
In addition you find with her a MW light wooden shield, a MW Morningstar, 8 onyx gems (each worth 25 gp, a silver unholy symbol
Gregor Hawthorne |
K:Religion: 1d20 + 4 ⇒ (1) + 4 = 5
"Hrmphh...can't quite make out which god that symbol represents...suffice to say it probably isn't one of the good ones. Perhaps a closer look at the altar will give us some clues."
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
"Priscilla...you're more skilled than I at treating wounds...could you take a look at Toren's arm?"
Chelsea Flamebrand |
Chelsea steps forward to investigate the magical items.
"I don't know the right kind of magic for that Toren.
She says as she moves up to the items.
Casting Detect Magic and identifying the wand, afterwards, read magic for the scrolls.
Spellcraft 1d20 + 10 ⇒ (19) + 10 = 29 (Detect Magic)
Chanix |
Chanix lays out all the weapons on the altar. "Anyone want to try some of this?"
Chanix |
Chanix gathers up what's left of the items and stows them in his pack. He then begins a meticulous search of the room looking for secret doors.
perception: 1d20 + 7 ⇒ (4) + 7 = 11
Toren "Stand" Still |
Toren leans on the altar, favoring his slashed arm. "I'd thank yah fer helpin' me arm, that ugly hag sure did a number on me...hopefully Tessa's OK." He begins to thoroughly check his shield for any damage.
He also takes care to look around the room for any...artifacts...he might notice.
Perception 1d20 + 2 ⇒ (12) + 2 = 14
Knowledge Untrained 1d20 + 1 ⇒ (14) + 1 = 15
He takes a closer look at the altar to see what it's all about.
Notice Unusual Stonework 1d20 + 3 ⇒ (3) + 3 = 6
Markus 'Earthquake' Kalepo |
Poor True Strike. =(
Markus nods his approval at Toren's good work as the hag is brought down.
"See to Toren's wounds. There's more to explore down here."
Priscilla Daystar |
Priscilla reaches for her pouch and takes out some ointments to tends to Torens wounds. "Hopefully this can hold the bleeding." Heal 1d20 + 7 ⇒ (14) + 7 = 21
"Is that a healing glyph on that scroll you just found? If you don't mind I'll use it to patch up Toren." CLW scroll 1d8 + 1 ⇒ (8) + 1 = 9 "Which door would you like me to scry?"
Toren "Stand" Still |
Toren nods appreciatively, "Thank yah lass, yer a right treat!" He takes the scarf they were given and wraps it around the ointment and wounds as a bandage.
Thod |
Priscillas ointments stop the bleeding and the scroll closes up the wounds that Toren suffered.
An inspection of the shield shows no physical damage. But it shows massive stains of blood - on both sides. Telda didn't die without shedding some of her blood on the shield that was protecting the group.
Thod |
There are two rooms left - I assume you will first go to the one at the end of the corridor.
Three cramped cells line the western wall of this chamber while an exposed pit runs along the northern wall. The cells are little more than cages made of metal and old wood, with piles of dried grass barely covering the stone floors.
You notice a strange sensation when you use Door Sense. You feel suddenly thirsty and your skin seems to feel like parchment as if all humidity around you has been sucked away.
Toren "Stand" Still |
"Weeeell, anyone mind if'n I take a gander inside them cells? Just outta curiosity, hate to leave any....thing behind us." Toren walks over to the door Priscilla is at and gets ready to put his shield in front of it.
Toren "Stand" Still |
"Priscilla, yeh doin' a'right? Yer lookin' a bit pale...? Maybe I'll put Tessa up against the door again to make sure none o' them nasties can get through!"
Chanix |
Chanix takes his turn at the door and scans the frame and all for traps.
perception with trapfinding: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Priscilla Daystar |
Priscilla feels appreciative but blushes at all the attention. But she remains focused on the door. She steps behind the dwarf and calls upon the strength of her goddess to give her the adventurers courage. To feel reassurance she readies an action to channel positive energy.
Toren "Stand" Still |
"Well, if'n nothing's obviously wrong with the door...let's open 'er up! Earthquake or Chanix...would you mind doin' the honors from the side?"
Ready Total Concealment with Shield in front of the door.
Thod |
Three cramped cells line the western wall of this chamber while an exposed pit runs along the northern wall. The cells are little more than cages made of metal and old wood, with piles of dried grass barely covering the stone floors.
There is no mold on the grass. It seems perfectly dry as if dried outside under the late summer sun. But it seems odd in an underground cave.
Chanix |
nature: 1d20 ⇒ 3
not sure if this one is allowed untrained survival: 1d20 + 1 ⇒ (16) + 1 = 17
Chanix |
are the cage doors open?
Toren "Stand" Still |
"Tha's it?" Toren peeks over his shield, well, he tries to but realizes the futility of this and peeks around the side. With a shrug he takes a few steps forward into the room...
Chanix |
Chanix peeks around the doorway as some of the others enter the makeshift prison.
No sense in getting all crammed up into such a small room again.
Thod |
Perception check for everyone inside the room. I did include a +2 circumstance bonus due to earlier signs.
Your tongue suddenly feels dried out. Your skin feels like you have been half a day in the desert. You feel thirsty. It seems all humidity is sucked away around you.
Skeletal remains still litter the bottom of the pit. The cell doors are currently unlocked.
Everyone inside the room - your actions please. I also would like to know if anyone in addition to Toren and Markus is in the room.
Toren "Stand" Still |
Perception 1d20 + 1 ⇒ (14) + 1 = 15
Thod, Can I use Notice Unusual Stonework?
**EDIT**
Never mind it wouldn't matter :)