PFS - Thod GMs the Goblinblood Dead (Inactive)

Game Master Thod


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Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

In the confusion of battle as things are being thrown and weapons come crashing down among spells, Chanix maneuvers away and to the side of battle in an attempt to hide.

thod:
I am actively going to try and hide from the hag behind the alter using the battle and close quarters as a distraction / cover. Can I roll Stealth vs Hag Perception? Will the stealth check be a standard? If it's only a move I would like to draw a mace with my free hand as a double move and be crouched behind the upper end of the alter.

stealth: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

Priscilla s round one was to grant the Dwarf a bit of luck.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

WOO!! Thanks for the reminder Priscilla!

Reroll 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d10 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Toren sees already another miss unfold in his mind. But then he feels that Desna is filling him with confidence and his aim - guided by Desna - strikes down the target.

SR resistance roll Priscilla 1d20 + 1 ⇒ (8) + 1 = 9

SR can go both ways. I haven't looked up if Desna's luck can be countered by SR or not. I just rolled to see if it is high enough. But I wanted to make the point that SR can cut both ways !! And lowering SR is not a free action.

Telda falls to the ground - bleeding from several wounds.

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Chanix watches Toren smash the hag with his weapon. He goes to pick up his previously thrown dagger and resheathes his weapons. He then begins to search the room.

perception: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Priscilla - you might want to voice as soon as possible on which door you want to use you Door Sight - before someone rushes in. There are three unopened doors - one in the hall with the exploding skeletons, one at the end of the corridor where a side entrance led you to this room and one in the room with the fight against the three goblins.
The layout might indicate that two of the first two doors mentioned likely open into the same passages / room.

Telda possesses several scrolls - tucked into her belt or on the bookshelf for easy reach. In total there are 4 scrolls and 1 wand. It seems - taken by surprise - she never was able to make much use of the items.
In addition you find with her a MW light wooden shield, a MW Morningstar, 8 onyx gems (each worth 25 gp, a silver unholy symbol

Knowledge Religion DC10:
Urgathoa
, a spell component pouch and 99 gp.

Grand Lodge

Toren

You still feel pain where the hag applied the spell on you. Looking at your shield arm you notice some raw flesh and blood droplets falling to the floor.

1 HP bleed damage

Liberty's Edge

K:Religion: 1d20 + 4 ⇒ (1) + 4 = 5

"Hrmphh...can't quite make out which god that symbol represents...suffice to say it probably isn't one of the good ones. Perhaps a closer look at the altar will give us some clues."

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

"Priscilla...you're more skilled than I at treating wounds...could you take a look at Toren's arm?"

Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

Chelsea steps forward to investigate the magical items.
"I don't know the right kind of magic for that Toren.
She says as she moves up to the items.

Casting Detect Magic and identifying the wand, afterwards, read magic for the scrolls.
Spellcraft 1d20 + 10 ⇒ (19) + 10 = 29 (Detect Magic)

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Chanix lays out all the weapons on the altar. "Anyone want to try some of this?"

Grand Lodge

Wand of Inflict Light Wounds (19 charges)
Scroll of lesser Restoration
2 Scrolls of CLW
1 Scroll of Bane

Kids back from school and iPad with scenario gone missing

Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

"There are 2 scrolls here that would work if anyone can cast them."
Chelsea says, holding out the 2 scrolls.

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Chanix gathers up what's left of the items and stows them in his pack. He then begins a meticulous search of the room looking for secret doors.

perception: 1d20 + 7 ⇒ (4) + 7 = 11

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren leans on the altar, favoring his slashed arm. "I'd thank yah fer helpin' me arm, that ugly hag sure did a number on me...hopefully Tessa's OK." He begins to thoroughly check his shield for any damage.

He also takes care to look around the room for any...artifacts...he might notice.

Perception 1d20 + 2 ⇒ (12) + 2 = 14

Knowledge Untrained 1d20 + 1 ⇒ (14) + 1 = 15

He takes a closer look at the altar to see what it's all about.

Notice Unusual Stonework 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

Poor True Strike. =(

Markus nods his approval at Toren's good work as the hag is brought down.

"See to Toren's wounds. There's more to explore down here."

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

CRAP, I forgot about your True Strike Markus!! I shoulda let you bring her down!

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

No harm done. I got to have my fun with True Strike in Cyphermage.

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

Priscilla reaches for her pouch and takes out some ointments to tends to Torens wounds. "Hopefully this can hold the bleeding." Heal 1d20 + 7 ⇒ (14) + 7 = 21
"Is that a healing glyph on that scroll you just found? If you don't mind I'll use it to patch up Toren." CLW scroll 1d8 + 1 ⇒ (8) + 1 = 9 "Which door would you like me to scry?"

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren nods appreciatively, "Thank yah lass, yer a right treat!" He takes the scarf they were given and wraps it around the ointment and wounds as a bandage.

Grand Lodge

Priscillas ointments stop the bleeding and the scroll closes up the wounds that Toren suffered.

An inspection of the shield shows no physical damage. But it shows massive stains of blood - on both sides. Telda didn't die without shedding some of her blood on the shield that was protecting the group.

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

"Well let's see what's in that final room", Markus says after the group's done searching the slain hag.

Grand Lodge

There are two rooms left - I assume you will first go to the one at the end of the corridor.

Priscilla Door Sense:

Three cramped cells line the western wall of this chamber while an exposed pit runs along the northern wall. The cells are little more than cages made of metal and old wood, with piles of dried grass barely covering the stone floors.

Priscilla Perception DC20:

You notice a strange sensation when you use Door Sense. You feel suddenly thirsty and your skin seems to feel like parchment as if all humidity around you has been sucked away.

Grand Lodge

You also find some valuable herbs under the altar.

Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

"Ready when you all are."
Chelsea states from the back of the group.

Grand Lodge

I guess we should wait for Pricilla for the room at the end of the corridor. Alternativly anyone feel free to do open the other room first.

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

perception 1d20 + 5 ⇒ (14) + 5 = 19
I need to moisterise, my hand is looking wrinkly.
"There are some cells over here."

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Weeeell, anyone mind if'n I take a gander inside them cells? Just outta curiosity, hate to leave any....thing behind us." Toren walks over to the door Priscilla is at and gets ready to put his shield in front of it.

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

Markus nods, "Just be quick about it."

Grand Lodge

Priscilla seems a little disturbed by the room but doesn't seem to know why. It just felt 'wrong'.

All - please let me know who enters and in which order.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Priscilla, yeh doin' a'right? Yer lookin' a bit pale...? Maybe I'll put Tessa up against the door again to make sure none o' them nasties can get through!"

Liberty's Edge

"Something on the other side of the door got your ire up?"

Detect Magic on door.

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Chanix takes his turn at the door and scans the frame and all for traps.

perception with trapfinding: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

Priscilla feels appreciative but blushes at all the attention. But she remains focused on the door. She steps behind the dwarf and calls upon the strength of her goddess to give her the adventurers courage. To feel reassurance she readies an action to channel positive energy.

Grand Lodge

There seem to be no traps - no magic either - just the foreboding feeling of something wrong.

Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

Chelsea shuffles her feet impatiently from the back of the line, waiting for someone to open the door.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Well, if'n nothing's obviously wrong with the door...let's open 'er up! Earthquake or Chanix...would you mind doin' the honors from the side?"

Ready Total Concealment with Shield in front of the door.

Grand Lodge

Three cramped cells line the western wall of this chamber while an exposed pit runs along the northern wall. The cells are little more than cages made of metal and old wood, with piles of dried grass barely covering the stone floors.

Knowledge nature 15, survival 20:

There is no mold on the grass. It seems perfectly dry as if dried outside under the late summer sun. But it seems odd in an underground cave.

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

nature: 1d20 ⇒ 3

not sure if this one is allowed untrained survival: 1d20 + 1 ⇒ (16) + 1 = 17

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Survival 1d20 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

are the cage doors open?

Liberty's Edge

Survival (untrained): 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

Markus follows behind Toren and Tessa.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"Tha's it?" Toren peeks over his shield, well, he tries to but realizes the futility of this and peeks around the side. With a shrug he takes a few steps forward into the room...

Grand Lodge

Female Halfling Cleric 4/Rogue 1/Evangelist 2 HP 38/38 | AC: 27 /T: 18 /FF: 20 | Perc. +14 | F: +7 / R: +10 /W: +10 | CMB +2 | CMD +19 | Speed 40(50) | Init. +4

nature 1d20 ⇒ 17

Shadow Lodge

Char Sheet Elf Rogue (Scout) - HP: 17/17, - AC: 17/T: 14/FF: 13 - Perception: +8 (Trapspotter/Low light) - F:+1 / R: +7/ W: +1 - CMB: +2 - CMD: 16, Speed: 30

Chanix peeks around the doorway as some of the others enter the makeshift prison.

No sense in getting all crammed up into such a small room again.

Liberty's Edge

Feeling a bit claustrophobic Gregor comes up with an exit strategy.

"Hrmphh...I'll keep watch in the hall."

Smooth!

Grand Lodge

Perception check for everyone inside the room. I did include a +2 circumstance bonus due to earlier signs.

perception DC 18:

Your tongue suddenly feels dried out. Your skin feels like you have been half a day in the desert. You feel thirsty. It seems all humidity is sucked away around you.

Everyone in the room:

Skeletal remains still litter the bottom of the pit. The cell doors are currently unlocked.

Everyone inside the room - your actions please. I also would like to know if anyone in addition to Toren and Markus is in the room.

Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

Chelsea is trying to remain at the back, or as close to the back of the group as possible.

Perception 1d20 ⇒ 13

Grand Lodge

Male Definitely-Not-A-Sczarni-Hitman 8 Human [Varisian] [ HP 68/68 (0 NL) | AC 21 Tch 14 FF 18 | Fort +9 Ref +6 Will +7* | CMD 27* | Init +3 | Perc +7 | Effects: none ]

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Markus coughs in discomfort and continues following behind Toren.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Perception 1d20 + 1 ⇒ (14) + 1 = 15

Thod, Can I use Notice Unusual Stonework?

**EDIT**

Never mind it wouldn't matter :)

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